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- module BABYLON {
- var randomNumber = (min: number, max: number): number => {
- if (min === max) {
- return (min);
- }
- var random = Math.random();
- return ((random * (max - min)) + min);
- }
- export interface IParticleSystem {
- id: string;
- name: string;
- emitter: AbstractMesh | Vector3;
- renderingGroupId: number;
- layerMask: number;
- isStarted(): boolean;
- animate(): void;
- render();
- dispose(): void;
- clone(name: string, newEmitter: any): IParticleSystem;
- serialize(): any;
- rebuild(): void
- }
- export class ParticleSystem implements IDisposable, IAnimatable, IParticleSystem {
- // Statics
- public static BLENDMODE_ONEONE = 0;
- public static BLENDMODE_STANDARD = 1;
- // Members
- public animations: Animation[] = [];
- public id: string;
- public renderingGroupId = 0;
- public emitter: AbstractMesh | Vector3 = null;
- public emitRate = 10;
- public manualEmitCount = -1;
- public updateSpeed = 0.01;
- public targetStopDuration = 0;
- public disposeOnStop = false;
- public minEmitPower = 1;
- public maxEmitPower = 1;
- public minLifeTime = 1;
- public maxLifeTime = 1;
- public minSize = 1;
- public maxSize = 1;
- public minAngularSpeed = 0;
- public maxAngularSpeed = 0;
- public particleTexture: Texture;
- public layerMask: number = 0x0FFFFFFF;
- public customShader: any = null;
- public preventAutoStart: boolean = false;
- private _epsilon: number;
- /**
- * An event triggered when the system is disposed.
- * @type {BABYLON.Observable}
- */
- public onDisposeObservable = new Observable<ParticleSystem>();
- private _onDisposeObserver: Observer<ParticleSystem>;
- public set onDispose(callback: () => void) {
- if (this._onDisposeObserver) {
- this.onDisposeObservable.remove(this._onDisposeObserver);
- }
- this._onDisposeObserver = this.onDisposeObservable.add(callback);
- }
- public updateFunction: (particles: Particle[]) => void;
- public onAnimationEnd: () => void = null;
- public blendMode = ParticleSystem.BLENDMODE_ONEONE;
- public forceDepthWrite = false;
- public gravity = Vector3.Zero();
- public direction1 = new Vector3(0, 1.0, 0);
- public direction2 = new Vector3(0, 1.0, 0);
- public minEmitBox = new Vector3(-0.5, -0.5, -0.5);
- public maxEmitBox = new Vector3(0.5, 0.5, 0.5);
- public color1 = new Color4(1.0, 1.0, 1.0, 1.0);
- public color2 = new Color4(1.0, 1.0, 1.0, 1.0);
- public colorDead = new Color4(0, 0, 0, 1.0);
- public textureMask = new Color4(1.0, 1.0, 1.0, 1.0);
- public startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle) => void;
- public startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle) => void;
- private particles = new Array<Particle>();
- private _capacity: number;
- private _scene: Scene;
- private _stockParticles = new Array<Particle>();
- private _newPartsExcess = 0;
- private _vertexData: Float32Array;
- private _vertexBuffer: Buffer;
- private _vertexBuffers: { [key: string]: VertexBuffer } = {};
- private _indexBuffer: WebGLBuffer;
- private _effect: Effect;
- private _customEffect: Effect;
- private _cachedDefines: string;
- private _scaledColorStep = new Color4(0, 0, 0, 0);
- private _colorDiff = new Color4(0, 0, 0, 0);
- private _scaledDirection = Vector3.Zero();
- private _scaledGravity = Vector3.Zero();
- private _currentRenderId = -1;
- private _alive: boolean;
- private _started = false;
- private _stopped = false;
- private _actualFrame = 0;
- private _scaledUpdateSpeed: number;
- // sheet animation
- public startSpriteCellID = 0;
- public endSpriteCellID = 0;
- public spriteCellLoop = true;
- public spriteCellChangeSpeed = 0;
- public spriteCellWidth = 0;
- public spriteCellHeight = 0;
- private _vertexBufferSize = 11;
- public get isAnimationSheetEnabled(): Boolean {
- return this._isAnimationSheetEnabled;
- }
- // end of sheet animation
- constructor(public name: string, capacity: number, scene: Scene, customEffect?: Effect, private _isAnimationSheetEnabled: boolean = false, epsilon: number = 0.01) {
- this.id = name;
- this._capacity = capacity;
- this._epsilon = epsilon;
- if (_isAnimationSheetEnabled) {
- this._vertexBufferSize = 12;
- }
- this._scene = scene || Engine.LastCreatedScene;
- this._customEffect = customEffect;
- scene.particleSystems.push(this);
- this._createIndexBuffer();
- // 11 floats per particle (x, y, z, r, g, b, a, angle, size, offsetX, offsetY) + 1 filler
- this._vertexData = new Float32Array(capacity * this._vertexBufferSize * 4);
- this._vertexBuffer = new Buffer(scene.getEngine(), this._vertexData, true, this._vertexBufferSize);
- var positions = this._vertexBuffer.createVertexBuffer(VertexBuffer.PositionKind, 0, 3);
- var colors = this._vertexBuffer.createVertexBuffer(VertexBuffer.ColorKind, 3, 4);
- var options = this._vertexBuffer.createVertexBuffer("options", 7, 4);
- if (this._isAnimationSheetEnabled) {
- var cellIndexBuffer = this._vertexBuffer.createVertexBuffer("cellIndex", 11, 1);
- this._vertexBuffers["cellIndex"] = cellIndexBuffer;
- }
- this._vertexBuffers[VertexBuffer.PositionKind] = positions;
- this._vertexBuffers[VertexBuffer.ColorKind] = colors;
- this._vertexBuffers["options"] = options;
- // Default behaviors
- this.startDirectionFunction = (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle): void => {
- var randX = randomNumber(this.direction1.x, this.direction2.x);
- var randY = randomNumber(this.direction1.y, this.direction2.y);
- var randZ = randomNumber(this.direction1.z, this.direction2.z);
- Vector3.TransformNormalFromFloatsToRef(randX * emitPower, randY * emitPower, randZ * emitPower, worldMatrix, directionToUpdate);
- }
- this.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle): void => {
- var randX = randomNumber(this.minEmitBox.x, this.maxEmitBox.x);
- var randY = randomNumber(this.minEmitBox.y, this.maxEmitBox.y);
- var randZ = randomNumber(this.minEmitBox.z, this.maxEmitBox.z);
- Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, worldMatrix, positionToUpdate);
- }
- this.updateFunction = (particles: Particle[]): void => {
- for (var index = 0; index < particles.length; index++) {
- var particle = particles[index];
- particle.age += this._scaledUpdateSpeed;
- if (particle.age >= particle.lifeTime) { // Recycle by swapping with last particle
- this.recycleParticle(particle);
- index--;
- continue;
- }
- else {
- particle.colorStep.scaleToRef(this._scaledUpdateSpeed, this._scaledColorStep);
- particle.color.addInPlace(this._scaledColorStep);
- if (particle.color.a < 0)
- particle.color.a = 0;
- particle.angle += particle.angularSpeed * this._scaledUpdateSpeed;
- particle.direction.scaleToRef(this._scaledUpdateSpeed, this._scaledDirection);
- particle.position.addInPlace(this._scaledDirection);
- this.gravity.scaleToRef(this._scaledUpdateSpeed, this._scaledGravity);
- particle.direction.addInPlace(this._scaledGravity);
- if (this._isAnimationSheetEnabled) {
- particle.updateCellIndex(this._scaledUpdateSpeed);
- }
- }
- }
- }
- }
- private _createIndexBuffer() {
- var indices = [];
- var index = 0;
- for (var count = 0; count < this._capacity; count++) {
- indices.push(index);
- indices.push(index + 1);
- indices.push(index + 2);
- indices.push(index);
- indices.push(index + 2);
- indices.push(index + 3);
- index += 4;
- }
- this._indexBuffer = this._scene.getEngine().createIndexBuffer(indices);
- }
- public recycleParticle(particle: Particle): void {
- var lastParticle = this.particles.pop();
- if (lastParticle !== particle) {
- lastParticle.copyTo(particle);
- this._stockParticles.push(lastParticle);
- }
- }
- public getCapacity(): number {
- return this._capacity;
- }
- public isAlive(): boolean {
- return this._alive;
- }
- public isStarted(): boolean {
- return this._started;
- }
- public start(): void {
- this._started = true;
- this._stopped = false;
- this._actualFrame = 0;
- }
- public stop(): void {
- this._stopped = true;
- }
- // animation sheet
- public _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void {
- var offset = index * this._vertexBufferSize;
- this._vertexData[offset] = particle.position.x;
- this._vertexData[offset + 1] = particle.position.y;
- this._vertexData[offset + 2] = particle.position.z;
- this._vertexData[offset + 3] = particle.color.r;
- this._vertexData[offset + 4] = particle.color.g;
- this._vertexData[offset + 5] = particle.color.b;
- this._vertexData[offset + 6] = particle.color.a;
- this._vertexData[offset + 7] = particle.angle;
- this._vertexData[offset + 8] = particle.size;
- this._vertexData[offset + 9] = offsetX;
- this._vertexData[offset + 10] = offsetY;
- }
- public _appendParticleVertexWithAnimation(index: number, particle: Particle, offsetX: number, offsetY: number): void {
- if (offsetX === 0)
- offsetX = this._epsilon;
- else if (offsetX === 1)
- offsetX = 1 - this._epsilon;
- if (offsetY === 0)
- offsetY = this._epsilon;
- else if (offsetY === 1)
- offsetY = 1 - this._epsilon;
- var offset = index * this._vertexBufferSize;
- this._vertexData[offset] = particle.position.x;
- this._vertexData[offset + 1] = particle.position.y;
- this._vertexData[offset + 2] = particle.position.z;
- this._vertexData[offset + 3] = particle.color.r;
- this._vertexData[offset + 4] = particle.color.g;
- this._vertexData[offset + 5] = particle.color.b;
- this._vertexData[offset + 6] = particle.color.a;
- this._vertexData[offset + 7] = particle.angle;
- this._vertexData[offset + 8] = particle.size;
- this._vertexData[offset + 9] = offsetX;
- this._vertexData[offset + 10] = offsetY;
- this._vertexData[offset + 11] = particle.cellIndex;
- }
- private _update(newParticles: number): void {
- // Update current
- this._alive = this.particles.length > 0;
- this.updateFunction(this.particles);
- // Add new ones
- var worldMatrix;
- if ((<AbstractMesh>this.emitter).position) {
- var emitterMesh = (<AbstractMesh>this.emitter);
- worldMatrix = emitterMesh.getWorldMatrix();
- } else {
- var emitterPosition = (<Vector3>this.emitter);
- worldMatrix = Matrix.Translation(emitterPosition.x, emitterPosition.y, emitterPosition.z);
- }
- var particle: Particle;
- for (var index = 0; index < newParticles; index++) {
- if (this.particles.length === this._capacity) {
- break;
- }
- if (this._stockParticles.length !== 0) {
- particle = this._stockParticles.pop();
- particle.age = 0;
- particle.cellIndex = this.startSpriteCellID;
- } else {
- particle = new Particle(this);
- }
- this.particles.push(particle);
- var emitPower = randomNumber(this.minEmitPower, this.maxEmitPower);
- this.startDirectionFunction(emitPower, worldMatrix, particle.direction, particle);
- particle.lifeTime = randomNumber(this.minLifeTime, this.maxLifeTime);
- particle.size = randomNumber(this.minSize, this.maxSize);
- particle.angularSpeed = randomNumber(this.minAngularSpeed, this.maxAngularSpeed);
- this.startPositionFunction(worldMatrix, particle.position, particle);
- var step = randomNumber(0, 1.0);
- Color4.LerpToRef(this.color1, this.color2, step, particle.color);
- this.colorDead.subtractToRef(particle.color, this._colorDiff);
- this._colorDiff.scaleToRef(1.0 / particle.lifeTime, particle.colorStep);
- }
- }
- private _getEffect(): Effect {
- if (this._customEffect) {
- return this._customEffect;
- };
- var defines = [];
- if (this._scene.clipPlane) {
- defines.push("#define CLIPPLANE");
- }
- if (this._isAnimationSheetEnabled) {
- defines.push("#define ANIMATESHEET");
- }
- // Effect
- var join = defines.join("\n");
- if (this._cachedDefines !== join) {
- this._cachedDefines = join;
- var attributesNamesOrOptions: any;
- var effectCreationOption: any;
- if (this._isAnimationSheetEnabled) {
- attributesNamesOrOptions = [VertexBuffer.PositionKind, VertexBuffer.ColorKind, "options", "cellIndex"];
- effectCreationOption = ["invView", "view", "projection", "particlesInfos", "vClipPlane", "textureMask"];
- }
- else {
- attributesNamesOrOptions = [VertexBuffer.PositionKind, VertexBuffer.ColorKind, "options"];
- effectCreationOption = ["invView", "view", "projection", "vClipPlane", "textureMask"]
- }
- this._effect = this._scene.getEngine().createEffect(
- "particles",
- attributesNamesOrOptions,
- effectCreationOption,
- ["diffuseSampler"], join);
- }
- return this._effect;
- }
- public animate(): void {
- if (!this._started)
- return;
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady())
- return;
- if (this._currentRenderId === this._scene.getRenderId()) {
- return;
- }
- this._currentRenderId = this._scene.getRenderId();
- this._scaledUpdateSpeed = this.updateSpeed * this._scene.getAnimationRatio();
- // determine the number of particles we need to create
- var newParticles;
- if (this.manualEmitCount > -1) {
- newParticles = this.manualEmitCount;
- this._newPartsExcess = 0;
- this.manualEmitCount = 0;
- } else {
- newParticles = ((this.emitRate * this._scaledUpdateSpeed) >> 0);
- this._newPartsExcess += this.emitRate * this._scaledUpdateSpeed - newParticles;
- }
- if (this._newPartsExcess > 1.0) {
- newParticles += this._newPartsExcess >> 0;
- this._newPartsExcess -= this._newPartsExcess >> 0;
- }
- this._alive = false;
- if (!this._stopped) {
- this._actualFrame += this._scaledUpdateSpeed;
- if (this.targetStopDuration && this._actualFrame >= this.targetStopDuration)
- this.stop();
- } else {
- newParticles = 0;
- }
- this._update(newParticles);
- // Stopped?
- if (this._stopped) {
- if (!this._alive) {
- this._started = false;
- if (this.onAnimationEnd) {
- this.onAnimationEnd();
- }
- if (this.disposeOnStop) {
- this._scene._toBeDisposed.push(this);
- }
- }
- }
- // Animation sheet
- if (this._isAnimationSheetEnabled) {
- this.appendParticleVertexes = this.appenedParticleVertexesWithSheet;
- }
- else {
- this.appendParticleVertexes = this.appenedParticleVertexesNoSheet;
- }
- // Update VBO
- var offset = 0;
- for (var index = 0; index < this.particles.length; index++) {
- var particle = this.particles[index];
- this.appendParticleVertexes(offset, particle);
- offset += 4;
- }
- this._vertexBuffer.update(this._vertexData);
- }
- public appendParticleVertexes: (offset: number, particle: Particle) => void = null;
- private appenedParticleVertexesWithSheet(offset: number, particle: Particle) {
- this._appendParticleVertexWithAnimation(offset++, particle, 0, 0);
- this._appendParticleVertexWithAnimation(offset++, particle, 1, 0);
- this._appendParticleVertexWithAnimation(offset++, particle, 1, 1);
- this._appendParticleVertexWithAnimation(offset++, particle, 0, 1);
- }
- private appenedParticleVertexesNoSheet(offset: number, particle: Particle) {
- this._appendParticleVertex(offset++, particle, 0, 0);
- this._appendParticleVertex(offset++, particle, 1, 0);
- this._appendParticleVertex(offset++, particle, 1, 1);
- this._appendParticleVertex(offset++, particle, 0, 1);
- }
- public rebuild(): void {
- this._createIndexBuffer();
- this._vertexBuffer._rebuild();
- }
- public render(): number {
- var effect = this._getEffect();
- // Check
- if (!this.emitter || !effect.isReady() || !this.particleTexture || !this.particleTexture.isReady() || !this.particles.length)
- return 0;
- var engine = this._scene.getEngine();
- // Render
- engine.enableEffect(effect);
- engine.setState(false);
- var viewMatrix = this._scene.getViewMatrix();
- effect.setTexture("diffuseSampler", this.particleTexture);
- effect.setMatrix("view", viewMatrix);
- effect.setMatrix("projection", this._scene.getProjectionMatrix());
- if (this._isAnimationSheetEnabled) {
- var baseSize = this.particleTexture.getBaseSize();
- effect.setFloat3("particlesInfos", this.spriteCellWidth / baseSize.width, this.spriteCellHeight / baseSize.height, baseSize.width / this.spriteCellWidth);
- }
- effect.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a);
- if (this._scene.clipPlane) {
- var clipPlane = this._scene.clipPlane;
- var invView = viewMatrix.clone();
- invView.invert();
- effect.setMatrix("invView", invView);
- effect.setFloat4("vClipPlane", clipPlane.normal.x, clipPlane.normal.y, clipPlane.normal.z, clipPlane.d);
- }
- // VBOs
- engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);
- // Draw order
- if (this.blendMode === ParticleSystem.BLENDMODE_ONEONE) {
- engine.setAlphaMode(Engine.ALPHA_ONEONE);
- } else {
- engine.setAlphaMode(Engine.ALPHA_COMBINE);
- }
- if (this.forceDepthWrite) {
- engine.setDepthWrite(true);
- }
- engine.draw(true, 0, this.particles.length * 6);
- engine.setAlphaMode(Engine.ALPHA_DISABLE);
- return this.particles.length;
- }
- public dispose(): void {
- if (this._vertexBuffer) {
- this._vertexBuffer.dispose();
- this._vertexBuffer = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- if (this.particleTexture) {
- this.particleTexture.dispose();
- this.particleTexture = null;
- }
- // Remove from scene
- var index = this._scene.particleSystems.indexOf(this);
- if (index > -1) {
- this._scene.particleSystems.splice(index, 1);
- }
- // Callback
- this.onDisposeObservable.notifyObservers(this);
- this.onDisposeObservable.clear();
- }
- // Clone
- public clone(name: string, newEmitter: any): ParticleSystem {
- var custom: Effect = null;
- var program: any = null;
- if (this.customShader != null) {
- program = this.customShader;
- var defines: string = (program.shaderOptions.defines.length > 0) ? program.shaderOptions.defines.join("\n") : "";
- custom = this._scene.getEngine().createEffectForParticles(program.shaderPath.fragmentElement, program.shaderOptions.uniforms, program.shaderOptions.samplers, defines);
- }
- var result = new ParticleSystem(name, this._capacity, this._scene, custom);
- result.customShader = program;
- Tools.DeepCopy(this, result, ["particles", "customShader"]);
- if (newEmitter === undefined) {
- newEmitter = this.emitter;
- }
- result.emitter = newEmitter;
- if (this.particleTexture) {
- result.particleTexture = new Texture(this.particleTexture.url, this._scene);
- }
- if (!this.preventAutoStart) {
- result.start();
- }
- return result;
- }
- public serialize(): any {
- var serializationObject: any = {};
- serializationObject.name = this.name;
- serializationObject.id = this.id;
- // Emitter
- if ((<AbstractMesh>this.emitter).position) {
- var emitterMesh = (<AbstractMesh>this.emitter);
- serializationObject.emitterId = emitterMesh.id;
- } else {
- var emitterPosition = (<Vector3>this.emitter);
- serializationObject.emitter = emitterPosition.asArray();
- }
- serializationObject.capacity = this.getCapacity();
- if (this.particleTexture) {
- serializationObject.textureName = this.particleTexture.name;
- }
- // Animations
- Animation.AppendSerializedAnimations(this, serializationObject);
- // Particle system
- serializationObject.minAngularSpeed = this.minAngularSpeed;
- serializationObject.maxAngularSpeed = this.maxAngularSpeed;
- serializationObject.minSize = this.minSize;
- serializationObject.maxSize = this.maxSize;
- serializationObject.minEmitPower = this.minEmitPower;
- serializationObject.maxEmitPower = this.maxEmitPower;
- serializationObject.minLifeTime = this.minLifeTime;
- serializationObject.maxLifeTime = this.maxLifeTime;
- serializationObject.emitRate = this.emitRate;
- serializationObject.minEmitBox = this.minEmitBox.asArray();
- serializationObject.maxEmitBox = this.maxEmitBox.asArray();
- serializationObject.gravity = this.gravity.asArray();
- serializationObject.direction1 = this.direction1.asArray();
- serializationObject.direction2 = this.direction2.asArray();
- serializationObject.color1 = this.color1.asArray();
- serializationObject.color2 = this.color2.asArray();
- serializationObject.colorDead = this.colorDead.asArray();
- serializationObject.updateSpeed = this.updateSpeed;
- serializationObject.targetStopDuration = this.targetStopDuration;
- serializationObject.textureMask = this.textureMask.asArray();
- serializationObject.blendMode = this.blendMode;
- serializationObject.customShader = this.customShader;
- serializationObject.preventAutoStart = this.preventAutoStart;
- return serializationObject;
- }
- public static Parse(parsedParticleSystem: any, scene: Scene, rootUrl: string): ParticleSystem {
- var name = parsedParticleSystem.name;
- var custom: Effect = null;
- var program: any = null;
- if (parsedParticleSystem.customShader) {
- program = parsedParticleSystem.customShader;
- var defines: string = (program.shaderOptions.defines.length > 0) ? program.shaderOptions.defines.join("\n") : "";
- custom = scene.getEngine().createEffectForParticles(program.shaderPath.fragmentElement, program.shaderOptions.uniforms, program.shaderOptions.samplers, defines);
- }
- var particleSystem = new ParticleSystem(name, parsedParticleSystem.capacity, scene, custom);
- particleSystem.customShader = program;
- if (parsedParticleSystem.id) {
- particleSystem.id = parsedParticleSystem.id;
- }
- // Auto start
- if (parsedParticleSystem.preventAutoStart) {
- particleSystem.preventAutoStart = parsedParticleSystem.preventAutoStart;
- }
- // Texture
- if (parsedParticleSystem.textureName) {
- particleSystem.particleTexture = new Texture(rootUrl + parsedParticleSystem.textureName, scene);
- particleSystem.particleTexture.name = parsedParticleSystem.textureName;
- }
- // Emitter
- if (parsedParticleSystem.emitterId) {
- particleSystem.emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
- } else {
- particleSystem.emitter = Vector3.FromArray(parsedParticleSystem.emitter);
- }
- // Animations
- if (parsedParticleSystem.animations) {
- for (var animationIndex = 0; animationIndex < parsedParticleSystem.animations.length; animationIndex++) {
- var parsedAnimation = parsedParticleSystem.animations[animationIndex];
- particleSystem.animations.push(Animation.Parse(parsedAnimation));
- }
- }
- if (parsedParticleSystem.autoAnimate) {
- scene.beginAnimation(particleSystem, parsedParticleSystem.autoAnimateFrom, parsedParticleSystem.autoAnimateTo, parsedParticleSystem.autoAnimateLoop, parsedParticleSystem.autoAnimateSpeed || 1.0);
- }
- // Particle system
- particleSystem.minAngularSpeed = parsedParticleSystem.minAngularSpeed;
- particleSystem.maxAngularSpeed = parsedParticleSystem.maxAngularSpeed;
- particleSystem.minSize = parsedParticleSystem.minSize;
- particleSystem.maxSize = parsedParticleSystem.maxSize;
- particleSystem.minLifeTime = parsedParticleSystem.minLifeTime;
- particleSystem.maxLifeTime = parsedParticleSystem.maxLifeTime;
- particleSystem.minEmitPower = parsedParticleSystem.minEmitPower;
- particleSystem.maxEmitPower = parsedParticleSystem.maxEmitPower;
- particleSystem.emitRate = parsedParticleSystem.emitRate;
- particleSystem.minEmitBox = Vector3.FromArray(parsedParticleSystem.minEmitBox);
- particleSystem.maxEmitBox = Vector3.FromArray(parsedParticleSystem.maxEmitBox);
- particleSystem.gravity = Vector3.FromArray(parsedParticleSystem.gravity);
- particleSystem.direction1 = Vector3.FromArray(parsedParticleSystem.direction1);
- particleSystem.direction2 = Vector3.FromArray(parsedParticleSystem.direction2);
- particleSystem.color1 = Color4.FromArray(parsedParticleSystem.color1);
- particleSystem.color2 = Color4.FromArray(parsedParticleSystem.color2);
- particleSystem.colorDead = Color4.FromArray(parsedParticleSystem.colorDead);
- particleSystem.updateSpeed = parsedParticleSystem.updateSpeed;
- particleSystem.targetStopDuration = parsedParticleSystem.targetStopDuration;
- particleSystem.textureMask = Color4.FromArray(parsedParticleSystem.textureMask);
- particleSystem.blendMode = parsedParticleSystem.blendMode;
- if (!particleSystem.preventAutoStart) {
- particleSystem.start();
- }
- return particleSystem;
- }
- }
- }
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