babylon.gui.module.d.ts 25 KB

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  1. /// <reference path="../../dist/preview release/babylon.d.ts" />
  2. declare module BABYLON.GUI {
  3. interface IFocusableControl {
  4. onFocus(): void;
  5. onBlur(): void;
  6. processKeyboard(evt: KeyboardEvent): void;
  7. }
  8. class AdvancedDynamicTexture extends DynamicTexture {
  9. private _isDirty;
  10. private _renderObserver;
  11. private _resizeObserver;
  12. private _preKeyboardObserver;
  13. private _pointerMoveObserver;
  14. private _pointerObserver;
  15. private _canvasPointerOutObserver;
  16. private _background;
  17. _rootContainer: Container;
  18. _lastPickedControl: Control;
  19. _lastControlOver: Control;
  20. _lastControlDown: Control;
  21. _capturingControl: Control;
  22. _shouldBlockPointer: boolean;
  23. _layerToDispose: Layer;
  24. _linkedControls: Control[];
  25. private _isFullscreen;
  26. private _fullscreenViewport;
  27. private _idealWidth;
  28. private _idealHeight;
  29. private _renderAtIdealSize;
  30. private _focusedControl;
  31. background: string;
  32. idealWidth: number;
  33. idealHeight: number;
  34. renderAtIdealSize: boolean;
  35. readonly layer: Layer;
  36. readonly rootContainer: Container;
  37. focusedControl: IFocusableControl;
  38. constructor(name: string, width: number, height: number, scene: Scene, generateMipMaps?: boolean, samplingMode?: number);
  39. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  40. markAsDirty(): void;
  41. addControl(control: Control): AdvancedDynamicTexture;
  42. removeControl(control: Control): AdvancedDynamicTexture;
  43. dispose(): void;
  44. private _onResize();
  45. _getGlobalViewport(scene: Scene): Viewport;
  46. private _checkUpdate(camera);
  47. private _render();
  48. private _doPicking(x, y, type);
  49. attach(): void;
  50. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  51. private _attachToOnPointerOut(scene);
  52. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  53. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Scene): AdvancedDynamicTexture;
  54. }
  55. }
  56. /// <reference path="../../dist/preview release/babylon.d.ts" />
  57. declare module BABYLON.GUI {
  58. class Measure {
  59. left: number;
  60. top: number;
  61. width: number;
  62. height: number;
  63. constructor(left: number, top: number, width: number, height: number);
  64. copyFrom(other: Measure): void;
  65. isEqualsTo(other: Measure): boolean;
  66. static Empty(): Measure;
  67. }
  68. }
  69. /// <reference path="../../dist/preview release/babylon.d.ts" />
  70. declare module BABYLON.GUI {
  71. class Matrix2D {
  72. m: Float32Array;
  73. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  74. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  75. determinant(): number;
  76. invertToRef(result: Matrix2D): Matrix2D;
  77. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  78. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  79. static Identity(): Matrix2D;
  80. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  81. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  82. static RotationToRef(angle: number, result: Matrix2D): void;
  83. private static _TempPreTranslationMatrix;
  84. private static _TempPostTranslationMatrix;
  85. private static _TempRotationMatrix;
  86. private static _TempScalingMatrix;
  87. private static _TempCompose0;
  88. private static _TempCompose1;
  89. private static _TempCompose2;
  90. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Matrix2D, result: Matrix2D): void;
  91. }
  92. }
  93. /// <reference path="../../dist/preview release/babylon.d.ts" />
  94. declare module BABYLON.GUI {
  95. class ValueAndUnit {
  96. unit: number;
  97. negativeValueAllowed: boolean;
  98. private _value;
  99. ignoreAdaptiveScaling: boolean;
  100. constructor(value: any, unit?: number, negativeValueAllowed?: boolean);
  101. readonly isPercentage: boolean;
  102. readonly isPixel: boolean;
  103. readonly internalValue: number;
  104. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  105. getValue(host: AdvancedDynamicTexture): number;
  106. toString(host: AdvancedDynamicTexture): string;
  107. fromString(source: string | number): boolean;
  108. private static _Regex;
  109. private static _UNITMODE_PERCENTAGE;
  110. private static _UNITMODE_PIXEL;
  111. static readonly UNITMODE_PERCENTAGE: number;
  112. static readonly UNITMODE_PIXEL: number;
  113. }
  114. }
  115. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  116. declare module BABYLON.GUI {
  117. class Control {
  118. name: string;
  119. private _alpha;
  120. private _alphaSet;
  121. private _zIndex;
  122. _root: Container;
  123. _host: AdvancedDynamicTexture;
  124. _currentMeasure: Measure;
  125. private _fontFamily;
  126. private _fontSize;
  127. private _font;
  128. _width: ValueAndUnit;
  129. _height: ValueAndUnit;
  130. private _lastMeasuredFont;
  131. protected _fontOffset: {
  132. ascent: number;
  133. height: number;
  134. descent: number;
  135. };
  136. private _color;
  137. protected _horizontalAlignment: number;
  138. protected _verticalAlignment: number;
  139. private _isDirty;
  140. private _cachedParentMeasure;
  141. private _paddingLeft;
  142. private _paddingRight;
  143. private _paddingTop;
  144. private _paddingBottom;
  145. _left: ValueAndUnit;
  146. _top: ValueAndUnit;
  147. private _scaleX;
  148. private _scaleY;
  149. private _rotation;
  150. private _transformCenterX;
  151. private _transformCenterY;
  152. private _transformMatrix;
  153. private _invertTransformMatrix;
  154. private _transformedPosition;
  155. private _isMatrixDirty;
  156. private _cachedOffsetX;
  157. private _cachedOffsetY;
  158. private _isVisible;
  159. _linkedMesh: AbstractMesh;
  160. private _fontSet;
  161. private _dummyVector2;
  162. private _downCount;
  163. private _enterCount;
  164. private _doNotRender;
  165. isHitTestVisible: boolean;
  166. isPointerBlocker: boolean;
  167. isFocusInvisible: boolean;
  168. protected _linkOffsetX: ValueAndUnit;
  169. protected _linkOffsetY: ValueAndUnit;
  170. readonly typeName: string;
  171. /**
  172. * An event triggered when the pointer move over the control.
  173. * @type {BABYLON.Observable}
  174. */
  175. onPointerMoveObservable: Observable<Vector2>;
  176. /**
  177. * An event triggered when the pointer move out of the control.
  178. * @type {BABYLON.Observable}
  179. */
  180. onPointerOutObservable: Observable<Control>;
  181. /**
  182. * An event triggered when the pointer taps the control
  183. * @type {BABYLON.Observable}
  184. */
  185. onPointerDownObservable: Observable<Vector2>;
  186. /**
  187. * An event triggered when pointer up
  188. * @type {BABYLON.Observable}
  189. */
  190. onPointerUpObservable: Observable<Vector2>;
  191. /**
  192. * An event triggered when pointer enters the control
  193. * @type {BABYLON.Observable}
  194. */
  195. onPointerEnterObservable: Observable<Control>;
  196. /**
  197. * An event triggered when the control is marked as dirty
  198. * @type {BABYLON.Observable}
  199. */
  200. onDirtyObservable: Observable<Control>;
  201. alpha: number;
  202. scaleX: number;
  203. scaleY: number;
  204. rotation: number;
  205. transformCenterY: number;
  206. transformCenterX: number;
  207. horizontalAlignment: number;
  208. verticalAlignment: number;
  209. width: string | number;
  210. height: string | number;
  211. fontFamily: string;
  212. fontSize: string | number;
  213. color: string;
  214. zIndex: number;
  215. notRenderable: boolean;
  216. isVisible: boolean;
  217. readonly isDirty: boolean;
  218. paddingLeft: string | number;
  219. paddingRight: string | number;
  220. paddingTop: string | number;
  221. paddingBottom: string | number;
  222. left: string | number;
  223. top: string | number;
  224. linkOffsetX: string | number;
  225. linkOffsetY: string | number;
  226. readonly centerX: number;
  227. readonly centerY: number;
  228. constructor(name?: string);
  229. protected _getTypeName(): string;
  230. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  231. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  232. moveToVector3(position: Vector3, scene: Scene): void;
  233. linkWithMesh(mesh: AbstractMesh): void;
  234. _moveToProjectedPosition(projectedPosition: Vector3): void;
  235. _markMatrixAsDirty(): void;
  236. _markAsDirty(): void;
  237. _markAllAsDirty(): void;
  238. _link(root: Container, host: AdvancedDynamicTexture): void;
  239. protected _transform(context: CanvasRenderingContext2D): void;
  240. protected _applyStates(context: CanvasRenderingContext2D): void;
  241. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  242. protected _clip(context: CanvasRenderingContext2D): void;
  243. _measure(): void;
  244. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  245. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  246. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  247. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  248. contains(x: number, y: number): boolean;
  249. _processPicking(x: number, y: number, type: number): boolean;
  250. protected _onPointerMove(coordinates: Vector2): void;
  251. protected _onPointerEnter(): boolean;
  252. _onPointerOut(): void;
  253. protected _onPointerDown(coordinates: Vector2): boolean;
  254. protected _onPointerUp(coordinates: Vector2): void;
  255. forcePointerUp(): void;
  256. _processObservables(type: number, x: number, y: number): boolean;
  257. private _prepareFont();
  258. dispose(): void;
  259. private static _HORIZONTAL_ALIGNMENT_LEFT;
  260. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  261. private static _HORIZONTAL_ALIGNMENT_CENTER;
  262. private static _VERTICAL_ALIGNMENT_TOP;
  263. private static _VERTICAL_ALIGNMENT_BOTTOM;
  264. private static _VERTICAL_ALIGNMENT_CENTER;
  265. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  266. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  267. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  268. static readonly VERTICAL_ALIGNMENT_TOP: number;
  269. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  270. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  271. private static _FontHeightSizes;
  272. static _GetFontOffset(font: string): {
  273. ascent: number;
  274. height: number;
  275. descent: number;
  276. };
  277. static AddHeader(control: Control, text: string, size: string | number, options: {
  278. isHorizontal: boolean;
  279. controlFirst: boolean;
  280. }): StackPanel;
  281. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  282. }
  283. }
  284. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  285. declare module BABYLON.GUI {
  286. class Container extends Control {
  287. name: string;
  288. protected _children: Control[];
  289. protected _measureForChildren: Measure;
  290. protected _background: string;
  291. background: string;
  292. readonly children: Control[];
  293. constructor(name?: string);
  294. protected _getTypeName(): string;
  295. getChildByName(name: string): Control;
  296. getChildByType(name: string, type: string): Control;
  297. containsControl(control: Control): boolean;
  298. addControl(control: Control): Container;
  299. removeControl(control: Control): Container;
  300. _reOrderControl(control: Control): void;
  301. _markMatrixAsDirty(): void;
  302. _markAllAsDirty(): void;
  303. protected _localDraw(context: CanvasRenderingContext2D): void;
  304. _link(root: Container, host: AdvancedDynamicTexture): void;
  305. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  306. _processPicking(x: number, y: number, type: number): boolean;
  307. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  308. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  309. dispose(): void;
  310. }
  311. }
  312. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  313. declare module BABYLON.GUI {
  314. class StackPanel extends Container {
  315. name: string;
  316. private _isVertical;
  317. private _manualWidth;
  318. private _manualHeight;
  319. private _doNotTrackManualChanges;
  320. private _tempMeasureStore;
  321. isVertical: boolean;
  322. width: string | number;
  323. height: string | number;
  324. constructor(name?: string);
  325. protected _getTypeName(): string;
  326. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  327. }
  328. }
  329. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  330. declare module BABYLON.GUI {
  331. class Rectangle extends Container {
  332. name: string;
  333. private _thickness;
  334. private _cornerRadius;
  335. thickness: number;
  336. cornerRadius: number;
  337. constructor(name?: string);
  338. protected _getTypeName(): string;
  339. protected _localDraw(context: CanvasRenderingContext2D): void;
  340. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  341. private _drawRoundedRect(context, offset?);
  342. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  343. }
  344. }
  345. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  346. declare module BABYLON.GUI {
  347. class Ellipse extends Container {
  348. name: string;
  349. private _thickness;
  350. thickness: number;
  351. constructor(name?: string);
  352. protected _getTypeName(): string;
  353. protected _localDraw(context: CanvasRenderingContext2D): void;
  354. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  355. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  356. }
  357. }
  358. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  359. declare module BABYLON.GUI {
  360. class Line extends Control {
  361. name: string;
  362. private _lineWidth;
  363. private _background;
  364. private _x1;
  365. private _y1;
  366. private _x2;
  367. private _y2;
  368. private _dash;
  369. private _connectedControl;
  370. private _connectedControlDirtyObserver;
  371. dash: Array<number>;
  372. connectedControl: Control;
  373. x1: string | number;
  374. y1: string | number;
  375. x2: string | number;
  376. y2: string | number;
  377. lineWidth: number;
  378. horizontalAlignment: number;
  379. verticalAlignment: number;
  380. private readonly _effectiveX2;
  381. private readonly _effectiveY2;
  382. constructor(name?: string);
  383. protected _getTypeName(): string;
  384. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  385. _measure(): void;
  386. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  387. _moveToProjectedPosition(projectedPosition: Vector3): void;
  388. }
  389. }
  390. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  391. declare module BABYLON.GUI {
  392. class Slider extends Control {
  393. name: string;
  394. private _thumbWidth;
  395. private _minimum;
  396. private _maximum;
  397. private _value;
  398. private _background;
  399. private _borderColor;
  400. private _barOffset;
  401. onValueChangedObservable: Observable<number>;
  402. borderColor: string;
  403. background: string;
  404. barOffset: string | number;
  405. thumbWidth: string | number;
  406. minimum: number;
  407. maximum: number;
  408. value: number;
  409. constructor(name?: string);
  410. protected _getTypeName(): string;
  411. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  412. private _pointerIsDown;
  413. private _updateValueFromPointer(x);
  414. protected _onPointerDown(coordinates: Vector2): boolean;
  415. protected _onPointerMove(coordinates: Vector2): void;
  416. protected _onPointerUp(coordinates: Vector2): void;
  417. }
  418. }
  419. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  420. declare module BABYLON.GUI {
  421. class Checkbox extends Control {
  422. name: string;
  423. private _isChecked;
  424. private _background;
  425. private _checkSizeRatio;
  426. private _thickness;
  427. thickness: number;
  428. onIsCheckedChangedObservable: Observable<boolean>;
  429. checkSizeRatio: number;
  430. background: string;
  431. isChecked: boolean;
  432. constructor(name?: string);
  433. protected _getTypeName(): string;
  434. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  435. protected _onPointerDown(coordinates: Vector2): boolean;
  436. }
  437. }
  438. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  439. declare module BABYLON.GUI {
  440. class RadioButton extends Control {
  441. name: string;
  442. private _isChecked;
  443. private _background;
  444. private _checkSizeRatio;
  445. private _thickness;
  446. thickness: number;
  447. group: string;
  448. onIsCheckedChangedObservable: Observable<boolean>;
  449. checkSizeRatio: number;
  450. background: string;
  451. isChecked: boolean;
  452. constructor(name?: string);
  453. protected _getTypeName(): string;
  454. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  455. protected _onPointerDown(coordinates: Vector2): boolean;
  456. }
  457. }
  458. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  459. declare module BABYLON.GUI {
  460. class TextBlock extends Control {
  461. name: string;
  462. private _text;
  463. private _textY;
  464. private _textWrapping;
  465. private _textHorizontalAlignment;
  466. private _textVerticalAlignment;
  467. private _lines;
  468. private _totalHeight;
  469. textWrapping: boolean;
  470. text: string;
  471. textHorizontalAlignment: number;
  472. textVerticalAlignment: number;
  473. constructor(name?: string, text?: string);
  474. protected _getTypeName(): string;
  475. private _drawText(text, textWidth, y, context);
  476. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  477. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  478. protected _parseLine(line: string, context: CanvasRenderingContext2D): object;
  479. protected _parseLineWithTextWrapping(line: string, context: CanvasRenderingContext2D): object;
  480. protected _renderLines(context: CanvasRenderingContext2D): void;
  481. }
  482. }
  483. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  484. declare var DOMImage: new (width?: number, height?: number) => HTMLImageElement;
  485. declare module BABYLON.GUI {
  486. class Image extends Control {
  487. name: string;
  488. private _domImage;
  489. private _imageWidth;
  490. private _imageHeight;
  491. private _loaded;
  492. private _stretch;
  493. private _source;
  494. private _autoScale;
  495. private _sourceLeft;
  496. private _sourceTop;
  497. private _sourceWidth;
  498. private _sourceHeight;
  499. sourceLeft: number;
  500. sourceTop: number;
  501. sourceWidth: number;
  502. sourceHeight: number;
  503. autoScale: boolean;
  504. stretch: number;
  505. domImage: HTMLImageElement;
  506. private _onImageLoaded();
  507. source: string;
  508. constructor(name?: string, url?: string);
  509. protected _getTypeName(): string;
  510. synchronizeSizeWithContent(): void;
  511. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  512. private static _STRETCH_NONE;
  513. private static _STRETCH_FILL;
  514. private static _STRETCH_UNIFORM;
  515. private static _STRETCH_EXTEND;
  516. static readonly STRETCH_NONE: number;
  517. static readonly STRETCH_FILL: number;
  518. static readonly STRETCH_UNIFORM: number;
  519. static readonly STRETCH_EXTEND: number;
  520. }
  521. }
  522. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  523. declare module BABYLON.GUI {
  524. class Button extends Rectangle {
  525. name: string;
  526. pointerEnterAnimation: () => void;
  527. pointerOutAnimation: () => void;
  528. pointerDownAnimation: () => void;
  529. pointerUpAnimation: () => void;
  530. constructor(name?: string);
  531. protected _getTypeName(): string;
  532. _processPicking(x: number, y: number, type: number): boolean;
  533. protected _onPointerEnter(): boolean;
  534. _onPointerOut(): void;
  535. protected _onPointerDown(coordinates: Vector2): boolean;
  536. protected _onPointerUp(coordinates: Vector2): void;
  537. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  538. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  539. static CreateSimpleButton(name: string, text: string): Button;
  540. }
  541. }
  542. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  543. declare module BABYLON.GUI {
  544. class ColorPicker extends Control {
  545. name: string;
  546. private _colorWheelCanvas;
  547. private _value;
  548. private _tmpColor;
  549. private _pointerStartedOnSquare;
  550. private _pointerStartedOnWheel;
  551. private _squareLeft;
  552. private _squareTop;
  553. private _squareSize;
  554. private _h;
  555. private _s;
  556. private _v;
  557. onValueChangedObservable: Observable<Color3>;
  558. value: Color3;
  559. width: string | number;
  560. height: string | number;
  561. size: string | number;
  562. constructor(name?: string);
  563. protected _getTypeName(): string;
  564. private _updateSquareProps();
  565. private _drawGradientSquare(hueValue, left, top, width, height, context);
  566. private _drawCircle(centerX, centerY, radius, context);
  567. private _createColorWheelCanvas(radius, thickness);
  568. private _RGBtoHSV(color, result);
  569. private _HSVtoRGB(hue, saturation, value, result);
  570. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  571. private _pointerIsDown;
  572. private _updateValueFromPointer(x, y);
  573. private _isPointOnSquare(coordinates);
  574. private _isPointOnWheel(coordinates);
  575. protected _onPointerDown(coordinates: Vector2): boolean;
  576. protected _onPointerMove(coordinates: Vector2): void;
  577. protected _onPointerUp(coordinates: Vector2): void;
  578. }
  579. }
  580. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  581. declare module BABYLON.GUI {
  582. class InputText extends Control implements IFocusableControl {
  583. name: string;
  584. private _text;
  585. private _background;
  586. private _focusedBackground;
  587. private _thickness;
  588. private _margin;
  589. private _autoStretchWidth;
  590. private _maxWidth;
  591. private _isFocused;
  592. private _blinkTimeout;
  593. private _blinkIsEven;
  594. private _cursorOffset;
  595. private _scrollLeft;
  596. promptMessage: string;
  597. onTextChangedObservable: Observable<InputText>;
  598. onFocusObservable: Observable<InputText>;
  599. onBlurObservable: Observable<InputText>;
  600. maxWidth: string | number;
  601. margin: string;
  602. autoStretchWidth: boolean;
  603. thickness: number;
  604. focusedBackground: string;
  605. background: string;
  606. text: string;
  607. constructor(name?: string, text?: string);
  608. onBlur(): void;
  609. onFocus(): void;
  610. protected _getTypeName(): string;
  611. processKey(keyCode: number, key?: string): void;
  612. processKeyboard(evt: KeyboardEvent): void;
  613. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  614. protected _onPointerDown(coordinates: Vector2): boolean;
  615. protected _onPointerUp(coordinates: Vector2): void;
  616. dispose(): void;
  617. }
  618. }
  619. /// <reference path="../../../dist/preview release/babylon.d.ts" />
  620. declare module BABYLON.GUI {
  621. class KeyPropertySet {
  622. width?: string;
  623. height?: string;
  624. paddingLeft?: string;
  625. paddingRight?: string;
  626. paddingTop?: string;
  627. paddingBottom?: string;
  628. color?: string;
  629. background?: string;
  630. }
  631. class VirtualKeyboard extends StackPanel {
  632. onKeyPressObservable: Observable<string>;
  633. defaultButtonWidth: string;
  634. defaultButtonHeight: string;
  635. defaultButtonPaddingLeft: string;
  636. defaultButtonPaddingRight: string;
  637. defaultButtonPaddingTop: string;
  638. defaultButtonPaddingBottom: string;
  639. defaultButtonColor: string;
  640. defaultButtonBackground: string;
  641. protected _getTypeName(): string;
  642. private _createKey(key, propertySet?);
  643. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  644. private _connectedInputText;
  645. private _onFocusObserver;
  646. private _onBlurObserver;
  647. private _onKeyPressObserver;
  648. readonly connectedInputText: InputText;
  649. connect(input: InputText): void;
  650. disconnect(): void;
  651. static CreateDefaultLayout(): VirtualKeyboard;
  652. }
  653. }
  654. export = BABYLON.GUI;