BabylonExporter.Animation.cs 7.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using Autodesk.Max;
  4. using BabylonExport.Entities;
  5. using MaxSharp;
  6. namespace Max2Babylon
  7. {
  8. partial class BabylonExporter
  9. {
  10. const int Ticks = 160;
  11. private BabylonAnimationKey GenerateFloatFunc(int index, IIKeyControl keyControl)
  12. {
  13. var key = Loader.Global.ILinFloatKey.Create();
  14. keyControl.GetKey(index, key);
  15. return new BabylonAnimationKey
  16. {
  17. frame = key.Time / Ticks,
  18. values = new []{key.Val}
  19. };
  20. }
  21. private bool ExportFloatController(IControl control, string property, List<BabylonAnimation> animations)
  22. {
  23. return ExportController(control, property, animations, 0x2001, BabylonAnimation.DataType.Float, GenerateFloatFunc);
  24. }
  25. private bool ExportQuaternionController(IControl control, string property, List<BabylonAnimation> animations)
  26. {
  27. IQuat previousQuat = null;
  28. return ExportController(control, property, animations, 0x2003, BabylonAnimation.DataType.Quaternion,
  29. (index, keyControl) =>
  30. {
  31. var key = Loader.Global.ILinRotKey.Create();
  32. keyControl.GetKey(index, key);
  33. var newQuat = key.Val;
  34. if (index > 0)
  35. {
  36. newQuat = previousQuat.Multiply(newQuat);
  37. }
  38. previousQuat = newQuat;
  39. return new BabylonAnimationKey
  40. {
  41. frame = key.Time / Ticks,
  42. values = newQuat.ToArray()
  43. };
  44. });
  45. }
  46. private bool ExportVector3Controller(IControl control, string property, List<BabylonAnimation> animations)
  47. {
  48. var result = false;
  49. if (control.XController != null || control.YController != null || control.ZController != null)
  50. {
  51. result |= ExportFloatController(control.XController, property + ".x", animations);
  52. result |= ExportFloatController(control.ZController, property + ".y", animations);
  53. result |= ExportFloatController(control.YController, property + ".z", animations);
  54. return result;
  55. }
  56. if (ExportController(control, property, animations, 0x2002, BabylonAnimation.DataType.Vector3,
  57. (index, keyControl) =>
  58. {
  59. var key = Loader.Global.ILinPoint3Key.Create();
  60. keyControl.GetKey(index, key);
  61. return new BabylonAnimationKey
  62. {
  63. frame = key.Time/Ticks,
  64. values = key.Val.ToArraySwitched()
  65. };
  66. }))
  67. {
  68. return true;
  69. }
  70. return ExportController(control, property, animations, 0x2004, BabylonAnimation.DataType.Vector3,
  71. (index, keyControl) =>
  72. {
  73. var key = Loader.Global.ILinScaleKey.Create();
  74. keyControl.GetKey(index, key);
  75. return new BabylonAnimationKey
  76. {
  77. frame = key.Time/Ticks,
  78. values = key.Val.S.ToArraySwitched()
  79. };
  80. });
  81. }
  82. private bool ExportController(IControl control, string property, List<BabylonAnimation> animations, uint classId, BabylonAnimation.DataType dataType, Func<int, IIKeyControl, BabylonAnimationKey> generateFunc)
  83. {
  84. if (control == null)
  85. {
  86. return false;
  87. }
  88. var keyControl = control.GetInterface(InterfaceID.Keycontrol) as IIKeyControl;
  89. if (keyControl == null)
  90. {
  91. return false;
  92. }
  93. if (control.ClassID.PartA != classId)
  94. {
  95. return false;
  96. }
  97. var keys = new List<BabylonAnimationKey>();
  98. BabylonAnimation.LoopBehavior loopBehavior;
  99. switch (control.GetORT(2))
  100. {
  101. case 2:
  102. loopBehavior = BabylonAnimation.LoopBehavior.Cycle;
  103. break;
  104. default:
  105. loopBehavior = BabylonAnimation.LoopBehavior.Relative;
  106. break;
  107. }
  108. for (var index = 0; index < keyControl.NumKeys; index++)
  109. {
  110. keys.Add(generateFunc(index, keyControl));
  111. }
  112. var babylonAnimation = new BabylonAnimation
  113. {
  114. dataType = dataType,
  115. name = property + " animation",
  116. keys = keys.ToArray(),
  117. framePerSecond = Loader.Global.FrameRate,
  118. loopBehavior = loopBehavior,
  119. property = property
  120. };
  121. animations.Add(babylonAnimation);
  122. return true;
  123. }
  124. private void ExportVector3Animation(string property, List<BabylonAnimation> animations,
  125. Func<int, float[]> extractValueFunc)
  126. {
  127. ExportAnimation(property, animations, extractValueFunc, BabylonAnimation.DataType.Vector3);
  128. }
  129. private void ExportQuaternionAnimation(string property, List<BabylonAnimation> animations,
  130. Func<int, float[]> extractValueFunc)
  131. {
  132. ExportAnimation(property, animations, extractValueFunc, BabylonAnimation.DataType.Quaternion);
  133. }
  134. private void ExportFloatAnimation(string property, List<BabylonAnimation> animations,
  135. Func<int, float[]> extractValueFunc)
  136. {
  137. ExportAnimation(property, animations, extractValueFunc, BabylonAnimation.DataType.Float);
  138. }
  139. private void ExportAnimation(string property, List<BabylonAnimation> animations, Func<int, float[]> extractValueFunc, BabylonAnimation.DataType dataType)
  140. {
  141. var start = Loader.Core.AnimRange.Start;
  142. var end = Loader.Core.AnimRange.End;
  143. float[] previous = null;
  144. var keys = new List<BabylonAnimationKey>();
  145. for (var key = start; key <= end; key += Ticks)
  146. {
  147. var current = extractValueFunc(key);
  148. if (key == start || key == end || !(previous.IsEqualTo(current)))
  149. {
  150. keys.Add(new BabylonAnimationKey()
  151. {
  152. frame = key / Ticks,
  153. values = current
  154. });
  155. }
  156. previous = current;
  157. }
  158. if (keys.Count > 0)
  159. {
  160. var animationPresent = true;
  161. if (keys.Count == 2)
  162. {
  163. if (keys[0].values.IsEqualTo(keys[1].values))
  164. {
  165. animationPresent = false;
  166. }
  167. }
  168. if (animationPresent)
  169. {
  170. var babylonAnimation = new BabylonAnimation
  171. {
  172. dataType = dataType,
  173. name = property + " animation",
  174. keys = keys.ToArray(),
  175. framePerSecond = Loader.Global.FrameRate,
  176. loopBehavior = BabylonAnimation.LoopBehavior.Relative,
  177. property = property
  178. };
  179. animations.Add(babylonAnimation);
  180. }
  181. }
  182. }
  183. }
  184. }