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-
- var BABYLON;
- (function (BABYLON) {
- var FilesInput = (function () {
- /// Register to core BabylonJS object: engine, scene, rendering canvas, callback function when the scene will be loaded,
- /// loading progress callback and optionnal addionnal logic to call in the rendering loop
- function FilesInput(p_engine, p_scene, p_canvas, p_sceneLoadedCallback, p_progressCallback, p_additionnalRenderLoopLogicCallback, p_textureLoadingCallback, p_startingProcessingFilesCallback) {
- this.engine = p_engine;
- this.canvas = p_canvas;
- this.currentScene = p_scene;
- this.sceneLoadedCallback = p_sceneLoadedCallback;
- this.progressCallback = p_progressCallback;
- this.additionnalRenderLoopLogicCallback = p_additionnalRenderLoopLogicCallback;
- this.textureLoadingCallback = p_textureLoadingCallback;
- this.startingProcessingFilesCallback = p_startingProcessingFilesCallback;
- }
- FilesInput.prototype.monitorElementForDragNDrop = function (p_elementToMonitor) {
- var _this = this;
- if (p_elementToMonitor) {
- this.elementToMonitor = p_elementToMonitor;
- this.elementToMonitor.addEventListener("dragenter", function (e) {
- _this.drag(e);
- }, false);
- this.elementToMonitor.addEventListener("dragover", function (e) {
- _this.drag(e);
- }, false);
- this.elementToMonitor.addEventListener("drop", function (e) {
- _this.drop(e);
- }, false);
- }
- };
- FilesInput.prototype.renderFunction = function () {
- if (this.additionnalRenderLoopLogicCallback) {
- this.additionnalRenderLoopLogicCallback();
- }
- if (this.currentScene) {
- if (this.textureLoadingCallback) {
- var remaining = this.currentScene.getWaitingItemsCount();
- if (remaining > 0) {
- this.textureLoadingCallback(remaining);
- }
- }
- this.currentScene.render();
- }
- };
- FilesInput.prototype.drag = function (e) {
- e.stopPropagation();
- e.preventDefault();
- };
- FilesInput.prototype.drop = function (eventDrop) {
- eventDrop.stopPropagation();
- eventDrop.preventDefault();
- this.loadFiles(eventDrop);
- };
- FilesInput.prototype.loadFiles = function (event) {
- var _this = this;
- var that = this;
- if (this.startingProcessingFilesCallback)
- this.startingProcessingFilesCallback();
- var sceneFileToLoad;
- var filesToLoad;
- // Handling data transfer via drag'n'drop
- if (event && event.dataTransfer && event.dataTransfer.files) {
- filesToLoad = event.dataTransfer.files;
- }
- // Handling files from input files
- if (event && event.target && event.target.files) {
- filesToLoad = event.target.files;
- }
- if (filesToLoad && filesToLoad.length > 0) {
- for (var i = 0; i < filesToLoad.length; i++) {
- switch (filesToLoad[i].type) {
- case "image/jpeg":
- case "image/png":
- BABYLON.FilesInput.FilesTextures[filesToLoad[i].name] = filesToLoad[i];
- break;
- case "image/targa":
- case "image/vnd.ms-dds":
- BABYLON.FilesInput.FilesToLoad[filesToLoad[i].name] = filesToLoad[i];
- break;
- default:
- if (filesToLoad[i].name.indexOf(".babylon") !== -1 && filesToLoad[i].name.indexOf(".manifest") === -1 && filesToLoad[i].name.indexOf(".incremental") === -1 && filesToLoad[i].name.indexOf(".babylonmeshdata") === -1 && filesToLoad[i].name.indexOf(".babylongeometrydata") === -1) {
- sceneFileToLoad = filesToLoad[i];
- }
- break;
- }
- }
- // If a ".babylon" file has been provided
- if (sceneFileToLoad) {
- if (this.currentScene) {
- this.engine.stopRenderLoop();
- this.currentScene.dispose();
- }
- BABYLON.SceneLoader.Load("file:", sceneFileToLoad, this.engine, function (newScene) {
- that.currentScene = newScene;
- // Wait for textures and shaders to be ready
- that.currentScene.executeWhenReady(function () {
- // Attach camera to canvas inputs
- if (that.currentScene.activeCamera) {
- that.currentScene.activeCamera.attachControl(that.canvas);
- }
- if (that.sceneLoadedCallback) {
- that.sceneLoadedCallback(sceneFileToLoad, that.currentScene);
- }
- that.engine.runRenderLoop(function () {
- that.renderFunction();
- });
- });
- }, function (progress) {
- if (_this.progressCallback) {
- _this.progressCallback(progress);
- }
- });
- } else {
- BABYLON.Tools.Error("Please provide a valid .babylon file.");
- }
- }
- };
- FilesInput.FilesTextures = new Array();
- FilesInput.FilesToLoad = new Array();
- return FilesInput;
- })();
- BABYLON.FilesInput = FilesInput;
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.filesInput.js.map
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