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- var INSPECTOR;
- (function (INSPECTOR) {
- var Inspector = (function () {
- /** The inspector is created with the given engine.
- * If a HTML parent is not given as a parameter, the inspector is created as a right panel on the main window.
- * If a HTML parent is given, the inspector is created in this element, taking full size of its parent.
- */
- function Inspector(scene, parent) {
- var _this = this;
- /** True if the inspector is built as a popup tab */
- this._popupMode = false;
- // get canvas parent only if needed.
- this._scene = scene;
- // Save HTML document and window
- Inspector.DOCUMENT = window.document;
- Inspector.WINDOW = window;
- // POPUP MODE if parent is defined
- if (parent) {
- // Build the inspector in the given parent
- this._buildInspector(parent);
- }
- else {
- // Get canvas and its DOM parent
- var canvas = this._scene.getEngine().getRenderingCanvas();
- var canvasParent = canvas.parentElement;
- // resize canvas
- // canvas.style.width = 'calc(100% - 750px - 12px)';
- // get canvas style
- var canvasOrigStyle = window.getComputedStyle(canvas);
- this._canvasStyle = {
- width: canvasOrigStyle.width,
- height: canvasOrigStyle.height,
- position: canvasOrigStyle.position,
- padding: canvasOrigStyle.padding,
- paddingBottom: canvasOrigStyle.paddingBottom,
- paddingLeft: canvasOrigStyle.paddingLeft,
- paddingTop: canvasOrigStyle.paddingTop,
- paddingRight: canvasOrigStyle.paddingRight,
- margin: canvasOrigStyle.margin,
- marginBottom: canvasOrigStyle.marginBottom,
- marginLeft: canvasOrigStyle.marginLeft,
- marginTop: canvasOrigStyle.marginTop,
- marginRight: canvasOrigStyle.marginRight
- };
- // Create c2di wrapper
- this._c2diwrapper = INSPECTOR.Helpers.CreateDiv('insp-wrapper');
- // copy style from canvas to wrapper
- for (var prop in this._canvasStyle) {
- this._c2diwrapper.style[prop] = this._canvasStyle[prop];
- }
- // reset canvas style
- canvas.style.position = "static";
- canvas.style.width = "100%";
- canvas.style.height = "100%";
- canvas.style.paddingBottom = "0";
- canvas.style.paddingLeft = "0";
- canvas.style.paddingTop = "0";
- canvas.style.paddingRight = "0";
- canvas.style.margin = "0";
- canvas.style.marginBottom = "0";
- canvas.style.marginLeft = "0";
- canvas.style.marginTop = "0";
- canvas.style.marginRight = "0";
- // Replace canvas with the wrapper...
- canvasParent.replaceChild(this._c2diwrapper, canvas);
- // ... and add canvas to the wrapper
- this._c2diwrapper.appendChild(canvas);
- // add inspector
- var inspector = INSPECTOR.Helpers.CreateDiv('insp-right-panel', this._c2diwrapper);
- // Add split bar
- Split([canvas, inspector], {
- direction: 'horizontal',
- sizes: [75, 25],
- onDrag: function () {
- INSPECTOR.Helpers.SEND_EVENT('resize');
- if (_this._tabbar) {
- _this._tabbar.updateWidth();
- }
- }
- });
- // Build the inspector
- this._buildInspector(inspector);
- // Send resize event to the window
- INSPECTOR.Helpers.SEND_EVENT('resize');
- }
- // Refresh the inspector
- this.refresh();
- }
- /** Build the inspector panel in the given HTML element */
- Inspector.prototype._buildInspector = function (parent) {
- // tabbar
- this._tabbar = new INSPECTOR.TabBar(this);
- // Top panel
- this._topPanel = INSPECTOR.Helpers.CreateDiv('top-panel', parent);
- // Add tabbar
- this._topPanel.appendChild(this._tabbar.toHtml());
- this._tabbar.updateWidth();
- // Tab panel
- this._tabPanel = INSPECTOR.Helpers.CreateDiv('tab-panel-content', this._topPanel);
- };
- Object.defineProperty(Inspector.prototype, "scene", {
- get: function () {
- return this._scene;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Inspector.prototype, "popupMode", {
- get: function () {
- return this._popupMode;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Filter the list of item present in the tree.
- * All item returned should have the given filter contained in the item id.
- */
- Inspector.prototype.filterItem = function (filter) {
- this._tabbar.getActiveTab().filter(filter);
- };
- /** Display the mesh tab on the given object */
- Inspector.prototype.displayObjectDetails = function (mesh) {
- this._tabbar.switchMeshTab(mesh);
- };
- /** Clean the whole tree of item and rebuilds it */
- Inspector.prototype.refresh = function () {
- // Clean top panel
- INSPECTOR.Helpers.CleanDiv(this._tabPanel);
- // Get the active tab and its items
- var activeTab = this._tabbar.getActiveTab();
- activeTab.update();
- this._tabPanel.appendChild(activeTab.getPanel());
- INSPECTOR.Helpers.SEND_EVENT('resize');
- };
- /** Remove the inspector panel when it's built as a right panel:
- * remove the right panel and remove the wrapper
- */
- Inspector.prototype.dispose = function () {
- if (!this._popupMode) {
- // Get canvas
- var canvas = this._scene.getEngine().getRenderingCanvas();
- // restore canvas style
- for (var prop in this._canvasStyle) {
- canvas.style[prop] = this._canvasStyle[prop];
- }
- // Get parent of the wrapper
- var canvasParent = canvas.parentElement.parentElement;
- canvasParent.appendChild(canvas);
- // Remove wrapper
- INSPECTOR.Helpers.CleanDiv(this._c2diwrapper);
- this._c2diwrapper.remove();
- // Send resize event to the window
- INSPECTOR.Helpers.SEND_EVENT('resize');
- }
- };
- /** Open the inspector in a new popup */
- Inspector.prototype.openPopup = function () {
- // Create popup
- var popup = window.open('', 'Babylon.js INSPECTOR', 'toolbar=no,resizable=yes,menubar=no,width=750,height=1000');
- popup.document.title = 'Babylon.js INSPECTOR';
- // Get the inspector style
- var styles = Inspector.DOCUMENT.querySelectorAll('style');
- for (var s = 0; s < styles.length; s++) {
- popup.document.body.appendChild(styles[s].cloneNode(true));
- }
- var links = document.querySelectorAll('link');
- for (var l = 0; l < links.length; l++) {
- var link = popup.document.createElement("link");
- link.rel = "stylesheet";
- link.href = links[l].href;
- popup.document.head.appendChild(link);
- }
- // Dispose the right panel
- this.dispose();
- // set the mode as popup
- this._popupMode = true;
- // Save the HTML document
- Inspector.DOCUMENT = popup.document;
- Inspector.WINDOW = popup;
- // Build the inspector wrapper
- this._c2diwrapper = INSPECTOR.Helpers.CreateDiv('insp-wrapper', popup.document.body);
- // add inspector
- var inspector = INSPECTOR.Helpers.CreateDiv('insp-right-panel', this._c2diwrapper);
- // and build it in the popup
- this._buildInspector(inspector);
- // Rebuild it
- this.refresh();
- };
- return Inspector;
- }());
- INSPECTOR.Inspector = Inspector;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=Inspector.js.map
- var INSPECTOR;
- (function (INSPECTOR) {
- INSPECTOR.PROPERTIES = {
- /** Format the given object :
- * If a format function exists, returns the result of this function.
- * If this function doesn't exists, return the object type instead */
- format: function (obj) {
- var type = INSPECTOR.Helpers.GET_TYPE(obj) || 'type_not_defined';
- if (INSPECTOR.PROPERTIES[type] && INSPECTOR.PROPERTIES[type].format) {
- return INSPECTOR.PROPERTIES[type].format(obj);
- }
- else {
- return INSPECTOR.Helpers.GET_TYPE(obj);
- }
- },
- 'type_not_defined': {
- properties: [],
- format: function () { return ''; }
- },
- 'Vector2': {
- type: BABYLON.Vector2,
- properties: ['x', 'y'],
- format: function (vec) { return "x:" + INSPECTOR.Helpers.Trunc(vec.x) + ", y:" + INSPECTOR.Helpers.Trunc(vec.y); }
- },
- 'Vector3': {
- type: BABYLON.Vector3,
- properties: ['x', 'y', 'z'],
- format: function (vec) { return "x:" + INSPECTOR.Helpers.Trunc(vec.x) + ", y:" + INSPECTOR.Helpers.Trunc(vec.y) + ", z:" + INSPECTOR.Helpers.Trunc(vec.z); }
- },
- 'Color3': {
- type: BABYLON.Color3,
- properties: ['r', 'g', 'b'],
- format: function (color) { return "R:" + color.r + ", G:" + color.g + ", B:" + color.b; }
- },
- 'Quaternion': {
- type: BABYLON.Quaternion,
- properties: ['x', 'y', 'z', 'w']
- },
- 'Size': {
- type: BABYLON.Size,
- properties: ['width', 'height'],
- format: function (size) { return "Size - w:" + INSPECTOR.Helpers.Trunc(size.width) + ", h:" + INSPECTOR.Helpers.Trunc(size.height); }
- },
- 'Texture': {
- type: BABYLON.Texture,
- properties: [
- 'hasAlpha',
- 'level',
- 'name',
- 'wrapU',
- 'wrapV',
- 'uScale',
- 'vScale',
- 'uAng',
- 'vAng',
- 'wAng',
- 'uOffset',
- 'vOffset'
- ],
- },
- 'ArcRotateCamera': {
- // type: BABYLON.ArcRotateCamera,
- properties: ['alpha', 'beta', 'radius']
- },
- 'Scene': {
- type: BABYLON.Scene,
- properties: ['actionManager', 'activeCamera', 'ambientColor', 'clearColor']
- },
- 'Mesh': {
- type: BABYLON.Mesh,
- properties: [
- 'name',
- 'position',
- 'rotation',
- 'rotationQuaternion',
- 'absolutePosition',
- 'material'
- ],
- format: function (m) { return m.name; }
- },
- 'StandardMaterial': {
- type: BABYLON.StandardMaterial,
- properties: [
- 'name',
- 'alpha',
- 'alphaMode',
- 'wireframe',
- 'isFrozen',
- 'zOffset',
- 'ambientColor',
- 'emissiveColor',
- 'diffuseColor',
- 'specularColor',
- 'specularPower',
- 'useAlphaFromDiffuseTexture',
- 'linkEmissiveWithDiffuse',
- 'useSpecularOverAlpha',
- 'diffuseFresnelParameters',
- 'opacityFresnelParameters',
- 'reflectionFresnelParameters',
- 'refractionFresnelParameters',
- 'emissiveFresnelParameters',
- 'diffuseTexture',
- 'emissiveTexture',
- 'specularTexture',
- 'ambientTexture',
- 'bumpTexture',
- 'lightMapTexture',
- 'opacityTexture',
- 'reflectionTexture',
- 'refractionTexture'
- ],
- format: function (mat) { return mat.name; }
- },
- 'PrimitiveAlignment': {
- type: BABYLON.PrimitiveAlignment,
- properties: ['horizontal', 'vertical']
- },
- 'PrimitiveThickness': {
- type: BABYLON.PrimitiveThickness,
- properties: ['topPixels', 'leftPixels', 'rightPixels', 'bottomPixels']
- },
- 'BoundingInfo2D': {
- type: BABYLON.BoundingInfo2D,
- properties: ['radius', 'center', 'extent']
- },
- 'SolidColorBrush2D': {
- type: BABYLON.SolidColorBrush2D,
- properties: ['color']
- },
- 'GradientColorBrush2D': {
- type: BABYLON.GradientColorBrush2D,
- properties: ['color1', 'color2', 'translation', 'rotation', 'scale']
- },
- 'PBRMaterial': {
- type: BABYLON.PBRMaterial,
- properties: [
- 'name',
- 'albedoColor',
- 'albedoTexture',
- 'opacityTexture',
- 'reflectionTexture',
- 'emissiveTexture',
- 'bumpTexture',
- 'lightmapTexture',
- 'opacityFresnelParameters',
- 'emissiveFresnelParameters',
- 'linkEmissiveWithAlbedo',
- 'useLightmapAsShadowmap',
- 'useAlphaFromAlbedoTexture',
- 'useSpecularOverAlpha',
- 'useAutoMicroSurfaceFromReflectivityMap',
- 'useLogarithmicDepth',
- 'reflectivityColor',
- 'reflectivityTexture',
- 'reflectionTexture',
- 'reflectionColor',
- 'alpha',
- 'linkRefractionWithTransparency',
- 'indexOfRefraction',
- 'microSurface',
- 'useMicroSurfaceFromReflectivityMapAlpha',
- 'directIntensity',
- 'emissiveIntensity',
- 'specularIntensity',
- 'environmentIntensity',
- 'cameraExposure',
- 'cameraContrast',
- 'cameraColorGradingTexture',
- 'cameraColorCurves'
- ]
- }
- };
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=properties.js.map
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Represents a html div element.
- * The div is built when an instance of BasicElement is created.
- */
- var BasicElement = (function () {
- function BasicElement() {
- this._div = INSPECTOR.Helpers.CreateDiv();
- }
- /**
- * Returns the div element
- */
- BasicElement.prototype.toHtml = function () {
- return this._div;
- };
- /**
- * Build the html element
- */
- BasicElement.prototype._build = function () { };
- ;
- /** Default dispose method if needed */
- BasicElement.prototype.dispose = function () { };
- ;
- return BasicElement;
- }());
- INSPECTOR.BasicElement = BasicElement;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=BasicElement.js.map
- var INSPECTOR;
- (function (INSPECTOR) {
- var Adapter = (function () {
- function Adapter(obj) {
- this._obj = obj;
- }
- Object.defineProperty(Adapter.prototype, "actualObject", {
- /** Returns the actual object behind this adapter */
- get: function () {
- return this._obj;
- },
- enumerable: true,
- configurable: true
- });
- /** Returns true if the given object correspond to this */
- Adapter.prototype.correspondsTo = function (obj) {
- return obj === this._obj;
- };
- Object.defineProperty(Adapter.prototype, "name", {
- /** Returns the adapter unique name */
- get: function () {
- return Adapter._name;
- },
- enumerable: true,
- configurable: true
- });
- /** Should be overriden in subclasses */
- Adapter.prototype.highlight = function (b) { };
- ;
- // a unique name for this adapter, to retrieve its own key in the local storage
- Adapter._name = BABYLON.Geometry.RandomId();
- return Adapter;
- }());
- INSPECTOR.Adapter = Adapter;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=Adapter.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var Canvas2DAdapter = (function (_super) {
- __extends(Canvas2DAdapter, _super);
- function Canvas2DAdapter(obj) {
- _super.call(this, obj);
- }
- /** Returns the name displayed in the tree */
- Canvas2DAdapter.prototype.id = function () {
- var str = '';
- if (this._obj.id) {
- str = this._obj.id;
- } // otherwise nothing displayed
- return str;
- };
- /** Returns the type of this object - displayed in the tree */
- Canvas2DAdapter.prototype.type = function () {
- return INSPECTOR.Helpers.GET_TYPE(this._obj);
- };
- /** Returns the list of properties to be displayed for this adapter */
- Canvas2DAdapter.prototype.getProperties = function () {
- var _this = this;
- var propertiesLines = [];
- if (this._obj.propDic) {
- var dico = this._obj.propDic;
- dico.forEach(function (name, propInfo) {
- var property = new INSPECTOR.Property(name, _this.actualObject);
- propertiesLines.push(new INSPECTOR.PropertyLine(property));
- });
- }
- // TODO REMOVE THIS WHEN PROPERTIES WILL BE DECORATED
- var toAddDirty = [
- 'actualZOffset', 'isSizeAuto', 'layoutArea', 'layoutAreaPos', 'contentArea',
- 'marginOffset', 'paddingOffset', 'isPickable', 'isContainer', 'boundingInfo',
- 'levelBoundingInfo', 'isSizedByContent', 'isPositionAuto', 'actualScale', 'layoutBoundingInfo'];
- for (var _i = 0, toAddDirty_1 = toAddDirty; _i < toAddDirty_1.length; _i++) {
- var dirty = toAddDirty_1[_i];
- var infos = new INSPECTOR.Property(dirty, this.actualObject);
- propertiesLines.push(new INSPECTOR.PropertyLine(infos));
- }
- return propertiesLines;
- };
- Canvas2DAdapter.prototype.getTools = function () {
- var tools = [];
- tools.push(new INSPECTOR.Checkbox(this));
- tools.push(new INSPECTOR.DebugArea(this));
- return tools;
- };
- /// TOOLS ///
- Canvas2DAdapter.prototype.setVisible = function (b) {
- this._obj.levelVisible = b;
- };
- Canvas2DAdapter.prototype.isVisible = function () {
- return this._obj.levelVisible;
- };
- /** Overrides super */
- Canvas2DAdapter.prototype.debug = function (b) {
- this._obj["displayDebugAreas"] = b;
- };
- /** Overrides super.highlight */
- Canvas2DAdapter.prototype.highlight = function (b) {
- };
- return Canvas2DAdapter;
- }(INSPECTOR.Adapter));
- INSPECTOR.Canvas2DAdapter = Canvas2DAdapter;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=Canvas2DAdapter.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var LightAdapter = (function (_super) {
- __extends(LightAdapter, _super);
- function LightAdapter(obj) {
- _super.call(this, obj);
- }
- /** Returns the name displayed in the tree */
- LightAdapter.prototype.id = function () {
- var str = '';
- if (this._obj.name) {
- str = this._obj.name;
- } // otherwise nothing displayed
- return str;
- };
- /** Returns the type of this object - displayed in the tree */
- LightAdapter.prototype.type = function () {
- return INSPECTOR.Helpers.GET_TYPE(this._obj);
- };
- /** Returns the list of properties to be displayed for this adapter */
- LightAdapter.prototype.getProperties = function () {
- var propertiesLines = [];
- for (var _i = 0, _a = LightAdapter._PROPERTIES; _i < _a.length; _i++) {
- var dirty = _a[_i];
- var infos = new INSPECTOR.Property(dirty, this._obj);
- propertiesLines.push(new INSPECTOR.PropertyLine(infos));
- }
- return propertiesLines;
- };
- LightAdapter.prototype.getTools = function () {
- var tools = [];
- tools.push(new INSPECTOR.Checkbox(this));
- return tools;
- };
- LightAdapter.prototype.setVisible = function (b) {
- this._obj.setEnabled(b);
- };
- LightAdapter.prototype.isVisible = function () {
- return this._obj.isEnabled();
- };
- /** Returns some information about this mesh */
- // public getInfo() : string {
- // return `${(this._obj as BABYLON.AbstractMesh).getTotalVertices()} vertices`;
- // }
- /** Overrides super.highlight */
- LightAdapter.prototype.highlight = function (b) {
- this.actualObject.renderOutline = b;
- this.actualObject.outlineWidth = 0.25;
- this.actualObject.outlineColor = BABYLON.Color3.Yellow();
- };
- LightAdapter._PROPERTIES = [
- 'position',
- 'diffuse',
- 'intensity',
- 'radius',
- 'range',
- 'specular'
- ];
- return LightAdapter;
- }(INSPECTOR.Adapter));
- INSPECTOR.LightAdapter = LightAdapter;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=LightAdapter.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var MaterialAdapter = (function (_super) {
- __extends(MaterialAdapter, _super);
- function MaterialAdapter(obj) {
- _super.call(this, obj);
- }
- /** Returns the name displayed in the tree */
- MaterialAdapter.prototype.id = function () {
- var str = '';
- if (this._obj.name) {
- str = this._obj.name;
- } // otherwise nothing displayed
- return str;
- };
- /** Returns the type of this object - displayed in the tree */
- MaterialAdapter.prototype.type = function () {
- return INSPECTOR.Helpers.GET_TYPE(this._obj);
- };
- /** Returns the list of properties to be displayed for this adapter */
- MaterialAdapter.prototype.getProperties = function () {
- var propertiesLines = [];
- var propToDisplay = [];
- // The if is there to work with the min version of babylon
- if (this._obj instanceof BABYLON.StandardMaterial) {
- propToDisplay = INSPECTOR.PROPERTIES['StandardMaterial'].properties;
- }
- else if (this._obj instanceof BABYLON.PBRMaterial) {
- propToDisplay = INSPECTOR.PROPERTIES['PBRMaterial'].properties;
- }
- for (var _i = 0, propToDisplay_1 = propToDisplay; _i < propToDisplay_1.length; _i++) {
- var dirty = propToDisplay_1[_i];
- var infos = new INSPECTOR.Property(dirty, this._obj);
- propertiesLines.push(new INSPECTOR.PropertyLine(infos));
- }
- return propertiesLines;
- };
- /** No tools for a material adapter */
- MaterialAdapter.prototype.getTools = function () {
- return [];
- };
- /** Overrides super.highlight.
- * Highlighting a material outlines all meshes linked to this material
- */
- MaterialAdapter.prototype.highlight = function (b) {
- var material = this.actualObject;
- var meshes = material.getBindedMeshes();
- for (var _i = 0, meshes_1 = meshes; _i < meshes_1.length; _i++) {
- var mesh = meshes_1[_i];
- mesh.renderOutline = b;
- mesh.outlineWidth = 0.25;
- mesh.outlineColor = BABYLON.Color3.Yellow();
- }
- };
- return MaterialAdapter;
- }(INSPECTOR.Adapter));
- INSPECTOR.MaterialAdapter = MaterialAdapter;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=MaterialAdapter.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var MeshAdapter = (function (_super) {
- __extends(MeshAdapter, _super);
- function MeshAdapter(obj) {
- _super.call(this, obj);
- /** Keep track of the axis of the actual object */
- this._axis = [];
- }
- /** Returns the name displayed in the tree */
- MeshAdapter.prototype.id = function () {
- var str = '';
- if (this._obj.name) {
- str = this._obj.name;
- } // otherwise nothing displayed
- return str;
- };
- /** Returns the type of this object - displayed in the tree */
- MeshAdapter.prototype.type = function () {
- return INSPECTOR.Helpers.GET_TYPE(this._obj);
- };
- /** Returns the list of properties to be displayed for this adapter */
- MeshAdapter.prototype.getProperties = function () {
- var propertiesLines = [];
- for (var _i = 0, _a = INSPECTOR.PROPERTIES['Mesh'].properties; _i < _a.length; _i++) {
- var dirty = _a[_i];
- var infos = new INSPECTOR.Property(dirty, this._obj);
- propertiesLines.push(new INSPECTOR.PropertyLine(infos));
- }
- return propertiesLines;
- };
- MeshAdapter.prototype.getTools = function () {
- var tools = [];
- tools.push(new INSPECTOR.Checkbox(this));
- tools.push(new INSPECTOR.DebugArea(this));
- tools.push(new INSPECTOR.BoundingBox(this));
- tools.push(new INSPECTOR.Info(this));
- return tools;
- };
- MeshAdapter.prototype.setVisible = function (b) {
- this._obj.setEnabled(b);
- this._obj.isVisible = b;
- };
- MeshAdapter.prototype.isVisible = function () {
- return this._obj.isEnabled() && this._obj.isVisible;
- };
- MeshAdapter.prototype.isBoxVisible = function () {
- return this._obj.showBoundingBox;
- };
- MeshAdapter.prototype.setBoxVisible = function (b) {
- return this._obj.showBoundingBox = b;
- };
- MeshAdapter.prototype.debug = function (b) {
- // Draw axis the first time
- if (this._axis.length == 0) {
- this._drawAxis();
- }
- // Display or hide axis
- for (var _i = 0, _a = this._axis; _i < _a.length; _i++) {
- var ax = _a[_i];
- ax.setEnabled(b);
- }
- };
- /** Returns some information about this mesh */
- MeshAdapter.prototype.getInfo = function () {
- return this._obj.getTotalVertices() + " vertices";
- };
- /** Overrides super.highlight */
- MeshAdapter.prototype.highlight = function (b) {
- this.actualObject.renderOutline = b;
- this.actualObject.outlineWidth = 0.25;
- this.actualObject.outlineColor = BABYLON.Color3.Yellow();
- };
- /** Draw X, Y and Z axis for the actual object if this adapter.
- * Should be called only one time as it will fill this._axis
- */
- MeshAdapter.prototype._drawAxis = function () {
- var _this = this;
- this._obj.computeWorldMatrix();
- var m = this._obj.getWorldMatrix();
- // Axis
- var x = new BABYLON.Vector3(8, 0, 0);
- var y = new BABYLON.Vector3(0, 8, 0);
- var z = new BABYLON.Vector3(0, 0, 8);
- // Draw an axis of the given color
- var _drawAxis = function (color, start, end) {
- var axis = BABYLON.Mesh.CreateLines("###axis###", [
- start,
- end
- ], _this._obj.getScene());
- axis.color = color;
- axis.renderingGroupId = 1;
- return axis;
- };
- // X axis
- var xAxis = _drawAxis(BABYLON.Color3.Red(), this._obj.getAbsolutePosition(), BABYLON.Vector3.TransformCoordinates(x, m));
- xAxis.position.subtractInPlace(this._obj.position);
- xAxis.parent = this._obj;
- this._axis.push(xAxis);
- // Y axis
- var yAxis = _drawAxis(BABYLON.Color3.Green(), this._obj.getAbsolutePosition(), BABYLON.Vector3.TransformCoordinates(y, m));
- yAxis.parent = this._obj;
- yAxis.position.subtractInPlace(this._obj.position);
- this._axis.push(yAxis);
- // Z axis
- var zAxis = _drawAxis(BABYLON.Color3.Blue(), this._obj.getAbsolutePosition(), BABYLON.Vector3.TransformCoordinates(z, m));
- zAxis.parent = this._obj;
- zAxis.position.subtractInPlace(this._obj.position);
- this._axis.push(zAxis);
- };
- return MeshAdapter;
- }(INSPECTOR.Adapter));
- INSPECTOR.MeshAdapter = MeshAdapter;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=MeshAdapter.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var DetailPanel = (function (_super) {
- __extends(DetailPanel, _super);
- function DetailPanel(dr) {
- _super.call(this);
- // Contains all details rows that belongs to the item above
- this._detailRows = [];
- // Store the sort direction of each header column
- this._sortDirection = {};
- this._build();
- if (dr) {
- this._detailRows = dr;
- this.update();
- }
- }
- Object.defineProperty(DetailPanel.prototype, "details", {
- set: function (detailsRow) {
- this.clean();
- this._detailRows = detailsRow;
- // Refresh HTML
- this.update();
- },
- enumerable: true,
- configurable: true
- });
- DetailPanel.prototype._build = function () {
- var _this = this;
- this._div.className = 'insp-details';
- this._div.id = 'insp-details';
- // Create header row
- this._createHeaderRow();
- this._div.appendChild(this._headerRow);
- INSPECTOR.Inspector.WINDOW.addEventListener('resize', function (e) {
- // adapt the header row max width according to its parent size;
- _this._headerRow.style.maxWidth = _this._headerRow.parentElement.clientWidth + 'px';
- });
- };
- /** Updates the HTML of the detail panel */
- DetailPanel.prototype.update = function () {
- this._sortDetails('name', 1);
- this._addDetails();
- };
- /** Add all lines in the html div. Does not sort them! */
- DetailPanel.prototype._addDetails = function () {
- var details = INSPECTOR.Helpers.CreateDiv('details', this._div);
- for (var _i = 0, _a = this._detailRows; _i < _a.length; _i++) {
- var row = _a[_i];
- details.appendChild(row.toHtml());
- }
- };
- /**
- * Sort the details row by comparing the given property of each row
- */
- DetailPanel.prototype._sortDetails = function (property, _direction) {
- // Clean header
- var elems = INSPECTOR.Inspector.DOCUMENT.querySelectorAll('.sort-direction');
- for (var e = 0; e < elems.length; e++) {
- elems[e].classList.remove('fa-chevron-up');
- elems[e].classList.remove('fa-chevron-down');
- }
- if (_direction || !this._sortDirection[property]) {
- this._sortDirection[property] = _direction || 1;
- }
- else {
- this._sortDirection[property] *= -1;
- }
- var direction = this._sortDirection[property];
- if (direction == 1) {
- this._headerRow.querySelector("#sort-direction-" + property).classList.remove('fa-chevron-down');
- this._headerRow.querySelector("#sort-direction-" + property).classList.add('fa-chevron-up');
- }
- else {
- this._headerRow.querySelector("#sort-direction-" + property).classList.remove('fa-chevron-up');
- this._headerRow.querySelector("#sort-direction-" + property).classList.add('fa-chevron-down');
- }
- var isString = function (s) {
- return typeof (s) === 'string' || s instanceof String;
- };
- this._detailRows.sort(function (detail1, detail2) {
- var str1 = String(detail1[property]);
- var str2 = String(detail2[property]);
- if (!isString(str1)) {
- str1 = detail1[property].toString();
- }
- if (!isString(str2)) {
- str2 = detail2[property].toString();
- }
- // Compare numbers as numbers and string as string with 'numeric=true'
- return str1.localeCompare(str2, [], { numeric: true }) * direction;
- });
- };
- /**
- * Removes all data in the detail panel but keep the header row
- */
- DetailPanel.prototype.clean = function () {
- // Delete all details row
- for (var _i = 0, _a = this._detailRows; _i < _a.length; _i++) {
- var pline = _a[_i];
- pline.dispose();
- }
- INSPECTOR.Helpers.CleanDiv(this._div);
- // Header row
- this._div.appendChild(this._headerRow);
- };
- /** Overrides basicelement.dispose */
- DetailPanel.prototype.dispose = function () {
- // Delete all details row
- for (var _i = 0, _a = this._detailRows; _i < _a.length; _i++) {
- var pline = _a[_i];
- pline.dispose();
- }
- };
- /**
- * Creates the header row : name, value, id
- */
- DetailPanel.prototype._createHeaderRow = function () {
- var _this = this;
- this._headerRow = INSPECTOR.Helpers.CreateDiv('header-row');
- var createDiv = function (name, cssClass) {
- var div = INSPECTOR.Helpers.CreateDiv(cssClass + ' header-col');
- // Column title - first letter in uppercase
- var spanName = INSPECTOR.Inspector.DOCUMENT.createElement('span');
- spanName.textContent = name.charAt(0).toUpperCase() + name.slice(1);
- // sort direction
- var spanDirection = INSPECTOR.Inspector.DOCUMENT.createElement('i');
- spanDirection.className = 'sort-direction fa';
- spanDirection.id = 'sort-direction-' + name;
- div.appendChild(spanName);
- div.appendChild(spanDirection);
- div.addEventListener('click', function (e) {
- _this._sortDetails(name);
- _this._addDetails();
- });
- return div;
- };
- this._headerRow.appendChild(createDiv('name', 'prop-name'));
- this._headerRow.appendChild(createDiv('value', 'prop-value'));
- };
- return DetailPanel;
- }(INSPECTOR.BasicElement));
- INSPECTOR.DetailPanel = DetailPanel;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=DetailPanel.js.map
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * A property is a link between a data (string) and an object.
- */
- var Property = (function () {
- function Property(prop, obj) {
- this._property = prop;
- this._obj = obj;
- }
- Object.defineProperty(Property.prototype, "name", {
- get: function () {
- return this._property;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Property.prototype, "value", {
- get: function () {
- return this._obj[this._property];
- },
- set: function (newValue) {
- this._obj[this._property] = newValue;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Property.prototype, "type", {
- get: function () {
- return INSPECTOR.Helpers.GET_TYPE(this.value);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(Property.prototype, "obj", {
- get: function () {
- return this._obj;
- },
- set: function (newObj) {
- this._obj = newObj;
- },
- enumerable: true,
- configurable: true
- });
- return Property;
- }());
- INSPECTOR.Property = Property;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=Property.js.map
- var INSPECTOR;
- (function (INSPECTOR) {
- var PropertyFormatter = (function () {
- function PropertyFormatter() {
- }
- /**
- * Format the value of the given property of the given object.
- */
- PropertyFormatter.format = function (obj, prop) {
- // Get original value;
- var value = obj[prop];
- // PrimitiveAlignment
- if (obj instanceof BABYLON.PrimitiveAlignment) {
- if (prop === 'horizontal') {
- switch (value) {
- case BABYLON.PrimitiveAlignment.AlignLeft:
- return 'left';
- case BABYLON.PrimitiveAlignment.AlignRight:
- return 'right';
- case BABYLON.PrimitiveAlignment.AlignCenter:
- return 'center';
- case BABYLON.PrimitiveAlignment.AlignStretch:
- return 'stretch';
- }
- }
- else if (prop === 'vertical') {
- switch (value) {
- case BABYLON.PrimitiveAlignment.AlignTop:
- return 'top';
- case BABYLON.PrimitiveAlignment.AlignBottom:
- return 'bottom';
- case BABYLON.PrimitiveAlignment.AlignCenter:
- return 'center';
- case BABYLON.PrimitiveAlignment.AlignStretch:
- return 'stretch';
- }
- }
- }
- return value;
- };
- return PropertyFormatter;
- }());
- INSPECTOR.PropertyFormatter = PropertyFormatter;
- /**
- * A property line represents a line in the detail panel. This line is composed of :
- * - a name (the property name)
- * - a value if this property is of a type 'simple' : string, number, boolean, color, texture
- * - the type of the value if this property is of a complex type (Vector2, Size, ...)
- * - a ID if defined (otherwise an empty string is displayed)
- * The original object is sent to the value object who will update it at will.
- *
- * A property line can contain OTHER property line objects in the case of a complex type.
- * If this instance has no link to other instances, its type is ALWAYS a simple one (see above).
- *
- */
- var PropertyLine = (function () {
- function PropertyLine(prop, parent, level) {
- if (level === void 0) { level = 0; }
- // If the type is complex, this property will have child to update
- this._children = [];
- /** The list of viewer element displayed at the end of the line (color, texture...) */
- this._elements = [];
- this._property = prop;
- this._level = level;
- this._parent = parent;
- this._div = INSPECTOR.Helpers.CreateDiv('row');
- this._div.style.marginLeft = this._level + "px";
- // Property name
- var propName = INSPECTOR.Helpers.CreateDiv('prop-name', this._div);
- propName.textContent = "" + this.name;
- // Value
- this._valueDiv = INSPECTOR.Helpers.CreateDiv('prop-value', this._div);
- this._valueDiv.textContent = this._displayValueContent() || '-'; // Init value text node
- this._createElements();
- for (var _i = 0, _a = this._elements; _i < _a.length; _i++) {
- var elem = _a[_i];
- this._valueDiv.appendChild(elem.toHtml());
- }
- this._updateValue();
- // If the property type is not simple, add click event to unfold its children
- if (!this._isSimple()) {
- this._valueDiv.classList.add('clickable');
- this._valueDiv.addEventListener('click', this._addDetails.bind(this));
- }
- else {
- this._initInput();
- this._valueDiv.addEventListener('click', this._displayInputHandler);
- this._input.addEventListener('keypress', this._validateInputHandler);
- }
- // Add this property to the scheduler
- INSPECTOR.Scheduler.getInstance().add(this);
- }
- /**
- * Init the input element and al its handler :
- * - a click in the window remove the input and restore the old property value
- * - enters updates the property
- */
- PropertyLine.prototype._initInput = function () {
- // Create the input element
- this._input = document.createElement('input');
- this._input.setAttribute('type', 'text');
- // if the property is 'simple', add an event listener to create an input
- this._displayInputHandler = this._displayInput.bind(this);
- this._validateInputHandler = this._validateInput.bind(this);
- };
- /**
- * On enter : validates the new value and removes the input
- * On escape : removes the input
- */
- PropertyLine.prototype._validateInput = function (e) {
- if (e.keyCode == 13) {
- // Enter : validate the new value
- var newValue = this._input.value;
- this.updateObject();
- this._property.value = newValue;
- // Remove input
- this.update();
- // resume scheduler
- INSPECTOR.Scheduler.getInstance().pause = false;
- }
- else if (e.keyCode == 27) {
- // Esc : remove input
- this.update();
- }
- };
- /** Removes the input without validating the new value */
- PropertyLine.prototype._removeInputWithoutValidating = function () {
- INSPECTOR.Helpers.CleanDiv(this._valueDiv);
- this._valueDiv.textContent = "-";
- // restore elements
- for (var _i = 0, _a = this._elements; _i < _a.length; _i++) {
- var elem = _a[_i];
- this._valueDiv.appendChild(elem.toHtml());
- }
- this._valueDiv.addEventListener('click', this._displayInputHandler);
- };
- /** Replaces the default display with an input */
- PropertyLine.prototype._displayInput = function (e) {
- // Remove the displayInput event listener
- this._valueDiv.removeEventListener('click', this._displayInputHandler);
- // Set input value
- var valueTxt = this._valueDiv.textContent;
- this._valueDiv.textContent = "";
- this._input.value = valueTxt;
- this._valueDiv.appendChild(this._input);
- // Pause the scheduler
- INSPECTOR.Scheduler.getInstance().pause = true;
- };
- /** Retrieve the correct object from its parent.
- * If no parent exists, returns the property value.
- * This method is used at each update in case the property object is removed from the original object
- * (example : mesh.position = new BABYLON.Vector3 ; the original vector3 object is deleted from the mesh).
- */
- PropertyLine.prototype.updateObject = function () {
- if (!this._parent) {
- return this._property.value;
- }
- else {
- this._property.obj = this._parent.updateObject();
- }
- };
- Object.defineProperty(PropertyLine.prototype, "name", {
- // Returns the property name
- get: function () {
- return this._property.name;
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(PropertyLine.prototype, "value", {
- // Returns the value of the property
- get: function () {
- return PropertyFormatter.format(this._property.obj, this._property.name);
- },
- enumerable: true,
- configurable: true
- });
- Object.defineProperty(PropertyLine.prototype, "type", {
- // Returns the type of the property
- get: function () {
- return this._property.type;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Creates elements that wil be displayed on a property line, depending on the
- * type of the property.
- */
- PropertyLine.prototype._createElements = function () {
- // Colors
- if (this.type == 'Color3' || this.type == 'Color4') {
- this._elements.push(new INSPECTOR.ColorElement(this.value));
- }
- // Texture
- if (this.type == 'Texture') {
- this._elements.push(new INSPECTOR.TextureElement(this.value));
- }
- // HDR Texture
- if (this.type == 'HDRCubeTexture') {
- this._elements.push(new INSPECTOR.HDRCubeTextureElement(this.value));
- }
- if (this.type == 'CubeTexture') {
- this._elements.push(new INSPECTOR.CubeTextureElement(this.value));
- }
- };
- // Returns the text displayed on the left of the property name :
- // - If the type is simple, display its value
- // - If the type is complex, but instance of Vector2, Size, display the type and its tostring
- // - If the type is another one, display the Type
- PropertyLine.prototype._displayValueContent = function () {
- var value = this.value;
- // If the value is a number, truncate it if needed
- if (typeof value === 'number') {
- return INSPECTOR.Helpers.Trunc(value);
- }
- // If it's a string or a boolean, display its value
- if (typeof value === 'string' || typeof value === 'boolean') {
- return value;
- }
- return INSPECTOR.PROPERTIES.format(value);
- };
- /** Delete properly this property line.
- * Removes itself from the scheduler.
- * Dispose all viewer element (color, texture...)
- */
- PropertyLine.prototype.dispose = function () {
- // console.log('delete properties', this.name);
- INSPECTOR.Scheduler.getInstance().remove(this);
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var child = _a[_i];
- // console.log('delete properties', child.name);
- INSPECTOR.Scheduler.getInstance().remove(child);
- }
- for (var _b = 0, _c = this._elements; _b < _c.length; _b++) {
- var elem = _c[_b];
- elem.dispose();
- }
- this._elements = [];
- };
- /** Updates the content of _valueDiv with the value of the property,
- * and all HTML element correpsonding to this type.
- * Elements are updated as well
- */
- PropertyLine.prototype._updateValue = function () {
- // Update the property object first
- this.updateObject();
- // Then update its value
- // this._valueDiv.textContent = " "; // TOFIX this removes the elements after
- this._valueDiv.childNodes[0].nodeValue = this._displayValueContent();
- for (var _i = 0, _a = this._elements; _i < _a.length; _i++) {
- var elem = _a[_i];
- elem.update(this.value);
- }
- };
- /**
- * Update the property division with the new property value.
- * If this property is complex, update its child, otherwise update its text content
- */
- PropertyLine.prototype.update = function () {
- this._removeInputWithoutValidating();
- this._updateValue();
- };
- /**
- * Returns true if the given instance is a simple type
- */
- PropertyLine._IS_TYPE_SIMPLE = function (inst) {
- var type = INSPECTOR.Helpers.GET_TYPE(inst);
- return PropertyLine._SIMPLE_TYPE.indexOf(type) != -1;
- };
- /**
- * Returns true if the type of this property is simple, false otherwise.
- * Returns true if the value is null
- */
- PropertyLine.prototype._isSimple = function () {
- if (this.value != null && this.type !== 'type_not_defined') {
- if (PropertyLine._SIMPLE_TYPE.indexOf(this.type) == -1) {
- // complex type : return the type name
- return false;
- }
- else {
- // simple type : return value
- return true;
- }
- }
- else {
- return true;
- }
- };
- PropertyLine.prototype.toHtml = function () {
- return this._div;
- };
- /**
- * Add sub properties in case of a complex type
- */
- PropertyLine.prototype._addDetails = function () {
- if (this._div.classList.contains('unfolded')) {
- // Remove class unfolded
- this._div.classList.remove('unfolded');
- // remove html children
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var child = _a[_i];
- this._div.parentNode.removeChild(child.toHtml());
- }
- }
- else {
- // if children does not exists, generate it
- this._div.classList.toggle('unfolded');
- if (this._children.length == 0) {
- var objToDetail = this.value;
- var propToDisplay = INSPECTOR.PROPERTIES[INSPECTOR.Helpers.GET_TYPE(objToDetail)].properties.reverse();
- var propertyLine = null;
- for (var _b = 0, propToDisplay_1 = propToDisplay; _b < propToDisplay_1.length; _b++) {
- var prop = propToDisplay_1[_b];
- var infos = new INSPECTOR.Property(prop, this._property.value);
- var child = new PropertyLine(infos, this, this._level + PropertyLine._MARGIN_LEFT);
- this._children.push(child);
- }
- }
- // otherwise display it
- for (var _c = 0, _d = this._children; _c < _d.length; _c++) {
- var child = _d[_c];
- this._div.parentNode.insertBefore(child.toHtml(), this._div.nextSibling);
- }
- }
- };
- // Array representing the simple type. All others are considered 'complex'
- PropertyLine._SIMPLE_TYPE = ['number', 'string', 'boolean'];
- // The number of pixel at each children step
- PropertyLine._MARGIN_LEFT = 15;
- return PropertyLine;
- }());
- INSPECTOR.PropertyLine = PropertyLine;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=PropertyLine.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Display a very small div corresponding to the given color
- */
- var ColorElement = (function (_super) {
- __extends(ColorElement, _super);
- // The color as hexadecimal string
- function ColorElement(color) {
- _super.call(this);
- this._div.className = 'color-element';
- this._div.style.backgroundColor = this._toRgba(color);
- }
- ColorElement.prototype.update = function (color) {
- if (color) {
- this._div.style.backgroundColor = this._toRgba(color);
- }
- };
- ColorElement.prototype._toRgba = function (color) {
- if (color) {
- var r = (color.r * 255) | 0;
- var g = (color.g * 255) | 0;
- var b = (color.b * 255) | 0;
- var a = 1;
- if (color instanceof BABYLON.Color4) {
- var a_1 = color.a;
- }
- return "rgba(" + r + ", " + g + ", " + b + ", " + a + ")";
- }
- else {
- return '';
- }
- };
- return ColorElement;
- }(INSPECTOR.BasicElement));
- INSPECTOR.ColorElement = ColorElement;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=ColorElement.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Display a very small div. A new canvas is created, with a new Babylon.js scene, containing only the
- * cube texture in a cube
- */
- var CubeTextureElement = (function (_super) {
- __extends(CubeTextureElement, _super);
- /** The texture given as a parameter should be cube. */
- function CubeTextureElement(tex) {
- _super.call(this);
- // On pause the engine will not render anything
- this._pause = false;
- this._div.className = 'fa fa-search texture-element';
- // Create the texture viewer
- this._textureDiv = INSPECTOR.Helpers.CreateDiv('texture-viewer', this._div);
- // canvas
- this._canvas = INSPECTOR.Helpers.CreateElement('canvas', 'texture-viewer-img', this._textureDiv);
- if (tex) {
- this._textureUrl = tex.name;
- }
- this._div.addEventListener('mouseover', this._showViewer.bind(this, 'flex'));
- this._div.addEventListener('mouseout', this._showViewer.bind(this, 'none'));
- }
- CubeTextureElement.prototype.update = function (tex) {
- if (tex && tex.url === this._textureUrl) {
- }
- else {
- if (tex) {
- this._textureUrl = tex.name;
- }
- if (this._engine) {
- // Dispose old material and cube
- this._cube.material.dispose(true, true);
- this._cube.dispose();
- }
- else {
- this._initEngine();
- }
- // and create it again
- this._populateScene();
- }
- };
- /** Creates the box */
- CubeTextureElement.prototype._populateScene = function () {
- var _this = this;
- // Create the hdr texture
- var hdrTexture = new BABYLON.CubeTexture(this._textureUrl, this._scene);
- hdrTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- this._cube = BABYLON.Mesh.CreateBox("hdrSkyBox", 10.0, this._scene);
- var hdrSkyboxMaterial = new BABYLON.StandardMaterial("skyBox", this._scene);
- hdrSkyboxMaterial.backFaceCulling = false;
- hdrSkyboxMaterial.reflectionTexture = hdrTexture;
- hdrSkyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- hdrSkyboxMaterial.disableLighting = true;
- this._cube.material = hdrSkyboxMaterial;
- this._cube.registerBeforeRender(function () {
- _this._cube.rotation.y += 0.01;
- });
- };
- /** Init the babylon engine */
- CubeTextureElement.prototype._initEngine = function () {
- var _this = this;
- this._engine = new BABYLON.Engine(this._canvas);
- this._scene = new BABYLON.Scene(this._engine);
- this._scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
- var cam = new BABYLON.FreeCamera('cam', new BABYLON.Vector3(0, 0, -20), this._scene);
- var light = new BABYLON.HemisphericLight('', new BABYLON.Vector3(0, 1, 0), this._scene);
- this._engine.runRenderLoop(function () {
- if (!_this._pause) {
- _this._scene.render();
- }
- });
- this._canvas.setAttribute('width', '110');
- this._canvas.setAttribute('height', '110');
- };
- CubeTextureElement.prototype._showViewer = function (mode) {
- // If displaying...
- if (mode != 'none') {
- // ... and the canvas is not initialized
- if (!this._engine) {
- this._initEngine();
- this._populateScene();
- }
- // In every cases, unpause the engine
- this._pause = false;
- }
- else {
- // hide : pause the engine
- this._pause = true;
- }
- this._textureDiv.style.display = mode;
- };
- /** Removes properly the babylon engine */
- CubeTextureElement.prototype.dispose = function () {
- if (this._engine) {
- this._engine.dispose();
- this._engine = null;
- }
- };
- return CubeTextureElement;
- }(INSPECTOR.BasicElement));
- INSPECTOR.CubeTextureElement = CubeTextureElement;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=CubeTextureElement.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Display a very small div. A new canvas is created, with a new Babylon.js scene, containing only the
- * cube texture in a cube
- */
- var HDRCubeTextureElement = (function (_super) {
- __extends(HDRCubeTextureElement, _super);
- /** The texture given as a parameter should be cube. */
- function HDRCubeTextureElement(tex) {
- _super.call(this, tex);
- }
- /** Creates the box */
- HDRCubeTextureElement.prototype._populateScene = function () {
- var _this = this;
- // Create the hdr texture
- var hdrTexture = new BABYLON.HDRCubeTexture(this._textureUrl, this._scene, 512);
- hdrTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
- this._cube = BABYLON.Mesh.CreateBox("hdrSkyBox", 10.0, this._scene);
- var hdrSkyboxMaterial = new BABYLON.PBRMaterial("skyBox", this._scene);
- hdrSkyboxMaterial.backFaceCulling = false;
- hdrSkyboxMaterial.reflectionTexture = hdrTexture;
- hdrSkyboxMaterial.microSurface = 1.0;
- hdrSkyboxMaterial.disableLighting = true;
- this._cube.material = hdrSkyboxMaterial;
- this._cube.registerBeforeRender(function () {
- _this._cube.rotation.y += 0.01;
- });
- };
- return HDRCubeTextureElement;
- }(INSPECTOR.CubeTextureElement));
- INSPECTOR.HDRCubeTextureElement = HDRCubeTextureElement;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=HDRCubeTextureElement.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * A search bar can be used to filter elements in the tree panel.
- * At each keypress on the input, the treepanel will be filtered.
- */
- var SearchBar = (function (_super) {
- __extends(SearchBar, _super);
- function SearchBar(tab) {
- var _this = this;
- _super.call(this);
- this._tab = tab;
- this._div.classList.add('searchbar');
- var filter = INSPECTOR.Inspector.DOCUMENT.createElement('i');
- filter.className = 'fa fa-search';
- this._div.appendChild(filter);
- // Create input
- this._inputElement = INSPECTOR.Inspector.DOCUMENT.createElement('input');
- this._inputElement.placeholder = 'Filter by name...';
- this._div.appendChild(this._inputElement);
- this._inputElement.addEventListener('keyup', function (evt) {
- var filter = _this._inputElement.value;
- _this._tab.filter(filter);
- });
- }
- /** Delete all characters typped in the input element */
- SearchBar.prototype.reset = function () {
- this._inputElement.value = '';
- };
- SearchBar.prototype.update = function () {
- // Nothing to update
- };
- return SearchBar;
- }(INSPECTOR.BasicElement));
- INSPECTOR.SearchBar = SearchBar;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=SearchBar.js.map
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Display a very small div corresponding to the given texture. On mouse over, display the full image
- */
- var TextureElement = (function (_super) {
- __extends(TextureElement, _super);
- function TextureElement(tex) {
- _super.call(this);
- this._div.className = 'fa fa-search texture-element';
- // Create the texture viewer
- this._textureDiv = INSPECTOR.Helpers.CreateDiv('texture-viewer', this._div);
- // Img
- var imgDiv = INSPECTOR.Helpers.CreateDiv('texture-viewer-img', this._textureDiv);
- // Texture size
- var sizeDiv = INSPECTOR.Helpers.CreateDiv(null, this._textureDiv);
- if (tex) {
- sizeDiv.textContent = tex.getBaseSize().width + "px x " + tex.getBaseSize().height + "px";
- imgDiv.style.backgroundImage = "url('" + tex.url + "')";
- imgDiv.style.width = tex.getBaseSize().width + "px";
- imgDiv.style.height = tex.getBaseSize().height + "px";
- }
- this._div.addEventListener('mouseover', this._showViewer.bind(this, 'flex'));
- this._div.addEventListener('mouseout', this._showViewer.bind(this, 'none'));
- }
- TextureElement.prototype.update = function (tex) {
- };
- TextureElement.prototype._showViewer = function (mode) {
- this._textureDiv.style.display = mode;
- };
- return TextureElement;
- }(INSPECTOR.BasicElement));
- INSPECTOR.TextureElement = TextureElement;
- })(INSPECTOR || (INSPECTOR = {}));
- //# sourceMappingURL=TextureElement.js.map
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Creates a tooltip for the parent of the given html element
- */
- var Tooltip = (function () {
- function Tooltip(elem, tip) {
- var _this = this;
- this._elem = elem;
- this._infoDiv = INSPECTOR.Helpers.CreateDiv('tooltip', this._elem.parentElement);
- this._elem.addEventListener('mouseover', function () {
- _this._infoDiv.textContent = tip;
- _this._infoDiv.style.display = 'block';
- });
- this._elem.addEventListener('mouseout', function () { _this._infoDiv.style.display = 'none'; });
- }
- return Tooltip;
- }());
- INSPECTOR.Tooltip = Tooltip;
- })(INSPECTOR || (INSPECTOR = {}));
- var INSPECTOR;
- (function (INSPECTOR) {
- var Helpers = (function () {
- function Helpers() {
- }
- /**
- * Returns the type of the given object. First
- * uses getClassName. If nothing is returned, used the type of the constructor
- */
- Helpers.GET_TYPE = function (obj) {
- if (obj != null && obj != undefined) {
- var classname = BABYLON.Tools.getClassName(obj);
- if (!classname || classname === 'object') {
- classname = obj.constructor.name;
- // classname is undefined in IE11
- if (!classname) {
- classname = this._GetFnName(obj.constructor);
- }
- }
- // If the class name has no matching properties, check every type
- if (!this._CheckIfTypeExists(classname)) {
- return this._GetTypeFor(obj);
- }
- return classname;
- }
- else {
- return 'type_not_defined';
- }
- };
- /**
- * Check if some properties are defined for the given type.
- */
- Helpers._CheckIfTypeExists = function (type) {
- var properties = INSPECTOR.PROPERTIES[type];
- if (properties) {
- return true;
- }
- return false;
- };
- /**
- * Returns the name of the type of the given object, where the name
- * is in PROPERTIES constant.
- * Returns 'Undefined' if no type exists for this object
- */
- Helpers._GetTypeFor = function (obj) {
- for (var type in INSPECTOR.PROPERTIES) {
- var typeBlock = INSPECTOR.PROPERTIES[type];
- if (typeBlock.type) {
- if (obj instanceof typeBlock.type) {
- return type;
- }
- }
- }
- return 'type_not_defined';
- };
- /**
- * Returns the name of a function (workaround to get object type for IE11)
- */
- Helpers._GetFnName = function (fn) {
- var f = typeof fn == 'function';
- var s = f && ((fn.name && ['', fn.name]) || fn.toString().match(/function ([^\(]+)/));
- return (!f && 'not a function') || (s && s[1] || 'anonymous');
- };
- /** Send the event which name is given in parameter to the window */
- Helpers.SEND_EVENT = function (eventName) {
- var event;
- if (INSPECTOR.Inspector.DOCUMENT.createEvent) {
- event = INSPECTOR.Inspector.DOCUMENT.createEvent('HTMLEvents');
- event.initEvent(eventName, true, true);
- }
- else {
- event = new Event(eventName);
- }
- window.dispatchEvent(event);
- };
- /** Returns the given number with 2 decimal number max if a decimal part exists */
- Helpers.Trunc = function (nb) {
- if (Math.round(nb) !== nb) {
- return nb.toFixed(2);
- }
- return nb;
- };
- ;
- /**
- * Useful function used to create a div
- */
- Helpers.CreateDiv = function (className, parent) {
- return Helpers.CreateElement('div', className, parent);
- };
- Helpers.CreateElement = function (element, className, parent) {
- var elem = INSPECTOR.Inspector.DOCUMENT.createElement(element);
- if (className) {
- elem.className = className;
- }
- if (parent) {
- parent.appendChild(elem);
- }
- return elem;
- };
- /**
- * Removes all children of the given div.
- */
- Helpers.CleanDiv = function (div) {
- while (div.firstChild) {
- div.removeChild(div.firstChild);
- }
- };
- Helpers.LoadScript = function () {
- BABYLON.Tools.LoadFile("https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.7.0/highlight.min.js", function (elem) {
- var script = Helpers.CreateElement('script', '', INSPECTOR.Inspector.DOCUMENT.body);
- script.textContent = elem;
- // Load glsl detection
- BABYLON.Tools.LoadFile("https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.7.0/languages/glsl.min.js", function (elem) {
- var script = Helpers.CreateElement('script', '', INSPECTOR.Inspector.DOCUMENT.body);
- script.textContent = elem;
- // Load css style
- BABYLON.Tools.LoadFile("https://cdnjs.cloudflare.com/ajax/libs/highlight.js/9.7.0/styles/zenburn.min.css", function (elem) {
- var style = Helpers.CreateElement('style', '', INSPECTOR.Inspector.DOCUMENT.body);
- style.textContent = elem;
- });
- }, null, null, null, function () {
- console.log("erreur");
- });
- }, null, null, null, function () {
- console.log("erreur");
- });
- };
- return Helpers;
- }());
- INSPECTOR.Helpers = Helpers;
- })(INSPECTOR || (INSPECTOR = {}));
- var INSPECTOR;
- (function (INSPECTOR) {
- var Scheduler = (function () {
- function Scheduler() {
- /** Is this scheduler in pause ? */
- this.pause = false;
- /** The list of data to update */
- this._updatableProperties = [];
- this._timer = setInterval(this._update.bind(this), Scheduler.REFRESH_TIME);
- }
- Scheduler.getInstance = function () {
- if (!Scheduler._instance) {
- Scheduler._instance = new Scheduler();
- console.log('create ');
- }
- return Scheduler._instance;
- };
- /** Add a property line to be updated every X ms */
- Scheduler.prototype.add = function (prop) {
- this._updatableProperties.push(prop);
- };
- /** Removes the given property from the list of properties to update */
- Scheduler.prototype.remove = function (prop) {
- var index = this._updatableProperties.indexOf(prop);
- if (index != -1) {
- this._updatableProperties.splice(index, 1);
- }
- };
- Scheduler.prototype._update = function () {
- // If not in pause, update
- if (!this.pause) {
- for (var _i = 0, _a = this._updatableProperties; _i < _a.length; _i++) {
- var prop = _a[_i];
- prop.update();
- }
- }
- };
- /** All properties are refreshed every 250ms */
- Scheduler.REFRESH_TIME = 250;
- return Scheduler;
- }());
- INSPECTOR.Scheduler = Scheduler;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var Tab = (function (_super) {
- __extends(Tab, _super);
- function Tab(tabbar, name) {
- _super.call(this);
- this._isActive = false;
- this._tabbar = tabbar;
- this.name = name;
- this._build();
- }
- /** True if the tab is active, false otherwise */
- Tab.prototype.isActive = function () {
- return this._isActive;
- };
- Tab.prototype._build = function () {
- var _this = this;
- this._div.className = 'tab';
- this._div.textContent = this.name;
- this._div.addEventListener('click', function (evt) {
- // Set this tab as active
- _this._tabbar.switchTab(_this);
- });
- };
- /** Set this tab as active or not, depending on the current state */
- Tab.prototype.active = function (b) {
- if (b) {
- this._div.classList.add('active');
- }
- else {
- this._div.classList.remove('active');
- }
- this._isActive = b;
- };
- Tab.prototype.update = function () {
- // Nothing for the moment
- };
- /** Creates the tab panel for this tab. */
- Tab.prototype.getPanel = function () {
- return this._panel;
- };
- /** Add this in the propertytab with the searchbar */
- Tab.prototype.filter = function (str) { };
- ;
- /**
- * Returns the total width in pixel of this tab, 0 by default
- */
- Tab.prototype.getPixelWidth = function () {
- var style = window.getComputedStyle(this._div);
- var left = parseFloat(style.marginLeft.substr(0, style.marginLeft.length - 2)) || 0;
- var right = parseFloat(style.marginRight.substr(0, style.marginRight.length - 2)) || 0;
- return (this._div.clientWidth || 0) + left + right;
- };
- return Tab;
- }(INSPECTOR.BasicElement));
- INSPECTOR.Tab = Tab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * A Property tab can creates two panels:
- * a tree panel and a detail panel,
- * in which properties will be displayed.
- * Both panels are separated by a resize bar
- */
- var PropertyTab = (function (_super) {
- __extends(PropertyTab, _super);
- function PropertyTab(tabbar, name, insp) {
- _super.call(this, tabbar, name);
- this._treeItems = [];
- this._inspector = insp;
- // Build the properties panel : a div that will contains the tree and the detail panel
- this._panel = INSPECTOR.Helpers.CreateDiv('tab-panel');
- // Search bar
- this._searchBar = new INSPECTOR.SearchBar(this);
- // Add searchbar
- this._panel.appendChild(this._searchBar.toHtml());
- // Build the treepanel
- this._treePanel = INSPECTOR.Helpers.CreateDiv('insp-tree', this._panel);
- // Build the detail panel
- this._detailsPanel = new INSPECTOR.DetailPanel();
- this._panel.appendChild(this._detailsPanel.toHtml());
- Split([this._treePanel, this._detailsPanel.toHtml()], { direction: 'vertical' });
- this.update();
- }
- /** Overrides dispose */
- PropertyTab.prototype.dispose = function () {
- this._detailsPanel.dispose();
- };
- PropertyTab.prototype.update = function (_items) {
- var items;
- if (_items) {
- items = _items;
- }
- else {
- // Rebuild the tree
- this._treeItems = this._getTree();
- items = this._treeItems;
- }
- // Clean the tree
- INSPECTOR.Helpers.CleanDiv(this._treePanel);
- // Clean the detail properties
- this._detailsPanel.clean();
- // Sort items alphabetically
- items.sort(function (item1, item2) {
- return item1.compareTo(item2);
- });
- // Display items
- for (var _i = 0, items_1 = items; _i < items_1.length; _i++) {
- var item = items_1[_i];
- this._treePanel.appendChild(item.toHtml());
- }
- };
- /** Display the details of the given item */
- PropertyTab.prototype.displayDetails = function (item) {
- // Remove active state on all items
- this.activateNode(item);
- // Update the detail panel
- this._detailsPanel.details = item.getDetails();
- };
- /** Select an item in the tree */
- PropertyTab.prototype.select = function (item) {
- // Remove the node highlight
- this.highlightNode();
- // Active the node
- this.activateNode(item);
- // Display its details
- this.displayDetails(item);
- };
- /** Highlight the given node, and downplay all others */
- PropertyTab.prototype.highlightNode = function (item) {
- if (this._treeItems) {
- for (var _i = 0, _a = this._treeItems; _i < _a.length; _i++) {
- var node = _a[_i];
- node.highlight(false);
- }
- }
- if (item) {
- item.highlight(true);
- }
- };
- /** Set the given item as active in the tree */
- PropertyTab.prototype.activateNode = function (item) {
- if (this._treeItems) {
- for (var _i = 0, _a = this._treeItems; _i < _a.length; _i++) {
- var node = _a[_i];
- node.active(false);
- }
- }
- item.active(true);
- };
- /** Returns the treeitem corersponding to the given obj, null if not found */
- PropertyTab.prototype.getItemFor = function (_obj) {
- var obj = _obj;
- for (var _i = 0, _a = this._treeItems; _i < _a.length; _i++) {
- var item = _a[_i];
- if (item.correspondsTo(obj)) {
- return item;
- }
- }
- return null;
- };
- PropertyTab.prototype.filter = function (filter) {
- var items = [];
- for (var _i = 0, _a = this._treeItems; _i < _a.length; _i++) {
- var item = _a[_i];
- if (item.id.toLowerCase().indexOf(filter.toLowerCase()) != -1) {
- items.push(item);
- }
- }
- this.update(items);
- };
- return PropertyTab;
- }(INSPECTOR.Tab));
- INSPECTOR.PropertyTab = PropertyTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var Canvas2DTab = (function (_super) {
- __extends(Canvas2DTab, _super);
- function Canvas2DTab(tabbar, inspector) {
- _super.call(this, tabbar, 'Canvas2D', inspector);
- }
- /* Overrides */
- Canvas2DTab.prototype._getTree = function () {
- var _this = this;
- var arr = [];
- // get all canvas2D
- var instances = BABYLON.Canvas2D.instances || [];
- // Returns true if the id of the given object starts and ends with '###'
- var shouldExcludeThisPrim = function (obj) {
- return (obj.id && obj.id.indexOf('###') == 0 && obj.id.lastIndexOf('###', 0) === 0);
- };
- // Recursive method building the tree panel
- var createNode = function (obj) {
- if (obj.children && obj.children.length > 0) {
- var node = new INSPECTOR.TreeItem(_this, new INSPECTOR.Canvas2DAdapter(obj));
- for (var _i = 0, _a = obj.children; _i < _a.length; _i++) {
- var child = _a[_i];
- if (!shouldExcludeThisPrim(child)) {
- var n = createNode(child);
- node.add(n);
- }
- }
- node.update();
- return node;
- }
- else {
- return new INSPECTOR.TreeItem(_this, new INSPECTOR.Canvas2DAdapter(obj));
- }
- };
- for (var _i = 0, instances_1 = instances; _i < instances_1.length; _i++) {
- var inst = instances_1[_i];
- var c2d = inst;
- var nodes = createNode(c2d);
- arr.push(nodes);
- }
- return arr;
- };
- return Canvas2DTab;
- }(INSPECTOR.PropertyTab));
- INSPECTOR.Canvas2DTab = Canvas2DTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var LightTab = (function (_super) {
- __extends(LightTab, _super);
- function LightTab(tabbar, inspector) {
- _super.call(this, tabbar, 'Light', inspector);
- }
- /* Overrides super */
- LightTab.prototype._getTree = function () {
- var arr = [];
- // get all lights from the first scene
- var instances = this._inspector.scene;
- for (var _i = 0, _a = instances.lights; _i < _a.length; _i++) {
- var light = _a[_i];
- arr.push(new INSPECTOR.TreeItem(this, new INSPECTOR.LightAdapter(light)));
- }
- return arr;
- };
- return LightTab;
- }(INSPECTOR.PropertyTab));
- INSPECTOR.LightTab = LightTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var MaterialTab = (function (_super) {
- __extends(MaterialTab, _super);
- function MaterialTab(tabbar, inspector) {
- _super.call(this, tabbar, 'Material', inspector);
- }
- /* Overrides super */
- MaterialTab.prototype._getTree = function () {
- var arr = [];
- // get all meshes from the first scene
- var instances = this._inspector.scene;
- for (var _i = 0, _a = instances.materials; _i < _a.length; _i++) {
- var mat = _a[_i];
- arr.push(new INSPECTOR.TreeItem(this, new INSPECTOR.MaterialAdapter(mat)));
- }
- return arr;
- };
- return MaterialTab;
- }(INSPECTOR.PropertyTab));
- INSPECTOR.MaterialTab = MaterialTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var MeshTab = (function (_super) {
- __extends(MeshTab, _super);
- function MeshTab(tabbar, inspector) {
- _super.call(this, tabbar, 'Mesh', inspector);
- }
- /* Overrides super */
- MeshTab.prototype._getTree = function () {
- var arr = [];
- // Returns true if the id of the given object starts and ends with '###'
- var shouldExcludeThisMesh = function (obj) {
- return (obj.name && obj.name.indexOf('###') == 0 && obj.name.lastIndexOf('###', 0) === 0);
- };
- // get all meshes from the first scene
- var instances = this._inspector.scene;
- for (var _i = 0, _a = instances.meshes; _i < _a.length; _i++) {
- var mesh = _a[_i];
- if (!shouldExcludeThisMesh(mesh)) {
- arr.push(new INSPECTOR.TreeItem(this, new INSPECTOR.MeshAdapter(mesh)));
- }
- }
- return arr;
- };
- return MeshTab;
- }(INSPECTOR.PropertyTab));
- INSPECTOR.MeshTab = MeshTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var SceneTab = (function (_super) {
- __extends(SceneTab, _super);
- function SceneTab(tabbar, insp) {
- var _this = this;
- _super.call(this, tabbar, 'Scene');
- /** The list of skeleton viewer */
- this._skeletonViewers = [];
- this._inspector = insp;
- // Build the properties panel : a div that will contains the tree and the detail panel
- this._panel = INSPECTOR.Helpers.CreateDiv('tab-panel');
- this._actions = INSPECTOR.Helpers.CreateDiv('scene-actions', this._panel);
- this._detailsPanel = new INSPECTOR.DetailPanel();
- this._panel.appendChild(this._detailsPanel.toHtml());
- // build propertiesline
- var details = [];
- for (var _i = 0, _a = INSPECTOR.PROPERTIES['Scene'].properties; _i < _a.length; _i++) {
- var prop = _a[_i];
- details.push(new INSPECTOR.PropertyLine(new INSPECTOR.Property(prop, this._inspector.scene)));
- }
- this._detailsPanel.details = details;
- Split([this._actions, this._detailsPanel.toHtml()], {
- sizes: [50, 50],
- direction: 'vertical'
- });
- // Build actions
- {
- // Rendering mode
- var title = INSPECTOR.Helpers.CreateDiv('actions-title', this._actions);
- title.textContent = 'Rendering mode';
- var point = INSPECTOR.Helpers.CreateDiv('action-radio', this._actions);
- var wireframe = INSPECTOR.Helpers.CreateDiv('action-radio', this._actions);
- var solid = INSPECTOR.Helpers.CreateDiv('action-radio', this._actions);
- point.textContent = 'Point';
- wireframe.textContent = 'Wireframe';
- solid.textContent = 'Solid';
- if (this._inspector.scene.forcePointsCloud) {
- point.classList.add('active');
- }
- else if (this._inspector.scene.forceWireframe) {
- wireframe.classList.add('active');
- }
- else {
- solid.classList.add('active');
- }
- this._generateRadioAction([point, wireframe, solid]);
- point.addEventListener('click', function () { _this._inspector.scene.forcePointsCloud = true; _this._inspector.scene.forceWireframe = false; });
- wireframe.addEventListener('click', function () { _this._inspector.scene.forcePointsCloud = false; _this._inspector.scene.forceWireframe = true; });
- solid.addEventListener('click', function () { _this._inspector.scene.forcePointsCloud = false; _this._inspector.scene.forceWireframe = false; });
- // Textures
- title = INSPECTOR.Helpers.CreateDiv('actions-title', this._actions);
- title.textContent = 'Textures channels';
- this._generateActionLine('Diffuse Texture', BABYLON.StandardMaterial.DiffuseTextureEnabled, function (b) { BABYLON.StandardMaterial.DiffuseTextureEnabled = b; });
- this._generateActionLine('Ambient Texture', BABYLON.StandardMaterial.AmbientTextureEnabled, function (b) { BABYLON.StandardMaterial.AmbientTextureEnabled = b; });
- this._generateActionLine('Specular Texture', BABYLON.StandardMaterial.SpecularTextureEnabled, function (b) { BABYLON.StandardMaterial.SpecularTextureEnabled = b; });
- this._generateActionLine('Emissive Texture', BABYLON.StandardMaterial.EmissiveTextureEnabled, function (b) { BABYLON.StandardMaterial.EmissiveTextureEnabled = b; });
- this._generateActionLine('Bump Texture', BABYLON.StandardMaterial.BumpTextureEnabled, function (b) { BABYLON.StandardMaterial.BumpTextureEnabled = b; });
- this._generateActionLine('Opacity Texture', BABYLON.StandardMaterial.OpacityTextureEnabled, function (b) { BABYLON.StandardMaterial.OpacityTextureEnabled = b; });
- this._generateActionLine('Reflection Texture', BABYLON.StandardMaterial.ReflectionTextureEnabled, function (b) { BABYLON.StandardMaterial.ReflectionTextureEnabled = b; });
- this._generateActionLine('Refraction Texture', BABYLON.StandardMaterial.RefractionTextureEnabled, function (b) { BABYLON.StandardMaterial.RefractionTextureEnabled = b; });
- this._generateActionLine('ColorGrading', BABYLON.StandardMaterial.ColorGradingTextureEnabled, function (b) { BABYLON.StandardMaterial.ColorGradingTextureEnabled = b; });
- this._generateActionLine('Lightmap Texture', BABYLON.StandardMaterial.LightmapTextureEnabled, function (b) { BABYLON.StandardMaterial.LightmapTextureEnabled = b; });
- this._generateActionLine('Fresnel', BABYLON.StandardMaterial.FresnelEnabled, function (b) { BABYLON.StandardMaterial.FresnelEnabled = b; });
- // Options
- title = INSPECTOR.Helpers.CreateDiv('actions-title', this._actions);
- title.textContent = 'Options';
- this._generateActionLine('Animations', this._inspector.scene.animationsEnabled, function (b) { _this._inspector.scene.animationsEnabled = b; });
- this._generateActionLine('Collisions', this._inspector.scene.collisionsEnabled, function (b) { _this._inspector.scene.collisionsEnabled = b; });
- this._generateActionLine('Fog', this._inspector.scene.fogEnabled, function (b) { _this._inspector.scene.fogEnabled = b; });
- this._generateActionLine('Lens flares', this._inspector.scene.lensFlaresEnabled, function (b) { _this._inspector.scene.lensFlaresEnabled = b; });
- this._generateActionLine('Lights', this._inspector.scene.lightsEnabled, function (b) { _this._inspector.scene.lightsEnabled = b; });
- this._generateActionLine('Particles', this._inspector.scene.particlesEnabled, function (b) { _this._inspector.scene.particlesEnabled = b; });
- this._generateActionLine('Post-processes', this._inspector.scene.postProcessesEnabled, function (b) { _this._inspector.scene.postProcessesEnabled = b; });
- this._generateActionLine('Probes', this._inspector.scene.probesEnabled, function (b) { _this._inspector.scene.probesEnabled = b; });
- this._generateActionLine('Procedural textures', this._inspector.scene.proceduralTexturesEnabled, function (b) { _this._inspector.scene.proceduralTexturesEnabled = b; });
- this._generateActionLine('Render targets', this._inspector.scene.renderTargetsEnabled, function (b) { _this._inspector.scene.renderTargetsEnabled = b; });
- this._generateActionLine('Shadows', this._inspector.scene.shadowsEnabled, function (b) { _this._inspector.scene.shadowsEnabled = b; });
- this._generateActionLine('Skeletons', this._inspector.scene.skeletonsEnabled, function (b) { _this._inspector.scene.skeletonsEnabled = b; });
- this._generateActionLine('Sprites', this._inspector.scene.spritesEnabled, function (b) { _this._inspector.scene.spritesEnabled = b; });
- this._generateActionLine('Textures', this._inspector.scene.texturesEnabled, function (b) { _this._inspector.scene.texturesEnabled = b; });
- // Audio
- title = INSPECTOR.Helpers.CreateDiv('actions-title', this._actions);
- title.textContent = 'Audio';
- var headphones = INSPECTOR.Helpers.CreateDiv('action-radio', this._actions);
- var normalSpeaker = INSPECTOR.Helpers.CreateDiv('action-radio', this._actions);
- this._generateActionLine('Disable audio', !this._inspector.scene.audioEnabled, function (b) { _this._inspector.scene.audioEnabled = !b; });
- headphones.textContent = 'Headphones';
- normalSpeaker.textContent = 'Normal speakers';
- this._generateRadioAction([headphones, normalSpeaker]);
- if (this._inspector.scene.headphone) {
- headphones.classList.add('active');
- }
- else {
- normalSpeaker.classList.add('active');
- }
- headphones.addEventListener('click', function () { _this._inspector.scene.headphone = true; });
- normalSpeaker.addEventListener('click', function () { _this._inspector.scene.headphone = false; });
- // Viewers
- title = INSPECTOR.Helpers.CreateDiv('actions-title', this._actions);
- title.textContent = 'Viewer';
- this._generateActionLine('Skeletons', false, function (b) {
- if (b) {
- for (var index = 0; index < _this._inspector.scene.meshes.length; index++) {
- var mesh = _this._inspector.scene.meshes[index];
- if (mesh.skeleton) {
- var found = false;
- for (var sIndex = 0; sIndex < _this._skeletonViewers.length; sIndex++) {
- if (_this._skeletonViewers[sIndex].skeleton === mesh.skeleton) {
- found = true;
- break;
- }
- }
- if (found) {
- continue;
- }
- var viewer = new BABYLON.Debug.SkeletonViewer(mesh.skeleton, mesh, _this._inspector.scene);
- viewer.isEnabled = true;
- _this._skeletonViewers.push(viewer);
- }
- }
- }
- else {
- for (var index = 0; index < _this._skeletonViewers.length; index++) {
- _this._skeletonViewers[index].dispose();
- }
- _this._skeletonViewers = [];
- }
- });
- }
- }
- /** Overrides super.dispose */
- SceneTab.prototype.dispose = function () {
- this._detailsPanel.dispose();
- };
- /** generates a div which correspond to an option that can be activated/deactivated */
- SceneTab.prototype._generateActionLine = function (name, initValue, action) {
- var div = INSPECTOR.Helpers.CreateDiv('scene-actions', this._actions);
- div.textContent = name;
- div.classList.add('action');
- if (initValue) {
- div.classList.add('active');
- }
- div.addEventListener('click', function (e) {
- div.classList.toggle('active');
- var isActivated = div.classList.contains('active');
- action(isActivated);
- });
- };
- /**
- * Add a click action for all given elements :
- * the clicked element is set as active, all others elements are deactivated
- */
- SceneTab.prototype._generateRadioAction = function (arr) {
- var active = function (elem, evt) {
- for (var _i = 0, arr_1 = arr; _i < arr_1.length; _i++) {
- var e = arr_1[_i];
- e.classList.remove('active');
- }
- elem.classList.add('active');
- };
- for (var _i = 0, arr_2 = arr; _i < arr_2.length; _i++) {
- var elem = arr_2[_i];
- elem.addEventListener('click', active.bind(this, elem));
- }
- };
- return SceneTab;
- }(INSPECTOR.Tab));
- INSPECTOR.SceneTab = SceneTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var ShaderTab = (function (_super) {
- __extends(ShaderTab, _super);
- function ShaderTab(tabbar, insp) {
- _super.call(this, tabbar, 'Shader');
- this._inspector = insp;
- // Build the shaders panel : a div that will contains the shaders tree and both shaders panels
- this._panel = INSPECTOR.Helpers.CreateDiv('tab-panel');
- var shaderPanel = INSPECTOR.Helpers.CreateDiv('shader-tree-panel');
- this._vertexPanel = INSPECTOR.Helpers.CreateDiv('shader-panel');
- this._fragmentPanel = INSPECTOR.Helpers.CreateDiv('shader-panel');
- this._panel.appendChild(shaderPanel);
- this._panel.appendChild(this._vertexPanel);
- this._panel.appendChild(this._fragmentPanel);
- INSPECTOR.Helpers.LoadScript();
- Split([this._vertexPanel, this._fragmentPanel], {
- sizes: [50, 50],
- direction: 'vertical' });
- var comboBox = INSPECTOR.Helpers.CreateElement('select', '', shaderPanel);
- comboBox.addEventListener('change', this._selectShader.bind(this));
- var option = INSPECTOR.Helpers.CreateElement('option', '', comboBox);
- option.textContent = 'Select a shader';
- option.setAttribute('value', "");
- option.setAttribute('disabled', 'true');
- option.setAttribute('selected', 'true');
- // Build shaders combobox
- for (var _i = 0, _a = this._inspector.scene.materials; _i < _a.length; _i++) {
- var mat = _a[_i];
- if (mat instanceof BABYLON.ShaderMaterial) {
- var option_1 = INSPECTOR.Helpers.CreateElement('option', '', comboBox);
- option_1.setAttribute('value', mat.id);
- option_1.textContent = mat.name + " - " + mat.id;
- }
- }
- }
- ShaderTab.prototype._selectShader = function (event) {
- var id = event.target.value;
- var mat = this._inspector.scene.getMaterialByID(id);
- // Clean shader panel
- INSPECTOR.Helpers.CleanDiv(this._vertexPanel);
- // add the title - vertex shader
- var title = INSPECTOR.Helpers.CreateDiv('shader-panel-title', this._vertexPanel);
- title.textContent = 'Vertex shader';
- // add code
- var code = INSPECTOR.Helpers.CreateElement('code', 'glsl', INSPECTOR.Helpers.CreateElement('pre', '', this._vertexPanel));
- code.textContent = this._beautify(mat.getEffect().getVertexShaderSource());
- INSPECTOR.Helpers.CleanDiv(this._fragmentPanel);
- // add the title - fragment shader
- title = INSPECTOR.Helpers.CreateDiv('shader-panel-title', this._fragmentPanel);
- title.textContent = 'Frgament shader';
- // add code
- code = INSPECTOR.Helpers.CreateElement('code', 'glsl', INSPECTOR.Helpers.CreateElement('pre', '', this._fragmentPanel));
- code.textContent = this._beautify(mat.getEffect().getFragmentShaderSource());
- // Init the syntax highlighting
- var styleInit = INSPECTOR.Helpers.CreateElement('script', '', INSPECTOR.Inspector.DOCUMENT.body);
- styleInit.textContent = 'hljs.initHighlighting();';
- };
- /** Overrides super.dispose */
- ShaderTab.prototype.dispose = function () {
- };
- /** Returns the position of the first { and the corresponding } */
- ShaderTab.prototype._getBracket = function (str) {
- var fb = str.indexOf('{');
- var arr = str.substr(fb + 1).split('');
- var counter = 1;
- var currentPosInString = fb;
- var lastBracketIndex = 0;
- for (var _i = 0, arr_1 = arr; _i < arr_1.length; _i++) {
- var char = arr_1[_i];
- currentPosInString++;
- if (char === '{') {
- counter++;
- }
- if (char === '}') {
- counter--;
- }
- if (counter == 0) {
- lastBracketIndex = currentPosInString;
- break;
- }
- }
- return { firstBracket: fb, lastBracket: lastBracketIndex };
- };
- /**
- * Beautify the given string : correct indentation
- */
- ShaderTab.prototype._beautify = function (glsl, level) {
- if (level === void 0) { level = 0; }
- // return condition : no brackets at all
- var brackets = this._getBracket(glsl);
- var firstBracket = brackets.firstBracket;
- var lastBracket = brackets.lastBracket;
- var spaces = "";
- for (var i = 0; i < level; i++) {
- spaces += " "; // 4 spaces
- }
- // If no brackets, return the indented string
- if (firstBracket == -1) {
- glsl = spaces + glsl; // indent first line
- glsl = glsl
- .replace(/;./g, function (x) { return '\n' + x.substr(1); }); // new line after ; except the last one
- glsl = glsl.replace(/=/g, " = "); // space around =
- glsl = glsl.replace(/\n/g, "\n" + spaces); // indentation
- return glsl;
- }
- else {
- // if brackets, beautify the inside
- // let insideWithBrackets = glsl.substr(firstBracket, lastBracket-firstBracket+1);
- var left = glsl.substr(0, firstBracket);
- var right = glsl.substr(lastBracket + 1, glsl.length);
- var inside = glsl.substr(firstBracket + 1, lastBracket - firstBracket - 1);
- inside = this._beautify(inside, level + 1);
- return this._beautify(left, level) + '{\n' + inside + '\n' + spaces + '}\n' + this._beautify(right, level);
- }
- // // Replace bracket with @1 and @2 with correct indentation
- // let newInside = "@1\n\t" + inside + "\n@2";
- // newInside = newInside.replace(/;\n/g, ";\n\t");
- // glsl = glsl.replace(insideWithBrackets, newInside);
- // firstBracket = glsl.indexOf('{');
- // lastBracket = glsl.lastIndexOf('}');
- // }
- // console.log(glsl);
- // let regex = /(\{(?:\{??[^\{]*?}))+/gmi;
- // let tmp = glsl;
- // let m;
- // while ((m = regex.exec(tmp)) !== null) {
- // // This is necessary to avoid infinite loops with zero-width matches
- // if (m.index === regex.lastIndex) {
- // regex.lastIndex++;
- // }
- // // The result can be accessed through the `m`-variable.
- // m.forEach((match, groupIndex) => {
- // // Remove the first and the last bracket only
- // let matchWithoutBrackets = match.replace(/{/, "").replace(/}/, "");
- // // Indent the content inside brackets with tabs
- // glsl = glsl.replace(match, `{\n\t${matchWithoutBrackets}\n}\n`);
- // // removes the match from tmp
- // tmp = tmp.replace(match, "");
- // // and continue
- // });
- // }
- // return
- };
- return ShaderTab;
- }(INSPECTOR.Tab));
- INSPECTOR.ShaderTab = ShaderTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var StatsTab = (function (_super) {
- __extends(StatsTab, _super);
- function StatsTab(tabbar, insp) {
- var _this = this;
- _super.call(this, tabbar, 'Stats');
- /**
- * Properties in this array will be updated
- * in a render loop - Mostly stats properties
- */
- this._updatableProperties = [];
- this._inspector = insp;
- this._scene = this._inspector.scene;
- this._engine = this._scene.getEngine();
- this._glInfo = this._engine.getGlInfo();
- // Build the stats panel: a div that will contains all stats
- this._panel = INSPECTOR.Helpers.CreateDiv('tab-panel');
- this._panel.classList.add("stats-panel");
- var title = INSPECTOR.Helpers.CreateDiv('stat-title1', this._panel);
- title.innerHTML = "Babylon.js v" + BABYLON.Engine.Version + ' - <b>' + BABYLON.Tools.Format(this._inspector.scene.getEngine().getFps(), 0) + " fps</b>";
- this._updateLoopHandler = this._update.bind(this);
- // Count block
- title = INSPECTOR.Helpers.CreateDiv('stat-title2', this._panel);
- title.textContent = "Count";
- {
- var elemLabel = this._createStatLabel("Total meshes", this._panel);
- var elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.meshes.length.toString(); }
- });
- elemLabel = this._createStatLabel("Draw calls", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._engine.drawCalls.toString(); }
- });
- elemLabel = this._createStatLabel("Total lights", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.lights.length.toString(); }
- });
- elemLabel = this._createStatLabel("Total lights", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.lights.length.toString(); }
- });
- elemLabel = this._createStatLabel("Total vertices", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.getTotalVertices().toString(); }
- });
- elemLabel = this._createStatLabel("Total materials", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.materials.length.toString(); }
- });
- elemLabel = this._createStatLabel("Total textures", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.textures.length.toString(); }
- });
- elemLabel = this._createStatLabel("Active meshes", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.getActiveMeshes().length.toString(); }
- });
- elemLabel = this._createStatLabel("Active indices", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.getActiveIndices().toString(); }
- });
- elemLabel = this._createStatLabel("Active bones", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.getActiveBones().toString(); }
- });
- elemLabel = this._createStatLabel("Active particles", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._scene.getActiveParticles().toString(); }
- });
- }
- title = INSPECTOR.Helpers.CreateDiv('stat-title2', this._panel);
- title.textContent = "Duration";
- {
- var elemLabel = this._createStatLabel("Meshes selection", this._panel);
- var elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(_this._scene.getEvaluateActiveMeshesDuration()); }
- });
- elemLabel = this._createStatLabel("Render targets", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(_this._scene.getRenderTargetsDuration()); }
- });
- elemLabel = this._createStatLabel("Particles", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(_this._scene.getParticlesDuration()); }
- });
- elemLabel = this._createStatLabel("Sprites", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(_this._scene.getSpritesDuration()); }
- });
- elemLabel = this._createStatLabel("Render", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(_this._scene.getRenderDuration()); }
- });
- elemLabel = this._createStatLabel("Frame", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(_this._scene.getLastFrameDuration()); }
- });
- elemLabel = this._createStatLabel("Potential FPS", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return BABYLON.Tools.Format(1000.0 / _this._scene.getLastFrameDuration(), 0); }
- });
- elemLabel = this._createStatLabel("Resolution", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._engine.getRenderWidth() + "x" + _this._engine.getRenderHeight(); }
- });
- }
- title = INSPECTOR.Helpers.CreateDiv('stat-title2', this._panel);
- title.textContent = "Extensions";
- {
- var elemLabel = this._createStatLabel("Std derivatives", this._panel);
- var elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().standardDerivatives ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("Compressed textures", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().s3tc ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("Hardware instances", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().instancedArrays ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("Texture float", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().textureFloat ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("32bits indices", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().uintIndices ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("Fragment depth", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().fragmentDepthSupported ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("High precision shaders", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().highPrecisionShaderSupported ? "Yes" : "No"); }
- });
- elemLabel = this._createStatLabel("Draw buffers", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.getCaps().drawBuffersExtension ? "Yes" : "No"); }
- });
- }
- title = INSPECTOR.Helpers.CreateDiv('stat-title2', this._panel);
- title.textContent = "Caps.";
- {
- var elemLabel = this._createStatLabel("Stencil", this._panel);
- var elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return (_this._engine.isStencilEnable ? "Enabled" : "Disabled"); }
- });
- elemLabel = this._createStatLabel("Max textures units", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._engine.getCaps().maxTexturesImageUnits.toString(); }
- });
- elemLabel = this._createStatLabel("Max textures size", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._engine.getCaps().maxTextureSize.toString(); }
- });
- elemLabel = this._createStatLabel("Max anisotropy", this._panel);
- elemValue = INSPECTOR.Helpers.CreateDiv('stat-value', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._engine.getCaps().maxAnisotropy.toString(); }
- });
- }
- title = INSPECTOR.Helpers.CreateDiv('stat-title2', this._panel);
- title.textContent = "Info";
- {
- var elemValue = INSPECTOR.Helpers.CreateDiv('stat-infos', this._panel);
- this._updatableProperties.push({
- elem: elemValue,
- updateFct: function () { return _this._engine.webGLVersion + " - " + _this._glInfo.version + " - " + _this._glInfo.renderer; }
- });
- }
- // Register the update loop
- this._scene.registerAfterRender(this._updateLoopHandler);
- }
- StatsTab.prototype._createStatLabel = function (content, parent) {
- var elem = INSPECTOR.Helpers.CreateDiv('stat-label', parent);
- elem.textContent = content;
- return elem;
- };
- /** Update each properties of the stats panel */
- StatsTab.prototype._update = function () {
- for (var _i = 0, _a = this._updatableProperties; _i < _a.length; _i++) {
- var prop = _a[_i];
- prop.elem.textContent = prop.updateFct();
- }
- };
- StatsTab.prototype.dispose = function () {
- this._scene.unregisterAfterRender(this._updateLoopHandler);
- };
- return StatsTab;
- }(INSPECTOR.Tab));
- INSPECTOR.StatsTab = StatsTab;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * A tab bar will contains each view the inspector can have : Canvas2D, Meshes...
- * The default active tab is the first one of the list.
- */
- var TabBar = (function (_super) {
- __extends(TabBar, _super);
- function TabBar(inspector) {
- _super.call(this);
- // The list of available tabs
- this._tabs = [];
- /** The list of tab displayed by clicking on the remainingIcon */
- this._invisibleTabs = [];
- /** The list of tabs visible, displayed in the tab bar */
- this._visibleTabs = [];
- this._inspector = inspector;
- this._tabs.push(new INSPECTOR.SceneTab(this, this._inspector));
- this._tabs.push(new INSPECTOR.StatsTab(this, this._inspector));
- this._meshTab = new INSPECTOR.MeshTab(this, this._inspector);
- this._tabs.push(this._meshTab);
- this._tabs.push(new INSPECTOR.ShaderTab(this, this._inspector));
- this._tabs.push(new INSPECTOR.LightTab(this, this._inspector));
- this._tabs.push(new INSPECTOR.Canvas2DTab(this, this._inspector));
- this._tabs.push(new INSPECTOR.MaterialTab(this, this._inspector));
- this._toolBar = new INSPECTOR.Toolbar(this._inspector);
- this._build();
- // Active the first tab
- this._tabs[0].active(true);
- // set all tab as visible
- for (var _i = 0, _a = this._tabs; _i < _a.length; _i++) {
- var tab = _a[_i];
- this._visibleTabs.push(tab);
- }
- }
- // No update
- TabBar.prototype.update = function () { };
- TabBar.prototype._build = function () {
- var _this = this;
- this._div.className = 'tabbar';
- this._div.appendChild(this._toolBar.toHtml());
- for (var _i = 0, _a = this._tabs; _i < _a.length; _i++) {
- var tab = _a[_i];
- this._div.appendChild(tab.toHtml());
- }
- this._moreTabsIcon = INSPECTOR.Helpers.CreateElement('i', 'fa fa-angle-double-right more-tabs');
- this._moreTabsPanel = INSPECTOR.Helpers.CreateDiv('more-tabs-panel');
- this._moreTabsIcon.addEventListener('click', function () {
- // Hide the 'more-tabs-panel' if already displayed
- if (_this._moreTabsPanel.style.display == 'flex') {
- _this._moreTabsPanel.style.display = 'none';
- }
- else {
- // Attach more-tabs-panel if not attached yet
- var topPanel = _this._div.parentNode;
- if (!topPanel.contains(_this._moreTabsPanel)) {
- topPanel.appendChild(_this._moreTabsPanel);
- }
- // Clean the 'more-tabs-panel'
- INSPECTOR.Helpers.CleanDiv(_this._moreTabsPanel);
- // Add each invisible tabs to this panel
- for (var _i = 0, _a = _this._invisibleTabs; _i < _a.length; _i++) {
- var tab = _a[_i];
- _this._addInvisibleTabToPanel(tab);
- }
- // And display it
- _this._moreTabsPanel.style.display = 'flex';
- }
- });
- };
- /**
- * Add a tab to the 'more-tabs' panel, displayed by clicking on the
- * 'more-tabs' icon
- */
- TabBar.prototype._addInvisibleTabToPanel = function (tab) {
- var _this = this;
- var div = INSPECTOR.Helpers.CreateDiv('invisible-tab', this._moreTabsPanel);
- div.textContent = tab.name;
- div.addEventListener('click', function () {
- _this._moreTabsPanel.style.display = 'none';
- _this.switchTab(tab);
- });
- };
- /** Dispose the current tab, set the given tab as active, and refresh the treeview */
- TabBar.prototype.switchTab = function (tab) {
- // Dispose the active tab
- this.getActiveTab().dispose();
- // Deactivate all tabs
- for (var _i = 0, _a = this._tabs; _i < _a.length; _i++) {
- var t = _a[_i];
- t.active(false);
- }
- // activate the given tab
- tab.active(true);
- // Refresh the inspector
- this._inspector.refresh();
- };
- /** Display the mesh tab.
- * If a parameter is given, the given mesh details are displayed
- */
- TabBar.prototype.switchMeshTab = function (mesh) {
- this.switchTab(this._meshTab);
- if (mesh) {
- var item = this._meshTab.getItemFor(mesh);
- this._meshTab.select(item);
- }
- };
- /** Returns the active tab */
- TabBar.prototype.getActiveTab = function () {
- for (var _i = 0, _a = this._tabs; _i < _a.length; _i++) {
- var tab = _a[_i];
- if (tab.isActive()) {
- return tab;
- }
- }
- };
- Object.defineProperty(TabBar.prototype, "inspector", {
- get: function () {
- return this._inspector;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Returns the total width in pixel of the tabbar,
- * that corresponds to the sum of the width of each visible tab + toolbar width
- */
- TabBar.prototype.getPixelWidth = function () {
- var sum = 0;
- for (var _i = 0, _a = this._visibleTabs; _i < _a.length; _i++) {
- var tab = _a[_i];
- sum += tab.getPixelWidth();
- }
- sum += this._toolBar.getPixelWidth();
- if (this._div.contains(this._moreTabsIcon)) {
- sum += 30; // $tabbarheight
- }
- return sum;
- };
- /** Display the remaining icon or not depending on the tabbar width.
- * This function should be called each time the inspector width is updated
- */
- TabBar.prototype.updateWidth = function () {
- var parentSize = this._div.parentElement.clientWidth;
- var lastTabWidth = 75;
- var currentSize = this.getPixelWidth();
- // Check if a tab should be removed : if the tab bar width is greater than
- // its parent width
- while (this._visibleTabs.length > 0 && currentSize > parentSize) {
- // Start by the last element
- var tab = this._visibleTabs.pop();
- // set it invisible
- this._invisibleTabs.push(tab);
- // and removes it from the DOM
- this._div.removeChild(tab.toHtml());
- currentSize = this.getPixelWidth() + lastTabWidth;
- }
- // Check if a tab can be added to the tab bar : if the tab bar width
- // + 100 (at least 100px is needed to add a tab) is less than its parent width
- if (this._invisibleTabs.length > 0) {
- if (currentSize + lastTabWidth < parentSize) {
- var lastTab = this._invisibleTabs.pop();
- this._div.appendChild(lastTab.toHtml());
- this._visibleTabs.push(lastTab);
- // Update more-tab icon in last position if needed
- if (this._div.contains(this._moreTabsIcon)) {
- this._div.removeChild(this._moreTabsIcon);
- }
- }
- }
- if (this._invisibleTabs.length > 0 && !this._div.contains(this._moreTabsIcon)) {
- this._div.appendChild(this._moreTabsIcon);
- }
- };
- return TabBar;
- }(INSPECTOR.BasicElement));
- INSPECTOR.TabBar = TabBar;
- })(INSPECTOR || (INSPECTOR = {}));
- var INSPECTOR;
- (function (INSPECTOR) {
- var AbstractTool = (function () {
- function AbstractTool(icon, parent, inspector, tooltip) {
- var _this = this;
- this._inspector = inspector;
- this._elem = INSPECTOR.Inspector.DOCUMENT.createElement('i');
- this._elem.className = "tool fa " + icon;
- parent.appendChild(this._elem);
- this._elem.addEventListener('click', function (e) {
- _this.action();
- });
- new INSPECTOR.Tooltip(this._elem, tooltip);
- }
- AbstractTool.prototype.toHtml = function () {
- return this._elem;
- };
- /**
- * Returns the total width in pixel of this tool, 0 by default
- */
- AbstractTool.prototype.getPixelWidth = function () {
- var style = window.getComputedStyle(this._elem);
- var left = parseFloat(style.marginLeft.substr(0, style.marginLeft.length - 2)) || 0;
- var right = parseFloat(style.marginRight.substr(0, style.marginRight.length - 2)) || 0;
- return (this._elem.clientWidth || 0) + left + right;
- };
- /**
- * Updates the icon of this tool with the given string
- */
- AbstractTool.prototype._updateIcon = function (icon) {
- this._elem.className = "tool fa " + icon;
- };
- return AbstractTool;
- }());
- INSPECTOR.AbstractTool = AbstractTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var PauseScheduleTool = (function (_super) {
- __extends(PauseScheduleTool, _super);
- function PauseScheduleTool(parent, inspector) {
- _super.call(this, 'fa-pause', parent, inspector, 'Pause the automatic update of properties');
- this._isPause = false;
- }
- // Action : refresh the whole panel
- PauseScheduleTool.prototype.action = function () {
- if (this._isPause) {
- INSPECTOR.Scheduler.getInstance().pause = false;
- this._updateIcon('fa-pause');
- }
- else {
- INSPECTOR.Scheduler.getInstance().pause = true;
- this._updateIcon('fa-play');
- }
- this._isPause = !this._isPause;
- };
- return PauseScheduleTool;
- }(INSPECTOR.AbstractTool));
- INSPECTOR.PauseScheduleTool = PauseScheduleTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var PickTool = (function (_super) {
- __extends(PickTool, _super);
- function PickTool(parent, inspector) {
- _super.call(this, 'fa-mouse-pointer', parent, inspector, 'Select a mesh in the scene');
- this._isActive = false;
- // Create handler
- this._pickHandler = this._pickMesh.bind(this);
- }
- // Action : find the corresponding tree item in the correct tab and display it
- PickTool.prototype.action = function () {
- if (this._isActive) {
- this._deactivate();
- }
- else {
- this.toHtml().classList.add('active');
- // Add event handler : pick on a mesh in the scene
- this._inspector.scene.getEngine().getRenderingCanvas().addEventListener('click', this._pickHandler);
- this._isActive = true;
- }
- };
- /** Deactivate this tool */
- PickTool.prototype._deactivate = function () {
- this.toHtml().classList.remove('active');
- // Remove event handler
- this._inspector.scene.getEngine().getRenderingCanvas().removeEventListener('click', this._pickHandler);
- this._isActive = false;
- };
- /** Pick a mesh in the scene */
- PickTool.prototype._pickMesh = function (evt) {
- var pos = this._updatePointerPosition(evt);
- var pi = this._inspector.scene.pick(pos.x, pos.y, function (mesh) { return true; });
- if (pi.pickedMesh) {
- console.log(pi.pickedMesh.name);
- this._inspector.displayObjectDetails(pi.pickedMesh);
- }
- this._deactivate();
- };
- PickTool.prototype._updatePointerPosition = function (evt) {
- var canvasRect = this._inspector.scene.getEngine().getRenderingCanvasClientRect();
- var pointerX = evt.clientX - canvasRect.left;
- var pointerY = evt.clientY - canvasRect.top;
- return { x: pointerX, y: pointerY };
- };
- ;
- return PickTool;
- }(INSPECTOR.AbstractTool));
- INSPECTOR.PickTool = PickTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var PopupTool = (function (_super) {
- __extends(PopupTool, _super);
- function PopupTool(parent, inspector) {
- _super.call(this, 'fa-external-link', parent, inspector, 'Open the inspector in a popup');
- }
- // Action : refresh the whole panel
- PopupTool.prototype.action = function () {
- this._inspector.openPopup();
- };
- return PopupTool;
- }(INSPECTOR.AbstractTool));
- INSPECTOR.PopupTool = PopupTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var RefreshTool = (function (_super) {
- __extends(RefreshTool, _super);
- function RefreshTool(parent, inspector) {
- _super.call(this, 'fa-refresh', parent, inspector, 'Refresh the current tab');
- }
- // Action : refresh the whole panel
- RefreshTool.prototype.action = function () {
- this._inspector.refresh();
- };
- return RefreshTool;
- }(INSPECTOR.AbstractTool));
- INSPECTOR.RefreshTool = RefreshTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var Toolbar = (function (_super) {
- __extends(Toolbar, _super);
- function Toolbar(inspector) {
- _super.call(this);
- this._tools = [];
- this._inspector = inspector;
- this._build();
- this._addTools();
- }
- // A toolbar cannot be updated
- Toolbar.prototype.update = function () { };
- ;
- Toolbar.prototype._build = function () {
- this._div.className = 'toolbar';
- };
- ;
- Toolbar.prototype._addTools = function () {
- // Refresh
- this._tools.push(new INSPECTOR.RefreshTool(this._div, this._inspector));
- // Pick object
- this._tools.push(new INSPECTOR.PickTool(this._div, this._inspector));
- // Add the popup mode only if the inspector is not in popup mode
- if (!this._inspector.popupMode) {
- this._tools.push(new INSPECTOR.PopupTool(this._div, this._inspector));
- }
- // Pause schedule
- this._tools.push(new INSPECTOR.PauseScheduleTool(this._div, this._inspector));
- // Pause schedule
- this._tools.push(new INSPECTOR.DisposeTool(this._div, this._inspector));
- };
- /**
- * Returns the total width in pixel of the tabbar,
- * that corresponds to the sum of the width of each tab + toolbar width
- */
- Toolbar.prototype.getPixelWidth = function () {
- var sum = 0;
- for (var _i = 0, _a = this._tools; _i < _a.length; _i++) {
- var tool = _a[_i];
- sum += tool.getPixelWidth();
- }
- return sum;
- };
- return Toolbar;
- }(INSPECTOR.BasicElement));
- INSPECTOR.Toolbar = Toolbar;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Removes the inspector panel
- */
- var DisposeTool = (function (_super) {
- __extends(DisposeTool, _super);
- function DisposeTool(parent, inspector) {
- _super.call(this, 'fa-times', parent, inspector, 'Close the inspector panel');
- }
- // Action : refresh the whole panel
- DisposeTool.prototype.action = function () {
- this._inspector.dispose();
- };
- return DisposeTool;
- }(INSPECTOR.AbstractTool));
- INSPECTOR.DisposeTool = DisposeTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var TreeItem = (function (_super) {
- __extends(TreeItem, _super);
- function TreeItem(tab, obj) {
- _super.call(this);
- this._children = [];
- this._tab = tab;
- this._adapter = obj;
- this._tools = this._adapter.getTools();
- this._build();
- }
- Object.defineProperty(TreeItem.prototype, "id", {
- /** Returns the item ID == its adapter ID */
- get: function () {
- return this._adapter.id();
- },
- enumerable: true,
- configurable: true
- });
- /** Add the given item as a child of this one */
- TreeItem.prototype.add = function (child) {
- this._children.push(child);
- this.update();
- };
- /**
- * Function used to compare this item to another tree item.
- * Returns the alphabetical sort of the adapter ID
- */
- TreeItem.prototype.compareTo = function (item) {
- var str1 = this.id;
- var str2 = item.id;
- return str1.localeCompare(str2, [], { numeric: true });
- };
- /** Returns true if the given obj correspond to the adapter linked to this tree item */
- TreeItem.prototype.correspondsTo = function (obj) {
- return this._adapter.correspondsTo(obj);
- };
- /** hide all children of this item */
- TreeItem.prototype.fold = function () {
- // Do nothing id no children
- if (this._children.length > 0) {
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var elem = _a[_i];
- elem.toHtml().style.display = 'none';
- }
- this._div.classList.add('folded');
- this._div.classList.remove('unfolded');
- }
- };
- /** Show all children of this item */
- TreeItem.prototype.unfold = function () {
- // Do nothing id no children
- if (this._children.length > 0) {
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var elem = _a[_i];
- elem.toHtml().style.display = 'block';
- }
- this._div.classList.add('unfolded');
- this._div.classList.remove('folded');
- }
- };
- /** Build the HTML of this item */
- TreeItem.prototype._build = function () {
- this._div.className = 'line';
- for (var _i = 0, _a = this._tools; _i < _a.length; _i++) {
- var tool = _a[_i];
- this._div.appendChild(tool.toHtml());
- }
- // Id
- var text = INSPECTOR.Inspector.DOCUMENT.createElement('span');
- text.textContent = this._adapter.id();
- this._div.appendChild(text);
- // Type
- var type = INSPECTOR.Inspector.DOCUMENT.createElement('span');
- type.className = 'property-type';
- if (this._adapter.type() !== 'type_not_defined') {
- type.textContent = ' - ' + this._adapter.type();
- }
- this._div.appendChild(type);
- this._lineContent = INSPECTOR.Helpers.CreateDiv('line-content', this._div);
- this._addEvent();
- };
- /**
- * Returns one HTML element (.details) containing all details of this primitive
- */
- TreeItem.prototype.getDetails = function () {
- return this._adapter.getProperties();
- };
- TreeItem.prototype.update = function () {
- // Clean division holding all children
- INSPECTOR.Helpers.CleanDiv(this._lineContent);
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var child = _a[_i];
- var elem = child.toHtml();
- this._lineContent.appendChild(elem);
- }
- if (this._children.length > 0) {
- // Check if folded or not
- if (!this._div.classList.contains('folded') && !this._div.classList.contains('unfolded')) {
- this._div.classList.add('folded');
- }
- }
- this.fold();
- };
- /**
- * Add an event listener on the item :
- * - one click display details
- * - on mouse hover the item is highlighted
- */
- TreeItem.prototype._addEvent = function () {
- var _this = this;
- this._div.addEventListener('click', function (e) {
- _this._tab.select(_this);
- // Fold/unfold the tree
- if (_this._isFolded()) {
- _this.unfold();
- }
- else {
- _this.fold();
- }
- e.stopPropagation();
- });
- // Highlight on mouse over
- this._div.addEventListener('mouseover', function (e) {
- _this._tab.highlightNode(_this);
- e.stopPropagation();
- });
- // Remove highlight on mouse out
- this._div.addEventListener('mouseout', function (e) {
- _this._tab.highlightNode();
- });
- };
- /** Highlight or downplay this node */
- TreeItem.prototype.highlight = function (b) {
- // Remove highlight for all children
- if (!b) {
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var child = _a[_i];
- child._adapter.highlight(b);
- }
- }
- // Highlight this node
- this._adapter.highlight(b);
- };
- /** Returns true if the node is folded, false otherwise */
- TreeItem.prototype._isFolded = function () {
- return !this._div.classList.contains('unfolded');
- };
- /** Set this item as active (background lighter) in the tree panel */
- TreeItem.prototype.active = function (b) {
- this._div.classList.remove('active');
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
- var child = _a[_i];
- child.active(false);
- }
- if (b) {
- this._div.classList.add('active');
- }
- };
- return TreeItem;
- }(INSPECTOR.BasicElement));
- INSPECTOR.TreeItem = TreeItem;
- })(INSPECTOR || (INSPECTOR = {}));
- var INSPECTOR;
- (function (INSPECTOR) {
- var AbstractTreeTool = (function () {
- function AbstractTreeTool() {
- /** Is the tool enabled ? */
- this._on = false;
- this._elem = INSPECTOR.Inspector.DOCUMENT.createElement('i');
- this._elem.className = 'treeTool fa';
- this._addEvents();
- }
- AbstractTreeTool.prototype.toHtml = function () {
- return this._elem;
- };
- AbstractTreeTool.prototype._addEvents = function () {
- var _this = this;
- this._elem.addEventListener('click', function (e) {
- _this.action();
- e.stopPropagation();
- });
- };
- /**
- * Action launched when clicked on this element
- * Should be overrided
- */
- AbstractTreeTool.prototype.action = function () {
- this._on = !this._on;
- };
- return AbstractTreeTool;
- }());
- INSPECTOR.AbstractTreeTool = AbstractTreeTool;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Checkbox to display/hide the primitive
- */
- var BoundingBox = (function (_super) {
- __extends(BoundingBox, _super);
- function BoundingBox(obj) {
- _super.call(this);
- this._obj = obj;
- this._elem.classList.add('fa-square-o');
- this._on = this._obj.isBoxVisible();
- this._check();
- }
- // For a checkbox, set visible/invisible the corresponding prim
- BoundingBox.prototype.action = function () {
- _super.prototype.action.call(this);
- // update object and gui according to the new status
- this._check();
- };
- BoundingBox.prototype._check = function () {
- if (this._on) {
- // set icon eye
- this._elem.classList.add('active');
- }
- else {
- // set icon eye-slash
- this._elem.classList.remove('active');
- }
- this._obj.setBoxVisible(this._on);
- };
- return BoundingBox;
- }(INSPECTOR.AbstractTreeTool));
- INSPECTOR.BoundingBox = BoundingBox;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Checkbox to display/hide the primitive
- */
- var Checkbox = (function (_super) {
- __extends(Checkbox, _super);
- function Checkbox(obj) {
- _super.call(this);
- this._obj = obj;
- this._elem.classList.add('fa-eye');
- this._on = this._obj.isVisible();
- this._check();
- }
- // For a checkbox, set visible/invisible the corresponding prim
- Checkbox.prototype.action = function () {
- _super.prototype.action.call(this);
- // update object and gui according to the new status
- this._check();
- };
- Checkbox.prototype._check = function () {
- if (this._on) {
- // set icon eye
- this._elem.classList.add('fa-eye');
- this._elem.classList.add('active');
- this._elem.classList.remove('fa-eye-slash');
- }
- else {
- // set icon eye-slash
- this._elem.classList.remove('fa-eye');
- this._elem.classList.remove('active');
- this._elem.classList.add('fa-eye-slash');
- }
- this._obj.setVisible(this._on);
- };
- return Checkbox;
- }(INSPECTOR.AbstractTreeTool));
- INSPECTOR.Checkbox = Checkbox;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- var DebugArea = (function (_super) {
- __extends(DebugArea, _super);
- function DebugArea(obj) {
- _super.call(this);
- this._obj = obj;
- this._elem.classList.add('fa-wrench');
- }
- DebugArea.prototype.action = function () {
- _super.prototype.action.call(this);
- if (this._on) {
- // set icon activated
- this._elem.classList.add('active');
- }
- else {
- // set icon deactivated
- this._elem.classList.remove('active');
- }
- this._obj.debug(this._on);
- };
- return DebugArea;
- }(INSPECTOR.AbstractTreeTool));
- INSPECTOR.DebugArea = DebugArea;
- })(INSPECTOR || (INSPECTOR = {}));
- var __extends = (this && this.__extends) || function (d, b) {
- for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- var INSPECTOR;
- (function (INSPECTOR) {
- /**
- * Checkbox to display/hide the primitive
- */
- var Info = (function (_super) {
- __extends(Info, _super);
- function Info(obj) {
- _super.call(this);
- this._obj = obj;
- this._elem.classList.add('fa-info-circle');
- this._tooltip = new INSPECTOR.Tooltip(this._elem, this._obj.getInfo());
- }
- // Nothing to do on click
- Info.prototype.action = function () {
- _super.prototype.action.call(this);
- };
- return Info;
- }(INSPECTOR.AbstractTreeTool));
- INSPECTOR.Info = Info;
- })(INSPECTOR || (INSPECTOR = {}));
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