babylon.gui.module.d.ts 27 KB

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  1. /// <reference types="babylonjs"/>
  2. declare module 'babylonjs-gui' {
  3. export = BABYLON.GUI;
  4. }
  5. declare module BABYLON.GUI {
  6. interface IFocusableControl {
  7. onFocus(): void;
  8. onBlur(): void;
  9. processKeyboard(evt: KeyboardEvent): void;
  10. }
  11. class AdvancedDynamicTexture extends DynamicTexture {
  12. private _isDirty;
  13. private _renderObserver;
  14. private _resizeObserver;
  15. private _preKeyboardObserver;
  16. private _pointerMoveObserver;
  17. private _pointerObserver;
  18. private _canvasPointerOutObserver;
  19. private _background;
  20. _rootContainer: Container;
  21. _lastPickedControl: Control;
  22. _lastControlOver: Nullable<Control>;
  23. _lastControlDown: Nullable<Control>;
  24. _capturingControl: Nullable<Control>;
  25. _shouldBlockPointer: boolean;
  26. _layerToDispose: Nullable<Layer>;
  27. _linkedControls: Control[];
  28. private _isFullscreen;
  29. private _fullscreenViewport;
  30. private _idealWidth;
  31. private _idealHeight;
  32. private _renderAtIdealSize;
  33. private _focusedControl;
  34. private _blockNextFocusCheck;
  35. private _renderScale;
  36. renderScale: number;
  37. background: string;
  38. idealWidth: number;
  39. idealHeight: number;
  40. renderAtIdealSize: boolean;
  41. readonly layer: Nullable<Layer>;
  42. readonly rootContainer: Container;
  43. focusedControl: Nullable<IFocusableControl>;
  44. isForeground: boolean;
  45. constructor(name: string, width: number | undefined, height: number | undefined, scene: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number);
  46. executeOnAllControls(func: (control: Control) => void, container?: Container): void;
  47. markAsDirty(): void;
  48. addControl(control: Control): AdvancedDynamicTexture;
  49. removeControl(control: Control): AdvancedDynamicTexture;
  50. dispose(): void;
  51. private _onResize();
  52. _getGlobalViewport(scene: Scene): Viewport;
  53. private _checkUpdate(camera);
  54. private _render();
  55. private _doPicking(x, y, type, buttonIndex);
  56. attach(): void;
  57. attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
  58. moveFocusToControl(control: IFocusableControl): void;
  59. private _manageFocus();
  60. private _attachToOnPointerOut(scene);
  61. static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean): AdvancedDynamicTexture;
  62. static CreateFullscreenUI(name: string, foreground?: boolean, scene?: Nullable<Scene>, sampling?: number): AdvancedDynamicTexture;
  63. }
  64. }
  65. declare module BABYLON.GUI {
  66. class Measure {
  67. left: number;
  68. top: number;
  69. width: number;
  70. height: number;
  71. constructor(left: number, top: number, width: number, height: number);
  72. copyFrom(other: Measure): void;
  73. isEqualsTo(other: Measure): boolean;
  74. static Empty(): Measure;
  75. }
  76. }
  77. declare module BABYLON.GUI {
  78. class Vector2WithInfo extends Vector2 {
  79. buttonIndex: number;
  80. constructor(source: Vector2, buttonIndex?: number);
  81. }
  82. class Matrix2D {
  83. m: Float32Array;
  84. constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
  85. fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
  86. determinant(): number;
  87. invertToRef(result: Matrix2D): Matrix2D;
  88. multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
  89. transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
  90. static Identity(): Matrix2D;
  91. static TranslationToRef(x: number, y: number, result: Matrix2D): void;
  92. static ScalingToRef(x: number, y: number, result: Matrix2D): void;
  93. static RotationToRef(angle: number, result: Matrix2D): void;
  94. private static _TempPreTranslationMatrix;
  95. private static _TempPostTranslationMatrix;
  96. private static _TempRotationMatrix;
  97. private static _TempScalingMatrix;
  98. private static _TempCompose0;
  99. private static _TempCompose1;
  100. private static _TempCompose2;
  101. static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
  102. }
  103. }
  104. declare module BABYLON.GUI {
  105. class ValueAndUnit {
  106. unit: number;
  107. negativeValueAllowed: boolean;
  108. private _value;
  109. ignoreAdaptiveScaling: boolean;
  110. constructor(value: number, unit?: number, negativeValueAllowed?: boolean);
  111. readonly isPercentage: boolean;
  112. readonly isPixel: boolean;
  113. readonly internalValue: number;
  114. getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
  115. getValue(host: AdvancedDynamicTexture): number;
  116. toString(host: AdvancedDynamicTexture): string;
  117. fromString(source: string | number): boolean;
  118. private static _Regex;
  119. private static _UNITMODE_PERCENTAGE;
  120. private static _UNITMODE_PIXEL;
  121. static readonly UNITMODE_PERCENTAGE: number;
  122. static readonly UNITMODE_PIXEL: number;
  123. }
  124. }
  125. declare module BABYLON.GUI {
  126. class Control {
  127. name: string | undefined;
  128. private _alpha;
  129. private _alphaSet;
  130. private _zIndex;
  131. _root: Nullable<Container>;
  132. _host: AdvancedDynamicTexture;
  133. parent: Nullable<Container>;
  134. _currentMeasure: Measure;
  135. private _fontFamily;
  136. private _fontStyle;
  137. private _fontSize;
  138. private _font;
  139. _width: ValueAndUnit;
  140. _height: ValueAndUnit;
  141. protected _fontOffset: {
  142. ascent: number;
  143. height: number;
  144. descent: number;
  145. };
  146. private _color;
  147. protected _horizontalAlignment: number;
  148. protected _verticalAlignment: number;
  149. private _isDirty;
  150. protected _cachedParentMeasure: Measure;
  151. private _paddingLeft;
  152. private _paddingRight;
  153. private _paddingTop;
  154. private _paddingBottom;
  155. _left: ValueAndUnit;
  156. _top: ValueAndUnit;
  157. private _scaleX;
  158. private _scaleY;
  159. private _rotation;
  160. private _transformCenterX;
  161. private _transformCenterY;
  162. private _transformMatrix;
  163. private _invertTransformMatrix;
  164. private _transformedPosition;
  165. private _isMatrixDirty;
  166. private _cachedOffsetX;
  167. private _cachedOffsetY;
  168. private _isVisible;
  169. _linkedMesh: Nullable<AbstractMesh>;
  170. private _fontSet;
  171. private _dummyVector2;
  172. private _downCount;
  173. private _enterCount;
  174. private _doNotRender;
  175. isHitTestVisible: boolean;
  176. isPointerBlocker: boolean;
  177. isFocusInvisible: boolean;
  178. shadowOffsetX: number;
  179. shadowOffsetY: number;
  180. shadowBlur: number;
  181. shadowColor: string;
  182. protected _linkOffsetX: ValueAndUnit;
  183. protected _linkOffsetY: ValueAndUnit;
  184. readonly typeName: string;
  185. /**
  186. * An event triggered when the pointer move over the control.
  187. * @type {BABYLON.Observable}
  188. */
  189. onPointerMoveObservable: Observable<Vector2>;
  190. /**
  191. * An event triggered when the pointer move out of the control.
  192. * @type {BABYLON.Observable}
  193. */
  194. onPointerOutObservable: Observable<Control>;
  195. /**
  196. * An event triggered when the pointer taps the control
  197. * @type {BABYLON.Observable}
  198. */
  199. onPointerDownObservable: Observable<Vector2WithInfo>;
  200. /**
  201. * An event triggered when pointer up
  202. * @type {BABYLON.Observable}
  203. */
  204. onPointerUpObservable: Observable<Vector2WithInfo>;
  205. /**
  206. * An event triggered when pointer enters the control
  207. * @type {BABYLON.Observable}
  208. */
  209. onPointerEnterObservable: Observable<Control>;
  210. /**
  211. * An event triggered when the control is marked as dirty
  212. * @type {BABYLON.Observable}
  213. */
  214. onDirtyObservable: Observable<Control>;
  215. /**
  216. * An event triggered after the control is drawn
  217. * @type {BABYLON.Observable}
  218. */
  219. onAfterDrawObservable: Observable<Control>;
  220. alpha: number;
  221. scaleX: number;
  222. scaleY: number;
  223. rotation: number;
  224. transformCenterY: number;
  225. transformCenterX: number;
  226. horizontalAlignment: number;
  227. verticalAlignment: number;
  228. width: string | number;
  229. readonly widthInPixels: number;
  230. height: string | number;
  231. readonly heightInPixels: number;
  232. fontFamily: string;
  233. fontStyle: string;
  234. readonly fontSizeInPixels: number;
  235. fontSize: string | number;
  236. color: string;
  237. zIndex: number;
  238. notRenderable: boolean;
  239. isVisible: boolean;
  240. readonly isDirty: boolean;
  241. paddingLeft: string | number;
  242. readonly paddingLeftInPixels: number;
  243. paddingRight: string | number;
  244. readonly paddingRightInPixels: number;
  245. paddingTop: string | number;
  246. readonly paddingTopInPixels: number;
  247. paddingBottom: string | number;
  248. readonly paddingBottomInPixels: number;
  249. left: string | number;
  250. readonly leftInPixels: number;
  251. top: string | number;
  252. readonly topInPixels: number;
  253. linkOffsetX: string | number;
  254. readonly linkOffsetXInPixels: number;
  255. linkOffsetY: string | number;
  256. readonly linkOffsetYInPixels: number;
  257. readonly centerX: number;
  258. readonly centerY: number;
  259. constructor(name?: string | undefined);
  260. protected _getTypeName(): string;
  261. getLocalCoordinates(globalCoordinates: Vector2): Vector2;
  262. getLocalCoordinatesToRef(globalCoordinates: Vector2, result: Vector2): Control;
  263. getParentLocalCoordinates(globalCoordinates: Vector2): Vector2;
  264. moveToVector3(position: Vector3, scene: Scene): void;
  265. linkWithMesh(mesh: Nullable<AbstractMesh>): void;
  266. _moveToProjectedPosition(projectedPosition: Vector3): void;
  267. _markMatrixAsDirty(): void;
  268. _markAsDirty(): void;
  269. _markAllAsDirty(): void;
  270. _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void;
  271. protected _transform(context: CanvasRenderingContext2D): void;
  272. protected _applyStates(context: CanvasRenderingContext2D): void;
  273. protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
  274. protected _clip(context: CanvasRenderingContext2D): void;
  275. _measure(): void;
  276. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  277. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  278. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  279. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  280. contains(x: number, y: number): boolean;
  281. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  282. _onPointerMove(target: Control, coordinates: Vector2): void;
  283. _onPointerEnter(target: Control): boolean;
  284. _onPointerOut(target: Control): void;
  285. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  286. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  287. forcePointerUp(): void;
  288. _processObservables(type: number, x: number, y: number, buttonIndex: number): boolean;
  289. private _prepareFont();
  290. dispose(): void;
  291. private static _HORIZONTAL_ALIGNMENT_LEFT;
  292. private static _HORIZONTAL_ALIGNMENT_RIGHT;
  293. private static _HORIZONTAL_ALIGNMENT_CENTER;
  294. private static _VERTICAL_ALIGNMENT_TOP;
  295. private static _VERTICAL_ALIGNMENT_BOTTOM;
  296. private static _VERTICAL_ALIGNMENT_CENTER;
  297. static readonly HORIZONTAL_ALIGNMENT_LEFT: number;
  298. static readonly HORIZONTAL_ALIGNMENT_RIGHT: number;
  299. static readonly HORIZONTAL_ALIGNMENT_CENTER: number;
  300. static readonly VERTICAL_ALIGNMENT_TOP: number;
  301. static readonly VERTICAL_ALIGNMENT_BOTTOM: number;
  302. static readonly VERTICAL_ALIGNMENT_CENTER: number;
  303. private static _FontHeightSizes;
  304. static _GetFontOffset(font: string): {
  305. ascent: number;
  306. height: number;
  307. descent: number;
  308. };
  309. static AddHeader(control: Control, text: string, size: string | number, options: {
  310. isHorizontal: boolean;
  311. controlFirst: boolean;
  312. }): StackPanel;
  313. protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
  314. }
  315. }
  316. declare module BABYLON.GUI {
  317. class Container extends Control {
  318. name: string | undefined;
  319. protected _children: Control[];
  320. protected _measureForChildren: Measure;
  321. protected _background: string;
  322. background: string;
  323. readonly children: Control[];
  324. constructor(name?: string | undefined);
  325. protected _getTypeName(): string;
  326. getChildByName(name: string): Nullable<Control>;
  327. getChildByType(name: string, type: string): Nullable<Control>;
  328. containsControl(control: Control): boolean;
  329. addControl(control: Control): Container;
  330. removeControl(control: Control): Container;
  331. _reOrderControl(control: Control): void;
  332. _markMatrixAsDirty(): void;
  333. _markAllAsDirty(): void;
  334. protected _localDraw(context: CanvasRenderingContext2D): void;
  335. _link(root: Nullable<Container>, host: AdvancedDynamicTexture): void;
  336. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  337. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  338. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  339. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  340. dispose(): void;
  341. }
  342. }
  343. declare module BABYLON.GUI {
  344. class StackPanel extends Container {
  345. name: string | undefined;
  346. private _isVertical;
  347. private _manualWidth;
  348. private _manualHeight;
  349. private _doNotTrackManualChanges;
  350. private _tempMeasureStore;
  351. isVertical: boolean;
  352. width: string | number;
  353. height: string | number;
  354. constructor(name?: string | undefined);
  355. protected _getTypeName(): string;
  356. protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  357. }
  358. }
  359. declare module BABYLON.GUI {
  360. class Rectangle extends Container {
  361. name: string | undefined;
  362. private _thickness;
  363. private _cornerRadius;
  364. thickness: number;
  365. cornerRadius: number;
  366. constructor(name?: string | undefined);
  367. protected _getTypeName(): string;
  368. protected _localDraw(context: CanvasRenderingContext2D): void;
  369. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  370. private _drawRoundedRect(context, offset?);
  371. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  372. }
  373. }
  374. declare module BABYLON.GUI {
  375. class Ellipse extends Container {
  376. name: string | undefined;
  377. private _thickness;
  378. thickness: number;
  379. constructor(name?: string | undefined);
  380. protected _getTypeName(): string;
  381. protected _localDraw(context: CanvasRenderingContext2D): void;
  382. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  383. protected _clipForChildren(context: CanvasRenderingContext2D): void;
  384. }
  385. }
  386. declare module BABYLON.GUI {
  387. class Line extends Control {
  388. name: string | undefined;
  389. private _lineWidth;
  390. private _x1;
  391. private _y1;
  392. private _x2;
  393. private _y2;
  394. private _dash;
  395. private _connectedControl;
  396. private _connectedControlDirtyObserver;
  397. dash: Array<number>;
  398. connectedControl: Control;
  399. x1: string | number;
  400. y1: string | number;
  401. x2: string | number;
  402. y2: string | number;
  403. lineWidth: number;
  404. horizontalAlignment: number;
  405. verticalAlignment: number;
  406. private readonly _effectiveX2;
  407. private readonly _effectiveY2;
  408. constructor(name?: string | undefined);
  409. protected _getTypeName(): string;
  410. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  411. _measure(): void;
  412. protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  413. _moveToProjectedPosition(projectedPosition: Vector3): void;
  414. }
  415. }
  416. declare module BABYLON.GUI {
  417. class Slider extends Control {
  418. name: string | undefined;
  419. private _thumbWidth;
  420. private _minimum;
  421. private _maximum;
  422. private _value;
  423. private _background;
  424. private _borderColor;
  425. private _barOffset;
  426. private _isThumbCircle;
  427. onValueChangedObservable: Observable<number>;
  428. borderColor: string;
  429. background: string;
  430. barOffset: string | number;
  431. readonly barOffsetInPixels: number;
  432. thumbWidth: string | number;
  433. readonly thumbWidthInPixels: number;
  434. minimum: number;
  435. maximum: number;
  436. value: number;
  437. isThumbCircle: boolean;
  438. constructor(name?: string | undefined);
  439. protected _getTypeName(): string;
  440. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  441. private _pointerIsDown;
  442. private _updateValueFromPointer(x);
  443. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  444. _onPointerMove(target: Control, coordinates: Vector2): void;
  445. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  446. }
  447. }
  448. declare module BABYLON.GUI {
  449. class Checkbox extends Control {
  450. name: string | undefined;
  451. private _isChecked;
  452. private _background;
  453. private _checkSizeRatio;
  454. private _thickness;
  455. thickness: number;
  456. onIsCheckedChangedObservable: Observable<boolean>;
  457. checkSizeRatio: number;
  458. background: string;
  459. isChecked: boolean;
  460. constructor(name?: string | undefined);
  461. protected _getTypeName(): string;
  462. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  463. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  464. }
  465. }
  466. declare module BABYLON.GUI {
  467. class RadioButton extends Control {
  468. name: string | undefined;
  469. private _isChecked;
  470. private _background;
  471. private _checkSizeRatio;
  472. private _thickness;
  473. thickness: number;
  474. group: string;
  475. onIsCheckedChangedObservable: Observable<boolean>;
  476. checkSizeRatio: number;
  477. background: string;
  478. isChecked: boolean;
  479. constructor(name?: string | undefined);
  480. protected _getTypeName(): string;
  481. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  482. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  483. }
  484. }
  485. declare module BABYLON.GUI {
  486. class TextBlock extends Control {
  487. name: string | undefined;
  488. private _text;
  489. private _textWrapping;
  490. private _textHorizontalAlignment;
  491. private _textVerticalAlignment;
  492. private _lines;
  493. private _resizeToFit;
  494. /**
  495. * An event triggered after the text is changed
  496. * @type {BABYLON.Observable}
  497. */
  498. onTextChangedObservable: Observable<TextBlock>;
  499. resizeToFit: boolean;
  500. textWrapping: boolean;
  501. text: string;
  502. textHorizontalAlignment: number;
  503. textVerticalAlignment: number;
  504. constructor(name?: string | undefined, text?: string);
  505. protected _getTypeName(): string;
  506. private _drawText(text, textWidth, y, context);
  507. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  508. protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  509. protected _parseLine(line: string | undefined, context: CanvasRenderingContext2D): object;
  510. protected _parseLineWithTextWrapping(line: string | undefined, context: CanvasRenderingContext2D): object;
  511. protected _renderLines(context: CanvasRenderingContext2D): void;
  512. dispose(): void;
  513. }
  514. }
  515. declare var DOMImage: new (width?: number | undefined, height?: number | undefined) => HTMLImageElement;
  516. declare module BABYLON.GUI {
  517. class Image extends Control {
  518. name: string | undefined;
  519. private _domImage;
  520. private _imageWidth;
  521. private _imageHeight;
  522. private _loaded;
  523. private _stretch;
  524. private _source;
  525. private _autoScale;
  526. private _sourceLeft;
  527. private _sourceTop;
  528. private _sourceWidth;
  529. private _sourceHeight;
  530. private _cellWidth;
  531. private _cellHeight;
  532. private _cellId;
  533. sourceLeft: number;
  534. sourceTop: number;
  535. sourceWidth: number;
  536. sourceHeight: number;
  537. autoScale: boolean;
  538. stretch: number;
  539. domImage: HTMLImageElement;
  540. private _onImageLoaded();
  541. source: Nullable<string>;
  542. cellWidth: number;
  543. cellHeight: number;
  544. cellId: number;
  545. constructor(name?: string | undefined, url?: Nullable<string>);
  546. protected _getTypeName(): string;
  547. synchronizeSizeWithContent(): void;
  548. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  549. private static _STRETCH_NONE;
  550. private static _STRETCH_FILL;
  551. private static _STRETCH_UNIFORM;
  552. private static _STRETCH_EXTEND;
  553. static readonly STRETCH_NONE: number;
  554. static readonly STRETCH_FILL: number;
  555. static readonly STRETCH_UNIFORM: number;
  556. static readonly STRETCH_EXTEND: number;
  557. }
  558. }
  559. declare module BABYLON.GUI {
  560. class Button extends Rectangle {
  561. name: string | undefined;
  562. pointerEnterAnimation: () => void;
  563. pointerOutAnimation: () => void;
  564. pointerDownAnimation: () => void;
  565. pointerUpAnimation: () => void;
  566. constructor(name?: string | undefined);
  567. protected _getTypeName(): string;
  568. _processPicking(x: number, y: number, type: number, buttonIndex: number): boolean;
  569. _onPointerEnter(target: Control): boolean;
  570. _onPointerOut(target: Control): void;
  571. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  572. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  573. static CreateImageButton(name: string, text: string, imageUrl: string): Button;
  574. static CreateImageOnlyButton(name: string, imageUrl: string): Button;
  575. static CreateSimpleButton(name: string, text: string): Button;
  576. static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button;
  577. }
  578. }
  579. declare module BABYLON.GUI {
  580. class ColorPicker extends Control {
  581. name: string | undefined;
  582. private _colorWheelCanvas;
  583. private _value;
  584. private _tmpColor;
  585. private _pointerStartedOnSquare;
  586. private _pointerStartedOnWheel;
  587. private _squareLeft;
  588. private _squareTop;
  589. private _squareSize;
  590. private _h;
  591. private _s;
  592. private _v;
  593. onValueChangedObservable: Observable<Color3>;
  594. value: Color3;
  595. width: string | number;
  596. height: string | number;
  597. size: string | number;
  598. constructor(name?: string | undefined);
  599. protected _getTypeName(): string;
  600. private _updateSquareProps();
  601. private _drawGradientSquare(hueValue, left, top, width, height, context);
  602. private _drawCircle(centerX, centerY, radius, context);
  603. private _createColorWheelCanvas(radius, thickness);
  604. private _RGBtoHSV(color, result);
  605. private _HSVtoRGB(hue, saturation, value, result);
  606. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  607. private _pointerIsDown;
  608. private _updateValueFromPointer(x, y);
  609. private _isPointOnSquare(coordinates);
  610. private _isPointOnWheel(coordinates);
  611. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  612. _onPointerMove(target: Control, coordinates: Vector2): void;
  613. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  614. }
  615. }
  616. declare module BABYLON.GUI {
  617. class InputText extends Control implements IFocusableControl {
  618. name: string | undefined;
  619. private _text;
  620. private _placeholderText;
  621. private _background;
  622. private _focusedBackground;
  623. private _placeholderColor;
  624. private _thickness;
  625. private _margin;
  626. private _autoStretchWidth;
  627. private _maxWidth;
  628. private _isFocused;
  629. private _blinkTimeout;
  630. private _blinkIsEven;
  631. private _cursorOffset;
  632. private _scrollLeft;
  633. private _textWidth;
  634. private _clickedCoordinate;
  635. promptMessage: string;
  636. onTextChangedObservable: Observable<InputText>;
  637. onFocusObservable: Observable<InputText>;
  638. onBlurObservable: Observable<InputText>;
  639. maxWidth: string | number;
  640. readonly maxWidthInPixels: number;
  641. margin: string;
  642. readonly marginInPixels: number;
  643. autoStretchWidth: boolean;
  644. thickness: number;
  645. focusedBackground: string;
  646. background: string;
  647. placeholderColor: string;
  648. placeholderText: string;
  649. text: string;
  650. constructor(name?: string | undefined, text?: string);
  651. onBlur(): void;
  652. onFocus(): void;
  653. protected _getTypeName(): string;
  654. processKey(keyCode: number, key?: string): void;
  655. processKeyboard(evt: KeyboardEvent): void;
  656. _draw(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
  657. _onPointerDown(target: Control, coordinates: Vector2, buttonIndex: number): boolean;
  658. _onPointerUp(target: Control, coordinates: Vector2, buttonIndex: number): void;
  659. dispose(): void;
  660. }
  661. }
  662. declare module BABYLON.GUI {
  663. class KeyPropertySet {
  664. width?: string;
  665. height?: string;
  666. paddingLeft?: string;
  667. paddingRight?: string;
  668. paddingTop?: string;
  669. paddingBottom?: string;
  670. color?: string;
  671. background?: string;
  672. }
  673. class VirtualKeyboard extends StackPanel {
  674. onKeyPressObservable: Observable<string>;
  675. defaultButtonWidth: string;
  676. defaultButtonHeight: string;
  677. defaultButtonPaddingLeft: string;
  678. defaultButtonPaddingRight: string;
  679. defaultButtonPaddingTop: string;
  680. defaultButtonPaddingBottom: string;
  681. defaultButtonColor: string;
  682. defaultButtonBackground: string;
  683. protected _getTypeName(): string;
  684. private _createKey(key, propertySet);
  685. addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
  686. private _connectedInputText;
  687. private _onFocusObserver;
  688. private _onBlurObserver;
  689. private _onKeyPressObserver;
  690. readonly connectedInputText: Nullable<InputText>;
  691. connect(input: InputText): void;
  692. disconnect(): void;
  693. static CreateDefaultLayout(): VirtualKeyboard;
  694. }
  695. }