babylon.d.ts 156 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589
  1. declare module BABYLON {
  2. class _DepthCullingState {
  3. private _isDepthTestDirty;
  4. private _isDepthMaskDirty;
  5. private _isDepthFuncDirty;
  6. private _isCullFaceDirty;
  7. private _isCullDirty;
  8. private _depthTest;
  9. private _depthMask;
  10. private _depthFunc;
  11. private _cull;
  12. private _cullFace;
  13. public isDirty : boolean;
  14. public cullFace : number;
  15. public cull : boolean;
  16. public depthFunc : number;
  17. public depthMask : boolean;
  18. public depthTest : boolean;
  19. public reset(): void;
  20. public apply(gl: WebGLRenderingContext): void;
  21. }
  22. class _AlphaState {
  23. private _isAlphaBlendDirty;
  24. private _isBlendFunctionParametersDirty;
  25. private _alphaBlend;
  26. private _blendFunctionParameters;
  27. public isDirty : boolean;
  28. public alphaBlend : boolean;
  29. public setAlphaBlendFunctionParameters(value0: number, value1: number, value2: number, value3: number): void;
  30. public reset(): void;
  31. public apply(gl: WebGLRenderingContext): void;
  32. }
  33. class EngineCapabilities {
  34. public maxTexturesImageUnits: number;
  35. public maxTextureSize: number;
  36. public maxCubemapTextureSize: number;
  37. public maxRenderTextureSize: number;
  38. public standardDerivatives: boolean;
  39. public s3tc: any;
  40. public textureFloat: boolean;
  41. public textureAnisotropicFilterExtension: any;
  42. public maxAnisotropy: number;
  43. public instancedArrays: any;
  44. }
  45. class Engine {
  46. private static _ALPHA_DISABLE;
  47. private static _ALPHA_ADD;
  48. private static _ALPHA_COMBINE;
  49. private static _DELAYLOADSTATE_NONE;
  50. private static _DELAYLOADSTATE_LOADED;
  51. private static _DELAYLOADSTATE_LOADING;
  52. private static _DELAYLOADSTATE_NOTLOADED;
  53. static ALPHA_DISABLE : number;
  54. static ALPHA_ADD : number;
  55. static ALPHA_COMBINE : number;
  56. static DELAYLOADSTATE_NONE : number;
  57. static DELAYLOADSTATE_LOADED : number;
  58. static DELAYLOADSTATE_LOADING : number;
  59. static DELAYLOADSTATE_NOTLOADED : number;
  60. static Version : string;
  61. static Epsilon: number;
  62. static CollisionsEpsilon: number;
  63. static ShadersRepository: string;
  64. public isFullscreen: boolean;
  65. public isPointerLock: boolean;
  66. public forceWireframe: boolean;
  67. public cullBackFaces: boolean;
  68. public renderEvenInBackground: boolean;
  69. public scenes: Scene[];
  70. private _gl;
  71. private _renderingCanvas;
  72. private _windowIsBackground;
  73. private _onBlur;
  74. private _onFocus;
  75. private _onFullscreenChange;
  76. private _onPointerLockChange;
  77. private _hardwareScalingLevel;
  78. private _caps;
  79. private _pointerLockRequested;
  80. private _alphaTest;
  81. private _runningLoop;
  82. private _renderFunction;
  83. private _resizeLoadingUI;
  84. private _loadingDiv;
  85. private _loadingTextDiv;
  86. private _loadingDivBackgroundColor;
  87. private _depthCullingState;
  88. private _alphaState;
  89. private _loadedTexturesCache;
  90. public _activeTexturesCache: BaseTexture[];
  91. private _currentEffect;
  92. private _compiledEffects;
  93. private _vertexAttribArrays;
  94. private _cachedViewport;
  95. private _cachedVertexBuffers;
  96. private _cachedIndexBuffer;
  97. private _cachedEffectForVertexBuffers;
  98. private _currentRenderTarget;
  99. private _canvasClientRect;
  100. private _workingCanvas;
  101. private _workingContext;
  102. constructor(canvas: HTMLCanvasElement, antialias?: boolean, options?: any);
  103. public getAspectRatio(camera: Camera): number;
  104. public getRenderWidth(): number;
  105. public getRenderHeight(): number;
  106. public getRenderingCanvas(): HTMLCanvasElement;
  107. public getRenderingCanvasClientRect(): ClientRect;
  108. public setHardwareScalingLevel(level: number): void;
  109. public getHardwareScalingLevel(): number;
  110. public getLoadedTexturesCache(): WebGLTexture[];
  111. public getCaps(): EngineCapabilities;
  112. public setDepthFunctionToGreater(): void;
  113. public setDepthFunctionToGreaterOrEqual(): void;
  114. public setDepthFunctionToLess(): void;
  115. public setDepthFunctionToLessOrEqual(): void;
  116. public stopRenderLoop(): void;
  117. public _renderLoop(): void;
  118. public runRenderLoop(renderFunction: () => void): void;
  119. public switchFullscreen(requestPointerLock: boolean): void;
  120. public clear(color: any, backBuffer: boolean, depthStencil: boolean): void;
  121. public setViewport(viewport: Viewport, requiredWidth?: number, requiredHeight?: number): void;
  122. public setDirectViewport(x: number, y: number, width: number, height: number): void;
  123. public beginFrame(): void;
  124. public endFrame(): void;
  125. public resize(): void;
  126. public bindFramebuffer(texture: WebGLTexture): void;
  127. public unBindFramebuffer(texture: WebGLTexture): void;
  128. public flushFramebuffer(): void;
  129. public restoreDefaultFramebuffer(): void;
  130. private _resetVertexBufferBinding();
  131. public createVertexBuffer(vertices: number[]): WebGLBuffer;
  132. public createDynamicVertexBuffer(capacity: number): WebGLBuffer;
  133. public updateDynamicVertexBuffer(vertexBuffer: WebGLBuffer, vertices: any, length?: number): void;
  134. private _resetIndexBufferBinding();
  135. public createIndexBuffer(indices: number[]): WebGLBuffer;
  136. public bindBuffers(vertexBuffer: WebGLBuffer, indexBuffer: WebGLBuffer, vertexDeclaration: number[], vertexStrideSize: number, effect: Effect): void;
  137. public bindMultiBuffers(vertexBuffers: VertexBuffer[], indexBuffer: WebGLBuffer, effect: Effect): void;
  138. public _releaseBuffer(buffer: WebGLBuffer): boolean;
  139. public createInstancesBuffer(capacity: number): WebGLBuffer;
  140. public deleteInstancesBuffer(buffer: WebGLBuffer): void;
  141. public updateAndBindInstancesBuffer(instancesBuffer: WebGLBuffer, data: Float32Array, offsetLocations: number[]): void;
  142. public unBindInstancesBuffer(instancesBuffer: WebGLBuffer, offsetLocations: number[]): void;
  143. public applyStates(): void;
  144. public draw(useTriangles: boolean, indexStart: number, indexCount: number, instancesCount?: number): void;
  145. public _releaseEffect(effect: Effect): void;
  146. public createEffect(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], defines: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): Effect;
  147. public createShaderProgram(vertexCode: string, fragmentCode: string, defines: string): WebGLProgram;
  148. public getUniforms(shaderProgram: WebGLProgram, uniformsNames: string[]): WebGLUniformLocation[];
  149. public getAttributes(shaderProgram: WebGLProgram, attributesNames: string[]): number[];
  150. public enableEffect(effect: Effect): void;
  151. public setArray(uniform: WebGLUniformLocation, array: number[]): void;
  152. public setMatrices(uniform: WebGLUniformLocation, matrices: Float32Array): void;
  153. public setMatrix(uniform: WebGLUniformLocation, matrix: Matrix): void;
  154. public setFloat(uniform: WebGLUniformLocation, value: number): void;
  155. public setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
  156. public setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
  157. public setBool(uniform: WebGLUniformLocation, bool: number): void;
  158. public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
  159. public setColor3(uniform: WebGLUniformLocation, color3: Color3): void;
  160. public setColor4(uniform: WebGLUniformLocation, color3: Color3, alpha: number): void;
  161. public setState(culling: boolean, force?: boolean): void;
  162. public setDepthBuffer(enable: boolean): void;
  163. public getDepthWrite(): boolean;
  164. public setDepthWrite(enable: boolean): void;
  165. public setColorWrite(enable: boolean): void;
  166. public setAlphaMode(mode: number): void;
  167. public setAlphaTesting(enable: boolean): void;
  168. public getAlphaTesting(): boolean;
  169. public wipeCaches(): void;
  170. public setSamplingMode(texture: WebGLTexture, samplingMode: number): void;
  171. public createTexture(url: string, noMipmap: boolean, invertY: boolean, scene: Scene, samplingMode?: number): WebGLTexture;
  172. public createDynamicTexture(width: number, height: number, generateMipMaps: boolean, samplingMode: number): WebGLTexture;
  173. public updateDynamicTexture(texture: WebGLTexture, canvas: HTMLCanvasElement, invertY: boolean): void;
  174. public updateVideoTexture(texture: WebGLTexture, video: HTMLVideoElement, invertY: boolean): void;
  175. public createRenderTargetTexture(size: any, options: any): WebGLTexture;
  176. public createCubeTexture(rootUrl: string, scene: Scene, extensions: string[], noMipmap?: boolean): WebGLTexture;
  177. public _releaseTexture(texture: WebGLTexture): void;
  178. public bindSamplers(effect: Effect): void;
  179. public _bindTexture(channel: number, texture: WebGLTexture): void;
  180. public setTextureFromPostProcess(channel: number, postProcess: PostProcess): void;
  181. public setTexture(channel: number, texture: BaseTexture): void;
  182. public _setAnisotropicLevel(key: number, texture: BaseTexture): void;
  183. public readPixels(x: number, y: number, width: number, height: number): Uint8Array;
  184. public dispose(): void;
  185. public displayLoadingUI(): void;
  186. public loadingUIText : string;
  187. public loadingUIBackgroundColor : string;
  188. public hideLoadingUI(): void;
  189. static isSupported(): boolean;
  190. }
  191. }
  192. interface Window {
  193. mozIndexedDB(func: any): any;
  194. webkitIndexedDB(func: any): any;
  195. IDBTransaction(func: any): any;
  196. webkitIDBTransaction(func: any): any;
  197. msIDBTransaction(func: any): any;
  198. IDBKeyRange(func: any): any;
  199. webkitIDBKeyRange(func: any): any;
  200. msIDBKeyRange(func: any): any;
  201. URL: HTMLURL;
  202. webkitURL: HTMLURL;
  203. webkitRequestAnimationFrame(func: any): any;
  204. mozRequestAnimationFrame(func: any): any;
  205. oRequestAnimationFrame(func: any): any;
  206. WebGLRenderingContext: WebGLRenderingContext;
  207. MSGesture: MSGesture;
  208. }
  209. interface HTMLURL {
  210. createObjectURL(param1: any, param2?: any): any;
  211. }
  212. interface Document {
  213. exitFullscreen(): void;
  214. webkitCancelFullScreen(): void;
  215. mozCancelFullScreen(): void;
  216. msCancelFullScreen(): void;
  217. webkitIsFullScreen: boolean;
  218. mozFullScreen: boolean;
  219. msIsFullScreen: boolean;
  220. fullscreen: boolean;
  221. mozPointerLockElement: HTMLElement;
  222. msPointerLockElement: HTMLElement;
  223. webkitPointerLockElement: HTMLElement;
  224. pointerLockElement: HTMLElement;
  225. }
  226. interface HTMLCanvasElement {
  227. requestPointerLock(): void;
  228. msRequestPointerLock(): void;
  229. mozRequestPointerLock(): void;
  230. webkitRequestPointerLock(): void;
  231. }
  232. interface WebGLTexture {
  233. isReady: boolean;
  234. isCube: boolean;
  235. url: string;
  236. noMipmap: boolean;
  237. references: number;
  238. generateMipMaps: boolean;
  239. _size: number;
  240. _baseWidth: number;
  241. _baseHeight: number;
  242. _width: number;
  243. _height: number;
  244. _workingCanvas: HTMLCanvasElement;
  245. _workingContext: CanvasRenderingContext2D;
  246. _framebuffer: WebGLFramebuffer;
  247. _depthBuffer: WebGLRenderbuffer;
  248. _cachedCoordinatesMode: number;
  249. _cachedWrapU: number;
  250. _cachedWrapV: number;
  251. }
  252. interface WebGLBuffer {
  253. references: number;
  254. capacity: number;
  255. }
  256. interface MouseEvent {
  257. movementX: number;
  258. movementY: number;
  259. mozMovementX: number;
  260. mozMovementY: number;
  261. webkitMovementX: number;
  262. webkitMovementY: number;
  263. msMovementX: number;
  264. msMovementY: number;
  265. }
  266. interface MSStyleCSSProperties {
  267. webkitTransform: string;
  268. webkitTransition: string;
  269. }
  270. declare module BABYLON {
  271. class Node {
  272. public parent: Node;
  273. public name: string;
  274. public id: string;
  275. public state: string;
  276. public animations: Animation[];
  277. public onReady: (node: Node) => void;
  278. private _childrenFlag;
  279. private _isEnabled;
  280. private _isReady;
  281. public _currentRenderId: number;
  282. private _scene;
  283. public _cache: any;
  284. constructor(name: string, scene: any);
  285. public getScene(): Scene;
  286. public getEngine(): Engine;
  287. public getWorldMatrix(): Matrix;
  288. public _initCache(): void;
  289. public updateCache(force?: boolean): void;
  290. public _updateCache(ignoreParentClass?: boolean): void;
  291. public _isSynchronized(): boolean;
  292. public isSynchronizedWithParent(): boolean;
  293. public isSynchronized(updateCache?: boolean): boolean;
  294. public hasNewParent(update?: boolean): boolean;
  295. public isReady(): boolean;
  296. public isEnabled(): boolean;
  297. public setEnabled(value: boolean): void;
  298. public isDescendantOf(ancestor: Node): boolean;
  299. public _getDescendants(list: Node[], results: Node[]): void;
  300. public getDescendants(): Node[];
  301. public _setReady(state: boolean): void;
  302. }
  303. }
  304. declare module BABYLON {
  305. interface IDisposable {
  306. dispose(): void;
  307. }
  308. class Scene {
  309. static FOGMODE_NONE: number;
  310. static FOGMODE_EXP: number;
  311. static FOGMODE_EXP2: number;
  312. static FOGMODE_LINEAR: number;
  313. static MinDeltaTime: number;
  314. static MaxDeltaTime: number;
  315. public autoClear: boolean;
  316. public clearColor: Color3;
  317. public ambientColor: Color3;
  318. public beforeRender: () => void;
  319. public afterRender: () => void;
  320. public onDispose: () => void;
  321. public beforeCameraRender: (camera: Camera) => void;
  322. public afterCameraRender: (camera: Camera) => void;
  323. public forceWireframe: boolean;
  324. public clipPlane: Plane;
  325. private _onPointerMove;
  326. private _onPointerDown;
  327. public onPointerDown: (evt: PointerEvent, pickInfo: PickingInfo) => void;
  328. public cameraToUseForPointers: Camera;
  329. private _pointerX;
  330. private _pointerY;
  331. private _meshUnderPointer;
  332. private _onKeyDown;
  333. private _onKeyUp;
  334. public fogMode: number;
  335. public fogColor: Color3;
  336. public fogDensity: number;
  337. public fogStart: number;
  338. public fogEnd: number;
  339. public lightsEnabled: boolean;
  340. public lights: Light[];
  341. public cameras: Camera[];
  342. public activeCameras: Camera[];
  343. public activeCamera: Camera;
  344. public meshes: AbstractMesh[];
  345. private _geometries;
  346. public materials: Material[];
  347. public multiMaterials: MultiMaterial[];
  348. public defaultMaterial: StandardMaterial;
  349. public texturesEnabled: boolean;
  350. public textures: BaseTexture[];
  351. public particlesEnabled: boolean;
  352. public particleSystems: ParticleSystem[];
  353. public spriteManagers: SpriteManager[];
  354. public layers: Layer[];
  355. public skeletons: Skeleton[];
  356. public lensFlareSystems: LensFlareSystem[];
  357. public collisionsEnabled: boolean;
  358. public gravity: Vector3;
  359. public postProcessesEnabled: boolean;
  360. public postProcessManager: PostProcessManager;
  361. public postProcessRenderPipelineManager: PostProcessRenderPipelineManager;
  362. public renderTargetsEnabled: boolean;
  363. public customRenderTargets: RenderTargetTexture[];
  364. public useDelayedTextureLoading: boolean;
  365. public importedMeshesFiles: String[];
  366. public database: any;
  367. public actionManager: ActionManager;
  368. public _actionManagers: ActionManager[];
  369. private _meshesForIntersections;
  370. private _engine;
  371. private _totalVertices;
  372. public _activeVertices: number;
  373. public _activeParticles: number;
  374. private _lastFrameDuration;
  375. private _evaluateActiveMeshesDuration;
  376. private _renderTargetsDuration;
  377. public _particlesDuration: number;
  378. private _renderDuration;
  379. public _spritesDuration: number;
  380. private _animationRatio;
  381. private _animationStartDate;
  382. private _renderId;
  383. private _executeWhenReadyTimeoutId;
  384. public _toBeDisposed: SmartArray<IDisposable>;
  385. private _onReadyCallbacks;
  386. private _pendingData;
  387. private _onBeforeRenderCallbacks;
  388. private _activeMeshes;
  389. private _processedMaterials;
  390. private _renderTargets;
  391. public _activeParticleSystems: SmartArray<ParticleSystem>;
  392. private _activeSkeletons;
  393. private _renderingManager;
  394. private _physicsEngine;
  395. public _activeAnimatables: Animatable[];
  396. private _transformMatrix;
  397. private _pickWithRayInverseMatrix;
  398. private _scaledPosition;
  399. private _scaledVelocity;
  400. private _boundingBoxRenderer;
  401. private _outlineRenderer;
  402. private _viewMatrix;
  403. private _projectionMatrix;
  404. private _frustumPlanes;
  405. private _selectionOctree;
  406. private _pointerOverMesh;
  407. constructor(engine: Engine);
  408. public meshUnderPointer : AbstractMesh;
  409. public pointerX : number;
  410. public pointerY : number;
  411. public getBoundingBoxRenderer(): BoundingBoxRenderer;
  412. public getOutlineRenderer(): OutlineRenderer;
  413. public getEngine(): Engine;
  414. public getTotalVertices(): number;
  415. public getActiveVertices(): number;
  416. public getActiveParticles(): number;
  417. public getLastFrameDuration(): number;
  418. public getEvaluateActiveMeshesDuration(): number;
  419. public getActiveMeshes(): SmartArray<Mesh>;
  420. public getRenderTargetsDuration(): number;
  421. public getRenderDuration(): number;
  422. public getParticlesDuration(): number;
  423. public getSpritesDuration(): number;
  424. public getAnimationRatio(): number;
  425. public getRenderId(): number;
  426. private _updatePointerPosition(evt);
  427. public attachControl(): void;
  428. public detachControl(): void;
  429. public isReady(): boolean;
  430. public registerBeforeRender(func: () => void): void;
  431. public unregisterBeforeRender(func: () => void): void;
  432. public _addPendingData(data: any): void;
  433. public _removePendingData(data: any): void;
  434. public getWaitingItemsCount(): number;
  435. public executeWhenReady(func: () => void): void;
  436. public _checkIsReady(): void;
  437. public beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void, animatable?: Animatable): Animatable;
  438. public beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: () => void): Animatable;
  439. public getAnimatableByTarget(target: any): Animatable;
  440. public stopAnimation(target: any): void;
  441. private _animate();
  442. public getViewMatrix(): Matrix;
  443. public getProjectionMatrix(): Matrix;
  444. public getTransformMatrix(): Matrix;
  445. public setTransformMatrix(view: Matrix, projection: Matrix): void;
  446. public setActiveCameraByID(id: string): Camera;
  447. public setActiveCameraByName(name: string): Camera;
  448. public getMaterialByID(id: string): Material;
  449. public getMaterialByName(name: string): Material;
  450. public getCameraByID(id: string): Camera;
  451. public getCameraByName(name: string): Camera;
  452. public getLightByName(name: string): Light;
  453. public getLightByID(id: string): Light;
  454. public getGeometryByID(id: string): Geometry;
  455. public pushGeometry(geometry: Geometry, force?: boolean): boolean;
  456. public getGeometries(): Geometry[];
  457. public getMeshByID(id: string): AbstractMesh;
  458. public getLastMeshByID(id: string): AbstractMesh;
  459. public getLastEntryByID(id: string): Node;
  460. public getMeshByName(name: string): AbstractMesh;
  461. public getLastSkeletonByID(id: string): Skeleton;
  462. public getSkeletonById(id: string): Skeleton;
  463. public getSkeletonByName(name: string): Skeleton;
  464. public isActiveMesh(mesh: Mesh): boolean;
  465. private _evaluateSubMesh(subMesh, mesh);
  466. private _evaluateActiveMeshes();
  467. private _activeMesh(mesh);
  468. public updateTransformMatrix(force?: boolean): void;
  469. private _renderForCamera(camera);
  470. private _processSubCameras(camera);
  471. private _checkIntersections();
  472. public render(): void;
  473. public dispose(): void;
  474. public _getNewPosition(position: Vector3, velocity: Vector3, collider: Collider, maximumRetry: number, finalPosition: Vector3, excludedMesh?: AbstractMesh): void;
  475. private _collideWithWorld(position, velocity, collider, maximumRetry, finalPosition, excludedMesh?);
  476. public createOrUpdateSelectionOctree(maxCapacity?: number, maxDepth?: number): Octree<AbstractMesh>;
  477. public createPickingRay(x: number, y: number, world: Matrix, camera: Camera): Ray;
  478. private _internalPick(rayFunction, predicate, fastCheck?);
  479. public pick(x: number, y: number, predicate?: (mesh: AbstractMesh) => boolean, fastCheck?: boolean, camera?: Camera): PickingInfo;
  480. public pickWithRay(ray: Ray, predicate: (mesh: Mesh) => boolean, fastCheck?: boolean): PickingInfo;
  481. public setPointerOverMesh(mesh: AbstractMesh): void;
  482. public getPointerOverMesh(): AbstractMesh;
  483. public getPhysicsEngine(): PhysicsEngine;
  484. public enablePhysics(gravity: Vector3, plugin?: IPhysicsEnginePlugin): boolean;
  485. public disablePhysicsEngine(): void;
  486. public isPhysicsEnabled(): boolean;
  487. public setGravity(gravity: Vector3): void;
  488. public createCompoundImpostor(parts: any, options: PhysicsBodyCreationOptions): any;
  489. public deleteCompoundImpostor(compound: any): void;
  490. private _getByTags(list, tagsQuery);
  491. public getMeshesByTags(tagsQuery: string): Mesh[];
  492. public getCamerasByTags(tagsQuery: string): Camera[];
  493. public getLightsByTags(tagsQuery: string): Light[];
  494. public getMaterialByTags(tagsQuery: string): Material[];
  495. }
  496. }
  497. declare module BABYLON {
  498. class Action {
  499. public triggerOptions: any;
  500. public trigger: number;
  501. public _actionManager: ActionManager;
  502. private _nextActiveAction;
  503. private _child;
  504. private _condition;
  505. private _triggerParameter;
  506. constructor(triggerOptions: any, condition?: Condition);
  507. public _prepare(): void;
  508. public getTriggerParameter(): any;
  509. public _executeCurrent(evt: ActionEvent): void;
  510. public execute(evt: ActionEvent): void;
  511. public then(action: Action): Action;
  512. public _getProperty(propertyPath: string): string;
  513. public _getEffectiveTarget(target: any, propertyPath: string): any;
  514. }
  515. }
  516. declare module BABYLON {
  517. class ActionEvent {
  518. public source: AbstractMesh;
  519. public pointerX: number;
  520. public pointerY: number;
  521. public meshUnderPointer: AbstractMesh;
  522. public sourceEvent: any;
  523. constructor(source: AbstractMesh, pointerX: number, pointerY: number, meshUnderPointer: AbstractMesh, sourceEvent?: any);
  524. static CreateNew(source: AbstractMesh): ActionEvent;
  525. static CreateNewFromScene(scene: Scene, evt: Event): ActionEvent;
  526. }
  527. class ActionManager {
  528. private static _NothingTrigger;
  529. private static _OnPickTrigger;
  530. private static _OnLeftPickTrigger;
  531. private static _OnRightPickTrigger;
  532. private static _OnCenterPickTrigger;
  533. private static _OnPointerOverTrigger;
  534. private static _OnPointerOutTrigger;
  535. private static _OnEveryFrameTrigger;
  536. private static _OnIntersectionEnterTrigger;
  537. private static _OnIntersectionExitTrigger;
  538. private static _OnKeyDownTrigger;
  539. private static _OnKeyUpTrigger;
  540. static NothingTrigger : number;
  541. static OnPickTrigger : number;
  542. static OnLeftPickTrigger : number;
  543. static OnRightPickTrigger : number;
  544. static OnCenterPickTrigger : number;
  545. static OnPointerOverTrigger : number;
  546. static OnPointerOutTrigger : number;
  547. static OnEveryFrameTrigger : number;
  548. static OnIntersectionEnterTrigger : number;
  549. static OnIntersectionExitTrigger : number;
  550. static OnKeyDownTrigger : number;
  551. static OnKeyUpTrigger : number;
  552. public actions: Action[];
  553. private _scene;
  554. constructor(scene: Scene);
  555. public dispose(): void;
  556. public getScene(): Scene;
  557. public hasSpecificTriggers(triggers: number[]): boolean;
  558. public hasPointerTriggers : boolean;
  559. public hasPickTriggers : boolean;
  560. public registerAction(action: Action): Action;
  561. public processTrigger(trigger: number, evt: ActionEvent): void;
  562. public _getEffectiveTarget(target: any, propertyPath: string): any;
  563. public _getProperty(propertyPath: string): string;
  564. }
  565. }
  566. declare module BABYLON {
  567. class Condition {
  568. public _actionManager: ActionManager;
  569. public _evaluationId: number;
  570. public _currentResult: boolean;
  571. constructor(actionManager: ActionManager);
  572. public isValid(): boolean;
  573. public _getProperty(propertyPath: string): string;
  574. public _getEffectiveTarget(target: any, propertyPath: string): any;
  575. }
  576. class ValueCondition extends Condition {
  577. public propertyPath: string;
  578. public value: any;
  579. public operator: number;
  580. private static _IsEqual;
  581. private static _IsDifferent;
  582. private static _IsGreater;
  583. private static _IsLesser;
  584. static IsEqual : number;
  585. static IsDifferent : number;
  586. static IsGreater : number;
  587. static IsLesser : number;
  588. public _actionManager: ActionManager;
  589. private _target;
  590. private _property;
  591. constructor(actionManager: ActionManager, target: any, propertyPath: string, value: any, operator?: number);
  592. public isValid(): boolean;
  593. }
  594. class PredicateCondition extends Condition {
  595. public predicate: () => boolean;
  596. public _actionManager: ActionManager;
  597. constructor(actionManager: ActionManager, predicate: () => boolean);
  598. public isValid(): boolean;
  599. }
  600. class StateCondition extends Condition {
  601. public value: string;
  602. public _actionManager: ActionManager;
  603. private _target;
  604. constructor(actionManager: ActionManager, target: any, value: string);
  605. public isValid(): boolean;
  606. }
  607. }
  608. declare module BABYLON {
  609. class SwitchBooleanAction extends Action {
  610. public propertyPath: string;
  611. private _target;
  612. private _property;
  613. constructor(triggerOptions: any, target: any, propertyPath: string, condition?: Condition);
  614. public _prepare(): void;
  615. public execute(): void;
  616. }
  617. class SetStateAction extends Action {
  618. public value: string;
  619. private _target;
  620. constructor(triggerOptions: any, target: any, value: string, condition?: Condition);
  621. public execute(): void;
  622. }
  623. class SetValueAction extends Action {
  624. public propertyPath: string;
  625. public value: any;
  626. private _target;
  627. private _property;
  628. constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
  629. public _prepare(): void;
  630. public execute(): void;
  631. }
  632. class IncrementValueAction extends Action {
  633. public propertyPath: string;
  634. public value: any;
  635. private _target;
  636. private _property;
  637. constructor(triggerOptions: any, target: any, propertyPath: string, value: any, condition?: Condition);
  638. public _prepare(): void;
  639. public execute(): void;
  640. }
  641. class PlayAnimationAction extends Action {
  642. public from: number;
  643. public to: number;
  644. public loop: boolean;
  645. private _target;
  646. constructor(triggerOptions: any, target: any, from: number, to: number, loop?: boolean, condition?: Condition);
  647. public _prepare(): void;
  648. public execute(): void;
  649. }
  650. class StopAnimationAction extends Action {
  651. private _target;
  652. constructor(triggerOptions: any, target: any, condition?: Condition);
  653. public _prepare(): void;
  654. public execute(): void;
  655. }
  656. class DoNothingAction extends Action {
  657. constructor(triggerOptions?: any, condition?: Condition);
  658. public execute(): void;
  659. }
  660. class CombineAction extends Action {
  661. public children: Action[];
  662. constructor(triggerOptions: any, children: Action[], condition?: Condition);
  663. public _prepare(): void;
  664. public execute(evt: ActionEvent): void;
  665. }
  666. class ExecuteCodeAction extends Action {
  667. public func: (evt: ActionEvent) => void;
  668. constructor(triggerOptions: any, func: (evt: ActionEvent) => void, condition?: Condition);
  669. public execute(evt: ActionEvent): void;
  670. }
  671. class SetParentAction extends Action {
  672. private _parent;
  673. private _target;
  674. constructor(triggerOptions: any, target: any, parent: any, condition?: Condition);
  675. public _prepare(): void;
  676. public execute(): void;
  677. }
  678. }
  679. declare module BABYLON {
  680. class InterpolateValueAction extends Action {
  681. public propertyPath: string;
  682. public value: any;
  683. public duration: number;
  684. public stopOtherAnimations: boolean;
  685. private _target;
  686. private _property;
  687. constructor(triggerOptions: any, target: any, propertyPath: string, value: any, duration?: number, condition?: Condition, stopOtherAnimations?: boolean);
  688. public _prepare(): void;
  689. public execute(): void;
  690. }
  691. }
  692. declare module BABYLON {
  693. class Animatable {
  694. public target: any;
  695. public fromFrame: number;
  696. public toFrame: number;
  697. public loopAnimation: boolean;
  698. public speedRatio: number;
  699. public onAnimationEnd: any;
  700. private _localDelayOffset;
  701. private _animations;
  702. private _paused;
  703. private _scene;
  704. public animationStarted: boolean;
  705. constructor(scene: Scene, target: any, fromFrame?: number, toFrame?: number, loopAnimation?: boolean, speedRatio?: number, onAnimationEnd?: any, animations?: any);
  706. public appendAnimations(target: any, animations: Animation[]): void;
  707. public getAnimationByTargetProperty(property: string): Animation;
  708. public pause(): void;
  709. public restart(): void;
  710. public stop(): void;
  711. public _animate(delay: number): boolean;
  712. }
  713. }
  714. declare module BABYLON {
  715. class Animation {
  716. public name: string;
  717. public targetProperty: string;
  718. public framePerSecond: number;
  719. public dataType: number;
  720. public loopMode: number;
  721. private _keys;
  722. private _offsetsCache;
  723. private _highLimitsCache;
  724. private _stopped;
  725. public _target: any;
  726. public targetPropertyPath: string[];
  727. public currentFrame: number;
  728. constructor(name: string, targetProperty: string, framePerSecond: number, dataType: number, loopMode?: number);
  729. public isStopped(): boolean;
  730. public getKeys(): any[];
  731. public floatInterpolateFunction(startValue: number, endValue: number, gradient: number): number;
  732. public quaternionInterpolateFunction(startValue: Quaternion, endValue: Quaternion, gradient: number): Quaternion;
  733. public vector3InterpolateFunction(startValue: Vector3, endValue: Vector3, gradient: number): Vector3;
  734. public color3InterpolateFunction(startValue: Color3, endValue: Color3, gradient: number): Color3;
  735. public clone(): Animation;
  736. public setKeys(values: any[]): void;
  737. private _interpolate(currentFrame, repeatCount, loopMode, offsetValue?, highLimitValue?);
  738. public animate(delay: number, from: number, to: number, loop: boolean, speedRatio: number): boolean;
  739. private static _ANIMATIONTYPE_FLOAT;
  740. private static _ANIMATIONTYPE_VECTOR3;
  741. private static _ANIMATIONTYPE_QUATERNION;
  742. private static _ANIMATIONTYPE_MATRIX;
  743. private static _ANIMATIONTYPE_COLOR3;
  744. private static _ANIMATIONLOOPMODE_RELATIVE;
  745. private static _ANIMATIONLOOPMODE_CYCLE;
  746. private static _ANIMATIONLOOPMODE_CONSTANT;
  747. static ANIMATIONTYPE_FLOAT : number;
  748. static ANIMATIONTYPE_VECTOR3 : number;
  749. static ANIMATIONTYPE_QUATERNION : number;
  750. static ANIMATIONTYPE_MATRIX : number;
  751. static ANIMATIONTYPE_COLOR3 : number;
  752. static ANIMATIONLOOPMODE_RELATIVE : number;
  753. static ANIMATIONLOOPMODE_CYCLE : number;
  754. static ANIMATIONLOOPMODE_CONSTANT : number;
  755. }
  756. }
  757. declare module BABYLON {
  758. class Bone {
  759. public name: string;
  760. public children: Bone[];
  761. public animations: Animation[];
  762. private _skeleton;
  763. private _matrix;
  764. private _baseMatrix;
  765. private _worldTransform;
  766. private _absoluteTransform;
  767. private _invertedAbsoluteTransform;
  768. private _parent;
  769. constructor(name: string, skeleton: Skeleton, parentBone: Bone, matrix: Matrix);
  770. public getParent(): Bone;
  771. public getLocalMatrix(): Matrix;
  772. public getBaseMatrix(): Matrix;
  773. public getWorldMatrix(): Matrix;
  774. public getInvertedAbsoluteTransform(): Matrix;
  775. public getAbsoluteMatrix(): Matrix;
  776. public updateMatrix(matrix: Matrix): void;
  777. private _updateDifferenceMatrix();
  778. public markAsDirty(): void;
  779. }
  780. }
  781. declare module BABYLON {
  782. class Skeleton {
  783. public name: string;
  784. public id: string;
  785. public bones: Bone[];
  786. private _scene;
  787. private _isDirty;
  788. private _transformMatrices;
  789. private _animatables;
  790. private _identity;
  791. constructor(name: string, id: string, scene: Scene);
  792. public getTransformMatrices(): Float32Array;
  793. public _markAsDirty(): void;
  794. public prepare(): void;
  795. public getAnimatables(): IAnimatable[];
  796. public clone(name: string, id: string): Skeleton;
  797. }
  798. }
  799. declare module BABYLON {
  800. class AnaglyphArcRotateCamera extends ArcRotateCamera {
  801. private _eyeSpace;
  802. private _leftCamera;
  803. private _rightCamera;
  804. constructor(name: string, alpha: number, beta: number, radius: number, target: any, eyeSpace: number, scene: any);
  805. public _update(): void;
  806. public _updateCamera(camera: ArcRotateCamera): void;
  807. }
  808. class AnaglyphFreeCamera extends FreeCamera {
  809. private _eyeSpace;
  810. private _leftCamera;
  811. private _rightCamera;
  812. private _transformMatrix;
  813. constructor(name: string, position: Vector3, eyeSpace: number, scene: Scene);
  814. public _getSubCameraPosition(eyeSpace: any, result: any): void;
  815. public _update(): void;
  816. public _updateCamera(camera: FreeCamera): void;
  817. }
  818. }
  819. declare module BABYLON {
  820. class ArcRotateCamera extends Camera {
  821. public alpha: number;
  822. public beta: number;
  823. public radius: number;
  824. public target: any;
  825. public inertialAlphaOffset: number;
  826. public inertialBetaOffset: number;
  827. public inertialRadiusOffset: number;
  828. public lowerAlphaLimit: any;
  829. public upperAlphaLimit: any;
  830. public lowerBetaLimit: number;
  831. public upperBetaLimit: number;
  832. public lowerRadiusLimit: any;
  833. public upperRadiusLimit: any;
  834. public angularSensibility: number;
  835. public wheelPrecision: number;
  836. public keysUp: number[];
  837. public keysDown: number[];
  838. public keysLeft: number[];
  839. public keysRight: number[];
  840. public zoomOnFactor: number;
  841. private _keys;
  842. private _viewMatrix;
  843. private _attachedElement;
  844. private _onPointerDown;
  845. private _onPointerUp;
  846. private _onPointerMove;
  847. private _wheel;
  848. private _onMouseMove;
  849. private _onKeyDown;
  850. private _onKeyUp;
  851. private _onLostFocus;
  852. private _reset;
  853. private _onGestureStart;
  854. private _onGesture;
  855. private _MSGestureHandler;
  856. public onCollide: (collidedMesh: AbstractMesh) => void;
  857. public checkCollisions: boolean;
  858. public collisionRadius: Vector3;
  859. private _collider;
  860. private _previousPosition;
  861. private _collisionVelocity;
  862. private _newPosition;
  863. private _previousAlpha;
  864. private _previousBeta;
  865. private _previousRadius;
  866. constructor(name: string, alpha: number, beta: number, radius: number, target: any, scene: Scene);
  867. public _getTargetPosition(): Vector3;
  868. public _initCache(): void;
  869. public _updateCache(ignoreParentClass?: boolean): void;
  870. public _isSynchronizedViewMatrix(): boolean;
  871. public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  872. public detachControl(element: HTMLElement): void;
  873. public _update(): void;
  874. public setPosition(position: Vector3): void;
  875. public _getViewMatrix(): Matrix;
  876. public zoomOn(meshes?: AbstractMesh[]): void;
  877. public focusOn(meshesOrMinMaxVectorAndDistance: any): void;
  878. }
  879. }
  880. declare module BABYLON {
  881. class Camera extends Node {
  882. public position: Vector3;
  883. static PERSPECTIVE_CAMERA: number;
  884. static ORTHOGRAPHIC_CAMERA: number;
  885. public upVector: Vector3;
  886. public orthoLeft: any;
  887. public orthoRight: any;
  888. public orthoBottom: any;
  889. public orthoTop: any;
  890. public fov: number;
  891. public minZ: number;
  892. public maxZ: number;
  893. public inertia: number;
  894. public mode: number;
  895. public isIntermediate: boolean;
  896. public viewport: Viewport;
  897. public subCameras: any[];
  898. public layerMask: number;
  899. private _computedViewMatrix;
  900. public _projectionMatrix: Matrix;
  901. private _worldMatrix;
  902. public _postProcesses: PostProcess[];
  903. public _postProcessesTakenIndices: any[];
  904. public _waitingParentId: string;
  905. constructor(name: string, position: Vector3, scene: Scene);
  906. public _initCache(): void;
  907. public _updateCache(ignoreParentClass?: boolean): void;
  908. public _updateFromScene(): void;
  909. public _isSynchronized(): boolean;
  910. public _isSynchronizedViewMatrix(): boolean;
  911. public _isSynchronizedProjectionMatrix(): boolean;
  912. public attachControl(element: HTMLElement): void;
  913. public detachControl(element: HTMLElement): void;
  914. public _update(): void;
  915. public attachPostProcess(postProcess: PostProcess, insertAt?: number): number;
  916. public detachPostProcess(postProcess: PostProcess, atIndices?: any): number[];
  917. public getWorldMatrix(): Matrix;
  918. public _getViewMatrix(): Matrix;
  919. public getViewMatrix(): Matrix;
  920. public _computeViewMatrix(force?: boolean): Matrix;
  921. public getProjectionMatrix(force?: boolean): Matrix;
  922. public dispose(): void;
  923. }
  924. }
  925. declare module BABYLON {
  926. class DeviceOrientationCamera extends FreeCamera {
  927. private _offsetX;
  928. private _offsetY;
  929. private _orientationGamma;
  930. private _orientationBeta;
  931. private _initialOrientationGamma;
  932. private _initialOrientationBeta;
  933. private _attachedCanvas;
  934. private _orientationChanged;
  935. public angularSensibility: number;
  936. public moveSensibility: number;
  937. constructor(name: string, position: Vector3, scene: Scene);
  938. public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void;
  939. public detachControl(canvas: HTMLCanvasElement): void;
  940. public _checkInputs(): void;
  941. }
  942. }
  943. declare module BABYLON {
  944. class FollowCamera extends TargetCamera {
  945. public radius: number;
  946. public rotationOffset: number;
  947. public heightOffset: number;
  948. public cameraAcceleration: number;
  949. public maxCameraSpeed: number;
  950. public target: AbstractMesh;
  951. constructor(name: string, position: Vector3, scene: Scene);
  952. private getRadians(degrees);
  953. private follow(cameraTarget);
  954. public _update(): void;
  955. }
  956. }
  957. declare module BABYLON {
  958. class FreeCamera extends TargetCamera {
  959. public ellipsoid: Vector3;
  960. public keysUp: number[];
  961. public keysDown: number[];
  962. public keysLeft: number[];
  963. public keysRight: number[];
  964. public checkCollisions: boolean;
  965. public applyGravity: boolean;
  966. public angularSensibility: number;
  967. public onCollide: (collidedMesh: AbstractMesh) => void;
  968. private _keys;
  969. private _collider;
  970. private _needMoveForGravity;
  971. private _oldPosition;
  972. private _diffPosition;
  973. private _newPosition;
  974. private _attachedElement;
  975. private _localDirection;
  976. private _transformedDirection;
  977. private _onMouseDown;
  978. private _onMouseUp;
  979. private _onMouseOut;
  980. private _onMouseMove;
  981. private _onKeyDown;
  982. private _onKeyUp;
  983. public _onLostFocus: (e: FocusEvent) => any;
  984. public _waitingLockedTargetId: string;
  985. constructor(name: string, position: Vector3, scene: Scene);
  986. public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  987. public detachControl(element: HTMLElement): void;
  988. public _collideWithWorld(velocity: Vector3): void;
  989. public _checkInputs(): void;
  990. public _decideIfNeedsToMove(): boolean;
  991. public _updatePosition(): void;
  992. public _update(): void;
  993. }
  994. }
  995. declare module BABYLON {
  996. class GamepadCamera extends FreeCamera {
  997. private _gamepad;
  998. private _gamepads;
  999. public angularSensibility: number;
  1000. public moveSensibility: number;
  1001. constructor(name: string, position: Vector3, scene: Scene);
  1002. private _onNewGameConnected(gamepad);
  1003. public _checkInputs(): void;
  1004. public dispose(): void;
  1005. }
  1006. }
  1007. declare module BABYLON {
  1008. class OculusCamera extends FreeCamera {
  1009. private _leftCamera;
  1010. private _rightCamera;
  1011. private _offsetOrientation;
  1012. private _deviceOrientationHandler;
  1013. constructor(name: string, position: Vector3, scene: Scene);
  1014. public _update(): void;
  1015. public _updateCamera(camera: FreeCamera): void;
  1016. private _onOrientationEvent(evt);
  1017. public attachControl(element: HTMLElement, noPreventDefault?: boolean): void;
  1018. public detachControl(element: HTMLElement): void;
  1019. }
  1020. }
  1021. declare module BABYLON {
  1022. class TargetCamera extends Camera {
  1023. public cameraDirection: Vector3;
  1024. public cameraRotation: Vector2;
  1025. public rotation: Vector3;
  1026. public speed: number;
  1027. public noRotationConstraint: boolean;
  1028. public lockedTarget: any;
  1029. public _currentTarget: Vector3;
  1030. public _viewMatrix: Matrix;
  1031. public _camMatrix: Matrix;
  1032. public _cameraTransformMatrix: Matrix;
  1033. public _cameraRotationMatrix: Matrix;
  1034. public _referencePoint: Vector3;
  1035. public _transformedReferencePoint: Vector3;
  1036. public _lookAtTemp: Matrix;
  1037. public _tempMatrix: Matrix;
  1038. public _reset: () => void;
  1039. public _waitingLockedTargetId: string;
  1040. constructor(name: string, position: Vector3, scene: Scene);
  1041. public _getLockedTargetPosition(): Vector3;
  1042. public _initCache(): void;
  1043. public _updateCache(ignoreParentClass?: boolean): void;
  1044. public _isSynchronizedViewMatrix(): boolean;
  1045. public _computeLocalCameraSpeed(): number;
  1046. public setTarget(target: Vector3): void;
  1047. public getTarget(): Vector3;
  1048. public _decideIfNeedsToMove(): boolean;
  1049. public _updatePosition(): void;
  1050. public _update(): void;
  1051. public _getViewMatrix(): Matrix;
  1052. }
  1053. }
  1054. declare module BABYLON {
  1055. class TouchCamera extends FreeCamera {
  1056. private _offsetX;
  1057. private _offsetY;
  1058. private _pointerCount;
  1059. private _pointerPressed;
  1060. private _attachedCanvas;
  1061. private _onPointerDown;
  1062. private _onPointerUp;
  1063. private _onPointerMove;
  1064. public angularSensibility: number;
  1065. public moveSensibility: number;
  1066. constructor(name: string, position: Vector3, scene: Scene);
  1067. public attachControl(canvas: HTMLCanvasElement, noPreventDefault: boolean): void;
  1068. public detachControl(canvas: HTMLCanvasElement): void;
  1069. public _checkInputs(): void;
  1070. }
  1071. }
  1072. declare module BABYLON {
  1073. class VirtualJoysticksCamera extends FreeCamera {
  1074. private _leftjoystick;
  1075. private _rightjoystick;
  1076. constructor(name: string, position: Vector3, scene: Scene);
  1077. public _checkInputs(): void;
  1078. public dispose(): void;
  1079. }
  1080. }
  1081. declare module BABYLON {
  1082. class Collider {
  1083. public radius: Vector3;
  1084. public retry: number;
  1085. public velocity: Vector3;
  1086. public basePoint: Vector3;
  1087. public epsilon: number;
  1088. public collisionFound: boolean;
  1089. public velocityWorldLength: number;
  1090. public basePointWorld: Vector3;
  1091. public velocityWorld: Vector3;
  1092. public normalizedVelocity: Vector3;
  1093. public initialVelocity: Vector3;
  1094. public initialPosition: Vector3;
  1095. public nearestDistance: number;
  1096. public intersectionPoint: Vector3;
  1097. public collidedMesh: AbstractMesh;
  1098. private _collisionPoint;
  1099. private _planeIntersectionPoint;
  1100. private _tempVector;
  1101. private _tempVector2;
  1102. private _tempVector3;
  1103. private _tempVector4;
  1104. private _edge;
  1105. private _baseToVertex;
  1106. private _destinationPoint;
  1107. private _slidePlaneNormal;
  1108. private _displacementVector;
  1109. public _initialize(source: Vector3, dir: Vector3, e: number): void;
  1110. public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean;
  1111. public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean;
  1112. public _testTriangle(faceIndex: number, subMesh: SubMesh, p1: Vector3, p2: Vector3, p3: Vector3): void;
  1113. public _collide(subMesh: any, pts: Vector3[], indices: number[], indexStart: number, indexEnd: number, decal: number): void;
  1114. public _getResponse(pos: Vector3, vel: Vector3): void;
  1115. }
  1116. }
  1117. declare module BABYLON {
  1118. class IntersectionInfo {
  1119. public bu: number;
  1120. public bv: number;
  1121. public distance: number;
  1122. public faceId: number;
  1123. constructor(bu: number, bv: number, distance: number);
  1124. }
  1125. class PickingInfo {
  1126. public hit: boolean;
  1127. public distance: number;
  1128. public pickedPoint: Vector3;
  1129. public pickedMesh: AbstractMesh;
  1130. public bu: number;
  1131. public bv: number;
  1132. public faceId: number;
  1133. public getNormal(): Vector3;
  1134. public getTextureCoordinates(): Vector2;
  1135. }
  1136. }
  1137. declare module BABYLON {
  1138. class BoundingBox {
  1139. public minimum: Vector3;
  1140. public maximum: Vector3;
  1141. public vectors: Vector3[];
  1142. public center: Vector3;
  1143. public extendSize: Vector3;
  1144. public directions: Vector3[];
  1145. public vectorsWorld: Vector3[];
  1146. public minimumWorld: Vector3;
  1147. public maximumWorld: Vector3;
  1148. private _worldMatrix;
  1149. constructor(minimum: Vector3, maximum: Vector3);
  1150. public getWorldMatrix(): Matrix;
  1151. public _update(world: Matrix): void;
  1152. public isInFrustum(frustumPlanes: Plane[]): boolean;
  1153. public intersectsPoint(point: Vector3): boolean;
  1154. public intersectsSphere(sphere: BoundingSphere): boolean;
  1155. public intersectsMinMax(min: Vector3, max: Vector3): boolean;
  1156. static Intersects(box0: BoundingBox, box1: BoundingBox): boolean;
  1157. static IntersectsSphere(minPoint: Vector3, maxPoint: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean;
  1158. static IsInFrustum(boundingVectors: Vector3[], frustumPlanes: Plane[]): boolean;
  1159. }
  1160. }
  1161. declare module BABYLON {
  1162. class BoundingInfo {
  1163. public minimum: Vector3;
  1164. public maximum: Vector3;
  1165. public boundingBox: BoundingBox;
  1166. public boundingSphere: BoundingSphere;
  1167. constructor(minimum: Vector3, maximum: Vector3);
  1168. public _update(world: Matrix): void;
  1169. public isInFrustum(frustumPlanes: Plane[]): boolean;
  1170. public _checkCollision(collider: Collider): boolean;
  1171. public intersectsPoint(point: Vector3): boolean;
  1172. public intersects(boundingInfo: BoundingInfo, precise: boolean): boolean;
  1173. }
  1174. }
  1175. declare module BABYLON {
  1176. class BoundingSphere {
  1177. public minimum: Vector3;
  1178. public maximum: Vector3;
  1179. public center: Vector3;
  1180. public radius: number;
  1181. public centerWorld: Vector3;
  1182. public radiusWorld: number;
  1183. private _tempRadiusVector;
  1184. constructor(minimum: Vector3, maximum: Vector3);
  1185. public _update(world: Matrix): void;
  1186. public isInFrustum(frustumPlanes: Plane[]): boolean;
  1187. public intersectsPoint(point: Vector3): boolean;
  1188. static Intersects(sphere0: BoundingSphere, sphere1: BoundingSphere): boolean;
  1189. }
  1190. }
  1191. declare module BABYLON {
  1192. interface IOctreeContainer<T> {
  1193. blocks: OctreeBlock<T>[];
  1194. }
  1195. class Octree<T> {
  1196. public maxDepth: number;
  1197. public blocks: OctreeBlock<T>[];
  1198. public dynamicContent: T[];
  1199. private _maxBlockCapacity;
  1200. private _selectionContent;
  1201. private _creationFunc;
  1202. constructor(creationFunc: (entry: T, block: OctreeBlock<T>) => void, maxBlockCapacity?: number, maxDepth?: number);
  1203. public update(worldMin: Vector3, worldMax: Vector3, entries: T[]): void;
  1204. public addMesh(entry: T): void;
  1205. public select(frustumPlanes: Plane[], allowDuplicate?: boolean): SmartArray<T>;
  1206. public intersects(sphereCenter: Vector3, sphereRadius: number, allowDuplicate?: boolean): SmartArray<T>;
  1207. public intersectsRay(ray: Ray): SmartArray<T>;
  1208. static _CreateBlocks<T>(worldMin: Vector3, worldMax: Vector3, entries: T[], maxBlockCapacity: number, currentDepth: number, maxDepth: number, target: IOctreeContainer<T>, creationFunc: (entry: T, block: OctreeBlock<T>) => void): void;
  1209. static CreationFuncForMeshes: (entry: AbstractMesh, block: OctreeBlock<AbstractMesh>) => void;
  1210. static CreationFuncForSubMeshes: (entry: SubMesh, block: OctreeBlock<SubMesh>) => void;
  1211. }
  1212. }
  1213. declare module BABYLON {
  1214. class OctreeBlock<T> {
  1215. public entries: T[];
  1216. public blocks: OctreeBlock<T>[];
  1217. private _depth;
  1218. private _maxDepth;
  1219. private _capacity;
  1220. private _minPoint;
  1221. private _maxPoint;
  1222. private _boundingVectors;
  1223. private _creationFunc;
  1224. constructor(minPoint: Vector3, maxPoint: Vector3, capacity: number, depth: number, maxDepth: number, creationFunc: (entry: T, block: OctreeBlock<T>) => void);
  1225. public capacity : number;
  1226. public minPoint : Vector3;
  1227. public maxPoint : Vector3;
  1228. public addEntry(entry: T): void;
  1229. public addEntries(entries: T[]): void;
  1230. public select(frustumPlanes: Plane[], selection: SmartArray<T>, allowDuplicate?: boolean): void;
  1231. public intersects(sphereCenter: Vector3, sphereRadius: number, selection: SmartArray<T>, allowDuplicate?: boolean): void;
  1232. public intersectsRay(ray: Ray, selection: SmartArray<T>): void;
  1233. public createInnerBlocks(): void;
  1234. }
  1235. }
  1236. declare module BABYLON {
  1237. class Layer {
  1238. public name: string;
  1239. public texture: Texture;
  1240. public isBackground: boolean;
  1241. public color: Color4;
  1242. public onDispose: () => void;
  1243. private _scene;
  1244. private _vertexDeclaration;
  1245. private _vertexStrideSize;
  1246. private _vertexBuffer;
  1247. private _indexBuffer;
  1248. private _effect;
  1249. constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
  1250. public render(): void;
  1251. public dispose(): void;
  1252. }
  1253. }
  1254. declare module BABYLON {
  1255. class LensFlare {
  1256. public size: number;
  1257. public position: number;
  1258. public color: Color3;
  1259. public texture: Texture;
  1260. private _system;
  1261. constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
  1262. public dispose: () => void;
  1263. }
  1264. }
  1265. declare module BABYLON {
  1266. class LensFlareSystem {
  1267. public name: string;
  1268. public lensFlares: LensFlare[];
  1269. public borderLimit: number;
  1270. public meshesSelectionPredicate: (mesh: Mesh) => boolean;
  1271. private _scene;
  1272. private _emitter;
  1273. private _vertexDeclaration;
  1274. private _vertexStrideSize;
  1275. private _vertexBuffer;
  1276. private _indexBuffer;
  1277. private _effect;
  1278. private _positionX;
  1279. private _positionY;
  1280. private _isEnabled;
  1281. constructor(name: string, emitter: any, scene: Scene);
  1282. public isEnabled : boolean;
  1283. public getScene(): Scene;
  1284. public getEmitter(): any;
  1285. public getEmitterPosition(): Vector3;
  1286. public computeEffectivePosition(globalViewport: Viewport): boolean;
  1287. public _isVisible(): boolean;
  1288. public render(): boolean;
  1289. public dispose(): void;
  1290. }
  1291. }
  1292. declare module BABYLON {
  1293. class DirectionalLight extends Light {
  1294. public direction: Vector3;
  1295. public position: Vector3;
  1296. private _transformedDirection;
  1297. public _transformedPosition: Vector3;
  1298. private _worldMatrix;
  1299. constructor(name: string, direction: Vector3, scene: Scene);
  1300. public setDirectionToTarget(target: Vector3): Vector3;
  1301. public _computeTransformedPosition(): boolean;
  1302. public transferToEffect(effect: Effect, directionUniformName: string): void;
  1303. public _getWorldMatrix(): Matrix;
  1304. }
  1305. }
  1306. declare module BABYLON {
  1307. class HemisphericLight extends Light {
  1308. public direction: Vector3;
  1309. public groundColor: Color3;
  1310. private _worldMatrix;
  1311. constructor(name: string, direction: Vector3, scene: Scene);
  1312. public setDirectionToTarget(target: Vector3): Vector3;
  1313. public getShadowGenerator(): ShadowGenerator;
  1314. public transferToEffect(effect: Effect, directionUniformName: string, groundColorUniformName: string): void;
  1315. public _getWorldMatrix(): Matrix;
  1316. }
  1317. }
  1318. declare module BABYLON {
  1319. class Light extends Node {
  1320. public diffuse: Color3;
  1321. public specular: Color3;
  1322. public intensity: number;
  1323. public range: number;
  1324. public includedOnlyMeshes: AbstractMesh[];
  1325. public excludedMeshes: AbstractMesh[];
  1326. public _shadowGenerator: ShadowGenerator;
  1327. private _parentedWorldMatrix;
  1328. public _excludedMeshesIds: string[];
  1329. public _includedOnlyMeshesIds: string[];
  1330. constructor(name: string, scene: Scene);
  1331. public getShadowGenerator(): ShadowGenerator;
  1332. public transferToEffect(effect: Effect, uniformName0?: string, uniformName1?: string): void;
  1333. public _getWorldMatrix(): Matrix;
  1334. public canAffectMesh(mesh: AbstractMesh): boolean;
  1335. public getWorldMatrix(): Matrix;
  1336. public dispose(): void;
  1337. }
  1338. }
  1339. declare module BABYLON {
  1340. class PointLight extends Light {
  1341. public position: Vector3;
  1342. private _worldMatrix;
  1343. private _transformedPosition;
  1344. constructor(name: string, position: Vector3, scene: Scene);
  1345. public transferToEffect(effect: Effect, positionUniformName: string): void;
  1346. public getShadowGenerator(): ShadowGenerator;
  1347. public _getWorldMatrix(): Matrix;
  1348. }
  1349. }
  1350. declare module BABYLON {
  1351. class SpotLight extends Light {
  1352. public position: Vector3;
  1353. public direction: Vector3;
  1354. public angle: number;
  1355. public exponent: number;
  1356. private _transformedDirection;
  1357. private _transformedPosition;
  1358. private _worldMatrix;
  1359. constructor(name: string, position: Vector3, direction: Vector3, angle: number, exponent: number, scene: Scene);
  1360. public setDirectionToTarget(target: Vector3): Vector3;
  1361. public transferToEffect(effect: Effect, positionUniformName: string, directionUniformName: string): void;
  1362. public _getWorldMatrix(): Matrix;
  1363. }
  1364. }
  1365. declare module BABYLON {
  1366. class ShadowGenerator {
  1367. private static _FILTER_NONE;
  1368. private static _FILTER_VARIANCESHADOWMAP;
  1369. private static _FILTER_POISSONSAMPLING;
  1370. static FILTER_NONE : number;
  1371. static FILTER_VARIANCESHADOWMAP : number;
  1372. static FILTER_POISSONSAMPLING : number;
  1373. public filter: number;
  1374. public useVarianceShadowMap : boolean;
  1375. public usePoissonSampling : boolean;
  1376. private _light;
  1377. private _scene;
  1378. private _shadowMap;
  1379. private _darkness;
  1380. private _transparencyShadow;
  1381. private _effect;
  1382. private _viewMatrix;
  1383. private _projectionMatrix;
  1384. private _transformMatrix;
  1385. private _worldViewProjection;
  1386. private _cachedPosition;
  1387. private _cachedDirection;
  1388. private _cachedDefines;
  1389. constructor(mapSize: number, light: DirectionalLight);
  1390. public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
  1391. public getShadowMap(): RenderTargetTexture;
  1392. public getLight(): DirectionalLight;
  1393. public getTransformMatrix(): Matrix;
  1394. public getDarkness(): number;
  1395. public setDarkness(darkness: number): void;
  1396. public setTransparencyShadow(hasShadow: boolean): void;
  1397. public dispose(): void;
  1398. }
  1399. }
  1400. declare module BABYLON {
  1401. interface ISceneLoaderPlugin {
  1402. extensions: string;
  1403. importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => boolean;
  1404. load: (scene: Scene, data: string, rootUrl: string) => boolean;
  1405. }
  1406. class SceneLoader {
  1407. private static _ForceFullSceneLoadingForIncremental;
  1408. private static _ShowLoadingScreen;
  1409. static ForceFullSceneLoadingForIncremental : boolean;
  1410. static ShowLoadingScreen : boolean;
  1411. private static _registeredPlugins;
  1412. private static _getPluginForFilename(sceneFilename);
  1413. static RegisterPlugin(plugin: ISceneLoaderPlugin): void;
  1414. static ImportMesh(meshesNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onsuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, progressCallBack?: () => void, onerror?: (scene: Scene) => void): void;
  1415. /**
  1416. * Load a scene
  1417. * @param rootUrl a string that defines the root url for scene and resources
  1418. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  1419. * @param engine is the instance of BABYLON.Engine to use to create the scene
  1420. */
  1421. static Load(rootUrl: string, sceneFilename: any, engine: Engine, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
  1422. /**
  1423. * Append a scene
  1424. * @param rootUrl a string that defines the root url for scene and resources
  1425. * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
  1426. * @param scene is the instance of BABYLON.Scene to append to
  1427. */
  1428. static Append(rootUrl: string, sceneFilename: any, scene: Scene, onsuccess?: (scene: Scene) => void, progressCallBack?: any, onerror?: (scene: Scene) => void): void;
  1429. }
  1430. }
  1431. declare module BABYLON.Internals {
  1432. }
  1433. declare module BABYLON {
  1434. class EffectFallbacks {
  1435. private _defines;
  1436. private _currentRank;
  1437. private _maxRank;
  1438. public addFallback(rank: number, define: string): void;
  1439. public isMoreFallbacks : boolean;
  1440. public reduce(currentDefines: string): string;
  1441. }
  1442. class Effect {
  1443. public name: any;
  1444. public defines: string;
  1445. public onCompiled: (effect: Effect) => void;
  1446. public onError: (effect: Effect, errors: string) => void;
  1447. private _engine;
  1448. private _uniformsNames;
  1449. private _samplers;
  1450. private _isReady;
  1451. private _compilationError;
  1452. private _attributesNames;
  1453. private _attributes;
  1454. private _uniforms;
  1455. public _key: string;
  1456. private _program;
  1457. private _valueCache;
  1458. constructor(baseName: any, attributesNames: string[], uniformsNames: string[], samplers: string[], engine: any, defines?: string, fallbacks?: EffectFallbacks, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void);
  1459. public isReady(): boolean;
  1460. public getProgram(): WebGLProgram;
  1461. public getAttributesNames(): string[];
  1462. public getAttributeLocation(index: number): number;
  1463. public getAttributeLocationByName(name: string): number;
  1464. public getAttributesCount(): number;
  1465. public getUniformIndex(uniformName: string): number;
  1466. public getUniform(uniformName: string): WebGLUniformLocation;
  1467. public getSamplers(): string[];
  1468. public getCompilationError(): string;
  1469. public _loadVertexShader(vertex: any, callback: (data: any) => void): void;
  1470. public _loadFragmentShader(fragment: any, callback: (data: any) => void): void;
  1471. private _prepareEffect(vertexSourceCode, fragmentSourceCode, attributesNames, defines, fallbacks?);
  1472. public _bindTexture(channel: string, texture: WebGLTexture): void;
  1473. public setTexture(channel: string, texture: BaseTexture): void;
  1474. public setTextureFromPostProcess(channel: string, postProcess: PostProcess): void;
  1475. public _cacheFloat2(uniformName: string, x: number, y: number): void;
  1476. public _cacheFloat3(uniformName: string, x: number, y: number, z: number): void;
  1477. public _cacheFloat4(uniformName: string, x: number, y: number, z: number, w: number): void;
  1478. public setArray(uniformName: string, array: number[]): Effect;
  1479. public setMatrices(uniformName: string, matrices: Float32Array): Effect;
  1480. public setMatrix(uniformName: string, matrix: Matrix): Effect;
  1481. public setFloat(uniformName: string, value: number): Effect;
  1482. public setBool(uniformName: string, bool: boolean): Effect;
  1483. public setVector2(uniformName: string, vector2: Vector2): Effect;
  1484. public setFloat2(uniformName: string, x: number, y: number): Effect;
  1485. public setVector3(uniformName: string, vector3: Vector3): Effect;
  1486. public setFloat3(uniformName: string, x: number, y: number, z: number): Effect;
  1487. public setFloat4(uniformName: string, x: number, y: number, z: number, w: number): Effect;
  1488. public setColor3(uniformName: string, color3: Color3): Effect;
  1489. public setColor4(uniformName: string, color3: Color3, alpha: number): Effect;
  1490. static ShadersStore: {};
  1491. }
  1492. }
  1493. declare module BABYLON {
  1494. class Material {
  1495. public name: string;
  1496. public id: string;
  1497. public checkReadyOnEveryCall: boolean;
  1498. public checkReadyOnlyOnce: boolean;
  1499. public state: string;
  1500. public alpha: number;
  1501. public wireframe: boolean;
  1502. public backFaceCulling: boolean;
  1503. public onCompiled: (effect: Effect) => void;
  1504. public onError: (effect: Effect, errors: string) => void;
  1505. public onDispose: () => void;
  1506. public getRenderTargetTextures: () => SmartArray<RenderTargetTexture>;
  1507. public _effect: Effect;
  1508. public _wasPreviouslyReady: boolean;
  1509. private _scene;
  1510. constructor(name: string, scene: Scene, doNotAdd?: boolean);
  1511. public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  1512. public getEffect(): Effect;
  1513. public getScene(): Scene;
  1514. public needAlphaBlending(): boolean;
  1515. public needAlphaTesting(): boolean;
  1516. public getAlphaTestTexture(): BaseTexture;
  1517. public trackCreation(onCompiled: (effect: Effect) => void, onError: (effect: Effect, errors: string) => void): void;
  1518. public _preBind(): void;
  1519. public bind(world: Matrix, mesh: Mesh): void;
  1520. public bindOnlyWorldMatrix(world: Matrix): void;
  1521. public unbind(): void;
  1522. public dispose(forceDisposeEffect?: boolean): void;
  1523. }
  1524. }
  1525. declare module BABYLON {
  1526. class MultiMaterial extends Material {
  1527. public subMaterials: Material[];
  1528. constructor(name: string, scene: Scene);
  1529. public getSubMaterial(index: any): Material;
  1530. public isReady(mesh?: AbstractMesh): boolean;
  1531. }
  1532. }
  1533. declare module BABYLON {
  1534. class ShaderMaterial extends Material {
  1535. private _shaderPath;
  1536. private _options;
  1537. private _textures;
  1538. private _floats;
  1539. private _floatsArrays;
  1540. private _colors3;
  1541. private _colors4;
  1542. private _vectors2;
  1543. private _vectors3;
  1544. private _matrices;
  1545. private _cachedWorldViewMatrix;
  1546. constructor(name: string, scene: Scene, shaderPath: string, options: any);
  1547. public needAlphaBlending(): boolean;
  1548. public needAlphaTesting(): boolean;
  1549. private _checkUniform(uniformName);
  1550. public setTexture(name: string, texture: Texture): ShaderMaterial;
  1551. public setFloat(name: string, value: number): ShaderMaterial;
  1552. public setFloats(name: string, value: number[]): ShaderMaterial;
  1553. public setColor3(name: string, value: Color3): ShaderMaterial;
  1554. public setColor4(name: string, value: Color4): ShaderMaterial;
  1555. public setVector2(name: string, value: Vector2): ShaderMaterial;
  1556. public setVector3(name: string, value: Vector3): ShaderMaterial;
  1557. public setMatrix(name: string, value: Matrix): ShaderMaterial;
  1558. public isReady(): boolean;
  1559. public bind(world: Matrix): void;
  1560. public dispose(forceDisposeEffect?: boolean): void;
  1561. }
  1562. }
  1563. declare module BABYLON {
  1564. class FresnelParameters {
  1565. public isEnabled: boolean;
  1566. public leftColor: Color3;
  1567. public rightColor: Color3;
  1568. public bias: number;
  1569. public power: number;
  1570. }
  1571. class StandardMaterial extends Material {
  1572. public diffuseTexture: BaseTexture;
  1573. public ambientTexture: BaseTexture;
  1574. public opacityTexture: BaseTexture;
  1575. public reflectionTexture: BaseTexture;
  1576. public emissiveTexture: BaseTexture;
  1577. public specularTexture: BaseTexture;
  1578. public bumpTexture: BaseTexture;
  1579. public ambientColor: Color3;
  1580. public diffuseColor: Color3;
  1581. public specularColor: Color3;
  1582. public specularPower: number;
  1583. public emissiveColor: Color3;
  1584. public useAlphaFromDiffuseTexture: boolean;
  1585. public diffuseFresnelParameters: FresnelParameters;
  1586. public opacityFresnelParameters: FresnelParameters;
  1587. public reflectionFresnelParameters: FresnelParameters;
  1588. public emissiveFresnelParameters: FresnelParameters;
  1589. private _cachedDefines;
  1590. private _renderTargets;
  1591. private _worldViewProjectionMatrix;
  1592. private _globalAmbientColor;
  1593. private _scaledDiffuse;
  1594. private _scaledSpecular;
  1595. private _renderId;
  1596. constructor(name: string, scene: Scene);
  1597. public needAlphaBlending(): boolean;
  1598. public needAlphaTesting(): boolean;
  1599. private _shouldUseAlphaFromDiffuseTexture();
  1600. public getAlphaTestTexture(): BaseTexture;
  1601. public isReady(mesh?: AbstractMesh, useInstances?: boolean): boolean;
  1602. public unbind(): void;
  1603. public bindOnlyWorldMatrix(world: Matrix): void;
  1604. public bind(world: Matrix, mesh: Mesh): void;
  1605. public getAnimatables(): IAnimatable[];
  1606. public dispose(forceDisposeEffect?: boolean): void;
  1607. public clone(name: string): StandardMaterial;
  1608. static DiffuseTextureEnabled: boolean;
  1609. static AmbientTextureEnabled: boolean;
  1610. static OpacityTextureEnabled: boolean;
  1611. static ReflectionTextureEnabled: boolean;
  1612. static EmissiveTextureEnabled: boolean;
  1613. static SpecularTextureEnabled: boolean;
  1614. static BumpTextureEnabled: boolean;
  1615. }
  1616. }
  1617. declare module BABYLON {
  1618. class BaseTexture {
  1619. public name: string;
  1620. public delayLoadState: number;
  1621. public hasAlpha: boolean;
  1622. public getAlphaFromRGB: boolean;
  1623. public level: number;
  1624. public isCube: boolean;
  1625. public isRenderTarget: boolean;
  1626. public animations: Animation[];
  1627. public onDispose: () => void;
  1628. public coordinatesIndex: number;
  1629. public coordinatesMode: number;
  1630. public wrapU: number;
  1631. public wrapV: number;
  1632. public anisotropicFilteringLevel: number;
  1633. public _cachedAnisotropicFilteringLevel: number;
  1634. private _scene;
  1635. public _texture: WebGLTexture;
  1636. constructor(scene: Scene);
  1637. public getScene(): Scene;
  1638. public getTextureMatrix(): Matrix;
  1639. public getReflectionTextureMatrix(): Matrix;
  1640. public getInternalTexture(): WebGLTexture;
  1641. public isReady(): boolean;
  1642. public getSize(): ISize;
  1643. public getBaseSize(): ISize;
  1644. public _getFromCache(url: string, noMipmap: boolean): WebGLTexture;
  1645. public delayLoad(): void;
  1646. public releaseInternalTexture(): void;
  1647. public clone(): BaseTexture;
  1648. public dispose(): void;
  1649. }
  1650. }
  1651. declare module BABYLON {
  1652. class CubeTexture extends BaseTexture {
  1653. public url: string;
  1654. public coordinatesMode: number;
  1655. private _noMipmap;
  1656. private _extensions;
  1657. private _textureMatrix;
  1658. constructor(rootUrl: string, scene: Scene, extensions?: string[], noMipmap?: boolean);
  1659. public clone(): CubeTexture;
  1660. public delayLoad(): void;
  1661. public getReflectionTextureMatrix(): Matrix;
  1662. }
  1663. }
  1664. declare module BABYLON {
  1665. class DynamicTexture extends Texture {
  1666. private _generateMipMaps;
  1667. private _canvas;
  1668. private _context;
  1669. constructor(name: string, options: any, scene: Scene, generateMipMaps: boolean, samplingMode?: number);
  1670. public getContext(): CanvasRenderingContext2D;
  1671. public update(invertY?: boolean): void;
  1672. public drawText(text: string, x: number, y: number, font: string, color: string, clearColor: string, invertY?: boolean): void;
  1673. public clone(): DynamicTexture;
  1674. }
  1675. }
  1676. declare module BABYLON {
  1677. class MirrorTexture extends RenderTargetTexture {
  1678. public mirrorPlane: Plane;
  1679. private _transformMatrix;
  1680. private _mirrorMatrix;
  1681. private _savedViewMatrix;
  1682. constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
  1683. public clone(): MirrorTexture;
  1684. }
  1685. }
  1686. declare module BABYLON {
  1687. class RenderTargetTexture extends Texture {
  1688. public renderList: AbstractMesh[];
  1689. public renderParticles: boolean;
  1690. public renderSprites: boolean;
  1691. public coordinatesMode: number;
  1692. public onBeforeRender: () => void;
  1693. public onAfterRender: () => void;
  1694. public customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents?: () => void) => void;
  1695. private _size;
  1696. public _generateMipMaps: boolean;
  1697. private _renderingManager;
  1698. public _waitingRenderList: string[];
  1699. private _doNotChangeAspectRatio;
  1700. private _currentRefreshId;
  1701. private _refreshRate;
  1702. constructor(name: string, size: any, scene: Scene, generateMipMaps?: boolean, doNotChangeAspectRatio?: boolean);
  1703. public resetRefreshCounter(): void;
  1704. public refreshRate : number;
  1705. public _shouldRender(): boolean;
  1706. public getRenderSize(): number;
  1707. public resize(size: any, generateMipMaps: any): void;
  1708. public render(useCameraPostProcess?: boolean): void;
  1709. public clone(): RenderTargetTexture;
  1710. }
  1711. }
  1712. declare module BABYLON {
  1713. class Texture extends BaseTexture {
  1714. static NEAREST_SAMPLINGMODE: number;
  1715. static BILINEAR_SAMPLINGMODE: number;
  1716. static TRILINEAR_SAMPLINGMODE: number;
  1717. static EXPLICIT_MODE: number;
  1718. static SPHERICAL_MODE: number;
  1719. static PLANAR_MODE: number;
  1720. static CUBIC_MODE: number;
  1721. static PROJECTION_MODE: number;
  1722. static SKYBOX_MODE: number;
  1723. static CLAMP_ADDRESSMODE: number;
  1724. static WRAP_ADDRESSMODE: number;
  1725. static MIRROR_ADDRESSMODE: number;
  1726. public url: string;
  1727. public uOffset: number;
  1728. public vOffset: number;
  1729. public uScale: number;
  1730. public vScale: number;
  1731. public uAng: number;
  1732. public vAng: number;
  1733. public wAng: number;
  1734. private _noMipmap;
  1735. public _invertY: boolean;
  1736. private _rowGenerationMatrix;
  1737. private _cachedTextureMatrix;
  1738. private _projectionModeMatrix;
  1739. private _t0;
  1740. private _t1;
  1741. private _t2;
  1742. private _cachedUOffset;
  1743. private _cachedVOffset;
  1744. private _cachedUScale;
  1745. private _cachedVScale;
  1746. private _cachedUAng;
  1747. private _cachedVAng;
  1748. private _cachedWAng;
  1749. private _cachedCoordinatesMode;
  1750. private _samplingMode;
  1751. constructor(url: string, scene: Scene, noMipmap?: boolean, invertY?: boolean, samplingMode?: number);
  1752. public delayLoad(): void;
  1753. private _prepareRowForTextureGeneration(x, y, z, t);
  1754. public getTextureMatrix(): Matrix;
  1755. public getReflectionTextureMatrix(): Matrix;
  1756. public clone(): Texture;
  1757. }
  1758. }
  1759. declare module BABYLON {
  1760. class VideoTexture extends Texture {
  1761. public video: HTMLVideoElement;
  1762. private _autoLaunch;
  1763. private _lastUpdate;
  1764. constructor(name: string, urls: string[], size: any, scene: Scene, generateMipMaps: boolean, invertY: boolean, samplingMode?: number);
  1765. public update(): boolean;
  1766. }
  1767. }
  1768. declare module BABYLON {
  1769. class Color3 {
  1770. public r: number;
  1771. public g: number;
  1772. public b: number;
  1773. constructor(r?: number, g?: number, b?: number);
  1774. public toString(): string;
  1775. public toArray(array: number[], index?: number): void;
  1776. public toColor4(alpha?: number): Color4;
  1777. public asArray(): number[];
  1778. public toLuminance(): number;
  1779. public multiply(otherColor: Color3): Color3;
  1780. public multiplyToRef(otherColor: Color3, result: Color3): void;
  1781. public equals(otherColor: Color3): boolean;
  1782. public scale(scale: number): Color3;
  1783. public scaleToRef(scale: number, result: Color3): void;
  1784. public add(otherColor: Color3): Color3;
  1785. public addToRef(otherColor: Color3, result: Color3): void;
  1786. public subtract(otherColor: Color3): Color3;
  1787. public subtractToRef(otherColor: Color3, result: Color3): void;
  1788. public clone(): Color3;
  1789. public copyFrom(source: Color3): void;
  1790. public copyFromFloats(r: number, g: number, b: number): void;
  1791. static FromArray(array: number[]): Color3;
  1792. static FromInts(r: number, g: number, b: number): Color3;
  1793. static Lerp(start: Color3, end: Color3, amount: number): Color3;
  1794. static Red(): Color3;
  1795. static Green(): Color3;
  1796. static Blue(): Color3;
  1797. static Black(): Color3;
  1798. static White(): Color3;
  1799. static Purple(): Color3;
  1800. static Magenta(): Color3;
  1801. static Yellow(): Color3;
  1802. static Gray(): Color3;
  1803. }
  1804. class Color4 {
  1805. public r: number;
  1806. public g: number;
  1807. public b: number;
  1808. public a: number;
  1809. constructor(r: number, g: number, b: number, a: number);
  1810. public addInPlace(right: any): void;
  1811. public asArray(): number[];
  1812. public toArray(array: number[], index?: number): void;
  1813. public add(right: Color4): Color4;
  1814. public subtract(right: Color4): Color4;
  1815. public subtractToRef(right: Color4, result: Color4): void;
  1816. public scale(scale: number): Color4;
  1817. public scaleToRef(scale: number, result: Color4): void;
  1818. public toString(): string;
  1819. public clone(): Color4;
  1820. static Lerp(left: Color4, right: Color4, amount: number): Color4;
  1821. static LerpToRef(left: Color4, right: Color4, amount: number, result: Color4): void;
  1822. static FromArray(array: number[], offset?: number): Color4;
  1823. static FromInts(r: number, g: number, b: number, a: number): Color4;
  1824. }
  1825. class Vector2 {
  1826. public x: number;
  1827. public y: number;
  1828. constructor(x: number, y: number);
  1829. public toString(): string;
  1830. public toArray(array: number[], index?: number): void;
  1831. public asArray(): number[];
  1832. public copyFrom(source: Vector2): void;
  1833. public copyFromFloats(x: number, y: number): void;
  1834. public add(otherVector: Vector2): Vector2;
  1835. public addVector3(otherVector: Vector3): Vector2;
  1836. public subtract(otherVector: Vector2): Vector2;
  1837. public multiplyInPlace(otherVector: Vector2): void;
  1838. public multiply(otherVector: Vector2): Vector2;
  1839. public multiplyToRef(otherVector: Vector2, result: Vector2): void;
  1840. public multiplyByFloats(x: number, y: number): Vector2;
  1841. public divide(otherVector: Vector2): Vector2;
  1842. public divideToRef(otherVector: Vector2, result: Vector2): void;
  1843. public negate(): Vector2;
  1844. public scaleInPlace(scale: number): void;
  1845. public scale(scale: number): Vector2;
  1846. public equals(otherVector: Vector2): boolean;
  1847. public length(): number;
  1848. public lengthSquared(): number;
  1849. public normalize(): void;
  1850. public clone(): Vector2;
  1851. static Zero(): Vector2;
  1852. static FromArray(array: number[], offset?: number): Vector2;
  1853. static FromArrayToRef(array: number[], offset: number, result: Vector2): void;
  1854. static CatmullRom(value1: Vector2, value2: Vector2, value3: Vector2, value4: Vector2, amount: number): Vector2;
  1855. static Clamp(value: Vector2, min: Vector2, max: Vector2): Vector2;
  1856. static Hermite(value1: Vector2, tangent1: Vector2, value2: Vector2, tangent2: Vector2, amount: number): Vector2;
  1857. static Lerp(start: Vector2, end: Vector2, amount: number): Vector2;
  1858. static Dot(left: Vector2, right: Vector2): number;
  1859. static Normalize(vector: Vector2): Vector2;
  1860. static Minimize(left: Vector2, right: Vector2): Vector2;
  1861. static Maximize(left: Vector2, right: Vector2): Vector2;
  1862. static Transform(vector: Vector2, transformation: Matrix): Vector2;
  1863. static Distance(value1: Vector2, value2: Vector2): number;
  1864. static DistanceSquared(value1: Vector2, value2: Vector2): number;
  1865. }
  1866. class Vector3 {
  1867. public x: number;
  1868. public y: number;
  1869. public z: number;
  1870. constructor(x: number, y: number, z: number);
  1871. public toString(): string;
  1872. public asArray(): number[];
  1873. public toArray(array: number[], index?: number): void;
  1874. public addInPlace(otherVector: Vector3): void;
  1875. public add(otherVector: Vector3): Vector3;
  1876. public addToRef(otherVector: Vector3, result: Vector3): void;
  1877. public subtractInPlace(otherVector: Vector3): void;
  1878. public subtract(otherVector: Vector3): Vector3;
  1879. public subtractToRef(otherVector: Vector3, result: Vector3): void;
  1880. public subtractFromFloats(x: number, y: number, z: number): Vector3;
  1881. public subtractFromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
  1882. public negate(): Vector3;
  1883. public scaleInPlace(scale: number): void;
  1884. public scale(scale: number): Vector3;
  1885. public scaleToRef(scale: number, result: Vector3): void;
  1886. public equals(otherVector: Vector3): boolean;
  1887. public equalsWithEpsilon(otherVector: Vector3): boolean;
  1888. public equalsToFloats(x: number, y: number, z: number): boolean;
  1889. public multiplyInPlace(otherVector: Vector3): void;
  1890. public multiply(otherVector: Vector3): Vector3;
  1891. public multiplyToRef(otherVector: Vector3, result: Vector3): void;
  1892. public multiplyByFloats(x: number, y: number, z: number): Vector3;
  1893. public divide(otherVector: Vector3): Vector3;
  1894. public divideToRef(otherVector: Vector3, result: Vector3): void;
  1895. public MinimizeInPlace(other: Vector3): void;
  1896. public MaximizeInPlace(other: Vector3): void;
  1897. public length(): number;
  1898. public lengthSquared(): number;
  1899. public normalize(): void;
  1900. public clone(): Vector3;
  1901. public copyFrom(source: Vector3): void;
  1902. public copyFromFloats(x: number, y: number, z: number): void;
  1903. static FromArray(array: number[], offset?: number): Vector3;
  1904. static FromArrayToRef(array: number[], offset: number, result: Vector3): void;
  1905. static FromFloatArrayToRef(array: Float32Array, offset: number, result: Vector3): void;
  1906. static FromFloatsToRef(x: number, y: number, z: number, result: Vector3): void;
  1907. static Zero(): Vector3;
  1908. static Up(): Vector3;
  1909. static TransformCoordinates(vector: Vector3, transformation: Matrix): Vector3;
  1910. static TransformCoordinatesToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
  1911. static TransformCoordinatesFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
  1912. static TransformNormal(vector: Vector3, transformation: Matrix): Vector3;
  1913. static TransformNormalToRef(vector: Vector3, transformation: Matrix, result: Vector3): void;
  1914. static TransformNormalFromFloatsToRef(x: number, y: number, z: number, transformation: Matrix, result: Vector3): void;
  1915. static CatmullRom(value1: Vector3, value2: Vector3, value3: Vector3, value4: Vector3, amount: number): Vector3;
  1916. static Clamp(value: Vector3, min: Vector3, max: Vector3): Vector3;
  1917. static Hermite(value1: Vector3, tangent1: Vector3, value2: Vector3, tangent2: Vector3, amount: number): Vector3;
  1918. static Lerp(start: Vector3, end: Vector3, amount: number): Vector3;
  1919. static Dot(left: Vector3, right: Vector3): number;
  1920. static Cross(left: Vector3, right: Vector3): Vector3;
  1921. static CrossToRef(left: Vector3, right: Vector3, result: Vector3): void;
  1922. static Normalize(vector: Vector3): Vector3;
  1923. static NormalizeToRef(vector: Vector3, result: Vector3): void;
  1924. static Project(vector: Vector3, world: Matrix, transform: Matrix, viewport: Viewport): Vector3;
  1925. static Unproject(source: Vector3, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Vector3;
  1926. static Minimize(left: Vector3, right: Vector3): Vector3;
  1927. static Maximize(left: Vector3, right: Vector3): Vector3;
  1928. static Distance(value1: Vector3, value2: Vector3): number;
  1929. static DistanceSquared(value1: Vector3, value2: Vector3): number;
  1930. static Center(value1: Vector3, value2: Vector3): Vector3;
  1931. }
  1932. class Quaternion {
  1933. public x: number;
  1934. public y: number;
  1935. public z: number;
  1936. public w: number;
  1937. constructor(x?: number, y?: number, z?: number, w?: number);
  1938. public toString(): string;
  1939. public asArray(): number[];
  1940. public equals(otherQuaternion: Quaternion): boolean;
  1941. public clone(): Quaternion;
  1942. public copyFrom(other: Quaternion): void;
  1943. public add(other: Quaternion): Quaternion;
  1944. public subtract(other: Quaternion): Quaternion;
  1945. public scale(value: number): Quaternion;
  1946. public multiply(q1: Quaternion): Quaternion;
  1947. public multiplyToRef(q1: Quaternion, result: Quaternion): void;
  1948. public length(): number;
  1949. public normalize(): void;
  1950. public toEulerAngles(): Vector3;
  1951. public toRotationMatrix(result: Matrix): void;
  1952. public fromRotationMatrix(matrix: Matrix): void;
  1953. static RotationAxis(axis: Vector3, angle: number): Quaternion;
  1954. static FromArray(array: number[], offset?: number): Quaternion;
  1955. static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Quaternion;
  1956. static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Quaternion): void;
  1957. static Slerp(left: Quaternion, right: Quaternion, amount: number): Quaternion;
  1958. }
  1959. class Matrix {
  1960. private static _tempQuaternion;
  1961. private static _xAxis;
  1962. private static _yAxis;
  1963. private static _zAxis;
  1964. public m: Float32Array;
  1965. public isIdentity(): boolean;
  1966. public determinant(): number;
  1967. public toArray(): Float32Array;
  1968. public asArray(): Float32Array;
  1969. public invert(): void;
  1970. public invertToRef(other: Matrix): void;
  1971. public setTranslation(vector3: Vector3): void;
  1972. public multiply(other: Matrix): Matrix;
  1973. public copyFrom(other: Matrix): void;
  1974. public copyToArray(array: Float32Array, offset?: number): void;
  1975. public multiplyToRef(other: Matrix, result: Matrix): void;
  1976. public multiplyToArray(other: Matrix, result: Float32Array, offset: number): void;
  1977. public equals(value: Matrix): boolean;
  1978. public clone(): Matrix;
  1979. static FromArray(array: number[], offset?: number): Matrix;
  1980. static FromArrayToRef(array: number[], offset: number, result: Matrix): void;
  1981. static FromValuesToRef(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number, result: Matrix): void;
  1982. static FromValues(initialM11: number, initialM12: number, initialM13: number, initialM14: number, initialM21: number, initialM22: number, initialM23: number, initialM24: number, initialM31: number, initialM32: number, initialM33: number, initialM34: number, initialM41: number, initialM42: number, initialM43: number, initialM44: number): Matrix;
  1983. static Identity(): Matrix;
  1984. static IdentityToRef(result: Matrix): void;
  1985. static Zero(): Matrix;
  1986. static RotationX(angle: number): Matrix;
  1987. static RotationXToRef(angle: number, result: Matrix): void;
  1988. static RotationY(angle: number): Matrix;
  1989. static RotationYToRef(angle: number, result: Matrix): void;
  1990. static RotationZ(angle: number): Matrix;
  1991. static RotationZToRef(angle: number, result: Matrix): void;
  1992. static RotationAxis(axis: Vector3, angle: number): Matrix;
  1993. static RotationYawPitchRoll(yaw: number, pitch: number, roll: number): Matrix;
  1994. static RotationYawPitchRollToRef(yaw: number, pitch: number, roll: number, result: Matrix): void;
  1995. static Scaling(x: number, y: number, z: number): Matrix;
  1996. static ScalingToRef(x: number, y: number, z: number, result: Matrix): void;
  1997. static Translation(x: number, y: number, z: number): Matrix;
  1998. static TranslationToRef(x: number, y: number, z: number, result: Matrix): void;
  1999. static LookAtLH(eye: Vector3, target: Vector3, up: Vector3): Matrix;
  2000. static LookAtLHToRef(eye: Vector3, target: Vector3, up: Vector3, result: Matrix): void;
  2001. static OrthoLH(width: number, height: number, znear: number, zfar: number): Matrix;
  2002. static OrthoOffCenterLH(left: number, right: number, bottom: number, top: number, znear: number, zfar: number): Matrix;
  2003. static OrthoOffCenterLHToRef(left: number, right: any, bottom: number, top: number, znear: number, zfar: number, result: Matrix): void;
  2004. static PerspectiveLH(width: number, height: number, znear: number, zfar: number): Matrix;
  2005. static PerspectiveFovLH(fov: number, aspect: number, znear: number, zfar: number): Matrix;
  2006. static PerspectiveFovLHToRef(fov: number, aspect: number, znear: number, zfar: number, result: Matrix): void;
  2007. static GetFinalMatrix(viewport: Viewport, world: Matrix, view: Matrix, projection: Matrix, zmin: number, zmax: number): Matrix;
  2008. static Transpose(matrix: Matrix): Matrix;
  2009. static Reflection(plane: Plane): Matrix;
  2010. static ReflectionToRef(plane: Plane, result: Matrix): void;
  2011. }
  2012. class Plane {
  2013. public normal: Vector3;
  2014. public d: number;
  2015. constructor(a: number, b: number, c: number, d: number);
  2016. public asArray(): number[];
  2017. public clone(): Plane;
  2018. public normalize(): void;
  2019. public transform(transformation: Matrix): Plane;
  2020. public dotCoordinate(point: any): number;
  2021. public copyFromPoints(point1: Vector3, point2: Vector3, point3: Vector3): void;
  2022. public isFrontFacingTo(direction: Vector3, epsilon: number): boolean;
  2023. public signedDistanceTo(point: Vector3): number;
  2024. static FromArray(array: number[]): Plane;
  2025. static FromPoints(point1: any, point2: any, point3: any): Plane;
  2026. static FromPositionAndNormal(origin: Vector3, normal: Vector3): Plane;
  2027. static SignedDistanceToPlaneFromPositionAndNormal(origin: Vector3, normal: Vector3, point: Vector3): number;
  2028. }
  2029. class Viewport {
  2030. public x: number;
  2031. public y: number;
  2032. public width: number;
  2033. public height: number;
  2034. constructor(x: number, y: number, width: number, height: number);
  2035. public toGlobal(engine: any): Viewport;
  2036. }
  2037. class Frustum {
  2038. static GetPlanes(transform: Matrix): Plane[];
  2039. static GetPlanesToRef(transform: Matrix, frustumPlanes: Plane[]): void;
  2040. }
  2041. class Ray {
  2042. public origin: Vector3;
  2043. public direction: Vector3;
  2044. private _edge1;
  2045. private _edge2;
  2046. private _pvec;
  2047. private _tvec;
  2048. private _qvec;
  2049. constructor(origin: Vector3, direction: Vector3);
  2050. public intersectsBoxMinMax(minimum: Vector3, maximum: Vector3): boolean;
  2051. public intersectsBox(box: BoundingBox): boolean;
  2052. public intersectsSphere(sphere: any): boolean;
  2053. public intersectsTriangle(vertex0: Vector3, vertex1: Vector3, vertex2: Vector3): IntersectionInfo;
  2054. static CreateNew(x: number, y: number, viewportWidth: number, viewportHeight: number, world: Matrix, view: Matrix, projection: Matrix): Ray;
  2055. static Transform(ray: Ray, matrix: Matrix): Ray;
  2056. }
  2057. enum Space {
  2058. LOCAL = 0,
  2059. WORLD = 1,
  2060. }
  2061. class Axis {
  2062. static X: Vector3;
  2063. static Y: Vector3;
  2064. static Z: Vector3;
  2065. }
  2066. }
  2067. declare module BABYLON {
  2068. class AbstractMesh extends Node implements IDisposable {
  2069. private static _BILLBOARDMODE_NONE;
  2070. private static _BILLBOARDMODE_X;
  2071. private static _BILLBOARDMODE_Y;
  2072. private static _BILLBOARDMODE_Z;
  2073. private static _BILLBOARDMODE_ALL;
  2074. static BILLBOARDMODE_NONE : number;
  2075. static BILLBOARDMODE_X : number;
  2076. static BILLBOARDMODE_Y : number;
  2077. static BILLBOARDMODE_Z : number;
  2078. static BILLBOARDMODE_ALL : number;
  2079. public position: Vector3;
  2080. public rotation: Vector3;
  2081. public rotationQuaternion: Quaternion;
  2082. public scaling: Vector3;
  2083. public billboardMode: number;
  2084. public visibility: number;
  2085. public infiniteDistance: boolean;
  2086. public isVisible: boolean;
  2087. public isPickable: boolean;
  2088. public showBoundingBox: boolean;
  2089. public showSubMeshesBoundingBox: boolean;
  2090. public onDispose: any;
  2091. public checkCollisions: boolean;
  2092. public isBlocker: boolean;
  2093. public skeleton: Skeleton;
  2094. public renderingGroupId: number;
  2095. public material: Material;
  2096. public receiveShadows: boolean;
  2097. public actionManager: ActionManager;
  2098. public renderOutline: boolean;
  2099. public outlineColor: Color3;
  2100. public outlineWidth: number;
  2101. public useOctreeForRenderingSelection: boolean;
  2102. public useOctreeForPicking: boolean;
  2103. public useOctreeForCollisions: boolean;
  2104. public layerMask: number;
  2105. public _physicImpostor: number;
  2106. public _physicsMass: number;
  2107. public _physicsFriction: number;
  2108. public _physicRestitution: number;
  2109. public ellipsoid: Vector3;
  2110. public ellipsoidOffset: Vector3;
  2111. private _collider;
  2112. private _oldPositionForCollisions;
  2113. private _diffPositionForCollisions;
  2114. private _newPositionForCollisions;
  2115. private _localScaling;
  2116. private _localRotation;
  2117. private _localTranslation;
  2118. private _localBillboard;
  2119. private _localPivotScaling;
  2120. private _localPivotScalingRotation;
  2121. private _localWorld;
  2122. private _worldMatrix;
  2123. private _rotateYByPI;
  2124. private _absolutePosition;
  2125. private _collisionsTransformMatrix;
  2126. private _collisionsScalingMatrix;
  2127. public _positions: Vector3[];
  2128. private _isDirty;
  2129. public _boundingInfo: BoundingInfo;
  2130. private _pivotMatrix;
  2131. public _isDisposed: boolean;
  2132. public _renderId: number;
  2133. public subMeshes: SubMesh[];
  2134. public _submeshesOctree: Octree<SubMesh>;
  2135. public _intersectionsInProgress: AbstractMesh[];
  2136. constructor(name: string, scene: Scene);
  2137. public getTotalVertices(): number;
  2138. public getIndices(): number[];
  2139. public getVerticesData(kind: string): number[];
  2140. public isVerticesDataPresent(kind: string): boolean;
  2141. public getBoundingInfo(): BoundingInfo;
  2142. public _preActivate(): void;
  2143. public _activate(renderId: number): void;
  2144. public getWorldMatrix(): Matrix;
  2145. public worldMatrixFromCache : Matrix;
  2146. public absolutePosition : Vector3;
  2147. public rotate(axis: Vector3, amount: number, space: Space): void;
  2148. public translate(axis: Vector3, distance: number, space: Space): void;
  2149. public getAbsolutePosition(): Vector3;
  2150. public setAbsolutePosition(absolutePosition: Vector3): void;
  2151. public setPivotMatrix(matrix: Matrix): void;
  2152. public getPivotMatrix(): Matrix;
  2153. public _isSynchronized(): boolean;
  2154. public _initCache(): void;
  2155. public markAsDirty(property: string): void;
  2156. public _updateBoundingInfo(): void;
  2157. public computeWorldMatrix(force?: boolean): Matrix;
  2158. public setPositionWithLocalVector(vector3: Vector3): void;
  2159. public getPositionExpressedInLocalSpace(): Vector3;
  2160. public locallyTranslate(vector3: Vector3): void;
  2161. public lookAt(targetPoint: Vector3, yawCor: number, pitchCor: number, rollCor: number): void;
  2162. public isInFrustum(frustumPlanes: Plane[]): boolean;
  2163. public intersectsMesh(mesh: AbstractMesh, precise?: boolean): boolean;
  2164. public intersectsPoint(point: Vector3): boolean;
  2165. public setPhysicsState(impostor?: any, options?: PhysicsBodyCreationOptions): void;
  2166. public getPhysicsImpostor(): number;
  2167. public getPhysicsMass(): number;
  2168. public getPhysicsFriction(): number;
  2169. public getPhysicsRestitution(): number;
  2170. public applyImpulse(force: Vector3, contactPoint: Vector3): void;
  2171. public setPhysicsLinkWith(otherMesh: Mesh, pivot1: Vector3, pivot2: Vector3, options?: any): void;
  2172. public updatePhysicsBodyPosition(): void;
  2173. public moveWithCollisions(velocity: Vector3): void;
  2174. /**
  2175. * This function will create an octree to help select the right submeshes for rendering, picking and collisions
  2176. * Please note that you must have a decent number of submeshes to get performance improvements when using octree
  2177. */
  2178. public createOrUpdateSubmeshesOctree(maxCapacity?: number, maxDepth?: number): Octree<SubMesh>;
  2179. public _collideForSubMesh(subMesh: SubMesh, transformMatrix: Matrix, collider: Collider): void;
  2180. public _processCollisionsForSubMeshes(collider: Collider, transformMatrix: Matrix): void;
  2181. public _checkCollision(collider: Collider): void;
  2182. public _generatePointsArray(): boolean;
  2183. public intersects(ray: Ray, fastCheck?: boolean): PickingInfo;
  2184. public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): AbstractMesh;
  2185. public releaseSubMeshes(): void;
  2186. public dispose(doNotRecurse?: boolean): void;
  2187. }
  2188. }
  2189. declare module BABYLON {
  2190. class CSG {
  2191. private polygons;
  2192. public matrix: Matrix;
  2193. public position: Vector3;
  2194. public rotation: Vector3;
  2195. public scaling: Vector3;
  2196. static FromMesh(mesh: Mesh): CSG;
  2197. private static FromPolygons(polygons);
  2198. public clone(): CSG;
  2199. private toPolygons();
  2200. public union(csg: CSG): CSG;
  2201. public unionInPlace(csg: CSG): void;
  2202. public subtract(csg: CSG): CSG;
  2203. public subtractInPlace(csg: CSG): void;
  2204. public intersect(csg: CSG): CSG;
  2205. public intersectInPlace(csg: CSG): void;
  2206. public inverse(): CSG;
  2207. public inverseInPlace(): void;
  2208. public copyTransformAttributes(csg: CSG): CSG;
  2209. public buildMeshGeometry(name: string, scene: Scene, keepSubMeshes: boolean): Mesh;
  2210. public toMesh(name: string, material: Material, scene: Scene, keepSubMeshes: boolean): Mesh;
  2211. }
  2212. }
  2213. declare module BABYLON {
  2214. class Geometry implements IGetSetVerticesData {
  2215. public id: string;
  2216. public delayLoadState: number;
  2217. public delayLoadingFile: string;
  2218. private _scene;
  2219. private _engine;
  2220. private _meshes;
  2221. private _totalVertices;
  2222. private _indices;
  2223. private _vertexBuffers;
  2224. public _delayInfo: any;
  2225. private _indexBuffer;
  2226. public _boundingInfo: BoundingInfo;
  2227. public _delayLoadingFunction: (any: any, Geometry: any) => void;
  2228. constructor(id: string, scene: Scene, vertexData?: VertexData, updatable?: boolean, mesh?: Mesh);
  2229. public getScene(): Scene;
  2230. public getEngine(): Engine;
  2231. public isReady(): boolean;
  2232. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void;
  2233. public setVerticesData(kind: string, data: number[], updatable?: boolean): void;
  2234. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean): void;
  2235. public getTotalVertices(): number;
  2236. public getVerticesData(kind: string): number[];
  2237. public getVertexBuffer(kind: string): VertexBuffer;
  2238. public getVertexBuffers(): VertexBuffer[];
  2239. public isVerticesDataPresent(kind: string): boolean;
  2240. public getVerticesDataKinds(): string[];
  2241. public setIndices(indices: number[]): void;
  2242. public getTotalIndices(): number;
  2243. public getIndices(): number[];
  2244. public getIndexBuffer(): any;
  2245. public releaseForMesh(mesh: Mesh, shouldDispose?: boolean): void;
  2246. public applyToMesh(mesh: Mesh): void;
  2247. private _applyToMesh(mesh);
  2248. public load(scene: Scene, onLoaded?: () => void): void;
  2249. public dispose(): void;
  2250. public copy(id: string): Geometry;
  2251. static ExtractFromMesh(mesh: Mesh, id: string): Geometry;
  2252. static RandomId(): string;
  2253. }
  2254. module Geometry.Primitives {
  2255. class _Primitive extends Geometry {
  2256. private _beingRegenerated;
  2257. private _canBeRegenerated;
  2258. constructor(id: string, scene: Scene, vertexData?: VertexData, canBeRegenerated?: boolean, mesh?: Mesh);
  2259. public canBeRegenerated(): boolean;
  2260. public regenerate(): void;
  2261. public asNewGeometry(id: string): Geometry;
  2262. public setAllVerticesData(vertexData: VertexData, updatable?: boolean): void;
  2263. public setVerticesData(kind: string, data: number[], updatable?: boolean): void;
  2264. public _regenerateVertexData(): VertexData;
  2265. public copy(id: string): Geometry;
  2266. }
  2267. class Box extends _Primitive {
  2268. public size: number;
  2269. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2270. public _regenerateVertexData(): VertexData;
  2271. public copy(id: string): Geometry;
  2272. }
  2273. class Sphere extends _Primitive {
  2274. public segments: number;
  2275. public diameter: number;
  2276. constructor(id: string, scene: Scene, segments: number, diameter: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2277. public _regenerateVertexData(): VertexData;
  2278. public copy(id: string): Geometry;
  2279. }
  2280. class Cylinder extends _Primitive {
  2281. public height: number;
  2282. public diameterTop: number;
  2283. public diameterBottom: number;
  2284. public tessellation: number;
  2285. public subdivisions: number;
  2286. constructor(id: string, scene: Scene, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2287. public _regenerateVertexData(): VertexData;
  2288. public copy(id: string): Geometry;
  2289. }
  2290. class Torus extends _Primitive {
  2291. public diameter: number;
  2292. public thickness: number;
  2293. public tessellation: number;
  2294. constructor(id: string, scene: Scene, diameter: number, thickness: number, tessellation: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2295. public _regenerateVertexData(): VertexData;
  2296. public copy(id: string): Geometry;
  2297. }
  2298. class Ground extends _Primitive {
  2299. public width: number;
  2300. public height: number;
  2301. public subdivisions: number;
  2302. constructor(id: string, scene: Scene, width: number, height: number, subdivisions: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2303. public _regenerateVertexData(): VertexData;
  2304. public copy(id: string): Geometry;
  2305. }
  2306. class TiledGround extends _Primitive {
  2307. public xmin: number;
  2308. public zmin: number;
  2309. public xmax: number;
  2310. public zmax: number;
  2311. public subdivisions: {
  2312. w: number;
  2313. h: number;
  2314. };
  2315. public precision: {
  2316. w: number;
  2317. h: number;
  2318. };
  2319. constructor(id: string, scene: Scene, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
  2320. w: number;
  2321. h: number;
  2322. }, precision: {
  2323. w: number;
  2324. h: number;
  2325. }, canBeRegenerated?: boolean, mesh?: Mesh);
  2326. public _regenerateVertexData(): VertexData;
  2327. public copy(id: string): Geometry;
  2328. }
  2329. class Plane extends _Primitive {
  2330. public size: number;
  2331. constructor(id: string, scene: Scene, size: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2332. public _regenerateVertexData(): VertexData;
  2333. public copy(id: string): Geometry;
  2334. }
  2335. class TorusKnot extends _Primitive {
  2336. public radius: number;
  2337. public tube: number;
  2338. public radialSegments: number;
  2339. public tubularSegments: number;
  2340. public p: number;
  2341. public q: number;
  2342. constructor(id: string, scene: Scene, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, canBeRegenerated?: boolean, mesh?: Mesh);
  2343. public _regenerateVertexData(): VertexData;
  2344. public copy(id: string): Geometry;
  2345. }
  2346. }
  2347. }
  2348. declare module BABYLON {
  2349. class GroundMesh extends Mesh {
  2350. public generateOctree: boolean;
  2351. private _worldInverse;
  2352. public _subdivisions: number;
  2353. constructor(name: string, scene: Scene);
  2354. public subdivisions : number;
  2355. public optimize(chunksCount: number): void;
  2356. public getHeightAtCoordinates(x: number, z: number): number;
  2357. }
  2358. }
  2359. declare module BABYLON {
  2360. class InstancedMesh extends AbstractMesh {
  2361. private _sourceMesh;
  2362. constructor(name: string, source: Mesh);
  2363. public receiveShadows : boolean;
  2364. public material : Material;
  2365. public visibility : number;
  2366. public skeleton : Skeleton;
  2367. public getTotalVertices(): number;
  2368. public sourceMesh : Mesh;
  2369. public getVerticesData(kind: string): number[];
  2370. public isVerticesDataPresent(kind: string): boolean;
  2371. public getIndices(): number[];
  2372. public _positions : Vector3[];
  2373. public refreshBoundingInfo(): void;
  2374. public _preActivate(): void;
  2375. public _activate(renderId: number): void;
  2376. public _syncSubMeshes(): void;
  2377. public _generatePointsArray(): boolean;
  2378. public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): InstancedMesh;
  2379. public dispose(doNotRecurse?: boolean): void;
  2380. }
  2381. }
  2382. declare module BABYLON {
  2383. class LinesMesh extends Mesh {
  2384. public color: Color3;
  2385. public alpha: number;
  2386. private _colorShader;
  2387. private _ib;
  2388. private _indicesLength;
  2389. private _indices;
  2390. constructor(name: string, scene: Scene, updatable?: boolean);
  2391. public material : Material;
  2392. public isPickable : boolean;
  2393. public checkCollisions : boolean;
  2394. public _bind(subMesh: SubMesh, effect: Effect, wireframe?: boolean): void;
  2395. public _draw(subMesh: SubMesh, useTriangles: boolean, instancesCount?: number): void;
  2396. public intersects(ray: Ray, fastCheck?: boolean): any;
  2397. public dispose(doNotRecurse?: boolean): void;
  2398. }
  2399. }
  2400. declare module BABYLON {
  2401. class _InstancesBatch {
  2402. public mustReturn: boolean;
  2403. public visibleInstances: InstancedMesh[][];
  2404. public renderSelf: boolean[];
  2405. }
  2406. class Mesh extends AbstractMesh implements IGetSetVerticesData {
  2407. public delayLoadState: number;
  2408. public instances: InstancedMesh[];
  2409. public delayLoadingFile: string;
  2410. public _geometry: Geometry;
  2411. private _onBeforeRenderCallbacks;
  2412. private _onAfterRenderCallbacks;
  2413. public _delayInfo: any;
  2414. public _delayLoadingFunction: (any: any, Mesh: any) => void;
  2415. public _visibleInstances: any;
  2416. private _renderIdForInstances;
  2417. private _batchCache;
  2418. private _worldMatricesInstancesBuffer;
  2419. private _worldMatricesInstancesArray;
  2420. private _instancesBufferSize;
  2421. public _shouldGenerateFlatShading: boolean;
  2422. private _preActivateId;
  2423. constructor(name: string, scene: Scene);
  2424. public getTotalVertices(): number;
  2425. public getVerticesData(kind: string): number[];
  2426. public getVertexBuffer(kind: any): VertexBuffer;
  2427. public isVerticesDataPresent(kind: string): boolean;
  2428. public getVerticesDataKinds(): string[];
  2429. public getTotalIndices(): number;
  2430. public getIndices(): number[];
  2431. public isReady(): boolean;
  2432. public isDisposed(): boolean;
  2433. public _preActivate(): void;
  2434. public _registerInstanceForRenderId(instance: InstancedMesh, renderId: number): void;
  2435. public refreshBoundingInfo(): void;
  2436. public _createGlobalSubMesh(): SubMesh;
  2437. public subdivide(count: number): void;
  2438. public setVerticesData(kind: any, data: any, updatable?: boolean): void;
  2439. public updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
  2440. public makeGeometryUnique(): void;
  2441. public setIndices(indices: number[]): void;
  2442. public _bind(subMesh: SubMesh, effect: Effect, wireframe?: boolean): void;
  2443. public _draw(subMesh: SubMesh, useTriangles: boolean, instancesCount?: number): void;
  2444. public _fullDraw(subMesh: SubMesh, useTriangles: boolean, instancesCount?: number): void;
  2445. public registerBeforeRender(func: () => void): void;
  2446. public unregisterBeforeRender(func: () => void): void;
  2447. public registerAfterRender(func: () => void): void;
  2448. public unregisterAfterRender(func: () => void): void;
  2449. public _getInstancesRenderList(subMeshId: number): _InstancesBatch;
  2450. public _renderWithInstances(subMesh: SubMesh, wireFrame: boolean, batch: _InstancesBatch, effect: Effect, engine: Engine): void;
  2451. public render(subMesh: SubMesh): void;
  2452. public getEmittedParticleSystems(): ParticleSystem[];
  2453. public getHierarchyEmittedParticleSystems(): ParticleSystem[];
  2454. public getChildren(): Node[];
  2455. public _checkDelayState(): void;
  2456. public isInFrustum(frustumPlanes: Plane[]): boolean;
  2457. public setMaterialByID(id: string): void;
  2458. public getAnimatables(): IAnimatable[];
  2459. public bakeTransformIntoVertices(transform: Matrix): void;
  2460. public _resetPointsArrayCache(): void;
  2461. public _generatePointsArray(): boolean;
  2462. public clone(name: string, newParent: Node, doNotCloneChildren?: boolean): Mesh;
  2463. public dispose(doNotRecurse?: boolean): void;
  2464. public applyDisplacementMap(url: string, minHeight: number, maxHeight: number): void;
  2465. public applyDisplacementMapFromBuffer(buffer: Uint8Array, heightMapWidth: number, heightMapHeight: number, minHeight: number, maxHeight: number): void;
  2466. public convertToFlatShadedMesh(): void;
  2467. public createInstance(name: string): InstancedMesh;
  2468. public synchronizeInstances(): void;
  2469. static CreateBox(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
  2470. static CreateSphere(name: string, segments: number, diameter: number, scene: Scene, updatable?: boolean): Mesh;
  2471. static CreateCylinder(name: string, height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions: any, scene: Scene, updatable?: any): Mesh;
  2472. static CreateTorus(name: string, diameter: number, thickness: number, tessellation: number, scene: Scene, updatable?: boolean): Mesh;
  2473. static CreateTorusKnot(name: string, radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number, scene: Scene, updatable?: boolean): Mesh;
  2474. static CreateLines(name: string, points: Vector3[], scene: Scene, updatable?: boolean): LinesMesh;
  2475. static CreatePlane(name: string, size: number, scene: Scene, updatable?: boolean): Mesh;
  2476. static CreateGround(name: string, width: number, height: number, subdivisions: number, scene: Scene, updatable?: boolean): Mesh;
  2477. static CreateTiledGround(name: string, xmin: number, zmin: number, xmax: number, zmax: number, subdivisions: {
  2478. w: number;
  2479. h: number;
  2480. }, precision: {
  2481. w: number;
  2482. h: number;
  2483. }, scene: Scene, updatable?: boolean): Mesh;
  2484. static CreateGroundFromHeightMap(name: string, url: string, width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, scene: Scene, updatable?: boolean): GroundMesh;
  2485. static MinMax(meshes: AbstractMesh[]): {
  2486. min: Vector3;
  2487. max: Vector3;
  2488. };
  2489. static Center(meshesOrMinMaxVector: any): Vector3;
  2490. }
  2491. }
  2492. declare module BABYLON {
  2493. interface IGetSetVerticesData {
  2494. isVerticesDataPresent(kind: string): boolean;
  2495. getVerticesData(kind: string): number[];
  2496. getIndices(): number[];
  2497. setVerticesData(kind: string, data: number[], updatable?: boolean): void;
  2498. updateVerticesData(kind: string, data: number[], updateExtends?: boolean, makeItUnique?: boolean): void;
  2499. setIndices(indices: number[]): void;
  2500. }
  2501. class VertexData {
  2502. public positions: number[];
  2503. public normals: number[];
  2504. public uvs: number[];
  2505. public uv2s: number[];
  2506. public colors: number[];
  2507. public matricesIndices: number[];
  2508. public matricesWeights: number[];
  2509. public indices: number[];
  2510. public set(data: number[], kind: string): void;
  2511. public applyToMesh(mesh: Mesh, updatable?: boolean): void;
  2512. public applyToGeometry(geometry: Geometry, updatable?: boolean): void;
  2513. public updateMesh(mesh: Mesh, updateExtends?: boolean, makeItUnique?: boolean): void;
  2514. public updateGeometry(geometry: Geometry, updateExtends?: boolean, makeItUnique?: boolean): void;
  2515. private _applyTo(meshOrGeometry, updatable?);
  2516. private _update(meshOrGeometry, updateExtends?, makeItUnique?);
  2517. public transform(matrix: Matrix): void;
  2518. public merge(other: VertexData): void;
  2519. static ExtractFromMesh(mesh: Mesh): VertexData;
  2520. static ExtractFromGeometry(geometry: Geometry): VertexData;
  2521. private static _ExtractFrom(meshOrGeometry);
  2522. static CreateBox(size: number): VertexData;
  2523. static CreateSphere(segments: number, diameter: number): VertexData;
  2524. static CreateCylinder(height: number, diameterTop: number, diameterBottom: number, tessellation: number, subdivisions?: number): VertexData;
  2525. static CreateTorus(diameter: any, thickness: any, tessellation: any): VertexData;
  2526. static CreateLines(points: Vector3[]): VertexData;
  2527. static CreateGround(width: number, height: number, subdivisions: number): VertexData;
  2528. static CreateTiledGround(xmin: number, zmin: number, xmax: number, zmax: number, subdivisions?: {
  2529. w: number;
  2530. h: number;
  2531. }, precision?: {
  2532. w: number;
  2533. h: number;
  2534. }): VertexData;
  2535. static CreateGroundFromHeightMap(width: number, height: number, subdivisions: number, minHeight: number, maxHeight: number, buffer: Uint8Array, bufferWidth: number, bufferHeight: number): VertexData;
  2536. static CreatePlane(size: number): VertexData;
  2537. static CreateTorusKnot(radius: number, tube: number, radialSegments: number, tubularSegments: number, p: number, q: number): VertexData;
  2538. static ComputeNormals(positions: number[], indices: number[], normals: number[]): void;
  2539. }
  2540. }
  2541. declare module BABYLON {
  2542. class SubMesh {
  2543. public materialIndex: number;
  2544. public verticesStart: number;
  2545. public verticesCount: number;
  2546. public indexStart: any;
  2547. public indexCount: number;
  2548. public linesIndexCount: number;
  2549. private _mesh;
  2550. private _renderingMesh;
  2551. private _boundingInfo;
  2552. private _linesIndexBuffer;
  2553. public _lastColliderWorldVertices: Vector3[];
  2554. public _trianglePlanes: Plane[];
  2555. public _lastColliderTransformMatrix: Matrix;
  2556. public _renderId: number;
  2557. public _distanceToCamera: number;
  2558. public _id: number;
  2559. constructor(materialIndex: number, verticesStart: number, verticesCount: number, indexStart: any, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh, createBoundingBox?: boolean);
  2560. public getBoundingInfo(): BoundingInfo;
  2561. public getMesh(): AbstractMesh;
  2562. public getRenderingMesh(): Mesh;
  2563. public getMaterial(): Material;
  2564. public refreshBoundingInfo(): void;
  2565. public _checkCollision(collider: Collider): boolean;
  2566. public updateBoundingInfo(world: Matrix): void;
  2567. public isInFrustum(frustumPlanes: Plane[]): boolean;
  2568. public render(): void;
  2569. public getLinesIndexBuffer(indices: number[], engine: any): WebGLBuffer;
  2570. public canIntersects(ray: Ray): boolean;
  2571. public intersects(ray: Ray, positions: Vector3[], indices: number[], fastCheck?: boolean): IntersectionInfo;
  2572. public clone(newMesh: AbstractMesh, newRenderingMesh?: Mesh): SubMesh;
  2573. public dispose(): void;
  2574. static CreateFromIndices(materialIndex: number, startIndex: number, indexCount: number, mesh: AbstractMesh, renderingMesh?: Mesh): SubMesh;
  2575. }
  2576. }
  2577. declare module BABYLON {
  2578. class VertexBuffer {
  2579. private _mesh;
  2580. private _engine;
  2581. private _buffer;
  2582. private _data;
  2583. private _updatable;
  2584. private _kind;
  2585. private _strideSize;
  2586. constructor(engine: any, data: number[], kind: string, updatable: boolean, postponeInternalCreation?: boolean);
  2587. public isUpdatable(): boolean;
  2588. public getData(): number[];
  2589. public getBuffer(): WebGLBuffer;
  2590. public getStrideSize(): number;
  2591. public create(data?: number[]): void;
  2592. public update(data: number[]): void;
  2593. public dispose(): void;
  2594. private static _PositionKind;
  2595. private static _NormalKind;
  2596. private static _UVKind;
  2597. private static _UV2Kind;
  2598. private static _ColorKind;
  2599. private static _MatricesIndicesKind;
  2600. private static _MatricesWeightsKind;
  2601. static PositionKind : string;
  2602. static NormalKind : string;
  2603. static UVKind : string;
  2604. static UV2Kind : string;
  2605. static ColorKind : string;
  2606. static MatricesIndicesKind : string;
  2607. static MatricesWeightsKind : string;
  2608. }
  2609. }
  2610. declare module BABYLON {
  2611. class Particle {
  2612. public position: Vector3;
  2613. public direction: Vector3;
  2614. public color: Color4;
  2615. public colorStep: Color4;
  2616. public lifeTime: number;
  2617. public age: number;
  2618. public size: number;
  2619. public angle: number;
  2620. public angularSpeed: number;
  2621. }
  2622. }
  2623. declare module BABYLON {
  2624. class ParticleSystem implements IDisposable {
  2625. public name: string;
  2626. public fragmentElement: string;
  2627. static BLENDMODE_ONEONE: number;
  2628. static BLENDMODE_STANDARD: number;
  2629. public id: string;
  2630. public renderingGroupId: number;
  2631. public emitter: any;
  2632. public emitRate: number;
  2633. public manualEmitCount: number;
  2634. public updateSpeed: number;
  2635. public targetStopDuration: number;
  2636. public disposeOnStop: boolean;
  2637. public minEmitPower: number;
  2638. public maxEmitPower: number;
  2639. public minLifeTime: number;
  2640. public maxLifeTime: number;
  2641. public minSize: number;
  2642. public maxSize: number;
  2643. public minAngularSpeed: number;
  2644. public maxAngularSpeed: number;
  2645. public particleTexture: Texture;
  2646. public onDispose: () => void;
  2647. public blendMode: number;
  2648. public forceDepthWrite: boolean;
  2649. public gravity: Vector3;
  2650. public direction1: Vector3;
  2651. public direction2: Vector3;
  2652. public minEmitBox: Vector3;
  2653. public maxEmitBox: Vector3;
  2654. public color1: Color4;
  2655. public color2: Color4;
  2656. public colorDead: Color4;
  2657. public textureMask: Color4;
  2658. public startDirectionFunction: (emitPower: number, worldMatrix: Matrix, directionToUpdate: Vector3) => void;
  2659. public startPositionFunction: (worldMatrix: Matrix, positionToUpdate: Vector3) => void;
  2660. private particles;
  2661. private _capacity;
  2662. private _scene;
  2663. private _vertexDeclaration;
  2664. private _vertexStrideSize;
  2665. private _stockParticles;
  2666. private _newPartsExcess;
  2667. private _vertexBuffer;
  2668. private _indexBuffer;
  2669. private _vertices;
  2670. private _effect;
  2671. private _cachedDefines;
  2672. private _scaledColorStep;
  2673. private _colorDiff;
  2674. private _scaledDirection;
  2675. private _scaledGravity;
  2676. private _currentRenderId;
  2677. private _alive;
  2678. private _started;
  2679. private _stopped;
  2680. private _actualFrame;
  2681. private _scaledUpdateSpeed;
  2682. constructor(name: string, capacity: number, scene: Scene, fragmentElement?: string);
  2683. public getCapacity(): number;
  2684. public isAlive(): boolean;
  2685. public isStarted(): boolean;
  2686. public start(): void;
  2687. public stop(): void;
  2688. public _appendParticleVertex(index: number, particle: Particle, offsetX: number, offsetY: number): void;
  2689. private _update(newParticles);
  2690. private _getEffect();
  2691. public animate(): void;
  2692. public render(): number;
  2693. public dispose(): void;
  2694. public clone(name: string, newEmitter: any): ParticleSystem;
  2695. }
  2696. }
  2697. declare module BABYLON {
  2698. interface IPhysicsEnginePlugin {
  2699. initialize(iterations?: number): any;
  2700. setGravity(gravity: Vector3): void;
  2701. runOneStep(delta: number): void;
  2702. registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
  2703. registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
  2704. unregisterMesh(mesh: AbstractMesh): any;
  2705. applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
  2706. createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
  2707. dispose(): void;
  2708. isSupported(): boolean;
  2709. updateBodyPosition(mesh: AbstractMesh): void;
  2710. }
  2711. interface PhysicsBodyCreationOptions {
  2712. mass: number;
  2713. friction: number;
  2714. restitution: number;
  2715. }
  2716. interface PhysicsCompoundBodyPart {
  2717. mesh: Mesh;
  2718. impostor: number;
  2719. }
  2720. class PhysicsEngine {
  2721. public gravity: Vector3;
  2722. private _currentPlugin;
  2723. constructor(plugin?: IPhysicsEnginePlugin);
  2724. public _initialize(gravity?: Vector3): void;
  2725. public _runOneStep(delta: number): void;
  2726. public _setGravity(gravity: Vector3): void;
  2727. public _registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
  2728. public _registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
  2729. public _unregisterMesh(mesh: AbstractMesh): void;
  2730. public _applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
  2731. public _createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
  2732. public _updateBodyPosition(mesh: AbstractMesh): void;
  2733. public dispose(): void;
  2734. public isSupported(): boolean;
  2735. static NoImpostor: number;
  2736. static SphereImpostor: number;
  2737. static BoxImpostor: number;
  2738. static PlaneImpostor: number;
  2739. static CompoundImpostor: number;
  2740. static MeshImpostor: number;
  2741. static CapsuleImpostor: number;
  2742. static ConeImpostor: number;
  2743. static CylinderImpostor: number;
  2744. static ConvexHullImpostor: number;
  2745. static Epsilon: number;
  2746. }
  2747. }
  2748. declare module BABYLON {
  2749. class CannonJSPlugin implements IPhysicsEnginePlugin {
  2750. public checkWithEpsilon: (value: number) => number;
  2751. private _world;
  2752. private _registeredMeshes;
  2753. private _physicsMaterials;
  2754. public initialize(iterations?: number): void;
  2755. private _checkWithEpsilon(value);
  2756. public runOneStep(delta: number): void;
  2757. public setGravity(gravity: Vector3): void;
  2758. public registerMesh(mesh: AbstractMesh, impostor: number, options?: PhysicsBodyCreationOptions): any;
  2759. private _createSphere(radius, mesh, options?);
  2760. private _createBox(x, y, z, mesh, options?);
  2761. private _createPlane(mesh, options?);
  2762. private _createConvexPolyhedron(rawVerts, rawFaces, mesh, options?);
  2763. private _addMaterial(friction, restitution);
  2764. private _createRigidBodyFromShape(shape, mesh, mass, friction, restitution);
  2765. public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
  2766. private _unbindBody(body);
  2767. public unregisterMesh(mesh: AbstractMesh): void;
  2768. public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
  2769. public updateBodyPosition: (mesh: AbstractMesh) => void;
  2770. public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3): boolean;
  2771. public dispose(): void;
  2772. public isSupported(): boolean;
  2773. }
  2774. }
  2775. declare module BABYLON {
  2776. class OimoJSPlugin implements IPhysicsEnginePlugin {
  2777. private _world;
  2778. private _registeredMeshes;
  2779. private _checkWithEpsilon(value);
  2780. public initialize(iterations?: number): void;
  2781. public setGravity(gravity: Vector3): void;
  2782. public registerMesh(mesh: AbstractMesh, impostor: number, options: PhysicsBodyCreationOptions): any;
  2783. public registerMeshesAsCompound(parts: PhysicsCompoundBodyPart[], options: PhysicsBodyCreationOptions): any;
  2784. private _createBodyAsCompound(part, options, initialMesh);
  2785. public unregisterMesh(mesh: AbstractMesh): void;
  2786. private _unbindBody(body);
  2787. /**
  2788. * Update the body position according to the mesh position
  2789. * @param mesh
  2790. */
  2791. public updateBodyPosition: (mesh: AbstractMesh) => void;
  2792. public applyImpulse(mesh: AbstractMesh, force: Vector3, contactPoint: Vector3): void;
  2793. public createLink(mesh1: AbstractMesh, mesh2: AbstractMesh, pivot1: Vector3, pivot2: Vector3, options?: any): boolean;
  2794. public dispose(): void;
  2795. public isSupported(): boolean;
  2796. private _getLastShape(body);
  2797. public runOneStep(time: number): void;
  2798. }
  2799. }
  2800. declare module BABYLON {
  2801. class AnaglyphPostProcess extends PostProcess {
  2802. constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2803. }
  2804. }
  2805. declare module BABYLON {
  2806. class BlackAndWhitePostProcess extends PostProcess {
  2807. constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2808. }
  2809. }
  2810. declare module BABYLON {
  2811. class BlurPostProcess extends PostProcess {
  2812. public direction: Vector2;
  2813. public blurWidth: number;
  2814. constructor(name: string, direction: Vector2, blurWidth: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2815. }
  2816. }
  2817. declare module BABYLON {
  2818. class ConvolutionPostProcess extends PostProcess {
  2819. public kernel: number[];
  2820. constructor(name: string, kernel: number[], ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2821. static EdgeDetect0Kernel: number[];
  2822. static EdgeDetect1Kernel: number[];
  2823. static EdgeDetect2Kernel: number[];
  2824. static SharpenKernel: number[];
  2825. static EmbossKernel: number[];
  2826. static GaussianKernel: number[];
  2827. }
  2828. }
  2829. declare module BABYLON {
  2830. class DisplayPassPostProcess extends PostProcess {
  2831. constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2832. }
  2833. }
  2834. declare module BABYLON {
  2835. class FilterPostProcess extends PostProcess {
  2836. public kernelMatrix: Matrix;
  2837. constructor(name: string, kernelMatrix: Matrix, ratio: number, camera?: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2838. }
  2839. }
  2840. declare module BABYLON {
  2841. class FxaaPostProcess extends PostProcess {
  2842. public texelWidth: number;
  2843. public texelHeight: number;
  2844. constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2845. }
  2846. }
  2847. declare module BABYLON {
  2848. class OculusDistortionCorrectionPostProcess extends PostProcess {
  2849. public aspectRatio: number;
  2850. private _isRightEye;
  2851. private _distortionFactors;
  2852. private _postProcessScaleFactor;
  2853. private _lensCenterOffset;
  2854. private _scaleIn;
  2855. private _scaleFactor;
  2856. private _lensCenter;
  2857. constructor(name: string, camera: Camera, isRightEye: boolean, cameraSettings: any);
  2858. }
  2859. }
  2860. declare module BABYLON {
  2861. class PassPostProcess extends PostProcess {
  2862. constructor(name: string, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2863. }
  2864. }
  2865. declare module BABYLON {
  2866. class PostProcess {
  2867. public name: string;
  2868. public onApply: (Effect: any) => void;
  2869. public onSizeChanged: () => void;
  2870. public onActivate: (Camera: any) => void;
  2871. public width: number;
  2872. public height: number;
  2873. public renderTargetSamplingMode: number;
  2874. private _camera;
  2875. private _scene;
  2876. private _engine;
  2877. private _renderRatio;
  2878. private _reusable;
  2879. public _textures: SmartArray<WebGLTexture>;
  2880. public _currentRenderTextureInd: number;
  2881. private _effect;
  2882. constructor(name: string, fragmentUrl: string, parameters: string[], samplers: string[], ratio: number, camera: Camera, samplingMode: number, engine?: Engine, reusable?: boolean);
  2883. public isReusable(): boolean;
  2884. public activate(camera: Camera, sourceTexture?: WebGLTexture): void;
  2885. public apply(): Effect;
  2886. public dispose(camera: Camera): void;
  2887. }
  2888. }
  2889. declare module BABYLON {
  2890. class PostProcessManager {
  2891. private _scene;
  2892. private _indexBuffer;
  2893. private _vertexDeclaration;
  2894. private _vertexStrideSize;
  2895. private _vertexBuffer;
  2896. constructor(scene: Scene);
  2897. public _prepareFrame(sourceTexture?: WebGLTexture): boolean;
  2898. public _finalizeFrame(doNotPresent?: boolean, targetTexture?: WebGLTexture): void;
  2899. public dispose(): void;
  2900. }
  2901. }
  2902. declare module BABYLON {
  2903. class RefractionPostProcess extends PostProcess {
  2904. public color: Color3;
  2905. public depth: number;
  2906. public colorLevel: number;
  2907. private _refRexture;
  2908. constructor(name: string, refractionTextureUrl: string, color: Color3, depth: number, colorLevel: number, ratio: number, camera: Camera, samplingMode?: number, engine?: Engine, reusable?: boolean);
  2909. public dispose(camera: Camera): void;
  2910. }
  2911. }
  2912. declare module BABYLON {
  2913. class PostProcessRenderEffect {
  2914. private _engine;
  2915. private _postProcesses;
  2916. private _postProcessType;
  2917. private _ratio;
  2918. private _samplingMode;
  2919. private _singleInstance;
  2920. private _cameras;
  2921. private _indicesForCamera;
  2922. private _renderPasses;
  2923. private _renderEffectAsPasses;
  2924. public _name: string;
  2925. public parameters: (effect: Effect) => void;
  2926. constructor(engine: Engine, name: string, postProcessType: any, ratio?: number, samplingMode?: number, singleInstance?: boolean);
  2927. private static _GetInstance(engine, postProcessType, ratio, samplingMode);
  2928. private static _GetParametersNames(func);
  2929. public _update(): void;
  2930. public addPass(renderPass: PostProcessRenderPass): void;
  2931. public removePass(renderPass: PostProcessRenderPass): void;
  2932. public addRenderEffectAsPass(renderEffect: PostProcessRenderEffect): void;
  2933. public getPass(passName: string): void;
  2934. public emptyPasses(): void;
  2935. public _attachCameras(cameras: Camera): any;
  2936. public _attachCameras(cameras: Camera[]): any;
  2937. public _detachCameras(cameras: Camera): any;
  2938. public _detachCameras(cameras: Camera[]): any;
  2939. public _enable(cameras: Camera): any;
  2940. public _enable(cameras: Camera[]): any;
  2941. public _disable(cameras: Camera): any;
  2942. public _disable(cameras: Camera[]): any;
  2943. public getPostProcess(camera?: Camera): PostProcess;
  2944. private _linkParameters();
  2945. private _linkTextures(effect);
  2946. }
  2947. }
  2948. declare module BABYLON {
  2949. class PostProcessRenderPass {
  2950. private _enabled;
  2951. private _renderList;
  2952. private _renderTexture;
  2953. private _scene;
  2954. private _refCount;
  2955. public _name: string;
  2956. constructor(scene: Scene, name: string, size: number, renderList: Mesh[], beforeRender: () => void, afterRender: () => void);
  2957. public _incRefCount(): number;
  2958. public _decRefCount(): number;
  2959. public _update(): void;
  2960. public setRenderList(renderList: Mesh[]): void;
  2961. public getRenderTexture(): RenderTargetTexture;
  2962. }
  2963. }
  2964. declare module BABYLON {
  2965. class PostProcessRenderPipeline {
  2966. private _engine;
  2967. private _renderEffects;
  2968. private _renderEffectsForIsolatedPass;
  2969. private _cameras;
  2970. public _name: string;
  2971. private static PASS_EFFECT_NAME;
  2972. private static PASS_SAMPLER_NAME;
  2973. constructor(engine: Engine, name: string);
  2974. public addEffect(renderEffect: PostProcessRenderEffect): void;
  2975. public _enableEffect(renderEffectName: string, cameras: Camera): any;
  2976. public _enableEffect(renderEffectName: string, cameras: Camera[]): any;
  2977. public _disableEffect(renderEffectName: string, cameras: Camera): any;
  2978. public _disableEffect(renderEffectName: string, cameras: Camera[]): any;
  2979. public _attachCameras(cameras: Camera, unique: boolean): any;
  2980. public _attachCameras(cameras: Camera[], unique: boolean): any;
  2981. public _detachCameras(cameras: Camera): any;
  2982. public _detachCameras(cameras: Camera[]): any;
  2983. public _enableDisplayOnlyPass(passName: any, cameras: Camera): any;
  2984. public _enableDisplayOnlyPass(passName: any, cameras: Camera[]): any;
  2985. public _disableDisplayOnlyPass(cameras: Camera): any;
  2986. public _disableDisplayOnlyPass(cameras: Camera[]): any;
  2987. public _update(): void;
  2988. }
  2989. }
  2990. declare module BABYLON {
  2991. class PostProcessRenderPipelineManager {
  2992. private _renderPipelines;
  2993. constructor();
  2994. public addPipeline(renderPipeline: PostProcessRenderPipeline): void;
  2995. public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera, unique?: boolean): any;
  2996. public attachCamerasToRenderPipeline(renderPipelineName: string, cameras: Camera[], unique?: boolean): any;
  2997. public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera): any;
  2998. public detachCamerasFromRenderPipeline(renderPipelineName: string, cameras: Camera[]): any;
  2999. public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any;
  3000. public enableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any;
  3001. public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera): any;
  3002. public disableEffectInPipeline(renderPipelineName: string, renderEffectName: string, cameras: Camera[]): any;
  3003. public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera): any;
  3004. public enableDisplayOnlyPassInPipeline(renderPipelineName: string, passName: string, cameras: Camera[]): any;
  3005. public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera): any;
  3006. public disableDisplayOnlyPassInPipeline(renderPipelineName: string, cameras: Camera[]): any;
  3007. public update(): void;
  3008. }
  3009. }
  3010. declare module BABYLON {
  3011. class BoundingBoxRenderer {
  3012. public frontColor: Color3;
  3013. public backColor: Color3;
  3014. public showBackLines: boolean;
  3015. public renderList: SmartArray<BoundingBox>;
  3016. private _scene;
  3017. private _colorShader;
  3018. private _vb;
  3019. private _ib;
  3020. constructor(scene: Scene);
  3021. public reset(): void;
  3022. public render(): void;
  3023. public dispose(): void;
  3024. }
  3025. }
  3026. declare module BABYLON {
  3027. class OutlineRenderer {
  3028. private _scene;
  3029. private _effect;
  3030. private _cachedDefines;
  3031. constructor(scene: Scene);
  3032. public render(subMesh: SubMesh, batch: _InstancesBatch): void;
  3033. public isReady(subMesh: SubMesh, useInstances: boolean): boolean;
  3034. }
  3035. }
  3036. declare module BABYLON {
  3037. class RenderingGroup {
  3038. public index: number;
  3039. private _scene;
  3040. private _opaqueSubMeshes;
  3041. private _transparentSubMeshes;
  3042. private _alphaTestSubMeshes;
  3043. private _activeVertices;
  3044. constructor(index: number, scene: Scene);
  3045. public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents: () => void) => void, beforeTransparents: any): boolean;
  3046. public prepare(): void;
  3047. public dispatch(subMesh: SubMesh): void;
  3048. }
  3049. }
  3050. declare module BABYLON {
  3051. class RenderingManager {
  3052. static MAX_RENDERINGGROUPS: number;
  3053. private _scene;
  3054. private _renderingGroups;
  3055. private _depthBufferAlreadyCleaned;
  3056. constructor(scene: Scene);
  3057. private _renderParticles(index, activeMeshes);
  3058. private _renderSprites(index);
  3059. private _clearDepthBuffer();
  3060. public render(customRenderFunction: (opaqueSubMeshes: SmartArray<SubMesh>, transparentSubMeshes: SmartArray<SubMesh>, alphaTestSubMeshes: SmartArray<SubMesh>, beforeTransparents: () => void) => void, activeMeshes: AbstractMesh[], renderParticles: boolean, renderSprites: boolean): void;
  3061. public reset(): void;
  3062. public dispatch(subMesh: SubMesh): void;
  3063. }
  3064. }
  3065. declare module BABYLON {
  3066. class Sprite {
  3067. public name: string;
  3068. public position: Vector3;
  3069. public color: Color4;
  3070. public size: number;
  3071. public angle: number;
  3072. public cellIndex: number;
  3073. public invertU: number;
  3074. public invertV: number;
  3075. public disposeWhenFinishedAnimating: boolean;
  3076. public animations: Animation[];
  3077. private _animationStarted;
  3078. private _loopAnimation;
  3079. private _fromIndex;
  3080. private _toIndex;
  3081. private _delay;
  3082. private _direction;
  3083. private _frameCount;
  3084. private _manager;
  3085. private _time;
  3086. constructor(name: string, manager: SpriteManager);
  3087. public playAnimation(from: number, to: number, loop: boolean, delay: number): void;
  3088. public stopAnimation(): void;
  3089. public _animate(deltaTime: number): void;
  3090. public dispose(): void;
  3091. }
  3092. }
  3093. declare module BABYLON {
  3094. class SpriteManager {
  3095. public name: string;
  3096. public cellSize: number;
  3097. public sprites: Sprite[];
  3098. public renderingGroupId: number;
  3099. public onDispose: () => void;
  3100. private _capacity;
  3101. private _spriteTexture;
  3102. private _epsilon;
  3103. private _scene;
  3104. private _vertexDeclaration;
  3105. private _vertexStrideSize;
  3106. private _vertexBuffer;
  3107. private _indexBuffer;
  3108. private _vertices;
  3109. private _effectBase;
  3110. private _effectFog;
  3111. constructor(name: string, imgUrl: string, capacity: number, cellSize: number, scene: Scene, epsilon?: number);
  3112. private _appendSpriteVertex(index, sprite, offsetX, offsetY, rowSize);
  3113. public render(): void;
  3114. public dispose(): void;
  3115. }
  3116. }
  3117. declare module BABYLON.Internals {
  3118. class AndOrNotEvaluator {
  3119. static Eval(query: string, evaluateCallback: (val: any) => boolean): boolean;
  3120. private static _HandleParenthesisContent(parenthesisContent, evaluateCallback);
  3121. private static _SimplifyNegation(booleanString);
  3122. }
  3123. }
  3124. declare module BABYLON {
  3125. interface IAssetTask {
  3126. onSuccess: (task: IAssetTask) => void;
  3127. onError: (task: IAssetTask) => void;
  3128. isCompleted: boolean;
  3129. run(scene: Scene, onSuccess: () => void, onError: () => void): any;
  3130. }
  3131. class MeshAssetTask implements IAssetTask {
  3132. public name: string;
  3133. public meshesNames: any;
  3134. public rootUrl: string;
  3135. public sceneFilename: string;
  3136. public loadedMeshes: AbstractMesh[];
  3137. public loadedParticleSystems: ParticleSystem[];
  3138. public loadedSkeletons: Skeleton[];
  3139. public onSuccess: (task: IAssetTask) => void;
  3140. public onError: (task: IAssetTask) => void;
  3141. public isCompleted: boolean;
  3142. constructor(name: string, meshesNames: any, rootUrl: string, sceneFilename: string);
  3143. public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
  3144. }
  3145. class TextFileAssetTask implements IAssetTask {
  3146. public name: string;
  3147. public url: string;
  3148. public onSuccess: (task: IAssetTask) => void;
  3149. public onError: (task: IAssetTask) => void;
  3150. public isCompleted: boolean;
  3151. public text: string;
  3152. constructor(name: string, url: string);
  3153. public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
  3154. }
  3155. class BinaryFileAssetTask implements IAssetTask {
  3156. public name: string;
  3157. public url: string;
  3158. public onSuccess: (task: IAssetTask) => void;
  3159. public onError: (task: IAssetTask) => void;
  3160. public isCompleted: boolean;
  3161. public data: ArrayBuffer;
  3162. constructor(name: string, url: string);
  3163. public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
  3164. }
  3165. class ImageAssetTask implements IAssetTask {
  3166. public name: string;
  3167. public url: string;
  3168. public onSuccess: (task: IAssetTask) => void;
  3169. public onError: (task: IAssetTask) => void;
  3170. public isCompleted: boolean;
  3171. public image: HTMLImageElement;
  3172. constructor(name: string, url: string);
  3173. public run(scene: Scene, onSuccess: () => void, onError: () => void): void;
  3174. }
  3175. class AssetsManager {
  3176. private _tasks;
  3177. private _scene;
  3178. private _waitingTasksCount;
  3179. public onFinish: (tasks: IAssetTask[]) => void;
  3180. public onTaskSuccess: (task: IAssetTask) => void;
  3181. public onTaskError: (task: IAssetTask) => void;
  3182. public useDefaultLoadingScreen: boolean;
  3183. constructor(scene: Scene);
  3184. public addMeshTask(taskName: string, meshesNames: any, rootUrl: string, sceneFilename: string): IAssetTask;
  3185. public addTextFileTask(taskName: string, url: string): IAssetTask;
  3186. public addBinaryFileTask(taskName: string, url: string): IAssetTask;
  3187. public addImageTask(taskName: string, url: string): IAssetTask;
  3188. private _decreaseWaitingTasksCount();
  3189. private _runTask(task);
  3190. public reset(): AssetsManager;
  3191. public load(): AssetsManager;
  3192. }
  3193. }
  3194. declare module BABYLON {
  3195. class Database {
  3196. private callbackManifestChecked;
  3197. private currentSceneUrl;
  3198. private db;
  3199. private enableSceneOffline;
  3200. private enableTexturesOffline;
  3201. private manifestVersionFound;
  3202. private mustUpdateRessources;
  3203. private hasReachedQuota;
  3204. private isSupported;
  3205. private idbFactory;
  3206. static isUASupportingBlobStorage: boolean;
  3207. constructor(urlToScene: string, callbackManifestChecked: (boolean: any) => any);
  3208. static parseURL: (url: string) => string;
  3209. static ReturnFullUrlLocation: (url: string) => string;
  3210. public checkManifestFile(): void;
  3211. public openAsync(successCallback: any, errorCallback: any): void;
  3212. public loadImageFromDB(url: string, image: HTMLImageElement): void;
  3213. private _loadImageFromDBAsync(url, image, notInDBCallback);
  3214. private _saveImageIntoDBAsync(url, image);
  3215. private _checkVersionFromDB(url, versionLoaded);
  3216. private _loadVersionFromDBAsync(url, callback, updateInDBCallback);
  3217. private _saveVersionIntoDBAsync(url, callback);
  3218. private loadFileFromDB(url, sceneLoaded, progressCallBack, errorCallback, useArrayBuffer?);
  3219. private _loadFileFromDBAsync(url, callback, notInDBCallback, useArrayBuffer?);
  3220. private _saveFileIntoDBAsync(url, callback, progressCallback, useArrayBuffer?);
  3221. }
  3222. }
  3223. declare module BABYLON {
  3224. class FilesInput {
  3225. private engine;
  3226. private currentScene;
  3227. private canvas;
  3228. private sceneLoadedCallback;
  3229. private progressCallback;
  3230. private additionnalRenderLoopLogicCallback;
  3231. private textureLoadingCallback;
  3232. private startingProcessingFilesCallback;
  3233. private elementToMonitor;
  3234. static FilesTextures: any[];
  3235. static FilesToLoad: any[];
  3236. constructor(p_engine: Engine, p_scene: Scene, p_canvas: HTMLCanvasElement, p_sceneLoadedCallback: any, p_progressCallback: any, p_additionnalRenderLoopLogicCallback: any, p_textureLoadingCallback: any, p_startingProcessingFilesCallback: any);
  3237. public monitorElementForDragNDrop(p_elementToMonitor: HTMLElement): void;
  3238. private renderFunction();
  3239. private drag(e);
  3240. private drop(eventDrop);
  3241. private loadFiles(event);
  3242. }
  3243. }
  3244. declare module BABYLON {
  3245. class Gamepads {
  3246. private babylonGamepads;
  3247. private oneGamepadConnected;
  3248. private isMonitoring;
  3249. private gamepadEventSupported;
  3250. private gamepadSupportAvailable;
  3251. private _callbackGamepadConnected;
  3252. private buttonADataURL;
  3253. private static gamepadDOMInfo;
  3254. constructor(ongamedpadconnected: (gamepad: Gamepad) => void);
  3255. private _insertGamepadDOMInstructions();
  3256. private _insertGamepadDOMNotSupported();
  3257. public dispose(): void;
  3258. private _onGamepadConnected(evt);
  3259. private _addNewGamepad(gamepad);
  3260. private _onGamepadDisconnected(evt);
  3261. private _startMonitoringGamepads();
  3262. private _stopMonitoringGamepads();
  3263. private _checkGamepadsStatus();
  3264. private _updateGamepadObjects();
  3265. }
  3266. class StickValues {
  3267. public x: any;
  3268. public y: any;
  3269. constructor(x: any, y: any);
  3270. }
  3271. class Gamepad {
  3272. public id: string;
  3273. public index: number;
  3274. public browserGamepad: any;
  3275. private _leftStick;
  3276. private _rightStick;
  3277. private _onleftstickchanged;
  3278. private _onrightstickchanged;
  3279. constructor(id: string, index: number, browserGamepad: any);
  3280. public onleftstickchanged(callback: (values: StickValues) => void): void;
  3281. public onrightstickchanged(callback: (values: StickValues) => void): void;
  3282. public leftStick : StickValues;
  3283. public rightStick : StickValues;
  3284. public update(): void;
  3285. }
  3286. class GenericPad extends Gamepad {
  3287. public id: string;
  3288. public index: number;
  3289. public gamepad: any;
  3290. private _buttons;
  3291. private _onbuttondown;
  3292. private _onbuttonup;
  3293. public onbuttondown(callback: (buttonPressed: number) => void): void;
  3294. public onbuttonup(callback: (buttonReleased: number) => void): void;
  3295. constructor(id: string, index: number, gamepad: any);
  3296. private _setButtonValue(newValue, currentValue, buttonIndex);
  3297. public update(): void;
  3298. }
  3299. enum Xbox360Button {
  3300. A = 0,
  3301. B = 1,
  3302. X = 2,
  3303. Y = 3,
  3304. Start = 4,
  3305. Back = 5,
  3306. LB = 6,
  3307. RB = 7,
  3308. LeftStick = 8,
  3309. RightStick = 9,
  3310. }
  3311. enum Xbox360Dpad {
  3312. Up = 0,
  3313. Down = 1,
  3314. Left = 2,
  3315. Right = 3,
  3316. }
  3317. class Xbox360Pad extends Gamepad {
  3318. private _leftTrigger;
  3319. private _rightTrigger;
  3320. private _onlefttriggerchanged;
  3321. private _onrighttriggerchanged;
  3322. private _onbuttondown;
  3323. private _onbuttonup;
  3324. private _ondpaddown;
  3325. private _ondpadup;
  3326. private _buttonA;
  3327. private _buttonB;
  3328. private _buttonX;
  3329. private _buttonY;
  3330. private _buttonBack;
  3331. private _buttonStart;
  3332. private _buttonLB;
  3333. private _buttonRB;
  3334. private _buttonLeftStick;
  3335. private _buttonRightStick;
  3336. private _dPadUp;
  3337. private _dPadDown;
  3338. private _dPadLeft;
  3339. private _dPadRight;
  3340. public onlefttriggerchanged(callback: (value: number) => void): void;
  3341. public onrighttriggerchanged(callback: (value: number) => void): void;
  3342. public leftTrigger : number;
  3343. public rightTrigger : number;
  3344. public onbuttondown(callback: (buttonPressed: Xbox360Button) => void): void;
  3345. public onbuttonup(callback: (buttonReleased: Xbox360Button) => void): void;
  3346. public ondpaddown(callback: (dPadPressed: Xbox360Dpad) => void): void;
  3347. public ondpadup(callback: (dPadReleased: Xbox360Dpad) => void): void;
  3348. private _setButtonValue(newValue, currentValue, buttonType);
  3349. private _setDPadValue(newValue, currentValue, buttonType);
  3350. public buttonA : number;
  3351. public buttonB : number;
  3352. public buttonX : number;
  3353. public buttonY : number;
  3354. public buttonStart : number;
  3355. public buttonBack : number;
  3356. public buttonLB : number;
  3357. public buttonRB : number;
  3358. public buttonLeftStick : number;
  3359. public buttonRightStick : number;
  3360. public dPadUp : number;
  3361. public dPadDown : number;
  3362. public dPadLeft : number;
  3363. public dPadRight : number;
  3364. public update(): void;
  3365. }
  3366. }
  3367. interface Navigator {
  3368. getGamepads(func?: any): any;
  3369. webkitGetGamepads(func?: any): any;
  3370. msGetGamepads(func?: any): any;
  3371. webkitGamepads(func?: any): any;
  3372. }
  3373. declare module BABYLON {
  3374. class SceneSerializer {
  3375. static Serialize(scene: Scene): any;
  3376. }
  3377. }
  3378. declare module BABYLON {
  3379. class SmartArray<T> {
  3380. public data: T[];
  3381. public length: number;
  3382. private _id;
  3383. private _duplicateId;
  3384. constructor(capacity: number);
  3385. public push(value: any): void;
  3386. public pushNoDuplicate(value: any): void;
  3387. public sort(compareFn: any): void;
  3388. public reset(): void;
  3389. public concat(array: any): void;
  3390. public concatWithNoDuplicate(array: any): void;
  3391. public indexOf(value: any): number;
  3392. private static _GlobalId;
  3393. }
  3394. }
  3395. declare module BABYLON {
  3396. class Tags {
  3397. static EnableFor(obj: any): void;
  3398. static DisableFor(obj: any): void;
  3399. static HasTags(obj: any): boolean;
  3400. static GetTags(obj: any): any;
  3401. static AddTagsTo(obj: any, tagsString: string): void;
  3402. static _AddTagTo(obj: any, tag: string): void;
  3403. static RemoveTagsFrom(obj: any, tagsString: string): void;
  3404. static _RemoveTagFrom(obj: any, tag: string): void;
  3405. static MatchesQuery(obj: any, tagsQuery: string): boolean;
  3406. }
  3407. }
  3408. declare module BABYLON {
  3409. interface IAnimatable {
  3410. animations: Animation[];
  3411. }
  3412. interface ISize {
  3413. width: number;
  3414. height: number;
  3415. }
  3416. class Tools {
  3417. static BaseUrl: string;
  3418. static GetFilename(path: string): string;
  3419. static GetDOMTextContent(element: HTMLElement): string;
  3420. static ToDegrees(angle: number): number;
  3421. static ToRadians(angle: number): number;
  3422. static ExtractMinAndMaxIndexed(positions: number[], indices: number[], indexStart: number, indexCount: number): {
  3423. minimum: Vector3;
  3424. maximum: Vector3;
  3425. };
  3426. static ExtractMinAndMax(positions: number[], start: number, count: number): {
  3427. minimum: Vector3;
  3428. maximum: Vector3;
  3429. };
  3430. static MakeArray(obj: any, allowsNullUndefined?: boolean): any[];
  3431. static GetPointerPrefix(): string;
  3432. static QueueNewFrame(func: any): void;
  3433. static RequestFullscreen(element: any): void;
  3434. static ExitFullscreen(): void;
  3435. static CleanUrl(url: string): string;
  3436. static LoadImage(url: string, onload: any, onerror: any, database: any): HTMLImageElement;
  3437. static LoadFile(url: string, callback: (data: any) => void, progressCallBack?: () => void, database?: any, useArrayBuffer?: boolean, onError?: () => void): void;
  3438. static ReadFile(fileToLoad: any, callback: any, progressCallBack: any, useArrayBuffer?: boolean): void;
  3439. static CheckExtends(v: Vector3, min: Vector3, max: Vector3): void;
  3440. static WithinEpsilon(a: number, b: number): boolean;
  3441. static DeepCopy(source: any, destination: any, doNotCopyList?: string[], mustCopyList?: string[]): void;
  3442. static IsEmpty(obj: any): boolean;
  3443. static RegisterTopRootEvents(events: {
  3444. name: string;
  3445. handler: EventListener;
  3446. }[]): void;
  3447. static UnregisterTopRootEvents(events: {
  3448. name: string;
  3449. handler: EventListener;
  3450. }[]): void;
  3451. static GetFps(): number;
  3452. static GetDeltaTime(): number;
  3453. static _MeasureFps(): void;
  3454. static CreateScreenshot(engine: Engine, camera: Camera, size: any): void;
  3455. static ValidateXHRData(xhr: XMLHttpRequest, dataType?: number): boolean;
  3456. private static _NoneLogLevel;
  3457. private static _MessageLogLevel;
  3458. private static _WarningLogLevel;
  3459. private static _ErrorLogLevel;
  3460. static NoneLogLevel : number;
  3461. static MessageLogLevel : number;
  3462. static WarningLogLevel : number;
  3463. static ErrorLogLevel : number;
  3464. static AllLogLevel : number;
  3465. private static _FormatMessage(message);
  3466. static Log: (message: string) => void;
  3467. private static _LogDisabled(message);
  3468. private static _LogEnabled(message);
  3469. static Warn: (message: string) => void;
  3470. private static _WarnDisabled(message);
  3471. private static _WarnEnabled(message);
  3472. static Error: (message: string) => void;
  3473. private static _ErrorDisabled(message);
  3474. private static _ErrorEnabled(message);
  3475. static LogLevels : number;
  3476. }
  3477. }
  3478. declare module BABYLON.Internals {
  3479. interface DDSInfo {
  3480. width: number;
  3481. height: number;
  3482. mipmapCount: number;
  3483. isFourCC: boolean;
  3484. isRGB: boolean;
  3485. isLuminance: boolean;
  3486. isCube: boolean;
  3487. }
  3488. class DDSTools {
  3489. static GetDDSInfo(arrayBuffer: any): DDSInfo;
  3490. private static GetRGBAArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
  3491. private static GetRGBArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
  3492. private static GetLuminanceArrayBuffer(width, height, dataOffset, dataLength, arrayBuffer);
  3493. static UploadDDSLevels(gl: WebGLRenderingContext, ext: any, arrayBuffer: any, info: DDSInfo, loadMipmaps: boolean, faces: number): void;
  3494. }
  3495. }
  3496. /**
  3497. * Based on jsTGALoader - Javascript loader for TGA file
  3498. * By Vincent Thibault
  3499. * @blog http://blog.robrowser.com/javascript-tga-loader.html
  3500. */
  3501. declare module BABYLON.Internals {
  3502. class TGATools {
  3503. private static _TYPE_NO_DATA;
  3504. private static _TYPE_INDEXED;
  3505. private static _TYPE_RGB;
  3506. private static _TYPE_GREY;
  3507. private static _TYPE_RLE_INDEXED;
  3508. private static _TYPE_RLE_RGB;
  3509. private static _TYPE_RLE_GREY;
  3510. private static _ORIGIN_MASK;
  3511. private static _ORIGIN_SHIFT;
  3512. private static _ORIGIN_BL;
  3513. private static _ORIGIN_BR;
  3514. private static _ORIGIN_UL;
  3515. private static _ORIGIN_UR;
  3516. static GetTGAHeader(data: Uint8Array): any;
  3517. static UploadContent(gl: WebGLRenderingContext, data: Uint8Array): void;
  3518. static _getImageData8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  3519. static _getImageData16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  3520. static _getImageData24bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  3521. static _getImageData32bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  3522. static _getImageDataGrey8bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  3523. static _getImageDataGrey16bits(header: any, palettes: Uint8Array, pixel_data: Uint8Array, y_start: number, y_step: number, y_end: number, x_start: number, x_step: number, x_end: number): Uint8Array;
  3524. }
  3525. }
  3526. declare module BABYLON {
  3527. enum JoystickAxis {
  3528. X = 0,
  3529. Y = 1,
  3530. Z = 2,
  3531. }
  3532. class VirtualJoystick {
  3533. public reverseLeftRight: boolean;
  3534. public reverseUpDown: boolean;
  3535. public deltaPosition: Vector3;
  3536. public pressed: boolean;
  3537. private static _globalJoystickIndex;
  3538. private static vjCanvas;
  3539. private static vjCanvasContext;
  3540. private static vjCanvasWidth;
  3541. private static vjCanvasHeight;
  3542. private static halfWidth;
  3543. private static halfHeight;
  3544. private _action;
  3545. private _axisTargetedByLeftAndRight;
  3546. private _axisTargetedByUpAndDown;
  3547. private _joystickSensibility;
  3548. private _inversedSensibility;
  3549. private _rotationSpeed;
  3550. private _inverseRotationSpeed;
  3551. private _rotateOnAxisRelativeToMesh;
  3552. private _joystickPointerID;
  3553. private _joystickColor;
  3554. private _joystickPointerPos;
  3555. private _joystickPointerStartPos;
  3556. private _deltaJoystickVector;
  3557. private _leftJoystick;
  3558. private _joystickIndex;
  3559. private _touches;
  3560. constructor(leftJoystick?: boolean);
  3561. public setJoystickSensibility(newJoystickSensibility: number): void;
  3562. private _onPointerDown(e);
  3563. private _onPointerMove(e);
  3564. private _onPointerUp(e);
  3565. /**
  3566. * Change the color of the virtual joystick
  3567. * @param newColor a string that must be a CSS color value (like "red") or the hexa value (like "#FF0000")
  3568. */
  3569. public setJoystickColor(newColor: string): void;
  3570. public setActionOnTouch(action: () => any): void;
  3571. public setAxisForLeftRight(axis: JoystickAxis): void;
  3572. public setAxisForUpDown(axis: JoystickAxis): void;
  3573. private _clearCanvas();
  3574. private _drawVirtualJoystick();
  3575. public releaseCanvas(): void;
  3576. }
  3577. }
  3578. declare module BABYLON.VirtualJoystick {
  3579. class Collection<T> {
  3580. private _count;
  3581. private _collection;
  3582. constructor();
  3583. public Count(): number;
  3584. public add<T>(key: string, item: T): number;
  3585. public remove(key: string): number;
  3586. public item(key: string): any;
  3587. public forEach<T>(block: (item: T) => void): void;
  3588. }
  3589. }