babylon.engine.js 74 KB

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  1. var BABYLON;
  2. (function (BABYLON) {
  3. var _DepthCullingState = (function () {
  4. function _DepthCullingState() {
  5. this._isDepthTestDirty = false;
  6. this._isDepthMaskDirty = false;
  7. this._isDepthFuncDirty = false;
  8. this._isCullFaceDirty = false;
  9. this._isCullDirty = false;
  10. }
  11. Object.defineProperty(_DepthCullingState.prototype, "isDirty", {
  12. get: function () {
  13. return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty;
  14. },
  15. enumerable: true,
  16. configurable: true
  17. });
  18. Object.defineProperty(_DepthCullingState.prototype, "cullFace", {
  19. get: function () {
  20. return this._cullFace;
  21. },
  22. set: function (value) {
  23. if (this._cullFace === value) {
  24. return;
  25. }
  26. this._cullFace = value;
  27. this._isCullFaceDirty = true;
  28. },
  29. enumerable: true,
  30. configurable: true
  31. });
  32. Object.defineProperty(_DepthCullingState.prototype, "cull", {
  33. get: function () {
  34. return this._cull;
  35. },
  36. set: function (value) {
  37. if (this._cull === value) {
  38. return;
  39. }
  40. this._cull = value;
  41. this._isCullDirty = true;
  42. },
  43. enumerable: true,
  44. configurable: true
  45. });
  46. Object.defineProperty(_DepthCullingState.prototype, "depthFunc", {
  47. get: function () {
  48. return this._depthFunc;
  49. },
  50. set: function (value) {
  51. if (this._depthFunc === value) {
  52. return;
  53. }
  54. this._depthFunc = value;
  55. this._isDepthFuncDirty = true;
  56. },
  57. enumerable: true,
  58. configurable: true
  59. });
  60. Object.defineProperty(_DepthCullingState.prototype, "depthMask", {
  61. get: function () {
  62. return this._depthMask;
  63. },
  64. set: function (value) {
  65. if (this._depthMask === value) {
  66. return;
  67. }
  68. this._depthMask = value;
  69. this._isDepthMaskDirty = true;
  70. },
  71. enumerable: true,
  72. configurable: true
  73. });
  74. Object.defineProperty(_DepthCullingState.prototype, "depthTest", {
  75. get: function () {
  76. return this._depthTest;
  77. },
  78. set: function (value) {
  79. if (this._depthTest === value) {
  80. return;
  81. }
  82. this._depthTest = value;
  83. this._isDepthTestDirty = true;
  84. },
  85. enumerable: true,
  86. configurable: true
  87. });
  88. _DepthCullingState.prototype.reset = function () {
  89. this._depthMask = true;
  90. this._depthTest = true;
  91. this._depthFunc = null;
  92. this._cull = null;
  93. this._cullFace = null;
  94. this._isDepthTestDirty = true;
  95. this._isDepthMaskDirty = true;
  96. this._isDepthFuncDirty = false;
  97. this._isCullFaceDirty = false;
  98. this._isCullDirty = false;
  99. };
  100. _DepthCullingState.prototype.apply = function (gl) {
  101. if (!this.isDirty) {
  102. return;
  103. }
  104. // Cull
  105. if (this._isCullDirty) {
  106. if (this.cull === true) {
  107. gl.enable(gl.CULL_FACE);
  108. } else if (this.cull === false) {
  109. gl.disable(gl.CULL_FACE);
  110. }
  111. this._isCullDirty = false;
  112. }
  113. // Cull face
  114. if (this._isCullFaceDirty) {
  115. gl.cullFace(this.cullFace);
  116. this._isCullFaceDirty = false;
  117. }
  118. // Depth mask
  119. if (this._isDepthMaskDirty) {
  120. gl.depthMask(this.depthMask);
  121. this._isDepthMaskDirty = false;
  122. }
  123. // Depth test
  124. if (this._isDepthTestDirty) {
  125. if (this.depthTest === true) {
  126. gl.enable(gl.DEPTH_TEST);
  127. } else if (this.depthTest === false) {
  128. gl.disable(gl.DEPTH_TEST);
  129. }
  130. this._isDepthTestDirty = false;
  131. }
  132. // Depth func
  133. if (this._isDepthFuncDirty) {
  134. gl.depthFunc(this.depthFunc);
  135. this._isDepthFuncDirty = false;
  136. }
  137. };
  138. return _DepthCullingState;
  139. })();
  140. BABYLON._DepthCullingState = _DepthCullingState;
  141. var _AlphaState = (function () {
  142. function _AlphaState() {
  143. this._isAlphaBlendDirty = false;
  144. this._isBlendFunctionParametersDirty = false;
  145. this._alphaBlend = false;
  146. this._blendFunctionParameters = new Array(4);
  147. }
  148. Object.defineProperty(_AlphaState.prototype, "isDirty", {
  149. get: function () {
  150. return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty;
  151. },
  152. enumerable: true,
  153. configurable: true
  154. });
  155. Object.defineProperty(_AlphaState.prototype, "alphaBlend", {
  156. get: function () {
  157. return this._alphaBlend;
  158. },
  159. set: function (value) {
  160. if (this._alphaBlend === value) {
  161. return;
  162. }
  163. this._alphaBlend = value;
  164. this._isAlphaBlendDirty = true;
  165. },
  166. enumerable: true,
  167. configurable: true
  168. });
  169. _AlphaState.prototype.setAlphaBlendFunctionParameters = function (value0, value1, value2, value3) {
  170. if (this._blendFunctionParameters[0] === value0 && this._blendFunctionParameters[1] === value1 && this._blendFunctionParameters[2] === value2 && this._blendFunctionParameters[3] === value3) {
  171. return;
  172. }
  173. this._blendFunctionParameters[0] = value0;
  174. this._blendFunctionParameters[1] = value1;
  175. this._blendFunctionParameters[2] = value2;
  176. this._blendFunctionParameters[3] = value3;
  177. this._isBlendFunctionParametersDirty = true;
  178. };
  179. _AlphaState.prototype.reset = function () {
  180. this._alphaBlend = false;
  181. this._blendFunctionParameters[0] = null;
  182. this._blendFunctionParameters[1] = null;
  183. this._blendFunctionParameters[2] = null;
  184. this._blendFunctionParameters[3] = null;
  185. this._isAlphaBlendDirty = true;
  186. this._isBlendFunctionParametersDirty = false;
  187. };
  188. _AlphaState.prototype.apply = function (gl) {
  189. if (!this.isDirty) {
  190. return;
  191. }
  192. // Alpha blend
  193. if (this._isAlphaBlendDirty) {
  194. if (this._alphaBlend === true) {
  195. gl.enable(gl.BLEND);
  196. } else if (this._alphaBlend === false) {
  197. gl.disable(gl.BLEND);
  198. }
  199. this._isAlphaBlendDirty = false;
  200. }
  201. // Alpha function
  202. if (this._isBlendFunctionParametersDirty) {
  203. gl.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]);
  204. this._isBlendFunctionParametersDirty = false;
  205. }
  206. };
  207. return _AlphaState;
  208. })();
  209. BABYLON._AlphaState = _AlphaState;
  210. var compileShader = function (gl, source, type, defines) {
  211. var shader = gl.createShader(type === "vertex" ? gl.VERTEX_SHADER : gl.FRAGMENT_SHADER);
  212. gl.shaderSource(shader, (defines ? defines + "\n" : "") + source);
  213. gl.compileShader(shader);
  214. if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
  215. throw new Error(gl.getShaderInfoLog(shader));
  216. }
  217. return shader;
  218. };
  219. var getSamplingParameters = function (samplingMode, generateMipMaps, gl) {
  220. var magFilter = gl.NEAREST;
  221. var minFilter = gl.NEAREST;
  222. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  223. magFilter = gl.LINEAR;
  224. if (generateMipMaps) {
  225. minFilter = gl.LINEAR_MIPMAP_NEAREST;
  226. } else {
  227. minFilter = gl.LINEAR;
  228. }
  229. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  230. magFilter = gl.LINEAR;
  231. if (generateMipMaps) {
  232. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  233. } else {
  234. minFilter = gl.LINEAR;
  235. }
  236. } else if (samplingMode === BABYLON.Texture.NEAREST_SAMPLINGMODE) {
  237. magFilter = gl.NEAREST;
  238. if (generateMipMaps) {
  239. minFilter = gl.NEAREST_MIPMAP_LINEAR;
  240. } else {
  241. minFilter = gl.NEAREST;
  242. }
  243. }
  244. return {
  245. min: minFilter,
  246. mag: magFilter
  247. };
  248. };
  249. var getExponantOfTwo = function (value, max) {
  250. var count = 1;
  251. do {
  252. count *= 2;
  253. } while(count < value);
  254. if (count > max)
  255. count = max;
  256. return count;
  257. };
  258. var prepareWebGLTexture = function (texture, gl, scene, width, height, invertY, noMipmap, isCompressed, processFunction, samplingMode) {
  259. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  260. var engine = scene.getEngine();
  261. var potWidth = getExponantOfTwo(width, engine.getCaps().maxTextureSize);
  262. var potHeight = getExponantOfTwo(height, engine.getCaps().maxTextureSize);
  263. gl.bindTexture(gl.TEXTURE_2D, texture);
  264. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, invertY === undefined ? 1 : (invertY ? 1 : 0));
  265. processFunction(potWidth, potHeight);
  266. var filters = getSamplingParameters(samplingMode, !noMipmap, gl);
  267. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  268. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  269. if (!noMipmap && !isCompressed) {
  270. gl.generateMipmap(gl.TEXTURE_2D);
  271. }
  272. gl.bindTexture(gl.TEXTURE_2D, null);
  273. engine._activeTexturesCache = [];
  274. texture._baseWidth = width;
  275. texture._baseHeight = height;
  276. texture._width = potWidth;
  277. texture._height = potHeight;
  278. texture.isReady = true;
  279. scene._removePendingData(texture);
  280. };
  281. // ANY
  282. var cascadeLoad = function (rootUrl, index, loadedImages, scene, onfinish, extensions) {
  283. var img;
  284. var onload = function () {
  285. loadedImages.push(img);
  286. scene._removePendingData(img);
  287. if (index != extensions.length - 1) {
  288. cascadeLoad(rootUrl, index + 1, loadedImages, scene, onfinish, extensions);
  289. } else {
  290. onfinish(loadedImages);
  291. }
  292. };
  293. var onerror = function () {
  294. scene._removePendingData(img);
  295. };
  296. img = BABYLON.Tools.LoadImage(rootUrl + extensions[index], onload, onerror, scene.database);
  297. scene._addPendingData(img);
  298. };
  299. var EngineCapabilities = (function () {
  300. function EngineCapabilities() {
  301. }
  302. return EngineCapabilities;
  303. })();
  304. BABYLON.EngineCapabilities = EngineCapabilities;
  305. var Engine = (function () {
  306. function Engine(canvas, antialias, options) {
  307. var _this = this;
  308. // Public members
  309. this.isFullscreen = false;
  310. this.isPointerLock = false;
  311. this.forceWireframe = false;
  312. this.cullBackFaces = true;
  313. this.renderEvenInBackground = true;
  314. this.scenes = new Array();
  315. this._windowIsBackground = false;
  316. this._runningLoop = false;
  317. this._loadingDivBackgroundColor = "black";
  318. // States
  319. this._depthCullingState = new _DepthCullingState();
  320. this._alphaState = new _AlphaState();
  321. // Cache
  322. this._loadedTexturesCache = new Array();
  323. this._activeTexturesCache = new Array();
  324. this._compiledEffects = {};
  325. this._renderingCanvas = canvas;
  326. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  327. options = options || {};
  328. options.antialias = antialias;
  329. try {
  330. this._gl = canvas.getContext("webgl", options) || canvas.getContext("experimental-webgl", options);
  331. } catch (e) {
  332. throw new Error("WebGL not supported");
  333. }
  334. if (!this._gl) {
  335. throw new Error("WebGL not supported");
  336. }
  337. this._onBlur = function () {
  338. _this._windowIsBackground = true;
  339. };
  340. this._onFocus = function () {
  341. _this._windowIsBackground = false;
  342. };
  343. window.addEventListener("blur", this._onBlur);
  344. window.addEventListener("focus", this._onFocus);
  345. // Textures
  346. this._workingCanvas = document.createElement("canvas");
  347. this._workingContext = this._workingCanvas.getContext("2d");
  348. // Viewport
  349. this._hardwareScalingLevel = 1.0 / (window.devicePixelRatio || 1.0);
  350. this.resize();
  351. // Caps
  352. this._caps = new EngineCapabilities();
  353. this._caps.maxTexturesImageUnits = this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS);
  354. this._caps.maxTextureSize = this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE);
  355. this._caps.maxCubemapTextureSize = this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE);
  356. this._caps.maxRenderTextureSize = this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE);
  357. // Extensions
  358. this._caps.standardDerivatives = (this._gl.getExtension('OES_standard_derivatives') !== null);
  359. this._caps.s3tc = this._gl.getExtension('WEBGL_compressed_texture_s3tc');
  360. this._caps.textureFloat = (this._gl.getExtension('OES_texture_float') !== null);
  361. this._caps.textureAnisotropicFilterExtension = this._gl.getExtension('EXT_texture_filter_anisotropic') || this._gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic') || this._gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
  362. this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0;
  363. this._caps.instancedArrays = this._gl.getExtension('ANGLE_instanced_arrays');
  364. // Depth buffer
  365. this.setDepthBuffer(true);
  366. this.setDepthFunctionToLessOrEqual();
  367. this.setDepthWrite(true);
  368. // Fullscreen
  369. this._onFullscreenChange = function () {
  370. if (document.fullscreen !== undefined) {
  371. _this.isFullscreen = document.fullscreen;
  372. } else if (document.mozFullScreen !== undefined) {
  373. _this.isFullscreen = document.mozFullScreen;
  374. } else if (document.webkitIsFullScreen !== undefined) {
  375. _this.isFullscreen = document.webkitIsFullScreen;
  376. } else if (document.msIsFullScreen !== undefined) {
  377. _this.isFullscreen = document.msIsFullScreen;
  378. }
  379. // Pointer lock
  380. if (_this.isFullscreen && _this._pointerLockRequested) {
  381. canvas.requestPointerLock = canvas.requestPointerLock || canvas.msRequestPointerLock || canvas.mozRequestPointerLock || canvas.webkitRequestPointerLock;
  382. if (canvas.requestPointerLock) {
  383. canvas.requestPointerLock();
  384. }
  385. }
  386. };
  387. document.addEventListener("fullscreenchange", this._onFullscreenChange, false);
  388. document.addEventListener("mozfullscreenchange", this._onFullscreenChange, false);
  389. document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, false);
  390. document.addEventListener("msfullscreenchange", this._onFullscreenChange, false);
  391. // Pointer lock
  392. this._onPointerLockChange = function () {
  393. _this.isPointerLock = (document.mozPointerLockElement === canvas || document.webkitPointerLockElement === canvas || document.msPointerLockElement === canvas || document.pointerLockElement === canvas);
  394. };
  395. document.addEventListener("pointerlockchange", this._onPointerLockChange, false);
  396. document.addEventListener("mspointerlockchange", this._onPointerLockChange, false);
  397. document.addEventListener("mozpointerlockchange", this._onPointerLockChange, false);
  398. document.addEventListener("webkitpointerlockchange", this._onPointerLockChange, false);
  399. }
  400. Object.defineProperty(Engine, "ALPHA_DISABLE", {
  401. get: function () {
  402. return Engine._ALPHA_DISABLE;
  403. },
  404. enumerable: true,
  405. configurable: true
  406. });
  407. Object.defineProperty(Engine, "ALPHA_ADD", {
  408. get: function () {
  409. return Engine._ALPHA_ADD;
  410. },
  411. enumerable: true,
  412. configurable: true
  413. });
  414. Object.defineProperty(Engine, "ALPHA_COMBINE", {
  415. get: function () {
  416. return Engine._ALPHA_COMBINE;
  417. },
  418. enumerable: true,
  419. configurable: true
  420. });
  421. Object.defineProperty(Engine, "DELAYLOADSTATE_NONE", {
  422. get: function () {
  423. return Engine._DELAYLOADSTATE_NONE;
  424. },
  425. enumerable: true,
  426. configurable: true
  427. });
  428. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADED", {
  429. get: function () {
  430. return Engine._DELAYLOADSTATE_LOADED;
  431. },
  432. enumerable: true,
  433. configurable: true
  434. });
  435. Object.defineProperty(Engine, "DELAYLOADSTATE_LOADING", {
  436. get: function () {
  437. return Engine._DELAYLOADSTATE_LOADING;
  438. },
  439. enumerable: true,
  440. configurable: true
  441. });
  442. Object.defineProperty(Engine, "DELAYLOADSTATE_NOTLOADED", {
  443. get: function () {
  444. return Engine._DELAYLOADSTATE_NOTLOADED;
  445. },
  446. enumerable: true,
  447. configurable: true
  448. });
  449. Object.defineProperty(Engine, "Version", {
  450. get: function () {
  451. return "1.14.0";
  452. },
  453. enumerable: true,
  454. configurable: true
  455. });
  456. Engine.prototype.getAspectRatio = function (camera) {
  457. var viewport = camera.viewport;
  458. return (this.getRenderWidth() * viewport.width) / (this.getRenderHeight() * viewport.height);
  459. };
  460. Engine.prototype.getRenderWidth = function () {
  461. if (this._currentRenderTarget) {
  462. return this._currentRenderTarget._width;
  463. }
  464. return this._renderingCanvas.width;
  465. };
  466. Engine.prototype.getRenderHeight = function () {
  467. if (this._currentRenderTarget) {
  468. return this._currentRenderTarget._height;
  469. }
  470. return this._renderingCanvas.height;
  471. };
  472. Engine.prototype.getRenderingCanvas = function () {
  473. return this._renderingCanvas;
  474. };
  475. Engine.prototype.getRenderingCanvasClientRect = function () {
  476. return this._renderingCanvas.getBoundingClientRect();
  477. };
  478. Engine.prototype.setHardwareScalingLevel = function (level) {
  479. this._hardwareScalingLevel = level;
  480. this.resize();
  481. };
  482. Engine.prototype.getHardwareScalingLevel = function () {
  483. return this._hardwareScalingLevel;
  484. };
  485. Engine.prototype.getLoadedTexturesCache = function () {
  486. return this._loadedTexturesCache;
  487. };
  488. Engine.prototype.getCaps = function () {
  489. return this._caps;
  490. };
  491. // Methods
  492. Engine.prototype.setDepthFunctionToGreater = function () {
  493. this._depthCullingState.depthFunc = this._gl.GREATER;
  494. };
  495. Engine.prototype.setDepthFunctionToGreaterOrEqual = function () {
  496. this._depthCullingState.depthFunc = this._gl.GEQUAL;
  497. };
  498. Engine.prototype.setDepthFunctionToLess = function () {
  499. this._depthCullingState.depthFunc = this._gl.LESS;
  500. };
  501. Engine.prototype.setDepthFunctionToLessOrEqual = function () {
  502. this._depthCullingState.depthFunc = this._gl.LEQUAL;
  503. };
  504. Engine.prototype.stopRenderLoop = function () {
  505. this._renderFunction = null;
  506. this._runningLoop = false;
  507. };
  508. Engine.prototype._renderLoop = function () {
  509. var _this = this;
  510. var shouldRender = true;
  511. if (!this.renderEvenInBackground && this._windowIsBackground) {
  512. shouldRender = false;
  513. }
  514. if (shouldRender) {
  515. // Start new frame
  516. this.beginFrame();
  517. if (this._renderFunction) {
  518. this._renderFunction();
  519. }
  520. // Present
  521. this.endFrame();
  522. }
  523. if (this._runningLoop) {
  524. // Register new frame
  525. BABYLON.Tools.QueueNewFrame(function () {
  526. _this._renderLoop();
  527. });
  528. }
  529. };
  530. Engine.prototype.runRenderLoop = function (renderFunction) {
  531. var _this = this;
  532. this._runningLoop = true;
  533. this._renderFunction = renderFunction;
  534. BABYLON.Tools.QueueNewFrame(function () {
  535. _this._renderLoop();
  536. });
  537. };
  538. Engine.prototype.switchFullscreen = function (requestPointerLock) {
  539. if (this.isFullscreen) {
  540. BABYLON.Tools.ExitFullscreen();
  541. } else {
  542. this._pointerLockRequested = requestPointerLock;
  543. BABYLON.Tools.RequestFullscreen(this._renderingCanvas);
  544. }
  545. };
  546. Engine.prototype.clear = function (color, backBuffer, depthStencil) {
  547. this.applyStates();
  548. this._gl.clearColor(color.r, color.g, color.b, color.a !== undefined ? color.a : 1.0);
  549. if (this._depthCullingState.depthMask) {
  550. this._gl.clearDepth(1.0);
  551. }
  552. var mode = 0;
  553. if (backBuffer)
  554. mode |= this._gl.COLOR_BUFFER_BIT;
  555. if (depthStencil && this._depthCullingState.depthMask)
  556. mode |= this._gl.DEPTH_BUFFER_BIT;
  557. this._gl.clear(mode);
  558. };
  559. Engine.prototype.setViewport = function (viewport, requiredWidth, requiredHeight) {
  560. var width = requiredWidth || this._renderingCanvas.width;
  561. var height = requiredHeight || this._renderingCanvas.height;
  562. var x = viewport.x || 0;
  563. var y = viewport.y || 0;
  564. this._cachedViewport = viewport;
  565. this._gl.viewport(x * width, y * height, width * viewport.width, height * viewport.height);
  566. };
  567. Engine.prototype.setDirectViewport = function (x, y, width, height) {
  568. this._cachedViewport = null;
  569. this._gl.viewport(x, y, width, height);
  570. };
  571. Engine.prototype.beginFrame = function () {
  572. BABYLON.Tools._MeasureFps();
  573. };
  574. Engine.prototype.endFrame = function () {
  575. this.flushFramebuffer();
  576. };
  577. Engine.prototype.resize = function () {
  578. this._renderingCanvas.width = this._renderingCanvas.clientWidth / this._hardwareScalingLevel;
  579. this._renderingCanvas.height = this._renderingCanvas.clientHeight / this._hardwareScalingLevel;
  580. this._canvasClientRect = this._renderingCanvas.getBoundingClientRect();
  581. };
  582. Engine.prototype.bindFramebuffer = function (texture) {
  583. this._currentRenderTarget = texture;
  584. var gl = this._gl;
  585. gl.bindFramebuffer(gl.FRAMEBUFFER, texture._framebuffer);
  586. this._gl.viewport(0, 0, texture._width, texture._height);
  587. this.wipeCaches();
  588. };
  589. Engine.prototype.unBindFramebuffer = function (texture) {
  590. this._currentRenderTarget = null;
  591. if (texture.generateMipMaps) {
  592. var gl = this._gl;
  593. gl.bindTexture(gl.TEXTURE_2D, texture);
  594. gl.generateMipmap(gl.TEXTURE_2D);
  595. gl.bindTexture(gl.TEXTURE_2D, null);
  596. }
  597. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  598. };
  599. Engine.prototype.flushFramebuffer = function () {
  600. this._gl.flush();
  601. };
  602. Engine.prototype.restoreDefaultFramebuffer = function () {
  603. this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, null);
  604. this.setViewport(this._cachedViewport);
  605. this.wipeCaches();
  606. };
  607. // VBOs
  608. Engine.prototype._resetVertexBufferBinding = function () {
  609. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, null);
  610. this._cachedVertexBuffers = null;
  611. };
  612. Engine.prototype.createVertexBuffer = function (vertices) {
  613. var vbo = this._gl.createBuffer();
  614. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  615. this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(vertices), this._gl.STATIC_DRAW);
  616. this._resetVertexBufferBinding();
  617. vbo.references = 1;
  618. return vbo;
  619. };
  620. Engine.prototype.createDynamicVertexBuffer = function (capacity) {
  621. var vbo = this._gl.createBuffer();
  622. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vbo);
  623. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  624. this._resetVertexBufferBinding();
  625. vbo.references = 1;
  626. return vbo;
  627. };
  628. Engine.prototype.updateDynamicVertexBuffer = function (vertexBuffer, vertices, length) {
  629. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  630. //if (length && length != vertices.length) {
  631. // this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices, 0, length));
  632. //} else {
  633. if (vertices instanceof Float32Array) {
  634. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, vertices);
  635. } else {
  636. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(vertices));
  637. }
  638. // }
  639. this._resetVertexBufferBinding();
  640. };
  641. Engine.prototype._resetIndexBufferBinding = function () {
  642. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, null);
  643. this._cachedIndexBuffer = null;
  644. };
  645. Engine.prototype.createIndexBuffer = function (indices) {
  646. var vbo = this._gl.createBuffer();
  647. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, vbo);
  648. this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(indices), this._gl.STATIC_DRAW);
  649. this._resetIndexBufferBinding();
  650. vbo.references = 1;
  651. return vbo;
  652. };
  653. Engine.prototype.bindBuffers = function (vertexBuffer, indexBuffer, vertexDeclaration, vertexStrideSize, effect) {
  654. if (this._cachedVertexBuffers !== vertexBuffer || this._cachedEffectForVertexBuffers !== effect) {
  655. this._cachedVertexBuffers = vertexBuffer;
  656. this._cachedEffectForVertexBuffers = effect;
  657. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer);
  658. var offset = 0;
  659. for (var index = 0; index < vertexDeclaration.length; index++) {
  660. var order = effect.getAttributeLocation(index);
  661. if (order >= 0) {
  662. this._gl.vertexAttribPointer(order, vertexDeclaration[index], this._gl.FLOAT, false, vertexStrideSize, offset);
  663. }
  664. offset += vertexDeclaration[index] * 4;
  665. }
  666. }
  667. if (this._cachedIndexBuffer !== indexBuffer) {
  668. this._cachedIndexBuffer = indexBuffer;
  669. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  670. }
  671. };
  672. Engine.prototype.bindMultiBuffers = function (vertexBuffers, indexBuffer, effect) {
  673. if (this._cachedVertexBuffers !== vertexBuffers || this._cachedEffectForVertexBuffers !== effect) {
  674. this._cachedVertexBuffers = vertexBuffers;
  675. this._cachedEffectForVertexBuffers = effect;
  676. var attributes = effect.getAttributesNames();
  677. for (var index = 0; index < attributes.length; index++) {
  678. var order = effect.getAttributeLocation(index);
  679. if (order >= 0) {
  680. var vertexBuffer = vertexBuffers[attributes[index]];
  681. if (!vertexBuffer) {
  682. continue;
  683. }
  684. var stride = vertexBuffer.getStrideSize();
  685. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, vertexBuffer.getBuffer());
  686. this._gl.vertexAttribPointer(order, stride, this._gl.FLOAT, false, stride * 4, 0);
  687. }
  688. }
  689. }
  690. if (this._cachedIndexBuffer !== indexBuffer) {
  691. this._cachedIndexBuffer = indexBuffer;
  692. this._gl.bindBuffer(this._gl.ELEMENT_ARRAY_BUFFER, indexBuffer);
  693. }
  694. };
  695. Engine.prototype._releaseBuffer = function (buffer) {
  696. buffer.references--;
  697. if (buffer.references === 0) {
  698. this._gl.deleteBuffer(buffer);
  699. return true;
  700. }
  701. return false;
  702. };
  703. Engine.prototype.createInstancesBuffer = function (capacity) {
  704. var buffer = this._gl.createBuffer();
  705. buffer.capacity = capacity;
  706. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, buffer);
  707. this._gl.bufferData(this._gl.ARRAY_BUFFER, capacity, this._gl.DYNAMIC_DRAW);
  708. return buffer;
  709. };
  710. Engine.prototype.deleteInstancesBuffer = function (buffer) {
  711. this._gl.deleteBuffer(buffer);
  712. };
  713. Engine.prototype.updateAndBindInstancesBuffer = function (instancesBuffer, data, offsetLocations) {
  714. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  715. this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, data);
  716. for (var index = 0; index < 4; index++) {
  717. var offsetLocation = offsetLocations[index];
  718. this._gl.enableVertexAttribArray(offsetLocation);
  719. this._gl.vertexAttribPointer(offsetLocation, 4, this._gl.FLOAT, false, 64, index * 16);
  720. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 1);
  721. }
  722. };
  723. Engine.prototype.unBindInstancesBuffer = function (instancesBuffer, offsetLocations) {
  724. this._gl.bindBuffer(this._gl.ARRAY_BUFFER, instancesBuffer);
  725. for (var index = 0; index < 4; index++) {
  726. var offsetLocation = offsetLocations[index];
  727. this._gl.disableVertexAttribArray(offsetLocation);
  728. this._caps.instancedArrays.vertexAttribDivisorANGLE(offsetLocation, 0);
  729. }
  730. };
  731. Engine.prototype.applyStates = function () {
  732. this._depthCullingState.apply(this._gl);
  733. this._alphaState.apply(this._gl);
  734. };
  735. Engine.prototype.draw = function (useTriangles, indexStart, indexCount, instancesCount) {
  736. // Apply states
  737. this.applyStates();
  738. // Render
  739. if (instancesCount) {
  740. this._caps.instancedArrays.drawElementsInstancedANGLE(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, this._gl.UNSIGNED_SHORT, indexStart * 2, instancesCount);
  741. return;
  742. }
  743. this._gl.drawElements(useTriangles ? this._gl.TRIANGLES : this._gl.LINES, indexCount, this._gl.UNSIGNED_SHORT, indexStart * 2);
  744. };
  745. // Shaders
  746. Engine.prototype._releaseEffect = function (effect) {
  747. if (this._compiledEffects[effect._key]) {
  748. delete this._compiledEffects[effect._key];
  749. if (effect.getProgram()) {
  750. this._gl.deleteProgram(effect.getProgram());
  751. }
  752. }
  753. };
  754. Engine.prototype.createEffect = function (baseName, attributesNames, uniformsNames, samplers, defines, fallbacks, onCompiled, onError) {
  755. var vertex = baseName.vertexElement || baseName.vertex || baseName;
  756. var fragment = baseName.fragmentElement || baseName.fragment || baseName;
  757. var name = vertex + "+" + fragment + "@" + defines;
  758. if (this._compiledEffects[name]) {
  759. return this._compiledEffects[name];
  760. }
  761. var effect = new BABYLON.Effect(baseName, attributesNames, uniformsNames, samplers, this, defines, fallbacks, onCompiled, onError);
  762. effect._key = name;
  763. this._compiledEffects[name] = effect;
  764. return effect;
  765. };
  766. Engine.prototype.createShaderProgram = function (vertexCode, fragmentCode, defines) {
  767. var vertexShader = compileShader(this._gl, vertexCode, "vertex", defines);
  768. var fragmentShader = compileShader(this._gl, fragmentCode, "fragment", defines);
  769. var shaderProgram = this._gl.createProgram();
  770. this._gl.attachShader(shaderProgram, vertexShader);
  771. this._gl.attachShader(shaderProgram, fragmentShader);
  772. this._gl.linkProgram(shaderProgram);
  773. var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
  774. if (!linked) {
  775. var error = this._gl.getProgramInfoLog(shaderProgram);
  776. if (error) {
  777. throw new Error(error);
  778. }
  779. }
  780. this._gl.deleteShader(vertexShader);
  781. this._gl.deleteShader(fragmentShader);
  782. return shaderProgram;
  783. };
  784. Engine.prototype.getUniforms = function (shaderProgram, uniformsNames) {
  785. var results = [];
  786. for (var index = 0; index < uniformsNames.length; index++) {
  787. results.push(this._gl.getUniformLocation(shaderProgram, uniformsNames[index]));
  788. }
  789. return results;
  790. };
  791. Engine.prototype.getAttributes = function (shaderProgram, attributesNames) {
  792. var results = [];
  793. for (var index = 0; index < attributesNames.length; index++) {
  794. try {
  795. results.push(this._gl.getAttribLocation(shaderProgram, attributesNames[index]));
  796. } catch (e) {
  797. results.push(-1);
  798. }
  799. }
  800. return results;
  801. };
  802. Engine.prototype.enableEffect = function (effect) {
  803. if (!effect || !effect.getAttributesCount() || this._currentEffect === effect) {
  804. return;
  805. }
  806. this._vertexAttribArrays = this._vertexAttribArrays || [];
  807. // Use program
  808. this._gl.useProgram(effect.getProgram());
  809. for (var i in this._vertexAttribArrays) {
  810. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  811. continue;
  812. }
  813. this._vertexAttribArrays[i] = false;
  814. this._gl.disableVertexAttribArray(i);
  815. }
  816. var attributesCount = effect.getAttributesCount();
  817. for (var index = 0; index < attributesCount; index++) {
  818. // Attributes
  819. var order = effect.getAttributeLocation(index);
  820. if (order >= 0) {
  821. this._vertexAttribArrays[order] = true;
  822. this._gl.enableVertexAttribArray(order);
  823. }
  824. }
  825. this._currentEffect = effect;
  826. };
  827. Engine.prototype.setArray = function (uniform, array) {
  828. if (!uniform)
  829. return;
  830. this._gl.uniform1fv(uniform, array);
  831. };
  832. Engine.prototype.setMatrices = function (uniform, matrices) {
  833. if (!uniform)
  834. return;
  835. this._gl.uniformMatrix4fv(uniform, false, matrices);
  836. };
  837. Engine.prototype.setMatrix = function (uniform, matrix) {
  838. if (!uniform)
  839. return;
  840. this._gl.uniformMatrix4fv(uniform, false, matrix.toArray());
  841. };
  842. Engine.prototype.setFloat = function (uniform, value) {
  843. if (!uniform)
  844. return;
  845. this._gl.uniform1f(uniform, value);
  846. };
  847. Engine.prototype.setFloat2 = function (uniform, x, y) {
  848. if (!uniform)
  849. return;
  850. this._gl.uniform2f(uniform, x, y);
  851. };
  852. Engine.prototype.setFloat3 = function (uniform, x, y, z) {
  853. if (!uniform)
  854. return;
  855. this._gl.uniform3f(uniform, x, y, z);
  856. };
  857. Engine.prototype.setBool = function (uniform, bool) {
  858. if (!uniform)
  859. return;
  860. this._gl.uniform1i(uniform, bool);
  861. };
  862. Engine.prototype.setFloat4 = function (uniform, x, y, z, w) {
  863. if (!uniform)
  864. return;
  865. this._gl.uniform4f(uniform, x, y, z, w);
  866. };
  867. Engine.prototype.setColor3 = function (uniform, color3) {
  868. if (!uniform)
  869. return;
  870. this._gl.uniform3f(uniform, color3.r, color3.g, color3.b);
  871. };
  872. Engine.prototype.setColor4 = function (uniform, color3, alpha) {
  873. if (!uniform)
  874. return;
  875. this._gl.uniform4f(uniform, color3.r, color3.g, color3.b, alpha);
  876. };
  877. // States
  878. Engine.prototype.setState = function (culling, force) {
  879. // Culling
  880. if (this._depthCullingState.cull !== culling || force) {
  881. if (culling) {
  882. this._depthCullingState.cullFace = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT;
  883. this._depthCullingState.cull = true;
  884. } else {
  885. this._depthCullingState.cull = false;
  886. }
  887. }
  888. };
  889. Engine.prototype.setDepthBuffer = function (enable) {
  890. this._depthCullingState.depthTest = enable;
  891. };
  892. Engine.prototype.getDepthWrite = function () {
  893. return this._depthCullingState.depthMask;
  894. };
  895. Engine.prototype.setDepthWrite = function (enable) {
  896. this._depthCullingState.depthMask = enable;
  897. };
  898. Engine.prototype.setColorWrite = function (enable) {
  899. this._gl.colorMask(enable, enable, enable, enable);
  900. };
  901. Engine.prototype.setAlphaMode = function (mode) {
  902. switch (mode) {
  903. case BABYLON.Engine.ALPHA_DISABLE:
  904. this.setDepthWrite(true);
  905. this._alphaState.alphaBlend = false;
  906. break;
  907. case BABYLON.Engine.ALPHA_COMBINE:
  908. this.setDepthWrite(false);
  909. this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE);
  910. this._alphaState.alphaBlend = true;
  911. break;
  912. case BABYLON.Engine.ALPHA_ADD:
  913. this.setDepthWrite(false);
  914. this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE);
  915. this._alphaState.alphaBlend = true;
  916. break;
  917. }
  918. };
  919. Engine.prototype.setAlphaTesting = function (enable) {
  920. this._alphaTest = enable;
  921. };
  922. Engine.prototype.getAlphaTesting = function () {
  923. return this._alphaTest;
  924. };
  925. // Textures
  926. Engine.prototype.wipeCaches = function () {
  927. this._activeTexturesCache = [];
  928. this._currentEffect = null;
  929. this._depthCullingState.reset();
  930. this._alphaState.reset();
  931. this._cachedVertexBuffers = null;
  932. this._cachedIndexBuffer = null;
  933. this._cachedEffectForVertexBuffers = null;
  934. };
  935. Engine.prototype.setSamplingMode = function (texture, samplingMode) {
  936. var gl = this._gl;
  937. gl.bindTexture(gl.TEXTURE_2D, texture);
  938. var magFilter = gl.NEAREST;
  939. var minFilter = gl.NEAREST;
  940. if (samplingMode === BABYLON.Texture.BILINEAR_SAMPLINGMODE) {
  941. magFilter = gl.LINEAR;
  942. minFilter = gl.LINEAR;
  943. } else if (samplingMode === BABYLON.Texture.TRILINEAR_SAMPLINGMODE) {
  944. magFilter = gl.LINEAR;
  945. minFilter = gl.LINEAR_MIPMAP_LINEAR;
  946. }
  947. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, magFilter);
  948. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter);
  949. gl.bindTexture(gl.TEXTURE_2D, null);
  950. };
  951. Engine.prototype.createTexture = function (url, noMipmap, invertY, scene, samplingMode) {
  952. var _this = this;
  953. if (typeof samplingMode === "undefined") { samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE; }
  954. var texture = this._gl.createTexture();
  955. var extension = url.substr(url.length - 4, 4).toLowerCase();
  956. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  957. var isTGA = (extension === ".tga");
  958. scene._addPendingData(texture);
  959. texture.url = url;
  960. texture.noMipmap = noMipmap;
  961. texture.references = 1;
  962. this._loadedTexturesCache.push(texture);
  963. if (isTGA) {
  964. BABYLON.Tools.LoadFile(url, function (arrayBuffer) {
  965. var data = new Uint8Array(arrayBuffer);
  966. var header = BABYLON.Internals.TGATools.GetTGAHeader(data);
  967. prepareWebGLTexture(texture, _this._gl, scene, header.width, header.height, invertY, noMipmap, false, function () {
  968. BABYLON.Internals.TGATools.UploadContent(_this._gl, data);
  969. }, samplingMode);
  970. }, null, scene.database, true);
  971. } else if (isDDS) {
  972. BABYLON.Tools.LoadFile(url, function (data) {
  973. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  974. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap && ((info.width >> (info.mipmapCount - 1)) == 1);
  975. prepareWebGLTexture(texture, _this._gl, scene, info.width, info.height, invertY, !loadMipmap, info.isFourCC, function () {
  976. console.log("loading " + url);
  977. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 1);
  978. }, samplingMode);
  979. }, null, scene.database, true);
  980. } else {
  981. var onload = function (img) {
  982. prepareWebGLTexture(texture, _this._gl, scene, img.width, img.height, invertY, noMipmap, false, function (potWidth, potHeight) {
  983. var isPot = (img.width == potWidth && img.height == potHeight);
  984. if (!isPot) {
  985. _this._workingCanvas.width = potWidth;
  986. _this._workingCanvas.height = potHeight;
  987. _this._workingContext.drawImage(img, 0, 0, img.width, img.height, 0, 0, potWidth, potHeight);
  988. }
  989. _this._gl.texImage2D(_this._gl.TEXTURE_2D, 0, _this._gl.RGBA, _this._gl.RGBA, _this._gl.UNSIGNED_BYTE, isPot ? img : _this._workingCanvas);
  990. }, samplingMode);
  991. };
  992. var onerror = function () {
  993. scene._removePendingData(texture);
  994. };
  995. BABYLON.Tools.LoadImage(url, onload, onerror, scene.database);
  996. }
  997. return texture;
  998. };
  999. Engine.prototype.createDynamicTexture = function (width, height, generateMipMaps, samplingMode) {
  1000. var texture = this._gl.createTexture();
  1001. width = getExponantOfTwo(width, this._caps.maxTextureSize);
  1002. height = getExponantOfTwo(height, this._caps.maxTextureSize);
  1003. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1004. var filters = getSamplingParameters(samplingMode, generateMipMaps, this._gl);
  1005. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, filters.mag);
  1006. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, filters.min);
  1007. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1008. this._activeTexturesCache = [];
  1009. texture._baseWidth = width;
  1010. texture._baseHeight = height;
  1011. texture._width = width;
  1012. texture._height = height;
  1013. texture.isReady = false;
  1014. texture.generateMipMaps = generateMipMaps;
  1015. texture.references = 1;
  1016. this._loadedTexturesCache.push(texture);
  1017. return texture;
  1018. };
  1019. Engine.prototype.updateDynamicTexture = function (texture, canvas, invertY) {
  1020. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1021. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 1 : 0);
  1022. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, canvas);
  1023. if (texture.generateMipMaps) {
  1024. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1025. }
  1026. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1027. this._activeTexturesCache = [];
  1028. texture.isReady = true;
  1029. };
  1030. Engine.prototype.updateVideoTexture = function (texture, video, invertY) {
  1031. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1032. this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, invertY ? 0 : 1); // Video are upside down by default
  1033. // Scale the video if it is a NPOT using the current working canvas
  1034. if (video.videoWidth !== texture._width || video.videoHeight !== texture._height) {
  1035. if (!texture._workingCanvas) {
  1036. texture._workingCanvas = document.createElement("canvas");
  1037. texture._workingContext = texture._workingCanvas.getContext("2d");
  1038. texture._workingCanvas.width = texture._width;
  1039. texture._workingCanvas.height = texture._height;
  1040. }
  1041. texture._workingContext.drawImage(video, 0, 0, video.videoWidth, video.videoHeight, 0, 0, texture._width, texture._height);
  1042. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, texture._workingCanvas);
  1043. } else {
  1044. this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, video);
  1045. }
  1046. if (texture.generateMipMaps) {
  1047. this._gl.generateMipmap(this._gl.TEXTURE_2D);
  1048. }
  1049. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1050. this._activeTexturesCache = [];
  1051. texture.isReady = true;
  1052. };
  1053. Engine.prototype.createRenderTargetTexture = function (size, options) {
  1054. // old version had a "generateMipMaps" arg instead of options.
  1055. // if options.generateMipMaps is undefined, consider that options itself if the generateMipmaps value
  1056. // in the same way, generateDepthBuffer is defaulted to true
  1057. var generateMipMaps = false;
  1058. var generateDepthBuffer = true;
  1059. var samplingMode = BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
  1060. if (options !== undefined) {
  1061. generateMipMaps = options.generateMipMaps === undefined ? options : options.generateMipmaps;
  1062. generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
  1063. if (options.samplingMode !== undefined) {
  1064. samplingMode = options.samplingMode;
  1065. }
  1066. }
  1067. var gl = this._gl;
  1068. var texture = gl.createTexture();
  1069. gl.bindTexture(gl.TEXTURE_2D, texture);
  1070. var width = size.width || size;
  1071. var height = size.height || size;
  1072. var filters = getSamplingParameters(samplingMode, generateMipMaps, gl);
  1073. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filters.mag);
  1074. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filters.min);
  1075. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1076. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1077. gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
  1078. var depthBuffer;
  1079. // Create the depth buffer
  1080. if (generateDepthBuffer) {
  1081. depthBuffer = gl.createRenderbuffer();
  1082. gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer);
  1083. gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height);
  1084. }
  1085. // Create the framebuffer
  1086. var framebuffer = gl.createFramebuffer();
  1087. gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
  1088. gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
  1089. if (generateDepthBuffer) {
  1090. gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer);
  1091. }
  1092. // Unbind
  1093. gl.bindTexture(gl.TEXTURE_2D, null);
  1094. gl.bindRenderbuffer(gl.RENDERBUFFER, null);
  1095. gl.bindFramebuffer(gl.FRAMEBUFFER, null);
  1096. texture._framebuffer = framebuffer;
  1097. if (generateDepthBuffer) {
  1098. texture._depthBuffer = depthBuffer;
  1099. }
  1100. texture._width = width;
  1101. texture._height = height;
  1102. texture.isReady = true;
  1103. texture.generateMipMaps = generateMipMaps;
  1104. texture.references = 1;
  1105. this._activeTexturesCache = [];
  1106. this._loadedTexturesCache.push(texture);
  1107. return texture;
  1108. };
  1109. Engine.prototype.createCubeTexture = function (rootUrl, scene, extensions, noMipmap) {
  1110. var _this = this;
  1111. var gl = this._gl;
  1112. var texture = gl.createTexture();
  1113. texture.isCube = true;
  1114. texture.url = rootUrl;
  1115. texture.references = 1;
  1116. this._loadedTexturesCache.push(texture);
  1117. var extension = rootUrl.substr(rootUrl.length - 4, 4).toLowerCase();
  1118. var isDDS = this.getCaps().s3tc && (extension === ".dds");
  1119. if (isDDS) {
  1120. BABYLON.Tools.LoadFile(rootUrl, function (data) {
  1121. var info = BABYLON.Internals.DDSTools.GetDDSInfo(data);
  1122. var loadMipmap = (info.isRGB || info.isLuminance || info.mipmapCount > 1) && !noMipmap;
  1123. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1124. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 1);
  1125. BABYLON.Internals.DDSTools.UploadDDSLevels(_this._gl, _this.getCaps().s3tc, data, info, loadMipmap, 6);
  1126. if (!noMipmap && !info.isFourCC && info.mipmapCount == 1) {
  1127. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1128. }
  1129. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1130. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);
  1131. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1132. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1133. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1134. _this._activeTexturesCache = [];
  1135. texture._width = info.width;
  1136. texture._height = info.height;
  1137. texture.isReady = true;
  1138. }, null, null, true);
  1139. } else {
  1140. cascadeLoad(rootUrl, 0, [], scene, function (imgs) {
  1141. var width = getExponantOfTwo(imgs[0].width, _this._caps.maxCubemapTextureSize);
  1142. var height = width;
  1143. _this._workingCanvas.width = width;
  1144. _this._workingCanvas.height = height;
  1145. var faces = [
  1146. gl.TEXTURE_CUBE_MAP_POSITIVE_X, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
  1147. gl.TEXTURE_CUBE_MAP_NEGATIVE_X, gl.TEXTURE_CUBE_MAP_NEGATIVE_Y, gl.TEXTURE_CUBE_MAP_NEGATIVE_Z
  1148. ];
  1149. gl.bindTexture(gl.TEXTURE_CUBE_MAP, texture);
  1150. gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, 0);
  1151. for (var index = 0; index < faces.length; index++) {
  1152. _this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);
  1153. gl.texImage2D(faces[index], 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, _this._workingCanvas);
  1154. }
  1155. if (!noMipmap) {
  1156. gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
  1157. }
  1158. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
  1159. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, noMipmap ? gl.LINEAR : gl.LINEAR_MIPMAP_LINEAR);
  1160. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
  1161. gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
  1162. gl.bindTexture(gl.TEXTURE_CUBE_MAP, null);
  1163. _this._activeTexturesCache = [];
  1164. texture._width = width;
  1165. texture._height = height;
  1166. texture.isReady = true;
  1167. }, extensions);
  1168. }
  1169. return texture;
  1170. };
  1171. Engine.prototype._releaseTexture = function (texture) {
  1172. var gl = this._gl;
  1173. if (texture._framebuffer) {
  1174. gl.deleteFramebuffer(texture._framebuffer);
  1175. }
  1176. if (texture._depthBuffer) {
  1177. gl.deleteRenderbuffer(texture._depthBuffer);
  1178. }
  1179. gl.deleteTexture(texture);
  1180. for (var channel = 0; channel < this._caps.maxTexturesImageUnits; channel++) {
  1181. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1182. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1183. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1184. this._activeTexturesCache[channel] = null;
  1185. }
  1186. var index = this._loadedTexturesCache.indexOf(texture);
  1187. if (index !== -1) {
  1188. this._loadedTexturesCache.splice(index, 1);
  1189. }
  1190. };
  1191. Engine.prototype.bindSamplers = function (effect) {
  1192. this._gl.useProgram(effect.getProgram());
  1193. var samplers = effect.getSamplers();
  1194. for (var index = 0; index < samplers.length; index++) {
  1195. var uniform = effect.getUniform(samplers[index]);
  1196. this._gl.uniform1i(uniform, index);
  1197. }
  1198. this._currentEffect = null;
  1199. };
  1200. Engine.prototype._bindTexture = function (channel, texture) {
  1201. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1202. this._gl.bindTexture(this._gl.TEXTURE_2D, texture);
  1203. this._activeTexturesCache[channel] = null;
  1204. };
  1205. Engine.prototype.setTextureFromPostProcess = function (channel, postProcess) {
  1206. this._bindTexture(channel, postProcess._textures.data[postProcess._currentRenderTextureInd]);
  1207. };
  1208. Engine.prototype.setTexture = function (channel, texture) {
  1209. if (channel < 0) {
  1210. return;
  1211. }
  1212. // Not ready?
  1213. if (!texture || !texture.isReady()) {
  1214. if (this._activeTexturesCache[channel] != null) {
  1215. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1216. this._gl.bindTexture(this._gl.TEXTURE_2D, null);
  1217. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, null);
  1218. this._activeTexturesCache[channel] = null;
  1219. }
  1220. return;
  1221. }
  1222. // Video
  1223. if (texture instanceof BABYLON.VideoTexture) {
  1224. if (texture.update()) {
  1225. this._activeTexturesCache[channel] = null;
  1226. }
  1227. } else if (texture.delayLoadState == BABYLON.Engine.DELAYLOADSTATE_NOTLOADED) {
  1228. texture.delayLoad();
  1229. return;
  1230. }
  1231. if (this._activeTexturesCache[channel] == texture) {
  1232. return;
  1233. }
  1234. this._activeTexturesCache[channel] = texture;
  1235. var internalTexture = texture.getInternalTexture();
  1236. this._gl.activeTexture(this._gl["TEXTURE" + channel]);
  1237. if (internalTexture.isCube) {
  1238. this._gl.bindTexture(this._gl.TEXTURE_CUBE_MAP, internalTexture);
  1239. if (internalTexture._cachedCoordinatesMode !== texture.coordinatesMode) {
  1240. internalTexture._cachedCoordinatesMode = texture.coordinatesMode;
  1241. // CUBIC_MODE and SKYBOX_MODE both require CLAMP_TO_EDGE. All other modes use REPEAT.
  1242. var textureWrapMode = (texture.coordinatesMode !== BABYLON.Texture.CUBIC_MODE && texture.coordinatesMode !== BABYLON.Texture.SKYBOX_MODE) ? this._gl.REPEAT : this._gl.CLAMP_TO_EDGE;
  1243. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_S, textureWrapMode);
  1244. this._gl.texParameteri(this._gl.TEXTURE_CUBE_MAP, this._gl.TEXTURE_WRAP_T, textureWrapMode);
  1245. }
  1246. this._setAnisotropicLevel(this._gl.TEXTURE_CUBE_MAP, texture);
  1247. } else {
  1248. this._gl.bindTexture(this._gl.TEXTURE_2D, internalTexture);
  1249. if (internalTexture._cachedWrapU !== texture.wrapU) {
  1250. internalTexture._cachedWrapU = texture.wrapU;
  1251. switch (texture.wrapU) {
  1252. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1253. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.REPEAT);
  1254. break;
  1255. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1256. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE);
  1257. break;
  1258. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1259. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.MIRRORED_REPEAT);
  1260. break;
  1261. }
  1262. }
  1263. if (internalTexture._cachedWrapV !== texture.wrapV) {
  1264. internalTexture._cachedWrapV = texture.wrapV;
  1265. switch (texture.wrapV) {
  1266. case BABYLON.Texture.WRAP_ADDRESSMODE:
  1267. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.REPEAT);
  1268. break;
  1269. case BABYLON.Texture.CLAMP_ADDRESSMODE:
  1270. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE);
  1271. break;
  1272. case BABYLON.Texture.MIRROR_ADDRESSMODE:
  1273. this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.MIRRORED_REPEAT);
  1274. break;
  1275. }
  1276. }
  1277. this._setAnisotropicLevel(this._gl.TEXTURE_2D, texture);
  1278. }
  1279. };
  1280. Engine.prototype._setAnisotropicLevel = function (key, texture) {
  1281. var anisotropicFilterExtension = this._caps.textureAnisotropicFilterExtension;
  1282. if (anisotropicFilterExtension && texture._cachedAnisotropicFilteringLevel !== texture.anisotropicFilteringLevel) {
  1283. this._gl.texParameterf(key, anisotropicFilterExtension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(texture.anisotropicFilteringLevel, this._caps.maxAnisotropy));
  1284. texture._cachedAnisotropicFilteringLevel = texture.anisotropicFilteringLevel;
  1285. }
  1286. };
  1287. Engine.prototype.readPixels = function (x, y, width, height) {
  1288. var data = new Uint8Array(height * width * 4);
  1289. this._gl.readPixels(0, 0, width, height, this._gl.RGBA, this._gl.UNSIGNED_BYTE, data);
  1290. return data;
  1291. };
  1292. // Dispose
  1293. Engine.prototype.dispose = function () {
  1294. this.hideLoadingUI();
  1295. this.stopRenderLoop();
  1296. while (this.scenes.length) {
  1297. this.scenes[0].dispose();
  1298. }
  1299. for (var name in this._compiledEffects) {
  1300. this._gl.deleteProgram(this._compiledEffects[name]._program);
  1301. }
  1302. for (var i in this._vertexAttribArrays) {
  1303. if (i > this._gl.VERTEX_ATTRIB_ARRAY_ENABLED || !this._vertexAttribArrays[i]) {
  1304. continue;
  1305. }
  1306. this._gl.disableVertexAttribArray(i);
  1307. }
  1308. // Events
  1309. window.removeEventListener("blur", this._onBlur);
  1310. window.removeEventListener("focus", this._onFocus);
  1311. document.removeEventListener("fullscreenchange", this._onFullscreenChange);
  1312. document.removeEventListener("mozfullscreenchange", this._onFullscreenChange);
  1313. document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange);
  1314. document.removeEventListener("msfullscreenchange", this._onFullscreenChange);
  1315. document.removeEventListener("pointerlockchange", this._onPointerLockChange);
  1316. document.removeEventListener("mspointerlockchange", this._onPointerLockChange);
  1317. document.removeEventListener("mozpointerlockchange", this._onPointerLockChange);
  1318. document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange);
  1319. };
  1320. // Loading screen
  1321. Engine.prototype.displayLoadingUI = function () {
  1322. var _this = this;
  1323. this._loadingDiv = document.createElement("div");
  1324. this._loadingDiv.style.opacity = "0";
  1325. this._loadingDiv.style.transition = "opacity 1.5s ease";
  1326. // Loading text
  1327. this._loadingTextDiv = document.createElement("div");
  1328. this._loadingTextDiv.style.position = "absolute";
  1329. this._loadingTextDiv.style.left = "0";
  1330. this._loadingTextDiv.style.top = "50%";
  1331. this._loadingTextDiv.style.marginTop = "80px";
  1332. this._loadingTextDiv.style.width = "100%";
  1333. this._loadingTextDiv.style.height = "20px";
  1334. this._loadingTextDiv.style.fontFamily = "Arial";
  1335. this._loadingTextDiv.style.fontSize = "14px";
  1336. this._loadingTextDiv.style.color = "white";
  1337. this._loadingTextDiv.style.textAlign = "center";
  1338. this._loadingTextDiv.innerHTML = "Loading";
  1339. this._loadingDiv.appendChild(this._loadingTextDiv);
  1340. // Loading img
  1341. var imgBack = new Image();
  1342. imgBack.src = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAGQAAABkCAYAAABw4pVUAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYdEVYdFNvZnR3YXJlAHBhaW50Lm5ldCA0LjAuM4zml1AAAARbSURBVHhe7Z09aFNRFMc716kuLrq4FdyLq4Wi4CAoRQcR0UJBUBdRiuLSIYMo6CA4FF2sgw6CFAdFUOpSQYcWO4hD26UQCfXrIQrx/JJzw1OSWq3NPeL/B4Fy+0jg/HO+7j3vpUcI8b/Q39+/49ihfWdPHT94Yf/e3Se3bd263f8lus218TPn6vV6Ya8Wi/MzNRNmj18iusX9W1evmP1/EKNEIVG6CMbG6E3bt+fT++pHha8NoHdT72bLE8NDg7tGU64gLLndV4Wc4m8j/pS+vr4tGB/DT16v3Fyr8dvBe/jbit8BL0AES9LX1iPAz+BR/hFiLVCynj95dPzNy6fv3IZ/k4L3948Sq7FzYGBg4vLFGxitabuOFCbWNKGrMnbiUuo18KaV6tIHv6YtvL9/nOgE31jCktmrY7k6+/zhE4yP4Vf7hiNqh/BWWEl8mzDol4p22Lf7cIdvdUMEvv0Y2S9fE5S1hLzpqTsPkiep//gFGPnR3Yl7GL5p/xYFBrTwM+iXio3GqpwDGL5p/xYNIX7XG8Q6IJRgdIzf1KBBgafII7oMidhyQtVFaMA2Bt7il4huQRhaXphbcR2g4RXqBzKAGHiCCwGFVUAj/m/RTRDj29cvn10I0PZ3LghH5f4CL1EFlQmqqXK3jDDKFxmhQ3Yt6oQseUZGKmMnTpsOqc8o1F9kBOMjQlOLeqEeIyOc6JV6jYLJD/+XyIFvnzdgl9aXRQ5I2qZDK1SpospMqaoqON/wZZGDciLnMMiXRS7IF4hhqMTNTdk7CFu+LHLhR7BQqBvPDJUUQqCGvCMATHUgBmhWNgApmdOda9YpM+VwRYfuyyIXDK8hBlilNerLIheMZCKGwlUAyru6GlwOgPUbRxADdJ9FAChxXY864viyyEXqPxhc0M2TAfAbatSdRyHtXymhByEdRnE3ky+JnHAIhSA0h74kckETmHoQbSgGwJrCIRMEPSRIBCRIMAhZaYhaggQhJXUJEoRU9mofKwh+F22dLRRfEjlJM7w6KQwCoQpBOKTyJZETjmwRxKqtGV8SOSkNOGjKPQppBEgDDkFgpxdBVGkFgaYQQXRIFQSObk0P5ZFIpAZRHXsQ0r0hCluBWKkuvVbYCkQaCdL5ehBScudJP4yY+rLISdps1NBDEJKXMMmoSfggWC4ZQRR17oFYXph7hSiquIKQ+hJGTX1J5MYSPD/GVdNzsgLBwZVCVyAQAkF0ohiI/c1fS6tNXq9UfEnkhudmIQolsS+J3Hh/UtNDzQLhj42VKJFInqLwFYiUU5ToA+HdfI0JevUpQUAIn+vSz2lHIuUV/dJOIHhOY/IWVWGBIHQtzs88s9zyWBuTgcBLzGOmeNnfF/QslSDgMeQW85i3DOQxuipxAkCyZ8SIm4Omp+7MMlCB59j6sKZcMoM4iIEoeI2J9AKxrFobZx0v4vYInuHFS4J1GQRCAGaLEYQXfyMML5XSQgghhBBCCCH+cXp6vgNhKpSKX/XdOAAAAABJRU5ErkJggg==";
  1343. imgBack.style.position = "absolute";
  1344. imgBack.style.left = "50%";
  1345. imgBack.style.top = "50%";
  1346. imgBack.style.marginLeft = "-50px";
  1347. imgBack.style.marginTop = "-50px";
  1348. imgBack.style.transition = "transform 1.0s ease";
  1349. imgBack.style.webkitTransition = "-webkit-transform 1.0s ease";
  1350. var deg = 360;
  1351. imgBack.addEventListener("transitionend", function () {
  1352. deg += 360;
  1353. imgBack.style.transform = "rotateZ(" + deg + "deg)";
  1354. });
  1355. imgBack.addEventListener("webkitTransitionEnd", function () {
  1356. deg += 360;
  1357. imgBack.style.webkitTransform = "rotateZ(" + deg + "deg)";
  1358. });
  1359. this._loadingDiv.appendChild(imgBack);
  1360. // front image
  1361. var imgFront = new Image();
  1362. imgFront.src = "data:image/png;base64,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";
  1363. imgFront.style.position = "absolute";
  1364. imgFront.style.left = "50%";
  1365. imgFront.style.top = "50%";
  1366. imgFront.style.marginLeft = "-50px";
  1367. imgFront.style.marginTop = "-50px";
  1368. this._loadingDiv.appendChild(imgFront);
  1369. // Resize
  1370. this._resizeLoadingUI = function () {
  1371. var canvasRect = _this.getRenderingCanvasClientRect();
  1372. _this._loadingDiv.style.position = "absolute";
  1373. _this._loadingDiv.style.left = canvasRect.left + "px";
  1374. _this._loadingDiv.style.top = canvasRect.top + "px";
  1375. _this._loadingDiv.style.width = canvasRect.width + "px";
  1376. _this._loadingDiv.style.height = canvasRect.height + "px";
  1377. };
  1378. this._resizeLoadingUI();
  1379. window.addEventListener("resize", this._resizeLoadingUI);
  1380. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1381. document.body.appendChild(this._loadingDiv);
  1382. setTimeout(function () {
  1383. _this._loadingDiv.style.opacity = "1";
  1384. imgBack.style.transform = "rotateZ(360deg)";
  1385. imgBack.style.webkitTransform = "rotateZ(360deg)";
  1386. }, 0);
  1387. };
  1388. Object.defineProperty(Engine.prototype, "loadingUIText", {
  1389. set: function (text) {
  1390. if (!this._loadingDiv) {
  1391. return;
  1392. }
  1393. this._loadingTextDiv.innerHTML = text;
  1394. },
  1395. enumerable: true,
  1396. configurable: true
  1397. });
  1398. Object.defineProperty(Engine.prototype, "loadingUIBackgroundColor", {
  1399. get: function () {
  1400. return this._loadingDivBackgroundColor;
  1401. },
  1402. set: function (color) {
  1403. this._loadingDivBackgroundColor = color;
  1404. if (!this._loadingDiv) {
  1405. return;
  1406. }
  1407. this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor;
  1408. },
  1409. enumerable: true,
  1410. configurable: true
  1411. });
  1412. Engine.prototype.hideLoadingUI = function () {
  1413. var _this = this;
  1414. if (!this._loadingDiv) {
  1415. return;
  1416. }
  1417. var onTransitionEnd = function () {
  1418. if (!_this._loadingDiv) {
  1419. return;
  1420. }
  1421. document.body.removeChild(_this._loadingDiv);
  1422. window.removeEventListener("resize", _this._resizeLoadingUI);
  1423. _this._loadingDiv = null;
  1424. };
  1425. this._loadingDiv.style.opacity = "0";
  1426. this._loadingDiv.addEventListener("transitionend", onTransitionEnd);
  1427. };
  1428. // Statics
  1429. Engine.isSupported = function () {
  1430. try {
  1431. var tempcanvas = document.createElement("canvas");
  1432. var gl = tempcanvas.getContext("webgl") || tempcanvas.getContext("experimental-webgl");
  1433. return gl != null && !!window.WebGLRenderingContext;
  1434. } catch (e) {
  1435. return false;
  1436. }
  1437. };
  1438. Engine._ALPHA_DISABLE = 0;
  1439. Engine._ALPHA_ADD = 1;
  1440. Engine._ALPHA_COMBINE = 2;
  1441. Engine._DELAYLOADSTATE_NONE = 0;
  1442. Engine._DELAYLOADSTATE_LOADED = 1;
  1443. Engine._DELAYLOADSTATE_LOADING = 2;
  1444. Engine._DELAYLOADSTATE_NOTLOADED = 4;
  1445. Engine.Epsilon = 0.001;
  1446. Engine.CollisionsEpsilon = 0.001;
  1447. Engine.ShadersRepository = "Babylon/Shaders/";
  1448. return Engine;
  1449. })();
  1450. BABYLON.Engine = Engine;
  1451. })(BABYLON || (BABYLON = {}));
  1452. //# sourceMappingURL=babylon.engine.js.map