BabylonCamera.cs 2.0 KB

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  1. using System.Runtime.Serialization;
  2. namespace BabylonExport.Entities
  3. {
  4. [DataContract]
  5. public class BabylonCamera : BabylonIAnimatable
  6. {
  7. [DataMember]
  8. public string name { get; set; }
  9. [DataMember]
  10. public string id { get; set; }
  11. [DataMember]
  12. public string parentId { get; set; }
  13. [DataMember]
  14. public string lockedTargetId { get; set; }
  15. [DataMember]
  16. public string type { get; set; }
  17. [DataMember]
  18. public float[] position { get; set; }
  19. [DataMember]
  20. public float[] rotation { get; set; }
  21. [DataMember]
  22. public float[] target { get; set; }
  23. [DataMember]
  24. public float fov { get; set; }
  25. [DataMember]
  26. public float minZ { get; set; }
  27. [DataMember]
  28. public float maxZ { get; set; }
  29. [DataMember]
  30. public float speed { get; set; }
  31. [DataMember]
  32. public float inertia { get; set; }
  33. [DataMember]
  34. public bool checkCollisions { get; set; }
  35. [DataMember]
  36. public bool applyGravity { get; set; }
  37. [DataMember]
  38. public float[] ellipsoid { get; set; }
  39. [DataMember]
  40. public bool autoAnimate { get; set; }
  41. [DataMember]
  42. public int autoAnimateFrom { get; set; }
  43. [DataMember]
  44. public int autoAnimateTo { get; set; }
  45. [DataMember]
  46. public bool autoAnimateLoop { get; set; }
  47. [DataMember]
  48. public BabylonAnimation[] animations { get; set; }
  49. [DataMember]
  50. public object metadata { get; set; }
  51. [DataMember]
  52. public string tags { get; set; }
  53. public BabylonCamera()
  54. {
  55. position = new[] { 0f, 0f, 0f };
  56. rotation = new[] { 0f, 0f, 0f };
  57. // Default values
  58. fov = 0.8f;
  59. minZ = 0.1f;
  60. maxZ = 5000.0f;
  61. speed = 1.0f;
  62. inertia = 0.9f;
  63. }
  64. }
  65. }