pbrFragmentDeclaration.fx 1.3 KB

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  1. uniform vec3 vReflectionColor;
  2. uniform vec4 vAlbedoColor;
  3. // CUSTOM CONTROLS
  4. uniform vec4 vLightingIntensity;
  5. uniform vec4 vReflectivityColor;
  6. uniform vec3 vEmissiveColor;
  7. // Samplers
  8. #ifdef ALBEDO
  9. uniform vec2 vAlbedoInfos;
  10. #endif
  11. #ifdef AMBIENT
  12. uniform vec3 vAmbientInfos;
  13. #endif
  14. #ifdef BUMP
  15. uniform vec3 vBumpInfos;
  16. uniform vec2 vTangentSpaceParams;
  17. #endif
  18. #ifdef OPACITY
  19. uniform vec2 vOpacityInfos;
  20. #endif
  21. #ifdef EMISSIVE
  22. uniform vec2 vEmissiveInfos;
  23. #endif
  24. #ifdef LIGHTMAP
  25. uniform vec2 vLightmapInfos;
  26. #endif
  27. #ifdef REFLECTIVITY
  28. uniform vec3 vReflectivityInfos;
  29. #endif
  30. #ifdef MICROSURFACEMAP
  31. uniform vec2 vMicroSurfaceSamplerInfos;
  32. #endif
  33. // Refraction Reflection
  34. #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION)
  35. uniform mat4 view;
  36. #endif
  37. // Refraction
  38. #ifdef REFRACTION
  39. uniform vec4 vRefractionInfos;
  40. uniform mat4 refractionMatrix;
  41. uniform vec3 vRefractionMicrosurfaceInfos;
  42. #endif
  43. // Reflection
  44. #ifdef REFLECTION
  45. uniform vec2 vReflectionInfos;
  46. uniform mat4 reflectionMatrix;
  47. uniform vec3 vReflectionMicrosurfaceInfos;
  48. #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC)
  49. uniform vec3 vReflectionPosition;
  50. uniform vec3 vReflectionSize;
  51. #endif
  52. #endif