babylon.arcRotateCamera.js 21 KB

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  1. var __extends = this.__extends || function (d, b) {
  2. for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p];
  3. function __() { this.constructor = d; }
  4. __.prototype = b.prototype;
  5. d.prototype = new __();
  6. };
  7. var BABYLON;
  8. (function (BABYLON) {
  9. var eventPrefix = BABYLON.Tools.GetPointerPrefix();
  10. var ArcRotateCamera = (function (_super) {
  11. __extends(ArcRotateCamera, _super);
  12. function ArcRotateCamera(name, alpha, beta, radius, target, scene) {
  13. var _this = this;
  14. _super.call(this, name, BABYLON.Vector3.Zero(), scene);
  15. this.alpha = alpha;
  16. this.beta = beta;
  17. this.radius = radius;
  18. this.target = target;
  19. this.inertialAlphaOffset = 0;
  20. this.inertialBetaOffset = 0;
  21. this.inertialRadiusOffset = 0;
  22. this.lowerAlphaLimit = null;
  23. this.upperAlphaLimit = null;
  24. this.lowerBetaLimit = 0.01;
  25. this.upperBetaLimit = Math.PI;
  26. this.lowerRadiusLimit = null;
  27. this.upperRadiusLimit = null;
  28. this.angularSensibility = 1000.0;
  29. this.wheelPrecision = 3.0;
  30. this.pinchPrecision = 2.0;
  31. this.keysUp = [38];
  32. this.keysDown = [40];
  33. this.keysLeft = [37];
  34. this.keysRight = [39];
  35. this.zoomOnFactor = 1;
  36. this.targetScreenOffset = BABYLON.Vector2.Zero();
  37. this.pinchInwards = true;
  38. this._keys = [];
  39. this._viewMatrix = new BABYLON.Matrix();
  40. this.checkCollisions = false;
  41. this.collisionRadius = new BABYLON.Vector3(0.5, 0.5, 0.5);
  42. this._collider = new BABYLON.Collider();
  43. this._previousPosition = BABYLON.Vector3.Zero();
  44. this._collisionVelocity = BABYLON.Vector3.Zero();
  45. this._newPosition = BABYLON.Vector3.Zero();
  46. this._onCollisionPositionChange = function (collisionId, newPosition, collidedMesh) {
  47. if (collidedMesh === void 0) { collidedMesh = null; }
  48. if (_this.getScene().workerCollisions && _this.checkCollisions) {
  49. newPosition.multiplyInPlace(_this._collider.radius);
  50. }
  51. if (!collidedMesh) {
  52. _this._previousPosition.copyFrom(_this.position);
  53. _this.setPosition(_this._newPosition);
  54. _this.position.copyFrom(_this._newPosition);
  55. }
  56. else {
  57. _this.setPosition(_this._previousPosition);
  58. _this.position.copyFrom(_this._previousPosition);
  59. if (_this.onCollide) {
  60. _this.onCollide(collidedMesh);
  61. }
  62. }
  63. BABYLON.Matrix.LookAtLHToRef(_this.position, _this._getTargetPosition(), _this.upVector, _this._viewMatrix);
  64. _this._viewMatrix.m[12] += _this.targetScreenOffset.x;
  65. _this._viewMatrix.m[13] += _this.targetScreenOffset.y;
  66. _this._collisionTriggered = false;
  67. };
  68. if (!this.target) {
  69. this.target = BABYLON.Vector3.Zero();
  70. }
  71. this.getViewMatrix();
  72. }
  73. ArcRotateCamera.prototype._getTargetPosition = function () {
  74. return this.target.position || this.target;
  75. };
  76. // Cache
  77. ArcRotateCamera.prototype._initCache = function () {
  78. _super.prototype._initCache.call(this);
  79. this._cache.target = new BABYLON.Vector3(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE);
  80. this._cache.alpha = undefined;
  81. this._cache.beta = undefined;
  82. this._cache.radius = undefined;
  83. this._cache.targetScreenOffset = undefined;
  84. };
  85. ArcRotateCamera.prototype._updateCache = function (ignoreParentClass) {
  86. if (!ignoreParentClass) {
  87. _super.prototype._updateCache.call(this);
  88. }
  89. this._cache.target.copyFrom(this._getTargetPosition());
  90. this._cache.alpha = this.alpha;
  91. this._cache.beta = this.beta;
  92. this._cache.radius = this.radius;
  93. this._cache.targetScreenOffset = this.targetScreenOffset.clone();
  94. };
  95. // Synchronized
  96. ArcRotateCamera.prototype._isSynchronizedViewMatrix = function () {
  97. if (!_super.prototype._isSynchronizedViewMatrix.call(this))
  98. return false;
  99. return this._cache.target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset);
  100. };
  101. // Methods
  102. ArcRotateCamera.prototype.attachControl = function (element, noPreventDefault) {
  103. var _this = this;
  104. var cacheSoloPointer; // cache pointer object for better perf on camera rotation
  105. var previousPinchDistance = 0;
  106. var pointers = new BABYLON.SmartCollection();
  107. if (this._attachedElement) {
  108. return;
  109. }
  110. this._attachedElement = element;
  111. var engine = this.getEngine();
  112. if (this._onPointerDown === undefined) {
  113. this._onPointerDown = function (evt) {
  114. pointers.add(evt.pointerId, { x: evt.clientX, y: evt.clientY, type: evt.pointerType });
  115. cacheSoloPointer = pointers.item(evt.pointerId);
  116. if (!noPreventDefault) {
  117. evt.preventDefault();
  118. }
  119. };
  120. this._onPointerUp = function (evt) {
  121. cacheSoloPointer = null;
  122. previousPinchDistance = 0;
  123. pointers.remove(evt.pointerId);
  124. if (!noPreventDefault) {
  125. evt.preventDefault();
  126. }
  127. };
  128. this._onPointerMove = function (evt) {
  129. if (!noPreventDefault) {
  130. evt.preventDefault();
  131. }
  132. switch (pointers.count) {
  133. case 1:
  134. var offsetX = evt.clientX - cacheSoloPointer.x;
  135. var offsetY = evt.clientY - cacheSoloPointer.y;
  136. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  137. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  138. cacheSoloPointer.x = evt.clientX;
  139. cacheSoloPointer.y = evt.clientY;
  140. break;
  141. case 2:
  142. //if (noPreventDefault) { evt.preventDefault(); } //if pinch gesture, could be usefull to force preventDefault to avoid html page scroll/zoom in some mobile browsers
  143. pointers.item(evt.pointerId).x = evt.clientX;
  144. pointers.item(evt.pointerId).y = evt.clientY;
  145. var direction = _this.pinchInwards ? 1 : -1;
  146. var distX = pointers.getItemByIndex(0).x - pointers.getItemByIndex(1).x;
  147. var distY = pointers.getItemByIndex(0).y - pointers.getItemByIndex(1).y;
  148. var pinchSquaredDistance = (distX * distX) + (distY * distY);
  149. if (previousPinchDistance === 0) {
  150. previousPinchDistance = pinchSquaredDistance;
  151. return;
  152. }
  153. if (pinchSquaredDistance !== previousPinchDistance) {
  154. _this.inertialRadiusOffset += (pinchSquaredDistance - previousPinchDistance) / (_this.pinchPrecision * _this.wheelPrecision * _this.angularSensibility * direction);
  155. previousPinchDistance = pinchSquaredDistance;
  156. }
  157. break;
  158. default:
  159. if (pointers.item(evt.pointerId)) {
  160. pointers.item(evt.pointerId).x = evt.clientX;
  161. pointers.item(evt.pointerId).y = evt.clientY;
  162. }
  163. }
  164. };
  165. this._onMouseMove = function (evt) {
  166. if (!engine.isPointerLock) {
  167. return;
  168. }
  169. var offsetX = evt.movementX || evt.mozMovementX || evt.webkitMovementX || evt.msMovementX || 0;
  170. var offsetY = evt.movementY || evt.mozMovementY || evt.webkitMovementY || evt.msMovementY || 0;
  171. _this.inertialAlphaOffset -= offsetX / _this.angularSensibility;
  172. _this.inertialBetaOffset -= offsetY / _this.angularSensibility;
  173. if (!noPreventDefault) {
  174. evt.preventDefault();
  175. }
  176. };
  177. this._wheel = function (event) {
  178. var delta = 0;
  179. if (event.wheelDelta) {
  180. delta = event.wheelDelta / (_this.wheelPrecision * 40);
  181. }
  182. else if (event.detail) {
  183. delta = -event.detail / _this.wheelPrecision;
  184. }
  185. if (delta)
  186. _this.inertialRadiusOffset += delta;
  187. if (event.preventDefault) {
  188. if (!noPreventDefault) {
  189. event.preventDefault();
  190. }
  191. }
  192. };
  193. this._onKeyDown = function (evt) {
  194. if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
  195. var index = _this._keys.indexOf(evt.keyCode);
  196. if (index === -1) {
  197. _this._keys.push(evt.keyCode);
  198. }
  199. if (evt.preventDefault) {
  200. if (!noPreventDefault) {
  201. evt.preventDefault();
  202. }
  203. }
  204. }
  205. };
  206. this._onKeyUp = function (evt) {
  207. if (_this.keysUp.indexOf(evt.keyCode) !== -1 || _this.keysDown.indexOf(evt.keyCode) !== -1 || _this.keysLeft.indexOf(evt.keyCode) !== -1 || _this.keysRight.indexOf(evt.keyCode) !== -1) {
  208. var index = _this._keys.indexOf(evt.keyCode);
  209. if (index >= 0) {
  210. _this._keys.splice(index, 1);
  211. }
  212. if (evt.preventDefault) {
  213. if (!noPreventDefault) {
  214. evt.preventDefault();
  215. }
  216. }
  217. }
  218. };
  219. this._onLostFocus = function () {
  220. _this._keys = [];
  221. pointers.empty();
  222. previousPinchDistance = 0;
  223. cacheSoloPointer = null;
  224. };
  225. this._onGestureStart = function (e) {
  226. if (window.MSGesture === undefined) {
  227. return;
  228. }
  229. if (!_this._MSGestureHandler) {
  230. _this._MSGestureHandler = new MSGesture();
  231. _this._MSGestureHandler.target = element;
  232. }
  233. _this._MSGestureHandler.addPointer(e.pointerId);
  234. };
  235. this._onGesture = function (e) {
  236. _this.radius *= e.scale;
  237. if (e.preventDefault) {
  238. if (!noPreventDefault) {
  239. e.stopPropagation();
  240. e.preventDefault();
  241. }
  242. }
  243. };
  244. this._reset = function () {
  245. _this._keys = [];
  246. _this.inertialAlphaOffset = 0;
  247. _this.inertialBetaOffset = 0;
  248. _this.inertialRadiusOffset = 0;
  249. pointers.empty();
  250. previousPinchDistance = 0;
  251. cacheSoloPointer = null;
  252. };
  253. }
  254. element.addEventListener(eventPrefix + "down", this._onPointerDown, false);
  255. element.addEventListener(eventPrefix + "up", this._onPointerUp, false);
  256. element.addEventListener(eventPrefix + "out", this._onPointerUp, false);
  257. element.addEventListener(eventPrefix + "move", this._onPointerMove, false);
  258. element.addEventListener("mousemove", this._onMouseMove, false);
  259. element.addEventListener("MSPointerDown", this._onGestureStart, false);
  260. element.addEventListener("MSGestureChange", this._onGesture, false);
  261. element.addEventListener('mousewheel', this._wheel, false);
  262. element.addEventListener('DOMMouseScroll', this._wheel, false);
  263. BABYLON.Tools.RegisterTopRootEvents([
  264. { name: "keydown", handler: this._onKeyDown },
  265. { name: "keyup", handler: this._onKeyUp },
  266. { name: "blur", handler: this._onLostFocus }
  267. ]);
  268. };
  269. ArcRotateCamera.prototype.detachControl = function (element) {
  270. if (this._attachedElement !== element) {
  271. return;
  272. }
  273. element.removeEventListener(eventPrefix + "down", this._onPointerDown);
  274. element.removeEventListener(eventPrefix + "up", this._onPointerUp);
  275. element.removeEventListener(eventPrefix + "out", this._onPointerUp);
  276. element.removeEventListener(eventPrefix + "move", this._onPointerMove);
  277. element.removeEventListener("mousemove", this._onMouseMove);
  278. element.removeEventListener("MSPointerDown", this._onGestureStart);
  279. element.removeEventListener("MSGestureChange", this._onGesture);
  280. element.removeEventListener('mousewheel', this._wheel);
  281. element.removeEventListener('DOMMouseScroll', this._wheel);
  282. BABYLON.Tools.UnregisterTopRootEvents([
  283. { name: "keydown", handler: this._onKeyDown },
  284. { name: "keyup", handler: this._onKeyUp },
  285. { name: "blur", handler: this._onLostFocus }
  286. ]);
  287. this._MSGestureHandler = null;
  288. this._attachedElement = null;
  289. if (this._reset) {
  290. this._reset();
  291. }
  292. };
  293. ArcRotateCamera.prototype._checkInputs = function () {
  294. //if (async) collision inspection was triggered, don't update the camera's position - until the collision callback was called.
  295. if (this._collisionTriggered) {
  296. return;
  297. }
  298. for (var index = 0; index < this._keys.length; index++) {
  299. var keyCode = this._keys[index];
  300. if (this.keysLeft.indexOf(keyCode) !== -1) {
  301. this.inertialAlphaOffset -= 0.01;
  302. }
  303. else if (this.keysUp.indexOf(keyCode) !== -1) {
  304. this.inertialBetaOffset -= 0.01;
  305. }
  306. else if (this.keysRight.indexOf(keyCode) !== -1) {
  307. this.inertialAlphaOffset += 0.01;
  308. }
  309. else if (this.keysDown.indexOf(keyCode) !== -1) {
  310. this.inertialBetaOffset += 0.01;
  311. }
  312. }
  313. // Inertia
  314. if (this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset != 0) {
  315. this.alpha += this.inertialAlphaOffset;
  316. this.beta += this.inertialBetaOffset;
  317. this.radius -= this.inertialRadiusOffset;
  318. this.inertialAlphaOffset *= this.inertia;
  319. this.inertialBetaOffset *= this.inertia;
  320. this.inertialRadiusOffset *= this.inertia;
  321. if (Math.abs(this.inertialAlphaOffset) < BABYLON.Engine.Epsilon)
  322. this.inertialAlphaOffset = 0;
  323. if (Math.abs(this.inertialBetaOffset) < BABYLON.Engine.Epsilon)
  324. this.inertialBetaOffset = 0;
  325. if (Math.abs(this.inertialRadiusOffset) < BABYLON.Engine.Epsilon)
  326. this.inertialRadiusOffset = 0;
  327. }
  328. // Limits
  329. if (this.lowerAlphaLimit && this.alpha < this.lowerAlphaLimit) {
  330. this.alpha = this.lowerAlphaLimit;
  331. }
  332. if (this.upperAlphaLimit && this.alpha > this.upperAlphaLimit) {
  333. this.alpha = this.upperAlphaLimit;
  334. }
  335. if (this.lowerBetaLimit && this.beta < this.lowerBetaLimit) {
  336. this.beta = this.lowerBetaLimit;
  337. }
  338. if (this.upperBetaLimit && this.beta > this.upperBetaLimit) {
  339. this.beta = this.upperBetaLimit;
  340. }
  341. if (this.lowerRadiusLimit && this.radius < this.lowerRadiusLimit) {
  342. this.radius = this.lowerRadiusLimit;
  343. }
  344. if (this.upperRadiusLimit && this.radius > this.upperRadiusLimit) {
  345. this.radius = this.upperRadiusLimit;
  346. }
  347. _super.prototype._checkInputs.call(this);
  348. };
  349. ArcRotateCamera.prototype.setPosition = function (position) {
  350. var radiusv3 = position.subtract(this._getTargetPosition());
  351. this.radius = radiusv3.length();
  352. // Alpha
  353. this.alpha = Math.acos(radiusv3.x / Math.sqrt(Math.pow(radiusv3.x, 2) + Math.pow(radiusv3.z, 2)));
  354. if (radiusv3.z < 0) {
  355. this.alpha = 2 * Math.PI - this.alpha;
  356. }
  357. // Beta
  358. this.beta = Math.acos(radiusv3.y / this.radius);
  359. };
  360. ArcRotateCamera.prototype._getViewMatrix = function () {
  361. // Compute
  362. var cosa = Math.cos(this.alpha);
  363. var sina = Math.sin(this.alpha);
  364. var cosb = Math.cos(this.beta);
  365. var sinb = Math.sin(this.beta);
  366. var target = this._getTargetPosition();
  367. target.addToRef(new BABYLON.Vector3(this.radius * cosa * sinb, this.radius * cosb, this.radius * sina * sinb), this._newPosition);
  368. if (this.getScene().collisionsEnabled && this.checkCollisions) {
  369. this._collider.radius = this.collisionRadius;
  370. this._newPosition.subtractToRef(this.position, this._collisionVelocity);
  371. this._collisionTriggered = true;
  372. this.getScene().collisionCoordinator.getNewPosition(this.position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
  373. }
  374. else {
  375. this.position.copyFrom(this._newPosition);
  376. BABYLON.Matrix.LookAtLHToRef(this.position, target, this.upVector, this._viewMatrix);
  377. this._viewMatrix.m[12] += this.targetScreenOffset.x;
  378. this._viewMatrix.m[13] += this.targetScreenOffset.y;
  379. }
  380. return this._viewMatrix;
  381. };
  382. ArcRotateCamera.prototype.zoomOn = function (meshes) {
  383. meshes = meshes || this.getScene().meshes;
  384. var minMaxVector = BABYLON.Mesh.MinMax(meshes);
  385. var distance = BABYLON.Vector3.Distance(minMaxVector.min, minMaxVector.max);
  386. this.radius = distance * this.zoomOnFactor;
  387. this.focusOn({ min: minMaxVector.min, max: minMaxVector.max, distance: distance });
  388. };
  389. ArcRotateCamera.prototype.focusOn = function (meshesOrMinMaxVectorAndDistance) {
  390. var meshesOrMinMaxVector;
  391. var distance;
  392. if (meshesOrMinMaxVectorAndDistance.min === undefined) {
  393. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance || this.getScene().meshes;
  394. meshesOrMinMaxVector = BABYLON.Mesh.MinMax(meshesOrMinMaxVector);
  395. distance = BABYLON.Vector3.Distance(meshesOrMinMaxVector.min, meshesOrMinMaxVector.max);
  396. }
  397. else {
  398. meshesOrMinMaxVector = meshesOrMinMaxVectorAndDistance;
  399. distance = meshesOrMinMaxVectorAndDistance.distance;
  400. }
  401. this.target = BABYLON.Mesh.Center(meshesOrMinMaxVector);
  402. this.maxZ = distance * 2;
  403. };
  404. /**
  405. * @override
  406. * needs to be overridden, so sub has required properties to be copied
  407. */
  408. ArcRotateCamera.prototype.getSubCamera = function (name, isA) {
  409. var alphaSpace = this._subCamHalfSpace * (isA ? -1 : 1);
  410. return new BABYLON.ArcRotateCamera(name, this.alpha + alphaSpace, this.beta, this.radius, this.target, this.getScene());
  411. };
  412. /**
  413. * @override
  414. * needs to be overridden, adding copy of alpha, beta & radius
  415. */
  416. ArcRotateCamera.prototype._updateSubCameras = function () {
  417. var camA = this.subCameras[BABYLON.Camera.SUB_CAMERAID_A];
  418. var camB = this.subCameras[BABYLON.Camera.SUB_CAMERAID_B];
  419. camA.alpha = this.alpha - this._subCamHalfSpace;
  420. camB.alpha = this.alpha + this._subCamHalfSpace;
  421. camA.beta = camB.beta = this.beta;
  422. camA.radius = camB.radius = this.radius;
  423. _super.prototype._updateSubCameras.call(this);
  424. };
  425. return ArcRotateCamera;
  426. })(BABYLON.Camera);
  427. BABYLON.ArcRotateCamera = ArcRotateCamera;
  428. })(BABYLON || (BABYLON = {}));