babylon.sceneSerializer.ts 37 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject: any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (<PointLight>light).position.asArray();
  10. } else if (light instanceof DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = <DirectionalLight>light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = <SpotLight>light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = <HemisphericLight>light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
  37. var serializationObject: any = {};
  38. serializationObject.isEnabled = fresnelParameter.isEnabled;
  39. serializationObject.leftColor = fresnelParameter.leftColor;
  40. serializationObject.rightColor = fresnelParameter.rightColor;
  41. serializationObject.bias = fresnelParameter.bias;
  42. serializationObject.power = fresnelParameter.power;
  43. return serializationObject;
  44. }
  45. var appendAnimations = (source: IAnimatable, destination: any): any => {
  46. if (source.animations) {
  47. destination.animations = [];
  48. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  49. var animation = source.animations[animationIndex];
  50. destination.animations.push(serializeAnimation(animation));
  51. }
  52. }
  53. };
  54. var serializeCamera = (camera: Camera): any => {
  55. var serializationObject: any = {};
  56. serializationObject.name = camera.name;
  57. serializationObject.tags = Tags.GetTags(camera);
  58. serializationObject.id = camera.id;
  59. serializationObject.position = camera.position.asArray();
  60. // Parent
  61. if (camera.parent) {
  62. serializationObject.parentId = camera.parent.id;
  63. }
  64. serializationObject.fov = camera.fov;
  65. serializationObject.minZ = camera.minZ;
  66. serializationObject.maxZ = camera.maxZ;
  67. serializationObject.inertia = camera.inertia;
  68. //setting the type
  69. if (camera instanceof FreeCamera) {
  70. serializationObject.type = "FreeCamera";
  71. } else if (camera instanceof ArcRotateCamera) {
  72. serializationObject.type = "ArcRotateCamera";
  73. } else if (camera instanceof AnaglyphArcRotateCamera) {
  74. serializationObject.type = "AnaglyphArcRotateCamera";
  75. } else if (camera instanceof GamepadCamera) {
  76. serializationObject.type = "GamepadCamera";
  77. } else if (camera instanceof AnaglyphFreeCamera) {
  78. serializationObject.type = "AnaglyphFreeCamera";
  79. } else if (camera instanceof DeviceOrientationCamera) {
  80. serializationObject.type = "DeviceOrientationCamera";
  81. } else if (camera instanceof FollowCamera) {
  82. serializationObject.type = "FollowCamera";
  83. } else if (camera instanceof TouchCamera) {
  84. serializationObject.type = "TouchCamera";
  85. } else if (camera instanceof VirtualJoysticksCamera) {
  86. serializationObject.type = "VirtualJoysticksCamera";
  87. } else if (camera instanceof WebVRFreeCamera) {
  88. serializationObject.type = "WebVRFreeCamera";
  89. } else if (camera instanceof VRDeviceOrientationFreeCamera) {
  90. serializationObject.type = "VRDeviceOrientationFreeCamera";
  91. }
  92. //special properties of specific cameras
  93. if (camera instanceof ArcRotateCamera || camera instanceof AnaglyphArcRotateCamera) {
  94. var arcCamera = <ArcRotateCamera> camera;
  95. serializationObject.alpha = arcCamera.alpha;
  96. serializationObject.beta = arcCamera.beta;
  97. serializationObject.radius = arcCamera.radius;
  98. if (arcCamera.target && arcCamera.target.id) {
  99. serializationObject.lockedTargetId = arcCamera.target.id;
  100. }
  101. } else if (camera instanceof FollowCamera) {
  102. var followCam = <FollowCamera> camera;
  103. serializationObject.radius = followCam.radius;
  104. serializationObject.heightOffset = followCam.heightOffset;
  105. serializationObject.rotationOffset = followCam.rotationOffset;
  106. } else if (camera instanceof AnaglyphFreeCamera || camera instanceof AnaglyphArcRotateCamera) {
  107. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  108. if (camera['_interaxialDistance'] !== undefined) {
  109. serializationObject.interaxial_distance = Tools.ToDegrees(camera['_interaxialDistance']);
  110. }
  111. }
  112. //general properties that not all cameras have. The [] is due to typescript's type safety
  113. if (camera['speed'] !== undefined) {
  114. serializationObject.speed = camera['speed'];
  115. }
  116. if (camera['target'] && camera['target'] instanceof Vector3) {
  117. serializationObject.target = camera['target'].asArray();
  118. }
  119. // Target
  120. if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
  121. serializationObject.rotation = camera['rotation'].asArray();
  122. }
  123. // Locked target
  124. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  125. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  126. }
  127. serializationObject.checkCollisions = camera['checkCollisions'] || false;
  128. serializationObject.applyGravity = camera['applyGravity'] || false;
  129. if (camera['ellipsoid']) {
  130. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  131. }
  132. // Animations
  133. appendAnimations(camera, serializationObject);
  134. // Layer mask
  135. serializationObject.layerMask = camera.layerMask;
  136. return serializationObject;
  137. };
  138. var serializeAnimation = (animation: Animation): any => {
  139. var serializationObject: any = {};
  140. serializationObject.name = animation.name;
  141. serializationObject.property = animation.targetProperty;
  142. serializationObject.framePerSecond = animation.framePerSecond;
  143. serializationObject.dataType = animation.dataType;
  144. serializationObject.loopBehavior = animation.loopMode;
  145. var dataType = animation.dataType;
  146. serializationObject.keys = [];
  147. var keys = animation.getKeys();
  148. for (var index = 0; index < keys.length; index++) {
  149. var animationKey = keys[index];
  150. var key: any = {};
  151. key.frame = animationKey.frame;
  152. switch (dataType) {
  153. case Animation.ANIMATIONTYPE_FLOAT:
  154. key.values = [animationKey.value];
  155. break;
  156. case Animation.ANIMATIONTYPE_QUATERNION:
  157. case Animation.ANIMATIONTYPE_MATRIX:
  158. case Animation.ANIMATIONTYPE_VECTOR3:
  159. key.values = animationKey.value.asArray();
  160. break;
  161. }
  162. serializationObject.keys.push(key);
  163. }
  164. return serializationObject;
  165. };
  166. var serializeMultiMaterial = (material: MultiMaterial): any => {
  167. var serializationObject: any = {};
  168. serializationObject.name = material.name;
  169. serializationObject.id = material.id;
  170. serializationObject.tags = Tags.GetTags(material);
  171. serializationObject.materials = [];
  172. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  173. var subMat = material.subMaterials[matIndex];
  174. if (subMat) {
  175. serializationObject.materials.push(subMat.id);
  176. } else {
  177. serializationObject.materials.push(null);
  178. }
  179. }
  180. return serializationObject;
  181. };
  182. var serializeMaterial = (material: StandardMaterial): any => {
  183. var serializationObject: any = {};
  184. serializationObject.name = material.name;
  185. serializationObject.ambient = material.ambientColor.asArray();
  186. serializationObject.diffuse = material.diffuseColor.asArray();
  187. serializationObject.specular = material.specularColor.asArray();
  188. serializationObject.specularPower = material.specularPower;
  189. serializationObject.emissive = material.emissiveColor.asArray();
  190. serializationObject.alpha = material.alpha;
  191. serializationObject.id = material.id;
  192. serializationObject.tags = Tags.GetTags(material);
  193. serializationObject.backFaceCulling = material.backFaceCulling;
  194. if (material.diffuseTexture) {
  195. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  196. }
  197. if (material.diffuseFresnelParameters) {
  198. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  199. }
  200. if (material.ambientTexture) {
  201. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  202. }
  203. if (material.opacityTexture) {
  204. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  205. }
  206. if (material.opacityFresnelParameters) {
  207. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  208. }
  209. if (material.reflectionTexture) {
  210. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  211. }
  212. if (material.reflectionFresnelParameters) {
  213. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  214. }
  215. if (material.emissiveTexture) {
  216. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  217. }
  218. if (material.emissiveFresnelParameters) {
  219. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  220. }
  221. if (material.specularTexture) {
  222. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  223. }
  224. if (material.bumpTexture) {
  225. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  226. }
  227. return serializationObject;
  228. };
  229. var serializeTexture = (texture: BaseTexture): any => {
  230. var serializationObject: any = {};
  231. if (!texture.name) {
  232. return null;
  233. }
  234. if (texture instanceof CubeTexture) {
  235. serializationObject.name = texture.name;
  236. serializationObject.hasAlpha = texture.hasAlpha;
  237. serializationObject.isCube = true;
  238. serializationObject.level = texture.level;
  239. serializationObject.coordinatesMode = texture.coordinatesMode;
  240. return serializationObject;
  241. }
  242. if (texture instanceof MirrorTexture) {
  243. var mirrorTexture = <MirrorTexture>texture;
  244. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  245. serializationObject.renderList = [];
  246. for (var index = 0; index < mirrorTexture.renderList.length; index++) {
  247. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  248. }
  249. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  250. } else if (texture instanceof RenderTargetTexture) {
  251. var renderTargetTexture = <RenderTargetTexture>texture;
  252. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  253. serializationObject.renderList = [];
  254. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  255. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  256. }
  257. }
  258. var regularTexture = <Texture>texture;
  259. serializationObject.name = texture.name;
  260. serializationObject.hasAlpha = texture.hasAlpha;
  261. serializationObject.level = texture.level;
  262. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  263. serializationObject.coordinatesMode = texture.coordinatesMode;
  264. serializationObject.uOffset = regularTexture.uOffset;
  265. serializationObject.vOffset = regularTexture.vOffset;
  266. serializationObject.uScale = regularTexture.uScale;
  267. serializationObject.vScale = regularTexture.vScale;
  268. serializationObject.uAng = regularTexture.uAng;
  269. serializationObject.vAng = regularTexture.vAng;
  270. serializationObject.wAng = regularTexture.wAng;
  271. serializationObject.wrapU = texture.wrapU;
  272. serializationObject.wrapV = texture.wrapV;
  273. // Animations
  274. appendAnimations(texture, serializationObject);
  275. return serializationObject;
  276. };
  277. var serializeSkeleton = (skeleton: Skeleton): any => {
  278. var serializationObject: any = {};
  279. serializationObject.name = skeleton.name;
  280. serializationObject.id = skeleton.id;
  281. serializationObject.bones = [];
  282. for (var index = 0; index < skeleton.bones.length; index++) {
  283. var bone = skeleton.bones[index];
  284. var serializedBone: any = {
  285. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  286. name: bone.name,
  287. matrix: bone.getLocalMatrix().toArray()
  288. };
  289. serializationObject.bones.push(serializedBone);
  290. if (bone.animations && bone.animations.length > 0) {
  291. serializedBone.animation = serializeAnimation(bone.animations[0]);
  292. }
  293. }
  294. return serializationObject;
  295. };
  296. var serializeParticleSystem = (particleSystem: ParticleSystem): any => {
  297. var serializationObject: any = {};
  298. serializationObject.emitterId = particleSystem.emitter.id;
  299. serializationObject.capacity = particleSystem.getCapacity();
  300. if (particleSystem.particleTexture) {
  301. serializationObject.textureName = particleSystem.particleTexture.name;
  302. }
  303. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  304. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  305. serializationObject.minSize = particleSystem.minSize;
  306. serializationObject.maxSize = particleSystem.maxSize;
  307. serializationObject.minLifeTime = particleSystem.minLifeTime;
  308. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  309. serializationObject.emitRate = particleSystem.emitRate;
  310. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  311. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  312. serializationObject.gravity = particleSystem.gravity.asArray();
  313. serializationObject.direction1 = particleSystem.direction1.asArray();
  314. serializationObject.direction2 = particleSystem.direction2.asArray();
  315. serializationObject.color1 = particleSystem.color1.asArray();
  316. serializationObject.color2 = particleSystem.color2.asArray();
  317. serializationObject.colorDead = particleSystem.colorDead.asArray();
  318. serializationObject.updateSpeed = particleSystem.updateSpeed;
  319. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  320. serializationObject.textureMask = particleSystem.textureMask.asArray();
  321. serializationObject.blendMode = particleSystem.blendMode;
  322. return serializationObject;
  323. };
  324. var serializeLensFlareSystem = (lensFlareSystem: LensFlareSystem): any => {
  325. var serializationObject: any = {};
  326. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  327. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  328. serializationObject.flares = [];
  329. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  330. var flare = lensFlareSystem.lensFlares[index];
  331. serializationObject.flares.push({
  332. size: flare.size,
  333. position: flare.position,
  334. color: flare.color.asArray(),
  335. textureName: Tools.GetFilename(flare.texture.name)
  336. });
  337. }
  338. return serializationObject;
  339. };
  340. var serializeShadowGenerator = (light: Light): any => {
  341. var serializationObject: any = {};
  342. var shadowGenerator = light.getShadowGenerator();
  343. serializationObject.lightId = light.id;
  344. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  345. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  346. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  347. serializationObject.renderList = [];
  348. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  349. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  350. serializationObject.renderList.push(mesh.id);
  351. }
  352. return serializationObject;
  353. };
  354. var serializedGeometries: Geometry[] = [];
  355. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  356. if (serializedGeometries[geometry.id]) {
  357. return;
  358. }
  359. if (geometry instanceof Geometry.Primitives.Box) {
  360. serializationGeometries.boxes.push(serializeBox(<Geometry.Primitives.Box>geometry));
  361. }
  362. else if (geometry instanceof Geometry.Primitives.Sphere) {
  363. serializationGeometries.spheres.push(serializeSphere(<Geometry.Primitives.Sphere>geometry));
  364. }
  365. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  366. serializationGeometries.cylinders.push(serializeCylinder(<Geometry.Primitives.Cylinder>geometry));
  367. }
  368. else if (geometry instanceof Geometry.Primitives.Torus) {
  369. serializationGeometries.toruses.push(serializeTorus(<Geometry.Primitives.Torus>geometry));
  370. }
  371. else if (geometry instanceof Geometry.Primitives.Ground) {
  372. serializationGeometries.grounds.push(serializeGround(<Geometry.Primitives.Ground>geometry));
  373. }
  374. else if (geometry instanceof Geometry.Primitives.Plane) {
  375. serializationGeometries.planes.push(serializePlane(<Geometry.Primitives.Plane>geometry));
  376. }
  377. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  378. serializationGeometries.torusKnots.push(serializeTorusKnot(<Geometry.Primitives.TorusKnot>geometry));
  379. }
  380. else if (geometry instanceof Geometry.Primitives._Primitive) {
  381. throw new Error("Unknown primitive type");
  382. }
  383. else {
  384. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  385. }
  386. serializedGeometries[geometry.id] = true;
  387. };
  388. var serializeGeometryBase = (geometry: Geometry): any => {
  389. var serializationObject: any = {};
  390. serializationObject.id = geometry.id;
  391. if (Tags.HasTags(geometry)) {
  392. serializationObject.tags = Tags.GetTags(geometry);
  393. }
  394. return serializationObject;
  395. };
  396. var serializeVertexData = (vertexData: Geometry): any => {
  397. var serializationObject = serializeGeometryBase(vertexData);
  398. if (vertexData.isVerticesDataPresent(VertexBuffer.PositionKind)) {
  399. serializationObject.positions = vertexData.getVerticesData(VertexBuffer.PositionKind);
  400. }
  401. if (vertexData.isVerticesDataPresent(VertexBuffer.NormalKind)) {
  402. serializationObject.normals = vertexData.getVerticesData(VertexBuffer.NormalKind);
  403. }
  404. if (vertexData.isVerticesDataPresent(VertexBuffer.UVKind)) {
  405. serializationObject.uvs = vertexData.getVerticesData(VertexBuffer.UVKind);
  406. }
  407. if (vertexData.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
  408. serializationObject.uvs2 = vertexData.getVerticesData(VertexBuffer.UV2Kind);
  409. }
  410. if (vertexData.isVerticesDataPresent(VertexBuffer.UV3Kind)) {
  411. serializationObject.uvs3 = vertexData.getVerticesData(VertexBuffer.UV3Kind);
  412. }
  413. if (vertexData.isVerticesDataPresent(VertexBuffer.UV4Kind)) {
  414. serializationObject.uvs4 = vertexData.getVerticesData(VertexBuffer.UV4Kind);
  415. }
  416. if (vertexData.isVerticesDataPresent(VertexBuffer.UV5Kind)) {
  417. serializationObject.uvs5 = vertexData.getVerticesData(VertexBuffer.UV5Kind);
  418. }
  419. if (vertexData.isVerticesDataPresent(VertexBuffer.UV6Kind)) {
  420. serializationObject.uvs6 = vertexData.getVerticesData(VertexBuffer.UV6Kind);
  421. }
  422. if (vertexData.isVerticesDataPresent(VertexBuffer.ColorKind)) {
  423. serializationObject.colors = vertexData.getVerticesData(VertexBuffer.ColorKind);
  424. }
  425. if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) {
  426. serializationObject.matricesIndices = vertexData.getVerticesData(VertexBuffer.MatricesIndicesKind);
  427. serializationObject.matricesIndices._isExpanded = true;
  428. }
  429. if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) {
  430. serializationObject.matricesWeights = vertexData.getVerticesData(VertexBuffer.MatricesWeightsKind);
  431. }
  432. serializationObject.indices = vertexData.getIndices();
  433. return serializationObject;
  434. };
  435. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  436. var serializationObject = serializeGeometryBase(primitive);
  437. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  438. return serializationObject;
  439. };
  440. var serializeBox = (box: Geometry.Primitives.Box): any => {
  441. var serializationObject = serializePrimitive(box);
  442. serializationObject.size = box.size;
  443. return serializationObject;
  444. };
  445. var serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  446. var serializationObject = serializePrimitive(sphere);
  447. serializationObject.segments = sphere.segments;
  448. serializationObject.diameter = sphere.diameter;
  449. return serializationObject;
  450. };
  451. var serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  452. var serializationObject = serializePrimitive(cylinder);
  453. serializationObject.height = cylinder.height;
  454. serializationObject.diameterTop = cylinder.diameterTop;
  455. serializationObject.diameterBottom = cylinder.diameterBottom;
  456. serializationObject.tessellation = cylinder.tessellation;
  457. return serializationObject;
  458. };
  459. var serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  460. var serializationObject = serializePrimitive(torus);
  461. serializationObject.diameter = torus.diameter;
  462. serializationObject.thickness = torus.thickness;
  463. serializationObject.tessellation = torus.tessellation;
  464. return serializationObject;
  465. };
  466. var serializeGround = (ground: Geometry.Primitives.Ground): any => {
  467. var serializationObject = serializePrimitive(ground);
  468. serializationObject.width = ground.width;
  469. serializationObject.height = ground.height;
  470. serializationObject.subdivisions = ground.subdivisions;
  471. return serializationObject;
  472. };
  473. var serializePlane = (plane: Geometry.Primitives.Plane): any => {
  474. var serializationObject = serializePrimitive(plane);
  475. serializationObject.size = plane.size;
  476. return serializationObject;
  477. };
  478. var serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  479. var serializationObject = serializePrimitive(torusKnot);
  480. serializationObject.radius = torusKnot.radius;
  481. serializationObject.tube = torusKnot.tube;
  482. serializationObject.radialSegments = torusKnot.radialSegments;
  483. serializationObject.tubularSegments = torusKnot.tubularSegments;
  484. serializationObject.p = torusKnot.p;
  485. serializationObject.q = torusKnot.q;
  486. return serializationObject;
  487. };
  488. var serializeMesh = (mesh: Mesh, serializationScene: any): any => {
  489. var serializationObject: any = {};
  490. serializationObject.name = mesh.name;
  491. serializationObject.id = mesh.id;
  492. if (Tags.HasTags(mesh)) {
  493. serializationObject.tags = Tags.GetTags(mesh);
  494. }
  495. serializationObject.position = mesh.position.asArray();
  496. if (mesh.rotationQuaternion) {
  497. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  498. } else if (mesh.rotation) {
  499. serializationObject.rotation = mesh.rotation.asArray();
  500. }
  501. serializationObject.scaling = mesh.scaling.asArray();
  502. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  503. serializationObject.isEnabled = mesh.isEnabled();
  504. serializationObject.isVisible = mesh.isVisible;
  505. serializationObject.infiniteDistance = mesh.infiniteDistance;
  506. serializationObject.pickable = mesh.isPickable;
  507. serializationObject.receiveShadows = mesh.receiveShadows;
  508. serializationObject.billboardMode = mesh.billboardMode;
  509. serializationObject.visibility = mesh.visibility;
  510. serializationObject.checkCollisions = mesh.checkCollisions;
  511. // Parent
  512. if (mesh.parent) {
  513. serializationObject.parentId = mesh.parent.id;
  514. }
  515. // Geometry
  516. var geometry = mesh._geometry;
  517. if (geometry) {
  518. var geometryId = geometry.id;
  519. serializationObject.geometryId = geometryId;
  520. if (!mesh.getScene().getGeometryByID(geometryId)) {
  521. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
  522. serializeGeometry(geometry, serializationScene.geometries);
  523. }
  524. // SubMeshes
  525. serializationObject.subMeshes = [];
  526. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  527. var subMesh = mesh.subMeshes[subIndex];
  528. serializationObject.subMeshes.push({
  529. materialIndex: subMesh.materialIndex,
  530. verticesStart: subMesh.verticesStart,
  531. verticesCount: subMesh.verticesCount,
  532. indexStart: subMesh.indexStart,
  533. indexCount: subMesh.indexCount
  534. });
  535. }
  536. }
  537. // Material
  538. if (mesh.material) {
  539. serializationObject.materialId = mesh.material.id;
  540. } else {
  541. mesh.material = null;
  542. }
  543. // Skeleton
  544. if (mesh.skeleton) {
  545. serializationObject.skeletonId = mesh.skeleton.id;
  546. }
  547. // Physics
  548. if (mesh.getPhysicsImpostor() !== PhysicsEngine.NoImpostor) {
  549. serializationObject.physicsMass = mesh.getPhysicsMass();
  550. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  551. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  552. switch (mesh.getPhysicsImpostor()) {
  553. case PhysicsEngine.BoxImpostor:
  554. serializationObject.physicsImpostor = 1;
  555. break;
  556. case PhysicsEngine.SphereImpostor:
  557. serializationObject.physicsImpostor = 2;
  558. break;
  559. }
  560. }
  561. // Instances
  562. serializationObject.instances = [];
  563. for (var index = 0; index < mesh.instances.length; index++) {
  564. var instance = mesh.instances[index];
  565. var serializationInstance = {
  566. name: instance.name,
  567. position: instance.position,
  568. rotation: instance.rotation,
  569. rotationQuaternion: instance.rotationQuaternion,
  570. scaling: instance.scaling
  571. };
  572. serializationObject.instances.push(serializationInstance);
  573. // Animations
  574. appendAnimations(instance, serializationInstance);
  575. }
  576. // Animations
  577. appendAnimations(mesh, serializationObject);
  578. // Layer mask
  579. serializationObject.layerMask = mesh.layerMask;
  580. return serializationObject;
  581. };
  582. var finalizeSingleMesh = function (mesh: Mesh, serializationObject : any) {
  583. //only works if the mesh is already loaded
  584. if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
  585. //serialize material
  586. if (mesh.material) {
  587. if (mesh.material instanceof StandardMaterial) {
  588. serializationObject.materials = serializationObject.materials || [];
  589. serializationObject.materials.push(serializeMaterial(<StandardMaterial>mesh.material));
  590. } else if (mesh.material instanceof MultiMaterial) {
  591. serializationObject.multiMaterials = serializationObject.multiMaterials || [];
  592. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>mesh.material));
  593. }
  594. }
  595. //serialize geometry
  596. var geometry = mesh._geometry;
  597. if (geometry) {
  598. if (!serializationObject.geometries) {
  599. serializationObject.geometries = {};
  600. serializationObject.geometries.boxes = [];
  601. serializationObject.geometries.spheres = [];
  602. serializationObject.geometries.cylinders = [];
  603. serializationObject.geometries.toruses = [];
  604. serializationObject.geometries.grounds = [];
  605. serializationObject.geometries.planes = [];
  606. serializationObject.geometries.torusKnots = [];
  607. serializationObject.geometries.vertexData = [];
  608. }
  609. serializeGeometry(geometry, serializationObject.geometries);
  610. }
  611. // Skeletons
  612. if (mesh.skeleton) {
  613. serializationObject.skeletons = serializationObject.skeletons || [];
  614. serializationObject.skeletons.push(serializeSkeleton(mesh.skeleton));
  615. }
  616. //serialize the actual mesh
  617. serializationObject.meshes = serializationObject.meshes || [];
  618. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  619. }
  620. }
  621. export class SceneSerializer {
  622. public static Serialize(scene: Scene): any {
  623. var serializationObject: any = {};
  624. // Scene
  625. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  626. serializationObject.autoClear = scene.autoClear;
  627. serializationObject.clearColor = scene.clearColor.asArray();
  628. serializationObject.ambientColor = scene.ambientColor.asArray();
  629. serializationObject.gravity = scene.gravity.asArray();
  630. // Fog
  631. if (scene.fogMode && scene.fogMode !== 0) {
  632. serializationObject.fogMode = scene.fogMode;
  633. serializationObject.fogColor = scene.fogColor.asArray();
  634. serializationObject.fogStart = scene.fogStart;
  635. serializationObject.fogEnd = scene.fogEnd;
  636. serializationObject.fogDensity = scene.fogDensity;
  637. }
  638. // Lights
  639. serializationObject.lights = [];
  640. for (var index = 0; index < scene.lights.length; index++) {
  641. var light = scene.lights[index];
  642. serializationObject.lights.push(serializeLight(light));
  643. }
  644. // Cameras
  645. serializationObject.cameras = [];
  646. for (index = 0; index < scene.cameras.length; index++) {
  647. var camera = scene.cameras[index];
  648. serializationObject.cameras.push(serializeCamera(camera));
  649. }
  650. if (scene.activeCamera) {
  651. serializationObject.activeCameraID = scene.activeCamera.id;
  652. }
  653. // Materials
  654. serializationObject.materials = [];
  655. serializationObject.multiMaterials = [];
  656. for (index = 0; index < scene.materials.length; index++) {
  657. var material = scene.materials[index];
  658. if (material instanceof StandardMaterial) {
  659. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  660. } else if (material instanceof MultiMaterial) {
  661. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>material));
  662. }
  663. }
  664. // Skeletons
  665. serializationObject.skeletons = [];
  666. for (index = 0; index < scene.skeletons.length; index++) {
  667. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  668. }
  669. // Geometries
  670. serializationObject.geometries = {};
  671. serializationObject.geometries.boxes = [];
  672. serializationObject.geometries.spheres = [];
  673. serializationObject.geometries.cylinders = [];
  674. serializationObject.geometries.toruses = [];
  675. serializationObject.geometries.grounds = [];
  676. serializationObject.geometries.planes = [];
  677. serializationObject.geometries.torusKnots = [];
  678. serializationObject.geometries.vertexData = [];
  679. serializedGeometries = [];
  680. var geometries = scene.getGeometries();
  681. for (index = 0; index < geometries.length; index++) {
  682. var geometry = geometries[index];
  683. if (geometry.isReady()) {
  684. serializeGeometry(geometry, serializationObject.geometries);
  685. }
  686. }
  687. // Meshes
  688. serializationObject.meshes = [];
  689. for (index = 0; index < scene.meshes.length; index++) {
  690. var abstractMesh = scene.meshes[index];
  691. if (abstractMesh instanceof Mesh) {
  692. var mesh = <Mesh>abstractMesh;
  693. if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
  694. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  695. }
  696. }
  697. }
  698. // Particles Systems
  699. serializationObject.particleSystems = [];
  700. for (index = 0; index < scene.particleSystems.length; index++) {
  701. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  702. }
  703. // Lens flares
  704. serializationObject.lensFlareSystems = [];
  705. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  706. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  707. }
  708. // Shadows
  709. serializationObject.shadowGenerators = [];
  710. for (index = 0; index < scene.lights.length; index++) {
  711. light = scene.lights[index];
  712. if (light.getShadowGenerator()) {
  713. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  714. }
  715. }
  716. return serializationObject;
  717. }
  718. public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */): any {
  719. var serializationObject: any = {};
  720. toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];
  721. toSerialize.forEach(function (mesh: Mesh) {
  722. finalizeSingleMesh(mesh, serializationObject);
  723. });
  724. return serializationObject;
  725. }
  726. }
  727. }