index.js 8.8 KB

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  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. if (BABYLON.Engine.isSupported()) {
  3. var canvas = document.getElementById("renderCanvas");
  4. var engine = new BABYLON.Engine(canvas, true);
  5. var divFps = document.getElementById("fps");
  6. var htmlInput = document.getElementById("files");
  7. var btnFullScreen = document.getElementById("btnFullscreen");
  8. var btnDownArrow = document.getElementById("btnDownArrow");
  9. var perffooter = document.getElementById("perf");
  10. var btnPerf = document.getElementById("btnPerf");
  11. var miscCounters = document.getElementById("miscCounters");
  12. var help01 = document.getElementById("help01");
  13. var help02 = document.getElementById("help02");
  14. var loadingText = document.getElementById("loadingText");
  15. var filesInput;
  16. var currentHelpCounter;
  17. var currentScene;
  18. var currentSkybox;
  19. var enableDebugLayer = false;
  20. var currentPluginName;
  21. canvas.addEventListener("contextmenu", function(evt) {
  22. evt.preventDefault();
  23. }, false);
  24. currentHelpCounter = localStorage.getItem("helpcounter");
  25. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  26. if (!currentHelpCounter) currentHelpCounter = 0;
  27. // Setting up some GLTF values
  28. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  29. currentPluginName = plugin.name;
  30. if (plugin.name !== "gltf") {
  31. return;
  32. }
  33. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  34. if (!isLOD) {
  35. callback();
  36. return;
  37. }
  38. material.forceCompilation(mesh, callback);
  39. }
  40. });
  41. // Resize
  42. window.addEventListener("resize", function () {
  43. engine.resize();
  44. });
  45. var sceneLoaded = function (sceneFile, babylonScene) {
  46. function displayDebugLayerAndLogs() {
  47. currentScene.debugLayer._displayLogs = true;
  48. enableDebugLayer = true;
  49. currentScene.debugLayer.show();
  50. };
  51. function hideDebugLayerAndLogs() {
  52. currentScene.debugLayer._displayLogs = false;
  53. enableDebugLayer = false;
  54. currentScene.debugLayer.hide();
  55. };
  56. if (enableDebugLayer) {
  57. hideDebugLayerAndLogs();
  58. }
  59. // Clear the error
  60. document.getElementById("errorZone").style.display = 'none';
  61. currentScene = babylonScene;
  62. document.title = "BabylonJS - " + sceneFile.name;
  63. // Fix for IE, otherwise it will change the default filter for files selection after first use
  64. htmlInput.value = "";
  65. // Attach camera to canvas inputs
  66. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  67. currentScene.createDefaultCameraOrLight(true);
  68. // Enable camera's behaviors
  69. currentScene.activeCamera.useBouncingBehavior = true;
  70. currentScene.activeCamera.useFramingBehavior = true;
  71. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  72. framingBehavior.framingTime = 0;
  73. framingBehavior.elevationReturnTime = -1;
  74. var bouncingBehavior = currentScene.activeCamera.getBehaviorByName("Bouncing");
  75. bouncingBehavior.autoTransitionRange = true;
  76. if (currentScene.meshes.length) {
  77. var worldExtends = currentScene.getWorldExtends();
  78. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  79. }
  80. }
  81. currentScene.activeCamera.attachControl(canvas);
  82. // Environment
  83. if (currentPluginName === "gltf") {
  84. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  85. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  86. }
  87. // In case of error during loading, meshes will be empty and clearColor is set to red
  88. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  89. document.getElementById("logo").className = "";
  90. canvas.style.opacity = 0;
  91. displayDebugLayerAndLogs();
  92. }
  93. else {
  94. if (BABYLON.Tools.errorsCount > 0) {
  95. displayDebugLayerAndLogs();
  96. }
  97. document.getElementById("logo").className = "hidden";
  98. canvas.style.opacity = 1;
  99. if (currentScene.activeCamera.keysUp) {
  100. currentScene.activeCamera.keysUp.push(90); // Z
  101. currentScene.activeCamera.keysUp.push(87); // W
  102. currentScene.activeCamera.keysDown.push(83); // S
  103. currentScene.activeCamera.keysLeft.push(65); // A
  104. currentScene.activeCamera.keysLeft.push(81); // Q
  105. currentScene.activeCamera.keysRight.push(69); // E
  106. currentScene.activeCamera.keysRight.push(68); // D
  107. }
  108. }
  109. };
  110. var sceneError = function (sceneFile, babylonScene, message) {
  111. document.title = "BabylonJS - " + sceneFile.name;
  112. document.getElementById("logo").className = "";
  113. canvas.style.opacity = 0;
  114. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  115. document.getElementById("errorZone").style.display = 'block';
  116. document.getElementById("errorZone").innerHTML = errorContent;
  117. // Close button error
  118. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  119. document.getElementById("errorZone").style.display = 'none';
  120. });
  121. };
  122. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  123. filesInput.onProcessFileCallback = (function (file, name, extension) {
  124. if (extension === "dds") {
  125. BABYLON.FilesInput.FilesToLoad[name] = file;
  126. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  127. if (currentSkybox) {
  128. currentSkybox.dispose();
  129. }
  130. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  131. return false;
  132. }
  133. return true;
  134. }).bind(this);
  135. filesInput.monitorElementForDragNDrop(canvas);
  136. window.addEventListener("keydown", function (evt) {
  137. // Press R to reload
  138. if (evt.keyCode === 82) {
  139. filesInput.reload();
  140. }
  141. });
  142. htmlInput.addEventListener('change', function (event) {
  143. var filestoLoad;
  144. // Handling data transfer via drag'n'drop
  145. if (event && event.dataTransfer && event.dataTransfer.files) {
  146. filesToLoad = event.dataTransfer.files;
  147. }
  148. // Handling files from input files
  149. if (event && event.target && event.target.files) {
  150. filesToLoad = event.target.files;
  151. }
  152. filesInput.loadFiles(event);
  153. }, false);
  154. btnFullScreen.addEventListener('click', function () {
  155. engine.switchFullscreen(true);
  156. }, false);
  157. btnPerf.addEventListener('click', function () {
  158. if (currentScene) {
  159. if (!enableDebugLayer) {
  160. currentScene.debugLayer.show();
  161. enableDebugLayer = true;
  162. } else {
  163. currentScene.debugLayer.hide();
  164. enableDebugLayer = false;
  165. }
  166. }
  167. }, false);
  168. // The help tips will be displayed only 5 times
  169. if (currentHelpCounter < 5) {
  170. help01.className = "help shown";
  171. setTimeout(function () {
  172. help01.className = "help";
  173. help02.className = "help2 shown";
  174. setTimeout(function () {
  175. help02.className = "help2";
  176. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  177. }, 5000);
  178. }, 5000);
  179. }
  180. sizeScene();
  181. window.onresize = function () {
  182. sizeScene();
  183. }
  184. }
  185. function sizeScene () {
  186. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  187. if (divInspWrapper) {
  188. let divFooter = document.getElementsByClassName('footer')[0];
  189. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  190. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  191. }
  192. }