index.js 9.6 KB

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  1. /// <reference path="../dist/preview release/babylon.d.ts" />
  2. if (BABYLON.Engine.isSupported()) {
  3. var canvas = document.getElementById("renderCanvas");
  4. var engine = new BABYLON.Engine(canvas, true);
  5. var divFps = document.getElementById("fps");
  6. var htmlInput = document.getElementById("files");
  7. var btnFullScreen = document.getElementById("btnFullscreen");
  8. var btnDownArrow = document.getElementById("btnDownArrow");
  9. var perffooter = document.getElementById("perf");
  10. var btnPerf = document.getElementById("btnPerf");
  11. var miscCounters = document.getElementById("miscCounters");
  12. var help01 = document.getElementById("help01");
  13. var help02 = document.getElementById("help02");
  14. var loadingText = document.getElementById("loadingText");
  15. var filesInput;
  16. var currentHelpCounter;
  17. var currentScene;
  18. var currentSkybox;
  19. var enableDebugLayer = false;
  20. var currentPluginName;
  21. var toExecuteAfterSceneCreation;
  22. canvas.addEventListener("contextmenu", function(evt) {
  23. evt.preventDefault();
  24. }, false);
  25. currentHelpCounter = localStorage.getItem("helpcounter");
  26. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  27. if (!currentHelpCounter) currentHelpCounter = 0;
  28. // Setting up some GLTF values
  29. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  30. currentPluginName = plugin.name;
  31. if (plugin.name !== "gltf") {
  32. return;
  33. }
  34. plugin.onBeforeMaterialReadyAsync = function(material, mesh, isLOD, callback) {
  35. if (!isLOD) {
  36. callback();
  37. return;
  38. }
  39. material.forceCompilation(mesh, callback);
  40. }
  41. });
  42. // Resize
  43. window.addEventListener("resize", function () {
  44. engine.resize();
  45. });
  46. var sceneLoaded = function (sceneFile, babylonScene) {
  47. function displayDebugLayerAndLogs() {
  48. currentScene.debugLayer._displayLogs = true;
  49. enableDebugLayer = true;
  50. currentScene.debugLayer.show();
  51. };
  52. function hideDebugLayerAndLogs() {
  53. currentScene.debugLayer._displayLogs = false;
  54. enableDebugLayer = false;
  55. currentScene.debugLayer.hide();
  56. };
  57. if (enableDebugLayer) {
  58. hideDebugLayerAndLogs();
  59. }
  60. // Clear the error
  61. document.getElementById("errorZone").style.display = 'none';
  62. currentScene = babylonScene;
  63. document.title = "BabylonJS - " + sceneFile.name;
  64. // Fix for IE, otherwise it will change the default filter for files selection after first use
  65. htmlInput.value = "";
  66. // Attach camera to canvas inputs
  67. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  68. currentScene.createDefaultCameraOrLight(true);
  69. // Enable camera's behaviors
  70. currentScene.activeCamera.useFramingBehavior = true;
  71. var framingBehavior = currentScene.activeCamera.getBehaviorByName("Framing");
  72. framingBehavior.framingTime = 0;
  73. framingBehavior.elevationReturnTime = -1;
  74. if (currentScene.meshes.length) {
  75. var worldExtends = currentScene.getWorldExtends();
  76. currentScene.activeCamera.lowerRadiusLimit = null;
  77. framingBehavior.zoomOnBoundingInfo(worldExtends.min, worldExtends.max);
  78. }
  79. currentScene.activeCamera.pinchPrecision = 200 / currentScene.activeCamera.radius;
  80. currentScene.activeCamera.upperRadiusLimit = 5 * currentScene.activeCamera.radius;
  81. currentScene.activeCamera.wheelDeltaPercentage = 0.01;
  82. currentScene.activeCamera.pinchDeltaPercentage = 0.01;
  83. }
  84. currentScene.activeCamera.attachControl(canvas);
  85. // Environment
  86. if (currentPluginName === "gltf") {
  87. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  88. currentSkybox = currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  89. }
  90. // In case of error during loading, meshes will be empty and clearColor is set to red
  91. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  92. document.getElementById("logo").className = "";
  93. canvas.style.opacity = 0;
  94. displayDebugLayerAndLogs();
  95. }
  96. else {
  97. if (BABYLON.Tools.errorsCount > 0) {
  98. displayDebugLayerAndLogs();
  99. }
  100. document.getElementById("logo").className = "hidden";
  101. canvas.style.opacity = 1;
  102. if (currentScene.activeCamera.keysUp) {
  103. currentScene.activeCamera.keysUp.push(90); // Z
  104. currentScene.activeCamera.keysUp.push(87); // W
  105. currentScene.activeCamera.keysDown.push(83); // S
  106. currentScene.activeCamera.keysLeft.push(65); // A
  107. currentScene.activeCamera.keysLeft.push(81); // Q
  108. currentScene.activeCamera.keysRight.push(69); // E
  109. currentScene.activeCamera.keysRight.push(68); // D
  110. }
  111. }
  112. if (toExecuteAfterSceneCreation) {
  113. toExecuteAfterSceneCreation();
  114. }
  115. };
  116. var sceneError = function (sceneFile, babylonScene, message) {
  117. document.title = "BabylonJS - " + sceneFile.name;
  118. document.getElementById("logo").className = "";
  119. canvas.style.opacity = 0;
  120. var errorContent = '<div class="alert alert-error"><button type="button" class="close" data-dismiss="alert">&times;</button>' + message.replace("file:[object File]", "'" + sceneFile.name + "'") + '</div>';
  121. document.getElementById("errorZone").style.display = 'block';
  122. document.getElementById("errorZone").innerHTML = errorContent;
  123. // Close button error
  124. document.getElementById("errorZone").querySelector('.close').addEventListener('click', function () {
  125. document.getElementById("errorZone").style.display = 'none';
  126. });
  127. };
  128. filesInput = new BABYLON.FilesInput(engine, null, sceneLoaded, null, null, null, function () { BABYLON.Tools.ClearLogCache() }, null, sceneError);
  129. filesInput.onProcessFileCallback = (function (file, name, extension) {
  130. if (extension === "dds") {
  131. BABYLON.FilesInput.FilesToLoad[name] = file;
  132. var loadTexture = () => {
  133. if (currentPluginName === "gltf") { // currentPluginName is updated only once scene is loaded
  134. var newHdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("file:" + file.correctName, currentScene);
  135. if (currentSkybox) {
  136. currentSkybox.dispose();
  137. }
  138. currentSkybox = currentScene.createDefaultSkybox(newHdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  139. }
  140. }
  141. if (currentScene) {
  142. loadTexture();
  143. }
  144. else {
  145. // Postpone texture loading until scene is loaded
  146. toExecuteAfterSceneCreation = loadTexture;
  147. }
  148. return false;
  149. }
  150. return true;
  151. }).bind(this);
  152. filesInput.monitorElementForDragNDrop(canvas);
  153. window.addEventListener("keydown", function (evt) {
  154. // Press R to reload
  155. if (evt.keyCode === 82) {
  156. filesInput.reload();
  157. }
  158. });
  159. htmlInput.addEventListener('change', function (event) {
  160. var filestoLoad;
  161. // Handling data transfer via drag'n'drop
  162. if (event && event.dataTransfer && event.dataTransfer.files) {
  163. filesToLoad = event.dataTransfer.files;
  164. }
  165. // Handling files from input files
  166. if (event && event.target && event.target.files) {
  167. filesToLoad = event.target.files;
  168. }
  169. filesInput.loadFiles(event);
  170. }, false);
  171. btnFullScreen.addEventListener('click', function () {
  172. engine.switchFullscreen(true);
  173. }, false);
  174. btnPerf.addEventListener('click', function () {
  175. if (currentScene) {
  176. if (!enableDebugLayer) {
  177. currentScene.debugLayer.show();
  178. enableDebugLayer = true;
  179. } else {
  180. currentScene.debugLayer.hide();
  181. enableDebugLayer = false;
  182. }
  183. }
  184. }, false);
  185. // The help tips will be displayed only 5 times
  186. if (currentHelpCounter < 5) {
  187. help01.className = "help shown";
  188. setTimeout(function () {
  189. help01.className = "help";
  190. help02.className = "help2 shown";
  191. setTimeout(function () {
  192. help02.className = "help2";
  193. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  194. }, 5000);
  195. }, 5000);
  196. }
  197. sizeScene();
  198. window.onresize = function () {
  199. sizeScene();
  200. }
  201. }
  202. function sizeScene () {
  203. let divInspWrapper = document.getElementsByClassName('insp-wrapper')[0];
  204. if (divInspWrapper) {
  205. let divFooter = document.getElementsByClassName('footer')[0];
  206. divInspWrapper.style.height = (document.body.clientHeight - divFooter.clientHeight) + "px";
  207. divInspWrapper.style['max-width'] = document.body.clientWidth + "px";
  208. }
  209. }