babylon.woodProceduralTexture.d.ts 357 B

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  1. declare module BABYLON {
  2. class WoodProceduralTexture extends ProceduralTexture {
  3. private _ampScale;
  4. private _woodColor;
  5. constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
  6. updateShaderUniforms(): void;
  7. ampScale: number;
  8. woodColor: Color3;
  9. }
  10. }