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- declare module BABYLON {
- class STLFileLoader implements ISceneLoaderPlugin {
- solidPattern: RegExp;
- facetsPattern: RegExp;
- normalPattern: RegExp;
- vertexPattern: RegExp;
- name: string;
- extensions: ISceneLoaderPluginExtensions;
- importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>, particleSystems: Nullable<ParticleSystem[]>, skeletons: Nullable<Skeleton[]>): boolean;
- load(scene: Scene, data: any, rootUrl: string): boolean;
- private isBinary(data);
- private parseBinary(mesh, data);
- private parseASCII(mesh, solidData);
- }
- }
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