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- /// <reference path="../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTFLoaderCoordinateSystemMode;
- (function (GLTFLoaderCoordinateSystemMode) {
- // Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene (scene.useRightHandedSystem).
- // NOTE: When scene.useRightHandedSystem is false, an additional transform will be added to the root to transform the data from right-handed to left-handed.
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
- // The glTF right-handed data is not transformed in any form and is loaded directly.
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["PASS_THROUGH"] = 1] = "PASS_THROUGH";
- // Sets the useRightHandedSystem flag on the scene.
- GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 2] = "FORCE_RIGHT_HANDED";
- })(GLTFLoaderCoordinateSystemMode = BABYLON.GLTFLoaderCoordinateSystemMode || (BABYLON.GLTFLoaderCoordinateSystemMode = {}));
- var GLTFFileLoader = /** @class */ (function () {
- function GLTFFileLoader() {
- // V2 options
- this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
- this.name = "gltf";
- this.extensions = {
- ".gltf": { isBinary: false },
- ".glb": { isBinary: true }
- };
- }
- GLTFFileLoader.prototype.dispose = function () {
- if (this._loader) {
- this._loader.dispose();
- this._loader = null;
- }
- };
- GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var loaderData = GLTFFileLoader._parse(data, onError);
- if (!loaderData) {
- return;
- }
- if (this.onParsed) {
- this.onParsed(loaderData);
- }
- this._loader = this._getLoader(loaderData, onError);
- if (!this._loader) {
- return;
- }
- this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onSuccess, onProgress, onError);
- };
- GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- var loaderData = GLTFFileLoader._parse(data, onError);
- if (!loaderData) {
- return;
- }
- if (this.onParsed) {
- this.onParsed(loaderData);
- }
- this._loader = this._getLoader(loaderData, onError);
- if (!this._loader) {
- return;
- }
- return this._loader.loadAsync(scene, loaderData, rootUrl, onSuccess, onProgress, onError);
- };
- GLTFFileLoader.prototype.canDirectLoad = function (data) {
- return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
- };
- GLTFFileLoader._parse = function (data, onError) {
- try {
- if (data instanceof ArrayBuffer) {
- return GLTFFileLoader._parseBinary(data, onError);
- }
- return {
- json: JSON.parse(data),
- bin: null
- };
- }
- catch (e) {
- onError(e.message);
- return null;
- }
- };
- GLTFFileLoader.prototype._getLoader = function (loaderData, onError) {
- var loaderVersion = { major: 2, minor: 0 };
- var asset = loaderData.json.asset || {};
- var version = GLTFFileLoader._parseVersion(asset.version);
- if (!version) {
- onError("Invalid version: " + asset.version);
- return null;
- }
- if (asset.minVersion !== undefined) {
- var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
- if (!minVersion) {
- onError("Invalid minimum version: " + asset.minVersion);
- return null;
- }
- if (GLTFFileLoader._compareVersion(minVersion, loaderVersion) > 0) {
- onError("Incompatible minimum version: " + asset.minVersion);
- return null;
- }
- }
- var createLoaders = {
- 1: GLTFFileLoader.CreateGLTFLoaderV1,
- 2: GLTFFileLoader.CreateGLTFLoaderV2
- };
- var createLoader = createLoaders[version.major];
- if (!createLoader) {
- onError("Unsupported version: " + asset.version);
- return null;
- }
- return createLoader(this);
- };
- GLTFFileLoader._parseBinary = function (data, onError) {
- var Binary = {
- Magic: 0x46546C67
- };
- var binaryReader = new BinaryReader(data);
- var magic = binaryReader.readUint32();
- if (magic !== Binary.Magic) {
- onError("Unexpected magic: " + magic);
- return null;
- }
- var version = binaryReader.readUint32();
- switch (version) {
- case 1: return GLTFFileLoader._parseV1(binaryReader, onError);
- case 2: return GLTFFileLoader._parseV2(binaryReader, onError);
- }
- onError("Unsupported version: " + version);
- return null;
- };
- GLTFFileLoader._parseV1 = function (binaryReader, onError) {
- var ContentFormat = {
- JSON: 0
- };
- var length = binaryReader.readUint32();
- if (length != binaryReader.getLength()) {
- onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- return null;
- }
- var contentLength = binaryReader.readUint32();
- var contentFormat = binaryReader.readUint32();
- var content;
- switch (contentFormat) {
- case ContentFormat.JSON:
- content = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength)));
- break;
- default:
- onError("Unexpected content format: " + contentFormat);
- return null;
- }
- var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
- var body = binaryReader.readUint8Array(bytesRemaining);
- return {
- json: content,
- bin: body
- };
- };
- GLTFFileLoader._parseV2 = function (binaryReader, onError) {
- var ChunkFormat = {
- JSON: 0x4E4F534A,
- BIN: 0x004E4942
- };
- var length = binaryReader.readUint32();
- if (length !== binaryReader.getLength()) {
- onError("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
- return null;
- }
- // JSON chunk
- var chunkLength = binaryReader.readUint32();
- var chunkFormat = binaryReader.readUint32();
- if (chunkFormat !== ChunkFormat.JSON) {
- onError("First chunk format is not JSON");
- return null;
- }
- var json = JSON.parse(GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength)));
- // Look for BIN chunk
- var bin = null;
- while (binaryReader.getPosition() < binaryReader.getLength()) {
- var chunkLength_1 = binaryReader.readUint32();
- var chunkFormat_1 = binaryReader.readUint32();
- switch (chunkFormat_1) {
- case ChunkFormat.JSON:
- onError("Unexpected JSON chunk");
- return null;
- case ChunkFormat.BIN:
- bin = binaryReader.readUint8Array(chunkLength_1);
- break;
- default:
- // ignore unrecognized chunkFormat
- binaryReader.skipBytes(chunkLength_1);
- break;
- }
- }
- return {
- json: json,
- bin: bin
- };
- };
- GLTFFileLoader._parseVersion = function (version) {
- var match = (version + "").match(/^(\d+)\.(\d+)$/);
- if (!match) {
- return null;
- }
- return {
- major: parseInt(match[1]),
- minor: parseInt(match[2])
- };
- };
- GLTFFileLoader._compareVersion = function (a, b) {
- if (a.major > b.major)
- return 1;
- if (a.major < b.major)
- return -1;
- if (a.minor > b.minor)
- return 1;
- if (a.minor < b.minor)
- return -1;
- return 0;
- };
- GLTFFileLoader._decodeBufferToText = function (buffer) {
- var result = "";
- var length = buffer.byteLength;
- for (var i = 0; i < length; i++) {
- result += String.fromCharCode(buffer[i]);
- }
- return result;
- };
- // V1 options
- GLTFFileLoader.HomogeneousCoordinates = false;
- GLTFFileLoader.IncrementalLoading = true;
- return GLTFFileLoader;
- }());
- BABYLON.GLTFFileLoader = GLTFFileLoader;
- var BinaryReader = /** @class */ (function () {
- function BinaryReader(arrayBuffer) {
- this._arrayBuffer = arrayBuffer;
- this._dataView = new DataView(arrayBuffer);
- this._byteOffset = 0;
- }
- BinaryReader.prototype.getPosition = function () {
- return this._byteOffset;
- };
- BinaryReader.prototype.getLength = function () {
- return this._arrayBuffer.byteLength;
- };
- BinaryReader.prototype.readUint32 = function () {
- var value = this._dataView.getUint32(this._byteOffset, true);
- this._byteOffset += 4;
- return value;
- };
- BinaryReader.prototype.readUint8Array = function (length) {
- var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
- this._byteOffset += length;
- return value;
- };
- BinaryReader.prototype.skipBytes = function (length) {
- this._byteOffset += length;
- };
- return BinaryReader;
- }());
- if (BABYLON.SceneLoader) {
- BABYLON.SceneLoader.RegisterPlugin(new GLTFFileLoader());
- }
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFFileLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Enums
- */
- var EComponentType;
- (function (EComponentType) {
- EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
- EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
- EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
- })(EComponentType = GLTF1.EComponentType || (GLTF1.EComponentType = {}));
- var EShaderType;
- (function (EShaderType) {
- EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
- EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
- })(EShaderType = GLTF1.EShaderType || (GLTF1.EShaderType = {}));
- var EParameterType;
- (function (EParameterType) {
- EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
- EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
- EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
- EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
- EParameterType[EParameterType["INT"] = 5124] = "INT";
- EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
- EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
- EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
- EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
- EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
- EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
- EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
- EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
- EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
- EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
- EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
- EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
- EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
- EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
- EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
- EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
- })(EParameterType = GLTF1.EParameterType || (GLTF1.EParameterType = {}));
- var ETextureWrapMode;
- (function (ETextureWrapMode) {
- ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
- ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
- ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
- })(ETextureWrapMode = GLTF1.ETextureWrapMode || (GLTF1.ETextureWrapMode = {}));
- var ETextureFilterType;
- (function (ETextureFilterType) {
- ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
- ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
- ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
- })(ETextureFilterType = GLTF1.ETextureFilterType || (GLTF1.ETextureFilterType = {}));
- var ETextureFormat;
- (function (ETextureFormat) {
- ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
- ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
- ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
- ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
- ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
- })(ETextureFormat = GLTF1.ETextureFormat || (GLTF1.ETextureFormat = {}));
- var ECullingType;
- (function (ECullingType) {
- ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
- ECullingType[ECullingType["BACK"] = 1029] = "BACK";
- ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
- })(ECullingType = GLTF1.ECullingType || (GLTF1.ECullingType = {}));
- var EBlendingFunction;
- (function (EBlendingFunction) {
- EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
- EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
- EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
- EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
- EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
- EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
- EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
- EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
- })(EBlendingFunction = GLTF1.EBlendingFunction || (GLTF1.EBlendingFunction = {}));
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderInterfaces.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Tokenizer. Used for shaders compatibility
- * Automatically map world, view, projection, worldViewProjection, attributes and so on
- */
- var ETokenType;
- (function (ETokenType) {
- ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
- ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
- ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
- })(ETokenType || (ETokenType = {}));
- var Tokenizer = /** @class */ (function () {
- function Tokenizer(toParse) {
- this._pos = 0;
- this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
- this._toParse = toParse;
- this._maxPos = toParse.length;
- }
- Tokenizer.prototype.getNextToken = function () {
- if (this.isEnd())
- return ETokenType.END_OF_INPUT;
- this.currentString = this.read();
- this.currentToken = ETokenType.UNKNOWN;
- if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
- this.currentToken = ETokenType.IDENTIFIER;
- this.currentIdentifier = this.currentString;
- while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
- this.currentIdentifier += this.currentString;
- this.forward();
- }
- }
- return this.currentToken;
- };
- Tokenizer.prototype.peek = function () {
- return this._toParse[this._pos];
- };
- Tokenizer.prototype.read = function () {
- return this._toParse[this._pos++];
- };
- Tokenizer.prototype.forward = function () {
- this._pos++;
- };
- Tokenizer.prototype.isEnd = function () {
- return this._pos >= this._maxPos;
- };
- return Tokenizer;
- }());
- /**
- * Values
- */
- var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
- var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
- var glTFAnimationPaths = ["translation", "rotation", "scale"];
- var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
- /**
- * Parse
- */
- var parseBuffers = function (parsedBuffers, gltfRuntime) {
- for (var buf in parsedBuffers) {
- var parsedBuffer = parsedBuffers[buf];
- gltfRuntime.buffers[buf] = parsedBuffer;
- gltfRuntime.buffersCount++;
- }
- };
- var parseShaders = function (parsedShaders, gltfRuntime) {
- for (var sha in parsedShaders) {
- var parsedShader = parsedShaders[sha];
- gltfRuntime.shaders[sha] = parsedShader;
- gltfRuntime.shaderscount++;
- }
- };
- var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
- for (var object in parsedObjects) {
- var parsedObject = parsedObjects[object];
- gltfRuntime[runtimeProperty][object] = parsedObject;
- }
- };
- /**
- * Utils
- */
- var normalizeUVs = function (buffer) {
- if (!buffer) {
- return;
- }
- for (var i = 0; i < buffer.length / 2; i++) {
- buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
- }
- };
- var getAttribute = function (attributeParameter) {
- if (attributeParameter.semantic === "NORMAL") {
- return "normal";
- }
- else if (attributeParameter.semantic === "POSITION") {
- return "position";
- }
- else if (attributeParameter.semantic === "JOINT") {
- return "matricesIndices";
- }
- else if (attributeParameter.semantic === "WEIGHT") {
- return "matricesWeights";
- }
- else if (attributeParameter.semantic === "COLOR") {
- return "color";
- }
- else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(attributeParameter.semantic.split("_")[1]);
- return "uv" + (channel === 0 ? "" : channel + 1);
- }
- return null;
- };
- /**
- * Loads and creates animations
- */
- var loadAnimations = function (gltfRuntime) {
- for (var anim in gltfRuntime.animations) {
- var animation = gltfRuntime.animations[anim];
- if (!animation.channels || !animation.samplers) {
- continue;
- }
- var lastAnimation = null;
- for (var i = 0; i < animation.channels.length; i++) {
- // Get parameters and load buffers
- var channel = animation.channels[i];
- var sampler = animation.samplers[channel.sampler];
- if (!sampler) {
- continue;
- }
- var inputData = null;
- var outputData = null;
- if (animation.parameters) {
- inputData = animation.parameters[sampler.input];
- outputData = animation.parameters[sampler.output];
- }
- else {
- inputData = sampler.input;
- outputData = sampler.output;
- }
- var bufferInput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
- var bufferOutput = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
- var targetID = channel.target.id;
- var targetNode = gltfRuntime.scene.getNodeByID(targetID);
- if (targetNode === null) {
- targetNode = gltfRuntime.scene.getNodeByName(targetID);
- }
- if (targetNode === null) {
- BABYLON.Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
- continue;
- }
- var isBone = targetNode instanceof BABYLON.Bone;
- // Get target path (position, rotation or scaling)
- var targetPath = channel.target.path;
- var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
- if (targetPathIndex !== -1) {
- targetPath = babylonAnimationPaths[targetPathIndex];
- }
- // Determine animation type
- var animationType = BABYLON.Animation.ANIMATIONTYPE_MATRIX;
- if (!isBone) {
- if (targetPath === "rotationQuaternion") {
- animationType = BABYLON.Animation.ANIMATIONTYPE_QUATERNION;
- targetNode.rotationQuaternion = new BABYLON.Quaternion();
- }
- else {
- animationType = BABYLON.Animation.ANIMATIONTYPE_VECTOR3;
- }
- }
- // Create animation and key frames
- var babylonAnimation = null;
- var keys = [];
- var arrayOffset = 0;
- var modifyKey = false;
- if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
- babylonAnimation = lastAnimation;
- modifyKey = true;
- }
- if (!modifyKey) {
- babylonAnimation = new BABYLON.Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
- }
- // For each frame
- for (var j = 0; j < bufferInput.length; j++) {
- var value = null;
- if (targetPath === "rotationQuaternion") {
- value = BABYLON.Quaternion.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
- arrayOffset += 4;
- }
- else {
- value = BABYLON.Vector3.FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
- arrayOffset += 3;
- }
- if (isBone) {
- var bone = targetNode;
- var translation = BABYLON.Vector3.Zero();
- var rotationQuaternion = new BABYLON.Quaternion();
- var scaling = BABYLON.Vector3.Zero();
- // Warning on decompose
- var mat = bone.getBaseMatrix();
- if (modifyKey && lastAnimation) {
- mat = lastAnimation.getKeys()[j].value;
- }
- mat.decompose(scaling, rotationQuaternion, translation);
- if (targetPath === "position") {
- translation = value;
- }
- else if (targetPath === "rotationQuaternion") {
- rotationQuaternion = value;
- }
- else {
- scaling = value;
- }
- value = BABYLON.Matrix.Compose(scaling, rotationQuaternion, translation);
- }
- if (!modifyKey) {
- keys.push({
- frame: bufferInput[j],
- value: value
- });
- }
- else if (lastAnimation) {
- lastAnimation.getKeys()[j].value = value;
- }
- }
- // Finish
- if (!modifyKey && babylonAnimation) {
- babylonAnimation.setKeys(keys);
- targetNode.animations.push(babylonAnimation);
- }
- lastAnimation = babylonAnimation;
- gltfRuntime.scene.stopAnimation(targetNode);
- gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
- }
- }
- };
- /**
- * Returns the bones transformation matrix
- */
- var configureBoneTransformation = function (node) {
- var mat = null;
- if (node.translation || node.rotation || node.scale) {
- var scale = BABYLON.Vector3.FromArray(node.scale || [1, 1, 1]);
- var rotation = BABYLON.Quaternion.FromArray(node.rotation || [0, 0, 0, 1]);
- var position = BABYLON.Vector3.FromArray(node.translation || [0, 0, 0]);
- mat = BABYLON.Matrix.Compose(scale, rotation, position);
- }
- else {
- mat = BABYLON.Matrix.FromArray(node.matrix);
- }
- return mat;
- };
- /**
- * Returns the parent bone
- */
- var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
- // Try to find
- for (var i = 0; i < newSkeleton.bones.length; i++) {
- if (newSkeleton.bones[i].name === jointName) {
- return newSkeleton.bones[i];
- }
- }
- // Not found, search in gltf nodes
- var nodes = gltfRuntime.nodes;
- for (var nde in nodes) {
- var node = nodes[nde];
- if (!node.jointName) {
- continue;
- }
- var children = node.children;
- for (var i = 0; i < children.length; i++) {
- var child = gltfRuntime.nodes[children[i]];
- if (!child.jointName) {
- continue;
- }
- if (child.jointName === jointName) {
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
- bone.id = nde;
- return bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the appropriate root node
- */
- var getNodeToRoot = function (nodesToRoot, id) {
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- for (var j = 0; j < nodeToRoot.node.children.length; j++) {
- var child = nodeToRoot.node.children[j];
- if (child === id) {
- return nodeToRoot.bone;
- }
- }
- }
- return null;
- };
- /**
- * Returns the node with the joint name
- */
- var getJointNode = function (gltfRuntime, jointName) {
- var nodes = gltfRuntime.nodes;
- var node = nodes[jointName];
- if (node) {
- return {
- node: node,
- id: jointName
- };
- }
- for (var nde in nodes) {
- node = nodes[nde];
- if (node.jointName === jointName) {
- return {
- node: node,
- id: nde
- };
- }
- }
- return null;
- };
- /**
- * Checks if a nodes is in joints
- */
- var nodeIsInJoints = function (skins, id) {
- for (var i = 0; i < skins.jointNames.length; i++) {
- if (skins.jointNames[i] === id) {
- return true;
- }
- }
- return false;
- };
- /**
- * Fills the nodes to root for bones and builds hierarchy
- */
- var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
- // Creates nodes for root
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- var id = nde;
- if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
- continue;
- }
- // Create node to root bone
- var mat = configureBoneTransformation(node);
- var bone = new BABYLON.Bone(node.name || "", newSkeleton, null, mat);
- bone.id = id;
- nodesToRoot.push({ bone: bone, node: node, id: id });
- }
- // Parenting
- for (var i = 0; i < nodesToRoot.length; i++) {
- var nodeToRoot = nodesToRoot[i];
- var children = nodeToRoot.node.children;
- for (var j = 0; j < children.length; j++) {
- var child = null;
- for (var k = 0; k < nodesToRoot.length; k++) {
- if (nodesToRoot[k].id === children[j]) {
- child = nodesToRoot[k];
- break;
- }
- }
- if (child) {
- child.bone._parent = nodeToRoot.bone;
- nodeToRoot.bone.children.push(child.bone);
- }
- }
- }
- };
- /**
- * Imports a skeleton
- */
- var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
- if (!newSkeleton) {
- newSkeleton = new BABYLON.Skeleton(skins.name || "", "", gltfRuntime.scene);
- }
- if (!skins.babylonSkeleton) {
- return newSkeleton;
- }
- // Find the root bones
- var nodesToRoot = [];
- var nodesToRootToAdd = [];
- getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
- newSkeleton.bones = [];
- // Joints
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- var node = jointNode.node;
- if (!node) {
- BABYLON.Tools.Warn("Joint named " + skins.jointNames[i] + " does not exist");
- continue;
- }
- var id = jointNode.id;
- // Optimize, if the bone already exists...
- var existingBone = gltfRuntime.scene.getBoneByID(id);
- if (existingBone) {
- newSkeleton.bones.push(existingBone);
- continue;
- }
- // Search for parent bone
- var foundBone = false;
- var parentBone = null;
- for (var j = 0; j < i; j++) {
- var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
- if (!jointNode_1) {
- continue;
- }
- var joint = jointNode_1.node;
- if (!joint) {
- BABYLON.Tools.Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
- continue;
- }
- var children = joint.children;
- if (!children) {
- continue;
- }
- foundBone = false;
- for (var k = 0; k < children.length; k++) {
- if (children[k] === id) {
- parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
- foundBone = true;
- break;
- }
- }
- if (foundBone) {
- break;
- }
- }
- // Create bone
- var mat = configureBoneTransformation(node);
- if (!parentBone && nodesToRoot.length > 0) {
- parentBone = getNodeToRoot(nodesToRoot, id);
- if (parentBone) {
- if (nodesToRootToAdd.indexOf(parentBone) === -1) {
- nodesToRootToAdd.push(parentBone);
- }
- }
- }
- var bone = new BABYLON.Bone(node.jointName || "", newSkeleton, parentBone, mat);
- bone.id = id;
- }
- // Polish
- var bones = newSkeleton.bones;
- newSkeleton.bones = [];
- for (var i = 0; i < skins.jointNames.length; i++) {
- var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
- if (!jointNode) {
- continue;
- }
- for (var j = 0; j < bones.length; j++) {
- if (bones[j].id === jointNode.id) {
- newSkeleton.bones.push(bones[j]);
- break;
- }
- }
- }
- newSkeleton.prepare();
- // Finish
- for (var i = 0; i < nodesToRootToAdd.length; i++) {
- newSkeleton.bones.push(nodesToRootToAdd[i]);
- }
- return newSkeleton;
- };
- /**
- * Imports a mesh and its geometries
- */
- var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
- if (!newMesh) {
- newMesh = new BABYLON.Mesh(node.name || "", gltfRuntime.scene);
- newMesh.id = id;
- }
- if (!node.babylonNode) {
- return newMesh;
- }
- var multiMat = new BABYLON.MultiMaterial("multimat" + id, gltfRuntime.scene);
- if (!newMesh.material) {
- newMesh.material = multiMat;
- }
- var vertexData = new BABYLON.VertexData();
- var geometry = new BABYLON.Geometry(id, gltfRuntime.scene, vertexData, false, newMesh);
- var verticesStarts = new Array();
- var verticesCounts = new Array();
- var indexStarts = new Array();
- var indexCounts = new Array();
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- // Positions, normals and UVs
- for (var i = 0; i < mesh.primitives.length; i++) {
- // Temporary vertex data
- var tempVertexData = new BABYLON.VertexData();
- var primitive = mesh.primitives[i];
- if (primitive.mode !== 4) {
- // continue;
- }
- var attributes = primitive.attributes;
- var accessor = null;
- var buffer = null;
- // Set positions, normal and uvs
- for (var semantic in attributes) {
- // Link accessor and buffer view
- accessor = gltfRuntime.accessors[attributes[semantic]];
- buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
- if (semantic === "NORMAL") {
- tempVertexData.normals = new Float32Array(buffer.length);
- tempVertexData.normals.set(buffer);
- }
- else if (semantic === "POSITION") {
- if (BABYLON.GLTFFileLoader.HomogeneousCoordinates) {
- tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
- for (var j = 0; j < buffer.length; j += 4) {
- tempVertexData.positions[j] = buffer[j];
- tempVertexData.positions[j + 1] = buffer[j + 1];
- tempVertexData.positions[j + 2] = buffer[j + 2];
- }
- }
- else {
- tempVertexData.positions = new Float32Array(buffer.length);
- tempVertexData.positions.set(buffer);
- }
- verticesCounts.push(tempVertexData.positions.length);
- }
- else if (semantic.indexOf("TEXCOORD_") !== -1) {
- var channel = Number(semantic.split("_")[1]);
- var uvKind = BABYLON.VertexBuffer.UVKind + (channel === 0 ? "" : (channel + 1));
- var uvs = new Float32Array(buffer.length);
- uvs.set(buffer);
- normalizeUVs(uvs);
- tempVertexData.set(uvs, uvKind);
- }
- else if (semantic === "JOINT") {
- tempVertexData.matricesIndices = new Float32Array(buffer.length);
- tempVertexData.matricesIndices.set(buffer);
- }
- else if (semantic === "WEIGHT") {
- tempVertexData.matricesWeights = new Float32Array(buffer.length);
- tempVertexData.matricesWeights.set(buffer);
- }
- else if (semantic === "COLOR") {
- tempVertexData.colors = new Float32Array(buffer.length);
- tempVertexData.colors.set(buffer);
- }
- }
- // Indices
- accessor = gltfRuntime.accessors[primitive.indices];
- if (accessor) {
- buffer = GLTF1.GLTFUtils.GetBufferFromAccessor(gltfRuntime, accessor);
- tempVertexData.indices = new Int32Array(buffer.length);
- tempVertexData.indices.set(buffer);
- indexCounts.push(tempVertexData.indices.length);
- }
- else {
- // Set indices on the fly
- var indices = [];
- for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
- indices.push(j);
- }
- tempVertexData.indices = new Int32Array(indices);
- indexCounts.push(tempVertexData.indices.length);
- }
- vertexData.merge(tempVertexData);
- // Sub material
- var material = gltfRuntime.scene.getMaterialByID(primitive.material);
- multiMat.subMaterials.push(material === null ? GLTF1.GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material);
- // Update vertices start and index start
- verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
- indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
- }
- }
- // Apply geometry
- geometry.setAllVerticesData(vertexData, false);
- newMesh.computeWorldMatrix(true);
- // Apply submeshes
- newMesh.subMeshes = [];
- var index = 0;
- for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
- var meshID = meshes[meshIndex];
- var mesh = gltfRuntime.meshes[meshID];
- if (!mesh) {
- continue;
- }
- for (var i = 0; i < mesh.primitives.length; i++) {
- if (mesh.primitives[i].mode !== 4) {
- //continue;
- }
- BABYLON.SubMesh.AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
- index++;
- }
- }
- // Finish
- return newMesh;
- };
- /**
- * Configure node transformation from position, rotation and scaling
- */
- var configureNode = function (newNode, position, rotation, scaling) {
- if (newNode.position) {
- newNode.position = position;
- }
- if (newNode.rotationQuaternion || newNode.rotation) {
- newNode.rotationQuaternion = rotation;
- }
- if (newNode.scaling) {
- newNode.scaling = scaling;
- }
- };
- /**
- * Configures node from transformation matrix
- */
- var configureNodeFromMatrix = function (newNode, node, parent) {
- if (node.matrix) {
- var position = new BABYLON.Vector3(0, 0, 0);
- var rotation = new BABYLON.Quaternion();
- var scaling = new BABYLON.Vector3(0, 0, 0);
- var mat = BABYLON.Matrix.FromArray(node.matrix);
- mat.decompose(scaling, rotation, position);
- configureNode(newNode, position, rotation, scaling);
- }
- else if (node.translation && node.rotation && node.scale) {
- configureNode(newNode, BABYLON.Vector3.FromArray(node.translation), BABYLON.Quaternion.FromArray(node.rotation), BABYLON.Vector3.FromArray(node.scale));
- }
- newNode.computeWorldMatrix(true);
- };
- /**
- * Imports a node
- */
- var importNode = function (gltfRuntime, node, id, parent) {
- var lastNode = null;
- if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
- if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
- return null;
- }
- }
- // Meshes
- if (node.skin) {
- if (node.meshes) {
- var skin = gltfRuntime.skins[node.skin];
- var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
- newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
- if (newMesh.skeleton === null && skin.babylonSkeleton) {
- newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
- if (!skin.babylonSkeleton) {
- skin.babylonSkeleton = newMesh.skeleton;
- }
- }
- lastNode = newMesh;
- }
- }
- else if (node.meshes) {
- /**
- * Improve meshes property
- */
- var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
- lastNode = newMesh;
- }
- else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var light = gltfRuntime.lights[node.light];
- if (light) {
- if (light.type === "ambient") {
- var ambienLight = light[light.type];
- var hemiLight = new BABYLON.HemisphericLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- hemiLight.name = node.name || "";
- if (ambienLight.color) {
- hemiLight.diffuse = BABYLON.Color3.FromArray(ambienLight.color);
- }
- lastNode = hemiLight;
- }
- else if (light.type === "directional") {
- var directionalLight = light[light.type];
- var dirLight = new BABYLON.DirectionalLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- dirLight.name = node.name || "";
- if (directionalLight.color) {
- dirLight.diffuse = BABYLON.Color3.FromArray(directionalLight.color);
- }
- lastNode = dirLight;
- }
- else if (light.type === "point") {
- var pointLight = light[light.type];
- var ptLight = new BABYLON.PointLight(node.light, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- ptLight.name = node.name || "";
- if (pointLight.color) {
- ptLight.diffuse = BABYLON.Color3.FromArray(pointLight.color);
- }
- lastNode = ptLight;
- }
- else if (light.type === "spot") {
- var spotLight = light[light.type];
- var spLight = new BABYLON.SpotLight(node.light, BABYLON.Vector3.Zero(), BABYLON.Vector3.Zero(), 0, 0, gltfRuntime.scene);
- spLight.name = node.name || "";
- if (spotLight.color) {
- spLight.diffuse = BABYLON.Color3.FromArray(spotLight.color);
- }
- if (spotLight.fallOfAngle) {
- spLight.angle = spotLight.fallOfAngle;
- }
- if (spotLight.fallOffExponent) {
- spLight.exponent = spotLight.fallOffExponent;
- }
- lastNode = spLight;
- }
- }
- }
- else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
- var camera = gltfRuntime.cameras[node.camera];
- if (camera) {
- if (camera.type === "orthographic") {
- var orthoCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- orthoCamera.name = node.name || "";
- orthoCamera.mode = BABYLON.Camera.ORTHOGRAPHIC_CAMERA;
- orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
- lastNode = orthoCamera;
- }
- else if (camera.type === "perspective") {
- var perspectiveCamera = camera[camera.type];
- var persCamera = new BABYLON.FreeCamera(node.camera, BABYLON.Vector3.Zero(), gltfRuntime.scene);
- persCamera.name = node.name || "";
- persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
- if (!perspectiveCamera.aspectRatio) {
- perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
- }
- if (perspectiveCamera.znear && perspectiveCamera.zfar) {
- persCamera.maxZ = perspectiveCamera.zfar;
- persCamera.minZ = perspectiveCamera.znear;
- }
- lastNode = persCamera;
- }
- }
- }
- // Empty node
- if (!node.jointName) {
- if (node.babylonNode) {
- return node.babylonNode;
- }
- else if (lastNode === null) {
- var dummy = new BABYLON.Mesh(node.name || "", gltfRuntime.scene);
- node.babylonNode = dummy;
- lastNode = dummy;
- }
- }
- if (lastNode !== null) {
- if (node.matrix && lastNode instanceof BABYLON.Mesh) {
- configureNodeFromMatrix(lastNode, node, parent);
- }
- else {
- var translation = node.translation || [0, 0, 0];
- var rotation = node.rotation || [0, 0, 0, 1];
- var scale = node.scale || [1, 1, 1];
- configureNode(lastNode, BABYLON.Vector3.FromArray(translation), BABYLON.Quaternion.FromArray(rotation), BABYLON.Vector3.FromArray(scale));
- }
- lastNode.updateCache(true);
- node.babylonNode = lastNode;
- }
- return lastNode;
- };
- /**
- * Traverses nodes and creates them
- */
- var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
- if (meshIncluded === void 0) { meshIncluded = false; }
- var node = gltfRuntime.nodes[id];
- var newNode = null;
- if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
- if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
- meshIncluded = true;
- }
- else {
- meshIncluded = false;
- }
- }
- else {
- meshIncluded = true;
- }
- if (!node.jointName && meshIncluded) {
- newNode = importNode(gltfRuntime, node, id, parent);
- if (newNode !== null) {
- newNode.id = id;
- newNode.parent = parent;
- }
- }
- if (node.children) {
- for (var i = 0; i < node.children.length; i++) {
- traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
- }
- }
- };
- /**
- * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
- */
- var postLoad = function (gltfRuntime) {
- // Nodes
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- // Set animations
- loadAnimations(gltfRuntime);
- for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
- var skeleton = gltfRuntime.scene.skeletons[i];
- gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
- }
- };
- /**
- * onBind shaderrs callback to set uniforms and matrices
- */
- var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
- var materialValues = material.values || technique.parameters;
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- if (type === GLTF1.EParameterType.FLOAT_MAT2 || type === GLTF1.EParameterType.FLOAT_MAT3 || type === GLTF1.EParameterType.FLOAT_MAT4) {
- if (uniform.semantic && !uniform.source && !uniform.node) {
- GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
- }
- else if (uniform.semantic && (uniform.source || uniform.node)) {
- var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
- if (source === null) {
- source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
- }
- if (source === null) {
- continue;
- }
- GLTF1.GLTFUtils.SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
- }
- }
- else {
- var value = materialValues[technique.uniforms[unif]];
- if (!value) {
- continue;
- }
- if (type === GLTF1.EParameterType.SAMPLER_2D) {
- var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
- if (texture === null || texture === undefined) {
- continue;
- }
- shaderMaterial.getEffect().setTexture(unif, texture);
- }
- else {
- GLTF1.GLTFUtils.SetUniform((shaderMaterial.getEffect()), unif, value, type);
- }
- }
- }
- onSuccess(shaderMaterial);
- };
- /**
- * Prepare uniforms to send the only one time
- * Loads the appropriate textures
- */
- var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
- var materialValues = material.values || technique.parameters;
- var techniqueUniforms = technique.uniforms;
- /**
- * Prepare values here (not matrices)
- */
- for (var unif in unTreatedUniforms) {
- var uniform = unTreatedUniforms[unif];
- var type = uniform.type;
- var value = materialValues[techniqueUniforms[unif]];
- if (value === undefined) {
- // In case the value is the same for all materials
- value = uniform.value;
- }
- if (!value) {
- continue;
- }
- var onLoadTexture = function (uniformName) {
- return function (texture) {
- if (uniform.value && uniformName) {
- // Static uniform
- shaderMaterial.setTexture(uniformName, texture);
- delete unTreatedUniforms[uniformName];
- }
- };
- };
- // Texture (sampler2D)
- if (type === GLTF1.EParameterType.SAMPLER_2D) {
- GLTF1.GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
- }
- else {
- if (uniform.value && GLTF1.GLTFUtils.SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
- // Static uniform
- delete unTreatedUniforms[unif];
- }
- }
- }
- };
- /**
- * Shader compilation failed
- */
- var onShaderCompileError = function (program, shaderMaterial, onError) {
- return function (effect, error) {
- shaderMaterial.dispose(true);
- onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
- };
- };
- /**
- * Shader compilation success
- */
- var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
- return function (_) {
- prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
- shaderMaterial.onBind = function (mesh) {
- onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
- };
- };
- };
- /**
- * Returns the appropriate uniform if already handled by babylon
- */
- var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- if (tokenizer.currentIdentifier === unif) {
- if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- delete unTreatedUniforms[unif];
- return babylonTransforms[transformIndex];
- }
- }
- }
- }
- return tokenizer.currentIdentifier;
- };
- /**
- * All shaders loaded. Create materials one by one
- */
- var importMaterials = function (gltfRuntime) {
- // Create materials
- for (var mat in gltfRuntime.materials) {
- GLTF1.GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
- }
- };
- /**
- * Implementation of the base glTF spec
- */
- var GLTFLoaderBase = /** @class */ (function () {
- function GLTFLoaderBase() {
- }
- GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
- var gltfRuntime = {
- extensions: {},
- accessors: {},
- buffers: {},
- bufferViews: {},
- meshes: {},
- lights: {},
- cameras: {},
- nodes: {},
- images: {},
- textures: {},
- shaders: {},
- programs: {},
- samplers: {},
- techniques: {},
- materials: {},
- animations: {},
- skins: {},
- extensionsUsed: [],
- scenes: {},
- buffersCount: 0,
- shaderscount: 0,
- scene: scene,
- rootUrl: rootUrl,
- loadedBufferCount: 0,
- loadedBufferViews: {},
- loadedShaderCount: 0,
- importOnlyMeshes: false,
- dummyNodes: []
- };
- // Parse
- if (parsedData.extensions) {
- parseObject(parsedData.extensions, "extensions", gltfRuntime);
- }
- if (parsedData.extensionsUsed) {
- parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
- }
- if (parsedData.buffers) {
- parseBuffers(parsedData.buffers, gltfRuntime);
- }
- if (parsedData.bufferViews) {
- parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
- }
- if (parsedData.accessors) {
- parseObject(parsedData.accessors, "accessors", gltfRuntime);
- }
- if (parsedData.meshes) {
- parseObject(parsedData.meshes, "meshes", gltfRuntime);
- }
- if (parsedData.lights) {
- parseObject(parsedData.lights, "lights", gltfRuntime);
- }
- if (parsedData.cameras) {
- parseObject(parsedData.cameras, "cameras", gltfRuntime);
- }
- if (parsedData.nodes) {
- parseObject(parsedData.nodes, "nodes", gltfRuntime);
- }
- if (parsedData.images) {
- parseObject(parsedData.images, "images", gltfRuntime);
- }
- if (parsedData.textures) {
- parseObject(parsedData.textures, "textures", gltfRuntime);
- }
- if (parsedData.shaders) {
- parseShaders(parsedData.shaders, gltfRuntime);
- }
- if (parsedData.programs) {
- parseObject(parsedData.programs, "programs", gltfRuntime);
- }
- if (parsedData.samplers) {
- parseObject(parsedData.samplers, "samplers", gltfRuntime);
- }
- if (parsedData.techniques) {
- parseObject(parsedData.techniques, "techniques", gltfRuntime);
- }
- if (parsedData.materials) {
- parseObject(parsedData.materials, "materials", gltfRuntime);
- }
- if (parsedData.animations) {
- parseObject(parsedData.animations, "animations", gltfRuntime);
- }
- if (parsedData.skins) {
- parseObject(parsedData.skins, "skins", gltfRuntime);
- }
- if (parsedData.scenes) {
- gltfRuntime.scenes = parsedData.scenes;
- }
- if (parsedData.scene && parsedData.scenes) {
- gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
- }
- return gltfRuntime;
- };
- GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- var buffer = gltfRuntime.buffers[id];
- if (GLTF1.GLTFUtils.IsBase64(buffer.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(GLTF1.GLTFUtils.DecodeBase64(buffer.uri))); });
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (!texture || !texture.source) {
- onError("");
- return;
- }
- if (texture.babylonTexture) {
- onSuccess(null);
- return;
- }
- var source = gltfRuntime.images[texture.source];
- if (GLTF1.GLTFUtils.IsBase64(source.uri)) {
- setTimeout(function () { return onSuccess(new Uint8Array(GLTF1.GLTFUtils.DecodeBase64(source.uri))); });
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- if (texture.babylonTexture) {
- onSuccess(texture.babylonTexture);
- return;
- }
- var sampler = gltfRuntime.samplers[texture.sampler];
- var createMipMaps = (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.NEAREST_MIPMAP_LINEAR) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST) ||
- (sampler.minFilter === GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR);
- var samplingMode = BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- var blob = new Blob([buffer]);
- var blobURL = URL.createObjectURL(blob);
- var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
- var newTexture = new BABYLON.Texture(blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
- if (sampler.wrapS !== undefined) {
- newTexture.wrapU = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapS);
- }
- if (sampler.wrapT !== undefined) {
- newTexture.wrapV = GLTF1.GLTFUtils.GetWrapMode(sampler.wrapT);
- }
- newTexture.name = id;
- texture.babylonTexture = newTexture;
- onSuccess(newTexture);
- };
- GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (GLTF1.GLTFUtils.IsBase64(shader.uri)) {
- var shaderString = atob(shader.uri.split(",")[1]);
- onSuccess(shaderString);
- }
- else {
- BABYLON.Tools.LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- }
- };
- GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material.technique) {
- if (onError) {
- onError("No technique found.");
- }
- return;
- }
- var technique = gltfRuntime.techniques[material.technique];
- if (!technique) {
- var defaultMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
- defaultMaterial.diffuseColor = new BABYLON.Color3(0.5, 0.5, 0.5);
- defaultMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- onSuccess(defaultMaterial);
- return;
- }
- var program = gltfRuntime.programs[technique.program];
- var states = technique.states;
- var vertexShader = BABYLON.Effect.ShadersStore[program.vertexShader + "VertexShader"];
- var pixelShader = BABYLON.Effect.ShadersStore[program.fragmentShader + "PixelShader"];
- var newVertexShader = "";
- var newPixelShader = "";
- var vertexTokenizer = new Tokenizer(vertexShader);
- var pixelTokenizer = new Tokenizer(pixelShader);
- var unTreatedUniforms = {};
- var uniforms = [];
- var attributes = [];
- var samplers = [];
- // Fill uniform, sampler2D and attributes
- for (var unif in technique.uniforms) {
- var uniform = technique.uniforms[unif];
- var uniformParameter = technique.parameters[uniform];
- unTreatedUniforms[unif] = uniformParameter;
- if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
- var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
- if (transformIndex !== -1) {
- uniforms.push(babylonTransforms[transformIndex]);
- delete unTreatedUniforms[unif];
- }
- else {
- uniforms.push(unif);
- }
- }
- else if (uniformParameter.type === GLTF1.EParameterType.SAMPLER_2D) {
- samplers.push(unif);
- }
- else {
- uniforms.push(unif);
- }
- }
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (attributeParameter.semantic) {
- attributes.push(getAttribute(attributeParameter));
- }
- }
- // Configure vertex shader
- while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
- var tokenType = vertexTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newVertexShader += vertexTokenizer.currentString;
- continue;
- }
- var foundAttribute = false;
- for (var attr in technique.attributes) {
- var attribute = technique.attributes[attr];
- var attributeParameter = technique.parameters[attribute];
- if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
- newVertexShader += getAttribute(attributeParameter);
- foundAttribute = true;
- break;
- }
- }
- if (foundAttribute) {
- continue;
- }
- newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
- }
- // Configure pixel shader
- while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
- var tokenType = pixelTokenizer.currentToken;
- if (tokenType !== ETokenType.IDENTIFIER) {
- newPixelShader += pixelTokenizer.currentString;
- continue;
- }
- newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
- }
- // Create shader material
- var shaderPath = {
- vertex: program.vertexShader + id,
- fragment: program.fragmentShader + id
- };
- var options = {
- attributes: attributes,
- uniforms: uniforms,
- samplers: samplers,
- needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
- };
- BABYLON.Effect.ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
- BABYLON.Effect.ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
- var shaderMaterial = new BABYLON.ShaderMaterial(id, gltfRuntime.scene, shaderPath, options);
- shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
- shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
- shaderMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- if (states && states.functions) {
- var functions = states.functions;
- if (functions.cullFace && functions.cullFace[0] !== GLTF1.ECullingType.BACK) {
- shaderMaterial.backFaceCulling = false;
- }
- var blendFunc = functions.blendFuncSeparate;
- if (blendFunc) {
- if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_ALPHA && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_COMBINE;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.ONE && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ONEONE;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE && blendFunc[2] === GLTF1.EBlendingFunction.ZERO && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_ADD;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.ZERO && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_SUBTRACT;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.DST_COLOR && blendFunc[1] === GLTF1.EBlendingFunction.ZERO && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MULTIPLY;
- }
- else if (blendFunc[0] === GLTF1.EBlendingFunction.SRC_ALPHA && blendFunc[1] === GLTF1.EBlendingFunction.ONE_MINUS_SRC_COLOR && blendFunc[2] === GLTF1.EBlendingFunction.ONE && blendFunc[3] === GLTF1.EBlendingFunction.ONE) {
- shaderMaterial.alphaMode = BABYLON.Engine.ALPHA_MAXIMIZED;
- }
- }
- }
- };
- return GLTFLoaderBase;
- }());
- GLTF1.GLTFLoaderBase = GLTFLoaderBase;
- /**
- * glTF V1 Loader
- */
- var GLTFLoader = /** @class */ (function () {
- function GLTFLoader() {
- }
- GLTFLoader.RegisterExtension = function (extension) {
- if (GLTFLoader.Extensions[extension.name]) {
- BABYLON.Tools.Error("Tool with the same name \"" + extension.name + "\" already exists");
- return;
- }
- GLTFLoader.Extensions[extension.name] = extension;
- };
- GLTFLoader.prototype.dispose = function () {
- // do nothing
- };
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- gltfRuntime.importOnlyMeshes = true;
- if (meshesNames === "") {
- gltfRuntime.importMeshesNames = [];
- }
- else if (typeof meshesNames === "string") {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else if (meshesNames && !(meshesNames instanceof Array)) {
- gltfRuntime.importMeshesNames = [meshesNames];
- }
- else {
- gltfRuntime.importMeshesNames = [];
- BABYLON.Tools.Warn("Argument meshesNames must be of type string or string[]");
- }
- // Create nodes
- _this._createNodes(gltfRuntime);
- var meshes = new Array();
- var skeletons = new Array();
- // Fill arrays of meshes and skeletons
- for (var nde in gltfRuntime.nodes) {
- var node = gltfRuntime.nodes[nde];
- if (node.babylonNode instanceof BABYLON.AbstractMesh) {
- meshes.push(node.babylonNode);
- }
- }
- for (var skl in gltfRuntime.skins) {
- var skin = gltfRuntime.skins[skl];
- if (skin.babylonSkeleton instanceof BABYLON.Skeleton) {
- skeletons.push(skin.babylonSkeleton);
- }
- }
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, null, skeletons);
- }
- });
- }, onProgress);
- if (BABYLON.GLTFFileLoader.IncrementalLoading && onSuccess) {
- onSuccess(meshes, null, skeletons);
- }
- }, onError);
- return true;
- };
- GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
- var _this = this;
- scene.useRightHandedSystem = true;
- GLTF1.GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
- // Load runtime extensios
- GLTF1.GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
- // Create nodes
- _this._createNodes(gltfRuntime);
- // Load buffers, shaders, materials, etc.
- _this._loadBuffersAsync(gltfRuntime, function () {
- _this._loadShadersAsync(gltfRuntime, function () {
- importMaterials(gltfRuntime);
- postLoad(gltfRuntime);
- if (!BABYLON.GLTFFileLoader.IncrementalLoading) {
- onSuccess();
- }
- });
- });
- if (BABYLON.GLTFFileLoader.IncrementalLoading) {
- onSuccess();
- }
- }, onError);
- }, onError);
- };
- GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
- var hasShaders = false;
- var processShader = function (sha, shader) {
- GLTF1.GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
- gltfRuntime.loadedShaderCount++;
- if (shaderString) {
- BABYLON.Effect.ShadersStore[sha + (shader.type === GLTF1.EShaderType.VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
- }
- if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
- onload();
- }
- }, function () {
- BABYLON.Tools.Error("Error when loading shader program named " + sha + " located at " + shader.uri);
- });
- };
- for (var sha in gltfRuntime.shaders) {
- hasShaders = true;
- var shader = gltfRuntime.shaders[sha];
- if (shader) {
- processShader.bind(this, sha, shader)();
- }
- else {
- BABYLON.Tools.Error("No shader named: " + sha);
- }
- }
- if (!hasShaders) {
- onload();
- }
- };
- ;
- GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
- var hasBuffers = false;
- var processBuffer = function (buf, buffer) {
- GLTF1.GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
- gltfRuntime.loadedBufferCount++;
- if (bufferView) {
- if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
- BABYLON.Tools.Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
- }
- gltfRuntime.loadedBufferViews[buf] = bufferView;
- }
- if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
- onLoad();
- }
- }, function () {
- BABYLON.Tools.Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
- });
- };
- for (var buf in gltfRuntime.buffers) {
- hasBuffers = true;
- var buffer = gltfRuntime.buffers[buf];
- if (buffer) {
- processBuffer.bind(this, buf, buffer)();
- }
- else {
- BABYLON.Tools.Error("No buffer named: " + buf);
- }
- }
- if (!hasBuffers) {
- onLoad();
- }
- };
- GLTFLoader.prototype._createNodes = function (gltfRuntime) {
- var currentScene = gltfRuntime.currentScene;
- if (currentScene) {
- // Only one scene even if multiple scenes are defined
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- else {
- // Load all scenes
- for (var thing in gltfRuntime.scenes) {
- currentScene = gltfRuntime.scenes[thing];
- for (var i = 0; i < currentScene.nodes.length; i++) {
- traverseNodes(gltfRuntime, currentScene.nodes[i], null);
- }
- }
- }
- };
- GLTFLoader.Extensions = {};
- return GLTFLoader;
- }());
- GLTF1.GLTFLoader = GLTFLoader;
- ;
- BABYLON.GLTFFileLoader.CreateGLTFLoaderV1 = function () { return new GLTFLoader(); };
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoader.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- /**
- * Utils functions for GLTF
- */
- var GLTFUtils = /** @class */ (function () {
- function GLTFUtils() {
- }
- /**
- * Sets the given "parameter" matrix
- * @param scene: the {BABYLON.Scene} object
- * @param source: the source node where to pick the matrix
- * @param parameter: the GLTF technique parameter
- * @param uniformName: the name of the shader's uniform
- * @param shaderMaterial: the shader material
- */
- GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
- var mat = null;
- if (parameter.semantic === "MODEL") {
- mat = source.getWorldMatrix();
- }
- else if (parameter.semantic === "PROJECTION") {
- mat = scene.getProjectionMatrix();
- }
- else if (parameter.semantic === "VIEW") {
- mat = scene.getViewMatrix();
- }
- else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
- mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
- }
- else if (parameter.semantic === "MODELVIEW") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
- }
- else if (parameter.semantic === "MODELVIEWPROJECTION") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
- }
- else if (parameter.semantic === "MODELINVERSE") {
- mat = source.getWorldMatrix().invert();
- }
- else if (parameter.semantic === "VIEWINVERSE") {
- mat = scene.getViewMatrix().invert();
- }
- else if (parameter.semantic === "PROJECTIONINVERSE") {
- mat = scene.getProjectionMatrix().invert();
- }
- else if (parameter.semantic === "MODELVIEWINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
- }
- else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
- mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
- }
- else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
- mat = BABYLON.Matrix.Transpose(source.getWorldMatrix().invert());
- }
- else {
- debugger;
- }
- if (mat) {
- switch (parameter.type) {
- case GLTF1.EParameterType.FLOAT_MAT2:
- shaderMaterial.setMatrix2x2(uniformName, BABYLON.Matrix.GetAsMatrix2x2(mat));
- break;
- case GLTF1.EParameterType.FLOAT_MAT3:
- shaderMaterial.setMatrix3x3(uniformName, BABYLON.Matrix.GetAsMatrix3x3(mat));
- break;
- case GLTF1.EParameterType.FLOAT_MAT4:
- shaderMaterial.setMatrix(uniformName, mat);
- break;
- default: break;
- }
- }
- };
- /**
- * Sets the given "parameter" matrix
- * @param shaderMaterial: the shader material
- * @param uniform: the name of the shader's uniform
- * @param value: the value of the uniform
- * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
- */
- GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
- switch (type) {
- case GLTF1.EParameterType.FLOAT:
- shaderMaterial.setFloat(uniform, value);
- return true;
- case GLTF1.EParameterType.FLOAT_VEC2:
- shaderMaterial.setVector2(uniform, BABYLON.Vector2.FromArray(value));
- return true;
- case GLTF1.EParameterType.FLOAT_VEC3:
- shaderMaterial.setVector3(uniform, BABYLON.Vector3.FromArray(value));
- return true;
- case GLTF1.EParameterType.FLOAT_VEC4:
- shaderMaterial.setVector4(uniform, BABYLON.Vector4.FromArray(value));
- return true;
- default: return false;
- }
- };
- /**
- * If the uri is a base64 string
- * @param uri: the uri to test
- */
- GLTFUtils.IsBase64 = function (uri) {
- return uri.length < 5 ? false : uri.substr(0, 5) === "data:";
- };
- /**
- * Decode the base64 uri
- * @param uri: the uri to decode
- */
- GLTFUtils.DecodeBase64 = function (uri) {
- var decodedString = atob(uri.split(",")[1]);
- var bufferLength = decodedString.length;
- var bufferView = new Uint8Array(new ArrayBuffer(bufferLength));
- for (var i = 0; i < bufferLength; i++) {
- bufferView[i] = decodedString.charCodeAt(i);
- }
- return bufferView.buffer;
- };
- /**
- * Returns the wrap mode of the texture
- * @param mode: the mode value
- */
- GLTFUtils.GetWrapMode = function (mode) {
- switch (mode) {
- case GLTF1.ETextureWrapMode.CLAMP_TO_EDGE: return BABYLON.Texture.CLAMP_ADDRESSMODE;
- case GLTF1.ETextureWrapMode.MIRRORED_REPEAT: return BABYLON.Texture.MIRROR_ADDRESSMODE;
- case GLTF1.ETextureWrapMode.REPEAT: return BABYLON.Texture.WRAP_ADDRESSMODE;
- default: return BABYLON.Texture.WRAP_ADDRESSMODE;
- }
- };
- /**
- * Returns the byte stride giving an accessor
- * @param accessor: the GLTF accessor objet
- */
- GLTFUtils.GetByteStrideFromType = function (accessor) {
- // Needs this function since "byteStride" isn't requiered in glTF format
- var type = accessor.type;
- switch (type) {
- case "VEC2": return 2;
- case "VEC3": return 3;
- case "VEC4": return 4;
- case "MAT2": return 4;
- case "MAT3": return 9;
- case "MAT4": return 16;
- default: return 1;
- }
- };
- /**
- * Returns the texture filter mode giving a mode value
- * @param mode: the filter mode value
- */
- GLTFUtils.GetTextureFilterMode = function (mode) {
- switch (mode) {
- case GLTF1.ETextureFilterType.LINEAR:
- case GLTF1.ETextureFilterType.LINEAR_MIPMAP_NEAREST:
- case GLTF1.ETextureFilterType.LINEAR_MIPMAP_LINEAR: return BABYLON.Texture.TRILINEAR_SAMPLINGMODE;
- case GLTF1.ETextureFilterType.NEAREST:
- case GLTF1.ETextureFilterType.NEAREST_MIPMAP_NEAREST: return BABYLON.Texture.NEAREST_SAMPLINGMODE;
- default: return BABYLON.Texture.BILINEAR_SAMPLINGMODE;
- }
- };
- GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
- var byteOffset = bufferView.byteOffset + byteOffset;
- var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
- if (byteOffset + byteLength > loadedBufferView.byteLength) {
- throw new Error("Buffer access is out of range");
- }
- var buffer = loadedBufferView.buffer;
- byteOffset += loadedBufferView.byteOffset;
- switch (componentType) {
- case GLTF1.EComponentType.BYTE: return new Int8Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.SHORT: return new Int16Array(buffer, byteOffset, byteLength);
- case GLTF1.EComponentType.UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
- default: return new Float32Array(buffer, byteOffset, byteLength);
- }
- };
- /**
- * Returns a buffer from its accessor
- * @param gltfRuntime: the GLTF runtime
- * @param accessor: the GLTF accessor
- */
- GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
- var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
- var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
- return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
- };
- /**
- * Decodes a buffer view into a string
- * @param view: the buffer view
- */
- GLTFUtils.DecodeBufferToText = function (view) {
- var result = "";
- var length = view.byteLength;
- for (var i = 0; i < length; ++i) {
- result += String.fromCharCode(view[i]);
- }
- return result;
- };
- /**
- * Returns the default material of gltf. Related to
- * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
- * @param scene: the Babylon.js scene
- */
- GLTFUtils.GetDefaultMaterial = function (scene) {
- if (!GLTFUtils._DefaultMaterial) {
- BABYLON.Effect.ShadersStore["GLTFDefaultMaterialVertexShader"] = [
- "precision highp float;",
- "",
- "uniform mat4 worldView;",
- "uniform mat4 projection;",
- "",
- "attribute vec3 position;",
- "",
- "void main(void)",
- "{",
- " gl_Position = projection * worldView * vec4(position, 1.0);",
- "}"
- ].join("\n");
- BABYLON.Effect.ShadersStore["GLTFDefaultMaterialPixelShader"] = [
- "precision highp float;",
- "",
- "uniform vec4 u_emission;",
- "",
- "void main(void)",
- "{",
- " gl_FragColor = u_emission;",
- "}"
- ].join("\n");
- var shaderPath = {
- vertex: "GLTFDefaultMaterial",
- fragment: "GLTFDefaultMaterial"
- };
- var options = {
- attributes: ["position"],
- uniforms: ["worldView", "projection", "u_emission"],
- samplers: new Array(),
- needAlphaBlending: false
- };
- GLTFUtils._DefaultMaterial = new BABYLON.ShaderMaterial("GLTFDefaultMaterial", scene, shaderPath, options);
- GLTFUtils._DefaultMaterial.setColor4("u_emission", new BABYLON.Color4(0.5, 0.5, 0.5, 1.0));
- }
- return GLTFUtils._DefaultMaterial;
- };
- // The GLTF default material
- GLTFUtils._DefaultMaterial = null;
- return GLTFUtils;
- }());
- GLTF1.GLTFUtils = GLTFUtils;
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderUtils.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- var GLTFLoaderExtension = /** @class */ (function () {
- function GLTFLoaderExtension(name) {
- this._name = name;
- }
- Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
- get: function () {
- return this._name;
- },
- enumerable: true,
- configurable: true
- });
- /**
- * Defines an override for loading the runtime
- * Return true to stop further extensions from loading the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an onverride for creating gltf runtime
- * Return true to stop further extensions from creating the runtime
- */
- GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading buffers
- * Return true to stop further extensions from loading this buffer
- */
- GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- return false;
- };
- /**
- * Defines an override for loading texture buffers
- * Return true to stop further extensions from loading this texture data
- */
- GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for creating textures
- * Return true to stop further extensions from loading this texture
- */
- GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading shader strings
- * Return true to stop further extensions from loading this shader data
- */
- GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- /**
- * Defines an override for loading materials
- * Return true to stop further extensions from loading this material
- */
- GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- return false;
- };
- // ---------
- // Utilities
- // ---------
- GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- });
- });
- };
- GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
- }, function () {
- setTimeout(function () {
- onSuccess();
- });
- });
- };
- GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
- });
- };
- GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) { return GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError); }, onError);
- };
- GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
- GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
- return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- }, function () {
- GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
- });
- };
- GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
- for (var extensionName in GLTF1.GLTFLoader.Extensions) {
- var loaderExtension = GLTF1.GLTFLoader.Extensions[extensionName];
- if (func(loaderExtension)) {
- return;
- }
- }
- defaultFunc();
- };
- return GLTFLoaderExtension;
- }());
- GLTF1.GLTFLoaderExtension = GLTFLoaderExtension;
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFLoaderExtension.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- var BinaryExtensionBufferName = "binary_glTF";
- ;
- ;
- var GLTFBinaryExtension = /** @class */ (function (_super) {
- __extends(GLTFBinaryExtension, _super);
- function GLTFBinaryExtension() {
- return _super.call(this, "KHR_binary_glTF") || this;
- }
- GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
- var extensionsUsed = data.json.extensionsUsed;
- if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
- return false;
- }
- this._bin = data.bin;
- onSuccess(GLTF1.GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
- return true;
- };
- GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
- return false;
- }
- if (id !== BinaryExtensionBufferName) {
- return false;
- }
- onSuccess(this._bin);
- return true;
- };
- GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
- var texture = gltfRuntime.textures[id];
- var source = gltfRuntime.images[texture.source];
- if (!source.extensions || !(this.name in source.extensions)) {
- return false;
- }
- var sourceExt = source.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
- var buffer = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
- onSuccess(buffer);
- return true;
- };
- GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
- var shader = gltfRuntime.shaders[id];
- if (!shader.extensions || !(this.name in shader.extensions)) {
- return false;
- }
- var binaryExtensionShader = shader.extensions[this.name];
- var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
- var shaderBytes = GLTF1.GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, GLTF1.EComponentType.UNSIGNED_BYTE);
- setTimeout(function () {
- var shaderString = GLTF1.GLTFUtils.DecodeBufferToText(shaderBytes);
- onSuccess(shaderString);
- });
- return true;
- };
- return GLTFBinaryExtension;
- }(GLTF1.GLTFLoaderExtension));
- GLTF1.GLTFBinaryExtension = GLTFBinaryExtension;
- GLTF1.GLTFLoader.RegisterExtension(new GLTFBinaryExtension());
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFBinaryExtension.js.map
- /// <reference path="../../../../dist/preview release/babylon.d.ts"/>
- var __extends = (this && this.__extends) || (function () {
- var extendStatics = Object.setPrototypeOf ||
- ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
- function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
- return function (d, b) {
- extendStatics(d, b);
- function __() { this.constructor = d; }
- d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
- };
- })();
- var BABYLON;
- (function (BABYLON) {
- var GLTF1;
- (function (GLTF1) {
- ;
- ;
- ;
- var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
- __extends(GLTFMaterialsCommonExtension, _super);
- function GLTFMaterialsCommonExtension() {
- return _super.call(this, "KHR_materials_common") || this;
- }
- GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
- if (!gltfRuntime.extensions)
- return false;
- var extension = gltfRuntime.extensions[this.name];
- if (!extension)
- return false;
- // Create lights
- var lights = extension.lights;
- if (lights) {
- for (var thing in lights) {
- var light = lights[thing];
- switch (light.type) {
- case "ambient":
- var ambientLight = new BABYLON.HemisphericLight(light.name, new BABYLON.Vector3(0, 1, 0), gltfRuntime.scene);
- var ambient = light.ambient;
- if (ambient) {
- ambientLight.diffuse = BABYLON.Color3.FromArray(ambient.color || [1, 1, 1]);
- }
- break;
- case "point":
- var pointLight = new BABYLON.PointLight(light.name, new BABYLON.Vector3(10, 10, 10), gltfRuntime.scene);
- var point = light.point;
- if (point) {
- pointLight.diffuse = BABYLON.Color3.FromArray(point.color || [1, 1, 1]);
- }
- break;
- case "directional":
- var dirLight = new BABYLON.DirectionalLight(light.name, new BABYLON.Vector3(0, -1, 0), gltfRuntime.scene);
- var directional = light.directional;
- if (directional) {
- dirLight.diffuse = BABYLON.Color3.FromArray(directional.color || [1, 1, 1]);
- }
- break;
- case "spot":
- var spot = light.spot;
- if (spot) {
- var spotLight = new BABYLON.SpotLight(light.name, new BABYLON.Vector3(0, 10, 0), new BABYLON.Vector3(0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
- spotLight.diffuse = BABYLON.Color3.FromArray(spot.color || [1, 1, 1]);
- }
- break;
- default:
- BABYLON.Tools.Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
- break;
- }
- }
- }
- return false;
- };
- GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
- var material = gltfRuntime.materials[id];
- if (!material || !material.extensions)
- return false;
- var extension = material.extensions[this.name];
- if (!extension)
- return false;
- var standardMaterial = new BABYLON.StandardMaterial(id, gltfRuntime.scene);
- standardMaterial.sideOrientation = BABYLON.Material.CounterClockWiseSideOrientation;
- if (extension.technique === "CONSTANT") {
- standardMaterial.disableLighting = true;
- }
- standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
- standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
- standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
- // Ambient
- if (typeof extension.values.ambient === "string") {
- this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
- }
- else {
- standardMaterial.ambientColor = BABYLON.Color3.FromArray(extension.values.ambient || [0, 0, 0]);
- }
- // Diffuse
- if (typeof extension.values.diffuse === "string") {
- this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
- }
- else {
- standardMaterial.diffuseColor = BABYLON.Color3.FromArray(extension.values.diffuse || [0, 0, 0]);
- }
- // Emission
- if (typeof extension.values.emission === "string") {
- this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
- }
- else {
- standardMaterial.emissiveColor = BABYLON.Color3.FromArray(extension.values.emission || [0, 0, 0]);
- }
- // Specular
- if (typeof extension.values.specular === "string") {
- this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
- }
- else {
- standardMaterial.specularColor = BABYLON.Color3.FromArray(extension.values.specular || [0, 0, 0]);
- }
- return true;
- };
- GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
- // Create buffer from texture url
- GLTF1.GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
- // Create texture from buffer
- GLTF1.GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
- }, onError);
- };
- return GLTFMaterialsCommonExtension;
- }(GLTF1.GLTFLoaderExtension));
- GLTF1.GLTFMaterialsCommonExtension = GLTFMaterialsCommonExtension;
- GLTF1.GLTFLoader.RegisterExtension(new GLTFMaterialsCommonExtension());
- })(GLTF1 = BABYLON.GLTF1 || (BABYLON.GLTF1 = {}));
- })(BABYLON || (BABYLON = {}));
- //# sourceMappingURL=babylon.glTFMaterialsCommonExtension.js.map
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