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David Catuhe 978800c067 Merge pull request #4074 from a-carvallo/pass-useBytes-from-updateDirectly 7 년 전
.github 3b5fda7376 Better issue template 7 년 전
.vscode bf1fab8f2c allowing to debug the viewer straight from vscode 7 년 전
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 년 전
Playground ebf84cdb56 Nightly 7 년 전
Tools d4f09ea58e No-Module Babylon is vanillajs-only babylon version. 7 년 전
Viewer bf1fab8f2c allowing to debug the viewer straight from vscode 7 년 전
assets 6dc5916ba1 Moving redirects to the right directory 7 년 전
dist ebf84cdb56 Nightly 7 년 전
gui 12c35190a2 Fix @see / @type and links to php 7 년 전
inspector daaf3bf945 Inspector improvement //Change the camera choice location from sceneTab to cameraTab 7 년 전
loaders 2804044e35 Add support for Draco WebAssembly 7 년 전
localDev 2804044e35 Add support for Draco WebAssembly 7 년 전
materialsLibrary 73efbd9aac Fix #4000 7 년 전
postProcessLibrary 4314bc8644 Removed strict:true for now 7 년 전
proceduralTexturesLibrary 4314bc8644 Removed strict:true for now 7 년 전
sandbox 2804044e35 Add support for Draco WebAssembly 7 년 전
serializers 24ef917689 Add support for interleaved, normalized, non-float buffers 7 년 전
src 0000cec9e8 Replace instances of "4" by Float32Array.BYTES_PER_ELEMENT 7 년 전
tests 8f6c9c90b6 Fix validation test with draco 7 년 전
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 년 전
.gitignore 040be387da building the viewer correctly for npm 7 년 전
.gitmodules eb1b2745f6 DAE Exporter 11 년 전
.travis.yml fde206a134 Add what's new check in the build Fixed #3592 7 년 전
bower.json 34ad342456 Update bower.json to latest version 8 년 전
contributing.md c8c6d6876a Update contributing.md 8 년 전
favicon.ico 13ede5cad9 Browser stack readyness 7 년 전
license.md 4f44f2ce56 Moved license to a separate file 8 년 전
package.json 0b56aa4ce0 npm update, 3.2.0-beta.4 7 년 전
readme.md af43cb3b0f Update readme.md 7 년 전
tslint.json c319ca1cbf "AAAAAAAAAAAAAAAAhhhhhaaaa" step 8 7 년 전
what's new.md 11738bf8df fixes 7 년 전

readme.md

Babylon.js

Getting started? Play directly with the Babylon.js API via our playground. It contains also lot of simple samples to learn how to use it.

Build Status

Any questions? Here is our official forum on www.html5gamedevs.com.

CDN

Additional references can be found on https://cdn.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist folder like https://cdn.babylonjs.com/gui/babylon.gui.min.js

For preview release you can use the following ones:

Additional references can be found on https://preview.babylonjs.com/xxx where xxx is the folder structure you can find in the /dist/preview release folder like https://preview.babylonjs.com/gui/babylon.gui.min.js

NPM

BabylonJS and its modules are published on NPM with full typing support. To install use

npm install babylonjs --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ....
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ....

To add a module install the respected package. A list of extra packages and their installation instructions can be found on babylonjs' user at npm.

Usage

See Getting Started

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
    var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene, false, BABYLON.Mesh.FRONTSIDE);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape; its constructor takes 6 params : name, width, height, subdivision, scene, updatable
    var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene, false);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Preview release

Preview version of 3.2 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online sandbox where you can test your .babylon scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)

Features

To get a complete list of supported features, please visit our website.