babylonjs.loaders.js 407 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-loaders", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-loaders"] = factory(require("babylonjs"));
  8. else
  9. root["LOADERS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** D:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  125. /*! *****************************************************************************
  126. Copyright (c) Microsoft Corporation. All rights reserved.
  127. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  128. this file except in compliance with the License. You may obtain a copy of the
  129. License at http://www.apache.org/licenses/LICENSE-2.0
  130. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  131. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  132. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  133. MERCHANTABLITY OR NON-INFRINGEMENT.
  134. See the Apache Version 2.0 License for specific language governing permissions
  135. and limitations under the License.
  136. ***************************************************************************** */
  137. /* global Reflect, Promise */
  138. var extendStatics = function(d, b) {
  139. extendStatics = Object.setPrototypeOf ||
  140. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  141. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  142. return extendStatics(d, b);
  143. };
  144. function __extends(d, b) {
  145. extendStatics(d, b);
  146. function __() { this.constructor = d; }
  147. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  148. }
  149. var __assign = function() {
  150. __assign = Object.assign || function __assign(t) {
  151. for (var s, i = 1, n = arguments.length; i < n; i++) {
  152. s = arguments[i];
  153. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  154. }
  155. return t;
  156. }
  157. return __assign.apply(this, arguments);
  158. }
  159. function __rest(s, e) {
  160. var t = {};
  161. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  162. t[p] = s[p];
  163. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  164. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) if (e.indexOf(p[i]) < 0)
  165. t[p[i]] = s[p[i]];
  166. return t;
  167. }
  168. function __decorate(decorators, target, key, desc) {
  169. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  170. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  171. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  172. return c > 3 && r && Object.defineProperty(target, key, r), r;
  173. }
  174. function __param(paramIndex, decorator) {
  175. return function (target, key) { decorator(target, key, paramIndex); }
  176. }
  177. function __metadata(metadataKey, metadataValue) {
  178. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  179. }
  180. function __awaiter(thisArg, _arguments, P, generator) {
  181. return new (P || (P = Promise))(function (resolve, reject) {
  182. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  183. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  184. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  185. step((generator = generator.apply(thisArg, _arguments || [])).next());
  186. });
  187. }
  188. function __generator(thisArg, body) {
  189. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  190. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  191. function verb(n) { return function (v) { return step([n, v]); }; }
  192. function step(op) {
  193. if (f) throw new TypeError("Generator is already executing.");
  194. while (_) try {
  195. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  196. if (y = 0, t) op = [op[0] & 2, t.value];
  197. switch (op[0]) {
  198. case 0: case 1: t = op; break;
  199. case 4: _.label++; return { value: op[1], done: false };
  200. case 5: _.label++; y = op[1]; op = [0]; continue;
  201. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  202. default:
  203. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  204. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  205. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  206. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  207. if (t[2]) _.ops.pop();
  208. _.trys.pop(); continue;
  209. }
  210. op = body.call(thisArg, _);
  211. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  212. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  213. }
  214. }
  215. function __exportStar(m, exports) {
  216. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  217. }
  218. function __values(o) {
  219. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  220. if (m) return m.call(o);
  221. return {
  222. next: function () {
  223. if (o && i >= o.length) o = void 0;
  224. return { value: o && o[i++], done: !o };
  225. }
  226. };
  227. }
  228. function __read(o, n) {
  229. var m = typeof Symbol === "function" && o[Symbol.iterator];
  230. if (!m) return o;
  231. var i = m.call(o), r, ar = [], e;
  232. try {
  233. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  234. }
  235. catch (error) { e = { error: error }; }
  236. finally {
  237. try {
  238. if (r && !r.done && (m = i["return"])) m.call(i);
  239. }
  240. finally { if (e) throw e.error; }
  241. }
  242. return ar;
  243. }
  244. function __spread() {
  245. for (var ar = [], i = 0; i < arguments.length; i++)
  246. ar = ar.concat(__read(arguments[i]));
  247. return ar;
  248. }
  249. function __await(v) {
  250. return this instanceof __await ? (this.v = v, this) : new __await(v);
  251. }
  252. function __asyncGenerator(thisArg, _arguments, generator) {
  253. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  254. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  255. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  256. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  257. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  258. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  259. function fulfill(value) { resume("next", value); }
  260. function reject(value) { resume("throw", value); }
  261. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  262. }
  263. function __asyncDelegator(o) {
  264. var i, p;
  265. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  266. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  267. }
  268. function __asyncValues(o) {
  269. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  270. var m = o[Symbol.asyncIterator], i;
  271. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  272. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  273. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  274. }
  275. function __makeTemplateObject(cooked, raw) {
  276. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  277. return cooked;
  278. };
  279. function __importStar(mod) {
  280. if (mod && mod.__esModule) return mod;
  281. var result = {};
  282. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  283. result.default = mod;
  284. return result;
  285. }
  286. function __importDefault(mod) {
  287. return (mod && mod.__esModule) ? mod : { default: mod };
  288. }
  289. /***/ }),
  290. /***/ "../../node_modules/webpack/buildin/global.js":
  291. /*!***********************************!*\
  292. !*** (webpack)/buildin/global.js ***!
  293. \***********************************/
  294. /*! no static exports found */
  295. /***/ (function(module, exports) {
  296. var g;
  297. // This works in non-strict mode
  298. g = (function() {
  299. return this;
  300. })();
  301. try {
  302. // This works if eval is allowed (see CSP)
  303. g = g || new Function("return this")();
  304. } catch (e) {
  305. // This works if the window reference is available
  306. if (typeof window === "object") g = window;
  307. }
  308. // g can still be undefined, but nothing to do about it...
  309. // We return undefined, instead of nothing here, so it's
  310. // easier to handle this case. if(!global) { ...}
  311. module.exports = g;
  312. /***/ }),
  313. /***/ "./OBJ/index.ts":
  314. /*!**********************!*\
  315. !*** ./OBJ/index.ts ***!
  316. \**********************/
  317. /*! exports provided: MTLFileLoader, OBJFileLoader */
  318. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  319. "use strict";
  320. __webpack_require__.r(__webpack_exports__);
  321. /* harmony import */ var _objFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./objFileLoader */ "./OBJ/objFileLoader.ts");
  322. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _objFileLoader__WEBPACK_IMPORTED_MODULE_0__["MTLFileLoader"]; });
  323. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _objFileLoader__WEBPACK_IMPORTED_MODULE_0__["OBJFileLoader"]; });
  324. /***/ }),
  325. /***/ "./OBJ/objFileLoader.ts":
  326. /*!******************************!*\
  327. !*** ./OBJ/objFileLoader.ts ***!
  328. \******************************/
  329. /*! exports provided: MTLFileLoader, OBJFileLoader */
  330. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  331. "use strict";
  332. __webpack_require__.r(__webpack_exports__);
  333. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return MTLFileLoader; });
  334. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return OBJFileLoader; });
  335. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  336. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  337. /**
  338. * Class reading and parsing the MTL file bundled with the obj file.
  339. */
  340. var MTLFileLoader = /** @class */ (function () {
  341. function MTLFileLoader() {
  342. /**
  343. * All material loaded from the mtl will be set here
  344. */
  345. this.materials = [];
  346. }
  347. /**
  348. * This function will read the mtl file and create each material described inside
  349. * This function could be improve by adding :
  350. * -some component missing (Ni, Tf...)
  351. * -including the specific options available
  352. *
  353. * @param scene defines the scene the material will be created in
  354. * @param data defines the mtl data to parse
  355. * @param rootUrl defines the rooturl to use in order to load relative dependencies
  356. */
  357. MTLFileLoader.prototype.parseMTL = function (scene, data, rootUrl) {
  358. if (data instanceof ArrayBuffer) {
  359. return;
  360. }
  361. //Split the lines from the file
  362. var lines = data.split('\n');
  363. //Space char
  364. var delimiter_pattern = /\s+/;
  365. //Array with RGB colors
  366. var color;
  367. //New material
  368. var material = null;
  369. //Look at each line
  370. for (var i = 0; i < lines.length; i++) {
  371. var line = lines[i].trim();
  372. // Blank line or comment
  373. if (line.length === 0 || line.charAt(0) === '#') {
  374. continue;
  375. }
  376. //Get the first parameter (keyword)
  377. var pos = line.indexOf(' ');
  378. var key = (pos >= 0) ? line.substring(0, pos) : line;
  379. key = key.toLowerCase();
  380. //Get the data following the key
  381. var value = (pos >= 0) ? line.substring(pos + 1).trim() : "";
  382. //This mtl keyword will create the new material
  383. if (key === "newmtl") {
  384. //Check if it is the first material.
  385. // Materials specifications are described after this keyword.
  386. if (material) {
  387. //Add the previous material in the material array.
  388. this.materials.push(material);
  389. }
  390. //Create a new material.
  391. // value is the name of the material read in the mtl file
  392. material = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["StandardMaterial"](value, scene);
  393. }
  394. else if (key === "kd" && material) {
  395. // Diffuse color (color under white light) using RGB values
  396. //value = "r g b"
  397. color = value.split(delimiter_pattern, 3).map(parseFloat);
  398. //color = [r,g,b]
  399. //Set tghe color into the material
  400. material.diffuseColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
  401. }
  402. else if (key === "ka" && material) {
  403. // Ambient color (color under shadow) using RGB values
  404. //value = "r g b"
  405. color = value.split(delimiter_pattern, 3).map(parseFloat);
  406. //color = [r,g,b]
  407. //Set tghe color into the material
  408. material.ambientColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
  409. }
  410. else if (key === "ks" && material) {
  411. // Specular color (color when light is reflected from shiny surface) using RGB values
  412. //value = "r g b"
  413. color = value.split(delimiter_pattern, 3).map(parseFloat);
  414. //color = [r,g,b]
  415. //Set the color into the material
  416. material.specularColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
  417. }
  418. else if (key === "ke" && material) {
  419. // Emissive color using RGB values
  420. color = value.split(delimiter_pattern, 3).map(parseFloat);
  421. material.emissiveColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(color);
  422. }
  423. else if (key === "ns" && material) {
  424. //value = "Integer"
  425. material.specularPower = parseFloat(value);
  426. }
  427. else if (key === "d" && material) {
  428. //d is dissolve for current material. It mean alpha for BABYLON
  429. material.alpha = parseFloat(value);
  430. //Texture
  431. //This part can be improved by adding the possible options of texture
  432. }
  433. else if (key === "map_ka" && material) {
  434. // ambient texture map with a loaded image
  435. //We must first get the folder of the image
  436. material.ambientTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
  437. }
  438. else if (key === "map_kd" && material) {
  439. // Diffuse texture map with a loaded image
  440. material.diffuseTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
  441. }
  442. else if (key === "map_ks" && material) {
  443. // Specular texture map with a loaded image
  444. //We must first get the folder of the image
  445. material.specularTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
  446. }
  447. else if (key === "map_ns") {
  448. //Specular
  449. //Specular highlight component
  450. //We must first get the folder of the image
  451. //
  452. //Not supported by BABYLON
  453. //
  454. // continue;
  455. }
  456. else if (key === "map_bump" && material) {
  457. //The bump texture
  458. material.bumpTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
  459. }
  460. else if (key === "map_d" && material) {
  461. // The dissolve of the material
  462. material.opacityTexture = MTLFileLoader._getTexture(rootUrl, value, scene);
  463. //Options for illumination
  464. }
  465. else if (key === "illum") {
  466. //Illumination
  467. if (value === "0") {
  468. //That mean Kd == Kd
  469. }
  470. else if (value === "1") {
  471. //Color on and Ambient on
  472. }
  473. else if (value === "2") {
  474. //Highlight on
  475. }
  476. else if (value === "3") {
  477. //Reflection on and Ray trace on
  478. }
  479. else if (value === "4") {
  480. //Transparency: Glass on, Reflection: Ray trace on
  481. }
  482. else if (value === "5") {
  483. //Reflection: Fresnel on and Ray trace on
  484. }
  485. else if (value === "6") {
  486. //Transparency: Refraction on, Reflection: Fresnel off and Ray trace on
  487. }
  488. else if (value === "7") {
  489. //Transparency: Refraction on, Reflection: Fresnel on and Ray trace on
  490. }
  491. else if (value === "8") {
  492. //Reflection on and Ray trace off
  493. }
  494. else if (value === "9") {
  495. //Transparency: Glass on, Reflection: Ray trace off
  496. }
  497. else if (value === "10") {
  498. //Casts shadows onto invisible surfaces
  499. }
  500. }
  501. else {
  502. // console.log("Unhandled expression at line : " + i +'\n' + "with value : " + line);
  503. }
  504. }
  505. //At the end of the file, add the last material
  506. if (material) {
  507. this.materials.push(material);
  508. }
  509. };
  510. /**
  511. * Gets the texture for the material.
  512. *
  513. * If the material is imported from input file,
  514. * We sanitize the url to ensure it takes the textre from aside the material.
  515. *
  516. * @param rootUrl The root url to load from
  517. * @param value The value stored in the mtl
  518. * @return The Texture
  519. */
  520. MTLFileLoader._getTexture = function (rootUrl, value, scene) {
  521. if (!value) {
  522. return null;
  523. }
  524. var url = rootUrl;
  525. // Load from input file.
  526. if (rootUrl === "file:") {
  527. var lastDelimiter = value.lastIndexOf("\\");
  528. if (lastDelimiter === -1) {
  529. lastDelimiter = value.lastIndexOf("/");
  530. }
  531. if (lastDelimiter > -1) {
  532. url += value.substr(lastDelimiter + 1);
  533. }
  534. else {
  535. url += value;
  536. }
  537. }
  538. // Not from input file.
  539. else {
  540. url += value;
  541. }
  542. return new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Texture"](url, scene);
  543. };
  544. return MTLFileLoader;
  545. }());
  546. /**
  547. * OBJ file type loader.
  548. * This is a babylon scene loader plugin.
  549. */
  550. var OBJFileLoader = /** @class */ (function () {
  551. /**
  552. * Creates loader for .OBJ files
  553. *
  554. * @param meshLoadOptions options for loading and parsing OBJ/MTL files.
  555. */
  556. function OBJFileLoader(meshLoadOptions) {
  557. /**
  558. * Defines the name of the plugin.
  559. */
  560. this.name = "obj";
  561. /**
  562. * Defines the extension the plugin is able to load.
  563. */
  564. this.extensions = ".obj";
  565. /** @hidden */
  566. this.obj = /^o/;
  567. /** @hidden */
  568. this.group = /^g/;
  569. /** @hidden */
  570. this.mtllib = /^mtllib /;
  571. /** @hidden */
  572. this.usemtl = /^usemtl /;
  573. /** @hidden */
  574. this.smooth = /^s /;
  575. /** @hidden */
  576. this.vertexPattern = /v( +[\d|\.|\+|\-|e|E]+){3,7}/;
  577. // vn float float float
  578. /** @hidden */
  579. this.normalPattern = /vn( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
  580. // vt float float
  581. /** @hidden */
  582. this.uvPattern = /vt( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/;
  583. // f vertex vertex vertex ...
  584. /** @hidden */
  585. this.facePattern1 = /f\s+(([\d]{1,}[\s]?){3,})+/;
  586. // f vertex/uvs vertex/uvs vertex/uvs ...
  587. /** @hidden */
  588. this.facePattern2 = /f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;
  589. // f vertex/uvs/normal vertex/uvs/normal vertex/uvs/normal ...
  590. /** @hidden */
  591. this.facePattern3 = /f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/;
  592. // f vertex//normal vertex//normal vertex//normal ...
  593. /** @hidden */
  594. this.facePattern4 = /f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/;
  595. // f -vertex/-uvs/-normal -vertex/-uvs/-normal -vertex/-uvs/-normal ...
  596. /** @hidden */
  597. this.facePattern5 = /f\s+(((-[\d]{1,}\/-[\d]{1,}\/-[\d]{1,}[\s]?){3,})+)/;
  598. this._meshLoadOptions = meshLoadOptions || OBJFileLoader.currentMeshLoadOptions;
  599. }
  600. Object.defineProperty(OBJFileLoader, "currentMeshLoadOptions", {
  601. get: function () {
  602. return {
  603. ComputeNormals: OBJFileLoader.COMPUTE_NORMALS,
  604. ImportVertexColors: OBJFileLoader.IMPORT_VERTEX_COLORS,
  605. InvertY: OBJFileLoader.INVERT_Y,
  606. MaterialLoadingFailsSilently: OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY,
  607. OptimizeWithUV: OBJFileLoader.OPTIMIZE_WITH_UV,
  608. SkipMaterials: OBJFileLoader.SKIP_MATERIALS
  609. };
  610. },
  611. enumerable: true,
  612. configurable: true
  613. });
  614. /**
  615. * Calls synchronously the MTL file attached to this obj.
  616. * Load function or importMesh function don't enable to load 2 files in the same time asynchronously.
  617. * Without this function materials are not displayed in the first frame (but displayed after).
  618. * In consequence it is impossible to get material information in your HTML file
  619. *
  620. * @param url The URL of the MTL file
  621. * @param rootUrl
  622. * @param onSuccess Callback function to be called when the MTL file is loaded
  623. * @private
  624. */
  625. OBJFileLoader.prototype._loadMTL = function (url, rootUrl, onSuccess, onFailure) {
  626. //The complete path to the mtl file
  627. var pathOfFile = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].BaseUrl + rootUrl + url;
  628. // Loads through the babylon tools to allow fileInput search.
  629. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadFile(pathOfFile, onSuccess, undefined, undefined, false, function (request, exception) {
  630. onFailure(pathOfFile, exception);
  631. });
  632. };
  633. /**
  634. * Instantiates a OBJ file loader plugin.
  635. * @returns the created plugin
  636. */
  637. OBJFileLoader.prototype.createPlugin = function () {
  638. return new OBJFileLoader(OBJFileLoader.currentMeshLoadOptions);
  639. };
  640. /**
  641. * If the data string can be loaded directly.
  642. *
  643. * @param data string containing the file data
  644. * @returns if the data can be loaded directly
  645. */
  646. OBJFileLoader.prototype.canDirectLoad = function (data) {
  647. return false;
  648. };
  649. /**
  650. * Imports one or more meshes from the loaded OBJ data and adds them to the scene
  651. * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
  652. * @param scene the scene the meshes should be added to
  653. * @param data the OBJ data to load
  654. * @param rootUrl root url to load from
  655. * @param onProgress event that fires when loading progress has occured
  656. * @param fileName Defines the name of the file to load
  657. * @returns a promise containg the loaded meshes, particles, skeletons and animations
  658. */
  659. OBJFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
  660. //get the meshes from OBJ file
  661. return this._parseSolid(meshesNames, scene, data, rootUrl).then(function (meshes) {
  662. return {
  663. meshes: meshes,
  664. particleSystems: [],
  665. skeletons: [],
  666. animationGroups: []
  667. };
  668. });
  669. };
  670. /**
  671. * Imports all objects from the loaded OBJ data and adds them to the scene
  672. * @param scene the scene the objects should be added to
  673. * @param data the OBJ data to load
  674. * @param rootUrl root url to load from
  675. * @param onProgress event that fires when loading progress has occured
  676. * @param fileName Defines the name of the file to load
  677. * @returns a promise which completes when objects have been loaded to the scene
  678. */
  679. OBJFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  680. //Get the 3D model
  681. return this.importMeshAsync(null, scene, data, rootUrl, onProgress).then(function () {
  682. // return void
  683. });
  684. };
  685. /**
  686. * Load into an asset container.
  687. * @param scene The scene to load into
  688. * @param data The data to import
  689. * @param rootUrl The root url for scene and resources
  690. * @param onProgress The callback when the load progresses
  691. * @param fileName Defines the name of the file to load
  692. * @returns The loaded asset container
  693. */
  694. OBJFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
  695. return this.importMeshAsync(null, scene, data, rootUrl).then(function (result) {
  696. var container = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
  697. result.meshes.forEach(function (mesh) { return container.meshes.push(mesh); });
  698. result.meshes.forEach(function (mesh) {
  699. var material = mesh.material;
  700. if (material) {
  701. // Materials
  702. if (container.materials.indexOf(material) == -1) {
  703. container.materials.push(material);
  704. // Textures
  705. var textures = material.getActiveTextures();
  706. textures.forEach(function (t) {
  707. if (container.textures.indexOf(t) == -1) {
  708. container.textures.push(t);
  709. }
  710. });
  711. }
  712. }
  713. });
  714. container.removeAllFromScene();
  715. return container;
  716. });
  717. };
  718. /**
  719. * Read the OBJ file and create an Array of meshes.
  720. * Each mesh contains all information given by the OBJ and the MTL file.
  721. * i.e. vertices positions and indices, optional normals values, optional UV values, optional material
  722. *
  723. * @param meshesNames
  724. * @param scene Scene The scene where are displayed the data
  725. * @param data String The content of the obj file
  726. * @param rootUrl String The path to the folder
  727. * @returns Array<AbstractMesh>
  728. * @private
  729. */
  730. OBJFileLoader.prototype._parseSolid = function (meshesNames, scene, data, rootUrl) {
  731. var _this = this;
  732. var positions = []; //values for the positions of vertices
  733. var normals = []; //Values for the normals
  734. var uvs = []; //Values for the textures
  735. var colors = [];
  736. var meshesFromObj = []; //[mesh] Contains all the obj meshes
  737. var handledMesh; //The current mesh of meshes array
  738. var indicesForBabylon = []; //The list of indices for VertexData
  739. var wrappedPositionForBabylon = []; //The list of position in vectors
  740. var wrappedUvsForBabylon = []; //Array with all value of uvs to match with the indices
  741. var wrappedColorsForBabylon = []; // Array with all color values to match with the indices
  742. var wrappedNormalsForBabylon = []; //Array with all value of normals to match with the indices
  743. var tuplePosNorm = []; //Create a tuple with indice of Position, Normal, UV [pos, norm, uvs]
  744. var curPositionInIndices = 0;
  745. var hasMeshes = false; //Meshes are defined in the file
  746. var unwrappedPositionsForBabylon = []; //Value of positionForBabylon w/o Vector3() [x,y,z]
  747. var unwrappedColorsForBabylon = []; // Value of colorForBabylon w/o Color4() [r,g,b,a]
  748. var unwrappedNormalsForBabylon = []; //Value of normalsForBabylon w/o Vector3() [x,y,z]
  749. var unwrappedUVForBabylon = []; //Value of uvsForBabylon w/o Vector3() [x,y,z]
  750. var triangles = []; //Indices from new triangles coming from polygons
  751. var materialNameFromObj = ""; //The name of the current material
  752. var fileToLoad = ""; //The name of the mtlFile to load
  753. var materialsFromMTLFile = new MTLFileLoader();
  754. var objMeshName = ""; //The name of the current obj mesh
  755. var increment = 1; //Id for meshes created by the multimaterial
  756. var isFirstMaterial = true;
  757. var grayColor = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color4"](0.5, 0.5, 0.5, 1);
  758. /**
  759. * Search for obj in the given array.
  760. * This function is called to check if a couple of data already exists in an array.
  761. *
  762. * If found, returns the index of the founded tuple index. Returns -1 if not found
  763. * @param arr Array<{ normals: Array<number>, idx: Array<number> }>
  764. * @param obj Array<number>
  765. * @returns {boolean}
  766. */
  767. var isInArray = function (arr, obj) {
  768. if (!arr[obj[0]]) {
  769. arr[obj[0]] = { normals: [], idx: [] };
  770. }
  771. var idx = arr[obj[0]].normals.indexOf(obj[1]);
  772. return idx === -1 ? -1 : arr[obj[0]].idx[idx];
  773. };
  774. var isInArrayUV = function (arr, obj) {
  775. if (!arr[obj[0]]) {
  776. arr[obj[0]] = { normals: [], idx: [], uv: [] };
  777. }
  778. var idx = arr[obj[0]].normals.indexOf(obj[1]);
  779. if (idx != 1 && (obj[2] === arr[obj[0]].uv[idx])) {
  780. return arr[obj[0]].idx[idx];
  781. }
  782. return -1;
  783. };
  784. /**
  785. * This function set the data for each triangle.
  786. * Data are position, normals and uvs
  787. * If a tuple of (position, normal) is not set, add the data into the corresponding array
  788. * If the tuple already exist, add only their indice
  789. *
  790. * @param indicePositionFromObj Integer The index in positions array
  791. * @param indiceUvsFromObj Integer The index in uvs array
  792. * @param indiceNormalFromObj Integer The index in normals array
  793. * @param positionVectorFromOBJ Vector3 The value of position at index objIndice
  794. * @param textureVectorFromOBJ Vector3 The value of uvs
  795. * @param normalsVectorFromOBJ Vector3 The value of normals at index objNormale
  796. */
  797. var setData = function (indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positionVectorFromOBJ, textureVectorFromOBJ, normalsVectorFromOBJ, positionColorsFromOBJ) {
  798. //Check if this tuple already exists in the list of tuples
  799. var _index;
  800. if (_this._meshLoadOptions.OptimizeWithUV) {
  801. _index = isInArrayUV(tuplePosNorm, [
  802. indicePositionFromObj,
  803. indiceNormalFromObj,
  804. indiceUvsFromObj
  805. ]);
  806. }
  807. else {
  808. _index = isInArray(tuplePosNorm, [
  809. indicePositionFromObj,
  810. indiceNormalFromObj
  811. ]);
  812. }
  813. //If it not exists
  814. if (_index === -1) {
  815. //Add an new indice.
  816. //The array of indices is only an array with his length equal to the number of triangles - 1.
  817. //We add vertices data in this order
  818. indicesForBabylon.push(wrappedPositionForBabylon.length);
  819. //Push the position of vertice for Babylon
  820. //Each element is a Vector3(x,y,z)
  821. wrappedPositionForBabylon.push(positionVectorFromOBJ);
  822. //Push the uvs for Babylon
  823. //Each element is a Vector3(u,v)
  824. wrappedUvsForBabylon.push(textureVectorFromOBJ);
  825. //Push the normals for Babylon
  826. //Each element is a Vector3(x,y,z)
  827. wrappedNormalsForBabylon.push(normalsVectorFromOBJ);
  828. if (positionColorsFromOBJ !== undefined) {
  829. //Push the colors for Babylon
  830. //Each element is a BABYLON.Color4(r,g,b,a)
  831. wrappedColorsForBabylon.push(positionColorsFromOBJ);
  832. }
  833. //Add the tuple in the comparison list
  834. tuplePosNorm[indicePositionFromObj].normals.push(indiceNormalFromObj);
  835. tuplePosNorm[indicePositionFromObj].idx.push(curPositionInIndices++);
  836. if (_this._meshLoadOptions.OptimizeWithUV) {
  837. tuplePosNorm[indicePositionFromObj].uv.push(indiceUvsFromObj);
  838. }
  839. }
  840. else {
  841. //The tuple already exists
  842. //Add the index of the already existing tuple
  843. //At this index we can get the value of position, normal, color and uvs of vertex
  844. indicesForBabylon.push(_index);
  845. }
  846. };
  847. /**
  848. * Transform Vector() and BABYLON.Color() objects into numbers in an array
  849. */
  850. var unwrapData = function () {
  851. //Every array has the same length
  852. for (var l = 0; l < wrappedPositionForBabylon.length; l++) {
  853. //Push the x, y, z values of each element in the unwrapped array
  854. unwrappedPositionsForBabylon.push(wrappedPositionForBabylon[l].x, wrappedPositionForBabylon[l].y, wrappedPositionForBabylon[l].z);
  855. unwrappedNormalsForBabylon.push(wrappedNormalsForBabylon[l].x, wrappedNormalsForBabylon[l].y, wrappedNormalsForBabylon[l].z);
  856. unwrappedUVForBabylon.push(wrappedUvsForBabylon[l].x, wrappedUvsForBabylon[l].y); //z is an optional value not supported by BABYLON
  857. }
  858. if (_this._meshLoadOptions.ImportVertexColors === true) {
  859. //Push the r, g, b, a values of each element in the unwrapped array
  860. unwrappedColorsForBabylon.push(wrappedColorsForBabylon[l].r, wrappedColorsForBabylon[l].g, wrappedColorsForBabylon[l].b, wrappedColorsForBabylon[l].a);
  861. }
  862. // Reset arrays for the next new meshes
  863. wrappedPositionForBabylon = [];
  864. wrappedNormalsForBabylon = [];
  865. wrappedUvsForBabylon = [];
  866. wrappedColorsForBabylon = [];
  867. tuplePosNorm = [];
  868. curPositionInIndices = 0;
  869. };
  870. /**
  871. * Create triangles from polygons by recursion
  872. * The best to understand how it works is to draw it in the same time you get the recursion.
  873. * It is important to notice that a triangle is a polygon
  874. * We get 5 patterns of face defined in OBJ File :
  875. * facePattern1 = ["1","2","3","4","5","6"]
  876. * facePattern2 = ["1/1","2/2","3/3","4/4","5/5","6/6"]
  877. * facePattern3 = ["1/1/1","2/2/2","3/3/3","4/4/4","5/5/5","6/6/6"]
  878. * facePattern4 = ["1//1","2//2","3//3","4//4","5//5","6//6"]
  879. * facePattern5 = ["-1/-1/-1","-2/-2/-2","-3/-3/-3","-4/-4/-4","-5/-5/-5","-6/-6/-6"]
  880. * Each pattern is divided by the same method
  881. * @param face Array[String] The indices of elements
  882. * @param v Integer The variable to increment
  883. */
  884. var getTriangles = function (face, v) {
  885. //Work for each element of the array
  886. if (v + 1 < face.length) {
  887. //Add on the triangle variable the indexes to obtain triangles
  888. triangles.push(face[0], face[v], face[v + 1]);
  889. //Incrementation for recursion
  890. v += 1;
  891. //Recursion
  892. getTriangles(face, v);
  893. }
  894. //Result obtained after 2 iterations:
  895. //Pattern1 => triangle = ["1","2","3","1","3","4"];
  896. //Pattern2 => triangle = ["1/1","2/2","3/3","1/1","3/3","4/4"];
  897. //Pattern3 => triangle = ["1/1/1","2/2/2","3/3/3","1/1/1","3/3/3","4/4/4"];
  898. //Pattern4 => triangle = ["1//1","2//2","3//3","1//1","3//3","4//4"];
  899. //Pattern5 => triangle = ["-1/-1/-1","-2/-2/-2","-3/-3/-3","-1/-1/-1","-3/-3/-3","-4/-4/-4"];
  900. };
  901. /**
  902. * Create triangles and push the data for each polygon for the pattern 1
  903. * In this pattern we get vertice positions
  904. * @param face
  905. * @param v
  906. */
  907. var setDataForCurrentFaceWithPattern1 = function (face, v) {
  908. //Get the indices of triangles for each polygon
  909. getTriangles(face, v);
  910. //For each element in the triangles array.
  911. //This var could contains 1 to an infinity of triangles
  912. for (var k = 0; k < triangles.length; k++) {
  913. // Set position indice
  914. var indicePositionFromObj = parseInt(triangles[k]) - 1;
  915. setData(indicePositionFromObj, 0, 0, //In the pattern 1, normals and uvs are not defined
  916. positions[indicePositionFromObj], //Get the vectors data
  917. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].Zero(), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Up(), //Create default vectors
  918. _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
  919. }
  920. //Reset variable for the next line
  921. triangles = [];
  922. };
  923. /**
  924. * Create triangles and push the data for each polygon for the pattern 2
  925. * In this pattern we get vertice positions and uvsu
  926. * @param face
  927. * @param v
  928. */
  929. var setDataForCurrentFaceWithPattern2 = function (face, v) {
  930. //Get the indices of triangles for each polygon
  931. getTriangles(face, v);
  932. for (var k = 0; k < triangles.length; k++) {
  933. //triangle[k] = "1/1"
  934. //Split the data for getting position and uv
  935. var point = triangles[k].split("/"); // ["1", "1"]
  936. //Set position indice
  937. var indicePositionFromObj = parseInt(point[0]) - 1;
  938. //Set uv indice
  939. var indiceUvsFromObj = parseInt(point[1]) - 1;
  940. setData(indicePositionFromObj, indiceUvsFromObj, 0, //Default value for normals
  941. positions[indicePositionFromObj], //Get the values for each element
  942. uvs[indiceUvsFromObj], babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Up(), //Default value for normals
  943. _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
  944. }
  945. //Reset variable for the next line
  946. triangles = [];
  947. };
  948. /**
  949. * Create triangles and push the data for each polygon for the pattern 3
  950. * In this pattern we get vertice positions, uvs and normals
  951. * @param face
  952. * @param v
  953. */
  954. var setDataForCurrentFaceWithPattern3 = function (face, v) {
  955. //Get the indices of triangles for each polygon
  956. getTriangles(face, v);
  957. for (var k = 0; k < triangles.length; k++) {
  958. //triangle[k] = "1/1/1"
  959. //Split the data for getting position, uv, and normals
  960. var point = triangles[k].split("/"); // ["1", "1", "1"]
  961. // Set position indice
  962. var indicePositionFromObj = parseInt(point[0]) - 1;
  963. // Set uv indice
  964. var indiceUvsFromObj = parseInt(point[1]) - 1;
  965. // Set normal indice
  966. var indiceNormalFromObj = parseInt(point[2]) - 1;
  967. setData(indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positions[indicePositionFromObj], uvs[indiceUvsFromObj], normals[indiceNormalFromObj] //Set the vector for each component
  968. );
  969. }
  970. //Reset variable for the next line
  971. triangles = [];
  972. };
  973. /**
  974. * Create triangles and push the data for each polygon for the pattern 4
  975. * In this pattern we get vertice positions and normals
  976. * @param face
  977. * @param v
  978. */
  979. var setDataForCurrentFaceWithPattern4 = function (face, v) {
  980. getTriangles(face, v);
  981. for (var k = 0; k < triangles.length; k++) {
  982. //triangle[k] = "1//1"
  983. //Split the data for getting position and normals
  984. var point = triangles[k].split("//"); // ["1", "1"]
  985. // We check indices, and normals
  986. var indicePositionFromObj = parseInt(point[0]) - 1;
  987. var indiceNormalFromObj = parseInt(point[1]) - 1;
  988. setData(indicePositionFromObj, 1, //Default value for uv
  989. indiceNormalFromObj, positions[indicePositionFromObj], //Get each vector of data
  990. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"].Zero(), normals[indiceNormalFromObj], _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
  991. }
  992. //Reset variable for the next line
  993. triangles = [];
  994. };
  995. /**
  996. * Create triangles and push the data for each polygon for the pattern 3
  997. * In this pattern we get vertice positions, uvs and normals
  998. * @param face
  999. * @param v
  1000. */
  1001. var setDataForCurrentFaceWithPattern5 = function (face, v) {
  1002. //Get the indices of triangles for each polygon
  1003. getTriangles(face, v);
  1004. for (var k = 0; k < triangles.length; k++) {
  1005. //triangle[k] = "-1/-1/-1"
  1006. //Split the data for getting position, uv, and normals
  1007. var point = triangles[k].split("/"); // ["-1", "-1", "-1"]
  1008. // Set position indice
  1009. var indicePositionFromObj = positions.length + parseInt(point[0]);
  1010. // Set uv indice
  1011. var indiceUvsFromObj = uvs.length + parseInt(point[1]);
  1012. // Set normal indice
  1013. var indiceNormalFromObj = normals.length + parseInt(point[2]);
  1014. setData(indicePositionFromObj, indiceUvsFromObj, indiceNormalFromObj, positions[indicePositionFromObj], uvs[indiceUvsFromObj], normals[indiceNormalFromObj], //Set the vector for each component
  1015. _this._meshLoadOptions.ImportVertexColors === true ? colors[indicePositionFromObj] : undefined);
  1016. }
  1017. //Reset variable for the next line
  1018. triangles = [];
  1019. };
  1020. var addPreviousObjMesh = function () {
  1021. //Check if it is not the first mesh. Otherwise we don't have data.
  1022. if (meshesFromObj.length > 0) {
  1023. //Get the previous mesh for applying the data about the faces
  1024. //=> in obj file, faces definition append after the name of the mesh
  1025. handledMesh = meshesFromObj[meshesFromObj.length - 1];
  1026. //Set the data into Array for the mesh
  1027. unwrapData();
  1028. // Reverse tab. Otherwise face are displayed in the wrong sens
  1029. indicesForBabylon.reverse();
  1030. //Set the information for the mesh
  1031. //Slice the array to avoid rewriting because of the fact this is the same var which be rewrited
  1032. handledMesh.indices = indicesForBabylon.slice();
  1033. handledMesh.positions = unwrappedPositionsForBabylon.slice();
  1034. handledMesh.normals = unwrappedNormalsForBabylon.slice();
  1035. handledMesh.uvs = unwrappedUVForBabylon.slice();
  1036. if (_this._meshLoadOptions.ImportVertexColors === true) {
  1037. handledMesh.colors = unwrappedColorsForBabylon.slice();
  1038. }
  1039. //Reset the array for the next mesh
  1040. indicesForBabylon = [];
  1041. unwrappedPositionsForBabylon = [];
  1042. unwrappedColorsForBabylon = [];
  1043. unwrappedNormalsForBabylon = [];
  1044. unwrappedUVForBabylon = [];
  1045. }
  1046. };
  1047. //Main function
  1048. //Split the file into lines
  1049. var lines = data.split('\n');
  1050. //Look at each line
  1051. for (var i = 0; i < lines.length; i++) {
  1052. var line = lines[i].trim();
  1053. var result;
  1054. //Comment or newLine
  1055. if (line.length === 0 || line.charAt(0) === '#') {
  1056. continue;
  1057. //Get information about one position possible for the vertices
  1058. }
  1059. else if (this.vertexPattern.test(line)) {
  1060. result = line.match(/[^ ]+/g); // match will return non-null due to passing regex pattern
  1061. // Value of result with line: "v 1.0 2.0 3.0"
  1062. // ["v", "1.0", "2.0", "3.0"]
  1063. // Create a Vector3 with the position x, y, z
  1064. positions.push(new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"](parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));
  1065. if (this._meshLoadOptions.ImportVertexColors === true) {
  1066. if (result.length >= 7) {
  1067. // TODO: if these numbers are > 1 we can use Color4.FromInts(r,g,b,a)
  1068. colors.push(new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color4"](parseFloat(result[4]), parseFloat(result[5]), parseFloat(result[6]), (result.length === 7 || result[7] === undefined) ? 1 : parseFloat(result[7])));
  1069. }
  1070. else {
  1071. // TODO: maybe push NULL and if all are NULL to skip (and remove grayColor var).
  1072. colors.push(grayColor);
  1073. }
  1074. }
  1075. }
  1076. else if ((result = this.normalPattern.exec(line)) !== null) {
  1077. //Create a Vector3 with the normals x, y, z
  1078. //Value of result
  1079. // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
  1080. //Add the Vector in the list of normals
  1081. normals.push(new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"](parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])));
  1082. }
  1083. else if ((result = this.uvPattern.exec(line)) !== null) {
  1084. //Create a Vector2 with the normals u, v
  1085. //Value of result
  1086. // ["vt 0.1 0.2 0.3", "0.1", "0.2"]
  1087. //Add the Vector in the list of uvs
  1088. uvs.push(new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector2"](parseFloat(result[1]), parseFloat(result[2])));
  1089. //Identify patterns of faces
  1090. //Face could be defined in different type of pattern
  1091. }
  1092. else if ((result = this.facePattern3.exec(line)) !== null) {
  1093. //Value of result:
  1094. //["f 1/1/1 2/2/2 3/3/3", "1/1/1 2/2/2 3/3/3"...]
  1095. //Set the data for this face
  1096. setDataForCurrentFaceWithPattern3(result[1].trim().split(" "), // ["1/1/1", "2/2/2", "3/3/3"]
  1097. 1);
  1098. }
  1099. else if ((result = this.facePattern4.exec(line)) !== null) {
  1100. //Value of result:
  1101. //["f 1//1 2//2 3//3", "1//1 2//2 3//3"...]
  1102. //Set the data for this face
  1103. setDataForCurrentFaceWithPattern4(result[1].trim().split(" "), // ["1//1", "2//2", "3//3"]
  1104. 1);
  1105. }
  1106. else if ((result = this.facePattern5.exec(line)) !== null) {
  1107. //Value of result:
  1108. //["f -1/-1/-1 -2/-2/-2 -3/-3/-3", "-1/-1/-1 -2/-2/-2 -3/-3/-3"...]
  1109. //Set the data for this face
  1110. setDataForCurrentFaceWithPattern5(result[1].trim().split(" "), // ["-1/-1/-1", "-2/-2/-2", "-3/-3/-3"]
  1111. 1);
  1112. }
  1113. else if ((result = this.facePattern2.exec(line)) !== null) {
  1114. //Value of result:
  1115. //["f 1/1 2/2 3/3", "1/1 2/2 3/3"...]
  1116. //Set the data for this face
  1117. setDataForCurrentFaceWithPattern2(result[1].trim().split(" "), // ["1/1", "2/2", "3/3"]
  1118. 1);
  1119. }
  1120. else if ((result = this.facePattern1.exec(line)) !== null) {
  1121. //Value of result
  1122. //["f 1 2 3", "1 2 3"...]
  1123. //Set the data for this face
  1124. setDataForCurrentFaceWithPattern1(result[1].trim().split(" "), // ["1", "2", "3"]
  1125. 1);
  1126. //Define a mesh or an object
  1127. //Each time this keyword is analysed, create a new Object with all data for creating a babylonMesh
  1128. }
  1129. else if (this.group.test(line) || this.obj.test(line)) {
  1130. //Create a new mesh corresponding to the name of the group.
  1131. //Definition of the mesh
  1132. var objMesh = {
  1133. name: line.substring(2).trim(),
  1134. indices: undefined,
  1135. positions: undefined,
  1136. normals: undefined,
  1137. uvs: undefined,
  1138. colors: undefined,
  1139. materialName: ""
  1140. };
  1141. addPreviousObjMesh();
  1142. //Push the last mesh created with only the name
  1143. meshesFromObj.push(objMesh);
  1144. //Set this variable to indicate that now meshesFromObj has objects defined inside
  1145. hasMeshes = true;
  1146. isFirstMaterial = true;
  1147. increment = 1;
  1148. //Keyword for applying a material
  1149. }
  1150. else if (this.usemtl.test(line)) {
  1151. //Get the name of the material
  1152. materialNameFromObj = line.substring(7).trim();
  1153. //If this new material is in the same mesh
  1154. if (!isFirstMaterial) {
  1155. //Set the data for the previous mesh
  1156. addPreviousObjMesh();
  1157. //Create a new mesh
  1158. var objMesh =
  1159. //Set the name of the current obj mesh
  1160. {
  1161. name: objMeshName + "_mm" + increment.toString(),
  1162. indices: undefined,
  1163. positions: undefined,
  1164. normals: undefined,
  1165. uvs: undefined,
  1166. colors: undefined,
  1167. materialName: materialNameFromObj
  1168. };
  1169. increment++;
  1170. //If meshes are already defined
  1171. meshesFromObj.push(objMesh);
  1172. }
  1173. //Set the material name if the previous line define a mesh
  1174. if (hasMeshes && isFirstMaterial) {
  1175. //Set the material name to the previous mesh (1 material per mesh)
  1176. meshesFromObj[meshesFromObj.length - 1].materialName = materialNameFromObj;
  1177. isFirstMaterial = false;
  1178. }
  1179. //Keyword for loading the mtl file
  1180. }
  1181. else if (this.mtllib.test(line)) {
  1182. //Get the name of mtl file
  1183. fileToLoad = line.substring(7).trim();
  1184. //Apply smoothing
  1185. }
  1186. else if (this.smooth.test(line)) {
  1187. // smooth shading => apply smoothing
  1188. //Today I don't know it work with babylon and with obj.
  1189. //With the obj file an integer is set
  1190. }
  1191. else {
  1192. //If there is another possibility
  1193. console.log("Unhandled expression at line : " + line);
  1194. }
  1195. }
  1196. //At the end of the file, add the last mesh into the meshesFromObj array
  1197. if (hasMeshes) {
  1198. //Set the data for the last mesh
  1199. handledMesh = meshesFromObj[meshesFromObj.length - 1];
  1200. //Reverse indices for displaying faces in the good sense
  1201. indicesForBabylon.reverse();
  1202. //Get the good array
  1203. unwrapData();
  1204. //Set array
  1205. handledMesh.indices = indicesForBabylon;
  1206. handledMesh.positions = unwrappedPositionsForBabylon;
  1207. handledMesh.normals = unwrappedNormalsForBabylon;
  1208. handledMesh.uvs = unwrappedUVForBabylon;
  1209. if (this._meshLoadOptions.ImportVertexColors === true) {
  1210. handledMesh.colors = unwrappedColorsForBabylon;
  1211. }
  1212. }
  1213. //If any o or g keyword found, create a mesh with a random id
  1214. if (!hasMeshes) {
  1215. // reverse tab of indices
  1216. indicesForBabylon.reverse();
  1217. //Get positions normals uvs
  1218. unwrapData();
  1219. //Set data for one mesh
  1220. meshesFromObj.push({
  1221. name: babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Geometry"].RandomId(),
  1222. indices: indicesForBabylon,
  1223. positions: unwrappedPositionsForBabylon,
  1224. colors: unwrappedColorsForBabylon,
  1225. normals: unwrappedNormalsForBabylon,
  1226. uvs: unwrappedUVForBabylon,
  1227. materialName: materialNameFromObj
  1228. });
  1229. }
  1230. //Create a Mesh list
  1231. var babylonMeshesArray = []; //The mesh for babylon
  1232. var materialToUse = new Array();
  1233. //Set data for each mesh
  1234. for (var j = 0; j < meshesFromObj.length; j++) {
  1235. //check meshesNames (stlFileLoader)
  1236. if (meshesNames && meshesFromObj[j].name) {
  1237. if (meshesNames instanceof Array) {
  1238. if (meshesNames.indexOf(meshesFromObj[j].name) === -1) {
  1239. continue;
  1240. }
  1241. }
  1242. else {
  1243. if (meshesFromObj[j].name !== meshesNames) {
  1244. continue;
  1245. }
  1246. }
  1247. }
  1248. //Get the current mesh
  1249. //Set the data with VertexBuffer for each mesh
  1250. handledMesh = meshesFromObj[j];
  1251. //Create a Mesh with the name of the obj mesh
  1252. var babylonMesh = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Mesh"](meshesFromObj[j].name, scene);
  1253. //Push the name of the material to an array
  1254. //This is indispensable for the importMesh function
  1255. materialToUse.push(meshesFromObj[j].materialName);
  1256. var vertexData = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexData"](); //The container for the values
  1257. //Set the data for the babylonMesh
  1258. vertexData.uvs = handledMesh.uvs;
  1259. vertexData.indices = handledMesh.indices;
  1260. vertexData.positions = handledMesh.positions;
  1261. if (this._meshLoadOptions.ComputeNormals === true) {
  1262. var normals_1 = new Array();
  1263. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["VertexData"].ComputeNormals(handledMesh.positions, handledMesh.indices, normals_1);
  1264. vertexData.normals = normals_1;
  1265. }
  1266. else {
  1267. vertexData.normals = handledMesh.normals;
  1268. }
  1269. if (this._meshLoadOptions.ImportVertexColors === true) {
  1270. vertexData.colors = handledMesh.colors;
  1271. }
  1272. //Set the data from the VertexBuffer to the current Mesh
  1273. vertexData.applyToMesh(babylonMesh);
  1274. if (this._meshLoadOptions.InvertY) {
  1275. babylonMesh.scaling.y *= -1;
  1276. }
  1277. //Push the mesh into an array
  1278. babylonMeshesArray.push(babylonMesh);
  1279. }
  1280. var mtlPromises = [];
  1281. //load the materials
  1282. //Check if we have a file to load
  1283. if (fileToLoad !== "" && this._meshLoadOptions.SkipMaterials === false) {
  1284. //Load the file synchronously
  1285. mtlPromises.push(new Promise(function (resolve, reject) {
  1286. _this._loadMTL(fileToLoad, rootUrl, function (dataLoaded) {
  1287. try {
  1288. //Create materials thanks MTLLoader function
  1289. materialsFromMTLFile.parseMTL(scene, dataLoaded, rootUrl);
  1290. //Look at each material loaded in the mtl file
  1291. for (var n = 0; n < materialsFromMTLFile.materials.length; n++) {
  1292. //Three variables to get all meshes with the same material
  1293. var startIndex = 0;
  1294. var _indices = [];
  1295. var _index;
  1296. //The material from MTL file is used in the meshes loaded
  1297. //Push the indice in an array
  1298. //Check if the material is not used for another mesh
  1299. while ((_index = materialToUse.indexOf(materialsFromMTLFile.materials[n].name, startIndex)) > -1) {
  1300. _indices.push(_index);
  1301. startIndex = _index + 1;
  1302. }
  1303. //If the material is not used dispose it
  1304. if (_index === -1 && _indices.length === 0) {
  1305. //If the material is not needed, remove it
  1306. materialsFromMTLFile.materials[n].dispose();
  1307. }
  1308. else {
  1309. for (var o = 0; o < _indices.length; o++) {
  1310. //Apply the material to the Mesh for each mesh with the material
  1311. babylonMeshesArray[_indices[o]].material = materialsFromMTLFile.materials[n];
  1312. }
  1313. }
  1314. }
  1315. resolve();
  1316. }
  1317. catch (e) {
  1318. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Error processing MTL file: '" + fileToLoad + "'");
  1319. if (_this._meshLoadOptions.MaterialLoadingFailsSilently) {
  1320. resolve();
  1321. }
  1322. else {
  1323. reject(e);
  1324. }
  1325. }
  1326. }, function (pathOfFile, exception) {
  1327. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Error downloading MTL file: '" + fileToLoad + "'");
  1328. if (_this._meshLoadOptions.MaterialLoadingFailsSilently) {
  1329. resolve();
  1330. }
  1331. else {
  1332. reject(exception);
  1333. }
  1334. });
  1335. }));
  1336. }
  1337. //Return an array with all Mesh
  1338. return Promise.all(mtlPromises).then(function () {
  1339. return babylonMeshesArray;
  1340. });
  1341. };
  1342. /**
  1343. * Defines if UVs are optimized by default during load.
  1344. */
  1345. OBJFileLoader.OPTIMIZE_WITH_UV = false;
  1346. /**
  1347. * Invert model on y-axis (does a model scaling inversion)
  1348. */
  1349. OBJFileLoader.INVERT_Y = false;
  1350. /**
  1351. * Include in meshes the vertex colors available in some OBJ files. This is not part of OBJ standard.
  1352. */
  1353. OBJFileLoader.IMPORT_VERTEX_COLORS = false;
  1354. /**
  1355. * Compute the normals for the model, even if normals are present in the file.
  1356. */
  1357. OBJFileLoader.COMPUTE_NORMALS = false;
  1358. /**
  1359. * Skip loading the materials even if defined in the OBJ file (materials are ignored).
  1360. */
  1361. OBJFileLoader.SKIP_MATERIALS = false;
  1362. /**
  1363. * When a material fails to load OBJ loader will silently fail and onSuccess() callback will be triggered.
  1364. *
  1365. * Defaults to true for backwards compatibility.
  1366. */
  1367. OBJFileLoader.MATERIAL_LOADING_FAILS_SILENTLY = true;
  1368. return OBJFileLoader;
  1369. }());
  1370. if (babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
  1371. //Add this loader into the register plugin
  1372. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new OBJFileLoader());
  1373. }
  1374. /***/ }),
  1375. /***/ "./STL/index.ts":
  1376. /*!**********************!*\
  1377. !*** ./STL/index.ts ***!
  1378. \**********************/
  1379. /*! exports provided: STLFileLoader */
  1380. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1381. "use strict";
  1382. __webpack_require__.r(__webpack_exports__);
  1383. /* harmony import */ var _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./stlFileLoader */ "./STL/stlFileLoader.ts");
  1384. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _stlFileLoader__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; });
  1385. /***/ }),
  1386. /***/ "./STL/stlFileLoader.ts":
  1387. /*!******************************!*\
  1388. !*** ./STL/stlFileLoader.ts ***!
  1389. \******************************/
  1390. /*! exports provided: STLFileLoader */
  1391. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1392. "use strict";
  1393. __webpack_require__.r(__webpack_exports__);
  1394. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return STLFileLoader; });
  1395. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/tools */ "babylonjs/Misc/observable");
  1396. /* harmony import */ var babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__);
  1397. /**
  1398. * STL file type loader.
  1399. * This is a babylon scene loader plugin.
  1400. */
  1401. var STLFileLoader = /** @class */ (function () {
  1402. function STLFileLoader() {
  1403. /** @hidden */
  1404. this.solidPattern = /solid (\S*)([\S\s]*)endsolid[ ]*(\S*)/g;
  1405. /** @hidden */
  1406. this.facetsPattern = /facet([\s\S]*?)endfacet/g;
  1407. /** @hidden */
  1408. this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  1409. /** @hidden */
  1410. this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  1411. /**
  1412. * Defines the name of the plugin.
  1413. */
  1414. this.name = "stl";
  1415. /**
  1416. * Defines the extensions the stl loader is able to load.
  1417. * force data to come in as an ArrayBuffer
  1418. * we'll convert to string if it looks like it's an ASCII .stl
  1419. */
  1420. this.extensions = {
  1421. ".stl": { isBinary: true },
  1422. };
  1423. }
  1424. /**
  1425. * Import meshes into a scene.
  1426. * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
  1427. * @param scene The scene to import into
  1428. * @param data The data to import
  1429. * @param rootUrl The root url for scene and resources
  1430. * @param meshes The meshes array to import into
  1431. * @param particleSystems The particle systems array to import into
  1432. * @param skeletons The skeletons array to import into
  1433. * @param onError The callback when import fails
  1434. * @returns True if successful or false otherwise
  1435. */
  1436. STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
  1437. var matches;
  1438. if (typeof data !== "string") {
  1439. if (this._isBinary(data)) {
  1440. // binary .stl
  1441. var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("stlmesh", scene);
  1442. this._parseBinary(babylonMesh, data);
  1443. if (meshes) {
  1444. meshes.push(babylonMesh);
  1445. }
  1446. return true;
  1447. }
  1448. // ASCII .stl
  1449. // convert to string
  1450. var array_buffer = new Uint8Array(data);
  1451. var str = '';
  1452. for (var i = 0; i < data.byteLength; i++) {
  1453. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  1454. }
  1455. data = str;
  1456. }
  1457. //if arrived here, data is a string, containing the STLA data.
  1458. while (matches = this.solidPattern.exec(data)) {
  1459. var meshName = matches[1];
  1460. var meshNameFromEnd = matches[3];
  1461. if (meshName != meshNameFromEnd) {
  1462. babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Error in STL, solid name != endsolid name");
  1463. return false;
  1464. }
  1465. // check meshesNames
  1466. if (meshesNames && meshName) {
  1467. if (meshesNames instanceof Array) {
  1468. if (!meshesNames.indexOf(meshName)) {
  1469. continue;
  1470. }
  1471. }
  1472. else {
  1473. if (meshName !== meshesNames) {
  1474. continue;
  1475. }
  1476. }
  1477. }
  1478. // stl mesh name can be empty as well
  1479. meshName = meshName || "stlmesh";
  1480. var babylonMesh = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["Mesh"](meshName, scene);
  1481. this._parseASCII(babylonMesh, matches[2]);
  1482. if (meshes) {
  1483. meshes.push(babylonMesh);
  1484. }
  1485. }
  1486. return true;
  1487. };
  1488. /**
  1489. * Load into a scene.
  1490. * @param scene The scene to load into
  1491. * @param data The data to import
  1492. * @param rootUrl The root url for scene and resources
  1493. * @param onError The callback when import fails
  1494. * @returns true if successful or false otherwise
  1495. */
  1496. STLFileLoader.prototype.load = function (scene, data, rootUrl) {
  1497. var result = this.importMesh(null, scene, data, rootUrl, null, null, null);
  1498. if (result) {
  1499. scene.createDefaultLight();
  1500. scene.createDefaultCameraOrLight();
  1501. }
  1502. return result;
  1503. };
  1504. /**
  1505. * Load into an asset container.
  1506. * @param scene The scene to load into
  1507. * @param data The data to import
  1508. * @param rootUrl The root url for scene and resources
  1509. * @param onError The callback when import fails
  1510. * @returns The loaded asset container
  1511. */
  1512. STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) {
  1513. var container = new babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
  1514. this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
  1515. container.removeAllFromScene();
  1516. return container;
  1517. };
  1518. STLFileLoader.prototype._isBinary = function (data) {
  1519. // check if file size is correct for binary stl
  1520. var faceSize, nFaces, reader;
  1521. reader = new DataView(data);
  1522. faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  1523. nFaces = reader.getUint32(80, true);
  1524. if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) {
  1525. return true;
  1526. }
  1527. // check characters higher than ASCII to confirm binary
  1528. var fileLength = reader.byteLength;
  1529. for (var index = 0; index < fileLength; index++) {
  1530. if (reader.getUint8(index) > 127) {
  1531. return true;
  1532. }
  1533. }
  1534. return false;
  1535. };
  1536. STLFileLoader.prototype._parseBinary = function (mesh, data) {
  1537. var reader = new DataView(data);
  1538. var faces = reader.getUint32(80, true);
  1539. var dataOffset = 84;
  1540. var faceLength = 12 * 4 + 2;
  1541. var offset = 0;
  1542. var positions = new Float32Array(faces * 3 * 3);
  1543. var normals = new Float32Array(faces * 3 * 3);
  1544. var indices = new Uint32Array(faces * 3);
  1545. var indicesCount = 0;
  1546. for (var face = 0; face < faces; face++) {
  1547. var start = dataOffset + face * faceLength;
  1548. var normalX = reader.getFloat32(start, true);
  1549. var normalY = reader.getFloat32(start + 4, true);
  1550. var normalZ = reader.getFloat32(start + 8, true);
  1551. for (var i = 1; i <= 3; i++) {
  1552. var vertexstart = start + i * 12;
  1553. // ordering is intentional to match ascii import
  1554. positions[offset] = reader.getFloat32(vertexstart, true);
  1555. positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
  1556. positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
  1557. normals[offset] = normalX;
  1558. normals[offset + 2] = normalY;
  1559. normals[offset + 1] = normalZ;
  1560. offset += 3;
  1561. }
  1562. indices[indicesCount] = indicesCount++;
  1563. indices[indicesCount] = indicesCount++;
  1564. indices[indicesCount] = indicesCount++;
  1565. }
  1566. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions);
  1567. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals);
  1568. mesh.setIndices(indices);
  1569. mesh.computeWorldMatrix(true);
  1570. };
  1571. STLFileLoader.prototype._parseASCII = function (mesh, solidData) {
  1572. var positions = [];
  1573. var normals = [];
  1574. var indices = [];
  1575. var indicesCount = 0;
  1576. //load facets, ignoring loop as the standard doesn't define it can contain more than vertices
  1577. var matches;
  1578. while (matches = this.facetsPattern.exec(solidData)) {
  1579. var facet = matches[1];
  1580. //one normal per face
  1581. var normalMatches = this.normalPattern.exec(facet);
  1582. this.normalPattern.lastIndex = 0;
  1583. if (!normalMatches) {
  1584. continue;
  1585. }
  1586. var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
  1587. var vertexMatch;
  1588. while (vertexMatch = this.vertexPattern.exec(facet)) {
  1589. positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
  1590. normals.push(normal[0], normal[1], normal[2]);
  1591. }
  1592. indices.push(indicesCount++, indicesCount++, indicesCount++);
  1593. this.vertexPattern.lastIndex = 0;
  1594. }
  1595. this.facetsPattern.lastIndex = 0;
  1596. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, positions);
  1597. mesh.setVerticesData(babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, normals);
  1598. mesh.setIndices(indices);
  1599. mesh.computeWorldMatrix(true);
  1600. };
  1601. return STLFileLoader;
  1602. }());
  1603. if (babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
  1604. babylonjs_Misc_tools__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new STLFileLoader());
  1605. }
  1606. /***/ }),
  1607. /***/ "./glTF/1.0/glTFBinaryExtension.ts":
  1608. /*!*****************************************!*\
  1609. !*** ./glTF/1.0/glTFBinaryExtension.ts ***!
  1610. \*****************************************/
  1611. /*! exports provided: GLTFBinaryExtension */
  1612. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1613. "use strict";
  1614. __webpack_require__.r(__webpack_exports__);
  1615. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return GLTFBinaryExtension; });
  1616. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1617. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
  1618. /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
  1619. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  1620. var BinaryExtensionBufferName = "binary_glTF";
  1621. /** @hidden */
  1622. var GLTFBinaryExtension = /** @class */ (function (_super) {
  1623. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GLTFBinaryExtension, _super);
  1624. function GLTFBinaryExtension() {
  1625. return _super.call(this, "KHR_binary_glTF") || this;
  1626. }
  1627. GLTFBinaryExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
  1628. var extensionsUsed = data.json.extensionsUsed;
  1629. if (!extensionsUsed || extensionsUsed.indexOf(this.name) === -1 || !data.bin) {
  1630. return false;
  1631. }
  1632. this._bin = data.bin;
  1633. onSuccess(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateRuntime(data.json, scene, rootUrl));
  1634. return true;
  1635. };
  1636. GLTFBinaryExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  1637. if (gltfRuntime.extensionsUsed.indexOf(this.name) === -1) {
  1638. return false;
  1639. }
  1640. if (id !== BinaryExtensionBufferName) {
  1641. return false;
  1642. }
  1643. onSuccess(this._bin);
  1644. return true;
  1645. };
  1646. GLTFBinaryExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  1647. var texture = gltfRuntime.textures[id];
  1648. var source = gltfRuntime.images[texture.source];
  1649. if (!source.extensions || !(this.name in source.extensions)) {
  1650. return false;
  1651. }
  1652. var sourceExt = source.extensions[this.name];
  1653. var bufferView = gltfRuntime.bufferViews[sourceExt.bufferView];
  1654. var buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
  1655. onSuccess(buffer);
  1656. return true;
  1657. };
  1658. GLTFBinaryExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  1659. var shader = gltfRuntime.shaders[id];
  1660. if (!shader.extensions || !(this.name in shader.extensions)) {
  1661. return false;
  1662. }
  1663. var binaryExtensionShader = shader.extensions[this.name];
  1664. var bufferView = gltfRuntime.bufferViews[binaryExtensionShader.bufferView];
  1665. var shaderBytes = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromBufferView(gltfRuntime, bufferView, 0, bufferView.byteLength, _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_3__["EComponentType"].UNSIGNED_BYTE);
  1666. setTimeout(function () {
  1667. var shaderString = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].DecodeBufferToText(shaderBytes);
  1668. onSuccess(shaderString);
  1669. });
  1670. return true;
  1671. };
  1672. return GLTFBinaryExtension;
  1673. }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
  1674. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFBinaryExtension());
  1675. /***/ }),
  1676. /***/ "./glTF/1.0/glTFLoader.ts":
  1677. /*!********************************!*\
  1678. !*** ./glTF/1.0/glTFLoader.ts ***!
  1679. \********************************/
  1680. /*! exports provided: GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension */
  1681. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1682. "use strict";
  1683. __webpack_require__.r(__webpack_exports__);
  1684. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return GLTFLoaderBase; });
  1685. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
  1686. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return GLTFLoaderExtension; });
  1687. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  1688. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  1689. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__);
  1690. /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
  1691. /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  1692. /**
  1693. * Tokenizer. Used for shaders compatibility
  1694. * Automatically map world, view, projection, worldViewProjection, attributes and so on
  1695. */
  1696. var ETokenType;
  1697. (function (ETokenType) {
  1698. ETokenType[ETokenType["IDENTIFIER"] = 1] = "IDENTIFIER";
  1699. ETokenType[ETokenType["UNKNOWN"] = 2] = "UNKNOWN";
  1700. ETokenType[ETokenType["END_OF_INPUT"] = 3] = "END_OF_INPUT";
  1701. })(ETokenType || (ETokenType = {}));
  1702. var Tokenizer = /** @class */ (function () {
  1703. function Tokenizer(toParse) {
  1704. this._pos = 0;
  1705. this.currentToken = ETokenType.UNKNOWN;
  1706. this.currentIdentifier = "";
  1707. this.currentString = "";
  1708. this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/;
  1709. this._toParse = toParse;
  1710. this._maxPos = toParse.length;
  1711. }
  1712. Tokenizer.prototype.getNextToken = function () {
  1713. if (this.isEnd()) {
  1714. return ETokenType.END_OF_INPUT;
  1715. }
  1716. this.currentString = this.read();
  1717. this.currentToken = ETokenType.UNKNOWN;
  1718. if (this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) {
  1719. this.currentToken = ETokenType.IDENTIFIER;
  1720. this.currentIdentifier = this.currentString;
  1721. while (!this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_")) {
  1722. this.currentIdentifier += this.currentString;
  1723. this.forward();
  1724. }
  1725. }
  1726. return this.currentToken;
  1727. };
  1728. Tokenizer.prototype.peek = function () {
  1729. return this._toParse[this._pos];
  1730. };
  1731. Tokenizer.prototype.read = function () {
  1732. return this._toParse[this._pos++];
  1733. };
  1734. Tokenizer.prototype.forward = function () {
  1735. this._pos++;
  1736. };
  1737. Tokenizer.prototype.isEnd = function () {
  1738. return this._pos >= this._maxPos;
  1739. };
  1740. return Tokenizer;
  1741. }());
  1742. /**
  1743. * Values
  1744. */
  1745. var glTFTransforms = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"];
  1746. var babylonTransforms = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"];
  1747. var glTFAnimationPaths = ["translation", "rotation", "scale"];
  1748. var babylonAnimationPaths = ["position", "rotationQuaternion", "scaling"];
  1749. /**
  1750. * Parse
  1751. */
  1752. var parseBuffers = function (parsedBuffers, gltfRuntime) {
  1753. for (var buf in parsedBuffers) {
  1754. var parsedBuffer = parsedBuffers[buf];
  1755. gltfRuntime.buffers[buf] = parsedBuffer;
  1756. gltfRuntime.buffersCount++;
  1757. }
  1758. };
  1759. var parseShaders = function (parsedShaders, gltfRuntime) {
  1760. for (var sha in parsedShaders) {
  1761. var parsedShader = parsedShaders[sha];
  1762. gltfRuntime.shaders[sha] = parsedShader;
  1763. gltfRuntime.shaderscount++;
  1764. }
  1765. };
  1766. var parseObject = function (parsedObjects, runtimeProperty, gltfRuntime) {
  1767. for (var object in parsedObjects) {
  1768. var parsedObject = parsedObjects[object];
  1769. gltfRuntime[runtimeProperty][object] = parsedObject;
  1770. }
  1771. };
  1772. /**
  1773. * Utils
  1774. */
  1775. var normalizeUVs = function (buffer) {
  1776. if (!buffer) {
  1777. return;
  1778. }
  1779. for (var i = 0; i < buffer.length / 2; i++) {
  1780. buffer[i * 2 + 1] = 1.0 - buffer[i * 2 + 1];
  1781. }
  1782. };
  1783. var getAttribute = function (attributeParameter) {
  1784. if (attributeParameter.semantic === "NORMAL") {
  1785. return "normal";
  1786. }
  1787. else if (attributeParameter.semantic === "POSITION") {
  1788. return "position";
  1789. }
  1790. else if (attributeParameter.semantic === "JOINT") {
  1791. return "matricesIndices";
  1792. }
  1793. else if (attributeParameter.semantic === "WEIGHT") {
  1794. return "matricesWeights";
  1795. }
  1796. else if (attributeParameter.semantic === "COLOR") {
  1797. return "color";
  1798. }
  1799. else if (attributeParameter.semantic && attributeParameter.semantic.indexOf("TEXCOORD_") !== -1) {
  1800. var channel = Number(attributeParameter.semantic.split("_")[1]);
  1801. return "uv" + (channel === 0 ? "" : channel + 1);
  1802. }
  1803. return null;
  1804. };
  1805. /**
  1806. * Loads and creates animations
  1807. */
  1808. var loadAnimations = function (gltfRuntime) {
  1809. for (var anim in gltfRuntime.animations) {
  1810. var animation = gltfRuntime.animations[anim];
  1811. if (!animation.channels || !animation.samplers) {
  1812. continue;
  1813. }
  1814. var lastAnimation = null;
  1815. for (var i = 0; i < animation.channels.length; i++) {
  1816. // Get parameters and load buffers
  1817. var channel = animation.channels[i];
  1818. var sampler = animation.samplers[channel.sampler];
  1819. if (!sampler) {
  1820. continue;
  1821. }
  1822. var inputData = null;
  1823. var outputData = null;
  1824. if (animation.parameters) {
  1825. inputData = animation.parameters[sampler.input];
  1826. outputData = animation.parameters[sampler.output];
  1827. }
  1828. else {
  1829. inputData = sampler.input;
  1830. outputData = sampler.output;
  1831. }
  1832. var bufferInput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
  1833. var bufferOutput = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
  1834. var targetID = channel.target.id;
  1835. var targetNode = gltfRuntime.scene.getNodeByID(targetID);
  1836. if (targetNode === null) {
  1837. targetNode = gltfRuntime.scene.getNodeByName(targetID);
  1838. }
  1839. if (targetNode === null) {
  1840. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
  1841. continue;
  1842. }
  1843. var isBone = targetNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Bone"];
  1844. // Get target path (position, rotation or scaling)
  1845. var targetPath = channel.target.path;
  1846. var targetPathIndex = glTFAnimationPaths.indexOf(targetPath);
  1847. if (targetPathIndex !== -1) {
  1848. targetPath = babylonAnimationPaths[targetPathIndex];
  1849. }
  1850. // Determine animation type
  1851. var animationType = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_MATRIX;
  1852. if (!isBone) {
  1853. if (targetPath === "rotationQuaternion") {
  1854. animationType = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_QUATERNION;
  1855. targetNode.rotationQuaternion = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
  1856. }
  1857. else {
  1858. animationType = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONTYPE_VECTOR3;
  1859. }
  1860. }
  1861. // Create animation and key frames
  1862. var babylonAnimation = null;
  1863. var keys = [];
  1864. var arrayOffset = 0;
  1865. var modifyKey = false;
  1866. if (isBone && lastAnimation && lastAnimation.getKeys().length === bufferInput.length) {
  1867. babylonAnimation = lastAnimation;
  1868. modifyKey = true;
  1869. }
  1870. if (!modifyKey) {
  1871. babylonAnimation = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Animation"](anim, isBone ? "_matrix" : targetPath, 1, animationType, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Animation"].ANIMATIONLOOPMODE_CYCLE);
  1872. }
  1873. // For each frame
  1874. for (var j = 0; j < bufferInput.length; j++) {
  1875. var value = null;
  1876. if (targetPath === "rotationQuaternion") { // VEC4
  1877. value = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2], bufferOutput[arrayOffset + 3]]);
  1878. arrayOffset += 4;
  1879. }
  1880. else { // Position and scaling are VEC3
  1881. value = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray([bufferOutput[arrayOffset], bufferOutput[arrayOffset + 1], bufferOutput[arrayOffset + 2]]);
  1882. arrayOffset += 3;
  1883. }
  1884. if (isBone) {
  1885. var bone = targetNode;
  1886. var translation = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1887. var rotationQuaternion = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
  1888. var scaling = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1889. // Warning on decompose
  1890. var mat = bone.getBaseMatrix();
  1891. if (modifyKey && lastAnimation) {
  1892. mat = lastAnimation.getKeys()[j].value;
  1893. }
  1894. mat.decompose(scaling, rotationQuaternion, translation);
  1895. if (targetPath === "position") {
  1896. translation = value;
  1897. }
  1898. else if (targetPath === "rotationQuaternion") {
  1899. rotationQuaternion = value;
  1900. }
  1901. else {
  1902. scaling = value;
  1903. }
  1904. value = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scaling, rotationQuaternion, translation);
  1905. }
  1906. if (!modifyKey) {
  1907. keys.push({
  1908. frame: bufferInput[j],
  1909. value: value
  1910. });
  1911. }
  1912. else if (lastAnimation) {
  1913. lastAnimation.getKeys()[j].value = value;
  1914. }
  1915. }
  1916. // Finish
  1917. if (!modifyKey && babylonAnimation) {
  1918. babylonAnimation.setKeys(keys);
  1919. targetNode.animations.push(babylonAnimation);
  1920. }
  1921. lastAnimation = babylonAnimation;
  1922. gltfRuntime.scene.stopAnimation(targetNode);
  1923. gltfRuntime.scene.beginAnimation(targetNode, 0, bufferInput[bufferInput.length - 1], true, 1.0);
  1924. }
  1925. }
  1926. };
  1927. /**
  1928. * Returns the bones transformation matrix
  1929. */
  1930. var configureBoneTransformation = function (node) {
  1931. var mat = null;
  1932. if (node.translation || node.rotation || node.scale) {
  1933. var scale = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale || [1, 1, 1]);
  1934. var rotation = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation || [0, 0, 0, 1]);
  1935. var position = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation || [0, 0, 0]);
  1936. mat = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Compose(scale, rotation, position);
  1937. }
  1938. else {
  1939. mat = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
  1940. }
  1941. return mat;
  1942. };
  1943. /**
  1944. * Returns the parent bone
  1945. */
  1946. var getParentBone = function (gltfRuntime, skins, jointName, newSkeleton) {
  1947. // Try to find
  1948. for (var i = 0; i < newSkeleton.bones.length; i++) {
  1949. if (newSkeleton.bones[i].name === jointName) {
  1950. return newSkeleton.bones[i];
  1951. }
  1952. }
  1953. // Not found, search in gltf nodes
  1954. var nodes = gltfRuntime.nodes;
  1955. for (var nde in nodes) {
  1956. var node = nodes[nde];
  1957. if (!node.jointName) {
  1958. continue;
  1959. }
  1960. var children = node.children;
  1961. for (var i = 0; i < children.length; i++) {
  1962. var child = gltfRuntime.nodes[children[i]];
  1963. if (!child.jointName) {
  1964. continue;
  1965. }
  1966. if (child.jointName === jointName) {
  1967. var mat = configureBoneTransformation(node);
  1968. var bone = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, getParentBone(gltfRuntime, skins, node.jointName, newSkeleton), mat);
  1969. bone.id = nde;
  1970. return bone;
  1971. }
  1972. }
  1973. }
  1974. return null;
  1975. };
  1976. /**
  1977. * Returns the appropriate root node
  1978. */
  1979. var getNodeToRoot = function (nodesToRoot, id) {
  1980. for (var i = 0; i < nodesToRoot.length; i++) {
  1981. var nodeToRoot = nodesToRoot[i];
  1982. for (var j = 0; j < nodeToRoot.node.children.length; j++) {
  1983. var child = nodeToRoot.node.children[j];
  1984. if (child === id) {
  1985. return nodeToRoot.bone;
  1986. }
  1987. }
  1988. }
  1989. return null;
  1990. };
  1991. /**
  1992. * Returns the node with the joint name
  1993. */
  1994. var getJointNode = function (gltfRuntime, jointName) {
  1995. var nodes = gltfRuntime.nodes;
  1996. var node = nodes[jointName];
  1997. if (node) {
  1998. return {
  1999. node: node,
  2000. id: jointName
  2001. };
  2002. }
  2003. for (var nde in nodes) {
  2004. node = nodes[nde];
  2005. if (node.jointName === jointName) {
  2006. return {
  2007. node: node,
  2008. id: nde
  2009. };
  2010. }
  2011. }
  2012. return null;
  2013. };
  2014. /**
  2015. * Checks if a nodes is in joints
  2016. */
  2017. var nodeIsInJoints = function (skins, id) {
  2018. for (var i = 0; i < skins.jointNames.length; i++) {
  2019. if (skins.jointNames[i] === id) {
  2020. return true;
  2021. }
  2022. }
  2023. return false;
  2024. };
  2025. /**
  2026. * Fills the nodes to root for bones and builds hierarchy
  2027. */
  2028. var getNodesToRoot = function (gltfRuntime, newSkeleton, skins, nodesToRoot) {
  2029. // Creates nodes for root
  2030. for (var nde in gltfRuntime.nodes) {
  2031. var node = gltfRuntime.nodes[nde];
  2032. var id = nde;
  2033. if (!node.jointName || nodeIsInJoints(skins, node.jointName)) {
  2034. continue;
  2035. }
  2036. // Create node to root bone
  2037. var mat = configureBoneTransformation(node);
  2038. var bone = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.name || "", newSkeleton, null, mat);
  2039. bone.id = id;
  2040. nodesToRoot.push({ bone: bone, node: node, id: id });
  2041. }
  2042. // Parenting
  2043. for (var i = 0; i < nodesToRoot.length; i++) {
  2044. var nodeToRoot = nodesToRoot[i];
  2045. var children = nodeToRoot.node.children;
  2046. for (var j = 0; j < children.length; j++) {
  2047. var child = null;
  2048. for (var k = 0; k < nodesToRoot.length; k++) {
  2049. if (nodesToRoot[k].id === children[j]) {
  2050. child = nodesToRoot[k];
  2051. break;
  2052. }
  2053. }
  2054. if (child) {
  2055. child.bone._parent = nodeToRoot.bone;
  2056. nodeToRoot.bone.children.push(child.bone);
  2057. }
  2058. }
  2059. }
  2060. };
  2061. /**
  2062. * Imports a skeleton
  2063. */
  2064. var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
  2065. if (!newSkeleton) {
  2066. newSkeleton = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Skeleton"](skins.name || "", "", gltfRuntime.scene);
  2067. }
  2068. if (!skins.babylonSkeleton) {
  2069. return newSkeleton;
  2070. }
  2071. // Find the root bones
  2072. var nodesToRoot = [];
  2073. var nodesToRootToAdd = [];
  2074. getNodesToRoot(gltfRuntime, newSkeleton, skins, nodesToRoot);
  2075. newSkeleton.bones = [];
  2076. // Joints
  2077. for (var i = 0; i < skins.jointNames.length; i++) {
  2078. var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
  2079. if (!jointNode) {
  2080. continue;
  2081. }
  2082. var node = jointNode.node;
  2083. if (!node) {
  2084. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[i] + " does not exist");
  2085. continue;
  2086. }
  2087. var id = jointNode.id;
  2088. // Optimize, if the bone already exists...
  2089. var existingBone = gltfRuntime.scene.getBoneByID(id);
  2090. if (existingBone) {
  2091. newSkeleton.bones.push(existingBone);
  2092. continue;
  2093. }
  2094. // Search for parent bone
  2095. var foundBone = false;
  2096. var parentBone = null;
  2097. for (var j = 0; j < i; j++) {
  2098. var jointNode_1 = getJointNode(gltfRuntime, skins.jointNames[j]);
  2099. if (!jointNode_1) {
  2100. continue;
  2101. }
  2102. var joint = jointNode_1.node;
  2103. if (!joint) {
  2104. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Joint named " + skins.jointNames[j] + " does not exist when looking for parent");
  2105. continue;
  2106. }
  2107. var children = joint.children;
  2108. if (!children) {
  2109. continue;
  2110. }
  2111. foundBone = false;
  2112. for (var k = 0; k < children.length; k++) {
  2113. if (children[k] === id) {
  2114. parentBone = getParentBone(gltfRuntime, skins, skins.jointNames[j], newSkeleton);
  2115. foundBone = true;
  2116. break;
  2117. }
  2118. }
  2119. if (foundBone) {
  2120. break;
  2121. }
  2122. }
  2123. // Create bone
  2124. var mat = configureBoneTransformation(node);
  2125. if (!parentBone && nodesToRoot.length > 0) {
  2126. parentBone = getNodeToRoot(nodesToRoot, id);
  2127. if (parentBone) {
  2128. if (nodesToRootToAdd.indexOf(parentBone) === -1) {
  2129. nodesToRootToAdd.push(parentBone);
  2130. }
  2131. }
  2132. }
  2133. var bone = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Bone"](node.jointName || "", newSkeleton, parentBone, mat);
  2134. bone.id = id;
  2135. }
  2136. // Polish
  2137. var bones = newSkeleton.bones;
  2138. newSkeleton.bones = [];
  2139. for (var i = 0; i < skins.jointNames.length; i++) {
  2140. var jointNode = getJointNode(gltfRuntime, skins.jointNames[i]);
  2141. if (!jointNode) {
  2142. continue;
  2143. }
  2144. for (var j = 0; j < bones.length; j++) {
  2145. if (bones[j].id === jointNode.id) {
  2146. newSkeleton.bones.push(bones[j]);
  2147. break;
  2148. }
  2149. }
  2150. }
  2151. newSkeleton.prepare();
  2152. // Finish
  2153. for (var i = 0; i < nodesToRootToAdd.length; i++) {
  2154. newSkeleton.bones.push(nodesToRootToAdd[i]);
  2155. }
  2156. return newSkeleton;
  2157. };
  2158. /**
  2159. * Imports a mesh and its geometries
  2160. */
  2161. var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
  2162. if (!newMesh) {
  2163. newMesh = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
  2164. newMesh.id = id;
  2165. }
  2166. if (!node.babylonNode) {
  2167. return newMesh;
  2168. }
  2169. var subMaterials = [];
  2170. var vertexData = null;
  2171. var verticesStarts = new Array();
  2172. var verticesCounts = new Array();
  2173. var indexStarts = new Array();
  2174. var indexCounts = new Array();
  2175. for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
  2176. var meshID = meshes[meshIndex];
  2177. var mesh = gltfRuntime.meshes[meshID];
  2178. if (!mesh) {
  2179. continue;
  2180. }
  2181. // Positions, normals and UVs
  2182. for (var i = 0; i < mesh.primitives.length; i++) {
  2183. // Temporary vertex data
  2184. var tempVertexData = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexData"]();
  2185. var primitive = mesh.primitives[i];
  2186. if (primitive.mode !== 4) {
  2187. // continue;
  2188. }
  2189. var attributes = primitive.attributes;
  2190. var accessor = null;
  2191. var buffer = null;
  2192. // Set positions, normal and uvs
  2193. for (var semantic in attributes) {
  2194. // Link accessor and buffer view
  2195. accessor = gltfRuntime.accessors[attributes[semantic]];
  2196. buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
  2197. if (semantic === "NORMAL") {
  2198. tempVertexData.normals = new Float32Array(buffer.length);
  2199. tempVertexData.normals.set(buffer);
  2200. }
  2201. else if (semantic === "POSITION") {
  2202. if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].HomogeneousCoordinates) {
  2203. tempVertexData.positions = new Float32Array(buffer.length - buffer.length / 4);
  2204. for (var j = 0; j < buffer.length; j += 4) {
  2205. tempVertexData.positions[j] = buffer[j];
  2206. tempVertexData.positions[j + 1] = buffer[j + 1];
  2207. tempVertexData.positions[j + 2] = buffer[j + 2];
  2208. }
  2209. }
  2210. else {
  2211. tempVertexData.positions = new Float32Array(buffer.length);
  2212. tempVertexData.positions.set(buffer);
  2213. }
  2214. verticesCounts.push(tempVertexData.positions.length);
  2215. }
  2216. else if (semantic.indexOf("TEXCOORD_") !== -1) {
  2217. var channel = Number(semantic.split("_")[1]);
  2218. var uvKind = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind + (channel === 0 ? "" : (channel + 1));
  2219. var uvs = new Float32Array(buffer.length);
  2220. uvs.set(buffer);
  2221. normalizeUVs(uvs);
  2222. tempVertexData.set(uvs, uvKind);
  2223. }
  2224. else if (semantic === "JOINT") {
  2225. tempVertexData.matricesIndices = new Float32Array(buffer.length);
  2226. tempVertexData.matricesIndices.set(buffer);
  2227. }
  2228. else if (semantic === "WEIGHT") {
  2229. tempVertexData.matricesWeights = new Float32Array(buffer.length);
  2230. tempVertexData.matricesWeights.set(buffer);
  2231. }
  2232. else if (semantic === "COLOR") {
  2233. tempVertexData.colors = new Float32Array(buffer.length);
  2234. tempVertexData.colors.set(buffer);
  2235. }
  2236. }
  2237. // Indices
  2238. accessor = gltfRuntime.accessors[primitive.indices];
  2239. if (accessor) {
  2240. buffer = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetBufferFromAccessor(gltfRuntime, accessor);
  2241. tempVertexData.indices = new Int32Array(buffer.length);
  2242. tempVertexData.indices.set(buffer);
  2243. indexCounts.push(tempVertexData.indices.length);
  2244. }
  2245. else {
  2246. // Set indices on the fly
  2247. var indices = [];
  2248. for (var j = 0; j < tempVertexData.positions.length / 3; j++) {
  2249. indices.push(j);
  2250. }
  2251. tempVertexData.indices = new Int32Array(indices);
  2252. indexCounts.push(tempVertexData.indices.length);
  2253. }
  2254. if (!vertexData) {
  2255. vertexData = tempVertexData;
  2256. }
  2257. else {
  2258. vertexData.merge(tempVertexData);
  2259. }
  2260. // Sub material
  2261. var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
  2262. subMaterials.push(material_1 === null ? _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetDefaultMaterial(gltfRuntime.scene) : material_1);
  2263. // Update vertices start and index start
  2264. verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
  2265. indexStarts.push(indexStarts.length === 0 ? 0 : indexStarts[indexStarts.length - 1] + indexCounts[indexCounts.length - 2]);
  2266. }
  2267. }
  2268. var material;
  2269. if (subMaterials.length > 1) {
  2270. material = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["MultiMaterial"]("multimat" + id, gltfRuntime.scene);
  2271. material.subMaterials = subMaterials;
  2272. }
  2273. else {
  2274. material = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]("multimat" + id, gltfRuntime.scene);
  2275. }
  2276. if (subMaterials.length === 1) {
  2277. material = subMaterials[0];
  2278. }
  2279. if (!newMesh.material) {
  2280. newMesh.material = material;
  2281. }
  2282. // Apply geometry
  2283. new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Geometry"](id, gltfRuntime.scene, vertexData, false, newMesh);
  2284. newMesh.computeWorldMatrix(true);
  2285. // Apply submeshes
  2286. newMesh.subMeshes = [];
  2287. var index = 0;
  2288. for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
  2289. var meshID = meshes[meshIndex];
  2290. var mesh = gltfRuntime.meshes[meshID];
  2291. if (!mesh) {
  2292. continue;
  2293. }
  2294. for (var i = 0; i < mesh.primitives.length; i++) {
  2295. if (mesh.primitives[i].mode !== 4) {
  2296. //continue;
  2297. }
  2298. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["SubMesh"].AddToMesh(index, verticesStarts[index], verticesCounts[index], indexStarts[index], indexCounts[index], newMesh, newMesh, true);
  2299. index++;
  2300. }
  2301. }
  2302. // Finish
  2303. return newMesh;
  2304. };
  2305. /**
  2306. * Configure node transformation from position, rotation and scaling
  2307. */
  2308. var configureNode = function (newNode, position, rotation, scaling) {
  2309. if (newNode.position) {
  2310. newNode.position = position;
  2311. }
  2312. if (newNode.rotationQuaternion || newNode.rotation) {
  2313. newNode.rotationQuaternion = rotation;
  2314. }
  2315. if (newNode.scaling) {
  2316. newNode.scaling = scaling;
  2317. }
  2318. };
  2319. /**
  2320. * Configures node from transformation matrix
  2321. */
  2322. var configureNodeFromMatrix = function (newNode, node, parent) {
  2323. if (node.matrix) {
  2324. var position = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  2325. var rotation = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"]();
  2326. var scaling = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  2327. var mat = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].FromArray(node.matrix);
  2328. mat.decompose(scaling, rotation, position);
  2329. configureNode(newNode, position, rotation, scaling);
  2330. }
  2331. else if (node.translation && node.rotation && node.scale) {
  2332. configureNode(newNode, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.translation), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(node.rotation), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(node.scale));
  2333. }
  2334. newNode.computeWorldMatrix(true);
  2335. };
  2336. /**
  2337. * Imports a node
  2338. */
  2339. var importNode = function (gltfRuntime, node, id, parent) {
  2340. var lastNode = null;
  2341. if (gltfRuntime.importOnlyMeshes && (node.skin || node.meshes)) {
  2342. if (gltfRuntime.importMeshesNames && gltfRuntime.importMeshesNames.length > 0 && gltfRuntime.importMeshesNames.indexOf(node.name || "") === -1) {
  2343. return null;
  2344. }
  2345. }
  2346. // Meshes
  2347. if (node.skin) {
  2348. if (node.meshes) {
  2349. var skin = gltfRuntime.skins[node.skin];
  2350. var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
  2351. newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
  2352. if (newMesh.skeleton === null) {
  2353. newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
  2354. if (!skin.babylonSkeleton) {
  2355. skin.babylonSkeleton = newMesh.skeleton;
  2356. }
  2357. }
  2358. lastNode = newMesh;
  2359. }
  2360. }
  2361. else if (node.meshes) {
  2362. /**
  2363. * Improve meshes property
  2364. */
  2365. var newMesh = importMesh(gltfRuntime, node, node.mesh ? [node.mesh] : node.meshes, id, node.babylonNode);
  2366. lastNode = newMesh;
  2367. }
  2368. // Lights
  2369. else if (node.light && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
  2370. var light = gltfRuntime.lights[node.light];
  2371. if (light) {
  2372. if (light.type === "ambient") {
  2373. var ambienLight = light[light.type];
  2374. var hemiLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["HemisphericLight"](node.light, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
  2375. hemiLight.name = node.name || "";
  2376. if (ambienLight.color) {
  2377. hemiLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(ambienLight.color);
  2378. }
  2379. lastNode = hemiLight;
  2380. }
  2381. else if (light.type === "directional") {
  2382. var directionalLight = light[light.type];
  2383. var dirLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["DirectionalLight"](node.light, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
  2384. dirLight.name = node.name || "";
  2385. if (directionalLight.color) {
  2386. dirLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(directionalLight.color);
  2387. }
  2388. lastNode = dirLight;
  2389. }
  2390. else if (light.type === "point") {
  2391. var pointLight = light[light.type];
  2392. var ptLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["PointLight"](node.light, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene);
  2393. ptLight.name = node.name || "";
  2394. if (pointLight.color) {
  2395. ptLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(pointLight.color);
  2396. }
  2397. lastNode = ptLight;
  2398. }
  2399. else if (light.type === "spot") {
  2400. var spotLight = light[light.type];
  2401. var spLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["SpotLight"](node.light, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), 0, 0, gltfRuntime.scene);
  2402. spLight.name = node.name || "";
  2403. if (spotLight.color) {
  2404. spLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(spotLight.color);
  2405. }
  2406. if (spotLight.fallOfAngle) {
  2407. spLight.angle = spotLight.fallOfAngle;
  2408. }
  2409. if (spotLight.fallOffExponent) {
  2410. spLight.exponent = spotLight.fallOffExponent;
  2411. }
  2412. lastNode = spLight;
  2413. }
  2414. }
  2415. }
  2416. // Cameras
  2417. else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
  2418. var camera = gltfRuntime.cameras[node.camera];
  2419. if (camera) {
  2420. if (camera.type === "orthographic") {
  2421. var orthoCamera = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
  2422. orthoCamera.name = node.name || "";
  2423. orthoCamera.mode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Camera"].ORTHOGRAPHIC_CAMERA;
  2424. orthoCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
  2425. lastNode = orthoCamera;
  2426. }
  2427. else if (camera.type === "perspective") {
  2428. var perspectiveCamera = camera[camera.type];
  2429. var persCamera = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["FreeCamera"](node.camera, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero(), gltfRuntime.scene, false);
  2430. persCamera.name = node.name || "";
  2431. persCamera.attachControl(gltfRuntime.scene.getEngine().getRenderingCanvas());
  2432. if (!perspectiveCamera.aspectRatio) {
  2433. perspectiveCamera.aspectRatio = gltfRuntime.scene.getEngine().getRenderWidth() / gltfRuntime.scene.getEngine().getRenderHeight();
  2434. }
  2435. if (perspectiveCamera.znear && perspectiveCamera.zfar) {
  2436. persCamera.maxZ = perspectiveCamera.zfar;
  2437. persCamera.minZ = perspectiveCamera.znear;
  2438. }
  2439. lastNode = persCamera;
  2440. }
  2441. }
  2442. }
  2443. // Empty node
  2444. if (!node.jointName) {
  2445. if (node.babylonNode) {
  2446. return node.babylonNode;
  2447. }
  2448. else if (lastNode === null) {
  2449. var dummy = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Mesh"](node.name || "", gltfRuntime.scene);
  2450. node.babylonNode = dummy;
  2451. lastNode = dummy;
  2452. }
  2453. }
  2454. if (lastNode !== null) {
  2455. if (node.matrix && lastNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Mesh"]) {
  2456. configureNodeFromMatrix(lastNode, node, parent);
  2457. }
  2458. else {
  2459. var translation = node.translation || [0, 0, 0];
  2460. var rotation = node.rotation || [0, 0, 0, 1];
  2461. var scale = node.scale || [1, 1, 1];
  2462. configureNode(lastNode, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(translation), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Quaternion"].FromArray(rotation), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(scale));
  2463. }
  2464. lastNode.updateCache(true);
  2465. node.babylonNode = lastNode;
  2466. }
  2467. return lastNode;
  2468. };
  2469. /**
  2470. * Traverses nodes and creates them
  2471. */
  2472. var traverseNodes = function (gltfRuntime, id, parent, meshIncluded) {
  2473. if (meshIncluded === void 0) { meshIncluded = false; }
  2474. var node = gltfRuntime.nodes[id];
  2475. var newNode = null;
  2476. if (gltfRuntime.importOnlyMeshes && !meshIncluded && gltfRuntime.importMeshesNames) {
  2477. if (gltfRuntime.importMeshesNames.indexOf(node.name || "") !== -1 || gltfRuntime.importMeshesNames.length === 0) {
  2478. meshIncluded = true;
  2479. }
  2480. else {
  2481. meshIncluded = false;
  2482. }
  2483. }
  2484. else {
  2485. meshIncluded = true;
  2486. }
  2487. if (!node.jointName && meshIncluded) {
  2488. newNode = importNode(gltfRuntime, node, id, parent);
  2489. if (newNode !== null) {
  2490. newNode.id = id;
  2491. newNode.parent = parent;
  2492. }
  2493. }
  2494. if (node.children) {
  2495. for (var i = 0; i < node.children.length; i++) {
  2496. traverseNodes(gltfRuntime, node.children[i], newNode, meshIncluded);
  2497. }
  2498. }
  2499. };
  2500. /**
  2501. * do stuff after buffers, shaders are loaded (e.g. hook up materials, load animations, etc.)
  2502. */
  2503. var postLoad = function (gltfRuntime) {
  2504. // Nodes
  2505. var currentScene = gltfRuntime.currentScene;
  2506. if (currentScene) {
  2507. for (var i = 0; i < currentScene.nodes.length; i++) {
  2508. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  2509. }
  2510. }
  2511. else {
  2512. for (var thing in gltfRuntime.scenes) {
  2513. currentScene = gltfRuntime.scenes[thing];
  2514. for (var i = 0; i < currentScene.nodes.length; i++) {
  2515. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  2516. }
  2517. }
  2518. }
  2519. // Set animations
  2520. loadAnimations(gltfRuntime);
  2521. for (var i = 0; i < gltfRuntime.scene.skeletons.length; i++) {
  2522. var skeleton = gltfRuntime.scene.skeletons[i];
  2523. gltfRuntime.scene.beginAnimation(skeleton, 0, Number.MAX_VALUE, true, 1.0);
  2524. }
  2525. };
  2526. /**
  2527. * onBind shaderrs callback to set uniforms and matrices
  2528. */
  2529. var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess) {
  2530. var materialValues = material.values || technique.parameters;
  2531. for (var unif in unTreatedUniforms) {
  2532. var uniform = unTreatedUniforms[unif];
  2533. var type = uniform.type;
  2534. if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3 || type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4) {
  2535. if (uniform.semantic && !uniform.source && !uniform.node) {
  2536. _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, mesh, uniform, unif, shaderMaterial.getEffect());
  2537. }
  2538. else if (uniform.semantic && (uniform.source || uniform.node)) {
  2539. var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
  2540. if (source === null) {
  2541. source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
  2542. }
  2543. if (source === null) {
  2544. continue;
  2545. }
  2546. _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetMatrix(gltfRuntime.scene, source, uniform, unif, shaderMaterial.getEffect());
  2547. }
  2548. }
  2549. else {
  2550. var value = materialValues[technique.uniforms[unif]];
  2551. if (!value) {
  2552. continue;
  2553. }
  2554. if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
  2555. var texture = gltfRuntime.textures[material.values ? value : uniform.value].babylonTexture;
  2556. if (texture === null || texture === undefined) {
  2557. continue;
  2558. }
  2559. shaderMaterial.getEffect().setTexture(unif, texture);
  2560. }
  2561. else {
  2562. _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform((shaderMaterial.getEffect()), unif, value, type);
  2563. }
  2564. }
  2565. }
  2566. onSuccess(shaderMaterial);
  2567. };
  2568. /**
  2569. * Prepare uniforms to send the only one time
  2570. * Loads the appropriate textures
  2571. */
  2572. var prepareShaderMaterialUniforms = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms) {
  2573. var materialValues = material.values || technique.parameters;
  2574. var techniqueUniforms = technique.uniforms;
  2575. /**
  2576. * Prepare values here (not matrices)
  2577. */
  2578. for (var unif in unTreatedUniforms) {
  2579. var uniform = unTreatedUniforms[unif];
  2580. var type = uniform.type;
  2581. var value = materialValues[techniqueUniforms[unif]];
  2582. if (value === undefined) {
  2583. // In case the value is the same for all materials
  2584. value = uniform.value;
  2585. }
  2586. if (!value) {
  2587. continue;
  2588. }
  2589. var onLoadTexture = function (uniformName) {
  2590. return function (texture) {
  2591. if (uniform.value && uniformName) {
  2592. // Static uniform
  2593. shaderMaterial.setTexture(uniformName, texture);
  2594. delete unTreatedUniforms[uniformName];
  2595. }
  2596. };
  2597. };
  2598. // Texture (sampler2D)
  2599. if (type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
  2600. GLTFLoaderExtension.LoadTextureAsync(gltfRuntime, material.values ? value : uniform.value, onLoadTexture(unif), function () { return onLoadTexture(null); });
  2601. }
  2602. // Others
  2603. else {
  2604. if (uniform.value && _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].SetUniform(shaderMaterial, unif, material.values ? value : uniform.value, type)) {
  2605. // Static uniform
  2606. delete unTreatedUniforms[unif];
  2607. }
  2608. }
  2609. }
  2610. };
  2611. /**
  2612. * Shader compilation failed
  2613. */
  2614. var onShaderCompileError = function (program, shaderMaterial, onError) {
  2615. return function (effect, error) {
  2616. shaderMaterial.dispose(true);
  2617. onError("Cannot compile program named " + program.name + ". Error: " + error + ". Default material will be applied");
  2618. };
  2619. };
  2620. /**
  2621. * Shader compilation success
  2622. */
  2623. var onShaderCompileSuccess = function (gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess) {
  2624. return function (_) {
  2625. prepareShaderMaterialUniforms(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms);
  2626. shaderMaterial.onBind = function (mesh) {
  2627. onBindShaderMaterial(mesh, gltfRuntime, unTreatedUniforms, shaderMaterial, technique, material, onSuccess);
  2628. };
  2629. };
  2630. };
  2631. /**
  2632. * Returns the appropriate uniform if already handled by babylon
  2633. */
  2634. var parseShaderUniforms = function (tokenizer, technique, unTreatedUniforms) {
  2635. for (var unif in technique.uniforms) {
  2636. var uniform = technique.uniforms[unif];
  2637. var uniformParameter = technique.parameters[uniform];
  2638. if (tokenizer.currentIdentifier === unif) {
  2639. if (uniformParameter.semantic && !uniformParameter.source && !uniformParameter.node) {
  2640. var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
  2641. if (transformIndex !== -1) {
  2642. delete unTreatedUniforms[unif];
  2643. return babylonTransforms[transformIndex];
  2644. }
  2645. }
  2646. }
  2647. }
  2648. return tokenizer.currentIdentifier;
  2649. };
  2650. /**
  2651. * All shaders loaded. Create materials one by one
  2652. */
  2653. var importMaterials = function (gltfRuntime) {
  2654. // Create materials
  2655. for (var mat in gltfRuntime.materials) {
  2656. GLTFLoaderExtension.LoadMaterialAsync(gltfRuntime, mat, function (material) { }, function () { });
  2657. }
  2658. };
  2659. /**
  2660. * Implementation of the base glTF spec
  2661. * @hidden
  2662. */
  2663. var GLTFLoaderBase = /** @class */ (function () {
  2664. function GLTFLoaderBase() {
  2665. }
  2666. GLTFLoaderBase.CreateRuntime = function (parsedData, scene, rootUrl) {
  2667. var gltfRuntime = {
  2668. extensions: {},
  2669. accessors: {},
  2670. buffers: {},
  2671. bufferViews: {},
  2672. meshes: {},
  2673. lights: {},
  2674. cameras: {},
  2675. nodes: {},
  2676. images: {},
  2677. textures: {},
  2678. shaders: {},
  2679. programs: {},
  2680. samplers: {},
  2681. techniques: {},
  2682. materials: {},
  2683. animations: {},
  2684. skins: {},
  2685. extensionsUsed: [],
  2686. scenes: {},
  2687. buffersCount: 0,
  2688. shaderscount: 0,
  2689. scene: scene,
  2690. rootUrl: rootUrl,
  2691. loadedBufferCount: 0,
  2692. loadedBufferViews: {},
  2693. loadedShaderCount: 0,
  2694. importOnlyMeshes: false,
  2695. dummyNodes: []
  2696. };
  2697. // Parse
  2698. if (parsedData.extensions) {
  2699. parseObject(parsedData.extensions, "extensions", gltfRuntime);
  2700. }
  2701. if (parsedData.extensionsUsed) {
  2702. parseObject(parsedData.extensionsUsed, "extensionsUsed", gltfRuntime);
  2703. }
  2704. if (parsedData.buffers) {
  2705. parseBuffers(parsedData.buffers, gltfRuntime);
  2706. }
  2707. if (parsedData.bufferViews) {
  2708. parseObject(parsedData.bufferViews, "bufferViews", gltfRuntime);
  2709. }
  2710. if (parsedData.accessors) {
  2711. parseObject(parsedData.accessors, "accessors", gltfRuntime);
  2712. }
  2713. if (parsedData.meshes) {
  2714. parseObject(parsedData.meshes, "meshes", gltfRuntime);
  2715. }
  2716. if (parsedData.lights) {
  2717. parseObject(parsedData.lights, "lights", gltfRuntime);
  2718. }
  2719. if (parsedData.cameras) {
  2720. parseObject(parsedData.cameras, "cameras", gltfRuntime);
  2721. }
  2722. if (parsedData.nodes) {
  2723. parseObject(parsedData.nodes, "nodes", gltfRuntime);
  2724. }
  2725. if (parsedData.images) {
  2726. parseObject(parsedData.images, "images", gltfRuntime);
  2727. }
  2728. if (parsedData.textures) {
  2729. parseObject(parsedData.textures, "textures", gltfRuntime);
  2730. }
  2731. if (parsedData.shaders) {
  2732. parseShaders(parsedData.shaders, gltfRuntime);
  2733. }
  2734. if (parsedData.programs) {
  2735. parseObject(parsedData.programs, "programs", gltfRuntime);
  2736. }
  2737. if (parsedData.samplers) {
  2738. parseObject(parsedData.samplers, "samplers", gltfRuntime);
  2739. }
  2740. if (parsedData.techniques) {
  2741. parseObject(parsedData.techniques, "techniques", gltfRuntime);
  2742. }
  2743. if (parsedData.materials) {
  2744. parseObject(parsedData.materials, "materials", gltfRuntime);
  2745. }
  2746. if (parsedData.animations) {
  2747. parseObject(parsedData.animations, "animations", gltfRuntime);
  2748. }
  2749. if (parsedData.skins) {
  2750. parseObject(parsedData.skins, "skins", gltfRuntime);
  2751. }
  2752. if (parsedData.scenes) {
  2753. gltfRuntime.scenes = parsedData.scenes;
  2754. }
  2755. if (parsedData.scene && parsedData.scenes) {
  2756. gltfRuntime.currentScene = parsedData.scenes[parsedData.scene];
  2757. }
  2758. return gltfRuntime;
  2759. };
  2760. GLTFLoaderBase.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
  2761. var buffer = gltfRuntime.buffers[id];
  2762. if (babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(buffer.uri)) {
  2763. setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(buffer.uri))); });
  2764. }
  2765. else {
  2766. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + buffer.uri, function (data) { return onSuccess(new Uint8Array(data)); }, onProgress, undefined, true, function (request) {
  2767. if (request) {
  2768. onError(request.status + " " + request.statusText);
  2769. }
  2770. });
  2771. }
  2772. };
  2773. GLTFLoaderBase.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  2774. var texture = gltfRuntime.textures[id];
  2775. if (!texture || !texture.source) {
  2776. onError("");
  2777. return;
  2778. }
  2779. if (texture.babylonTexture) {
  2780. onSuccess(null);
  2781. return;
  2782. }
  2783. var source = gltfRuntime.images[texture.source];
  2784. if (babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(source.uri)) {
  2785. setTimeout(function () { return onSuccess(new Uint8Array(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].DecodeBase64(source.uri))); });
  2786. }
  2787. else {
  2788. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + source.uri, function (data) { return onSuccess(new Uint8Array(data)); }, undefined, undefined, true, function (request) {
  2789. if (request) {
  2790. onError(request.status + " " + request.statusText);
  2791. }
  2792. });
  2793. }
  2794. };
  2795. GLTFLoaderBase.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
  2796. var texture = gltfRuntime.textures[id];
  2797. if (texture.babylonTexture) {
  2798. onSuccess(texture.babylonTexture);
  2799. return;
  2800. }
  2801. var sampler = gltfRuntime.samplers[texture.sampler];
  2802. var createMipMaps = (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST) ||
  2803. (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_LINEAR) ||
  2804. (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST) ||
  2805. (sampler.minFilter === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR);
  2806. var samplingMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
  2807. var blob = buffer == null ? new Blob() : new Blob([buffer]);
  2808. var blobURL = URL.createObjectURL(blob);
  2809. var revokeBlobURL = function () { return URL.revokeObjectURL(blobURL); };
  2810. var newTexture = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"](blobURL, gltfRuntime.scene, !createMipMaps, true, samplingMode, revokeBlobURL, revokeBlobURL);
  2811. if (sampler.wrapS !== undefined) {
  2812. newTexture.wrapU = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapS);
  2813. }
  2814. if (sampler.wrapT !== undefined) {
  2815. newTexture.wrapV = _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_2__["GLTFUtils"].GetWrapMode(sampler.wrapT);
  2816. }
  2817. newTexture.name = id;
  2818. texture.babylonTexture = newTexture;
  2819. onSuccess(newTexture);
  2820. };
  2821. GLTFLoaderBase.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  2822. var shader = gltfRuntime.shaders[id];
  2823. if (babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].IsBase64(shader.uri)) {
  2824. var shaderString = atob(shader.uri.split(",")[1]);
  2825. if (onSuccess) {
  2826. onSuccess(shaderString);
  2827. }
  2828. }
  2829. else {
  2830. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].LoadFile(gltfRuntime.rootUrl + shader.uri, onSuccess, undefined, undefined, false, function (request) {
  2831. if (request && onError) {
  2832. onError(request.status + " " + request.statusText);
  2833. }
  2834. });
  2835. }
  2836. };
  2837. GLTFLoaderBase.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  2838. var material = gltfRuntime.materials[id];
  2839. if (!material.technique) {
  2840. if (onError) {
  2841. onError("No technique found.");
  2842. }
  2843. return;
  2844. }
  2845. var technique = gltfRuntime.techniques[material.technique];
  2846. if (!technique) {
  2847. var defaultMaterial = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"](id, gltfRuntime.scene);
  2848. defaultMaterial.diffuseColor = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.5, 0.5, 0.5);
  2849. defaultMaterial.sideOrientation = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
  2850. onSuccess(defaultMaterial);
  2851. return;
  2852. }
  2853. var program = gltfRuntime.programs[technique.program];
  2854. var states = technique.states;
  2855. var vertexShader = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + "VertexShader"];
  2856. var pixelShader = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + "PixelShader"];
  2857. var newVertexShader = "";
  2858. var newPixelShader = "";
  2859. var vertexTokenizer = new Tokenizer(vertexShader);
  2860. var pixelTokenizer = new Tokenizer(pixelShader);
  2861. var unTreatedUniforms = {};
  2862. var uniforms = [];
  2863. var attributes = [];
  2864. var samplers = [];
  2865. // Fill uniform, sampler2D and attributes
  2866. for (var unif in technique.uniforms) {
  2867. var uniform = technique.uniforms[unif];
  2868. var uniformParameter = technique.parameters[uniform];
  2869. unTreatedUniforms[unif] = uniformParameter;
  2870. if (uniformParameter.semantic && !uniformParameter.node && !uniformParameter.source) {
  2871. var transformIndex = glTFTransforms.indexOf(uniformParameter.semantic);
  2872. if (transformIndex !== -1) {
  2873. uniforms.push(babylonTransforms[transformIndex]);
  2874. delete unTreatedUniforms[unif];
  2875. }
  2876. else {
  2877. uniforms.push(unif);
  2878. }
  2879. }
  2880. else if (uniformParameter.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].SAMPLER_2D) {
  2881. samplers.push(unif);
  2882. }
  2883. else {
  2884. uniforms.push(unif);
  2885. }
  2886. }
  2887. for (var attr in technique.attributes) {
  2888. var attribute = technique.attributes[attr];
  2889. var attributeParameter = technique.parameters[attribute];
  2890. if (attributeParameter.semantic) {
  2891. var name_1 = getAttribute(attributeParameter);
  2892. if (name_1) {
  2893. attributes.push(name_1);
  2894. }
  2895. }
  2896. }
  2897. // Configure vertex shader
  2898. while (!vertexTokenizer.isEnd() && vertexTokenizer.getNextToken()) {
  2899. var tokenType = vertexTokenizer.currentToken;
  2900. if (tokenType !== ETokenType.IDENTIFIER) {
  2901. newVertexShader += vertexTokenizer.currentString;
  2902. continue;
  2903. }
  2904. var foundAttribute = false;
  2905. for (var attr in technique.attributes) {
  2906. var attribute = technique.attributes[attr];
  2907. var attributeParameter = technique.parameters[attribute];
  2908. if (vertexTokenizer.currentIdentifier === attr && attributeParameter.semantic) {
  2909. newVertexShader += getAttribute(attributeParameter);
  2910. foundAttribute = true;
  2911. break;
  2912. }
  2913. }
  2914. if (foundAttribute) {
  2915. continue;
  2916. }
  2917. newVertexShader += parseShaderUniforms(vertexTokenizer, technique, unTreatedUniforms);
  2918. }
  2919. // Configure pixel shader
  2920. while (!pixelTokenizer.isEnd() && pixelTokenizer.getNextToken()) {
  2921. var tokenType = pixelTokenizer.currentToken;
  2922. if (tokenType !== ETokenType.IDENTIFIER) {
  2923. newPixelShader += pixelTokenizer.currentString;
  2924. continue;
  2925. }
  2926. newPixelShader += parseShaderUniforms(pixelTokenizer, technique, unTreatedUniforms);
  2927. }
  2928. // Create shader material
  2929. var shaderPath = {
  2930. vertex: program.vertexShader + id,
  2931. fragment: program.fragmentShader + id
  2932. };
  2933. var options = {
  2934. attributes: attributes,
  2935. uniforms: uniforms,
  2936. samplers: samplers,
  2937. needAlphaBlending: states && states.enable && states.enable.indexOf(3042) !== -1
  2938. };
  2939. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.vertexShader + id + "VertexShader"] = newVertexShader;
  2940. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[program.fragmentShader + id + "PixelShader"] = newPixelShader;
  2941. var shaderMaterial = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"](id, gltfRuntime.scene, shaderPath, options);
  2942. shaderMaterial.onError = onShaderCompileError(program, shaderMaterial, onError);
  2943. shaderMaterial.onCompiled = onShaderCompileSuccess(gltfRuntime, shaderMaterial, technique, material, unTreatedUniforms, onSuccess);
  2944. shaderMaterial.sideOrientation = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Material"].CounterClockWiseSideOrientation;
  2945. if (states && states.functions) {
  2946. var functions = states.functions;
  2947. if (functions.cullFace && functions.cullFace[0] !== _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ECullingType"].BACK) {
  2948. shaderMaterial.backFaceCulling = false;
  2949. }
  2950. var blendFunc = functions.blendFuncSeparate;
  2951. if (blendFunc) {
  2952. if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_ALPHA && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  2953. shaderMaterial.alphaMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"].ALPHA_COMBINE;
  2954. }
  2955. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  2956. shaderMaterial.alphaMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"].ALPHA_ONEONE;
  2957. }
  2958. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  2959. shaderMaterial.alphaMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"].ALPHA_ADD;
  2960. }
  2961. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  2962. shaderMaterial.alphaMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"].ALPHA_SUBTRACT;
  2963. }
  2964. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].DST_COLOR && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ZERO && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  2965. shaderMaterial.alphaMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"].ALPHA_MULTIPLY;
  2966. }
  2967. else if (blendFunc[0] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].SRC_ALPHA && blendFunc[1] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE_MINUS_SRC_COLOR && blendFunc[2] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE && blendFunc[3] === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EBlendingFunction"].ONE) {
  2968. shaderMaterial.alphaMode = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Engine"].ALPHA_MAXIMIZED;
  2969. }
  2970. }
  2971. }
  2972. };
  2973. return GLTFLoaderBase;
  2974. }());
  2975. /**
  2976. * glTF V1 Loader
  2977. * @hidden
  2978. */
  2979. var GLTFLoader = /** @class */ (function () {
  2980. function GLTFLoader() {
  2981. this.state = null;
  2982. }
  2983. GLTFLoader.RegisterExtension = function (extension) {
  2984. if (GLTFLoader.Extensions[extension.name]) {
  2985. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Tool with the same name \"" + extension.name + "\" already exists");
  2986. return;
  2987. }
  2988. GLTFLoader.Extensions[extension.name] = extension;
  2989. };
  2990. GLTFLoader.prototype.dispose = function () {
  2991. // do nothing
  2992. };
  2993. GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, onSuccess, onProgress, onError) {
  2994. var _this = this;
  2995. scene.useRightHandedSystem = true;
  2996. GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
  2997. gltfRuntime.importOnlyMeshes = true;
  2998. if (meshesNames === "") {
  2999. gltfRuntime.importMeshesNames = [];
  3000. }
  3001. else if (typeof meshesNames === "string") {
  3002. gltfRuntime.importMeshesNames = [meshesNames];
  3003. }
  3004. else if (meshesNames && !(meshesNames instanceof Array)) {
  3005. gltfRuntime.importMeshesNames = [meshesNames];
  3006. }
  3007. else {
  3008. gltfRuntime.importMeshesNames = [];
  3009. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Warn("Argument meshesNames must be of type string or string[]");
  3010. }
  3011. // Create nodes
  3012. _this._createNodes(gltfRuntime);
  3013. var meshes = new Array();
  3014. var skeletons = new Array();
  3015. // Fill arrays of meshes and skeletons
  3016. for (var nde in gltfRuntime.nodes) {
  3017. var node = gltfRuntime.nodes[nde];
  3018. if (node.babylonNode instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["AbstractMesh"]) {
  3019. meshes.push(node.babylonNode);
  3020. }
  3021. }
  3022. for (var skl in gltfRuntime.skins) {
  3023. var skin = gltfRuntime.skins[skl];
  3024. if (skin.babylonSkeleton instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Skeleton"]) {
  3025. skeletons.push(skin.babylonSkeleton);
  3026. }
  3027. }
  3028. // Load buffers, shaders, materials, etc.
  3029. _this._loadBuffersAsync(gltfRuntime, function () {
  3030. _this._loadShadersAsync(gltfRuntime, function () {
  3031. importMaterials(gltfRuntime);
  3032. postLoad(gltfRuntime);
  3033. if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
  3034. onSuccess(meshes, skeletons);
  3035. }
  3036. });
  3037. }, onProgress);
  3038. if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading && onSuccess) {
  3039. onSuccess(meshes, skeletons);
  3040. }
  3041. }, onError);
  3042. return true;
  3043. };
  3044. /**
  3045. * Imports one or more meshes from a loaded gltf file and adds them to the scene
  3046. * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
  3047. * @param scene the scene the meshes should be added to
  3048. * @param data gltf data containing information of the meshes in a loaded file
  3049. * @param rootUrl root url to load from
  3050. * @param onProgress event that fires when loading progress has occured
  3051. * @returns a promise containg the loaded meshes, particles, skeletons and animations
  3052. */
  3053. GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress) {
  3054. var _this = this;
  3055. return new Promise(function (resolve, reject) {
  3056. _this._importMeshAsync(meshesNames, scene, data, rootUrl, function (meshes, skeletons) {
  3057. resolve({
  3058. meshes: meshes,
  3059. particleSystems: [],
  3060. skeletons: skeletons,
  3061. animationGroups: []
  3062. });
  3063. }, onProgress, function (message) {
  3064. reject(new Error(message));
  3065. });
  3066. });
  3067. };
  3068. GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
  3069. var _this = this;
  3070. scene.useRightHandedSystem = true;
  3071. GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
  3072. // Load runtime extensios
  3073. GLTFLoaderExtension.LoadRuntimeExtensionsAsync(gltfRuntime, function () {
  3074. // Create nodes
  3075. _this._createNodes(gltfRuntime);
  3076. // Load buffers, shaders, materials, etc.
  3077. _this._loadBuffersAsync(gltfRuntime, function () {
  3078. _this._loadShadersAsync(gltfRuntime, function () {
  3079. importMaterials(gltfRuntime);
  3080. postLoad(gltfRuntime);
  3081. if (!_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
  3082. onSuccess();
  3083. }
  3084. });
  3085. });
  3086. if (_glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"].IncrementalLoading) {
  3087. onSuccess();
  3088. }
  3089. }, onError);
  3090. }, onError);
  3091. };
  3092. /**
  3093. * Imports all objects from a loaded gltf file and adds them to the scene
  3094. * @param scene the scene the objects should be added to
  3095. * @param data gltf data containing information of the meshes in a loaded file
  3096. * @param rootUrl root url to load from
  3097. * @param onProgress event that fires when loading progress has occured
  3098. * @returns a promise which completes when objects have been loaded to the scene
  3099. */
  3100. GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
  3101. var _this = this;
  3102. return new Promise(function (resolve, reject) {
  3103. _this._loadAsync(scene, data, rootUrl, function () {
  3104. resolve();
  3105. }, onProgress, function (message) {
  3106. reject(new Error(message));
  3107. });
  3108. });
  3109. };
  3110. GLTFLoader.prototype._loadShadersAsync = function (gltfRuntime, onload) {
  3111. var hasShaders = false;
  3112. var processShader = function (sha, shader) {
  3113. GLTFLoaderExtension.LoadShaderStringAsync(gltfRuntime, sha, function (shaderString) {
  3114. if (shaderString instanceof ArrayBuffer) {
  3115. return;
  3116. }
  3117. gltfRuntime.loadedShaderCount++;
  3118. if (shaderString) {
  3119. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[sha + (shader.type === _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EShaderType"].VERTEX ? "VertexShader" : "PixelShader")] = shaderString;
  3120. }
  3121. if (gltfRuntime.loadedShaderCount === gltfRuntime.shaderscount) {
  3122. onload();
  3123. }
  3124. }, function () {
  3125. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading shader program named " + sha + " located at " + shader.uri);
  3126. });
  3127. };
  3128. for (var sha in gltfRuntime.shaders) {
  3129. hasShaders = true;
  3130. var shader = gltfRuntime.shaders[sha];
  3131. if (shader) {
  3132. processShader.bind(this, sha, shader)();
  3133. }
  3134. else {
  3135. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No shader named: " + sha);
  3136. }
  3137. }
  3138. if (!hasShaders) {
  3139. onload();
  3140. }
  3141. };
  3142. GLTFLoader.prototype._loadBuffersAsync = function (gltfRuntime, onLoad, onProgress) {
  3143. var hasBuffers = false;
  3144. var processBuffer = function (buf, buffer) {
  3145. GLTFLoaderExtension.LoadBufferAsync(gltfRuntime, buf, function (bufferView) {
  3146. gltfRuntime.loadedBufferCount++;
  3147. if (bufferView) {
  3148. if (bufferView.byteLength != gltfRuntime.buffers[buf].byteLength) {
  3149. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Buffer named " + buf + " is length " + bufferView.byteLength + ". Expected: " + buffer.byteLength); // Improve error message
  3150. }
  3151. gltfRuntime.loadedBufferViews[buf] = bufferView;
  3152. }
  3153. if (gltfRuntime.loadedBufferCount === gltfRuntime.buffersCount) {
  3154. onLoad();
  3155. }
  3156. }, function () {
  3157. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("Error when loading buffer named " + buf + " located at " + buffer.uri);
  3158. });
  3159. };
  3160. for (var buf in gltfRuntime.buffers) {
  3161. hasBuffers = true;
  3162. var buffer = gltfRuntime.buffers[buf];
  3163. if (buffer) {
  3164. processBuffer.bind(this, buf, buffer)();
  3165. }
  3166. else {
  3167. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Tools"].Error("No buffer named: " + buf);
  3168. }
  3169. }
  3170. if (!hasBuffers) {
  3171. onLoad();
  3172. }
  3173. };
  3174. GLTFLoader.prototype._createNodes = function (gltfRuntime) {
  3175. var currentScene = gltfRuntime.currentScene;
  3176. if (currentScene) {
  3177. // Only one scene even if multiple scenes are defined
  3178. for (var i = 0; i < currentScene.nodes.length; i++) {
  3179. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  3180. }
  3181. }
  3182. else {
  3183. // Load all scenes
  3184. for (var thing in gltfRuntime.scenes) {
  3185. currentScene = gltfRuntime.scenes[thing];
  3186. for (var i = 0; i < currentScene.nodes.length; i++) {
  3187. traverseNodes(gltfRuntime, currentScene.nodes[i], null);
  3188. }
  3189. }
  3190. }
  3191. };
  3192. GLTFLoader.Extensions = {};
  3193. return GLTFLoader;
  3194. }());
  3195. /** @hidden */
  3196. var GLTFLoaderExtension = /** @class */ (function () {
  3197. function GLTFLoaderExtension(name) {
  3198. this._name = name;
  3199. }
  3200. Object.defineProperty(GLTFLoaderExtension.prototype, "name", {
  3201. get: function () {
  3202. return this._name;
  3203. },
  3204. enumerable: true,
  3205. configurable: true
  3206. });
  3207. /**
  3208. * Defines an override for loading the runtime
  3209. * Return true to stop further extensions from loading the runtime
  3210. */
  3211. GLTFLoaderExtension.prototype.loadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
  3212. return false;
  3213. };
  3214. /**
  3215. * Defines an onverride for creating gltf runtime
  3216. * Return true to stop further extensions from creating the runtime
  3217. */
  3218. GLTFLoaderExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
  3219. return false;
  3220. };
  3221. /**
  3222. * Defines an override for loading buffers
  3223. * Return true to stop further extensions from loading this buffer
  3224. */
  3225. GLTFLoaderExtension.prototype.loadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
  3226. return false;
  3227. };
  3228. /**
  3229. * Defines an override for loading texture buffers
  3230. * Return true to stop further extensions from loading this texture data
  3231. */
  3232. GLTFLoaderExtension.prototype.loadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  3233. return false;
  3234. };
  3235. /**
  3236. * Defines an override for creating textures
  3237. * Return true to stop further extensions from loading this texture
  3238. */
  3239. GLTFLoaderExtension.prototype.createTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
  3240. return false;
  3241. };
  3242. /**
  3243. * Defines an override for loading shader strings
  3244. * Return true to stop further extensions from loading this shader data
  3245. */
  3246. GLTFLoaderExtension.prototype.loadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  3247. return false;
  3248. };
  3249. /**
  3250. * Defines an override for loading materials
  3251. * Return true to stop further extensions from loading this material
  3252. */
  3253. GLTFLoaderExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  3254. return false;
  3255. };
  3256. // ---------
  3257. // Utilities
  3258. // ---------
  3259. GLTFLoaderExtension.LoadRuntimeAsync = function (scene, data, rootUrl, onSuccess, onError) {
  3260. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3261. return loaderExtension.loadRuntimeAsync(scene, data, rootUrl, onSuccess, onError);
  3262. }, function () {
  3263. setTimeout(function () {
  3264. if (!onSuccess) {
  3265. return;
  3266. }
  3267. onSuccess(GLTFLoaderBase.CreateRuntime(data.json, scene, rootUrl));
  3268. });
  3269. });
  3270. };
  3271. GLTFLoaderExtension.LoadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
  3272. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3273. return loaderExtension.loadRuntimeExtensionsAsync(gltfRuntime, onSuccess, onError);
  3274. }, function () {
  3275. setTimeout(function () {
  3276. onSuccess();
  3277. });
  3278. });
  3279. };
  3280. GLTFLoaderExtension.LoadBufferAsync = function (gltfRuntime, id, onSuccess, onError, onProgress) {
  3281. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3282. return loaderExtension.loadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
  3283. }, function () {
  3284. GLTFLoaderBase.LoadBufferAsync(gltfRuntime, id, onSuccess, onError, onProgress);
  3285. });
  3286. };
  3287. GLTFLoaderExtension.LoadTextureAsync = function (gltfRuntime, id, onSuccess, onError) {
  3288. GLTFLoaderExtension.LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
  3289. if (buffer) {
  3290. GLTFLoaderExtension.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
  3291. }
  3292. }, onError);
  3293. };
  3294. GLTFLoaderExtension.LoadShaderStringAsync = function (gltfRuntime, id, onSuccess, onError) {
  3295. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3296. return loaderExtension.loadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
  3297. }, function () {
  3298. GLTFLoaderBase.LoadShaderStringAsync(gltfRuntime, id, onSuccess, onError);
  3299. });
  3300. };
  3301. GLTFLoaderExtension.LoadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  3302. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3303. return loaderExtension.loadMaterialAsync(gltfRuntime, id, onSuccess, onError);
  3304. }, function () {
  3305. GLTFLoaderBase.LoadMaterialAsync(gltfRuntime, id, onSuccess, onError);
  3306. });
  3307. };
  3308. GLTFLoaderExtension.LoadTextureBufferAsync = function (gltfRuntime, id, onSuccess, onError) {
  3309. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3310. return loaderExtension.loadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
  3311. }, function () {
  3312. GLTFLoaderBase.LoadTextureBufferAsync(gltfRuntime, id, onSuccess, onError);
  3313. });
  3314. };
  3315. GLTFLoaderExtension.CreateTextureAsync = function (gltfRuntime, id, buffer, onSuccess, onError) {
  3316. GLTFLoaderExtension.ApplyExtensions(function (loaderExtension) {
  3317. return loaderExtension.createTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
  3318. }, function () {
  3319. GLTFLoaderBase.CreateTextureAsync(gltfRuntime, id, buffer, onSuccess, onError);
  3320. });
  3321. };
  3322. GLTFLoaderExtension.ApplyExtensions = function (func, defaultFunc) {
  3323. for (var extensionName in GLTFLoader.Extensions) {
  3324. var loaderExtension = GLTFLoader.Extensions[extensionName];
  3325. if (func(loaderExtension)) {
  3326. return;
  3327. }
  3328. }
  3329. defaultFunc();
  3330. };
  3331. return GLTFLoaderExtension;
  3332. }());
  3333. _glTFFileLoader__WEBPACK_IMPORTED_MODULE_3__["GLTFFileLoader"]._CreateGLTF1Loader = function () { return new GLTFLoader(); };
  3334. /***/ }),
  3335. /***/ "./glTF/1.0/glTFLoaderInterfaces.ts":
  3336. /*!******************************************!*\
  3337. !*** ./glTF/1.0/glTFLoaderInterfaces.ts ***!
  3338. \******************************************/
  3339. /*! exports provided: EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction */
  3340. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3341. "use strict";
  3342. __webpack_require__.r(__webpack_exports__);
  3343. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return EComponentType; });
  3344. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return EShaderType; });
  3345. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return EParameterType; });
  3346. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return ETextureWrapMode; });
  3347. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return ETextureFilterType; });
  3348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return ETextureFormat; });
  3349. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return ECullingType; });
  3350. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return EBlendingFunction; });
  3351. /**
  3352. * Enums
  3353. * @hidden
  3354. */
  3355. var EComponentType;
  3356. (function (EComponentType) {
  3357. EComponentType[EComponentType["BYTE"] = 5120] = "BYTE";
  3358. EComponentType[EComponentType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
  3359. EComponentType[EComponentType["SHORT"] = 5122] = "SHORT";
  3360. EComponentType[EComponentType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
  3361. EComponentType[EComponentType["FLOAT"] = 5126] = "FLOAT";
  3362. })(EComponentType || (EComponentType = {}));
  3363. /** @hidden */
  3364. var EShaderType;
  3365. (function (EShaderType) {
  3366. EShaderType[EShaderType["FRAGMENT"] = 35632] = "FRAGMENT";
  3367. EShaderType[EShaderType["VERTEX"] = 35633] = "VERTEX";
  3368. })(EShaderType || (EShaderType = {}));
  3369. /** @hidden */
  3370. var EParameterType;
  3371. (function (EParameterType) {
  3372. EParameterType[EParameterType["BYTE"] = 5120] = "BYTE";
  3373. EParameterType[EParameterType["UNSIGNED_BYTE"] = 5121] = "UNSIGNED_BYTE";
  3374. EParameterType[EParameterType["SHORT"] = 5122] = "SHORT";
  3375. EParameterType[EParameterType["UNSIGNED_SHORT"] = 5123] = "UNSIGNED_SHORT";
  3376. EParameterType[EParameterType["INT"] = 5124] = "INT";
  3377. EParameterType[EParameterType["UNSIGNED_INT"] = 5125] = "UNSIGNED_INT";
  3378. EParameterType[EParameterType["FLOAT"] = 5126] = "FLOAT";
  3379. EParameterType[EParameterType["FLOAT_VEC2"] = 35664] = "FLOAT_VEC2";
  3380. EParameterType[EParameterType["FLOAT_VEC3"] = 35665] = "FLOAT_VEC3";
  3381. EParameterType[EParameterType["FLOAT_VEC4"] = 35666] = "FLOAT_VEC4";
  3382. EParameterType[EParameterType["INT_VEC2"] = 35667] = "INT_VEC2";
  3383. EParameterType[EParameterType["INT_VEC3"] = 35668] = "INT_VEC3";
  3384. EParameterType[EParameterType["INT_VEC4"] = 35669] = "INT_VEC4";
  3385. EParameterType[EParameterType["BOOL"] = 35670] = "BOOL";
  3386. EParameterType[EParameterType["BOOL_VEC2"] = 35671] = "BOOL_VEC2";
  3387. EParameterType[EParameterType["BOOL_VEC3"] = 35672] = "BOOL_VEC3";
  3388. EParameterType[EParameterType["BOOL_VEC4"] = 35673] = "BOOL_VEC4";
  3389. EParameterType[EParameterType["FLOAT_MAT2"] = 35674] = "FLOAT_MAT2";
  3390. EParameterType[EParameterType["FLOAT_MAT3"] = 35675] = "FLOAT_MAT3";
  3391. EParameterType[EParameterType["FLOAT_MAT4"] = 35676] = "FLOAT_MAT4";
  3392. EParameterType[EParameterType["SAMPLER_2D"] = 35678] = "SAMPLER_2D";
  3393. })(EParameterType || (EParameterType = {}));
  3394. /** @hidden */
  3395. var ETextureWrapMode;
  3396. (function (ETextureWrapMode) {
  3397. ETextureWrapMode[ETextureWrapMode["CLAMP_TO_EDGE"] = 33071] = "CLAMP_TO_EDGE";
  3398. ETextureWrapMode[ETextureWrapMode["MIRRORED_REPEAT"] = 33648] = "MIRRORED_REPEAT";
  3399. ETextureWrapMode[ETextureWrapMode["REPEAT"] = 10497] = "REPEAT";
  3400. })(ETextureWrapMode || (ETextureWrapMode = {}));
  3401. /** @hidden */
  3402. var ETextureFilterType;
  3403. (function (ETextureFilterType) {
  3404. ETextureFilterType[ETextureFilterType["NEAREST"] = 9728] = "NEAREST";
  3405. ETextureFilterType[ETextureFilterType["LINEAR"] = 9728] = "LINEAR";
  3406. ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_NEAREST"] = 9984] = "NEAREST_MIPMAP_NEAREST";
  3407. ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_NEAREST"] = 9985] = "LINEAR_MIPMAP_NEAREST";
  3408. ETextureFilterType[ETextureFilterType["NEAREST_MIPMAP_LINEAR"] = 9986] = "NEAREST_MIPMAP_LINEAR";
  3409. ETextureFilterType[ETextureFilterType["LINEAR_MIPMAP_LINEAR"] = 9987] = "LINEAR_MIPMAP_LINEAR";
  3410. })(ETextureFilterType || (ETextureFilterType = {}));
  3411. /** @hidden */
  3412. var ETextureFormat;
  3413. (function (ETextureFormat) {
  3414. ETextureFormat[ETextureFormat["ALPHA"] = 6406] = "ALPHA";
  3415. ETextureFormat[ETextureFormat["RGB"] = 6407] = "RGB";
  3416. ETextureFormat[ETextureFormat["RGBA"] = 6408] = "RGBA";
  3417. ETextureFormat[ETextureFormat["LUMINANCE"] = 6409] = "LUMINANCE";
  3418. ETextureFormat[ETextureFormat["LUMINANCE_ALPHA"] = 6410] = "LUMINANCE_ALPHA";
  3419. })(ETextureFormat || (ETextureFormat = {}));
  3420. /** @hidden */
  3421. var ECullingType;
  3422. (function (ECullingType) {
  3423. ECullingType[ECullingType["FRONT"] = 1028] = "FRONT";
  3424. ECullingType[ECullingType["BACK"] = 1029] = "BACK";
  3425. ECullingType[ECullingType["FRONT_AND_BACK"] = 1032] = "FRONT_AND_BACK";
  3426. })(ECullingType || (ECullingType = {}));
  3427. /** @hidden */
  3428. var EBlendingFunction;
  3429. (function (EBlendingFunction) {
  3430. EBlendingFunction[EBlendingFunction["ZERO"] = 0] = "ZERO";
  3431. EBlendingFunction[EBlendingFunction["ONE"] = 1] = "ONE";
  3432. EBlendingFunction[EBlendingFunction["SRC_COLOR"] = 768] = "SRC_COLOR";
  3433. EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_COLOR"] = 769] = "ONE_MINUS_SRC_COLOR";
  3434. EBlendingFunction[EBlendingFunction["DST_COLOR"] = 774] = "DST_COLOR";
  3435. EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_COLOR"] = 775] = "ONE_MINUS_DST_COLOR";
  3436. EBlendingFunction[EBlendingFunction["SRC_ALPHA"] = 770] = "SRC_ALPHA";
  3437. EBlendingFunction[EBlendingFunction["ONE_MINUS_SRC_ALPHA"] = 771] = "ONE_MINUS_SRC_ALPHA";
  3438. EBlendingFunction[EBlendingFunction["DST_ALPHA"] = 772] = "DST_ALPHA";
  3439. EBlendingFunction[EBlendingFunction["ONE_MINUS_DST_ALPHA"] = 773] = "ONE_MINUS_DST_ALPHA";
  3440. EBlendingFunction[EBlendingFunction["CONSTANT_COLOR"] = 32769] = "CONSTANT_COLOR";
  3441. EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_COLOR"] = 32770] = "ONE_MINUS_CONSTANT_COLOR";
  3442. EBlendingFunction[EBlendingFunction["CONSTANT_ALPHA"] = 32771] = "CONSTANT_ALPHA";
  3443. EBlendingFunction[EBlendingFunction["ONE_MINUS_CONSTANT_ALPHA"] = 32772] = "ONE_MINUS_CONSTANT_ALPHA";
  3444. EBlendingFunction[EBlendingFunction["SRC_ALPHA_SATURATE"] = 776] = "SRC_ALPHA_SATURATE";
  3445. })(EBlendingFunction || (EBlendingFunction = {}));
  3446. /***/ }),
  3447. /***/ "./glTF/1.0/glTFLoaderUtils.ts":
  3448. /*!*************************************!*\
  3449. !*** ./glTF/1.0/glTFLoaderUtils.ts ***!
  3450. \*************************************/
  3451. /*! exports provided: GLTFUtils */
  3452. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3453. "use strict";
  3454. __webpack_require__.r(__webpack_exports__);
  3455. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return GLTFUtils; });
  3456. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  3457. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  3458. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__);
  3459. /**
  3460. * Utils functions for GLTF
  3461. * @hidden
  3462. */
  3463. var GLTFUtils = /** @class */ (function () {
  3464. function GLTFUtils() {
  3465. }
  3466. /**
  3467. * Sets the given "parameter" matrix
  3468. * @param scene: the Scene object
  3469. * @param source: the source node where to pick the matrix
  3470. * @param parameter: the GLTF technique parameter
  3471. * @param uniformName: the name of the shader's uniform
  3472. * @param shaderMaterial: the shader material
  3473. */
  3474. GLTFUtils.SetMatrix = function (scene, source, parameter, uniformName, shaderMaterial) {
  3475. var mat = null;
  3476. if (parameter.semantic === "MODEL") {
  3477. mat = source.getWorldMatrix();
  3478. }
  3479. else if (parameter.semantic === "PROJECTION") {
  3480. mat = scene.getProjectionMatrix();
  3481. }
  3482. else if (parameter.semantic === "VIEW") {
  3483. mat = scene.getViewMatrix();
  3484. }
  3485. else if (parameter.semantic === "MODELVIEWINVERSETRANSPOSE") {
  3486. mat = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().multiply(scene.getViewMatrix()).invert());
  3487. }
  3488. else if (parameter.semantic === "MODELVIEW") {
  3489. mat = source.getWorldMatrix().multiply(scene.getViewMatrix());
  3490. }
  3491. else if (parameter.semantic === "MODELVIEWPROJECTION") {
  3492. mat = source.getWorldMatrix().multiply(scene.getTransformMatrix());
  3493. }
  3494. else if (parameter.semantic === "MODELINVERSE") {
  3495. mat = source.getWorldMatrix().invert();
  3496. }
  3497. else if (parameter.semantic === "VIEWINVERSE") {
  3498. mat = scene.getViewMatrix().invert();
  3499. }
  3500. else if (parameter.semantic === "PROJECTIONINVERSE") {
  3501. mat = scene.getProjectionMatrix().invert();
  3502. }
  3503. else if (parameter.semantic === "MODELVIEWINVERSE") {
  3504. mat = source.getWorldMatrix().multiply(scene.getViewMatrix()).invert();
  3505. }
  3506. else if (parameter.semantic === "MODELVIEWPROJECTIONINVERSE") {
  3507. mat = source.getWorldMatrix().multiply(scene.getTransformMatrix()).invert();
  3508. }
  3509. else if (parameter.semantic === "MODELINVERSETRANSPOSE") {
  3510. mat = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Transpose(source.getWorldMatrix().invert());
  3511. }
  3512. else {
  3513. debugger;
  3514. }
  3515. if (mat) {
  3516. switch (parameter.type) {
  3517. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT2:
  3518. shaderMaterial.setMatrix2x2(uniformName, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix2x2(mat));
  3519. break;
  3520. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT3:
  3521. shaderMaterial.setMatrix3x3(uniformName, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Matrix"].GetAsMatrix3x3(mat));
  3522. break;
  3523. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_MAT4:
  3524. shaderMaterial.setMatrix(uniformName, mat);
  3525. break;
  3526. default: break;
  3527. }
  3528. }
  3529. };
  3530. /**
  3531. * Sets the given "parameter" matrix
  3532. * @param shaderMaterial: the shader material
  3533. * @param uniform: the name of the shader's uniform
  3534. * @param value: the value of the uniform
  3535. * @param type: the uniform's type (EParameterType FLOAT, VEC2, VEC3 or VEC4)
  3536. */
  3537. GLTFUtils.SetUniform = function (shaderMaterial, uniform, value, type) {
  3538. switch (type) {
  3539. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT:
  3540. shaderMaterial.setFloat(uniform, value);
  3541. return true;
  3542. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC2:
  3543. shaderMaterial.setVector2(uniform, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector2"].FromArray(value));
  3544. return true;
  3545. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC3:
  3546. shaderMaterial.setVector3(uniform, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector3"].FromArray(value));
  3547. return true;
  3548. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EParameterType"].FLOAT_VEC4:
  3549. shaderMaterial.setVector4(uniform, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Vector4"].FromArray(value));
  3550. return true;
  3551. default: return false;
  3552. }
  3553. };
  3554. /**
  3555. * Returns the wrap mode of the texture
  3556. * @param mode: the mode value
  3557. */
  3558. GLTFUtils.GetWrapMode = function (mode) {
  3559. switch (mode) {
  3560. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].CLAMP_TO_EDGE: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].CLAMP_ADDRESSMODE;
  3561. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].MIRRORED_REPEAT: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].MIRROR_ADDRESSMODE;
  3562. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureWrapMode"].REPEAT: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  3563. default: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  3564. }
  3565. };
  3566. /**
  3567. * Returns the byte stride giving an accessor
  3568. * @param accessor: the GLTF accessor objet
  3569. */
  3570. GLTFUtils.GetByteStrideFromType = function (accessor) {
  3571. // Needs this function since "byteStride" isn't requiered in glTF format
  3572. var type = accessor.type;
  3573. switch (type) {
  3574. case "VEC2": return 2;
  3575. case "VEC3": return 3;
  3576. case "VEC4": return 4;
  3577. case "MAT2": return 4;
  3578. case "MAT3": return 9;
  3579. case "MAT4": return 16;
  3580. default: return 1;
  3581. }
  3582. };
  3583. /**
  3584. * Returns the texture filter mode giving a mode value
  3585. * @param mode: the filter mode value
  3586. */
  3587. GLTFUtils.GetTextureFilterMode = function (mode) {
  3588. switch (mode) {
  3589. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR:
  3590. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_NEAREST:
  3591. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].LINEAR_MIPMAP_LINEAR: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].TRILINEAR_SAMPLINGMODE;
  3592. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST:
  3593. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["ETextureFilterType"].NEAREST_MIPMAP_NEAREST: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].NEAREST_SAMPLINGMODE;
  3594. default: return babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Texture"].BILINEAR_SAMPLINGMODE;
  3595. }
  3596. };
  3597. GLTFUtils.GetBufferFromBufferView = function (gltfRuntime, bufferView, byteOffset, byteLength, componentType) {
  3598. var byteOffset = bufferView.byteOffset + byteOffset;
  3599. var loadedBufferView = gltfRuntime.loadedBufferViews[bufferView.buffer];
  3600. if (byteOffset + byteLength > loadedBufferView.byteLength) {
  3601. throw new Error("Buffer access is out of range");
  3602. }
  3603. var buffer = loadedBufferView.buffer;
  3604. byteOffset += loadedBufferView.byteOffset;
  3605. switch (componentType) {
  3606. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].BYTE: return new Int8Array(buffer, byteOffset, byteLength);
  3607. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_BYTE: return new Uint8Array(buffer, byteOffset, byteLength);
  3608. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].SHORT: return new Int16Array(buffer, byteOffset, byteLength);
  3609. case _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_0__["EComponentType"].UNSIGNED_SHORT: return new Uint16Array(buffer, byteOffset, byteLength);
  3610. default: return new Float32Array(buffer, byteOffset, byteLength);
  3611. }
  3612. };
  3613. /**
  3614. * Returns a buffer from its accessor
  3615. * @param gltfRuntime: the GLTF runtime
  3616. * @param accessor: the GLTF accessor
  3617. */
  3618. GLTFUtils.GetBufferFromAccessor = function (gltfRuntime, accessor) {
  3619. var bufferView = gltfRuntime.bufferViews[accessor.bufferView];
  3620. var byteLength = accessor.count * GLTFUtils.GetByteStrideFromType(accessor);
  3621. return GLTFUtils.GetBufferFromBufferView(gltfRuntime, bufferView, accessor.byteOffset, byteLength, accessor.componentType);
  3622. };
  3623. /**
  3624. * Decodes a buffer view into a string
  3625. * @param view: the buffer view
  3626. */
  3627. GLTFUtils.DecodeBufferToText = function (view) {
  3628. var result = "";
  3629. var length = view.byteLength;
  3630. for (var i = 0; i < length; ++i) {
  3631. result += String.fromCharCode(view[i]);
  3632. }
  3633. return result;
  3634. };
  3635. /**
  3636. * Returns the default material of gltf. Related to
  3637. * https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material
  3638. * @param scene: the Babylon.js scene
  3639. */
  3640. GLTFUtils.GetDefaultMaterial = function (scene) {
  3641. if (!GLTFUtils._DefaultMaterial) {
  3642. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialVertexShader"] = [
  3643. "precision highp float;",
  3644. "",
  3645. "uniform mat4 worldView;",
  3646. "uniform mat4 projection;",
  3647. "",
  3648. "attribute vec3 position;",
  3649. "",
  3650. "void main(void)",
  3651. "{",
  3652. " gl_Position = projection * worldView * vec4(position, 1.0);",
  3653. "}"
  3654. ].join("\n");
  3655. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["GLTFDefaultMaterialPixelShader"] = [
  3656. "precision highp float;",
  3657. "",
  3658. "uniform vec4 u_emission;",
  3659. "",
  3660. "void main(void)",
  3661. "{",
  3662. " gl_FragColor = u_emission;",
  3663. "}"
  3664. ].join("\n");
  3665. var shaderPath = {
  3666. vertex: "GLTFDefaultMaterial",
  3667. fragment: "GLTFDefaultMaterial"
  3668. };
  3669. var options = {
  3670. attributes: ["position"],
  3671. uniforms: ["worldView", "projection", "u_emission"],
  3672. samplers: new Array(),
  3673. needAlphaBlending: false
  3674. };
  3675. GLTFUtils._DefaultMaterial = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["ShaderMaterial"]("GLTFDefaultMaterial", scene, shaderPath, options);
  3676. GLTFUtils._DefaultMaterial.setColor4("u_emission", new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_1__["Color4"](0.5, 0.5, 0.5, 1.0));
  3677. }
  3678. return GLTFUtils._DefaultMaterial;
  3679. };
  3680. // The GLTF default material
  3681. GLTFUtils._DefaultMaterial = null;
  3682. return GLTFUtils;
  3683. }());
  3684. /***/ }),
  3685. /***/ "./glTF/1.0/glTFMaterialsCommonExtension.ts":
  3686. /*!**************************************************!*\
  3687. !*** ./glTF/1.0/glTFMaterialsCommonExtension.ts ***!
  3688. \**************************************************/
  3689. /*! exports provided: GLTFMaterialsCommonExtension */
  3690. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3691. "use strict";
  3692. __webpack_require__.r(__webpack_exports__);
  3693. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return GLTFMaterialsCommonExtension; });
  3694. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3695. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
  3696. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  3697. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__);
  3698. /** @hidden */
  3699. var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
  3700. tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"](GLTFMaterialsCommonExtension, _super);
  3701. function GLTFMaterialsCommonExtension() {
  3702. return _super.call(this, "KHR_materials_common") || this;
  3703. }
  3704. GLTFMaterialsCommonExtension.prototype.loadRuntimeExtensionsAsync = function (gltfRuntime, onSuccess, onError) {
  3705. if (!gltfRuntime.extensions) {
  3706. return false;
  3707. }
  3708. var extension = gltfRuntime.extensions[this.name];
  3709. if (!extension) {
  3710. return false;
  3711. }
  3712. // Create lights
  3713. var lights = extension.lights;
  3714. if (lights) {
  3715. for (var thing in lights) {
  3716. var light = lights[thing];
  3717. switch (light.type) {
  3718. case "ambient":
  3719. var ambientLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["HemisphericLight"](light.name, new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 1, 0), gltfRuntime.scene);
  3720. var ambient = light.ambient;
  3721. if (ambient) {
  3722. ambientLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(ambient.color || [1, 1, 1]);
  3723. }
  3724. break;
  3725. case "point":
  3726. var pointLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["PointLight"](light.name, new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Vector3"](10, 10, 10), gltfRuntime.scene);
  3727. var point = light.point;
  3728. if (point) {
  3729. pointLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(point.color || [1, 1, 1]);
  3730. }
  3731. break;
  3732. case "directional":
  3733. var dirLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["DirectionalLight"](light.name, new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), gltfRuntime.scene);
  3734. var directional = light.directional;
  3735. if (directional) {
  3736. dirLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(directional.color || [1, 1, 1]);
  3737. }
  3738. break;
  3739. case "spot":
  3740. var spot = light.spot;
  3741. if (spot) {
  3742. var spotLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["SpotLight"](light.name, new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, 10, 0), new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Vector3"](0, -1, 0), spot.fallOffAngle || Math.PI, spot.fallOffExponent || 0.0, gltfRuntime.scene);
  3743. spotLight.diffuse = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(spot.color || [1, 1, 1]);
  3744. }
  3745. break;
  3746. default:
  3747. babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Tools"].Warn("GLTF Material Common extension: light type \"" + light.type + "\” not supported");
  3748. break;
  3749. }
  3750. }
  3751. }
  3752. return false;
  3753. };
  3754. GLTFMaterialsCommonExtension.prototype.loadMaterialAsync = function (gltfRuntime, id, onSuccess, onError) {
  3755. var material = gltfRuntime.materials[id];
  3756. if (!material || !material.extensions) {
  3757. return false;
  3758. }
  3759. var extension = material.extensions[this.name];
  3760. if (!extension) {
  3761. return false;
  3762. }
  3763. var standardMaterial = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["StandardMaterial"](id, gltfRuntime.scene);
  3764. standardMaterial.sideOrientation = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Material"].CounterClockWiseSideOrientation;
  3765. if (extension.technique === "CONSTANT") {
  3766. standardMaterial.disableLighting = true;
  3767. }
  3768. standardMaterial.backFaceCulling = extension.doubleSided === undefined ? false : !extension.doubleSided;
  3769. standardMaterial.alpha = extension.values.transparency === undefined ? 1.0 : extension.values.transparency;
  3770. standardMaterial.specularPower = extension.values.shininess === undefined ? 0.0 : extension.values.shininess;
  3771. // Ambient
  3772. if (typeof extension.values.ambient === "string") {
  3773. this._loadTexture(gltfRuntime, extension.values.ambient, standardMaterial, "ambientTexture", onError);
  3774. }
  3775. else {
  3776. standardMaterial.ambientColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.ambient || [0, 0, 0]);
  3777. }
  3778. // Diffuse
  3779. if (typeof extension.values.diffuse === "string") {
  3780. this._loadTexture(gltfRuntime, extension.values.diffuse, standardMaterial, "diffuseTexture", onError);
  3781. }
  3782. else {
  3783. standardMaterial.diffuseColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.diffuse || [0, 0, 0]);
  3784. }
  3785. // Emission
  3786. if (typeof extension.values.emission === "string") {
  3787. this._loadTexture(gltfRuntime, extension.values.emission, standardMaterial, "emissiveTexture", onError);
  3788. }
  3789. else {
  3790. standardMaterial.emissiveColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.emission || [0, 0, 0]);
  3791. }
  3792. // Specular
  3793. if (typeof extension.values.specular === "string") {
  3794. this._loadTexture(gltfRuntime, extension.values.specular, standardMaterial, "specularTexture", onError);
  3795. }
  3796. else {
  3797. standardMaterial.specularColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_2__["Color3"].FromArray(extension.values.specular || [0, 0, 0]);
  3798. }
  3799. return true;
  3800. };
  3801. GLTFMaterialsCommonExtension.prototype._loadTexture = function (gltfRuntime, id, material, propertyPath, onError) {
  3802. // Create buffer from texture url
  3803. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].LoadTextureBufferAsync(gltfRuntime, id, function (buffer) {
  3804. // Create texture from buffer
  3805. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"].CreateTextureAsync(gltfRuntime, id, buffer, function (texture) { return material[propertyPath] = texture; }, onError);
  3806. }, onError);
  3807. };
  3808. return GLTFMaterialsCommonExtension;
  3809. }(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]));
  3810. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(new GLTFMaterialsCommonExtension());
  3811. /***/ }),
  3812. /***/ "./glTF/1.0/index.ts":
  3813. /*!***************************!*\
  3814. !*** ./glTF/1.0/index.ts ***!
  3815. \***************************/
  3816. /*! exports provided: GLTFBinaryExtension, GLTFLoaderBase, GLTFLoader, GLTFLoaderExtension, EComponentType, EShaderType, EParameterType, ETextureWrapMode, ETextureFilterType, ETextureFormat, ECullingType, EBlendingFunction, GLTFUtils, GLTFMaterialsCommonExtension */
  3817. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3818. "use strict";
  3819. __webpack_require__.r(__webpack_exports__);
  3820. /* harmony import */ var _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFBinaryExtension */ "./glTF/1.0/glTFBinaryExtension.ts");
  3821. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFBinaryExtension", function() { return _glTFBinaryExtension__WEBPACK_IMPORTED_MODULE_0__["GLTFBinaryExtension"]; });
  3822. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/1.0/glTFLoader.ts");
  3823. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderBase", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderBase"]; });
  3824. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"]; });
  3825. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderExtension", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderExtension"]; });
  3826. /* harmony import */ var _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./glTFLoaderInterfaces */ "./glTF/1.0/glTFLoaderInterfaces.ts");
  3827. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EComponentType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EComponentType"]; });
  3828. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EShaderType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EShaderType"]; });
  3829. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EParameterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EParameterType"]; });
  3830. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureWrapMode", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureWrapMode"]; });
  3831. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFilterType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFilterType"]; });
  3832. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ETextureFormat", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ETextureFormat"]; });
  3833. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ECullingType", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["ECullingType"]; });
  3834. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EBlendingFunction", function() { return _glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_2__["EBlendingFunction"]; });
  3835. /* harmony import */ var _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./glTFLoaderUtils */ "./glTF/1.0/glTFLoaderUtils.ts");
  3836. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFUtils", function() { return _glTFLoaderUtils__WEBPACK_IMPORTED_MODULE_3__["GLTFUtils"]; });
  3837. /* harmony import */ var _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./glTFMaterialsCommonExtension */ "./glTF/1.0/glTFMaterialsCommonExtension.ts");
  3838. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFMaterialsCommonExtension", function() { return _glTFMaterialsCommonExtension__WEBPACK_IMPORTED_MODULE_4__["GLTFMaterialsCommonExtension"]; });
  3839. /***/ }),
  3840. /***/ "./glTF/2.0/Extensions/EXT_lights_image_based.ts":
  3841. /*!*******************************************************!*\
  3842. !*** ./glTF/2.0/Extensions/EXT_lights_image_based.ts ***!
  3843. \*******************************************************/
  3844. /*! exports provided: EXT_lights_image_based */
  3845. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3846. "use strict";
  3847. __webpack_require__.r(__webpack_exports__);
  3848. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return EXT_lights_image_based; });
  3849. /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math.scalar */ "babylonjs/Misc/observable");
  3850. /* harmony import */ var babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__);
  3851. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3852. var NAME = "EXT_lights_image_based";
  3853. /**
  3854. * [Specification](https://github.com/KhronosGroup/glTF/blob/eb3e32332042e04691a5f35103f8c261e50d8f1e/extensions/2.0/Khronos/EXT_lights_image_based/README.md) (Experimental)
  3855. */
  3856. var EXT_lights_image_based = /** @class */ (function () {
  3857. /** @hidden */
  3858. function EXT_lights_image_based(loader) {
  3859. /** The name of this extension. */
  3860. this.name = NAME;
  3861. /** Defines whether this extension is enabled. */
  3862. this.enabled = true;
  3863. this._loader = loader;
  3864. }
  3865. /** @hidden */
  3866. EXT_lights_image_based.prototype.dispose = function () {
  3867. delete this._loader;
  3868. delete this._lights;
  3869. };
  3870. /** @hidden */
  3871. EXT_lights_image_based.prototype.onLoading = function () {
  3872. var extensions = this._loader.gltf.extensions;
  3873. if (extensions && extensions[this.name]) {
  3874. var extension = extensions[this.name];
  3875. this._lights = extension.lights;
  3876. }
  3877. };
  3878. /** @hidden */
  3879. EXT_lights_image_based.prototype.loadSceneAsync = function (context, scene) {
  3880. var _this = this;
  3881. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
  3882. var promises = new Array();
  3883. promises.push(_this._loader.loadSceneAsync(context, scene));
  3884. _this._loader.logOpen("" + extensionContext);
  3885. var light = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/light", _this._lights, extension.light);
  3886. promises.push(_this._loadLightAsync("#/extensions/" + _this.name + "/lights/" + extension.light, light).then(function (texture) {
  3887. _this._loader.babylonScene.environmentTexture = texture;
  3888. }));
  3889. _this._loader.logClose();
  3890. return Promise.all(promises).then(function () { });
  3891. });
  3892. };
  3893. EXT_lights_image_based.prototype._loadLightAsync = function (context, light) {
  3894. var _this = this;
  3895. if (!light._loaded) {
  3896. var promises = new Array();
  3897. this._loader.logOpen("" + context);
  3898. var imageData_1 = new Array(light.specularImages.length);
  3899. var _loop_1 = function (mipmap) {
  3900. var faces = light.specularImages[mipmap];
  3901. imageData_1[mipmap] = new Array(faces.length);
  3902. var _loop_2 = function (face) {
  3903. var specularImageContext = context + "/specularImages/" + mipmap + "/" + face;
  3904. this_1._loader.logOpen("" + specularImageContext);
  3905. var index = faces[face];
  3906. var image = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(specularImageContext, this_1._loader.gltf.images, index);
  3907. promises.push(this_1._loader.loadImageAsync("#/images/" + index, image).then(function (data) {
  3908. imageData_1[mipmap][face] = data;
  3909. }));
  3910. this_1._loader.logClose();
  3911. };
  3912. for (var face = 0; face < faces.length; face++) {
  3913. _loop_2(face);
  3914. }
  3915. };
  3916. var this_1 = this;
  3917. for (var mipmap = 0; mipmap < light.specularImages.length; mipmap++) {
  3918. _loop_1(mipmap);
  3919. }
  3920. this._loader.logClose();
  3921. light._loaded = Promise.all(promises).then(function () {
  3922. var babylonTexture = new babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["RawCubeTexture"](_this._loader.babylonScene, null, light.specularImageSize);
  3923. light._babylonTexture = babylonTexture;
  3924. if (light.intensity != undefined) {
  3925. babylonTexture.level = light.intensity;
  3926. }
  3927. if (light.rotation) {
  3928. var rotation = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(light.rotation);
  3929. // Invert the rotation so that positive rotation is counter-clockwise.
  3930. if (!_this._loader.babylonScene.useRightHandedSystem) {
  3931. rotation = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Inverse(rotation);
  3932. }
  3933. babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
  3934. }
  3935. var sphericalHarmonics = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["SphericalHarmonics"].FromArray(light.irradianceCoefficients);
  3936. sphericalHarmonics.scale(light.intensity);
  3937. sphericalHarmonics.convertIrradianceToLambertianRadiance();
  3938. var sphericalPolynomial = babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["SphericalPolynomial"].FromHarmonics(sphericalHarmonics);
  3939. // Compute the lod generation scale to fit exactly to the number of levels available.
  3940. var lodGenerationScale = (imageData_1.length - 1) / babylonjs_Maths_math_scalar__WEBPACK_IMPORTED_MODULE_0__["Scalar"].Log2(light.specularImageSize);
  3941. return babylonTexture.updateRGBDAsync(imageData_1, sphericalPolynomial, lodGenerationScale);
  3942. });
  3943. }
  3944. return light._loaded.then(function () {
  3945. return light._babylonTexture;
  3946. });
  3947. };
  3948. return EXT_lights_image_based;
  3949. }());
  3950. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new EXT_lights_image_based(loader); });
  3951. /***/ }),
  3952. /***/ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts":
  3953. /*!***********************************************************!*\
  3954. !*** ./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts ***!
  3955. \***********************************************************/
  3956. /*! exports provided: KHR_draco_mesh_compression */
  3957. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3958. "use strict";
  3959. __webpack_require__.r(__webpack_exports__);
  3960. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return KHR_draco_mesh_compression; });
  3961. /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Meshes/Compression/dracoCompression */ "babylonjs/Misc/observable");
  3962. /* harmony import */ var babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__);
  3963. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  3964. var NAME = "KHR_draco_mesh_compression";
  3965. /**
  3966. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
  3967. */
  3968. var KHR_draco_mesh_compression = /** @class */ (function () {
  3969. /** @hidden */
  3970. function KHR_draco_mesh_compression(loader) {
  3971. /** The name of this extension. */
  3972. this.name = NAME;
  3973. /** Defines whether this extension is enabled. */
  3974. this.enabled = babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["DracoCompression"].DecoderAvailable;
  3975. this._loader = loader;
  3976. }
  3977. /** @hidden */
  3978. KHR_draco_mesh_compression.prototype.dispose = function () {
  3979. if (this._dracoCompression) {
  3980. this._dracoCompression.dispose();
  3981. delete this._dracoCompression;
  3982. }
  3983. delete this._loader;
  3984. };
  3985. /** @hidden */
  3986. KHR_draco_mesh_compression.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
  3987. var _this = this;
  3988. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, primitive, this.name, function (extensionContext, extension) {
  3989. if (primitive.mode != undefined) {
  3990. if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
  3991. primitive.mode !== 4 /* TRIANGLES */) {
  3992. throw new Error(context + ": Unsupported mode " + primitive.mode);
  3993. }
  3994. // TODO: handle triangle strips
  3995. if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
  3996. throw new Error(context + ": Mode " + primitive.mode + " is not currently supported");
  3997. }
  3998. }
  3999. var attributes = {};
  4000. var loadAttribute = function (name, kind) {
  4001. var uniqueId = extension.attributes[name];
  4002. if (uniqueId == undefined) {
  4003. return;
  4004. }
  4005. babylonMesh._delayInfo = babylonMesh._delayInfo || [];
  4006. if (babylonMesh._delayInfo.indexOf(kind) === -1) {
  4007. babylonMesh._delayInfo.push(kind);
  4008. }
  4009. attributes[kind] = uniqueId;
  4010. };
  4011. loadAttribute("POSITION", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
  4012. loadAttribute("NORMAL", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
  4013. loadAttribute("TANGENT", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);
  4014. loadAttribute("TEXCOORD_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind);
  4015. loadAttribute("TEXCOORD_1", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind);
  4016. loadAttribute("JOINTS_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind);
  4017. loadAttribute("WEIGHTS_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsKind);
  4018. loadAttribute("COLOR_0", babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind);
  4019. var bufferView = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView);
  4020. if (!bufferView._dracoBabylonGeometry) {
  4021. bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  4022. if (!_this._dracoCompression) {
  4023. _this._dracoCompression = new babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["DracoCompression"]();
  4024. }
  4025. return _this._dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
  4026. var babylonGeometry = new babylonjs_Meshes_Compression_dracoCompression__WEBPACK_IMPORTED_MODULE_0__["Geometry"](babylonMesh.name, _this._loader.babylonScene);
  4027. babylonVertexData.applyToGeometry(babylonGeometry);
  4028. return babylonGeometry;
  4029. }).catch(function (error) {
  4030. throw new Error(context + ": " + error.message);
  4031. });
  4032. });
  4033. }
  4034. return bufferView._dracoBabylonGeometry;
  4035. });
  4036. };
  4037. return KHR_draco_mesh_compression;
  4038. }());
  4039. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_draco_mesh_compression(loader); });
  4040. /***/ }),
  4041. /***/ "./glTF/2.0/Extensions/KHR_lights_punctual.ts":
  4042. /*!****************************************************!*\
  4043. !*** ./glTF/2.0/Extensions/KHR_lights_punctual.ts ***!
  4044. \****************************************************/
  4045. /*! exports provided: KHR_lights */
  4046. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4047. "use strict";
  4048. __webpack_require__.r(__webpack_exports__);
  4049. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return KHR_lights; });
  4050. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  4051. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  4052. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4053. var NAME = "KHR_lights_punctual";
  4054. var LightType;
  4055. (function (LightType) {
  4056. LightType["DIRECTIONAL"] = "directional";
  4057. LightType["POINT"] = "point";
  4058. LightType["SPOT"] = "spot";
  4059. })(LightType || (LightType = {}));
  4060. /**
  4061. * [Specification](https://github.com/KhronosGroup/glTF/blob/1048d162a44dbcb05aefc1874bfd423cf60135a6/extensions/2.0/Khronos/KHR_lights_punctual/README.md) (Experimental)
  4062. */
  4063. var KHR_lights = /** @class */ (function () {
  4064. /** @hidden */
  4065. function KHR_lights(loader) {
  4066. /** The name of this extension. */
  4067. this.name = NAME;
  4068. /** Defines whether this extension is enabled. */
  4069. this.enabled = true;
  4070. this._loader = loader;
  4071. }
  4072. /** @hidden */
  4073. KHR_lights.prototype.dispose = function () {
  4074. delete this._loader;
  4075. delete this._lights;
  4076. };
  4077. /** @hidden */
  4078. KHR_lights.prototype.onLoading = function () {
  4079. var extensions = this._loader.gltf.extensions;
  4080. if (extensions && extensions[this.name]) {
  4081. var extension = extensions[this.name];
  4082. this._lights = extension.lights;
  4083. }
  4084. };
  4085. /** @hidden */
  4086. KHR_lights.prototype.loadNodeAsync = function (context, node, assign) {
  4087. var _this = this;
  4088. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  4089. return _this._loader.loadNodeAsync(context, node, function (babylonMesh) {
  4090. var babylonLight;
  4091. var light = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext, _this._lights, extension.light);
  4092. var name = light.name || babylonMesh.name;
  4093. switch (light.type) {
  4094. case LightType.DIRECTIONAL: {
  4095. babylonLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["DirectionalLight"](name, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Backward(), _this._loader.babylonScene);
  4096. break;
  4097. }
  4098. case LightType.POINT: {
  4099. babylonLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PointLight"](name, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), _this._loader.babylonScene);
  4100. break;
  4101. }
  4102. case LightType.SPOT: {
  4103. var babylonSpotLight = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["SpotLight"](name, babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Backward(), 0, 1, _this._loader.babylonScene);
  4104. babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;
  4105. babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;
  4106. babylonLight = babylonSpotLight;
  4107. break;
  4108. }
  4109. default: {
  4110. throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
  4111. }
  4112. }
  4113. babylonLight.falloffType = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Light"].FALLOFF_GLTF;
  4114. babylonLight.diffuse = light.color ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(light.color) : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  4115. babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;
  4116. babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;
  4117. babylonLight.parent = babylonMesh;
  4118. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].AddPointerMetadata(babylonLight, extensionContext);
  4119. assign(babylonMesh);
  4120. });
  4121. });
  4122. };
  4123. return KHR_lights;
  4124. }());
  4125. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_lights(loader); });
  4126. /***/ }),
  4127. /***/ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts":
  4128. /*!********************************************************************!*\
  4129. !*** ./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts ***!
  4130. \********************************************************************/
  4131. /*! exports provided: KHR_materials_pbrSpecularGlossiness */
  4132. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4133. "use strict";
  4134. __webpack_require__.r(__webpack_exports__);
  4135. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return KHR_materials_pbrSpecularGlossiness; });
  4136. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  4137. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  4138. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4139. var NAME = "KHR_materials_pbrSpecularGlossiness";
  4140. /**
  4141. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
  4142. */
  4143. var KHR_materials_pbrSpecularGlossiness = /** @class */ (function () {
  4144. /** @hidden */
  4145. function KHR_materials_pbrSpecularGlossiness(loader) {
  4146. /** The name of this extension. */
  4147. this.name = NAME;
  4148. /** Defines whether this extension is enabled. */
  4149. this.enabled = true;
  4150. this._loader = loader;
  4151. }
  4152. /** @hidden */
  4153. KHR_materials_pbrSpecularGlossiness.prototype.dispose = function () {
  4154. delete this._loader;
  4155. };
  4156. /** @hidden */
  4157. KHR_materials_pbrSpecularGlossiness.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  4158. var _this = this;
  4159. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  4160. var promises = new Array();
  4161. promises.push(_this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
  4162. promises.push(_this._loadSpecularGlossinessPropertiesAsync(extensionContext, material, extension, babylonMaterial));
  4163. _this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
  4164. return Promise.all(promises).then(function () { });
  4165. });
  4166. };
  4167. KHR_materials_pbrSpecularGlossiness.prototype._loadSpecularGlossinessPropertiesAsync = function (context, material, properties, babylonMaterial) {
  4168. if (!(babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  4169. throw new Error(context + ": Material type not supported");
  4170. }
  4171. var promises = new Array();
  4172. babylonMaterial.metallic = null;
  4173. babylonMaterial.roughness = null;
  4174. if (properties.diffuseFactor) {
  4175. babylonMaterial.albedoColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.diffuseFactor);
  4176. babylonMaterial.alpha = properties.diffuseFactor[3];
  4177. }
  4178. else {
  4179. babylonMaterial.albedoColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  4180. }
  4181. babylonMaterial.reflectivityColor = properties.specularFactor ? babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.specularFactor) : babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  4182. babylonMaterial.microSurface = properties.glossinessFactor == undefined ? 1 : properties.glossinessFactor;
  4183. if (properties.diffuseTexture) {
  4184. promises.push(this._loader.loadTextureInfoAsync(context + "/diffuseTexture", properties.diffuseTexture, function (texture) {
  4185. texture.name = babylonMaterial.name + " (Diffuse)";
  4186. babylonMaterial.albedoTexture = texture;
  4187. }));
  4188. }
  4189. if (properties.specularGlossinessTexture) {
  4190. promises.push(this._loader.loadTextureInfoAsync(context + "/specularGlossinessTexture", properties.specularGlossinessTexture, function (texture) {
  4191. texture.name = babylonMaterial.name + " (Specular Glossiness)";
  4192. babylonMaterial.reflectivityTexture = texture;
  4193. }));
  4194. babylonMaterial.reflectivityTexture.hasAlpha = true;
  4195. babylonMaterial.useMicroSurfaceFromReflectivityMapAlpha = true;
  4196. }
  4197. return Promise.all(promises).then(function () { });
  4198. };
  4199. return KHR_materials_pbrSpecularGlossiness;
  4200. }());
  4201. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_pbrSpecularGlossiness(loader); });
  4202. /***/ }),
  4203. /***/ "./glTF/2.0/Extensions/KHR_materials_unlit.ts":
  4204. /*!****************************************************!*\
  4205. !*** ./glTF/2.0/Extensions/KHR_materials_unlit.ts ***!
  4206. \****************************************************/
  4207. /*! exports provided: KHR_materials_unlit */
  4208. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4209. "use strict";
  4210. __webpack_require__.r(__webpack_exports__);
  4211. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return KHR_materials_unlit; });
  4212. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  4213. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  4214. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4215. var NAME = "KHR_materials_unlit";
  4216. /**
  4217. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
  4218. */
  4219. var KHR_materials_unlit = /** @class */ (function () {
  4220. /** @hidden */
  4221. function KHR_materials_unlit(loader) {
  4222. /** The name of this extension. */
  4223. this.name = NAME;
  4224. /** Defines whether this extension is enabled. */
  4225. this.enabled = true;
  4226. this._loader = loader;
  4227. }
  4228. /** @hidden */
  4229. KHR_materials_unlit.prototype.dispose = function () {
  4230. delete this._loader;
  4231. };
  4232. /** @hidden */
  4233. KHR_materials_unlit.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  4234. var _this = this;
  4235. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function () {
  4236. return _this._loadUnlitPropertiesAsync(context, material, babylonMaterial);
  4237. });
  4238. };
  4239. KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
  4240. if (!(babylonMaterial instanceof babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  4241. throw new Error(context + ": Material type not supported");
  4242. }
  4243. var promises = new Array();
  4244. babylonMaterial.unlit = true;
  4245. var properties = material.pbrMetallicRoughness;
  4246. if (properties) {
  4247. if (properties.baseColorFactor) {
  4248. babylonMaterial.albedoColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.baseColorFactor);
  4249. babylonMaterial.alpha = properties.baseColorFactor[3];
  4250. }
  4251. else {
  4252. babylonMaterial.albedoColor = babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  4253. }
  4254. if (properties.baseColorTexture) {
  4255. promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
  4256. texture.name = babylonMaterial.name + " (Base Color)";
  4257. babylonMaterial.albedoTexture = texture;
  4258. }));
  4259. }
  4260. }
  4261. if (material.doubleSided) {
  4262. babylonMaterial.backFaceCulling = false;
  4263. babylonMaterial.twoSidedLighting = true;
  4264. }
  4265. this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);
  4266. return Promise.all(promises).then(function () { });
  4267. };
  4268. return KHR_materials_unlit;
  4269. }());
  4270. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_materials_unlit(loader); });
  4271. /***/ }),
  4272. /***/ "./glTF/2.0/Extensions/KHR_texture_transform.ts":
  4273. /*!******************************************************!*\
  4274. !*** ./glTF/2.0/Extensions/KHR_texture_transform.ts ***!
  4275. \******************************************************/
  4276. /*! exports provided: KHR_texture_transform */
  4277. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4278. "use strict";
  4279. __webpack_require__.r(__webpack_exports__);
  4280. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return KHR_texture_transform; });
  4281. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/Textures/texture */ "babylonjs/Misc/observable");
  4282. /* harmony import */ var babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__);
  4283. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4284. var NAME = "KHR_texture_transform";
  4285. /**
  4286. * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_texture_transform/README.md)
  4287. */
  4288. var KHR_texture_transform = /** @class */ (function () {
  4289. /** @hidden */
  4290. function KHR_texture_transform(loader) {
  4291. /** The name of this extension. */
  4292. this.name = NAME;
  4293. /** Defines whether this extension is enabled. */
  4294. this.enabled = true;
  4295. this._loader = loader;
  4296. }
  4297. /** @hidden */
  4298. KHR_texture_transform.prototype.dispose = function () {
  4299. delete this._loader;
  4300. };
  4301. /** @hidden */
  4302. KHR_texture_transform.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
  4303. var _this = this;
  4304. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, textureInfo, this.name, function (extensionContext, extension) {
  4305. return _this._loader.loadTextureInfoAsync(context, textureInfo, function (babylonTexture) {
  4306. if (!(babylonTexture instanceof babylonjs_Materials_Textures_texture__WEBPACK_IMPORTED_MODULE_0__["Texture"])) {
  4307. throw new Error(extensionContext + ": Texture type not supported");
  4308. }
  4309. if (extension.offset) {
  4310. babylonTexture.uOffset = extension.offset[0];
  4311. babylonTexture.vOffset = extension.offset[1];
  4312. }
  4313. // Always rotate around the origin.
  4314. babylonTexture.uRotationCenter = 0;
  4315. babylonTexture.vRotationCenter = 0;
  4316. if (extension.rotation) {
  4317. babylonTexture.wAng = -extension.rotation;
  4318. }
  4319. if (extension.scale) {
  4320. babylonTexture.uScale = extension.scale[0];
  4321. babylonTexture.vScale = extension.scale[1];
  4322. }
  4323. if (extension.texCoord != undefined) {
  4324. babylonTexture.coordinatesIndex = extension.texCoord;
  4325. }
  4326. assign(babylonTexture);
  4327. });
  4328. });
  4329. };
  4330. return KHR_texture_transform;
  4331. }());
  4332. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new KHR_texture_transform(loader); });
  4333. /***/ }),
  4334. /***/ "./glTF/2.0/Extensions/MSFT_audio_emitter.ts":
  4335. /*!***************************************************!*\
  4336. !*** ./glTF/2.0/Extensions/MSFT_audio_emitter.ts ***!
  4337. \***************************************************/
  4338. /*! exports provided: MSFT_audio_emitter */
  4339. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4340. "use strict";
  4341. __webpack_require__.r(__webpack_exports__);
  4342. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return MSFT_audio_emitter; });
  4343. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Maths/math */ "babylonjs/Misc/observable");
  4344. /* harmony import */ var babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__);
  4345. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4346. var NAME = "MSFT_audio_emitter";
  4347. /**
  4348. * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
  4349. */
  4350. var MSFT_audio_emitter = /** @class */ (function () {
  4351. /** @hidden */
  4352. function MSFT_audio_emitter(loader) {
  4353. /** The name of this extension. */
  4354. this.name = NAME;
  4355. /** Defines whether this extension is enabled. */
  4356. this.enabled = true;
  4357. this._loader = loader;
  4358. }
  4359. /** @hidden */
  4360. MSFT_audio_emitter.prototype.dispose = function () {
  4361. delete this._loader;
  4362. delete this._clips;
  4363. delete this._emitters;
  4364. };
  4365. /** @hidden */
  4366. MSFT_audio_emitter.prototype.onLoading = function () {
  4367. var extensions = this._loader.gltf.extensions;
  4368. if (extensions && extensions[this.name]) {
  4369. var extension = extensions[this.name];
  4370. this._clips = extension.clips;
  4371. this._emitters = extension.emitters;
  4372. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(this._clips);
  4373. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(this._emitters);
  4374. }
  4375. };
  4376. /** @hidden */
  4377. MSFT_audio_emitter.prototype.loadSceneAsync = function (context, scene) {
  4378. var _this = this;
  4379. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
  4380. var promises = new Array();
  4381. promises.push(_this._loader.loadSceneAsync(context, scene));
  4382. for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
  4383. var emitterIndex = _a[_i];
  4384. var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
  4385. if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
  4386. emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
  4387. throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene");
  4388. }
  4389. promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter));
  4390. }
  4391. return Promise.all(promises).then(function () { });
  4392. });
  4393. };
  4394. /** @hidden */
  4395. MSFT_audio_emitter.prototype.loadNodeAsync = function (context, node, assign) {
  4396. var _this = this;
  4397. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  4398. var promises = new Array();
  4399. return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
  4400. var _loop_1 = function (emitterIndex) {
  4401. var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
  4402. promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () {
  4403. for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
  4404. var sound = _a[_i];
  4405. sound.attachToMesh(babylonMesh);
  4406. if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
  4407. sound.setLocalDirectionToMesh(babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Forward());
  4408. sound.setDirectionalCone(2 * babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle), 2 * babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle), 0);
  4409. }
  4410. }
  4411. }));
  4412. };
  4413. for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
  4414. var emitterIndex = _a[_i];
  4415. _loop_1(emitterIndex);
  4416. }
  4417. assign(babylonMesh);
  4418. }).then(function (babylonMesh) {
  4419. return Promise.all(promises).then(function () {
  4420. return babylonMesh;
  4421. });
  4422. });
  4423. });
  4424. };
  4425. /** @hidden */
  4426. MSFT_audio_emitter.prototype.loadAnimationAsync = function (context, animation) {
  4427. var _this = this;
  4428. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, animation, this.name, function (extensionContext, extension) {
  4429. return _this._loader.loadAnimationAsync(context, animation).then(function (babylonAnimationGroup) {
  4430. var promises = new Array();
  4431. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Assign(extension.events);
  4432. for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
  4433. var event_1 = _a[_i];
  4434. promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup));
  4435. }
  4436. return Promise.all(promises).then(function () {
  4437. return babylonAnimationGroup;
  4438. });
  4439. });
  4440. });
  4441. };
  4442. MSFT_audio_emitter.prototype._loadClipAsync = function (context, clip) {
  4443. if (clip._objectURL) {
  4444. return clip._objectURL;
  4445. }
  4446. var promise;
  4447. if (clip.uri) {
  4448. promise = this._loader.loadUriAsync(context, clip, clip.uri);
  4449. }
  4450. else {
  4451. var bufferView = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView);
  4452. promise = this._loader.loadBufferViewAsync("#/bufferViews/" + bufferView.index, bufferView);
  4453. }
  4454. clip._objectURL = promise.then(function (data) {
  4455. return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
  4456. });
  4457. return clip._objectURL;
  4458. };
  4459. MSFT_audio_emitter.prototype._loadEmitterAsync = function (context, emitter) {
  4460. var _this = this;
  4461. emitter._babylonSounds = emitter._babylonSounds || [];
  4462. if (!emitter._babylonData) {
  4463. var clipPromises = new Array();
  4464. var name_1 = emitter.name || "emitter" + emitter.index;
  4465. var options_1 = {
  4466. loop: false,
  4467. autoplay: false,
  4468. volume: emitter.volume == undefined ? 1 : emitter.volume,
  4469. };
  4470. var _loop_2 = function (i) {
  4471. var clipContext = "#/extensions/" + this_1.name + "/clips";
  4472. var clip = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(clipContext, this_1._clips, emitter.clips[i].clip);
  4473. clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) {
  4474. var sound = emitter._babylonSounds[i] = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Sound"](name_1, objectURL, _this._loader.babylonScene, null, options_1);
  4475. sound.refDistance = emitter.refDistance || 1;
  4476. sound.maxDistance = emitter.maxDistance || 256;
  4477. sound.rolloffFactor = emitter.rolloffFactor || 1;
  4478. sound.distanceModel = emitter.distanceModel || 'exponential';
  4479. sound._positionInEmitterSpace = true;
  4480. }));
  4481. };
  4482. var this_1 = this;
  4483. for (var i = 0; i < emitter.clips.length; i++) {
  4484. _loop_2(i);
  4485. }
  4486. var promise = Promise.all(clipPromises).then(function () {
  4487. var weights = emitter.clips.map(function (clip) { return clip.weight || 1; });
  4488. var weightedSound = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["WeightedSound"](emitter.loop || false, emitter._babylonSounds, weights);
  4489. if (emitter.innerAngle) {
  4490. weightedSound.directionalConeInnerAngle = 2 * babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.innerAngle);
  4491. }
  4492. if (emitter.outerAngle) {
  4493. weightedSound.directionalConeOuterAngle = 2 * babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["Tools"].ToDegrees(emitter.outerAngle);
  4494. }
  4495. if (emitter.volume) {
  4496. weightedSound.volume = emitter.volume;
  4497. }
  4498. emitter._babylonData.sound = weightedSound;
  4499. });
  4500. emitter._babylonData = {
  4501. loaded: promise
  4502. };
  4503. }
  4504. return emitter._babylonData.loaded;
  4505. };
  4506. MSFT_audio_emitter.prototype._getEventAction = function (context, sound, action, time, startOffset) {
  4507. switch (action) {
  4508. case "play" /* play */: {
  4509. return function (currentFrame) {
  4510. var frameOffset = (startOffset || 0) + (currentFrame - time);
  4511. sound.play(frameOffset);
  4512. };
  4513. }
  4514. case "stop" /* stop */: {
  4515. return function (currentFrame) {
  4516. sound.stop();
  4517. };
  4518. }
  4519. case "pause" /* pause */: {
  4520. return function (currentFrame) {
  4521. sound.pause();
  4522. };
  4523. }
  4524. default: {
  4525. throw new Error(context + ": Unsupported action " + action);
  4526. }
  4527. }
  4528. };
  4529. MSFT_audio_emitter.prototype._loadAnimationEventAsync = function (context, animationContext, animation, event, babylonAnimationGroup) {
  4530. var _this = this;
  4531. if (babylonAnimationGroup.targetedAnimations.length == 0) {
  4532. return Promise.resolve();
  4533. }
  4534. var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
  4535. var emitterIndex = event.emitter;
  4536. var emitter = _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get("#/extensions/" + this.name + "/emitters", this._emitters, emitterIndex);
  4537. return this._loadEmitterAsync(context, emitter).then(function () {
  4538. var sound = emitter._babylonData.sound;
  4539. if (sound) {
  4540. var babylonAnimationEvent = new babylonjs_Maths_math__WEBPACK_IMPORTED_MODULE_0__["AnimationEvent"](event.time, _this._getEventAction(context, sound, event.action, event.time, event.startOffset));
  4541. babylonAnimation.animation.addEvent(babylonAnimationEvent);
  4542. // Make sure all started audio stops when this animation is terminated.
  4543. babylonAnimationGroup.onAnimationGroupEndObservable.add(function () {
  4544. sound.stop();
  4545. });
  4546. babylonAnimationGroup.onAnimationGroupPauseObservable.add(function () {
  4547. sound.pause();
  4548. });
  4549. }
  4550. });
  4551. };
  4552. return MSFT_audio_emitter;
  4553. }());
  4554. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_audio_emitter(loader); });
  4555. /***/ }),
  4556. /***/ "./glTF/2.0/Extensions/MSFT_lod.ts":
  4557. /*!*****************************************!*\
  4558. !*** ./glTF/2.0/Extensions/MSFT_lod.ts ***!
  4559. \*****************************************/
  4560. /*! exports provided: MSFT_lod */
  4561. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4562. "use strict";
  4563. __webpack_require__.r(__webpack_exports__);
  4564. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return MSFT_lod; });
  4565. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
  4566. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
  4567. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4568. var NAME = "MSFT_lod";
  4569. /**
  4570. * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
  4571. */
  4572. var MSFT_lod = /** @class */ (function () {
  4573. /** @hidden */
  4574. function MSFT_lod(loader) {
  4575. /** The name of this extension. */
  4576. this.name = NAME;
  4577. /** Defines whether this extension is enabled. */
  4578. this.enabled = true;
  4579. /**
  4580. * Maximum number of LODs to load, starting from the lowest LOD.
  4581. */
  4582. this.maxLODsToLoad = Number.MAX_VALUE;
  4583. /**
  4584. * Observable raised when all node LODs of one level are loaded.
  4585. * The event data is the index of the loaded LOD starting from zero.
  4586. * Dispose the loader to cancel the loading of the next level of LODs.
  4587. */
  4588. this.onNodeLODsLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  4589. /**
  4590. * Observable raised when all material LODs of one level are loaded.
  4591. * The event data is the index of the loaded LOD starting from zero.
  4592. * Dispose the loader to cancel the loading of the next level of LODs.
  4593. */
  4594. this.onMaterialLODsLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  4595. this._nodeIndexLOD = null;
  4596. this._nodeSignalLODs = new Array();
  4597. this._nodePromiseLODs = new Array();
  4598. this._materialIndexLOD = null;
  4599. this._materialSignalLODs = new Array();
  4600. this._materialPromiseLODs = new Array();
  4601. this._loader = loader;
  4602. }
  4603. /** @hidden */
  4604. MSFT_lod.prototype.dispose = function () {
  4605. delete this._loader;
  4606. this._nodeIndexLOD = null;
  4607. this._nodeSignalLODs.length = 0;
  4608. this._nodePromiseLODs.length = 0;
  4609. this._materialIndexLOD = null;
  4610. this._materialSignalLODs.length = 0;
  4611. this._materialPromiseLODs.length = 0;
  4612. this.onMaterialLODsLoadedObservable.clear();
  4613. this.onNodeLODsLoadedObservable.clear();
  4614. };
  4615. /** @hidden */
  4616. MSFT_lod.prototype.onReady = function () {
  4617. var _this = this;
  4618. var _loop_1 = function (indexLOD) {
  4619. var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
  4620. if (indexLOD !== 0) {
  4621. _this._loader.endPerformanceCounter("Node LOD " + indexLOD);
  4622. }
  4623. _this._loader.log("Loaded node LOD " + indexLOD);
  4624. _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
  4625. if (indexLOD !== _this._nodePromiseLODs.length - 1) {
  4626. _this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1));
  4627. if (_this._nodeSignalLODs[indexLOD]) {
  4628. _this._nodeSignalLODs[indexLOD].resolve();
  4629. }
  4630. }
  4631. });
  4632. this_1._loader._completePromises.push(promise);
  4633. };
  4634. var this_1 = this;
  4635. for (var indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {
  4636. _loop_1(indexLOD);
  4637. }
  4638. var _loop_2 = function (indexLOD) {
  4639. var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
  4640. if (indexLOD !== 0) {
  4641. _this._loader.endPerformanceCounter("Material LOD " + indexLOD);
  4642. }
  4643. _this._loader.log("Loaded material LOD " + indexLOD);
  4644. _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
  4645. if (indexLOD !== _this._materialPromiseLODs.length - 1) {
  4646. _this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1));
  4647. if (_this._materialSignalLODs[indexLOD]) {
  4648. _this._materialSignalLODs[indexLOD].resolve();
  4649. }
  4650. }
  4651. });
  4652. this_2._loader._completePromises.push(promise);
  4653. };
  4654. var this_2 = this;
  4655. for (var indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {
  4656. _loop_2(indexLOD);
  4657. }
  4658. };
  4659. /** @hidden */
  4660. MSFT_lod.prototype.loadNodeAsync = function (context, node, assign) {
  4661. var _this = this;
  4662. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
  4663. var firstPromise;
  4664. var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
  4665. _this._loader.logOpen("" + extensionContext);
  4666. var _loop_3 = function (indexLOD) {
  4667. var nodeLOD = nodeLODs[indexLOD];
  4668. if (indexLOD !== 0) {
  4669. _this._nodeIndexLOD = indexLOD;
  4670. _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  4671. }
  4672. var assign_1 = function (babylonTransformNode) { babylonTransformNode.setEnabled(false); };
  4673. var promise = _this._loader.loadNodeAsync("#/nodes/" + nodeLOD.index, nodeLOD, assign_1).then(function (babylonMesh) {
  4674. if (indexLOD !== 0) {
  4675. // TODO: should not rely on _babylonMesh
  4676. var previousNodeLOD = nodeLODs[indexLOD - 1];
  4677. if (previousNodeLOD._babylonTransformNode) {
  4678. previousNodeLOD._babylonTransformNode.dispose();
  4679. delete previousNodeLOD._babylonTransformNode;
  4680. _this._disposeUnusedMaterials();
  4681. }
  4682. }
  4683. babylonMesh.setEnabled(true);
  4684. return babylonMesh;
  4685. });
  4686. if (indexLOD === 0) {
  4687. firstPromise = promise;
  4688. }
  4689. else {
  4690. _this._nodeIndexLOD = null;
  4691. }
  4692. _this._nodePromiseLODs[indexLOD] = _this._nodePromiseLODs[indexLOD] || [];
  4693. _this._nodePromiseLODs[indexLOD].push(promise);
  4694. };
  4695. for (var indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {
  4696. _loop_3(indexLOD);
  4697. }
  4698. _this._loader.logClose();
  4699. return firstPromise;
  4700. });
  4701. };
  4702. /** @hidden */
  4703. MSFT_lod.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  4704. var _this = this;
  4705. // Don't load material LODs if already loading a node LOD.
  4706. if (this._nodeIndexLOD) {
  4707. return null;
  4708. }
  4709. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
  4710. var firstPromise;
  4711. var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
  4712. _this._loader.logOpen("" + extensionContext);
  4713. var _loop_4 = function (indexLOD) {
  4714. var materialLOD = materialLODs[indexLOD];
  4715. if (indexLOD !== 0) {
  4716. _this._materialIndexLOD = indexLOD;
  4717. }
  4718. var promise = _this._loader._loadMaterialAsync("#/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
  4719. if (indexLOD === 0) {
  4720. assign(babylonMaterial);
  4721. }
  4722. }).then(function (babylonMaterial) {
  4723. if (indexLOD !== 0) {
  4724. assign(babylonMaterial);
  4725. // TODO: should not rely on _data
  4726. var previousDataLOD = materialLODs[indexLOD - 1]._data;
  4727. if (previousDataLOD[babylonDrawMode]) {
  4728. previousDataLOD[babylonDrawMode].babylonMaterial.dispose();
  4729. delete previousDataLOD[babylonDrawMode];
  4730. }
  4731. }
  4732. return babylonMaterial;
  4733. });
  4734. if (indexLOD === 0) {
  4735. firstPromise = promise;
  4736. }
  4737. else {
  4738. _this._materialIndexLOD = null;
  4739. }
  4740. _this._materialPromiseLODs[indexLOD] = _this._materialPromiseLODs[indexLOD] || [];
  4741. _this._materialPromiseLODs[indexLOD].push(promise);
  4742. };
  4743. for (var indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {
  4744. _loop_4(indexLOD);
  4745. }
  4746. _this._loader.logClose();
  4747. return firstPromise;
  4748. });
  4749. };
  4750. /** @hidden */
  4751. MSFT_lod.prototype._loadUriAsync = function (context, property, uri) {
  4752. var _this = this;
  4753. // Defer the loading of uris if loading a material or node LOD.
  4754. if (this._materialIndexLOD !== null) {
  4755. this._loader.log("deferred");
  4756. var previousIndexLOD = this._materialIndexLOD - 1;
  4757. this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  4758. return this._materialSignalLODs[previousIndexLOD].promise.then(function () {
  4759. return _this._loader.loadUriAsync(context, property, uri);
  4760. });
  4761. }
  4762. else if (this._nodeIndexLOD !== null) {
  4763. this._loader.log("deferred");
  4764. var previousIndexLOD = this._nodeIndexLOD - 1;
  4765. this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  4766. return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function () {
  4767. return _this._loader.loadUriAsync(context, property, uri);
  4768. });
  4769. }
  4770. return null;
  4771. };
  4772. /**
  4773. * Gets an array of LOD properties from lowest to highest.
  4774. */
  4775. MSFT_lod.prototype._getLODs = function (context, property, array, ids) {
  4776. if (this.maxLODsToLoad <= 0) {
  4777. throw new Error("maxLODsToLoad must be greater than zero");
  4778. }
  4779. var properties = new Array();
  4780. for (var i = ids.length - 1; i >= 0; i--) {
  4781. properties.push(_glTFLoader__WEBPACK_IMPORTED_MODULE_1__["ArrayItem"].Get(context + "/ids/" + ids[i], array, ids[i]));
  4782. if (properties.length === this.maxLODsToLoad) {
  4783. return properties;
  4784. }
  4785. }
  4786. properties.push(property);
  4787. return properties;
  4788. };
  4789. MSFT_lod.prototype._disposeUnusedMaterials = function () {
  4790. // TODO: should not rely on _data
  4791. var materials = this._loader.gltf.materials;
  4792. if (materials) {
  4793. for (var _i = 0, materials_1 = materials; _i < materials_1.length; _i++) {
  4794. var material = materials_1[_i];
  4795. if (material._data) {
  4796. for (var drawMode in material._data) {
  4797. var data = material._data[drawMode];
  4798. if (data.babylonMeshes.length === 0) {
  4799. data.babylonMaterial.dispose(false, true);
  4800. delete material._data[drawMode];
  4801. }
  4802. }
  4803. }
  4804. }
  4805. }
  4806. };
  4807. return MSFT_lod;
  4808. }());
  4809. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_lod(loader); });
  4810. /***/ }),
  4811. /***/ "./glTF/2.0/Extensions/MSFT_minecraftMesh.ts":
  4812. /*!***************************************************!*\
  4813. !*** ./glTF/2.0/Extensions/MSFT_minecraftMesh.ts ***!
  4814. \***************************************************/
  4815. /*! exports provided: MSFT_minecraftMesh */
  4816. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4817. "use strict";
  4818. __webpack_require__.r(__webpack_exports__);
  4819. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return MSFT_minecraftMesh; });
  4820. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
  4821. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  4822. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4823. var NAME = "MSFT_minecraftMesh";
  4824. /** @hidden */
  4825. var MSFT_minecraftMesh = /** @class */ (function () {
  4826. function MSFT_minecraftMesh(loader) {
  4827. this.name = NAME;
  4828. this.enabled = true;
  4829. this._loader = loader;
  4830. }
  4831. MSFT_minecraftMesh.prototype.dispose = function () {
  4832. delete this._loader;
  4833. };
  4834. MSFT_minecraftMesh.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  4835. var _this = this;
  4836. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
  4837. if (extra) {
  4838. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  4839. throw new Error(extraContext + ": Material type not supported");
  4840. }
  4841. var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
  4842. if (babylonMaterial.needAlphaBlending()) {
  4843. babylonMaterial.forceDepthWrite = true;
  4844. babylonMaterial.separateCullingPass = true;
  4845. }
  4846. babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;
  4847. babylonMaterial.twoSidedLighting = true;
  4848. return promise;
  4849. }
  4850. return null;
  4851. });
  4852. };
  4853. return MSFT_minecraftMesh;
  4854. }());
  4855. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_minecraftMesh(loader); });
  4856. /***/ }),
  4857. /***/ "./glTF/2.0/Extensions/MSFT_sRGBFactors.ts":
  4858. /*!*************************************************!*\
  4859. !*** ./glTF/2.0/Extensions/MSFT_sRGBFactors.ts ***!
  4860. \*************************************************/
  4861. /*! exports provided: MSFT_sRGBFactors */
  4862. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4863. "use strict";
  4864. __webpack_require__.r(__webpack_exports__);
  4865. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return MSFT_sRGBFactors; });
  4866. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/PBR/pbrMaterial */ "babylonjs/Misc/observable");
  4867. /* harmony import */ var babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__);
  4868. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  4869. var NAME = "MSFT_sRGBFactors";
  4870. /** @hidden */
  4871. var MSFT_sRGBFactors = /** @class */ (function () {
  4872. function MSFT_sRGBFactors(loader) {
  4873. this.name = NAME;
  4874. this.enabled = true;
  4875. this._loader = loader;
  4876. }
  4877. MSFT_sRGBFactors.prototype.dispose = function () {
  4878. delete this._loader;
  4879. };
  4880. MSFT_sRGBFactors.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  4881. var _this = this;
  4882. return _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
  4883. if (extra) {
  4884. if (!(babylonMaterial instanceof babylonjs_Materials_PBR_pbrMaterial__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  4885. throw new Error(extraContext + ": Material type not supported");
  4886. }
  4887. var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
  4888. if (!babylonMaterial.albedoTexture) {
  4889. babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);
  4890. }
  4891. if (!babylonMaterial.reflectivityTexture) {
  4892. babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);
  4893. }
  4894. return promise;
  4895. }
  4896. return null;
  4897. });
  4898. };
  4899. return MSFT_sRGBFactors;
  4900. }());
  4901. _glTFLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoader"].RegisterExtension(NAME, function (loader) { return new MSFT_sRGBFactors(loader); });
  4902. /***/ }),
  4903. /***/ "./glTF/2.0/Extensions/index.ts":
  4904. /*!**************************************!*\
  4905. !*** ./glTF/2.0/Extensions/index.ts ***!
  4906. \**************************************/
  4907. /*! exports provided: EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors */
  4908. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4909. "use strict";
  4910. __webpack_require__.r(__webpack_exports__);
  4911. /* harmony import */ var _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./EXT_lights_image_based */ "./glTF/2.0/Extensions/EXT_lights_image_based.ts");
  4912. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _EXT_lights_image_based__WEBPACK_IMPORTED_MODULE_0__["EXT_lights_image_based"]; });
  4913. /* harmony import */ var _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./KHR_draco_mesh_compression */ "./glTF/2.0/Extensions/KHR_draco_mesh_compression.ts");
  4914. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _KHR_draco_mesh_compression__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
  4915. /* harmony import */ var _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./KHR_lights_punctual */ "./glTF/2.0/Extensions/KHR_lights_punctual.ts");
  4916. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _KHR_lights_punctual__WEBPACK_IMPORTED_MODULE_2__["KHR_lights"]; });
  4917. /* harmony import */ var _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./KHR_materials_pbrSpecularGlossiness */ "./glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.ts");
  4918. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _KHR_materials_pbrSpecularGlossiness__WEBPACK_IMPORTED_MODULE_3__["KHR_materials_pbrSpecularGlossiness"]; });
  4919. /* harmony import */ var _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./KHR_materials_unlit */ "./glTF/2.0/Extensions/KHR_materials_unlit.ts");
  4920. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _KHR_materials_unlit__WEBPACK_IMPORTED_MODULE_4__["KHR_materials_unlit"]; });
  4921. /* harmony import */ var _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./KHR_texture_transform */ "./glTF/2.0/Extensions/KHR_texture_transform.ts");
  4922. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _KHR_texture_transform__WEBPACK_IMPORTED_MODULE_5__["KHR_texture_transform"]; });
  4923. /* harmony import */ var _MSFT_audio_emitter__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./MSFT_audio_emitter */ "./glTF/2.0/Extensions/MSFT_audio_emitter.ts");
  4924. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return _MSFT_audio_emitter__WEBPACK_IMPORTED_MODULE_6__["MSFT_audio_emitter"]; });
  4925. /* harmony import */ var _MSFT_lod__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./MSFT_lod */ "./glTF/2.0/Extensions/MSFT_lod.ts");
  4926. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return _MSFT_lod__WEBPACK_IMPORTED_MODULE_7__["MSFT_lod"]; });
  4927. /* harmony import */ var _MSFT_minecraftMesh__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./MSFT_minecraftMesh */ "./glTF/2.0/Extensions/MSFT_minecraftMesh.ts");
  4928. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return _MSFT_minecraftMesh__WEBPACK_IMPORTED_MODULE_8__["MSFT_minecraftMesh"]; });
  4929. /* harmony import */ var _MSFT_sRGBFactors__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./MSFT_sRGBFactors */ "./glTF/2.0/Extensions/MSFT_sRGBFactors.ts");
  4930. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return _MSFT_sRGBFactors__WEBPACK_IMPORTED_MODULE_9__["MSFT_sRGBFactors"]; });
  4931. /***/ }),
  4932. /***/ "./glTF/2.0/glTFLoader.ts":
  4933. /*!********************************!*\
  4934. !*** ./glTF/2.0/glTFLoader.ts ***!
  4935. \********************************/
  4936. /*! exports provided: ArrayItem, GLTFLoader */
  4937. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4938. "use strict";
  4939. __webpack_require__.r(__webpack_exports__);
  4940. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return ArrayItem; });
  4941. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return GLTFLoader; });
  4942. /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/deferred */ "babylonjs/Misc/observable");
  4943. /* harmony import */ var babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__);
  4944. /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  4945. /**
  4946. * Helper class for working with arrays when loading the glTF asset
  4947. */
  4948. var ArrayItem = /** @class */ (function () {
  4949. function ArrayItem() {
  4950. }
  4951. /**
  4952. * Gets an item from the given array.
  4953. * @param context The context when loading the asset
  4954. * @param array The array to get the item from
  4955. * @param index The index to the array
  4956. * @returns The array item
  4957. */
  4958. ArrayItem.Get = function (context, array, index) {
  4959. if (!array || index == undefined || !array[index]) {
  4960. throw new Error(context + ": Failed to find index (" + index + ")");
  4961. }
  4962. return array[index];
  4963. };
  4964. /**
  4965. * Assign an `index` field to each item of the given array.
  4966. * @param array The array of items
  4967. */
  4968. ArrayItem.Assign = function (array) {
  4969. if (array) {
  4970. for (var index = 0; index < array.length; index++) {
  4971. array[index].index = index;
  4972. }
  4973. }
  4974. };
  4975. return ArrayItem;
  4976. }());
  4977. /**
  4978. * The glTF 2.0 loader
  4979. */
  4980. var GLTFLoader = /** @class */ (function () {
  4981. /** @hidden */
  4982. function GLTFLoader(parent) {
  4983. /** @hidden */
  4984. this._completePromises = new Array();
  4985. this._disposed = false;
  4986. this._state = null;
  4987. this._extensions = {};
  4988. this._defaultBabylonMaterialData = {};
  4989. this._requests = new Array();
  4990. this._parent = parent;
  4991. }
  4992. /**
  4993. * Registers a loader extension.
  4994. * @param name The name of the loader extension.
  4995. * @param factory The factory function that creates the loader extension.
  4996. */
  4997. GLTFLoader.RegisterExtension = function (name, factory) {
  4998. if (GLTFLoader.UnregisterExtension(name)) {
  4999. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Extension with the name '" + name + "' already exists");
  5000. }
  5001. GLTFLoader._ExtensionFactories[name] = factory;
  5002. // Keep the order of registration so that extensions registered first are called first.
  5003. GLTFLoader._ExtensionNames.push(name);
  5004. };
  5005. /**
  5006. * Unregisters a loader extension.
  5007. * @param name The name of the loader extenion.
  5008. * @returns A boolean indicating whether the extension has been unregistered
  5009. */
  5010. GLTFLoader.UnregisterExtension = function (name) {
  5011. if (!GLTFLoader._ExtensionFactories[name]) {
  5012. return false;
  5013. }
  5014. delete GLTFLoader._ExtensionFactories[name];
  5015. var index = GLTFLoader._ExtensionNames.indexOf(name);
  5016. if (index !== -1) {
  5017. GLTFLoader._ExtensionNames.splice(index, 1);
  5018. }
  5019. return true;
  5020. };
  5021. Object.defineProperty(GLTFLoader.prototype, "state", {
  5022. /**
  5023. * Gets the loader state.
  5024. */
  5025. get: function () {
  5026. return this._state;
  5027. },
  5028. enumerable: true,
  5029. configurable: true
  5030. });
  5031. Object.defineProperty(GLTFLoader.prototype, "gltf", {
  5032. /**
  5033. * The glTF object parsed from the JSON.
  5034. */
  5035. get: function () {
  5036. return this._gltf;
  5037. },
  5038. enumerable: true,
  5039. configurable: true
  5040. });
  5041. Object.defineProperty(GLTFLoader.prototype, "babylonScene", {
  5042. /**
  5043. * The Babylon scene when loading the asset.
  5044. */
  5045. get: function () {
  5046. return this._babylonScene;
  5047. },
  5048. enumerable: true,
  5049. configurable: true
  5050. });
  5051. Object.defineProperty(GLTFLoader.prototype, "rootBabylonMesh", {
  5052. /**
  5053. * The root Babylon mesh when loading the asset.
  5054. */
  5055. get: function () {
  5056. return this._rootBabylonMesh;
  5057. },
  5058. enumerable: true,
  5059. configurable: true
  5060. });
  5061. /** @hidden */
  5062. GLTFLoader.prototype.dispose = function () {
  5063. if (this._disposed) {
  5064. return;
  5065. }
  5066. this._disposed = true;
  5067. for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
  5068. var request = _a[_i];
  5069. request.abort();
  5070. }
  5071. this._requests.length = 0;
  5072. this._completePromises.length = 0;
  5073. for (var name_1 in this._extensions) {
  5074. var extension = this._extensions[name_1];
  5075. if (extension.dispose) {
  5076. this._extensions[name_1].dispose();
  5077. }
  5078. }
  5079. this._extensions = {};
  5080. delete this._gltf;
  5081. delete this._babylonScene;
  5082. delete this._rootBabylonMesh;
  5083. delete this._progressCallback;
  5084. this._parent._clear();
  5085. };
  5086. /** @hidden */
  5087. GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
  5088. var _this = this;
  5089. return Promise.resolve().then(function () {
  5090. _this._babylonScene = scene;
  5091. _this._rootUrl = rootUrl;
  5092. _this._fileName = fileName || "scene";
  5093. _this._progressCallback = onProgress;
  5094. _this._loadData(data);
  5095. var nodes = null;
  5096. if (meshesNames) {
  5097. var nodeMap_1 = {};
  5098. if (_this._gltf.nodes) {
  5099. for (var _i = 0, _a = _this._gltf.nodes; _i < _a.length; _i++) {
  5100. var node = _a[_i];
  5101. if (node.name) {
  5102. nodeMap_1[node.name] = node.index;
  5103. }
  5104. }
  5105. }
  5106. var names = (meshesNames instanceof Array) ? meshesNames : [meshesNames];
  5107. nodes = names.map(function (name) {
  5108. var node = nodeMap_1[name];
  5109. if (node === undefined) {
  5110. throw new Error("Failed to find node '" + name + "'");
  5111. }
  5112. return node;
  5113. });
  5114. }
  5115. return _this._loadAsync(nodes, function () {
  5116. return {
  5117. meshes: _this._getMeshes(),
  5118. particleSystems: [],
  5119. skeletons: _this._getSkeletons(),
  5120. animationGroups: _this._getAnimationGroups()
  5121. };
  5122. });
  5123. });
  5124. };
  5125. /** @hidden */
  5126. GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  5127. var _this = this;
  5128. return Promise.resolve().then(function () {
  5129. _this._babylonScene = scene;
  5130. _this._rootUrl = rootUrl;
  5131. _this._fileName = fileName || "scene";
  5132. _this._progressCallback = onProgress;
  5133. _this._loadData(data);
  5134. return _this._loadAsync(null, function () { return undefined; });
  5135. });
  5136. };
  5137. GLTFLoader.prototype._loadAsync = function (nodes, resultFunc) {
  5138. var _this = this;
  5139. return Promise.resolve().then(function () {
  5140. _this._uniqueRootUrl = (_this._rootUrl.indexOf("file:") === -1 && _this._fileName) ? _this._rootUrl : "" + _this._rootUrl + Date.now() + "/";
  5141. _this._loadExtensions();
  5142. _this._checkExtensions();
  5143. var loadingToReadyCounterName = _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING] + " => " + _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].READY];
  5144. var loadingToCompleteCounterName = _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING] + " => " + _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].COMPLETE];
  5145. _this._parent._startPerformanceCounter(loadingToReadyCounterName);
  5146. _this._parent._startPerformanceCounter(loadingToCompleteCounterName);
  5147. _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING);
  5148. _this._extensionsOnLoading();
  5149. var promises = new Array();
  5150. if (nodes) {
  5151. promises.push(_this.loadSceneAsync("/nodes", { nodes: nodes, index: -1 }));
  5152. }
  5153. else if (_this._gltf.scene != undefined || (_this._gltf.scenes && _this._gltf.scenes[0])) {
  5154. var scene = ArrayItem.Get("/scene", _this._gltf.scenes, _this._gltf.scene || 0);
  5155. promises.push(_this.loadSceneAsync("/scenes/" + scene.index, scene));
  5156. }
  5157. if (_this._parent.compileMaterials) {
  5158. promises.push(_this._compileMaterialsAsync());
  5159. }
  5160. if (_this._parent.compileShadowGenerators) {
  5161. promises.push(_this._compileShadowGeneratorsAsync());
  5162. }
  5163. var resultPromise = Promise.all(promises).then(function () {
  5164. if (_this._rootBabylonMesh) {
  5165. _this._rootBabylonMesh.setEnabled(true);
  5166. }
  5167. _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].READY);
  5168. _this._extensionsOnReady();
  5169. _this._startAnimations();
  5170. return resultFunc();
  5171. });
  5172. resultPromise.then(function () {
  5173. _this._parent._endPerformanceCounter(loadingToReadyCounterName);
  5174. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].SetImmediate(function () {
  5175. if (!_this._disposed) {
  5176. Promise.all(_this._completePromises).then(function () {
  5177. _this._parent._endPerformanceCounter(loadingToCompleteCounterName);
  5178. _this._setState(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].COMPLETE);
  5179. _this._parent.onCompleteObservable.notifyObservers(undefined);
  5180. _this._parent.onCompleteObservable.clear();
  5181. _this.dispose();
  5182. }, function (error) {
  5183. _this._parent.onErrorObservable.notifyObservers(error);
  5184. _this._parent.onErrorObservable.clear();
  5185. _this.dispose();
  5186. });
  5187. }
  5188. });
  5189. });
  5190. return resultPromise;
  5191. }, function (error) {
  5192. if (!_this._disposed) {
  5193. _this._parent.onErrorObservable.notifyObservers(error);
  5194. _this._parent.onErrorObservable.clear();
  5195. _this.dispose();
  5196. }
  5197. throw error;
  5198. });
  5199. };
  5200. GLTFLoader.prototype._loadData = function (data) {
  5201. this._gltf = data.json;
  5202. this._setupData();
  5203. if (data.bin) {
  5204. var buffers = this._gltf.buffers;
  5205. if (buffers && buffers[0] && !buffers[0].uri) {
  5206. var binaryBuffer = buffers[0];
  5207. if (binaryBuffer.byteLength < data.bin.byteLength - 3 || binaryBuffer.byteLength > data.bin.byteLength) {
  5208. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Binary buffer length (" + binaryBuffer.byteLength + ") from JSON does not match chunk length (" + data.bin.byteLength + ")");
  5209. }
  5210. binaryBuffer._data = Promise.resolve(data.bin);
  5211. }
  5212. else {
  5213. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Unexpected BIN chunk");
  5214. }
  5215. }
  5216. };
  5217. GLTFLoader.prototype._setupData = function () {
  5218. ArrayItem.Assign(this._gltf.accessors);
  5219. ArrayItem.Assign(this._gltf.animations);
  5220. ArrayItem.Assign(this._gltf.buffers);
  5221. ArrayItem.Assign(this._gltf.bufferViews);
  5222. ArrayItem.Assign(this._gltf.cameras);
  5223. ArrayItem.Assign(this._gltf.images);
  5224. ArrayItem.Assign(this._gltf.materials);
  5225. ArrayItem.Assign(this._gltf.meshes);
  5226. ArrayItem.Assign(this._gltf.nodes);
  5227. ArrayItem.Assign(this._gltf.samplers);
  5228. ArrayItem.Assign(this._gltf.scenes);
  5229. ArrayItem.Assign(this._gltf.skins);
  5230. ArrayItem.Assign(this._gltf.textures);
  5231. if (this._gltf.nodes) {
  5232. var nodeParents = {};
  5233. for (var _i = 0, _a = this._gltf.nodes; _i < _a.length; _i++) {
  5234. var node = _a[_i];
  5235. if (node.children) {
  5236. for (var _b = 0, _c = node.children; _b < _c.length; _b++) {
  5237. var index = _c[_b];
  5238. nodeParents[index] = node.index;
  5239. }
  5240. }
  5241. }
  5242. var rootNode = this._createRootNode();
  5243. for (var _d = 0, _e = this._gltf.nodes; _d < _e.length; _d++) {
  5244. var node = _e[_d];
  5245. var parentIndex = nodeParents[node.index];
  5246. node.parent = parentIndex === undefined ? rootNode : this._gltf.nodes[parentIndex];
  5247. }
  5248. }
  5249. };
  5250. GLTFLoader.prototype._loadExtensions = function () {
  5251. for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
  5252. var name_2 = _a[_i];
  5253. var extension = GLTFLoader._ExtensionFactories[name_2](this);
  5254. this._extensions[name_2] = extension;
  5255. this._parent.onExtensionLoadedObservable.notifyObservers(extension);
  5256. }
  5257. this._parent.onExtensionLoadedObservable.clear();
  5258. };
  5259. GLTFLoader.prototype._checkExtensions = function () {
  5260. if (this._gltf.extensionsRequired) {
  5261. for (var _i = 0, _a = this._gltf.extensionsRequired; _i < _a.length; _i++) {
  5262. var name_3 = _a[_i];
  5263. var extension = this._extensions[name_3];
  5264. if (!extension || !extension.enabled) {
  5265. throw new Error("Require extension " + name_3 + " is not available");
  5266. }
  5267. }
  5268. }
  5269. };
  5270. GLTFLoader.prototype._setState = function (state) {
  5271. this._state = state;
  5272. this.log(_glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"][this._state]);
  5273. };
  5274. GLTFLoader.prototype._createRootNode = function () {
  5275. this._rootBabylonMesh = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Mesh"]("__root__", this._babylonScene);
  5276. this._rootBabylonMesh.setEnabled(false);
  5277. var rootNode = {
  5278. _babylonTransformNode: this._rootBabylonMesh,
  5279. index: -1
  5280. };
  5281. switch (this._parent.coordinateSystemMode) {
  5282. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"].AUTO: {
  5283. if (!this._babylonScene.useRightHandedSystem) {
  5284. rootNode.rotation = [0, 1, 0, 0];
  5285. rootNode.scale = [1, 1, -1];
  5286. GLTFLoader._LoadTransform(rootNode, this._rootBabylonMesh);
  5287. }
  5288. break;
  5289. }
  5290. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"].FORCE_RIGHT_HANDED: {
  5291. this._babylonScene.useRightHandedSystem = true;
  5292. break;
  5293. }
  5294. default: {
  5295. throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")");
  5296. }
  5297. }
  5298. this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh);
  5299. return rootNode;
  5300. };
  5301. /**
  5302. * Loads a glTF scene.
  5303. * @param context The context when loading the asset
  5304. * @param scene The glTF scene property
  5305. * @returns A promise that resolves when the load is complete
  5306. */
  5307. GLTFLoader.prototype.loadSceneAsync = function (context, scene) {
  5308. var _this = this;
  5309. var extensionPromise = this._extensionsLoadSceneAsync(context, scene);
  5310. if (extensionPromise) {
  5311. return extensionPromise;
  5312. }
  5313. var promises = new Array();
  5314. this.logOpen(context + " " + (scene.name || ""));
  5315. if (scene.nodes) {
  5316. for (var _i = 0, _a = scene.nodes; _i < _a.length; _i++) {
  5317. var index = _a[_i];
  5318. var node = ArrayItem.Get(context + "/nodes/" + index, this._gltf.nodes, index);
  5319. promises.push(this.loadNodeAsync("/nodes/" + node.index, node, function (babylonMesh) {
  5320. babylonMesh.parent = _this._rootBabylonMesh;
  5321. }));
  5322. }
  5323. }
  5324. // Link all Babylon bones for each glTF node with the corresponding Babylon transform node.
  5325. // A glTF joint is a pointer to a glTF node in the glTF node hierarchy similar to Unity3D.
  5326. if (this._gltf.nodes) {
  5327. for (var _b = 0, _c = this._gltf.nodes; _b < _c.length; _b++) {
  5328. var node = _c[_b];
  5329. if (node._babylonTransformNode && node._babylonBones) {
  5330. for (var _d = 0, _e = node._babylonBones; _d < _e.length; _d++) {
  5331. var babylonBone = _e[_d];
  5332. babylonBone.linkTransformNode(node._babylonTransformNode);
  5333. }
  5334. }
  5335. }
  5336. }
  5337. promises.push(this._loadAnimationsAsync());
  5338. this.logClose();
  5339. return Promise.all(promises).then(function () { });
  5340. };
  5341. GLTFLoader.prototype._forEachPrimitive = function (node, callback) {
  5342. if (node._primitiveBabylonMeshes) {
  5343. for (var _i = 0, _a = node._primitiveBabylonMeshes; _i < _a.length; _i++) {
  5344. var babylonMesh = _a[_i];
  5345. callback(babylonMesh);
  5346. }
  5347. }
  5348. };
  5349. GLTFLoader.prototype._getMeshes = function () {
  5350. var meshes = new Array();
  5351. // Root mesh is always first.
  5352. meshes.push(this._rootBabylonMesh);
  5353. var nodes = this._gltf.nodes;
  5354. if (nodes) {
  5355. for (var _i = 0, nodes_1 = nodes; _i < nodes_1.length; _i++) {
  5356. var node = nodes_1[_i];
  5357. this._forEachPrimitive(node, function (babylonMesh) {
  5358. meshes.push(babylonMesh);
  5359. });
  5360. }
  5361. }
  5362. return meshes;
  5363. };
  5364. GLTFLoader.prototype._getSkeletons = function () {
  5365. var skeletons = new Array();
  5366. var skins = this._gltf.skins;
  5367. if (skins) {
  5368. for (var _i = 0, skins_1 = skins; _i < skins_1.length; _i++) {
  5369. var skin = skins_1[_i];
  5370. if (skin._data) {
  5371. skeletons.push(skin._data.babylonSkeleton);
  5372. }
  5373. }
  5374. }
  5375. return skeletons;
  5376. };
  5377. GLTFLoader.prototype._getAnimationGroups = function () {
  5378. var animationGroups = new Array();
  5379. var animations = this._gltf.animations;
  5380. if (animations) {
  5381. for (var _i = 0, animations_1 = animations; _i < animations_1.length; _i++) {
  5382. var animation = animations_1[_i];
  5383. if (animation._babylonAnimationGroup) {
  5384. animationGroups.push(animation._babylonAnimationGroup);
  5385. }
  5386. }
  5387. }
  5388. return animationGroups;
  5389. };
  5390. GLTFLoader.prototype._startAnimations = function () {
  5391. switch (this._parent.animationStartMode) {
  5392. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].NONE: {
  5393. // do nothing
  5394. break;
  5395. }
  5396. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].FIRST: {
  5397. var babylonAnimationGroups = this._getAnimationGroups();
  5398. if (babylonAnimationGroups.length !== 0) {
  5399. babylonAnimationGroups[0].start(true);
  5400. }
  5401. break;
  5402. }
  5403. case _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"].ALL: {
  5404. var babylonAnimationGroups = this._getAnimationGroups();
  5405. for (var _i = 0, babylonAnimationGroups_1 = babylonAnimationGroups; _i < babylonAnimationGroups_1.length; _i++) {
  5406. var babylonAnimationGroup = babylonAnimationGroups_1[_i];
  5407. babylonAnimationGroup.start(true);
  5408. }
  5409. break;
  5410. }
  5411. default: {
  5412. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Error("Invalid animation start mode (" + this._parent.animationStartMode + ")");
  5413. return;
  5414. }
  5415. }
  5416. };
  5417. /**
  5418. * Loads a glTF node.
  5419. * @param context The context when loading the asset
  5420. * @param node The glTF node property
  5421. * @param assign A function called synchronously after parsing the glTF properties
  5422. * @returns A promise that resolves with the loaded Babylon mesh when the load is complete
  5423. */
  5424. GLTFLoader.prototype.loadNodeAsync = function (context, node, assign) {
  5425. var _this = this;
  5426. if (assign === void 0) { assign = function () { }; }
  5427. var extensionPromise = this._extensionsLoadNodeAsync(context, node, assign);
  5428. if (extensionPromise) {
  5429. return extensionPromise;
  5430. }
  5431. if (node._babylonTransformNode) {
  5432. throw new Error(context + ": Invalid recursive node hierarchy");
  5433. }
  5434. var promises = new Array();
  5435. this.logOpen(context + " " + (node.name || ""));
  5436. var loadNode = function (babylonTransformNode) {
  5437. GLTFLoader.AddPointerMetadata(babylonTransformNode, context);
  5438. GLTFLoader._LoadTransform(node, babylonTransformNode);
  5439. if (node.camera != undefined) {
  5440. var camera = ArrayItem.Get(context + "/camera", _this._gltf.cameras, node.camera);
  5441. promises.push(_this.loadCameraAsync("/cameras/" + camera.index, camera, function (babylonCamera) {
  5442. babylonCamera.parent = babylonTransformNode;
  5443. }));
  5444. }
  5445. if (node.children) {
  5446. for (var _i = 0, _a = node.children; _i < _a.length; _i++) {
  5447. var index = _a[_i];
  5448. var childNode = ArrayItem.Get(context + "/children/" + index, _this._gltf.nodes, index);
  5449. promises.push(_this.loadNodeAsync("/nodes/" + childNode.index, childNode, function (childBabylonMesh) {
  5450. childBabylonMesh.parent = babylonTransformNode;
  5451. }));
  5452. }
  5453. }
  5454. assign(babylonTransformNode);
  5455. };
  5456. if (node.mesh == undefined) {
  5457. var nodeName = node.name || "node" + node.index;
  5458. node._babylonTransformNode = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TransformNode"](nodeName, this._babylonScene);
  5459. loadNode(node._babylonTransformNode);
  5460. }
  5461. else {
  5462. var mesh = ArrayItem.Get(context + "/mesh", this._gltf.meshes, node.mesh);
  5463. promises.push(this._loadMeshAsync("/meshes/" + mesh.index, node, mesh, loadNode));
  5464. }
  5465. this.logClose();
  5466. return Promise.all(promises).then(function () {
  5467. _this._forEachPrimitive(node, function (babylonMesh) {
  5468. babylonMesh.refreshBoundingInfo(true);
  5469. });
  5470. return node._babylonTransformNode;
  5471. });
  5472. };
  5473. GLTFLoader.prototype._loadMeshAsync = function (context, node, mesh, assign) {
  5474. var primitives = mesh.primitives;
  5475. if (!primitives || !primitives.length) {
  5476. throw new Error(context + ": Primitives are missing");
  5477. }
  5478. if (primitives[0].index == undefined) {
  5479. ArrayItem.Assign(primitives);
  5480. }
  5481. var promises = new Array();
  5482. this.logOpen(context + " " + (mesh.name || ""));
  5483. var name = node.name || "node" + node.index;
  5484. if (primitives.length === 1) {
  5485. var primitive = mesh.primitives[0];
  5486. promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, name, node, mesh, primitive, function (babylonMesh) {
  5487. node._babylonTransformNode = babylonMesh;
  5488. node._primitiveBabylonMeshes = [babylonMesh];
  5489. }));
  5490. }
  5491. else {
  5492. node._babylonTransformNode = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["TransformNode"](name, this._babylonScene);
  5493. node._primitiveBabylonMeshes = [];
  5494. for (var _i = 0, primitives_1 = primitives; _i < primitives_1.length; _i++) {
  5495. var primitive = primitives_1[_i];
  5496. promises.push(this._loadMeshPrimitiveAsync(context + "/primitives/" + primitive.index, name + "_primitive" + primitive.index, node, mesh, primitive, function (babylonMesh) {
  5497. babylonMesh.parent = node._babylonTransformNode;
  5498. node._primitiveBabylonMeshes.push(babylonMesh);
  5499. }));
  5500. }
  5501. }
  5502. if (node.skin != undefined) {
  5503. var skin = ArrayItem.Get(context + "/skin", this._gltf.skins, node.skin);
  5504. promises.push(this._loadSkinAsync("/skins/" + skin.index, node, skin));
  5505. }
  5506. assign(node._babylonTransformNode);
  5507. this.logClose();
  5508. return Promise.all(promises).then(function () {
  5509. return node._babylonTransformNode;
  5510. });
  5511. };
  5512. GLTFLoader.prototype._loadMeshPrimitiveAsync = function (context, name, node, mesh, primitive, assign) {
  5513. var _this = this;
  5514. this.logOpen("" + context);
  5515. var canInstance = (node.skin == undefined && !mesh.primitives[0].targets);
  5516. var babylonAbstractMesh;
  5517. var promise;
  5518. var instanceData = primitive._instanceData;
  5519. if (canInstance && instanceData) {
  5520. babylonAbstractMesh = instanceData.babylonSourceMesh.createInstance(name);
  5521. promise = instanceData.promise;
  5522. }
  5523. else {
  5524. var promises = new Array();
  5525. var babylonMesh_1 = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Mesh"](name, this._babylonScene);
  5526. this._createMorphTargets(context, node, mesh, primitive, babylonMesh_1);
  5527. promises.push(this._loadVertexDataAsync(context, primitive, babylonMesh_1).then(function (babylonGeometry) {
  5528. return _this._loadMorphTargetsAsync(context, primitive, babylonMesh_1, babylonGeometry).then(function () {
  5529. babylonGeometry.applyToMesh(babylonMesh_1);
  5530. });
  5531. }));
  5532. var babylonDrawMode = GLTFLoader._GetDrawMode(context, primitive.mode);
  5533. if (primitive.material == undefined) {
  5534. var babylonMaterial = this._defaultBabylonMaterialData[babylonDrawMode];
  5535. if (!babylonMaterial) {
  5536. babylonMaterial = this._createDefaultMaterial("__GLTFLoader._default", babylonDrawMode);
  5537. this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
  5538. this._defaultBabylonMaterialData[babylonDrawMode] = babylonMaterial;
  5539. }
  5540. babylonMesh_1.material = babylonMaterial;
  5541. }
  5542. else {
  5543. var material = ArrayItem.Get(context + "/material", this._gltf.materials, primitive.material);
  5544. promises.push(this._loadMaterialAsync("/materials/" + material.index, material, babylonMesh_1, babylonDrawMode, function (babylonMaterial) {
  5545. babylonMesh_1.material = babylonMaterial;
  5546. }));
  5547. }
  5548. promise = Promise.all(promises);
  5549. if (canInstance) {
  5550. primitive._instanceData = {
  5551. babylonSourceMesh: babylonMesh_1,
  5552. promise: promise
  5553. };
  5554. }
  5555. babylonAbstractMesh = babylonMesh_1;
  5556. }
  5557. GLTFLoader.AddPointerMetadata(babylonAbstractMesh, context);
  5558. this._parent.onMeshLoadedObservable.notifyObservers(babylonAbstractMesh);
  5559. assign(babylonAbstractMesh);
  5560. this.logClose();
  5561. return promise.then(function () {
  5562. return babylonAbstractMesh;
  5563. });
  5564. };
  5565. GLTFLoader.prototype._loadVertexDataAsync = function (context, primitive, babylonMesh) {
  5566. var _this = this;
  5567. var extensionPromise = this._extensionsLoadVertexDataAsync(context, primitive, babylonMesh);
  5568. if (extensionPromise) {
  5569. return extensionPromise;
  5570. }
  5571. var attributes = primitive.attributes;
  5572. if (!attributes) {
  5573. throw new Error(context + ": Attributes are missing");
  5574. }
  5575. var promises = new Array();
  5576. var babylonGeometry = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Geometry"](babylonMesh.name, this._babylonScene);
  5577. if (primitive.indices == undefined) {
  5578. babylonMesh.isUnIndexed = true;
  5579. }
  5580. else {
  5581. var accessor = ArrayItem.Get(context + "/indices", this._gltf.accessors, primitive.indices);
  5582. promises.push(this._loadIndicesAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5583. babylonGeometry.setIndices(data);
  5584. }));
  5585. }
  5586. var loadAttribute = function (attribute, kind, callback) {
  5587. if (attributes[attribute] == undefined) {
  5588. return;
  5589. }
  5590. babylonMesh._delayInfo = babylonMesh._delayInfo || [];
  5591. if (babylonMesh._delayInfo.indexOf(kind) === -1) {
  5592. babylonMesh._delayInfo.push(kind);
  5593. }
  5594. var accessor = ArrayItem.Get(context + "/attributes/" + attribute, _this._gltf.accessors, attributes[attribute]);
  5595. promises.push(_this._loadVertexAccessorAsync("/accessors/" + accessor.index, accessor, kind).then(function (babylonVertexBuffer) {
  5596. babylonGeometry.setVerticesBuffer(babylonVertexBuffer, accessor.count);
  5597. }));
  5598. if (callback) {
  5599. callback(accessor);
  5600. }
  5601. };
  5602. loadAttribute("POSITION", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind);
  5603. loadAttribute("NORMAL", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind);
  5604. loadAttribute("TANGENT", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind);
  5605. loadAttribute("TEXCOORD_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UVKind);
  5606. loadAttribute("TEXCOORD_1", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].UV2Kind);
  5607. loadAttribute("JOINTS_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesIndicesKind);
  5608. loadAttribute("WEIGHTS_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].MatricesWeightsKind);
  5609. loadAttribute("COLOR_0", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].ColorKind, function (accessor) {
  5610. if (accessor.type === "VEC4" /* VEC4 */) {
  5611. babylonMesh.hasVertexAlpha = true;
  5612. }
  5613. });
  5614. return Promise.all(promises).then(function () {
  5615. return babylonGeometry;
  5616. });
  5617. };
  5618. GLTFLoader.prototype._createMorphTargets = function (context, node, mesh, primitive, babylonMesh) {
  5619. if (!primitive.targets) {
  5620. return;
  5621. }
  5622. if (node._numMorphTargets == undefined) {
  5623. node._numMorphTargets = primitive.targets.length;
  5624. }
  5625. else if (primitive.targets.length !== node._numMorphTargets) {
  5626. throw new Error(context + ": Primitives do not have the same number of targets");
  5627. }
  5628. babylonMesh.morphTargetManager = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["MorphTargetManager"]();
  5629. for (var index = 0; index < primitive.targets.length; index++) {
  5630. var weight = node.weights ? node.weights[index] : mesh.weights ? mesh.weights[index] : 0;
  5631. babylonMesh.morphTargetManager.addTarget(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["MorphTarget"]("morphTarget" + index, weight));
  5632. // TODO: tell the target whether it has positions, normals, tangents
  5633. }
  5634. };
  5635. GLTFLoader.prototype._loadMorphTargetsAsync = function (context, primitive, babylonMesh, babylonGeometry) {
  5636. if (!primitive.targets) {
  5637. return Promise.resolve();
  5638. }
  5639. var promises = new Array();
  5640. var morphTargetManager = babylonMesh.morphTargetManager;
  5641. for (var index = 0; index < morphTargetManager.numTargets; index++) {
  5642. var babylonMorphTarget = morphTargetManager.getTarget(index);
  5643. promises.push(this._loadMorphTargetVertexDataAsync(context + "/targets/" + index, babylonGeometry, primitive.targets[index], babylonMorphTarget));
  5644. }
  5645. return Promise.all(promises).then(function () { });
  5646. };
  5647. GLTFLoader.prototype._loadMorphTargetVertexDataAsync = function (context, babylonGeometry, attributes, babylonMorphTarget) {
  5648. var _this = this;
  5649. var promises = new Array();
  5650. var loadAttribute = function (attribute, kind, setData) {
  5651. if (attributes[attribute] == undefined) {
  5652. return;
  5653. }
  5654. var babylonVertexBuffer = babylonGeometry.getVertexBuffer(kind);
  5655. if (!babylonVertexBuffer) {
  5656. return;
  5657. }
  5658. var accessor = ArrayItem.Get(context + "/" + attribute, _this._gltf.accessors, attributes[attribute]);
  5659. promises.push(_this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  5660. setData(babylonVertexBuffer, data);
  5661. }));
  5662. };
  5663. loadAttribute("POSITION", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].PositionKind, function (babylonVertexBuffer, data) {
  5664. babylonVertexBuffer.forEach(data.length, function (value, index) {
  5665. data[index] += value;
  5666. });
  5667. babylonMorphTarget.setPositions(data);
  5668. });
  5669. loadAttribute("NORMAL", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].NormalKind, function (babylonVertexBuffer, data) {
  5670. babylonVertexBuffer.forEach(data.length, function (value, index) {
  5671. data[index] += value;
  5672. });
  5673. babylonMorphTarget.setNormals(data);
  5674. });
  5675. loadAttribute("TANGENT", babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].TangentKind, function (babylonVertexBuffer, data) {
  5676. var dataIndex = 0;
  5677. babylonVertexBuffer.forEach(data.length / 3 * 4, function (value, index) {
  5678. // Tangent data for morph targets is stored as xyz delta.
  5679. // The vertexData.tangent is stored as xyzw.
  5680. // So we need to skip every fourth vertexData.tangent.
  5681. if (((index + 1) % 4) !== 0) {
  5682. data[dataIndex++] += value;
  5683. }
  5684. });
  5685. babylonMorphTarget.setTangents(data);
  5686. });
  5687. return Promise.all(promises).then(function () { });
  5688. };
  5689. GLTFLoader._LoadTransform = function (node, babylonNode) {
  5690. // Ignore the TRS of skinned nodes.
  5691. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  5692. if (node.skin != undefined) {
  5693. return;
  5694. }
  5695. var position = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero();
  5696. var rotation = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity();
  5697. var scaling = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One();
  5698. if (node.matrix) {
  5699. var matrix = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArray(node.matrix);
  5700. matrix.decompose(scaling, rotation, position);
  5701. }
  5702. else {
  5703. if (node.translation) {
  5704. position = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.translation);
  5705. }
  5706. if (node.rotation) {
  5707. rotation = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(node.rotation);
  5708. }
  5709. if (node.scale) {
  5710. scaling = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.scale);
  5711. }
  5712. }
  5713. babylonNode.position = position;
  5714. babylonNode.rotationQuaternion = rotation;
  5715. babylonNode.scaling = scaling;
  5716. };
  5717. GLTFLoader.prototype._loadSkinAsync = function (context, node, skin) {
  5718. var _this = this;
  5719. var assignSkeleton = function (skeleton) {
  5720. _this._forEachPrimitive(node, function (babylonMesh) {
  5721. babylonMesh.skeleton = skeleton;
  5722. });
  5723. };
  5724. if (skin._data) {
  5725. assignSkeleton(skin._data.babylonSkeleton);
  5726. return skin._data.promise;
  5727. }
  5728. var skeletonId = "skeleton" + skin.index;
  5729. var babylonSkeleton = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Skeleton"](skin.name || skeletonId, skeletonId, this._babylonScene);
  5730. // See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins (second implementation note)
  5731. babylonSkeleton.overrideMesh = this._rootBabylonMesh;
  5732. this._loadBones(context, skin, babylonSkeleton);
  5733. assignSkeleton(babylonSkeleton);
  5734. var promise = this._loadSkinInverseBindMatricesDataAsync(context, skin).then(function (inverseBindMatricesData) {
  5735. _this._updateBoneMatrices(babylonSkeleton, inverseBindMatricesData);
  5736. });
  5737. skin._data = {
  5738. babylonSkeleton: babylonSkeleton,
  5739. promise: promise
  5740. };
  5741. return promise;
  5742. };
  5743. GLTFLoader.prototype._loadBones = function (context, skin, babylonSkeleton) {
  5744. var babylonBones = {};
  5745. for (var _i = 0, _a = skin.joints; _i < _a.length; _i++) {
  5746. var index = _a[_i];
  5747. var node = ArrayItem.Get(context + "/joints/" + index, this._gltf.nodes, index);
  5748. this._loadBone(node, skin, babylonSkeleton, babylonBones);
  5749. }
  5750. };
  5751. GLTFLoader.prototype._loadBone = function (node, skin, babylonSkeleton, babylonBones) {
  5752. var babylonBone = babylonBones[node.index];
  5753. if (babylonBone) {
  5754. return babylonBone;
  5755. }
  5756. var babylonParentBone = null;
  5757. if (node.parent && node.parent._babylonTransformNode !== this._rootBabylonMesh) {
  5758. babylonParentBone = this._loadBone(node.parent, skin, babylonSkeleton, babylonBones);
  5759. }
  5760. var boneIndex = skin.joints.indexOf(node.index);
  5761. babylonBone = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Bone"](node.name || "joint" + node.index, babylonSkeleton, babylonParentBone, this._getNodeMatrix(node), null, null, boneIndex);
  5762. babylonBones[node.index] = babylonBone;
  5763. node._babylonBones = node._babylonBones || [];
  5764. node._babylonBones.push(babylonBone);
  5765. return babylonBone;
  5766. };
  5767. GLTFLoader.prototype._loadSkinInverseBindMatricesDataAsync = function (context, skin) {
  5768. if (skin.inverseBindMatrices == undefined) {
  5769. return Promise.resolve(null);
  5770. }
  5771. var accessor = ArrayItem.Get(context + "/inverseBindMatrices", this._gltf.accessors, skin.inverseBindMatrices);
  5772. return this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor);
  5773. };
  5774. GLTFLoader.prototype._updateBoneMatrices = function (babylonSkeleton, inverseBindMatricesData) {
  5775. for (var _i = 0, _a = babylonSkeleton.bones; _i < _a.length; _i++) {
  5776. var babylonBone = _a[_i];
  5777. var baseMatrix = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Identity();
  5778. var boneIndex = babylonBone._index;
  5779. if (inverseBindMatricesData && boneIndex !== -1) {
  5780. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArrayToRef(inverseBindMatricesData, boneIndex * 16, baseMatrix);
  5781. baseMatrix.invertToRef(baseMatrix);
  5782. }
  5783. var babylonParentBone = babylonBone.getParent();
  5784. if (babylonParentBone) {
  5785. baseMatrix.multiplyToRef(babylonParentBone.getInvertedAbsoluteTransform(), baseMatrix);
  5786. }
  5787. babylonBone.updateMatrix(baseMatrix, false, false);
  5788. babylonBone._updateDifferenceMatrix(undefined, false);
  5789. }
  5790. };
  5791. GLTFLoader.prototype._getNodeMatrix = function (node) {
  5792. return node.matrix ?
  5793. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].FromArray(node.matrix) :
  5794. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Matrix"].Compose(node.scale ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.scale) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].One(), node.rotation ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(node.rotation) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].Identity(), node.translation ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(node.translation) : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero());
  5795. };
  5796. /**
  5797. * Loads a glTF camera.
  5798. * @param context The context when loading the asset
  5799. * @param camera The glTF camera property
  5800. * @param assign A function called synchronously after parsing the glTF properties
  5801. * @returns A promise that resolves with the loaded Babylon camera when the load is complete
  5802. */
  5803. GLTFLoader.prototype.loadCameraAsync = function (context, camera, assign) {
  5804. if (assign === void 0) { assign = function () { }; }
  5805. var extensionPromise = this._extensionsLoadCameraAsync(context, camera, assign);
  5806. if (extensionPromise) {
  5807. return extensionPromise;
  5808. }
  5809. var promises = new Array();
  5810. this.logOpen(context + " " + (camera.name || ""));
  5811. var babylonCamera = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["FreeCamera"](camera.name || "camera" + camera.index, babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].Zero(), this._babylonScene, false);
  5812. babylonCamera.rotation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"](0, Math.PI, 0);
  5813. switch (camera.type) {
  5814. case "perspective" /* PERSPECTIVE */: {
  5815. var perspective = camera.perspective;
  5816. if (!perspective) {
  5817. throw new Error(context + ": Camera perspective properties are missing");
  5818. }
  5819. babylonCamera.fov = perspective.yfov;
  5820. babylonCamera.minZ = perspective.znear;
  5821. babylonCamera.maxZ = perspective.zfar || Number.MAX_VALUE;
  5822. break;
  5823. }
  5824. case "orthographic" /* ORTHOGRAPHIC */: {
  5825. if (!camera.orthographic) {
  5826. throw new Error(context + ": Camera orthographic properties are missing");
  5827. }
  5828. babylonCamera.mode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Camera"].ORTHOGRAPHIC_CAMERA;
  5829. babylonCamera.orthoLeft = -camera.orthographic.xmag;
  5830. babylonCamera.orthoRight = camera.orthographic.xmag;
  5831. babylonCamera.orthoBottom = -camera.orthographic.ymag;
  5832. babylonCamera.orthoTop = camera.orthographic.ymag;
  5833. babylonCamera.minZ = camera.orthographic.znear;
  5834. babylonCamera.maxZ = camera.orthographic.zfar;
  5835. break;
  5836. }
  5837. default: {
  5838. throw new Error(context + ": Invalid camera type (" + camera.type + ")");
  5839. }
  5840. }
  5841. GLTFLoader.AddPointerMetadata(babylonCamera, context);
  5842. this._parent.onCameraLoadedObservable.notifyObservers(babylonCamera);
  5843. assign(babylonCamera);
  5844. return Promise.all(promises).then(function () {
  5845. return babylonCamera;
  5846. });
  5847. };
  5848. GLTFLoader.prototype._loadAnimationsAsync = function () {
  5849. var animations = this._gltf.animations;
  5850. if (!animations) {
  5851. return Promise.resolve();
  5852. }
  5853. var promises = new Array();
  5854. for (var index = 0; index < animations.length; index++) {
  5855. var animation = animations[index];
  5856. promises.push(this.loadAnimationAsync("/animations/" + animation.index, animation));
  5857. }
  5858. return Promise.all(promises).then(function () { });
  5859. };
  5860. /**
  5861. * Loads a glTF animation.
  5862. * @param context The context when loading the asset
  5863. * @param animation The glTF animation property
  5864. * @returns A promise that resolves with the loaded Babylon animation group when the load is complete
  5865. */
  5866. GLTFLoader.prototype.loadAnimationAsync = function (context, animation) {
  5867. var promise = this._extensionsLoadAnimationAsync(context, animation);
  5868. if (promise) {
  5869. return promise;
  5870. }
  5871. var babylonAnimationGroup = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["AnimationGroup"](animation.name || "animation" + animation.index, this._babylonScene);
  5872. animation._babylonAnimationGroup = babylonAnimationGroup;
  5873. var promises = new Array();
  5874. ArrayItem.Assign(animation.channels);
  5875. ArrayItem.Assign(animation.samplers);
  5876. for (var _i = 0, _a = animation.channels; _i < _a.length; _i++) {
  5877. var channel = _a[_i];
  5878. promises.push(this._loadAnimationChannelAsync(context + "/channels/" + channel.index, context, animation, channel, babylonAnimationGroup));
  5879. }
  5880. return Promise.all(promises).then(function () {
  5881. babylonAnimationGroup.normalize(0);
  5882. return babylonAnimationGroup;
  5883. });
  5884. };
  5885. GLTFLoader.prototype._loadAnimationChannelAsync = function (context, animationContext, animation, channel, babylonAnimationGroup) {
  5886. var _this = this;
  5887. if (channel.target.node == undefined) {
  5888. return Promise.resolve();
  5889. }
  5890. var targetNode = ArrayItem.Get(context + "/target/node", this._gltf.nodes, channel.target.node);
  5891. // Ignore animations that have no animation targets.
  5892. if ((channel.target.path === "weights" /* WEIGHTS */ && !targetNode._numMorphTargets) ||
  5893. (channel.target.path !== "weights" /* WEIGHTS */ && !targetNode._babylonTransformNode)) {
  5894. return Promise.resolve();
  5895. }
  5896. var sampler = ArrayItem.Get(context + "/sampler", animation.samplers, channel.sampler);
  5897. return this._loadAnimationSamplerAsync(animationContext + "/samplers/" + channel.sampler, sampler).then(function (data) {
  5898. var targetPath;
  5899. var animationType;
  5900. switch (channel.target.path) {
  5901. case "translation" /* TRANSLATION */: {
  5902. targetPath = "position";
  5903. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3;
  5904. break;
  5905. }
  5906. case "rotation" /* ROTATION */: {
  5907. targetPath = "rotationQuaternion";
  5908. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_QUATERNION;
  5909. break;
  5910. }
  5911. case "scale" /* SCALE */: {
  5912. targetPath = "scaling";
  5913. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_VECTOR3;
  5914. break;
  5915. }
  5916. case "weights" /* WEIGHTS */: {
  5917. targetPath = "influence";
  5918. animationType = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"].ANIMATIONTYPE_FLOAT;
  5919. break;
  5920. }
  5921. default: {
  5922. throw new Error(context + "/target/path: Invalid value (" + channel.target.path + ")");
  5923. }
  5924. }
  5925. var outputBufferOffset = 0;
  5926. var getNextOutputValue;
  5927. switch (targetPath) {
  5928. case "position": {
  5929. getNextOutputValue = function () {
  5930. var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(data.output, outputBufferOffset);
  5931. outputBufferOffset += 3;
  5932. return value;
  5933. };
  5934. break;
  5935. }
  5936. case "rotationQuaternion": {
  5937. getNextOutputValue = function () {
  5938. var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Quaternion"].FromArray(data.output, outputBufferOffset);
  5939. outputBufferOffset += 4;
  5940. return value;
  5941. };
  5942. break;
  5943. }
  5944. case "scaling": {
  5945. getNextOutputValue = function () {
  5946. var value = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Vector3"].FromArray(data.output, outputBufferOffset);
  5947. outputBufferOffset += 3;
  5948. return value;
  5949. };
  5950. break;
  5951. }
  5952. case "influence": {
  5953. getNextOutputValue = function () {
  5954. var value = new Array(targetNode._numMorphTargets);
  5955. for (var i = 0; i < targetNode._numMorphTargets; i++) {
  5956. value[i] = data.output[outputBufferOffset++];
  5957. }
  5958. return value;
  5959. };
  5960. break;
  5961. }
  5962. }
  5963. var getNextKey;
  5964. switch (data.interpolation) {
  5965. case "STEP" /* STEP */: {
  5966. getNextKey = function (frameIndex) { return ({
  5967. frame: data.input[frameIndex],
  5968. value: getNextOutputValue(),
  5969. interpolation: babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["AnimationKeyInterpolation"].STEP
  5970. }); };
  5971. break;
  5972. }
  5973. case "LINEAR" /* LINEAR */: {
  5974. getNextKey = function (frameIndex) { return ({
  5975. frame: data.input[frameIndex],
  5976. value: getNextOutputValue()
  5977. }); };
  5978. break;
  5979. }
  5980. case "CUBICSPLINE" /* CUBICSPLINE */: {
  5981. getNextKey = function (frameIndex) { return ({
  5982. frame: data.input[frameIndex],
  5983. inTangent: getNextOutputValue(),
  5984. value: getNextOutputValue(),
  5985. outTangent: getNextOutputValue()
  5986. }); };
  5987. break;
  5988. }
  5989. }
  5990. var keys = new Array(data.input.length);
  5991. for (var frameIndex = 0; frameIndex < data.input.length; frameIndex++) {
  5992. keys[frameIndex] = getNextKey(frameIndex);
  5993. }
  5994. if (targetPath === "influence") {
  5995. var _loop_1 = function (targetIndex) {
  5996. var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
  5997. var babylonAnimation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationName, targetPath, 1, animationType);
  5998. babylonAnimation.setKeys(keys.map(function (key) { return ({
  5999. frame: key.frame,
  6000. inTangent: key.inTangent ? key.inTangent[targetIndex] : undefined,
  6001. value: key.value[targetIndex],
  6002. outTangent: key.outTangent ? key.outTangent[targetIndex] : undefined
  6003. }); }));
  6004. _this._forEachPrimitive(targetNode, function (babylonAbstractMesh) {
  6005. var babylonMesh = babylonAbstractMesh;
  6006. var morphTarget = babylonMesh.morphTargetManager.getTarget(targetIndex);
  6007. var babylonAnimationClone = babylonAnimation.clone();
  6008. morphTarget.animations.push(babylonAnimationClone);
  6009. babylonAnimationGroup.addTargetedAnimation(babylonAnimationClone, morphTarget);
  6010. });
  6011. };
  6012. for (var targetIndex = 0; targetIndex < targetNode._numMorphTargets; targetIndex++) {
  6013. _loop_1(targetIndex);
  6014. }
  6015. }
  6016. else {
  6017. var animationName = babylonAnimationGroup.name + "_channel" + babylonAnimationGroup.targetedAnimations.length;
  6018. var babylonAnimation = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Animation"](animationName, targetPath, 1, animationType);
  6019. babylonAnimation.setKeys(keys);
  6020. targetNode._babylonTransformNode.animations.push(babylonAnimation);
  6021. babylonAnimationGroup.addTargetedAnimation(babylonAnimation, targetNode._babylonTransformNode);
  6022. }
  6023. });
  6024. };
  6025. GLTFLoader.prototype._loadAnimationSamplerAsync = function (context, sampler) {
  6026. if (sampler._data) {
  6027. return sampler._data;
  6028. }
  6029. var interpolation = sampler.interpolation || "LINEAR" /* LINEAR */;
  6030. switch (interpolation) {
  6031. case "STEP" /* STEP */:
  6032. case "LINEAR" /* LINEAR */:
  6033. case "CUBICSPLINE" /* CUBICSPLINE */: {
  6034. break;
  6035. }
  6036. default: {
  6037. throw new Error(context + "/interpolation: Invalid value (" + sampler.interpolation + ")");
  6038. }
  6039. }
  6040. var inputAccessor = ArrayItem.Get(context + "/input", this._gltf.accessors, sampler.input);
  6041. var outputAccessor = ArrayItem.Get(context + "/output", this._gltf.accessors, sampler.output);
  6042. sampler._data = Promise.all([
  6043. this._loadFloatAccessorAsync("/accessors/" + inputAccessor.index, inputAccessor),
  6044. this._loadFloatAccessorAsync("/accessors/" + outputAccessor.index, outputAccessor)
  6045. ]).then(function (_a) {
  6046. var inputData = _a[0], outputData = _a[1];
  6047. return {
  6048. input: inputData,
  6049. interpolation: interpolation,
  6050. output: outputData,
  6051. };
  6052. });
  6053. return sampler._data;
  6054. };
  6055. GLTFLoader.prototype._loadBufferAsync = function (context, buffer) {
  6056. if (buffer._data) {
  6057. return buffer._data;
  6058. }
  6059. if (!buffer.uri) {
  6060. throw new Error(context + "/uri: Value is missing");
  6061. }
  6062. buffer._data = this.loadUriAsync(context + "/uri", buffer, buffer.uri);
  6063. return buffer._data;
  6064. };
  6065. /**
  6066. * Loads a glTF buffer view.
  6067. * @param context The context when loading the asset
  6068. * @param bufferView The glTF buffer view property
  6069. * @returns A promise that resolves with the loaded data when the load is complete
  6070. */
  6071. GLTFLoader.prototype.loadBufferViewAsync = function (context, bufferView) {
  6072. if (bufferView._data) {
  6073. return bufferView._data;
  6074. }
  6075. var buffer = ArrayItem.Get(context + "/buffer", this._gltf.buffers, bufferView.buffer);
  6076. bufferView._data = this._loadBufferAsync("/buffers/" + buffer.index, buffer).then(function (data) {
  6077. try {
  6078. return new Uint8Array(data.buffer, data.byteOffset + (bufferView.byteOffset || 0), bufferView.byteLength);
  6079. }
  6080. catch (e) {
  6081. throw new Error(context + ": " + e.message);
  6082. }
  6083. });
  6084. return bufferView._data;
  6085. };
  6086. GLTFLoader.prototype._loadIndicesAccessorAsync = function (context, accessor) {
  6087. if (accessor.type !== "SCALAR" /* SCALAR */) {
  6088. throw new Error(context + "/type: Invalid value " + accessor.type);
  6089. }
  6090. if (accessor.componentType !== 5121 /* UNSIGNED_BYTE */ &&
  6091. accessor.componentType !== 5123 /* UNSIGNED_SHORT */ &&
  6092. accessor.componentType !== 5125 /* UNSIGNED_INT */) {
  6093. throw new Error(context + "/componentType: Invalid value " + accessor.componentType);
  6094. }
  6095. if (accessor._data) {
  6096. return accessor._data;
  6097. }
  6098. var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
  6099. accessor._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  6100. return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, accessor.count);
  6101. });
  6102. return accessor._data;
  6103. };
  6104. GLTFLoader.prototype._loadFloatAccessorAsync = function (context, accessor) {
  6105. // TODO: support normalized and stride
  6106. var _this = this;
  6107. if (accessor.componentType !== 5126 /* FLOAT */) {
  6108. throw new Error("Invalid component type " + accessor.componentType);
  6109. }
  6110. if (accessor._data) {
  6111. return accessor._data;
  6112. }
  6113. var numComponents = GLTFLoader._GetNumComponents(context, accessor.type);
  6114. var length = numComponents * accessor.count;
  6115. if (accessor.bufferView == undefined) {
  6116. accessor._data = Promise.resolve(new Float32Array(length));
  6117. }
  6118. else {
  6119. var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
  6120. accessor._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  6121. return GLTFLoader._GetTypedArray(context, accessor.componentType, data, accessor.byteOffset, length);
  6122. });
  6123. }
  6124. if (accessor.sparse) {
  6125. var sparse_1 = accessor.sparse;
  6126. accessor._data = accessor._data.then(function (view) {
  6127. var data = view;
  6128. var indicesBufferView = ArrayItem.Get(context + "/sparse/indices/bufferView", _this._gltf.bufferViews, sparse_1.indices.bufferView);
  6129. var valuesBufferView = ArrayItem.Get(context + "/sparse/values/bufferView", _this._gltf.bufferViews, sparse_1.values.bufferView);
  6130. return Promise.all([
  6131. _this.loadBufferViewAsync("/bufferViews/" + indicesBufferView.index, indicesBufferView),
  6132. _this.loadBufferViewAsync("/bufferViews/" + valuesBufferView.index, valuesBufferView)
  6133. ]).then(function (_a) {
  6134. var indicesData = _a[0], valuesData = _a[1];
  6135. var indices = GLTFLoader._GetTypedArray(context + "/sparse/indices", sparse_1.indices.componentType, indicesData, sparse_1.indices.byteOffset, sparse_1.count);
  6136. var values = GLTFLoader._GetTypedArray(context + "/sparse/values", accessor.componentType, valuesData, sparse_1.values.byteOffset, numComponents * sparse_1.count);
  6137. var valuesIndex = 0;
  6138. for (var indicesIndex = 0; indicesIndex < indices.length; indicesIndex++) {
  6139. var dataIndex = indices[indicesIndex] * numComponents;
  6140. for (var componentIndex = 0; componentIndex < numComponents; componentIndex++) {
  6141. data[dataIndex++] = values[valuesIndex++];
  6142. }
  6143. }
  6144. return data;
  6145. });
  6146. });
  6147. }
  6148. return accessor._data;
  6149. };
  6150. GLTFLoader.prototype._loadVertexBufferViewAsync = function (bufferView, kind) {
  6151. var _this = this;
  6152. if (bufferView._babylonBuffer) {
  6153. return bufferView._babylonBuffer;
  6154. }
  6155. bufferView._babylonBuffer = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView).then(function (data) {
  6156. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Buffer"](_this._babylonScene.getEngine(), data, false);
  6157. });
  6158. return bufferView._babylonBuffer;
  6159. };
  6160. GLTFLoader.prototype._loadVertexAccessorAsync = function (context, accessor, kind) {
  6161. var _this = this;
  6162. if (accessor._babylonVertexBuffer) {
  6163. return accessor._babylonVertexBuffer;
  6164. }
  6165. if (accessor.sparse) {
  6166. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  6167. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
  6168. });
  6169. }
  6170. // HACK: If byte offset is not a multiple of component type byte length then load as a float array instead of using Babylon buffers.
  6171. else if (accessor.byteOffset && accessor.byteOffset % babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"].GetTypeByteLength(accessor.componentType) !== 0) {
  6172. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Accessor byte offset is not a multiple of component type byte length");
  6173. accessor._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + accessor.index, accessor).then(function (data) {
  6174. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), data, kind, false);
  6175. });
  6176. }
  6177. else {
  6178. var bufferView_1 = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, accessor.bufferView);
  6179. accessor._babylonVertexBuffer = this._loadVertexBufferViewAsync(bufferView_1, kind).then(function (babylonBuffer) {
  6180. var size = GLTFLoader._GetNumComponents(context, accessor.type);
  6181. return new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["VertexBuffer"](_this._babylonScene.getEngine(), babylonBuffer, kind, false, false, bufferView_1.byteStride, false, accessor.byteOffset, size, accessor.componentType, accessor.normalized, true);
  6182. });
  6183. }
  6184. return accessor._babylonVertexBuffer;
  6185. };
  6186. GLTFLoader.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function (context, properties, babylonMaterial) {
  6187. if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  6188. throw new Error(context + ": Material type not supported");
  6189. }
  6190. var promises = new Array();
  6191. if (properties) {
  6192. if (properties.baseColorFactor) {
  6193. babylonMaterial.albedoColor = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(properties.baseColorFactor);
  6194. babylonMaterial.alpha = properties.baseColorFactor[3];
  6195. }
  6196. else {
  6197. babylonMaterial.albedoColor = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].White();
  6198. }
  6199. babylonMaterial.metallic = properties.metallicFactor == undefined ? 1 : properties.metallicFactor;
  6200. babylonMaterial.roughness = properties.roughnessFactor == undefined ? 1 : properties.roughnessFactor;
  6201. if (properties.baseColorTexture) {
  6202. promises.push(this.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
  6203. texture.name = babylonMaterial.name + " (Base Color)";
  6204. babylonMaterial.albedoTexture = texture;
  6205. }));
  6206. }
  6207. if (properties.metallicRoughnessTexture) {
  6208. promises.push(this.loadTextureInfoAsync(context + "/metallicRoughnessTexture", properties.metallicRoughnessTexture, function (texture) {
  6209. texture.name = babylonMaterial.name + " (Metallic Roughness)";
  6210. babylonMaterial.metallicTexture = texture;
  6211. }));
  6212. babylonMaterial.useMetallnessFromMetallicTextureBlue = true;
  6213. babylonMaterial.useRoughnessFromMetallicTextureGreen = true;
  6214. babylonMaterial.useRoughnessFromMetallicTextureAlpha = false;
  6215. }
  6216. }
  6217. return Promise.all(promises).then(function () { });
  6218. };
  6219. /** @hidden */
  6220. GLTFLoader.prototype._loadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  6221. if (assign === void 0) { assign = function () { }; }
  6222. var extensionPromise = this._extensionsLoadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign);
  6223. if (extensionPromise) {
  6224. return extensionPromise;
  6225. }
  6226. material._data = material._data || {};
  6227. var babylonData = material._data[babylonDrawMode];
  6228. if (!babylonData) {
  6229. this.logOpen(context + " " + (material.name || ""));
  6230. var babylonMaterial = this.createMaterial(context, material, babylonDrawMode);
  6231. babylonData = {
  6232. babylonMaterial: babylonMaterial,
  6233. babylonMeshes: [],
  6234. promise: this.loadMaterialPropertiesAsync(context, material, babylonMaterial)
  6235. };
  6236. material._data[babylonDrawMode] = babylonData;
  6237. GLTFLoader.AddPointerMetadata(babylonMaterial, context);
  6238. this._parent.onMaterialLoadedObservable.notifyObservers(babylonMaterial);
  6239. this.logClose();
  6240. }
  6241. babylonData.babylonMeshes.push(babylonMesh);
  6242. babylonMesh.onDisposeObservable.addOnce(function () {
  6243. var index = babylonData.babylonMeshes.indexOf(babylonMesh);
  6244. if (index !== -1) {
  6245. babylonData.babylonMeshes.splice(index, 1);
  6246. }
  6247. });
  6248. assign(babylonData.babylonMaterial);
  6249. return babylonData.promise.then(function () {
  6250. return babylonData.babylonMaterial;
  6251. });
  6252. };
  6253. GLTFLoader.prototype._createDefaultMaterial = function (name, babylonDrawMode) {
  6254. var babylonMaterial = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"](name, this._babylonScene);
  6255. babylonMaterial.sideOrientation = this._babylonScene.useRightHandedSystem ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].CounterClockWiseSideOrientation : babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].ClockWiseSideOrientation;
  6256. babylonMaterial.fillMode = babylonDrawMode;
  6257. babylonMaterial.enableSpecularAntiAliasing = true;
  6258. babylonMaterial.useRadianceOverAlpha = !this._parent.transparencyAsCoverage;
  6259. babylonMaterial.useSpecularOverAlpha = !this._parent.transparencyAsCoverage;
  6260. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_OPAQUE;
  6261. babylonMaterial.metallic = 1;
  6262. babylonMaterial.roughness = 1;
  6263. return babylonMaterial;
  6264. };
  6265. /**
  6266. * Creates a Babylon material from a glTF material.
  6267. * @param context The context when loading the asset
  6268. * @param material The glTF material property
  6269. * @param babylonDrawMode The draw mode for the Babylon material
  6270. * @returns The Babylon material
  6271. */
  6272. GLTFLoader.prototype.createMaterial = function (context, material, babylonDrawMode) {
  6273. var extensionPromise = this._extensionsCreateMaterial(context, material, babylonDrawMode);
  6274. if (extensionPromise) {
  6275. return extensionPromise;
  6276. }
  6277. var name = material.name || "material" + material.index;
  6278. var babylonMaterial = this._createDefaultMaterial(name, babylonDrawMode);
  6279. return babylonMaterial;
  6280. };
  6281. /**
  6282. * Loads properties from a glTF material into a Babylon material.
  6283. * @param context The context when loading the asset
  6284. * @param material The glTF material property
  6285. * @param babylonMaterial The Babylon material
  6286. * @returns A promise that resolves when the load is complete
  6287. */
  6288. GLTFLoader.prototype.loadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  6289. var extensionPromise = this._extensionsLoadMaterialPropertiesAsync(context, material, babylonMaterial);
  6290. if (extensionPromise) {
  6291. return extensionPromise;
  6292. }
  6293. var promises = new Array();
  6294. promises.push(this.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));
  6295. if (material.pbrMetallicRoughness) {
  6296. promises.push(this._loadMaterialMetallicRoughnessPropertiesAsync(context + "/pbrMetallicRoughness", material.pbrMetallicRoughness, babylonMaterial));
  6297. }
  6298. this.loadMaterialAlphaProperties(context, material, babylonMaterial);
  6299. return Promise.all(promises).then(function () { });
  6300. };
  6301. /**
  6302. * Loads the normal, occlusion, and emissive properties from a glTF material into a Babylon material.
  6303. * @param context The context when loading the asset
  6304. * @param material The glTF material property
  6305. * @param babylonMaterial The Babylon material
  6306. * @returns A promise that resolves when the load is complete
  6307. */
  6308. GLTFLoader.prototype.loadMaterialBasePropertiesAsync = function (context, material, babylonMaterial) {
  6309. if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  6310. throw new Error(context + ": Material type not supported");
  6311. }
  6312. var promises = new Array();
  6313. babylonMaterial.emissiveColor = material.emissiveFactor ? babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"].FromArray(material.emissiveFactor) : new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Color3"](0, 0, 0);
  6314. if (material.doubleSided) {
  6315. babylonMaterial.backFaceCulling = false;
  6316. babylonMaterial.twoSidedLighting = true;
  6317. }
  6318. if (material.normalTexture) {
  6319. promises.push(this.loadTextureInfoAsync(context + "/normalTexture", material.normalTexture, function (texture) {
  6320. texture.name = babylonMaterial.name + " (Normal)";
  6321. babylonMaterial.bumpTexture = texture;
  6322. }));
  6323. babylonMaterial.invertNormalMapX = !this._babylonScene.useRightHandedSystem;
  6324. babylonMaterial.invertNormalMapY = this._babylonScene.useRightHandedSystem;
  6325. if (material.normalTexture.scale != undefined) {
  6326. babylonMaterial.bumpTexture.level = material.normalTexture.scale;
  6327. }
  6328. babylonMaterial.forceIrradianceInFragment = true;
  6329. }
  6330. if (material.occlusionTexture) {
  6331. promises.push(this.loadTextureInfoAsync(context + "/occlusionTexture", material.occlusionTexture, function (texture) {
  6332. texture.name = babylonMaterial.name + " (Occlusion)";
  6333. babylonMaterial.ambientTexture = texture;
  6334. }));
  6335. babylonMaterial.useAmbientInGrayScale = true;
  6336. if (material.occlusionTexture.strength != undefined) {
  6337. babylonMaterial.ambientTextureStrength = material.occlusionTexture.strength;
  6338. }
  6339. }
  6340. if (material.emissiveTexture) {
  6341. promises.push(this.loadTextureInfoAsync(context + "/emissiveTexture", material.emissiveTexture, function (texture) {
  6342. texture.name = babylonMaterial.name + " (Emissive)";
  6343. babylonMaterial.emissiveTexture = texture;
  6344. }));
  6345. }
  6346. return Promise.all(promises).then(function () { });
  6347. };
  6348. /**
  6349. * Loads the alpha properties from a glTF material into a Babylon material.
  6350. * Must be called after the setting the albedo texture of the Babylon material when the material has an albedo texture.
  6351. * @param context The context when loading the asset
  6352. * @param material The glTF material property
  6353. * @param babylonMaterial The Babylon material
  6354. */
  6355. GLTFLoader.prototype.loadMaterialAlphaProperties = function (context, material, babylonMaterial) {
  6356. if (!(babylonMaterial instanceof babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"])) {
  6357. throw new Error(context + ": Material type not supported");
  6358. }
  6359. var alphaMode = material.alphaMode || "OPAQUE" /* OPAQUE */;
  6360. switch (alphaMode) {
  6361. case "OPAQUE" /* OPAQUE */: {
  6362. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_OPAQUE;
  6363. break;
  6364. }
  6365. case "MASK" /* MASK */: {
  6366. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_ALPHATEST;
  6367. babylonMaterial.alphaCutOff = (material.alphaCutoff == undefined ? 0.5 : material.alphaCutoff);
  6368. if (babylonMaterial.albedoTexture) {
  6369. babylonMaterial.albedoTexture.hasAlpha = true;
  6370. }
  6371. break;
  6372. }
  6373. case "BLEND" /* BLEND */: {
  6374. babylonMaterial.transparencyMode = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["PBRMaterial"].PBRMATERIAL_ALPHABLEND;
  6375. if (babylonMaterial.albedoTexture) {
  6376. babylonMaterial.albedoTexture.hasAlpha = true;
  6377. babylonMaterial.useAlphaFromAlbedoTexture = true;
  6378. }
  6379. break;
  6380. }
  6381. default: {
  6382. throw new Error(context + "/alphaMode: Invalid value (" + material.alphaMode + ")");
  6383. }
  6384. }
  6385. };
  6386. /**
  6387. * Loads a glTF texture info.
  6388. * @param context The context when loading the asset
  6389. * @param textureInfo The glTF texture info property
  6390. * @param assign A function called synchronously after parsing the glTF properties
  6391. * @returns A promise that resolves with the loaded Babylon texture when the load is complete
  6392. */
  6393. GLTFLoader.prototype.loadTextureInfoAsync = function (context, textureInfo, assign) {
  6394. var _this = this;
  6395. if (assign === void 0) { assign = function () { }; }
  6396. var extensionPromise = this._extensionsLoadTextureInfoAsync(context, textureInfo, assign);
  6397. if (extensionPromise) {
  6398. return extensionPromise;
  6399. }
  6400. this.logOpen("" + context);
  6401. var texture = ArrayItem.Get(context + "/index", this._gltf.textures, textureInfo.index);
  6402. var promise = this._loadTextureAsync("/textures/" + textureInfo.index, texture, function (babylonTexture) {
  6403. babylonTexture.coordinatesIndex = textureInfo.texCoord || 0;
  6404. GLTFLoader.AddPointerMetadata(babylonTexture, context);
  6405. _this._parent.onTextureLoadedObservable.notifyObservers(babylonTexture);
  6406. assign(babylonTexture);
  6407. });
  6408. this.logClose();
  6409. return promise;
  6410. };
  6411. GLTFLoader.prototype._loadTextureAsync = function (context, texture, assign) {
  6412. var _this = this;
  6413. if (assign === void 0) { assign = function () { }; }
  6414. var promises = new Array();
  6415. this.logOpen(context + " " + (texture.name || ""));
  6416. var sampler = (texture.sampler == undefined ? GLTFLoader._DefaultSampler : ArrayItem.Get(context + "/sampler", this._gltf.samplers, texture.sampler));
  6417. var samplerData = this._loadSampler("/samplers/" + sampler.index, sampler);
  6418. var image = ArrayItem.Get(context + "/source", this._gltf.images, texture.source);
  6419. var url = null;
  6420. if (image.uri) {
  6421. if (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(image.uri)) {
  6422. url = image.uri;
  6423. }
  6424. else if (this._babylonScene.getEngine().textureFormatInUse) {
  6425. // If an image uri and a texture format is set like (eg. KTX) load from url instead of blob to support texture format and fallback
  6426. url = this._rootUrl + image.uri;
  6427. }
  6428. }
  6429. var deferred = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Deferred"]();
  6430. var babylonTexture = new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"](url, this._babylonScene, samplerData.noMipMaps, false, samplerData.samplingMode, function () {
  6431. if (!_this._disposed) {
  6432. deferred.resolve();
  6433. }
  6434. }, function (message, exception) {
  6435. if (!_this._disposed) {
  6436. deferred.reject(new Error(context + ": " + ((exception && exception.message) ? exception.message : message || "Failed to load texture")));
  6437. }
  6438. });
  6439. promises.push(deferred.promise);
  6440. if (!url) {
  6441. promises.push(this.loadImageAsync("/images/" + image.index, image).then(function (data) {
  6442. var name = image.uri || _this._fileName + "#image" + image.index;
  6443. var dataUrl = "data:" + _this._uniqueRootUrl + name;
  6444. babylonTexture.updateURL(dataUrl, new Blob([data], { type: image.mimeType }));
  6445. }));
  6446. }
  6447. babylonTexture.wrapU = samplerData.wrapU;
  6448. babylonTexture.wrapV = samplerData.wrapV;
  6449. assign(babylonTexture);
  6450. this.logClose();
  6451. return Promise.all(promises).then(function () {
  6452. return babylonTexture;
  6453. });
  6454. };
  6455. GLTFLoader.prototype._loadSampler = function (context, sampler) {
  6456. if (!sampler._data) {
  6457. sampler._data = {
  6458. noMipMaps: (sampler.minFilter === 9728 /* NEAREST */ || sampler.minFilter === 9729 /* LINEAR */),
  6459. samplingMode: GLTFLoader._GetTextureSamplingMode(context, sampler),
  6460. wrapU: GLTFLoader._GetTextureWrapMode(context + "/wrapS", sampler.wrapS),
  6461. wrapV: GLTFLoader._GetTextureWrapMode(context + "/wrapT", sampler.wrapT)
  6462. };
  6463. }
  6464. return sampler._data;
  6465. };
  6466. /**
  6467. * Loads a glTF image.
  6468. * @param context The context when loading the asset
  6469. * @param image The glTF image property
  6470. * @returns A promise that resolves with the loaded data when the load is complete
  6471. */
  6472. GLTFLoader.prototype.loadImageAsync = function (context, image) {
  6473. if (!image._data) {
  6474. this.logOpen(context + " " + (image.name || ""));
  6475. if (image.uri) {
  6476. image._data = this.loadUriAsync(context + "/uri", image, image.uri);
  6477. }
  6478. else {
  6479. var bufferView = ArrayItem.Get(context + "/bufferView", this._gltf.bufferViews, image.bufferView);
  6480. image._data = this.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView);
  6481. }
  6482. this.logClose();
  6483. }
  6484. return image._data;
  6485. };
  6486. /**
  6487. * Loads a glTF uri.
  6488. * @param context The context when loading the asset
  6489. * @param property The glTF property associated with the uri
  6490. * @param uri The base64 or relative uri
  6491. * @returns A promise that resolves with the loaded data when the load is complete
  6492. */
  6493. GLTFLoader.prototype.loadUriAsync = function (context, property, uri) {
  6494. var _this = this;
  6495. var extensionPromise = this._extensionsLoadUriAsync(context, property, uri);
  6496. if (extensionPromise) {
  6497. return extensionPromise;
  6498. }
  6499. if (!GLTFLoader._ValidateUri(uri)) {
  6500. throw new Error(context + ": '" + uri + "' is invalid");
  6501. }
  6502. if (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(uri)) {
  6503. var data = new Uint8Array(babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].DecodeBase64(uri));
  6504. this.log("Decoded " + uri.substr(0, 64) + "... (" + data.length + " bytes)");
  6505. return Promise.resolve(data);
  6506. }
  6507. this.log("Loading " + uri);
  6508. return this._parent.preprocessUrlAsync(this._rootUrl + uri).then(function (url) {
  6509. return new Promise(function (resolve, reject) {
  6510. if (!_this._disposed) {
  6511. var request_1 = babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].LoadFile(url, function (fileData) {
  6512. if (!_this._disposed) {
  6513. var data = new Uint8Array(fileData);
  6514. _this.log("Loaded " + uri + " (" + data.length + " bytes)");
  6515. resolve(data);
  6516. }
  6517. }, function (event) {
  6518. if (!_this._disposed) {
  6519. if (request_1) {
  6520. request_1._lengthComputable = event.lengthComputable;
  6521. request_1._loaded = event.loaded;
  6522. request_1._total = event.total;
  6523. }
  6524. if (_this._state === _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"].LOADING) {
  6525. try {
  6526. _this._onProgress();
  6527. }
  6528. catch (e) {
  6529. reject(e);
  6530. }
  6531. }
  6532. }
  6533. }, _this._babylonScene.offlineProvider, true, function (request, exception) {
  6534. if (!_this._disposed) {
  6535. reject(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["LoadFileError"](context + ": Failed to load '" + uri + "'" + (request ? ": " + request.status + " " + request.statusText : ""), request));
  6536. }
  6537. });
  6538. _this._requests.push(request_1);
  6539. }
  6540. });
  6541. });
  6542. };
  6543. GLTFLoader.prototype._onProgress = function () {
  6544. if (!this._progressCallback) {
  6545. return;
  6546. }
  6547. var lengthComputable = true;
  6548. var loaded = 0;
  6549. var total = 0;
  6550. for (var _i = 0, _a = this._requests; _i < _a.length; _i++) {
  6551. var request = _a[_i];
  6552. if (request._lengthComputable === undefined || request._loaded === undefined || request._total === undefined) {
  6553. return;
  6554. }
  6555. lengthComputable = lengthComputable && request._lengthComputable;
  6556. loaded += request._loaded;
  6557. total += request._total;
  6558. }
  6559. this._progressCallback(new babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["SceneLoaderProgressEvent"](lengthComputable, loaded, lengthComputable ? total : 0));
  6560. };
  6561. /**
  6562. * Adds a JSON pointer to the metadata of the Babylon object at `<object>.metadata.gltf.pointers`.
  6563. * @param babylonObject the Babylon object with metadata
  6564. * @param pointer the JSON pointer
  6565. */
  6566. GLTFLoader.AddPointerMetadata = function (babylonObject, pointer) {
  6567. var metadata = (babylonObject.metadata = babylonObject.metadata || {});
  6568. var gltf = (metadata.gltf = metadata.gltf || {});
  6569. var pointers = (gltf.pointers = gltf.pointers || []);
  6570. pointers.push(pointer);
  6571. };
  6572. GLTFLoader._GetTextureWrapMode = function (context, mode) {
  6573. // Set defaults if undefined
  6574. mode = mode == undefined ? 10497 /* REPEAT */ : mode;
  6575. switch (mode) {
  6576. case 33071 /* CLAMP_TO_EDGE */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].CLAMP_ADDRESSMODE;
  6577. case 33648 /* MIRRORED_REPEAT */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].MIRROR_ADDRESSMODE;
  6578. case 10497 /* REPEAT */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE;
  6579. default:
  6580. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(context + ": Invalid value (" + mode + ")");
  6581. return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].WRAP_ADDRESSMODE;
  6582. }
  6583. };
  6584. GLTFLoader._GetTextureSamplingMode = function (context, sampler) {
  6585. // Set defaults if undefined
  6586. var magFilter = sampler.magFilter == undefined ? 9729 /* LINEAR */ : sampler.magFilter;
  6587. var minFilter = sampler.minFilter == undefined ? 9987 /* LINEAR_MIPMAP_LINEAR */ : sampler.minFilter;
  6588. if (magFilter === 9729 /* LINEAR */) {
  6589. switch (minFilter) {
  6590. case 9728 /* NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST;
  6591. case 9729 /* LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR;
  6592. case 9984 /* NEAREST_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPNEAREST;
  6593. case 9985 /* LINEAR_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPNEAREST;
  6594. case 9986 /* NEAREST_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_NEAREST_MIPLINEAR;
  6595. case 9987 /* LINEAR_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR;
  6596. default:
  6597. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
  6598. return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].LINEAR_LINEAR_MIPLINEAR;
  6599. }
  6600. }
  6601. else {
  6602. if (magFilter !== 9728 /* NEAREST */) {
  6603. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(context + "/magFilter: Invalid value (" + magFilter + ")");
  6604. }
  6605. switch (minFilter) {
  6606. case 9728 /* NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST;
  6607. case 9729 /* LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR;
  6608. case 9984 /* NEAREST_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST;
  6609. case 9985 /* LINEAR_MIPMAP_NEAREST */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPNEAREST;
  6610. case 9986 /* NEAREST_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPLINEAR;
  6611. case 9987 /* LINEAR_MIPMAP_LINEAR */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_LINEAR_MIPLINEAR;
  6612. default:
  6613. babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn(context + "/minFilter: Invalid value (" + minFilter + ")");
  6614. return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Texture"].NEAREST_NEAREST_MIPNEAREST;
  6615. }
  6616. }
  6617. };
  6618. GLTFLoader._GetTypedArray = function (context, componentType, bufferView, byteOffset, length) {
  6619. var buffer = bufferView.buffer;
  6620. byteOffset = bufferView.byteOffset + (byteOffset || 0);
  6621. try {
  6622. switch (componentType) {
  6623. case 5120 /* BYTE */: return new Int8Array(buffer, byteOffset, length);
  6624. case 5121 /* UNSIGNED_BYTE */: return new Uint8Array(buffer, byteOffset, length);
  6625. case 5122 /* SHORT */: return new Int16Array(buffer, byteOffset, length);
  6626. case 5123 /* UNSIGNED_SHORT */: return new Uint16Array(buffer, byteOffset, length);
  6627. case 5125 /* UNSIGNED_INT */: return new Uint32Array(buffer, byteOffset, length);
  6628. case 5126 /* FLOAT */: return new Float32Array(buffer, byteOffset, length);
  6629. default: throw new Error("Invalid component type " + componentType);
  6630. }
  6631. }
  6632. catch (e) {
  6633. throw new Error(context + ": " + e);
  6634. }
  6635. };
  6636. GLTFLoader._GetNumComponents = function (context, type) {
  6637. switch (type) {
  6638. case "SCALAR": return 1;
  6639. case "VEC2": return 2;
  6640. case "VEC3": return 3;
  6641. case "VEC4": return 4;
  6642. case "MAT2": return 4;
  6643. case "MAT3": return 9;
  6644. case "MAT4": return 16;
  6645. }
  6646. throw new Error(context + ": Invalid type (" + type + ")");
  6647. };
  6648. GLTFLoader._ValidateUri = function (uri) {
  6649. return (babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Tools"].IsBase64(uri) || uri.indexOf("..") === -1);
  6650. };
  6651. GLTFLoader._GetDrawMode = function (context, mode) {
  6652. if (mode == undefined) {
  6653. mode = 4 /* TRIANGLES */;
  6654. }
  6655. switch (mode) {
  6656. case 0 /* POINTS */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].PointListDrawMode;
  6657. case 1 /* LINES */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineListDrawMode;
  6658. case 2 /* LINE_LOOP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineLoopDrawMode;
  6659. case 3 /* LINE_STRIP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].LineStripDrawMode;
  6660. case 4 /* TRIANGLES */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFillMode;
  6661. case 5 /* TRIANGLE_STRIP */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleStripDrawMode;
  6662. case 6 /* TRIANGLE_FAN */: return babylonjs_Misc_deferred__WEBPACK_IMPORTED_MODULE_0__["Material"].TriangleFanDrawMode;
  6663. }
  6664. throw new Error(context + ": Invalid mesh primitive mode (" + mode + ")");
  6665. };
  6666. GLTFLoader.prototype._compileMaterialsAsync = function () {
  6667. var _this = this;
  6668. this._parent._startPerformanceCounter("Compile materials");
  6669. var promises = new Array();
  6670. if (this._gltf.materials) {
  6671. for (var _i = 0, _a = this._gltf.materials; _i < _a.length; _i++) {
  6672. var material = _a[_i];
  6673. if (material._data) {
  6674. for (var babylonDrawMode in material._data) {
  6675. var babylonData = material._data[babylonDrawMode];
  6676. for (var _b = 0, _c = babylonData.babylonMeshes; _b < _c.length; _b++) {
  6677. var babylonMesh = _c[_b];
  6678. // Ensure nonUniformScaling is set if necessary.
  6679. babylonMesh.computeWorldMatrix(true);
  6680. var babylonMaterial = babylonData.babylonMaterial;
  6681. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh));
  6682. if (this._parent.useClipPlane) {
  6683. promises.push(babylonMaterial.forceCompilationAsync(babylonMesh, { clipPlane: true }));
  6684. }
  6685. }
  6686. }
  6687. }
  6688. }
  6689. }
  6690. return Promise.all(promises).then(function () {
  6691. _this._parent._endPerformanceCounter("Compile materials");
  6692. });
  6693. };
  6694. GLTFLoader.prototype._compileShadowGeneratorsAsync = function () {
  6695. var _this = this;
  6696. this._parent._startPerformanceCounter("Compile shadow generators");
  6697. var promises = new Array();
  6698. var lights = this._babylonScene.lights;
  6699. for (var _i = 0, lights_1 = lights; _i < lights_1.length; _i++) {
  6700. var light = lights_1[_i];
  6701. var generator = light.getShadowGenerator();
  6702. if (generator) {
  6703. promises.push(generator.forceCompilationAsync());
  6704. }
  6705. }
  6706. return Promise.all(promises).then(function () {
  6707. _this._parent._endPerformanceCounter("Compile shadow generators");
  6708. });
  6709. };
  6710. GLTFLoader.prototype._forEachExtensions = function (action) {
  6711. for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
  6712. var name_4 = _a[_i];
  6713. var extension = this._extensions[name_4];
  6714. if (extension.enabled) {
  6715. action(extension);
  6716. }
  6717. }
  6718. };
  6719. GLTFLoader.prototype._applyExtensions = function (property, functionName, actionAsync) {
  6720. for (var _i = 0, _a = GLTFLoader._ExtensionNames; _i < _a.length; _i++) {
  6721. var name_5 = _a[_i];
  6722. var extension = this._extensions[name_5];
  6723. if (extension.enabled) {
  6724. var id = name_5 + "." + functionName;
  6725. var loaderProperty = property;
  6726. loaderProperty._activeLoaderExtensionFunctions = loaderProperty._activeLoaderExtensionFunctions || {};
  6727. var activeLoaderExtensionFunctions = loaderProperty._activeLoaderExtensionFunctions;
  6728. if (!activeLoaderExtensionFunctions[id]) {
  6729. activeLoaderExtensionFunctions[id] = true;
  6730. try {
  6731. var result = actionAsync(extension);
  6732. if (result) {
  6733. return result;
  6734. }
  6735. }
  6736. finally {
  6737. delete activeLoaderExtensionFunctions[id];
  6738. }
  6739. }
  6740. }
  6741. }
  6742. return null;
  6743. };
  6744. GLTFLoader.prototype._extensionsOnLoading = function () {
  6745. this._forEachExtensions(function (extension) { return extension.onLoading && extension.onLoading(); });
  6746. };
  6747. GLTFLoader.prototype._extensionsOnReady = function () {
  6748. this._forEachExtensions(function (extension) { return extension.onReady && extension.onReady(); });
  6749. };
  6750. GLTFLoader.prototype._extensionsLoadSceneAsync = function (context, scene) {
  6751. return this._applyExtensions(scene, "loadScene", function (extension) { return extension.loadSceneAsync && extension.loadSceneAsync(context, scene); });
  6752. };
  6753. GLTFLoader.prototype._extensionsLoadNodeAsync = function (context, node, assign) {
  6754. return this._applyExtensions(node, "loadNode", function (extension) { return extension.loadNodeAsync && extension.loadNodeAsync(context, node, assign); });
  6755. };
  6756. GLTFLoader.prototype._extensionsLoadCameraAsync = function (context, camera, assign) {
  6757. return this._applyExtensions(camera, "loadCamera", function (extension) { return extension.loadCameraAsync && extension.loadCameraAsync(context, camera, assign); });
  6758. };
  6759. GLTFLoader.prototype._extensionsLoadVertexDataAsync = function (context, primitive, babylonMesh) {
  6760. return this._applyExtensions(primitive, "loadVertexData", function (extension) { return extension._loadVertexDataAsync && extension._loadVertexDataAsync(context, primitive, babylonMesh); });
  6761. };
  6762. GLTFLoader.prototype._extensionsLoadMaterialAsync = function (context, material, babylonMesh, babylonDrawMode, assign) {
  6763. return this._applyExtensions(material, "loadMaterial", function (extension) { return extension._loadMaterialAsync && extension._loadMaterialAsync(context, material, babylonMesh, babylonDrawMode, assign); });
  6764. };
  6765. GLTFLoader.prototype._extensionsCreateMaterial = function (context, material, babylonDrawMode) {
  6766. return this._applyExtensions(material, "createMaterial", function (extension) { return extension.createMaterial && extension.createMaterial(context, material, babylonDrawMode); });
  6767. };
  6768. GLTFLoader.prototype._extensionsLoadMaterialPropertiesAsync = function (context, material, babylonMaterial) {
  6769. return this._applyExtensions(material, "loadMaterialProperties", function (extension) { return extension.loadMaterialPropertiesAsync && extension.loadMaterialPropertiesAsync(context, material, babylonMaterial); });
  6770. };
  6771. GLTFLoader.prototype._extensionsLoadTextureInfoAsync = function (context, textureInfo, assign) {
  6772. return this._applyExtensions(textureInfo, "loadTextureInfo", function (extension) { return extension.loadTextureInfoAsync && extension.loadTextureInfoAsync(context, textureInfo, assign); });
  6773. };
  6774. GLTFLoader.prototype._extensionsLoadAnimationAsync = function (context, animation) {
  6775. return this._applyExtensions(animation, "loadAnimation", function (extension) { return extension.loadAnimationAsync && extension.loadAnimationAsync(context, animation); });
  6776. };
  6777. GLTFLoader.prototype._extensionsLoadUriAsync = function (context, property, uri) {
  6778. return this._applyExtensions(property, "loadUri", function (extension) { return extension._loadUriAsync && extension._loadUriAsync(context, property, uri); });
  6779. };
  6780. /**
  6781. * Helper method called by a loader extension to load an glTF extension.
  6782. * @param context The context when loading the asset
  6783. * @param property The glTF property to load the extension from
  6784. * @param extensionName The name of the extension to load
  6785. * @param actionAsync The action to run
  6786. * @returns The promise returned by actionAsync or null if the extension does not exist
  6787. */
  6788. GLTFLoader.LoadExtensionAsync = function (context, property, extensionName, actionAsync) {
  6789. if (!property.extensions) {
  6790. return null;
  6791. }
  6792. var extensions = property.extensions;
  6793. var extension = extensions[extensionName];
  6794. if (!extension) {
  6795. return null;
  6796. }
  6797. return actionAsync(context + "/extensions/" + extensionName, extension);
  6798. };
  6799. /**
  6800. * Helper method called by a loader extension to load a glTF extra.
  6801. * @param context The context when loading the asset
  6802. * @param property The glTF property to load the extra from
  6803. * @param extensionName The name of the extension to load
  6804. * @param actionAsync The action to run
  6805. * @returns The promise returned by actionAsync or null if the extra does not exist
  6806. */
  6807. GLTFLoader.LoadExtraAsync = function (context, property, extensionName, actionAsync) {
  6808. if (!property.extras) {
  6809. return null;
  6810. }
  6811. var extras = property.extras;
  6812. var extra = extras[extensionName];
  6813. if (!extra) {
  6814. return null;
  6815. }
  6816. return actionAsync(context + "/extras/" + extensionName, extra);
  6817. };
  6818. /**
  6819. * Increments the indentation level and logs a message.
  6820. * @param message The message to log
  6821. */
  6822. GLTFLoader.prototype.logOpen = function (message) {
  6823. this._parent._logOpen(message);
  6824. };
  6825. /**
  6826. * Decrements the indentation level.
  6827. */
  6828. GLTFLoader.prototype.logClose = function () {
  6829. this._parent._logClose();
  6830. };
  6831. /**
  6832. * Logs a message
  6833. * @param message The message to log
  6834. */
  6835. GLTFLoader.prototype.log = function (message) {
  6836. this._parent._log(message);
  6837. };
  6838. /**
  6839. * Starts a performance counter.
  6840. * @param counterName The name of the performance counter
  6841. */
  6842. GLTFLoader.prototype.startPerformanceCounter = function (counterName) {
  6843. this._parent._startPerformanceCounter(counterName);
  6844. };
  6845. /**
  6846. * Ends a performance counter.
  6847. * @param counterName The name of the performance counter
  6848. */
  6849. GLTFLoader.prototype.endPerformanceCounter = function (counterName) {
  6850. this._parent._endPerformanceCounter(counterName);
  6851. };
  6852. GLTFLoader._DefaultSampler = { index: -1 };
  6853. GLTFLoader._ExtensionNames = new Array();
  6854. GLTFLoader._ExtensionFactories = {};
  6855. return GLTFLoader;
  6856. }());
  6857. _glTFFileLoader__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]._CreateGLTF2Loader = function (parent) { return new GLTFLoader(parent); };
  6858. /***/ }),
  6859. /***/ "./glTF/2.0/glTFLoaderInterfaces.ts":
  6860. /*!******************************************!*\
  6861. !*** ./glTF/2.0/glTFLoaderInterfaces.ts ***!
  6862. \******************************************/
  6863. /*! no static exports found */
  6864. /***/ (function(module, exports) {
  6865. /***/ }),
  6866. /***/ "./glTF/2.0/index.ts":
  6867. /*!***************************!*\
  6868. !*** ./glTF/2.0/index.ts ***!
  6869. \***************************/
  6870. /*! exports provided: ArrayItem, GLTFLoader, EXT_lights_image_based, KHR_draco_mesh_compression, KHR_lights, KHR_materials_pbrSpecularGlossiness, KHR_materials_unlit, KHR_texture_transform, MSFT_audio_emitter, MSFT_lod, MSFT_minecraftMesh, MSFT_sRGBFactors */
  6871. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  6872. "use strict";
  6873. __webpack_require__.r(__webpack_exports__);
  6874. /* harmony import */ var _glTFLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFLoader */ "./glTF/2.0/glTFLoader.ts");
  6875. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ArrayItem", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["ArrayItem"]; });
  6876. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoader", function() { return _glTFLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoader"]; });
  6877. /* harmony import */ var _Extensions__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./Extensions */ "./glTF/2.0/Extensions/index.ts");
  6878. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "EXT_lights_image_based", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["EXT_lights_image_based"]; });
  6879. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_draco_mesh_compression", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_draco_mesh_compression"]; });
  6880. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_lights", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_lights"]; });
  6881. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_pbrSpecularGlossiness", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_pbrSpecularGlossiness"]; });
  6882. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_materials_unlit", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_materials_unlit"]; });
  6883. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "KHR_texture_transform", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["KHR_texture_transform"]; });
  6884. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_audio_emitter", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_audio_emitter"]; });
  6885. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_lod", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_lod"]; });
  6886. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_minecraftMesh", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_minecraftMesh"]; });
  6887. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MSFT_sRGBFactors", function() { return _Extensions__WEBPACK_IMPORTED_MODULE_1__["MSFT_sRGBFactors"]; });
  6888. /***/ }),
  6889. /***/ "./glTF/glTFFileLoader.ts":
  6890. /*!********************************!*\
  6891. !*** ./glTF/glTFFileLoader.ts ***!
  6892. \********************************/
  6893. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader */
  6894. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  6895. "use strict";
  6896. __webpack_require__.r(__webpack_exports__);
  6897. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return GLTFLoaderCoordinateSystemMode; });
  6898. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return GLTFLoaderAnimationStartMode; });
  6899. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return GLTFLoaderState; });
  6900. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return GLTFFileLoader; });
  6901. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Misc/observable */ "babylonjs/Misc/observable");
  6902. /* harmony import */ var babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__);
  6903. /**
  6904. * Mode that determines the coordinate system to use.
  6905. */
  6906. var GLTFLoaderCoordinateSystemMode;
  6907. (function (GLTFLoaderCoordinateSystemMode) {
  6908. /**
  6909. * Automatically convert the glTF right-handed data to the appropriate system based on the current coordinate system mode of the scene.
  6910. */
  6911. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["AUTO"] = 0] = "AUTO";
  6912. /**
  6913. * Sets the useRightHandedSystem flag on the scene.
  6914. */
  6915. GLTFLoaderCoordinateSystemMode[GLTFLoaderCoordinateSystemMode["FORCE_RIGHT_HANDED"] = 1] = "FORCE_RIGHT_HANDED";
  6916. })(GLTFLoaderCoordinateSystemMode || (GLTFLoaderCoordinateSystemMode = {}));
  6917. /**
  6918. * Mode that determines what animations will start.
  6919. */
  6920. var GLTFLoaderAnimationStartMode;
  6921. (function (GLTFLoaderAnimationStartMode) {
  6922. /**
  6923. * No animation will start.
  6924. */
  6925. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["NONE"] = 0] = "NONE";
  6926. /**
  6927. * The first animation will start.
  6928. */
  6929. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["FIRST"] = 1] = "FIRST";
  6930. /**
  6931. * All animations will start.
  6932. */
  6933. GLTFLoaderAnimationStartMode[GLTFLoaderAnimationStartMode["ALL"] = 2] = "ALL";
  6934. })(GLTFLoaderAnimationStartMode || (GLTFLoaderAnimationStartMode = {}));
  6935. /**
  6936. * Loader state.
  6937. */
  6938. var GLTFLoaderState;
  6939. (function (GLTFLoaderState) {
  6940. /**
  6941. * The asset is loading.
  6942. */
  6943. GLTFLoaderState[GLTFLoaderState["LOADING"] = 0] = "LOADING";
  6944. /**
  6945. * The asset is ready for rendering.
  6946. */
  6947. GLTFLoaderState[GLTFLoaderState["READY"] = 1] = "READY";
  6948. /**
  6949. * The asset is completely loaded.
  6950. */
  6951. GLTFLoaderState[GLTFLoaderState["COMPLETE"] = 2] = "COMPLETE";
  6952. })(GLTFLoaderState || (GLTFLoaderState = {}));
  6953. /**
  6954. * File loader for loading glTF files into a scene.
  6955. */
  6956. var GLTFFileLoader = /** @class */ (function () {
  6957. function GLTFFileLoader() {
  6958. // --------------
  6959. // Common options
  6960. // --------------
  6961. /**
  6962. * Raised when the asset has been parsed
  6963. */
  6964. this.onParsedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  6965. // ----------
  6966. // V2 options
  6967. // ----------
  6968. /**
  6969. * The coordinate system mode. Defaults to AUTO.
  6970. */
  6971. this.coordinateSystemMode = GLTFLoaderCoordinateSystemMode.AUTO;
  6972. /**
  6973. * The animation start mode. Defaults to FIRST.
  6974. */
  6975. this.animationStartMode = GLTFLoaderAnimationStartMode.FIRST;
  6976. /**
  6977. * Defines if the loader should compile materials before raising the success callback. Defaults to false.
  6978. */
  6979. this.compileMaterials = false;
  6980. /**
  6981. * Defines if the loader should also compile materials with clip planes. Defaults to false.
  6982. */
  6983. this.useClipPlane = false;
  6984. /**
  6985. * Defines if the loader should compile shadow generators before raising the success callback. Defaults to false.
  6986. */
  6987. this.compileShadowGenerators = false;
  6988. /**
  6989. * Defines if the Alpha blended materials are only applied as coverage.
  6990. * If false, (default) The luminance of each pixel will reduce its opacity to simulate the behaviour of most physical materials.
  6991. * If true, no extra effects are applied to transparent pixels.
  6992. */
  6993. this.transparencyAsCoverage = false;
  6994. /**
  6995. * Function called before loading a url referenced by the asset.
  6996. */
  6997. this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
  6998. /**
  6999. * Observable raised when the loader creates a mesh after parsing the glTF properties of the mesh.
  7000. */
  7001. this.onMeshLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7002. /**
  7003. * Observable raised when the loader creates a texture after parsing the glTF properties of the texture.
  7004. */
  7005. this.onTextureLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7006. /**
  7007. * Observable raised when the loader creates a material after parsing the glTF properties of the material.
  7008. */
  7009. this.onMaterialLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7010. /**
  7011. * Observable raised when the loader creates a camera after parsing the glTF properties of the camera.
  7012. */
  7013. this.onCameraLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7014. /**
  7015. * Observable raised when the asset is completely loaded, immediately before the loader is disposed.
  7016. * For assets with LODs, raised when all of the LODs are complete.
  7017. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
  7018. */
  7019. this.onCompleteObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7020. /**
  7021. * Observable raised when an error occurs.
  7022. */
  7023. this.onErrorObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7024. /**
  7025. * Observable raised after the loader is disposed.
  7026. */
  7027. this.onDisposeObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7028. /**
  7029. * Observable raised after a loader extension is created.
  7030. * Set additional options for a loader extension in this event.
  7031. */
  7032. this.onExtensionLoadedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7033. /**
  7034. * Defines if the loader should validate the asset.
  7035. */
  7036. this.validate = false;
  7037. /**
  7038. * Observable raised after validation when validate is set to true. The event data is the result of the validation.
  7039. */
  7040. this.onValidatedObservable = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Observable"]();
  7041. this._loader = null;
  7042. /**
  7043. * Name of the loader ("gltf")
  7044. */
  7045. this.name = "gltf";
  7046. /**
  7047. * Supported file extensions of the loader (.gltf, .glb)
  7048. */
  7049. this.extensions = {
  7050. ".gltf": { isBinary: false },
  7051. ".glb": { isBinary: true }
  7052. };
  7053. this._logIndentLevel = 0;
  7054. this._loggingEnabled = false;
  7055. /** @hidden */
  7056. this._log = this._logDisabled;
  7057. this._capturePerformanceCounters = false;
  7058. /** @hidden */
  7059. this._startPerformanceCounter = this._startPerformanceCounterDisabled;
  7060. /** @hidden */
  7061. this._endPerformanceCounter = this._endPerformanceCounterDisabled;
  7062. }
  7063. Object.defineProperty(GLTFFileLoader.prototype, "onParsed", {
  7064. /**
  7065. * Raised when the asset has been parsed
  7066. */
  7067. set: function (callback) {
  7068. if (this._onParsedObserver) {
  7069. this.onParsedObservable.remove(this._onParsedObserver);
  7070. }
  7071. this._onParsedObserver = this.onParsedObservable.add(callback);
  7072. },
  7073. enumerable: true,
  7074. configurable: true
  7075. });
  7076. Object.defineProperty(GLTFFileLoader.prototype, "onMeshLoaded", {
  7077. /**
  7078. * Callback raised when the loader creates a mesh after parsing the glTF properties of the mesh.
  7079. */
  7080. set: function (callback) {
  7081. if (this._onMeshLoadedObserver) {
  7082. this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver);
  7083. }
  7084. this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(callback);
  7085. },
  7086. enumerable: true,
  7087. configurable: true
  7088. });
  7089. Object.defineProperty(GLTFFileLoader.prototype, "onTextureLoaded", {
  7090. /**
  7091. * Callback raised when the loader creates a texture after parsing the glTF properties of the texture.
  7092. */
  7093. set: function (callback) {
  7094. if (this._onTextureLoadedObserver) {
  7095. this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver);
  7096. }
  7097. this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(callback);
  7098. },
  7099. enumerable: true,
  7100. configurable: true
  7101. });
  7102. Object.defineProperty(GLTFFileLoader.prototype, "onMaterialLoaded", {
  7103. /**
  7104. * Callback raised when the loader creates a material after parsing the glTF properties of the material.
  7105. */
  7106. set: function (callback) {
  7107. if (this._onMaterialLoadedObserver) {
  7108. this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver);
  7109. }
  7110. this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(callback);
  7111. },
  7112. enumerable: true,
  7113. configurable: true
  7114. });
  7115. Object.defineProperty(GLTFFileLoader.prototype, "onCameraLoaded", {
  7116. /**
  7117. * Callback raised when the loader creates a camera after parsing the glTF properties of the camera.
  7118. */
  7119. set: function (callback) {
  7120. if (this._onCameraLoadedObserver) {
  7121. this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver);
  7122. }
  7123. this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(callback);
  7124. },
  7125. enumerable: true,
  7126. configurable: true
  7127. });
  7128. Object.defineProperty(GLTFFileLoader.prototype, "onComplete", {
  7129. /**
  7130. * Callback raised when the asset is completely loaded, immediately before the loader is disposed.
  7131. * For assets with LODs, raised when all of the LODs are complete.
  7132. * For assets without LODs, raised when the model is complete, immediately after the loader resolves the returned promise.
  7133. */
  7134. set: function (callback) {
  7135. if (this._onCompleteObserver) {
  7136. this.onCompleteObservable.remove(this._onCompleteObserver);
  7137. }
  7138. this._onCompleteObserver = this.onCompleteObservable.add(callback);
  7139. },
  7140. enumerable: true,
  7141. configurable: true
  7142. });
  7143. Object.defineProperty(GLTFFileLoader.prototype, "onError", {
  7144. /**
  7145. * Callback raised when an error occurs.
  7146. */
  7147. set: function (callback) {
  7148. if (this._onErrorObserver) {
  7149. this.onErrorObservable.remove(this._onErrorObserver);
  7150. }
  7151. this._onErrorObserver = this.onErrorObservable.add(callback);
  7152. },
  7153. enumerable: true,
  7154. configurable: true
  7155. });
  7156. Object.defineProperty(GLTFFileLoader.prototype, "onDispose", {
  7157. /**
  7158. * Callback raised after the loader is disposed.
  7159. */
  7160. set: function (callback) {
  7161. if (this._onDisposeObserver) {
  7162. this.onDisposeObservable.remove(this._onDisposeObserver);
  7163. }
  7164. this._onDisposeObserver = this.onDisposeObservable.add(callback);
  7165. },
  7166. enumerable: true,
  7167. configurable: true
  7168. });
  7169. Object.defineProperty(GLTFFileLoader.prototype, "onExtensionLoaded", {
  7170. /**
  7171. * Callback raised after a loader extension is created.
  7172. */
  7173. set: function (callback) {
  7174. if (this._onExtensionLoadedObserver) {
  7175. this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver);
  7176. }
  7177. this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(callback);
  7178. },
  7179. enumerable: true,
  7180. configurable: true
  7181. });
  7182. Object.defineProperty(GLTFFileLoader.prototype, "loggingEnabled", {
  7183. /**
  7184. * Defines if the loader logging is enabled.
  7185. */
  7186. get: function () {
  7187. return this._loggingEnabled;
  7188. },
  7189. set: function (value) {
  7190. if (this._loggingEnabled === value) {
  7191. return;
  7192. }
  7193. this._loggingEnabled = value;
  7194. if (this._loggingEnabled) {
  7195. this._log = this._logEnabled;
  7196. }
  7197. else {
  7198. this._log = this._logDisabled;
  7199. }
  7200. },
  7201. enumerable: true,
  7202. configurable: true
  7203. });
  7204. Object.defineProperty(GLTFFileLoader.prototype, "capturePerformanceCounters", {
  7205. /**
  7206. * Defines if the loader should capture performance counters.
  7207. */
  7208. get: function () {
  7209. return this._capturePerformanceCounters;
  7210. },
  7211. set: function (value) {
  7212. if (this._capturePerformanceCounters === value) {
  7213. return;
  7214. }
  7215. this._capturePerformanceCounters = value;
  7216. if (this._capturePerformanceCounters) {
  7217. this._startPerformanceCounter = this._startPerformanceCounterEnabled;
  7218. this._endPerformanceCounter = this._endPerformanceCounterEnabled;
  7219. }
  7220. else {
  7221. this._startPerformanceCounter = this._startPerformanceCounterDisabled;
  7222. this._endPerformanceCounter = this._endPerformanceCounterDisabled;
  7223. }
  7224. },
  7225. enumerable: true,
  7226. configurable: true
  7227. });
  7228. Object.defineProperty(GLTFFileLoader.prototype, "onValidated", {
  7229. /**
  7230. * Callback raised after a loader extension is created.
  7231. */
  7232. set: function (callback) {
  7233. if (this._onValidatedObserver) {
  7234. this.onValidatedObservable.remove(this._onValidatedObserver);
  7235. }
  7236. this._onValidatedObserver = this.onValidatedObservable.add(callback);
  7237. },
  7238. enumerable: true,
  7239. configurable: true
  7240. });
  7241. /**
  7242. * Disposes the loader, releases resources during load, and cancels any outstanding requests.
  7243. */
  7244. GLTFFileLoader.prototype.dispose = function () {
  7245. if (this._loader) {
  7246. this._loader.dispose();
  7247. this._loader = null;
  7248. }
  7249. this._clear();
  7250. this.onDisposeObservable.notifyObservers(undefined);
  7251. this.onDisposeObservable.clear();
  7252. };
  7253. /** @hidden */
  7254. GLTFFileLoader.prototype._clear = function () {
  7255. this.preprocessUrlAsync = function (url) { return Promise.resolve(url); };
  7256. this.onMeshLoadedObservable.clear();
  7257. this.onTextureLoadedObservable.clear();
  7258. this.onMaterialLoadedObservable.clear();
  7259. this.onCameraLoadedObservable.clear();
  7260. this.onCompleteObservable.clear();
  7261. this.onExtensionLoadedObservable.clear();
  7262. };
  7263. /**
  7264. * Imports one or more meshes from the loaded glTF data and adds them to the scene
  7265. * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
  7266. * @param scene the scene the meshes should be added to
  7267. * @param data the glTF data to load
  7268. * @param rootUrl root url to load from
  7269. * @param onProgress event that fires when loading progress has occured
  7270. * @param fileName Defines the name of the file to load
  7271. * @returns a promise containg the loaded meshes, particles, skeletons and animations
  7272. */
  7273. GLTFFileLoader.prototype.importMeshAsync = function (meshesNames, scene, data, rootUrl, onProgress, fileName) {
  7274. var _this = this;
  7275. return this._parseAsync(scene, data, rootUrl, fileName).then(function (loaderData) {
  7276. _this._log("Loading " + (fileName || ""));
  7277. _this._loader = _this._getLoader(loaderData);
  7278. return _this._loader.importMeshAsync(meshesNames, scene, loaderData, rootUrl, onProgress, fileName);
  7279. });
  7280. };
  7281. /**
  7282. * Imports all objects from the loaded glTF data and adds them to the scene
  7283. * @param scene the scene the objects should be added to
  7284. * @param data the glTF data to load
  7285. * @param rootUrl root url to load from
  7286. * @param onProgress event that fires when loading progress has occured
  7287. * @param fileName Defines the name of the file to load
  7288. * @returns a promise which completes when objects have been loaded to the scene
  7289. */
  7290. GLTFFileLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress, fileName) {
  7291. var _this = this;
  7292. return this._parseAsync(scene, data, rootUrl, fileName).then(function (loaderData) {
  7293. _this._log("Loading " + (fileName || ""));
  7294. _this._loader = _this._getLoader(loaderData);
  7295. return _this._loader.loadAsync(scene, loaderData, rootUrl, onProgress, fileName);
  7296. });
  7297. };
  7298. /**
  7299. * Load into an asset container.
  7300. * @param scene The scene to load into
  7301. * @param data The data to import
  7302. * @param rootUrl The root url for scene and resources
  7303. * @param onProgress The callback when the load progresses
  7304. * @param fileName Defines the name of the file to load
  7305. * @returns The loaded asset container
  7306. */
  7307. GLTFFileLoader.prototype.loadAssetContainerAsync = function (scene, data, rootUrl, onProgress, fileName) {
  7308. var _this = this;
  7309. return this._parseAsync(scene, data, rootUrl, fileName).then(function (loaderData) {
  7310. _this._log("Loading " + (fileName || ""));
  7311. _this._loader = _this._getLoader(loaderData);
  7312. // Get materials/textures when loading to add to container
  7313. var materials = [];
  7314. _this.onMaterialLoadedObservable.add(function (material) {
  7315. materials.push(material);
  7316. });
  7317. var textures = [];
  7318. _this.onTextureLoadedObservable.add(function (texture) {
  7319. textures.push(texture);
  7320. });
  7321. return _this._loader.importMeshAsync(null, scene, loaderData, rootUrl, onProgress, fileName).then(function (result) {
  7322. var container = new babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["AssetContainer"](scene);
  7323. Array.prototype.push.apply(container.meshes, result.meshes);
  7324. Array.prototype.push.apply(container.particleSystems, result.particleSystems);
  7325. Array.prototype.push.apply(container.skeletons, result.skeletons);
  7326. Array.prototype.push.apply(container.animationGroups, result.animationGroups);
  7327. Array.prototype.push.apply(container.materials, materials);
  7328. Array.prototype.push.apply(container.textures, textures);
  7329. container.removeAllFromScene();
  7330. return container;
  7331. });
  7332. });
  7333. };
  7334. /**
  7335. * If the data string can be loaded directly.
  7336. * @param data string contianing the file data
  7337. * @returns if the data can be loaded directly
  7338. */
  7339. GLTFFileLoader.prototype.canDirectLoad = function (data) {
  7340. return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
  7341. };
  7342. /**
  7343. * Instantiates a glTF file loader plugin.
  7344. * @returns the created plugin
  7345. */
  7346. GLTFFileLoader.prototype.createPlugin = function () {
  7347. return new GLTFFileLoader();
  7348. };
  7349. Object.defineProperty(GLTFFileLoader.prototype, "loaderState", {
  7350. /**
  7351. * The loader state or null if the loader is not active.
  7352. */
  7353. get: function () {
  7354. return this._loader ? this._loader.state : null;
  7355. },
  7356. enumerable: true,
  7357. configurable: true
  7358. });
  7359. /**
  7360. * Returns a promise that resolves when the asset is completely loaded.
  7361. * @returns a promise that resolves when the asset is completely loaded.
  7362. */
  7363. GLTFFileLoader.prototype.whenCompleteAsync = function () {
  7364. var _this = this;
  7365. return new Promise(function (resolve, reject) {
  7366. _this.onCompleteObservable.addOnce(function () {
  7367. resolve();
  7368. });
  7369. _this.onErrorObservable.addOnce(function (reason) {
  7370. reject(reason);
  7371. });
  7372. });
  7373. };
  7374. GLTFFileLoader.prototype._parseAsync = function (scene, data, rootUrl, fileName) {
  7375. var _this = this;
  7376. return Promise.resolve().then(function () {
  7377. var unpacked = (data instanceof ArrayBuffer) ? _this._unpackBinary(data) : { json: data, bin: null };
  7378. return _this._validateAsync(scene, unpacked.json, rootUrl, fileName).then(function () {
  7379. _this._startPerformanceCounter("Parse JSON");
  7380. _this._log("JSON length: " + unpacked.json.length);
  7381. var loaderData = {
  7382. json: JSON.parse(unpacked.json),
  7383. bin: unpacked.bin
  7384. };
  7385. _this._endPerformanceCounter("Parse JSON");
  7386. _this.onParsedObservable.notifyObservers(loaderData);
  7387. _this.onParsedObservable.clear();
  7388. return loaderData;
  7389. });
  7390. });
  7391. };
  7392. GLTFFileLoader.prototype._validateAsync = function (scene, json, rootUrl, fileName) {
  7393. var _this = this;
  7394. if (!this.validate || typeof GLTFValidator === "undefined") {
  7395. return Promise.resolve();
  7396. }
  7397. this._startPerformanceCounter("Validate JSON");
  7398. var options = {
  7399. externalResourceFunction: function (uri) {
  7400. return _this.preprocessUrlAsync(rootUrl + uri)
  7401. .then(function (url) { return scene._loadFileAsync(url, true, true); })
  7402. .then(function (data) { return new Uint8Array(data); });
  7403. }
  7404. };
  7405. if (fileName && fileName.substr(0, 5) !== "data:") {
  7406. options.uri = (rootUrl === "file:" ? fileName : "" + rootUrl + fileName);
  7407. }
  7408. return GLTFValidator.validateString(json, options).then(function (result) {
  7409. _this._endPerformanceCounter("Validate JSON");
  7410. _this.onValidatedObservable.notifyObservers(result);
  7411. _this.onValidatedObservable.clear();
  7412. }, function (reason) {
  7413. _this._endPerformanceCounter("Validate JSON");
  7414. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].Warn("Failed to validate: " + reason);
  7415. _this.onValidatedObservable.clear();
  7416. });
  7417. };
  7418. GLTFFileLoader.prototype._getLoader = function (loaderData) {
  7419. var asset = loaderData.json.asset || {};
  7420. this._log("Asset version: " + asset.version);
  7421. asset.minVersion && this._log("Asset minimum version: " + asset.minVersion);
  7422. asset.generator && this._log("Asset generator: " + asset.generator);
  7423. var version = GLTFFileLoader._parseVersion(asset.version);
  7424. if (!version) {
  7425. throw new Error("Invalid version: " + asset.version);
  7426. }
  7427. if (asset.minVersion !== undefined) {
  7428. var minVersion = GLTFFileLoader._parseVersion(asset.minVersion);
  7429. if (!minVersion) {
  7430. throw new Error("Invalid minimum version: " + asset.minVersion);
  7431. }
  7432. if (GLTFFileLoader._compareVersion(minVersion, { major: 2, minor: 0 }) > 0) {
  7433. throw new Error("Incompatible minimum version: " + asset.minVersion);
  7434. }
  7435. }
  7436. var createLoaders = {
  7437. 1: GLTFFileLoader._CreateGLTF1Loader,
  7438. 2: GLTFFileLoader._CreateGLTF2Loader
  7439. };
  7440. var createLoader = createLoaders[version.major];
  7441. if (!createLoader) {
  7442. throw new Error("Unsupported version: " + asset.version);
  7443. }
  7444. return createLoader(this);
  7445. };
  7446. GLTFFileLoader.prototype._unpackBinary = function (data) {
  7447. this._startPerformanceCounter("Unpack binary");
  7448. this._log("Binary length: " + data.byteLength);
  7449. var Binary = {
  7450. Magic: 0x46546C67
  7451. };
  7452. var binaryReader = new BinaryReader(data);
  7453. var magic = binaryReader.readUint32();
  7454. if (magic !== Binary.Magic) {
  7455. throw new Error("Unexpected magic: " + magic);
  7456. }
  7457. var version = binaryReader.readUint32();
  7458. if (this.loggingEnabled) {
  7459. this._log("Binary version: " + version);
  7460. }
  7461. var unpacked;
  7462. switch (version) {
  7463. case 1: {
  7464. unpacked = this._unpackBinaryV1(binaryReader);
  7465. break;
  7466. }
  7467. case 2: {
  7468. unpacked = this._unpackBinaryV2(binaryReader);
  7469. break;
  7470. }
  7471. default: {
  7472. throw new Error("Unsupported version: " + version);
  7473. }
  7474. }
  7475. this._endPerformanceCounter("Unpack binary");
  7476. return unpacked;
  7477. };
  7478. GLTFFileLoader.prototype._unpackBinaryV1 = function (binaryReader) {
  7479. var ContentFormat = {
  7480. JSON: 0
  7481. };
  7482. var length = binaryReader.readUint32();
  7483. if (length != binaryReader.getLength()) {
  7484. throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
  7485. }
  7486. var contentLength = binaryReader.readUint32();
  7487. var contentFormat = binaryReader.readUint32();
  7488. var content;
  7489. switch (contentFormat) {
  7490. case ContentFormat.JSON: {
  7491. content = GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(contentLength));
  7492. break;
  7493. }
  7494. default: {
  7495. throw new Error("Unexpected content format: " + contentFormat);
  7496. }
  7497. }
  7498. var bytesRemaining = binaryReader.getLength() - binaryReader.getPosition();
  7499. var body = binaryReader.readUint8Array(bytesRemaining);
  7500. return {
  7501. json: content,
  7502. bin: body
  7503. };
  7504. };
  7505. GLTFFileLoader.prototype._unpackBinaryV2 = function (binaryReader) {
  7506. var ChunkFormat = {
  7507. JSON: 0x4E4F534A,
  7508. BIN: 0x004E4942
  7509. };
  7510. var length = binaryReader.readUint32();
  7511. if (length !== binaryReader.getLength()) {
  7512. throw new Error("Length in header does not match actual data length: " + length + " != " + binaryReader.getLength());
  7513. }
  7514. // JSON chunk
  7515. var chunkLength = binaryReader.readUint32();
  7516. var chunkFormat = binaryReader.readUint32();
  7517. if (chunkFormat !== ChunkFormat.JSON) {
  7518. throw new Error("First chunk format is not JSON");
  7519. }
  7520. var json = GLTFFileLoader._decodeBufferToText(binaryReader.readUint8Array(chunkLength));
  7521. // Look for BIN chunk
  7522. var bin = null;
  7523. while (binaryReader.getPosition() < binaryReader.getLength()) {
  7524. var chunkLength_1 = binaryReader.readUint32();
  7525. var chunkFormat_1 = binaryReader.readUint32();
  7526. switch (chunkFormat_1) {
  7527. case ChunkFormat.JSON: {
  7528. throw new Error("Unexpected JSON chunk");
  7529. }
  7530. case ChunkFormat.BIN: {
  7531. bin = binaryReader.readUint8Array(chunkLength_1);
  7532. break;
  7533. }
  7534. default: {
  7535. // ignore unrecognized chunkFormat
  7536. binaryReader.skipBytes(chunkLength_1);
  7537. break;
  7538. }
  7539. }
  7540. }
  7541. return {
  7542. json: json,
  7543. bin: bin
  7544. };
  7545. };
  7546. GLTFFileLoader._parseVersion = function (version) {
  7547. if (version === "1.0" || version === "1.0.1") {
  7548. return {
  7549. major: 1,
  7550. minor: 0
  7551. };
  7552. }
  7553. var match = (version + "").match(/^(\d+)\.(\d+)/);
  7554. if (!match) {
  7555. return null;
  7556. }
  7557. return {
  7558. major: parseInt(match[1]),
  7559. minor: parseInt(match[2])
  7560. };
  7561. };
  7562. GLTFFileLoader._compareVersion = function (a, b) {
  7563. if (a.major > b.major) {
  7564. return 1;
  7565. }
  7566. if (a.major < b.major) {
  7567. return -1;
  7568. }
  7569. if (a.minor > b.minor) {
  7570. return 1;
  7571. }
  7572. if (a.minor < b.minor) {
  7573. return -1;
  7574. }
  7575. return 0;
  7576. };
  7577. GLTFFileLoader._decodeBufferToText = function (buffer) {
  7578. if (typeof TextDecoder !== "undefined") {
  7579. return new TextDecoder().decode(buffer);
  7580. }
  7581. var result = "";
  7582. var length = buffer.byteLength;
  7583. for (var i = 0; i < length; i++) {
  7584. result += String.fromCharCode(buffer[i]);
  7585. }
  7586. return result;
  7587. };
  7588. /** @hidden */
  7589. GLTFFileLoader.prototype._logOpen = function (message) {
  7590. this._log(message);
  7591. this._logIndentLevel++;
  7592. };
  7593. /** @hidden */
  7594. GLTFFileLoader.prototype._logClose = function () {
  7595. --this._logIndentLevel;
  7596. };
  7597. GLTFFileLoader.prototype._logEnabled = function (message) {
  7598. var spaces = GLTFFileLoader._logSpaces.substr(0, this._logIndentLevel * 2);
  7599. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].Log("" + spaces + message);
  7600. };
  7601. GLTFFileLoader.prototype._logDisabled = function (message) {
  7602. };
  7603. GLTFFileLoader.prototype._startPerformanceCounterEnabled = function (counterName) {
  7604. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].StartPerformanceCounter(counterName);
  7605. };
  7606. GLTFFileLoader.prototype._startPerformanceCounterDisabled = function (counterName) {
  7607. };
  7608. GLTFFileLoader.prototype._endPerformanceCounterEnabled = function (counterName) {
  7609. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["Tools"].EndPerformanceCounter(counterName);
  7610. };
  7611. GLTFFileLoader.prototype._endPerformanceCounterDisabled = function (counterName) {
  7612. };
  7613. // ----------
  7614. // V1 options
  7615. // ----------
  7616. /**
  7617. * Set this property to false to disable incremental loading which delays the loader from calling the success callback until after loading the meshes and shaders.
  7618. * Textures always loads asynchronously. For example, the success callback can compute the bounding information of the loaded meshes when incremental loading is disabled.
  7619. * Defaults to true.
  7620. * @hidden
  7621. */
  7622. GLTFFileLoader.IncrementalLoading = true;
  7623. /**
  7624. * Set this property to true in order to work with homogeneous coordinates, available with some converters and exporters.
  7625. * Defaults to false. See https://en.wikipedia.org/wiki/Homogeneous_coordinates.
  7626. * @hidden
  7627. */
  7628. GLTFFileLoader.HomogeneousCoordinates = false;
  7629. GLTFFileLoader._logSpaces = " ";
  7630. return GLTFFileLoader;
  7631. }());
  7632. var BinaryReader = /** @class */ (function () {
  7633. function BinaryReader(arrayBuffer) {
  7634. this._arrayBuffer = arrayBuffer;
  7635. this._dataView = new DataView(arrayBuffer);
  7636. this._byteOffset = 0;
  7637. }
  7638. BinaryReader.prototype.getPosition = function () {
  7639. return this._byteOffset;
  7640. };
  7641. BinaryReader.prototype.getLength = function () {
  7642. return this._arrayBuffer.byteLength;
  7643. };
  7644. BinaryReader.prototype.readUint32 = function () {
  7645. var value = this._dataView.getUint32(this._byteOffset, true);
  7646. this._byteOffset += 4;
  7647. return value;
  7648. };
  7649. BinaryReader.prototype.readUint8Array = function (length) {
  7650. var value = new Uint8Array(this._arrayBuffer, this._byteOffset, length);
  7651. this._byteOffset += length;
  7652. return value;
  7653. };
  7654. BinaryReader.prototype.skipBytes = function (length) {
  7655. this._byteOffset += length;
  7656. };
  7657. return BinaryReader;
  7658. }());
  7659. if (babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"]) {
  7660. babylonjs_Misc_observable__WEBPACK_IMPORTED_MODULE_0__["SceneLoader"].RegisterPlugin(new GLTFFileLoader());
  7661. }
  7662. /***/ }),
  7663. /***/ "./glTF/index.ts":
  7664. /*!***********************!*\
  7665. !*** ./glTF/index.ts ***!
  7666. \***********************/
  7667. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTF1, GLTF2 */
  7668. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7669. "use strict";
  7670. __webpack_require__.r(__webpack_exports__);
  7671. /* harmony import */ var _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  7672. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
  7673. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
  7674. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
  7675. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
  7676. /* harmony import */ var _1_0__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./1.0 */ "./glTF/1.0/index.ts");
  7677. /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _1_0__WEBPACK_IMPORTED_MODULE_1__; });
  7678. /* harmony import */ var _2_0__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./2.0 */ "./glTF/2.0/index.ts");
  7679. /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _2_0__WEBPACK_IMPORTED_MODULE_2__; });
  7680. /***/ }),
  7681. /***/ "./index.ts":
  7682. /*!******************!*\
  7683. !*** ./index.ts ***!
  7684. \******************/
  7685. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, GLTF1, GLTF2, MTLFileLoader, OBJFileLoader, STLFileLoader */
  7686. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7687. "use strict";
  7688. __webpack_require__.r(__webpack_exports__);
  7689. /* harmony import */ var _glTF__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./glTF */ "./glTF/index.ts");
  7690. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
  7691. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
  7692. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
  7693. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
  7694. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTF1"]; });
  7695. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _glTF__WEBPACK_IMPORTED_MODULE_0__["GLTF2"]; });
  7696. /* harmony import */ var _OBJ__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./OBJ */ "./OBJ/index.ts");
  7697. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_1__["MTLFileLoader"]; });
  7698. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_1__["OBJFileLoader"]; });
  7699. /* harmony import */ var _STL__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./STL */ "./STL/index.ts");
  7700. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _STL__WEBPACK_IMPORTED_MODULE_2__["STLFileLoader"]; });
  7701. /***/ }),
  7702. /***/ "./legacy/legacy-glTF.ts":
  7703. /*!*******************************!*\
  7704. !*** ./legacy/legacy-glTF.ts ***!
  7705. \*******************************/
  7706. /*! exports provided: GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader */
  7707. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7708. "use strict";
  7709. __webpack_require__.r(__webpack_exports__);
  7710. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/glTFFileLoader */ "./glTF/glTFFileLoader.ts");
  7711. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderCoordinateSystemMode"]; });
  7712. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderAnimationStartMode"]; });
  7713. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFLoaderState"]; });
  7714. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__["GLTFFileLoader"]; });
  7715. /**
  7716. * This is the entry point for the UMD module.
  7717. * The entry point for a future ESM package should be index.ts
  7718. */
  7719. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7720. if (typeof globalObject !== "undefined") {
  7721. globalObject.BABYLON = globalObject.BABYLON || {};
  7722. for (var key in _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__) {
  7723. globalObject.BABYLON[key] = _glTF_glTFFileLoader__WEBPACK_IMPORTED_MODULE_0__[key];
  7724. }
  7725. }
  7726. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7727. /***/ }),
  7728. /***/ "./legacy/legacy-glTF1.ts":
  7729. /*!********************************!*\
  7730. !*** ./legacy/legacy-glTF1.ts ***!
  7731. \********************************/
  7732. /*! exports provided: GLTF1 */
  7733. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7734. "use strict";
  7735. __webpack_require__.r(__webpack_exports__);
  7736. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/1.0 */ "./glTF/1.0/index.ts");
  7737. /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__; });
  7738. /**
  7739. * This is the entry point for the UMD module.
  7740. * The entry point for a future ESM package should be index.ts
  7741. */
  7742. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7743. if (typeof globalObject !== "undefined") {
  7744. globalObject.BABYLON = globalObject.BABYLON || {};
  7745. globalObject.BABYLON.GLTF1 = globalObject.BABYLON.GLTF1 || {};
  7746. for (var key in _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__) {
  7747. globalObject.BABYLON.GLTF1[key] = _glTF_1_0__WEBPACK_IMPORTED_MODULE_0__[key];
  7748. }
  7749. }
  7750. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7751. /***/ }),
  7752. /***/ "./legacy/legacy-glTF2.ts":
  7753. /*!********************************!*\
  7754. !*** ./legacy/legacy-glTF2.ts ***!
  7755. \********************************/
  7756. /*! exports provided: GLTF2 */
  7757. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7758. "use strict";
  7759. __webpack_require__.r(__webpack_exports__);
  7760. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../glTF/2.0/Extensions */ "./glTF/2.0/Extensions/index.ts");
  7761. /* harmony import */ var _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ../glTF/2.0/glTFLoaderInterfaces */ "./glTF/2.0/glTFLoaderInterfaces.ts");
  7762. /* harmony import */ var _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(_glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__);
  7763. /* harmony import */ var _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ../glTF/2.0 */ "./glTF/2.0/index.ts");
  7764. /* harmony reexport (module object) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__; });
  7765. /**
  7766. * This is the entry point for the UMD module.
  7767. * The entry point for a future ESM package should be index.ts
  7768. */
  7769. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7770. if (typeof globalObject !== "undefined") {
  7771. globalObject.BABYLON = globalObject.BABYLON || {};
  7772. var BABYLON = globalObject.BABYLON;
  7773. BABYLON.GLTF2 = BABYLON.GLTF2 || {};
  7774. BABYLON.GLTF2.Loader = BABYLON.GLTF2.Loader || {};
  7775. BABYLON.GLTF2.Loader.Extensions = BABYLON.GLTF2.Loader.Extensions || {};
  7776. var keys = [];
  7777. for (var key in _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__) {
  7778. BABYLON.GLTF2.Loader.Extensions[key] = _glTF_2_0_Extensions__WEBPACK_IMPORTED_MODULE_0__[key];
  7779. keys.push(key);
  7780. }
  7781. for (var key in _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__) {
  7782. BABYLON.GLTF2.Loader[key] = _glTF_2_0_glTFLoaderInterfaces__WEBPACK_IMPORTED_MODULE_1__[key];
  7783. keys.push(key);
  7784. }
  7785. for (var key in _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__) {
  7786. // Prevent Reassignment.
  7787. if (keys.indexOf(key) > -1) {
  7788. continue;
  7789. }
  7790. BABYLON.GLTF2[key] = _glTF_2_0__WEBPACK_IMPORTED_MODULE_2__[key];
  7791. }
  7792. }
  7793. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7794. /***/ }),
  7795. /***/ "./legacy/legacy-objFileLoader.ts":
  7796. /*!****************************************!*\
  7797. !*** ./legacy/legacy-objFileLoader.ts ***!
  7798. \****************************************/
  7799. /*! exports provided: MTLFileLoader, OBJFileLoader */
  7800. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7801. "use strict";
  7802. __webpack_require__.r(__webpack_exports__);
  7803. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _OBJ__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../OBJ */ "./OBJ/index.ts");
  7804. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_0__["MTLFileLoader"]; });
  7805. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _OBJ__WEBPACK_IMPORTED_MODULE_0__["OBJFileLoader"]; });
  7806. /**
  7807. * This is the entry point for the UMD module.
  7808. * The entry point for a future ESM package should be index.ts
  7809. */
  7810. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7811. if (typeof globalObject !== "undefined") {
  7812. for (var key in _OBJ__WEBPACK_IMPORTED_MODULE_0__) {
  7813. globalObject.BABYLON[key] = _OBJ__WEBPACK_IMPORTED_MODULE_0__[key];
  7814. }
  7815. }
  7816. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7817. /***/ }),
  7818. /***/ "./legacy/legacy-stlFileLoader.ts":
  7819. /*!****************************************!*\
  7820. !*** ./legacy/legacy-stlFileLoader.ts ***!
  7821. \****************************************/
  7822. /*! exports provided: STLFileLoader */
  7823. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7824. "use strict";
  7825. __webpack_require__.r(__webpack_exports__);
  7826. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _STL__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../STL */ "./STL/index.ts");
  7827. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _STL__WEBPACK_IMPORTED_MODULE_0__["STLFileLoader"]; });
  7828. /**
  7829. * This is the entry point for the UMD module.
  7830. * The entry point for a future ESM package should be index.ts
  7831. */
  7832. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  7833. if (typeof globalObject !== "undefined") {
  7834. for (var key in _STL__WEBPACK_IMPORTED_MODULE_0__) {
  7835. globalObject.BABYLON[key] = _STL__WEBPACK_IMPORTED_MODULE_0__[key];
  7836. }
  7837. }
  7838. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  7839. /***/ }),
  7840. /***/ "./legacy/legacy.ts":
  7841. /*!**************************!*\
  7842. !*** ./legacy/legacy.ts ***!
  7843. \**************************/
  7844. /*! exports provided: GLTF1, GLTF2, GLTFLoaderCoordinateSystemMode, GLTFLoaderAnimationStartMode, GLTFLoaderState, GLTFFileLoader, MTLFileLoader, OBJFileLoader, STLFileLoader */
  7845. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  7846. "use strict";
  7847. __webpack_require__.r(__webpack_exports__);
  7848. /* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  7849. /* harmony import */ var _legacy_glTF__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./legacy-glTF */ "./legacy/legacy-glTF.ts");
  7850. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderCoordinateSystemMode", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderCoordinateSystemMode"]; });
  7851. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderAnimationStartMode", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderAnimationStartMode"]; });
  7852. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFLoaderState", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_1__["GLTFLoaderState"]; });
  7853. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTFFileLoader", function() { return _legacy_glTF__WEBPACK_IMPORTED_MODULE_1__["GLTFFileLoader"]; });
  7854. /* harmony import */ var _legacy_glTF1__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./legacy-glTF1 */ "./legacy/legacy-glTF1.ts");
  7855. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF1", function() { return _legacy_glTF1__WEBPACK_IMPORTED_MODULE_2__["GLTF1"]; });
  7856. /* harmony import */ var _legacy_glTF2__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./legacy-glTF2 */ "./legacy/legacy-glTF2.ts");
  7857. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GLTF2", function() { return _legacy_glTF2__WEBPACK_IMPORTED_MODULE_3__["GLTF2"]; });
  7858. /* harmony import */ var _legacy_objFileLoader__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./legacy-objFileLoader */ "./legacy/legacy-objFileLoader.ts");
  7859. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MTLFileLoader", function() { return _legacy_objFileLoader__WEBPACK_IMPORTED_MODULE_4__["MTLFileLoader"]; });
  7860. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "OBJFileLoader", function() { return _legacy_objFileLoader__WEBPACK_IMPORTED_MODULE_4__["OBJFileLoader"]; });
  7861. /* harmony import */ var _legacy_stlFileLoader__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./legacy-stlFileLoader */ "./legacy/legacy-stlFileLoader.ts");
  7862. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "STLFileLoader", function() { return _legacy_stlFileLoader__WEBPACK_IMPORTED_MODULE_5__["STLFileLoader"]; });
  7863. /***/ }),
  7864. /***/ "babylonjs/Misc/observable":
  7865. /*!****************************************************************************************************!*\
  7866. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  7867. \****************************************************************************************************/
  7868. /*! no static exports found */
  7869. /***/ (function(module, exports) {
  7870. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_observable__;
  7871. /***/ })
  7872. /******/ });
  7873. });
  7874. //# sourceMappingURL=babylonjs.loaders.js.map