config.json 33 KB

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  1. {
  2. "root": "https://cdn.babylonjs.com",
  3. "tests": [
  4. {
  5. "title": "Sprites",
  6. "playgroundId": "#ZX8DJ3#1",
  7. "referenceImage": "Sprites.png"
  8. },
  9. {
  10. "title": "Procedural texture with NME",
  11. "renderCount": 10,
  12. "playgroundId": "#8S19ZC#1",
  13. "referenceImage": "procedural_nme.png"
  14. },
  15. {
  16. "title": "EXT_texture_webp",
  17. "playgroundId": "#LSAUH2#2",
  18. "referenceImage": "webp.png"
  19. },
  20. {
  21. "title": "CSGVertColor",
  22. "playgroundId": "#R0H1IX#0",
  23. "referenceImage": "csgVertColor.png"
  24. },
  25. {
  26. "title": "Particle subemitters",
  27. "playgroundId": "#1LK70I#20",
  28. "renderCount": 50,
  29. "referenceImage": "subemitters.png"
  30. },
  31. {
  32. "title": "Black and White post-process",
  33. "playgroundId": "#N55Q2M#0",
  34. "referenceImage": "bwpp.png"
  35. },
  36. {
  37. "title": "Sprite maps",
  38. "playgroundId": "#ARLADE#23",
  39. "referenceImage": "sprite-maps.png"
  40. },
  41. {
  42. "title": "Point light shadows",
  43. "playgroundId": "#U2F7P9#4",
  44. "referenceImage": "point-light-shadows.png"
  45. },
  46. {
  47. "title": "Node material #0",
  48. "playgroundId": "#M5VQE9#20",
  49. "referenceImage": "node-material0.png",
  50. "renderCount": 5,
  51. "excludeFromAutomaticTesting": true
  52. },
  53. {
  54. "title": "Node material #1",
  55. "playgroundId": "#QJ71C6#1",
  56. "referenceImage": "node-material1.png",
  57. "renderCount": 20
  58. },
  59. {
  60. "title": "Node material #2",
  61. "playgroundId": "#WYM31D#4",
  62. "referenceImage": "node-material2.png"
  63. },
  64. {
  65. "title": "Node material #3",
  66. "playgroundId": "#LWGVT0#2",
  67. "referenceImage": "node-material3.png"
  68. },
  69. {
  70. "title": "Node material #4",
  71. "playgroundId": "#ZYGRII#1",
  72. "referenceImage": "node-material4.png"
  73. },
  74. {
  75. "title": "Node material #5",
  76. "playgroundId": "#V8VH7B#0",
  77. "referenceImage": "node-material5.png"
  78. },
  79. {
  80. "title": "Node material #6",
  81. "playgroundId": "#2XY3Z4#1",
  82. "referenceImage": "node-material6.png"
  83. },
  84. {
  85. "title": "Node material PBR 1",
  86. "playgroundId": "#D8AK3Z#17",
  87. "referenceImage": "node-material-pbr-1.png"
  88. },
  89. {
  90. "title": "Basis loader",
  91. "playgroundId": "#4RN0VF#0",
  92. "referenceImage": "basis.png"
  93. },
  94. {
  95. "title": "Unindexed mesh",
  96. "playgroundId": "#4IHSY2#0",
  97. "referenceImage": "unindexedmesh.png"
  98. },
  99. {
  100. "title": "LOD + Billboards + Instances",
  101. "playgroundId": "#UAIZCS#0",
  102. "referenceImage": "lodbillboardinstances.png"
  103. },
  104. {
  105. "title": "Nested BBG",
  106. "playgroundId": "#ZG0C8B#1",
  107. "renderCount": 10,
  108. "referenceImage": "nested_BBG.png"
  109. },
  110. {
  111. "title": "Weighted animations",
  112. "playgroundId": "#LL5BIQ#72",
  113. "renderCount": 50,
  114. "referenceImage": "weighted animations.png"
  115. },
  116. {
  117. "title": "Anisotropic",
  118. "playgroundId": "#MAXCNU#1",
  119. "referenceImage": "anisotropic.png"
  120. },
  121. {
  122. "title": "Clear Coat",
  123. "playgroundId": "#YACNQS#2",
  124. "referenceImage": "clearCoat.png"
  125. },
  126. {
  127. "title": "GUI Transform StackPanel",
  128. "playgroundId": "#BS60AB#0",
  129. "referenceImage": "TransformStackPanel.png"
  130. },
  131. {
  132. "title": "GUI StackPanel",
  133. "playgroundId": "#LLVZ90#0",
  134. "referenceImage": "StackPanel.png"
  135. },
  136. {
  137. "title": "Camera rig",
  138. "playgroundId": "#ATL1CS#12",
  139. "referenceImage": "cameraRig.png"
  140. },
  141. {
  142. "title": "Sliders",
  143. "playgroundId": "#HATGQZ#3",
  144. "referenceImage": "Sliders.png",
  145. "excludeFromAutomaticTesting": true
  146. },
  147. {
  148. "title": "Pointers",
  149. "playgroundId": "#1GLEJK#5",
  150. "referenceImage": "pointers.png",
  151. "excludeFromAutomaticTesting": true
  152. },
  153. {
  154. "title": "LineEdgesRenderer",
  155. "playgroundId": "#T90MQ4#1",
  156. "renderCount": 50,
  157. "referenceImage": "LineEdgesRenderer.png"
  158. },
  159. {
  160. "title": "Solid particle system",
  161. "playgroundId": "#WCDZS#92",
  162. "renderCount": 150,
  163. "referenceImage": "sps.png"
  164. },
  165. {
  166. "title": "Simulate pointer",
  167. "playgroundId": "#8MGKWK#269",
  168. "referenceImage": "simulatePointer.png"
  169. },
  170. {
  171. "title": "Color Grading",
  172. "playgroundId": "#8EDB5N#2",
  173. "referenceImage": "colorGrading.png"
  174. },
  175. {
  176. "title": "Ribbon morphing",
  177. "playgroundId": "#ACKC2#1",
  178. "renderCount": 50,
  179. "referenceImage": "ribbon morphing.png"
  180. },
  181. {
  182. "title": "Clip planes",
  183. "playgroundId": "#Y6W087#0",
  184. "referenceImage": "clipplanes.png"
  185. },
  186. {
  187. "title": "ShadowOnlyMaterial",
  188. "playgroundId": "#1KF7V1#18",
  189. "referenceImage": "shadowOnlyMaterial.png"
  190. },
  191. {
  192. "title": "Gizmos",
  193. "playgroundId": "#8GY6J8#48",
  194. "renderCount": 50,
  195. "referenceImage": "Gizmos.png"
  196. },
  197. {
  198. "title": "GUI3D SpherePanel",
  199. "playgroundId": "#HB4C01#9",
  200. "renderCount": 50,
  201. "referenceImage": "spherepanel.png"
  202. },
  203. {
  204. "title": "Particle Helper",
  205. "playgroundId": "#1VGT5D#2",
  206. "renderCount": 50,
  207. "referenceImage": "particle_helper.png"
  208. },
  209. {
  210. "title": "Chibi Rex",
  211. "playgroundId": "#QATUCH#11",
  212. "renderCount": 50,
  213. "referenceImage": "chibi_rex.png"
  214. },
  215. {
  216. "title": "Yeti",
  217. "playgroundId": "#QATUCH#3",
  218. "renderCount": 150,
  219. "referenceImage": "yeti.png"
  220. },
  221. {
  222. "title": "Sponza",
  223. "sceneFolder": "/Scenes/Sponza/",
  224. "sceneFilename": "Sponza.babylon",
  225. "referenceImage": "Sponza.png"
  226. },
  227. {
  228. "title": "Windows cafe",
  229. "sceneFolder": "/Scenes/WCafe/",
  230. "sceneFilename": "WCafe.babylon",
  231. "referenceImage": "WCafe.png"
  232. },
  233. {
  234. "title": "Espilit",
  235. "sceneFolder": "/Scenes/Espilit/",
  236. "sceneFilename": "espilit.babylon",
  237. "referenceImage": "Espilit.png"
  238. },
  239. {
  240. "title": "The car",
  241. "sceneFolder": "/Scenes/TheCar/",
  242. "sceneFilename": "TheCar.binary.babylon",
  243. "referenceImage": "TheCar.png",
  244. "errorRatio": 5
  245. },
  246. {
  247. "title": "Viper",
  248. "sceneFolder": "/Scenes/Viper/",
  249. "sceneFilename": "Viper.babylon",
  250. "referenceImage": "Viper.png"
  251. },
  252. {
  253. "title": "Retail",
  254. "sceneFolder": "/Scenes/Retail/",
  255. "sceneFilename": "Retail.babylon",
  256. "referenceImage": "retail.png"
  257. },
  258. {
  259. "title": "Hill Valley",
  260. "sceneFolder": "/Scenes/hillvalley/",
  261. "sceneFilename": "HillValley.incremental.babylon",
  262. "referenceImage": "Hillvalley.png"
  263. },
  264. {
  265. "title": "Heart",
  266. "sceneFolder": "/Scenes/Heart/",
  267. "sceneFilename": "Heart.babylon",
  268. "referenceImage": "Heart.png"
  269. },
  270. {
  271. "title": "Mansion",
  272. "sceneFolder": "/Scenes/Mansion/",
  273. "sceneFilename": "Mansion.babylon",
  274. "referenceImage": "mansion.png",
  275. "excludeFromAutomaticTesting": true
  276. },
  277. {
  278. "title": "SpaceDeK",
  279. "sceneFolder": "/Scenes/SpaceDek/",
  280. "sceneFilename": "SpaceDek.babylon",
  281. "referenceImage": "SpaceDeK.png",
  282. "errorRatio": 5
  283. },
  284. {
  285. "title": "Flat2009",
  286. "sceneFolder": "/Scenes/Flat2009/",
  287. "sceneFilename": "Flat2009.babylon",
  288. "referenceImage": "Flat2009.png"
  289. },
  290. {
  291. "title": "CSG",
  292. "scriptToRun": "/Demos/CSG/csg.js",
  293. "functionToCall": "CreateCSGTestScene",
  294. "referenceImage": "csg.png"
  295. },
  296. {
  297. "title": "Charting",
  298. "renderCount": 20,
  299. "scriptToRun": "/Demos/Charting/charting.js",
  300. "functionToCall": "CreateChartingTestScene",
  301. "referenceImage": "charting.png"
  302. },
  303. {
  304. "title": "Fog",
  305. "scriptToRun": "/Demos/Fog/fog.js",
  306. "functionToCall": "CreateFogScene",
  307. "referenceImage": "fog.png"
  308. },
  309. {
  310. "title": "Polygon",
  311. "scriptToRun": "/Demos/Polygon/polygon.js",
  312. "functionToCall": "CreatePolygonScene",
  313. "referenceImage": "polygon.png"
  314. },
  315. {
  316. "title": "Soft Shadows",
  317. "playgroundId": "#0YYQ3N#0",
  318. "referenceImage": "softShadows.png"
  319. },
  320. {
  321. "title": "Soft Shadows (Right Handed)",
  322. "playgroundId": "#0YYQ3N#2",
  323. "referenceImage": "softShadowsRightHanded.png"
  324. },
  325. {
  326. "title": "Fresnel",
  327. "playgroundId": "#603JUZ#1",
  328. "referenceImage": "fresnel.png"
  329. },
  330. {
  331. "title": "Highlights",
  332. "scriptToRun": "/Demos/Highlights/highlights.js",
  333. "functionToCall": "CreateHighlightsScene",
  334. "referenceImage": "highlights.png",
  335. "rootPath": "/Demos/Highlights/",
  336. "replaceUrl": "room.hdr, reflectivity.png, albedo.png"
  337. },
  338. {
  339. "title": "Lines",
  340. "scriptToRun": "/Demos/Lines/lines.js",
  341. "functionToCall": "CreateLinesTestScene",
  342. "referenceImage": "lines.png",
  343. "replace": "updateVerticesDataDirectly, updateVerticesData"
  344. },
  345. {
  346. "title": "Capsule",
  347. "renderCount": 10,
  348. "playgroundId": "#JAFIIU#2",
  349. "referenceImage": "CreateCapsule.png"
  350. },
  351. {
  352. "title": "Bones",
  353. "scriptToRun": "/Demos/Bones/bones.js",
  354. "functionToCall": "CreateBonesTestScene",
  355. "referenceImage": "bones.png",
  356. "replace": "Dude.babylon, dude.babylon"
  357. },
  358. {
  359. "title": "LOD",
  360. "renderCount": 10,
  361. "playgroundId": "#FFMFW5#0",
  362. "referenceImage": "lod.png",
  363. "errorRatio": 5
  364. },
  365. {
  366. "title": "Lens",
  367. "scriptToRun": "/Demos/Lens/lensFlares.js",
  368. "functionToCall": "CreateLensFlaresTestScene",
  369. "referenceImage": "lens.png",
  370. "rootPath": "/Demos/Lens/",
  371. "replaceUrl": "lens4.png, lens5.png"
  372. },
  373. {
  374. "title": "Self shadowing",
  375. "scriptToRun": "/Demos/SelfShadowing/shadows.js",
  376. "functionToCall": "CreateShadowsTestScene",
  377. "referenceImage": "selfShadowing.png"
  378. },
  379. {
  380. "title": "Advanced shadows",
  381. "renderCount": 20,
  382. "playgroundId": "#SLV8LW#0",
  383. "referenceImage": "advancedShadows.png"
  384. },
  385. {
  386. "title": "Advanced shadows (right handed)",
  387. "renderCount": 20,
  388. "playgroundId": "#B48X7G#32",
  389. "referenceImage": "advancedShadows2.png"
  390. },
  391. {
  392. "title": "point light shadows",
  393. "playgroundId": "#XDNVAY#1",
  394. "referenceImage": "pointLightShadows.png"
  395. },
  396. {
  397. "title": "Shadow depth wrappers",
  398. "playgroundId": "#PNQRY1#9",
  399. "referenceImage": "shadowDepthWrappers.png",
  400. "renderCount": 20
  401. },
  402. {
  403. "title": "Displacement map",
  404. "scriptToRun": "/Demos/DisplacementMap/displacementMap.js",
  405. "functionToCall": "CreateDisplacementTestScene",
  406. "referenceImage": "displacementMap.png",
  407. "replace": "/Scenes/Customs/skybox/, https://cdn.rawgit.com/BabylonJS/Website/06ecbea7/Assets/skybox/"
  408. },
  409. {
  410. "title": "Normals",
  411. "playgroundId": "#WXKLLJ#2",
  412. "referenceImage": "normals.png"
  413. },
  414. {
  415. "title": "Custom render target",
  416. "renderCount": 20,
  417. "scriptToRun": "/Demos/CustomRenderTarget/customRenderTarget.js",
  418. "functionToCall": "CreateCustomRenderTargetTestScene",
  419. "referenceImage": "customRTT.png"
  420. },
  421. {
  422. "title": "Draco Mesh Compression",
  423. "playgroundId": "#22MFU2#4",
  424. "referenceImage": "draco.png"
  425. },
  426. {
  427. "title": "GLTF Normals",
  428. "playgroundId": "#SMEAEB#0",
  429. "referenceImage": "gltfnormals.png"
  430. },
  431. {
  432. "title": "GLTF Animation Node",
  433. "playgroundId": "#DS8AA7#18",
  434. "replace": "__folder__, Animation_Node, __page__, 0",
  435. "referenceImage": "gltfAnimationNode.png"
  436. },
  437. {
  438. "title": "GLTF Animation Node Misc",
  439. "playgroundId": "#DS8AA7#18",
  440. "replace": "__folder__, Animation_NodeMisc, __page__, 0",
  441. "referenceImage": "gltfAnimationNodeMisc.png"
  442. },
  443. {
  444. "title": "GLTF Animation Skin (0)",
  445. "playgroundId": "#DS8AA7#18",
  446. "replace": "__folder__, Animation_Skin, __page__, 0",
  447. "referenceImage": "gltfAnimationSkin0.png"
  448. },
  449. {
  450. "title": "GLTF Animation Skin (1)",
  451. "playgroundId": "#DS8AA7#18",
  452. "replace": "__folder__, Animation_Skin, __page__, 1",
  453. "referenceImage": "gltfAnimationSkin1.png"
  454. },
  455. {
  456. "title": "GLTF Animation Skin Type",
  457. "playgroundId": "#DS8AA7#18",
  458. "replace": "__folder__, Animation_SkinType, __page__, 0",
  459. "referenceImage": "gltfAnimationSkinType.png"
  460. },
  461. {
  462. "title": "GLTF Buffer Interleaved",
  463. "playgroundId": "#DS8AA7#18",
  464. "replace": "__folder__, Buffer_Interleaved, __page__, 0",
  465. "referenceImage": "gltfBufferInterleaved.png"
  466. },
  467. {
  468. "title": "GLTF Material",
  469. "playgroundId": "#DS8AA7#18",
  470. "replace": "__folder__, Material, __page__, 0",
  471. "referenceImage": "gltfMaterial.png"
  472. },
  473. {
  474. "title": "GLTF Material Alpha Blend",
  475. "playgroundId": "#DS8AA7#18",
  476. "replace": "__folder__, Material_AlphaBlend, __page__, 0",
  477. "referenceImage": "gltfMaterialAlphaBlend.png"
  478. },
  479. {
  480. "title": "GLTF Material Alpha Mask",
  481. "playgroundId": "#DS8AA7#18",
  482. "replace": "__folder__, Material_AlphaMask, __page__, 0",
  483. "referenceImage": "gltfMaterialAlphaMask.png"
  484. },
  485. {
  486. "title": "GLTF Material Double Sided (Front)",
  487. "playgroundId": "#DS8AA7#18",
  488. "replace": "__folder__, Material_DoubleSided, __page__, 0",
  489. "referenceImage": "gltfMaterialDoubleSidedFront.png"
  490. },
  491. {
  492. "title": "GLTF Material Double Sided (Back)",
  493. "playgroundId": "#DS8AA7#18",
  494. "replace": "__folder__, Material_DoubleSided, __page__, 0, alpha = Math.PI / 2, alpha = -Math.PI / 2",
  495. "referenceImage": "gltfMaterialDoubleSidedBack.png"
  496. },
  497. {
  498. "title": "GLTF Material Metallic Roughness (0)",
  499. "playgroundId": "#DS8AA7#18",
  500. "replace": "__folder__, Material_MetallicRoughness, __page__, 0",
  501. "referenceImage": "gltfMaterialMetallicRoughness0.png"
  502. },
  503. {
  504. "title": "GLTF Material Metallic Roughness (1)",
  505. "playgroundId": "#DS8AA7#18",
  506. "replace": "__folder__, Material_MetallicRoughness, __page__, 1",
  507. "referenceImage": "gltfMaterialMetallicRoughness1.png"
  508. },
  509. {
  510. "title": "GLTF Material Mixed",
  511. "playgroundId": "#DS8AA7#18",
  512. "replace": "__folder__, Material_Mixed, __page__, 0",
  513. "referenceImage": "gltfMaterialMixed.png"
  514. },
  515. {
  516. "title": "GLTF Material Specular Glossiness (0)",
  517. "playgroundId": "#DS8AA7#18",
  518. "replace": "__folder__, Material_SpecularGlossiness, __page__, 0",
  519. "referenceImage": "gltfMaterialSpecularGlossiness0.png"
  520. },
  521. {
  522. "title": "GLTF Material Specular Glossiness (1)",
  523. "playgroundId": "#DS8AA7#18",
  524. "replace": "__folder__, Material_SpecularGlossiness, __page__, 1",
  525. "referenceImage": "gltfMaterialSpecularGlossiness1.png"
  526. },
  527. {
  528. "title": "GLTF Mesh Primitive Attribute",
  529. "playgroundId": "#DS8AA7#18",
  530. "replace": "__folder__, Mesh_PrimitiveAttribute, __page__, 0",
  531. "referenceImage": "gltfMeshPrimitiveAttribute.png"
  532. },
  533. {
  534. "title": "GLTF Mesh Primitive Mode (0)",
  535. "playgroundId": "#DS8AA7#18",
  536. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 0",
  537. "referenceImage": "gltfMeshPrimitiveMode0.png"
  538. },
  539. {
  540. "title": "GLTF Mesh Primitive Mode (1)",
  541. "playgroundId": "#DS8AA7#18",
  542. "replace": "__folder__, Mesh_PrimitiveMode, __page__, 1",
  543. "referenceImage": "gltfMeshPrimitiveMode1.png"
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  545. {
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  967. {
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