Brak opisu

David Catuhe 95cbbaa71d Merge pull request #7183 from BabylonJSGuide/master 5 lat temu
.github 81d64e5d28 . 6 lat temu
.vscode c47293170a Fix #6703 5 lat temu
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 lat temu
Playground 3c86099334 WebGPU update 5 lat temu
Tools 2086b03fde Remove fake intelisense file + update build 5 lat temu
Viewer 28c31ea7d0 Fix Audit 5 lat temu
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 lat temu
dist 95cbbaa71d Merge pull request #7183 from BabylonJSGuide/master 5 lat temu
gui 9922340f69 Image Bars 5 lat temu
inspector 0a252de952 Nightly 5 lat temu
loaders c6e95c8901 Update GLTF sheen to latest 5 lat temu
localDev 86ec36da79 Introduced engine.inputElement to control more precisely which control has the events listeners 5 lat temu
materialsLibrary 26ec3a558f thin engine reduction 6 lat temu
nodeEditor cc3af4a601 Fix #7167 5 lat temu
postProcessLibrary aa1bdaa9fb First pass for ocean post-process 6 lat temu
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules 6 lat temu
sandbox 9dd49abd61 Associated with #6012 6 lat temu
serializers b0fc97986f Fix #6520 5 lat temu
src 0f688fa903 Merge pull request #7184 from jbousquie/feature.SPS.multimaterial.useModelMaterial 5 lat temu
tests b4c03251f2 Fix nme tests 5 lat temu
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 lat temu
.gitignore 55bcfa05c8 gitIgnore fix 6 lat temu
.travis.yml 21b5453dd7 Test 6 lat temu
CNAME f62df4b004 Create CNAME 7 lat temu
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 lat temu
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 lat temu
contributing.md 8d5c5954bb . 6 lat temu
license.md 4f44f2ce56 Moved license to a separate file 8 lat temu
package.json 6cc5fcaf70 Nightly 5 lat temu
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 lat temu
readme.md fd679e2d32 Fixed copy paste error 5 lat temu
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 lat temu
tslint.json 1a920cbb83 Full build 7 lat temu
what's new.md 2b475964b6 Update what's new 5 lat temu

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.