nockawa e24328d7b5 Canvas2D: bug fixing %!s(int64=8) %!d(string=hai) anos
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ellipse2d.fragment.fx 78c3e96c2b Reintroducing canvas2D %!s(int64=8) %!d(string=hai) anos
ellipse2d.vertex.fx bb0ba57e7f Canvas2D: little bug fixes %!s(int64=8) %!d(string=hai) anos
lines2d.fragment.fx 78c3e96c2b Reintroducing canvas2D %!s(int64=8) %!d(string=hai) anos
lines2d.vertex.fx bb0ba57e7f Canvas2D: little bug fixes %!s(int64=8) %!d(string=hai) anos
rect2d.fragment.fx 78c3e96c2b Reintroducing canvas2D %!s(int64=8) %!d(string=hai) anos
rect2d.vertex.fx bb0ba57e7f Canvas2D: little bug fixes %!s(int64=8) %!d(string=hai) anos
sprite2d.fragment.fx 2b48fe72e3 Canvas2D: adding Scale9 and AtlasPicture features %!s(int64=8) %!d(string=hai) anos
sprite2d.vertex.fx b2cf619678 Canvas2D bug fixing times %!s(int64=8) %!d(string=hai) anos
text2d.fragment.fx e24328d7b5 Canvas2D: bug fixing %!s(int64=8) %!d(string=hai) anos
text2d.vertex.fx a01ca79714 Canvas2D: improve render rendering, again... %!s(int64=8) %!d(string=hai) anos
wireframe2d.fragment.fx 3e73d6ea44 Canvas2D: Primitive Collision Manager (WIP) and WireFrame2D Prim %!s(int64=8) %!d(string=hai) anos
wireframe2d.vertex.fx bb0ba57e7f Canvas2D: little bug fixes %!s(int64=8) %!d(string=hai) anos