Nessuna descrizione

sebavan 95300bbb3e Cleanup old leftover 5 anni fa
.github f39328c441 Remove automerge 5 anni fa
.vscode 75347fb77a Add new color picker to nme 5 anni fa
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters 7 anni fa
Playground bac949ded4 Merge pull request #7887 from RaananW/frame-nofps-xr 5 anni fa
Tools e644f986b2 Add 4.1 as stable version for PG 5 anni fa
Viewer 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 anni fa
assets f3521ad4c6 replace quest models with the correctly scaled versions 6 anni fa
dist 95300bbb3e Cleanup old leftover 5 anni fa
gui fc70fef2d4 Fix closure issue in loop, It has been a while :-) 5 anni fa
inspector 3b678b8d6b Fix gradient reorder 5 anni fa
loaders ec5cd54c01 Fix infinite loop when disposing scene 5 anni fa
localDev f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 anni fa
materialsLibrary 4c671510f7 Added AddAttribute to CustomMaterial and CustomPBRMaterial 5 anni fa
nodeEditor 475bfc021c Nightly 5 anni fa
postProcessLibrary 430b8a321e Updating vecotr/color references 5 anni fa
proceduralTexturesLibrary 430b8a321e Updating vecotr/color references 5 anni fa
sandbox f45f9664f9 Experimental support for KTX2 and KHR_texture_basisu 5 anni fa
serializers 41d524c3dc fix merge, remove linting errors 5 anni fa
src 647e750a21 4.2.0-alpha.8 5 anni fa
tests 52e311dcaa Use dds intead of env files 5 anni fa
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS 9 anni fa
.gitignore 57bc4459ed Try to fix CD 5 anni fa
.gitpod.Dockerfile 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 anni fa
.gitpod.yml 09725b14ef simplify code contributions by fully automating the dev setup with gitpod. 5 anni fa
.mergify.yml 67c118f200 Moved where it should be 5 anni fa
.travis.yml 21b5453dd7 Test 6 anni fa
CNAME f62df4b004 Create CNAME 7 anni fa
CNAME.txt 9c629d12f2 Wrong move 5 anni fa
azure-pipelines-cd.yml 056270c7b3 Update azure-pipelines-cd.yml for Azure Pipelines 5 anni fa
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 6 anni fa
bower.json 3b9fc842bd Starting blocks for nodeEditor 6 anni fa
contributing.md 83e7a1b5fe Update online setup description. 5 anni fa
license.md 4f44f2ce56 Moved license to a separate file 8 anni fa
package.json 647e750a21 4.2.0-alpha.8 5 anni fa
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency 6 anni fa
readme.md c640bd2185 Update readme.md 5 anni fa
tsconfigRules.json fd23037057 Move manual tsc to prevent issues 6 anni fa
tslint.json 1a920cbb83 Full build 7 anni fa
what's new.md 12ad459699 Updated Whats New 5 anni fa

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.