Raanan Weber 9458d2247c further tests 7 년 전
..
assets f0d255616e small fixes 7 년 전
dist 0b9065a4c9 initModel will initialize a model 7 년 전
src 9458d2247c further tests 7 년 전
tests 9458d2247c further tests 7 년 전
README.md bb272a3545 Viewer configuration - initial 7 년 전
package.json b16beaced1 updating dependencies and removing unneeded code 7 년 전
tsconfig-gulp.json 67be271278 initial tests integration 7 년 전
tsconfig.json 7cb6a2d4d5 tests now run on the source (!) and not on compiled js 7 년 전
webpack.config.js bf1fab8f2c allowing to debug the viewer straight from vscode 7 년 전
webpack.gulp.config.js 2456c7a62e no file references in import 7 년 전

README.md

BabylonJS Viewer

This project is a 3d model viewer using babylonjs.

Please note that this is an initial release. The API and project structure could (and probably SHOULD) be changed, so please don't rely on this yet in a productive environment.

The viewer is using the latest Babylon from npm (3.1 alpha).

This documentation is also not full. I will slowly add more and more exmplanations.

Basic usage

See basicExample.html in /dist.

Basically, all that is needed is an html tag, and the viewer.js, which includes everything needed to render a Scene:

<babylon model="https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/BoomBox/glTF/BoomBox.gltf" default-viewer="true"></babylon>
<script src="viewer.js"></script>

This will create a (default) viewer and will load the model in this URL using the gltf loader.

The babylon tag will be automatically initialized.

Configuration

Configuration can be provided using html attributes or a JSON (at the moment). A configuration Mapper can be registered to create new configuration readers.

Before I finish a full documentation, take a look at configuration.ts

Templating

The default templates are integrated in the viewer.js file. The current templates are located in /assets/templates/default/ . Those templates can be extended and registered using the configuration file.