PositionNormalTextured.cs 1.6 KB

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  1. using System.Collections.Generic;
  2. using System.Globalization;
  3. using SharpDX;
  4. namespace BabylonExport
  5. {
  6. public struct PositionNormalTextured : IDumpable, IQueryable
  7. {
  8. public const int Stride = 32;
  9. public Vector3 Position;
  10. public Vector3 Normal;
  11. public Vector2 TextureCoordinates;
  12. public PositionNormalTextured(Vector3 position, Vector3 normal, Vector2 textureCoordinates)
  13. {
  14. Position = position;
  15. Normal = normal;
  16. TextureCoordinates = textureCoordinates;
  17. }
  18. public override string ToString()
  19. {
  20. return string.Format(CultureInfo.CurrentCulture, "P:{0} N:{1} TV:{2}", Position, Normal, TextureCoordinates);
  21. }
  22. public bool HasWeights
  23. {
  24. get { return false; }
  25. }
  26. public Vector3 GetPosition()
  27. {
  28. return Position;
  29. }
  30. public void DumpPositions(List<float> list)
  31. {
  32. list.Add(Position.X); list.Add(Position.Y); list.Add(Position.Z);
  33. }
  34. public void DumpNormals(List<float> list)
  35. {
  36. Normal.Normalize();
  37. list.Add(Normal.X); list.Add(Normal.Y); list.Add(Normal.Z);
  38. }
  39. public void DumpUVs(List<float> list)
  40. {
  41. list.Add(TextureCoordinates.X); list.Add(TextureCoordinates.Y);
  42. }
  43. public void DumpUVs2(List<float> list)
  44. {
  45. }
  46. public void DumpColors(List<float> list)
  47. {
  48. }
  49. public void DumpMatricesIndices(List<int> list)
  50. {
  51. }
  52. public void DumpMatricesWeights(List<float> list)
  53. {
  54. }
  55. }
  56. }