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- module BABYLON {
- export class LensFlareSystem {
- public lensFlares = new Array<LensFlare>();
- public borderLimit = 300;
- public viewportBorder = 0;
- public meshesSelectionPredicate: (mesh: AbstractMesh) => boolean;
- public layerMask: number = 0x0FFFFFFF;
- public id: string;
- private _scene: Scene;
- private _emitter: any;
- private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};
- private _indexBuffer: Nullable<WebGLBuffer>;
- private _effect: Effect;
- private _positionX: number;
- private _positionY: number;
- private _isEnabled = true;
- constructor(public name: string, emitter: any, scene: Scene) {
- this._scene = scene || Engine.LastCreatedScene;
- this._emitter = emitter;
- this.id = name;
- scene.lensFlareSystems.push(this);
- this.meshesSelectionPredicate = m => <boolean>(scene.activeCamera && m.material && m.isVisible && m.isEnabled() && m.isBlocker && ((m.layerMask & scene.activeCamera.layerMask) != 0));
- var engine = scene.getEngine();
- // VBO
- var vertices = [];
- vertices.push(1, 1);
- vertices.push(-1, 1);
- vertices.push(-1, -1);
- vertices.push(1, -1);
- this._vertexBuffers[VertexBuffer.PositionKind] = new VertexBuffer(engine, vertices, VertexBuffer.PositionKind, false, false, 2);
- // Indices
- var indices = [];
- indices.push(0);
- indices.push(1);
- indices.push(2);
- indices.push(0);
- indices.push(2);
- indices.push(3);
- this._indexBuffer = engine.createIndexBuffer(indices);
- // Effects
- this._effect = engine.createEffect("lensFlare",
- [VertexBuffer.PositionKind],
- ["color", "viewportMatrix"],
- ["textureSampler"], "");
- }
- public get isEnabled(): boolean {
- return this._isEnabled;
- }
- public set isEnabled(value: boolean) {
- this._isEnabled = value;
- }
- public getScene(): Scene {
- return this._scene;
- }
- public getEmitter(): any {
- return this._emitter;
- }
- public setEmitter(newEmitter: any): void {
- this._emitter = newEmitter;
- }
- public getEmitterPosition(): Vector3 {
- return this._emitter.getAbsolutePosition ? this._emitter.getAbsolutePosition() : this._emitter.position;
- }
- public computeEffectivePosition(globalViewport: Viewport): boolean {
- var position = this.getEmitterPosition();
- position = Vector3.Project(position, Matrix.Identity(), this._scene.getTransformMatrix(), globalViewport);
- this._positionX = position.x;
- this._positionY = position.y;
- position = Vector3.TransformCoordinates(this.getEmitterPosition(), this._scene.getViewMatrix());
- if (this.viewportBorder>0) {
- globalViewport.x -= this.viewportBorder;
- globalViewport.y -= this.viewportBorder;
- globalViewport.width += this.viewportBorder * 2;
- globalViewport.height += this.viewportBorder * 2;
- position.x += this.viewportBorder;
- position.y += this.viewportBorder;
- this._positionX += this.viewportBorder;
- this._positionY += this.viewportBorder;
- }
- if (position.z > 0) {
- if ((this._positionX > globalViewport.x) && (this._positionX < globalViewport.x + globalViewport.width)) {
- if ((this._positionY > globalViewport.y) && (this._positionY < globalViewport.y + globalViewport.height))
- return true;
- }
- return true;
- }
- return false;
- }
- public _isVisible(): boolean {
- if (!this._isEnabled || !this._scene.activeCamera) {
- return false;
- }
- var emitterPosition = this.getEmitterPosition();
- var direction = emitterPosition.subtract(this._scene.activeCamera.globalPosition);
- var distance = direction.length();
- direction.normalize();
- var ray = new Ray(this._scene.activeCamera.globalPosition, direction);
- var pickInfo = this._scene.pickWithRay(ray, this.meshesSelectionPredicate, true);
- return !pickInfo || !pickInfo.hit || pickInfo.distance > distance;
- }
- public render(): boolean {
- if (!this._effect.isReady() || !this._scene.activeCamera)
- return false;
- var engine = this._scene.getEngine();
- var viewport = this._scene.activeCamera.viewport;
- var globalViewport = viewport.toGlobal(engine.getRenderWidth(true), engine.getRenderHeight(true));
- // Position
- if (!this.computeEffectivePosition(globalViewport)) {
- return false;
- }
- // Visibility
- if (!this._isVisible()) {
- return false;
- }
- // Intensity
- var awayX;
- var awayY;
- if (this._positionX < this.borderLimit + globalViewport.x) {
- awayX = this.borderLimit + globalViewport.x - this._positionX;
- } else if (this._positionX > globalViewport.x + globalViewport.width - this.borderLimit) {
- awayX = this._positionX - globalViewport.x - globalViewport.width + this.borderLimit;
- } else {
- awayX = 0;
- }
- if (this._positionY < this.borderLimit + globalViewport.y) {
- awayY = this.borderLimit + globalViewport.y - this._positionY;
- } else if (this._positionY > globalViewport.y + globalViewport.height - this.borderLimit) {
- awayY = this._positionY - globalViewport.y - globalViewport.height + this.borderLimit;
- } else {
- awayY = 0;
- }
- var away = (awayX > awayY) ? awayX : awayY;
- away -= this.viewportBorder;
- if (away > this.borderLimit) {
- away = this.borderLimit;
- }
- var intensity = 1.0 - (away / this.borderLimit);
- if (intensity < 0) {
- return false;
- }
- if (intensity > 1.0) {
- intensity = 1.0;
- }
- if (this.viewportBorder>0) {
- globalViewport.x += this.viewportBorder;
- globalViewport.y += this.viewportBorder;
- globalViewport.width -= this.viewportBorder * 2;
- globalViewport.height -= this.viewportBorder * 2;
- this._positionX -= this.viewportBorder;
- this._positionY -= this.viewportBorder;
- }
- // Position
- var centerX = globalViewport.x + globalViewport.width / 2;
- var centerY = globalViewport.y + globalViewport.height / 2;
- var distX = centerX - this._positionX;
- var distY = centerY - this._positionY;
- // Effects
- engine.enableEffect(this._effect);
- engine.setState(false);
- engine.setDepthBuffer(false);
- // VBOs
- engine.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect);
- // Flares
- for (var index = 0; index < this.lensFlares.length; index++) {
- var flare = this.lensFlares[index];
- engine.setAlphaMode(flare.alphaMode);
- var x = centerX - (distX * flare.position);
- var y = centerY - (distY * flare.position);
- var cw = flare.size;
- var ch = flare.size * engine.getAspectRatio(this._scene.activeCamera, true);
- var cx = 2 * (x / (globalViewport.width + globalViewport.x * 2)) - 1.0;
- var cy = 1.0 - 2 * (y / (globalViewport.height + globalViewport.y * 2));
- var viewportMatrix = Matrix.FromValues(
- cw / 2, 0, 0, 0,
- 0, ch / 2, 0, 0,
- 0, 0, 1, 0,
- cx, cy, 0, 1);
- this._effect.setMatrix("viewportMatrix", viewportMatrix);
- // Texture
- this._effect.setTexture("textureSampler", flare.texture);
- // Color
- this._effect.setFloat4("color", flare.color.r * intensity, flare.color.g * intensity, flare.color.b * intensity, 1.0);
- // Draw order
- engine.drawElementsType(Material.TriangleFillMode, 0, 6);
- }
- engine.setDepthBuffer(true);
- engine.setAlphaMode(Engine.ALPHA_DISABLE);
- return true;
- }
- public dispose(): void {
- var vertexBuffer = this._vertexBuffers[VertexBuffer.PositionKind];
- if (vertexBuffer) {
- vertexBuffer.dispose();
- this._vertexBuffers[VertexBuffer.PositionKind] = null;
- }
- if (this._indexBuffer) {
- this._scene.getEngine()._releaseBuffer(this._indexBuffer);
- this._indexBuffer = null;
- }
- while (this.lensFlares.length) {
- this.lensFlares[0].dispose();
- }
- // Remove from scene
- var index = this._scene.lensFlareSystems.indexOf(this);
- this._scene.lensFlareSystems.splice(index, 1);
- }
- public static Parse(parsedLensFlareSystem: any, scene: Scene, rootUrl: string): LensFlareSystem {
- var emitter = scene.getLastEntryByID(parsedLensFlareSystem.emitterId);
- var name = parsedLensFlareSystem.name || "lensFlareSystem#" + parsedLensFlareSystem.emitterId;
- var lensFlareSystem = new LensFlareSystem(name, emitter, scene);
- lensFlareSystem.id = parsedLensFlareSystem.id || name;
- lensFlareSystem.borderLimit = parsedLensFlareSystem.borderLimit;
- for (var index = 0; index < parsedLensFlareSystem.flares.length; index++) {
- var parsedFlare = parsedLensFlareSystem.flares[index];
- LensFlare.AddFlare(parsedFlare.size, parsedFlare.position, Color3.FromArray(parsedFlare.color), parsedFlare.textureName ? rootUrl + parsedFlare.textureName : "", lensFlareSystem);
- }
- return lensFlareSystem;
- }
- public serialize(): any {
- var serializationObject: any = {};
- serializationObject.id = this.id;
- serializationObject.name = this.name;
- serializationObject.emitterId = this.getEmitter().id;
- serializationObject.borderLimit = this.borderLimit;
- serializationObject.flares = [];
- for (var index = 0; index < this.lensFlares.length; index++) {
- var flare = this.lensFlares[index];
- serializationObject.flares.push({
- size: flare.size,
- position: flare.position,
- color: flare.color.asArray(),
- textureName: Tools.GetFilename(flare.texture ? flare.texture.name : "")
- });
- }
- return serializationObject;
- }
- }
- }
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