index.js 5.4 KB

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  1. if (BABYLON.Engine.isSupported()) {
  2. var canvas = document.getElementById("renderCanvas");
  3. var engine = new BABYLON.Engine(canvas, true);
  4. var divFps = document.getElementById("fps");
  5. var htmlInput = document.getElementById("files");
  6. var btnFullScreen = document.getElementById("btnFullscreen");
  7. var btnDownArrow = document.getElementById("btnDownArrow");
  8. var perffooter = document.getElementById("perf");
  9. var btnPerf = document.getElementById("btnPerf");
  10. var miscCounters = document.getElementById("miscCounters");
  11. var help01 = document.getElementById("help01");
  12. var help02 = document.getElementById("help02");
  13. var loadingText = document.getElementById("loadingText");
  14. var filesInput;
  15. var currentHelpCounter;
  16. var currentScene;
  17. var enableDebugLayer = false;
  18. currentHelpCounter = localStorage.getItem("helpcounter");
  19. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  20. if (!currentHelpCounter) currentHelpCounter = 0;
  21. // Resize
  22. window.addEventListener("resize", function () {
  23. engine.resize();
  24. });
  25. var sceneLoaded = function (sceneFile, babylonScene) {
  26. function displayDebugLayerAndLogs() {
  27. currentScene.debugLayer._displayLogs = true;
  28. enableDebugLayer = true;
  29. currentScene.debugLayer.show();
  30. };
  31. function hideDebugLayerAndLogs() {
  32. currentScene.debugLayer._displayLogs = false;
  33. enableDebugLayer = false;
  34. currentScene.debugLayer.hide();
  35. };
  36. if (enableDebugLayer) {
  37. hideDebugLayerAndLogs();
  38. }
  39. currentScene = babylonScene;
  40. document.title = "BabylonJS - " + sceneFile.name;
  41. // Fix for IE, otherwise it will change the default filter for files selection after first use
  42. htmlInput.value = "";
  43. // Attach camera to canvas inputs
  44. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  45. currentScene.createDefaultCameraOrLight(true);
  46. }
  47. currentScene.activeCamera.attachControl(canvas);
  48. // Environment
  49. if (currentScene.loadingPluginName === "gltf") {
  50. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  51. hdrTexture.gammaSpace = false;
  52. currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  53. }
  54. // In case of error during loading, meshes will be empty and clearColor is set to red
  55. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  56. document.getElementById("logo").className = "";
  57. canvas.style.opacity = 0;
  58. displayDebugLayerAndLogs();
  59. }
  60. else {
  61. if (BABYLON.Tools.errorsCount > 0) {
  62. displayDebugLayerAndLogs();
  63. }
  64. document.getElementById("logo").className = "hidden";
  65. canvas.style.opacity = 1;
  66. if (currentScene.activeCamera.keysUp) {
  67. currentScene.activeCamera.keysUp.push(90); // Z
  68. currentScene.activeCamera.keysUp.push(87); // W
  69. currentScene.activeCamera.keysDown.push(83); // S
  70. currentScene.activeCamera.keysLeft.push(65); // A
  71. currentScene.activeCamera.keysLeft.push(81); // Q
  72. currentScene.activeCamera.keysRight.push(69); // E
  73. currentScene.activeCamera.keysRight.push(68); // D
  74. }
  75. }
  76. };
  77. filesInput = new BABYLON.FilesInput(engine, null, canvas, sceneLoaded);
  78. filesInput.monitorElementForDragNDrop(canvas);
  79. window.addEventListener("keydown", function (evt) {
  80. // Press R to reload
  81. if (evt.keyCode === 82) {
  82. filesInput.reload();
  83. }
  84. });
  85. htmlInput.addEventListener('change', function (event) {
  86. var filestoLoad;
  87. // Handling data transfer via drag'n'drop
  88. if (event && event.dataTransfer && event.dataTransfer.files) {
  89. filesToLoad = event.dataTransfer.files;
  90. }
  91. // Handling files from input files
  92. if (event && event.target && event.target.files) {
  93. filesToLoad = event.target.files;
  94. }
  95. filesInput.loadFiles(event);
  96. }, false);
  97. btnFullScreen.addEventListener('click', function () {
  98. engine.switchFullscreen(true);
  99. }, false);
  100. btnPerf.addEventListener('click', function () {
  101. if (currentScene) {
  102. if (!enableDebugLayer) {
  103. currentScene.debugLayer.show();
  104. enableDebugLayer = true;
  105. } else {
  106. currentScene.debugLayer.hide();
  107. enableDebugLayer = false;
  108. }
  109. }
  110. }, false);
  111. // The help tips will be displayed only 5 times
  112. if (currentHelpCounter < 5) {
  113. help01.className = "help shown";
  114. setTimeout(function () {
  115. help01.className = "help";
  116. help02.className = "help2 shown";
  117. setTimeout(function () {
  118. help02.className = "help2";
  119. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  120. }, 5000);
  121. }, 5000);
  122. }
  123. }