Keine Beschreibung

Gary Hsu 93e994c81d Use maps by default in scene options vor 5 Jahren
.github 81d64e5d28 . vor 6 Jahren
.vscode 792dc456bb Fix DDS load Warning. vor 5 Jahren
Exporters 6c27d5c451 Moved Exporters to https://github.com/BabylonJS/Exporters vor 7 Jahren
Playground ca413cb9eb playground will add .env files to textures in .zip folder on download vor 5 Jahren
Tools 2879cb20bf Final check vor 5 Jahren
Viewer 85cde6e3ce Use web workers for glTF validation vor 5 Jahren
assets f3521ad4c6 replace quest models with the correctly scaled versions vor 6 Jahren
dist 351a367366 4.1.0-beta.13 vor 5 Jahren
gui c7fbba0d34 Fix svg image update for GUI vor 5 Jahren
inspector 85cde6e3ce Use web workers for glTF validation vor 5 Jahren
loaders 5217e24cca Fix typedoc vor 5 Jahren
localDev 85cde6e3ce Use web workers for glTF validation vor 5 Jahren
materialsLibrary 86d156aea8 add two new clipplanes (5 and 6) to get a clipcube vor 5 Jahren
nodeEditor 408ec75fea Fix #7314 vor 5 Jahren
postProcessLibrary aa1bdaa9fb First pass for ocean post-process vor 6 Jahren
proceduralTexturesLibrary 870f9248e2 Merge remote-tracking branch 'upstream/master' into libToModules vor 6 Jahren
sandbox 0b96d9a31c Nightly vor 5 Jahren
serializers 9b55ae8710 Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into drigax/AddSkeletalAnimationGroupSerialization vor 5 Jahren
src 93e994c81d Use maps by default in scene options vor 5 Jahren
tests 85cde6e3ce Use web workers for glTF validation vor 5 Jahren
.gitattributes e46bb580f5 Ignore whitespace and new lines from windows OS vor 9 Jahren
.gitignore 55bcfa05c8 gitIgnore fix vor 6 Jahren
.travis.yml 21b5453dd7 Test vor 6 Jahren
CNAME f62df4b004 Create CNAME vor 7 Jahren
azure-pipelines.yml 878c71286e Up memory TS 3.4.5 vor 6 Jahren
bower.json 3b9fc842bd Starting blocks for nodeEditor vor 6 Jahren
contributing.md 8d5c5954bb . vor 6 Jahren
license.md 4f44f2ce56 Moved license to a separate file vor 8 Jahren
package.json 351a367366 4.1.0-beta.13 vor 5 Jahren
readme-es6.md f0730961c8 Break Down Mesh Builder Dependency vor 6 Jahren
readme.md fd679e2d32 Fixed copy paste error vor 5 Jahren
tsconfigRules.json fd23037057 Move manual tsc to prevent issues vor 6 Jahren
tslint.json 1a920cbb83 Full build vor 7 Jahren
what's new.md 2b475964b6 Update what's new vor 5 Jahren

readme-es6.md

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

npm version Build Status Average time to resolve an issue Percentage of issues still open Build Size Twitter

Any questions? Here is our official forum.

CDN

To look into our CDN bundled distribution, you can refer to the package babylonjs

npm

BabylonJS and its modules are published on npm as esNext modules with full typing support. To install, use:

npm install @babylonjs/core --save

This will allow you to import BabylonJS entirely using:

import * as BABYLON from '@babylonjs/core/Legacy/legacy';

or individual classes to benefit from enhanced tree shaking using :

import { Scene } from '@babylonjs/core/scene';
import { Engine } from '@babylonjs/core/Engines/engine';

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm scoped on @babylonjs.

Usage

See our ES6 dedicated documentation:

import { Engine } from "@babylonjs/core/Engines/engine";
import { Scene } from "@babylonjs/core/scene";
import { Vector3 } from "@babylonjs/core/Maths/math";
import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
import { Mesh } from "@babylonjs/core/Meshes/mesh";

// Side-effects only imports allowing the standard material to be used as default.
import "@babylonjs/core/Materials/standardMaterial";
// Side-effects only imports allowing Mesh to create default shapes (to enhance tree shaking, the construction methods on mesh are not available if the meshbuilder has not been imported).
import "@babylonjs/core/Meshes/Builders/sphereBuilder";
import "@babylonjs/core/Meshes/Builders/boxBuilder";

const canvas = document.getElementById("renderCanvas") as HTMLCanvasElement;
const engine = new Engine(canvas);
var scene = new Scene(engine);

// This creates and positions a free camera (non-mesh)
var camera = new FreeCamera("camera1", new Vector3(0, 5, -10), scene);

// This targets the camera to scene origin
camera.setTarget(Vector3.Zero());

// This attaches the camera to the canvas
camera.attachControl(canvas, true);

// This creates a light, aiming 0,1,0 - to the sky (non-mesh)
var light = new HemisphericLight("light1", new Vector3(0, 1, 0), scene);

// Default intensity is 1. Let's dim the light a small amount
light.intensity = 0.7;

// Our built-in 'sphere' shape. Params: name, subdivs, size, scene
var sphere = Mesh.CreateSphere("sphere1", 16, 2, scene);

// Move the sphere upward 1/2 its height
sphere.position.y = 2;

// Our built-in 'ground' shape. Params: name, width, depth, subdivs, scene
Mesh.CreateGround("ground1", 6, 6, 2, scene);

engine.runRenderLoop(() => {
    scene.render();
});

Preview release

Preview version of 4.0 can be found here. If you want to contribute, please read our contribution guidelines first.

Documentation

Contributing

Please see the Contributing Guidelines

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from 3DS Max
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Build

Babylon.js is automatically built using Gulp. For further instructions see the readme at /Tools/Gulp.