index.js 5.7 KB

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  1. if (BABYLON.Engine.isSupported()) {
  2. var canvas = document.getElementById("renderCanvas");
  3. var engine = new BABYLON.Engine(canvas, true);
  4. var divFps = document.getElementById("fps");
  5. var htmlInput = document.getElementById("files");
  6. var btnFullScreen = document.getElementById("btnFullscreen");
  7. var btnDownArrow = document.getElementById("btnDownArrow");
  8. var perffooter = document.getElementById("perf");
  9. var btnPerf = document.getElementById("btnPerf");
  10. var miscCounters = document.getElementById("miscCounters");
  11. var help01 = document.getElementById("help01");
  12. var help02 = document.getElementById("help02");
  13. var loadingText = document.getElementById("loadingText");
  14. var filesInput;
  15. var currentHelpCounter;
  16. var currentScene;
  17. var enableDebugLayer = false;
  18. currentHelpCounter = localStorage.getItem("helpcounter");
  19. BABYLON.Engine.ShadersRepository = "/src/Shaders/";
  20. if (!currentHelpCounter) currentHelpCounter = 0;
  21. // Setting up some GLTF values
  22. BABYLON.SceneLoader.OnPluginActivatedObservable.add(function(plugin) {
  23. if (plugin.name !== "gltf") {
  24. return;
  25. }
  26. plugin.onMaterialReady = function(material, isLOD) {
  27. return isLOD; // We want precompilation for LOD levels
  28. }
  29. });
  30. // Resize
  31. window.addEventListener("resize", function () {
  32. engine.resize();
  33. });
  34. var sceneLoaded = function (sceneFile, babylonScene) {
  35. function displayDebugLayerAndLogs() {
  36. currentScene.debugLayer._displayLogs = true;
  37. enableDebugLayer = true;
  38. currentScene.debugLayer.show();
  39. };
  40. function hideDebugLayerAndLogs() {
  41. currentScene.debugLayer._displayLogs = false;
  42. enableDebugLayer = false;
  43. currentScene.debugLayer.hide();
  44. };
  45. if (enableDebugLayer) {
  46. hideDebugLayerAndLogs();
  47. }
  48. currentScene = babylonScene;
  49. document.title = "BabylonJS - " + sceneFile.name;
  50. // Fix for IE, otherwise it will change the default filter for files selection after first use
  51. htmlInput.value = "";
  52. // Attach camera to canvas inputs
  53. if (!currentScene.activeCamera || currentScene.lights.length === 0) {
  54. currentScene.createDefaultCameraOrLight(true);
  55. }
  56. currentScene.activeCamera.attachControl(canvas);
  57. // Environment
  58. if (currentScene.loadingPluginName === "gltf") {
  59. var hdrTexture = BABYLON.CubeTexture.CreateFromPrefilteredData("Assets/environment.dds", currentScene);
  60. hdrTexture.gammaSpace = false;
  61. currentScene.createDefaultSkybox(hdrTexture, true, (currentScene.activeCamera.maxZ - currentScene.activeCamera.minZ) / 2, 0.3);
  62. }
  63. // In case of error during loading, meshes will be empty and clearColor is set to red
  64. if (currentScene.meshes.length === 0 && currentScene.clearColor.r === 1 && currentScene.clearColor.g === 0 && currentScene.clearColor.b === 0) {
  65. document.getElementById("logo").className = "";
  66. canvas.style.opacity = 0;
  67. displayDebugLayerAndLogs();
  68. }
  69. else {
  70. if (BABYLON.Tools.errorsCount > 0) {
  71. displayDebugLayerAndLogs();
  72. }
  73. document.getElementById("logo").className = "hidden";
  74. canvas.style.opacity = 1;
  75. if (currentScene.activeCamera.keysUp) {
  76. currentScene.activeCamera.keysUp.push(90); // Z
  77. currentScene.activeCamera.keysUp.push(87); // W
  78. currentScene.activeCamera.keysDown.push(83); // S
  79. currentScene.activeCamera.keysLeft.push(65); // A
  80. currentScene.activeCamera.keysLeft.push(81); // Q
  81. currentScene.activeCamera.keysRight.push(69); // E
  82. currentScene.activeCamera.keysRight.push(68); // D
  83. }
  84. }
  85. };
  86. filesInput = new BABYLON.FilesInput(engine, null, canvas, sceneLoaded);
  87. filesInput.monitorElementForDragNDrop(canvas);
  88. window.addEventListener("keydown", function (evt) {
  89. // Press R to reload
  90. if (evt.keyCode === 82) {
  91. filesInput.reload();
  92. }
  93. });
  94. htmlInput.addEventListener('change', function (event) {
  95. var filestoLoad;
  96. // Handling data transfer via drag'n'drop
  97. if (event && event.dataTransfer && event.dataTransfer.files) {
  98. filesToLoad = event.dataTransfer.files;
  99. }
  100. // Handling files from input files
  101. if (event && event.target && event.target.files) {
  102. filesToLoad = event.target.files;
  103. }
  104. filesInput.loadFiles(event);
  105. }, false);
  106. btnFullScreen.addEventListener('click', function () {
  107. engine.switchFullscreen(true);
  108. }, false);
  109. btnPerf.addEventListener('click', function () {
  110. if (currentScene) {
  111. if (!enableDebugLayer) {
  112. currentScene.debugLayer.show();
  113. enableDebugLayer = true;
  114. } else {
  115. currentScene.debugLayer.hide();
  116. enableDebugLayer = false;
  117. }
  118. }
  119. }, false);
  120. // The help tips will be displayed only 5 times
  121. if (currentHelpCounter < 5) {
  122. help01.className = "help shown";
  123. setTimeout(function () {
  124. help01.className = "help";
  125. help02.className = "help2 shown";
  126. setTimeout(function () {
  127. help02.className = "help2";
  128. localStorage.setItem("helpcounter", currentHelpCounter + 1);
  129. }, 5000);
  130. }, 5000);
  131. }
  132. }