babylon.sceneSerializer.ts 40 KB

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  1. module BABYLON {
  2. var serializeLight = (light: Light): any => {
  3. var serializationObject: any = {};
  4. serializationObject.name = light.name;
  5. serializationObject.id = light.id;
  6. serializationObject.tags = Tags.GetTags(light);
  7. if (light instanceof PointLight) {
  8. serializationObject.type = 0;
  9. serializationObject.position = (light).position.asArray();
  10. } else if (light instanceof DirectionalLight) {
  11. serializationObject.type = 1;
  12. var directionalLight = light;
  13. serializationObject.position = directionalLight.position.asArray();
  14. serializationObject.direction = directionalLight.direction.asArray();
  15. } else if (light instanceof SpotLight) {
  16. serializationObject.type = 2;
  17. var spotLight = light;
  18. serializationObject.position = spotLight.position.asArray();
  19. serializationObject.direction = spotLight.position.asArray();
  20. serializationObject.angle = spotLight.angle;
  21. serializationObject.exponent = spotLight.exponent;
  22. } else if (light instanceof HemisphericLight) {
  23. serializationObject.type = 3;
  24. var hemisphericLight = light;
  25. serializationObject.direction = hemisphericLight.direction.asArray();
  26. serializationObject.groundColor = hemisphericLight.groundColor.asArray();
  27. }
  28. if (light.intensity) {
  29. serializationObject.intensity = light.intensity;
  30. }
  31. serializationObject.range = light.range;
  32. serializationObject.diffuse = light.diffuse.asArray();
  33. serializationObject.specular = light.specular.asArray();
  34. return serializationObject;
  35. };
  36. var serializeFresnelParameter = (fresnelParameter: FresnelParameters): any => {
  37. var serializationObject: any = {};
  38. serializationObject.isEnabled = fresnelParameter.isEnabled;
  39. serializationObject.leftColor = fresnelParameter.leftColor;
  40. serializationObject.rightColor = fresnelParameter.rightColor;
  41. serializationObject.bias = fresnelParameter.bias;
  42. serializationObject.power = fresnelParameter.power;
  43. return serializationObject;
  44. }
  45. var serializeAnimation: (animation: Animation) => any;
  46. var appendAnimations = (source: IAnimatable, destination: any): any => {
  47. if (source.animations) {
  48. destination.animations = [];
  49. for (var animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {
  50. var animation = source.animations[animationIndex];
  51. destination.animations.push(serializeAnimation(animation));
  52. }
  53. }
  54. };
  55. var serializeCamera = (camera: Camera): any => {
  56. var serializationObject: any = {};
  57. serializationObject.name = camera.name;
  58. serializationObject.tags = Tags.GetTags(camera);
  59. serializationObject.id = camera.id;
  60. serializationObject.position = camera.position.asArray();
  61. // Parent
  62. if (camera.parent) {
  63. serializationObject.parentId = camera.parent.id;
  64. }
  65. serializationObject.fov = camera.fov;
  66. serializationObject.minZ = camera.minZ;
  67. serializationObject.maxZ = camera.maxZ;
  68. serializationObject.inertia = camera.inertia;
  69. //setting the type
  70. if (camera instanceof FreeCamera) {
  71. serializationObject.type = "FreeCamera";
  72. } else if (camera instanceof ArcRotateCamera) {
  73. serializationObject.type = "ArcRotateCamera";
  74. } else if (camera instanceof AnaglyphArcRotateCamera) {
  75. serializationObject.type = "AnaglyphArcRotateCamera";
  76. } else if (camera instanceof GamepadCamera) {
  77. serializationObject.type = "GamepadCamera";
  78. } else if (camera instanceof AnaglyphFreeCamera) {
  79. serializationObject.type = "AnaglyphFreeCamera";
  80. } else if (camera instanceof DeviceOrientationCamera) {
  81. serializationObject.type = "DeviceOrientationCamera";
  82. } else if (camera instanceof FollowCamera) {
  83. serializationObject.type = "FollowCamera";
  84. } else if (camera instanceof TouchCamera) {
  85. serializationObject.type = "TouchCamera";
  86. } else if (camera instanceof VirtualJoysticksCamera) {
  87. serializationObject.type = "VirtualJoysticksCamera";
  88. } else if (camera instanceof WebVRFreeCamera) {
  89. serializationObject.type = "WebVRFreeCamera";
  90. } else if (camera instanceof VRDeviceOrientationFreeCamera) {
  91. serializationObject.type = "VRDeviceOrientationFreeCamera";
  92. }
  93. //special properties of specific cameras
  94. if (camera instanceof ArcRotateCamera || camera instanceof AnaglyphArcRotateCamera) {
  95. var arcCamera = camera;
  96. serializationObject.alpha = arcCamera.alpha;
  97. serializationObject.beta = arcCamera.beta;
  98. serializationObject.radius = arcCamera.radius;
  99. if (arcCamera.target && arcCamera.target.id) {
  100. serializationObject.lockedTargetId = arcCamera.target.id;
  101. }
  102. } else if (camera instanceof FollowCamera) {
  103. var followCam = camera;
  104. serializationObject.radius = followCam.radius;
  105. serializationObject.heightOffset = followCam.heightOffset;
  106. serializationObject.rotationOffset = followCam.rotationOffset;
  107. } else if (camera instanceof AnaglyphFreeCamera || camera instanceof AnaglyphArcRotateCamera) {
  108. //eye space is a private member and can only be access like this. Without changing the implementation this is the best way to get it.
  109. if (camera['_interaxialDistance'] !== undefined) {
  110. serializationObject.interaxial_distance = Tools.ToDegrees(camera['_interaxialDistance']);
  111. }
  112. }
  113. //general properties that not all cameras have. The [] is due to typescript's type safety
  114. if (camera['speed'] !== undefined) {
  115. serializationObject.speed = camera['speed'];
  116. }
  117. if (camera['target'] && camera['target'] instanceof Vector3) {
  118. serializationObject.target = camera['target'].asArray();
  119. }
  120. // Target
  121. if (camera['rotation'] && camera['rotation'] instanceof Vector3) {
  122. serializationObject.rotation = camera['rotation'].asArray();
  123. }
  124. // Locked target
  125. if (camera['lockedTarget'] && camera['lockedTarget'].id) {
  126. serializationObject.lockedTargetId = camera['lockedTarget'].id;
  127. }
  128. serializationObject.checkCollisions = camera['checkCollisions'] || false;
  129. serializationObject.applyGravity = camera['applyGravity'] || false;
  130. if (camera['ellipsoid']) {
  131. serializationObject.ellipsoid = camera['ellipsoid'].asArray();
  132. }
  133. // Animations
  134. appendAnimations(camera, serializationObject);
  135. // Layer mask
  136. serializationObject.layerMask = camera.layerMask;
  137. return serializationObject;
  138. };
  139. serializeAnimation = (animation: Animation): any => {
  140. var serializationObject: any = {};
  141. serializationObject.name = animation.name;
  142. serializationObject.property = animation.targetProperty;
  143. serializationObject.framePerSecond = animation.framePerSecond;
  144. serializationObject.dataType = animation.dataType;
  145. serializationObject.loopBehavior = animation.loopMode;
  146. var dataType = animation.dataType;
  147. serializationObject.keys = [];
  148. var keys = animation.getKeys();
  149. for (var index = 0; index < keys.length; index++) {
  150. var animationKey = keys[index];
  151. var key: any = {};
  152. key.frame = animationKey.frame;
  153. switch (dataType) {
  154. case Animation.ANIMATIONTYPE_FLOAT:
  155. key.values = [animationKey.value];
  156. break;
  157. case Animation.ANIMATIONTYPE_QUATERNION:
  158. case Animation.ANIMATIONTYPE_MATRIX:
  159. case Animation.ANIMATIONTYPE_VECTOR3:
  160. key.values = animationKey.value.asArray();
  161. break;
  162. }
  163. serializationObject.keys.push(key);
  164. }
  165. return serializationObject;
  166. };
  167. var serializeMultiMaterial = (material: MultiMaterial): any => {
  168. var serializationObject: any = {};
  169. serializationObject.name = material.name;
  170. serializationObject.id = material.id;
  171. serializationObject.tags = Tags.GetTags(material);
  172. serializationObject.materials = [];
  173. for (var matIndex = 0; matIndex < material.subMaterials.length; matIndex++) {
  174. var subMat = material.subMaterials[matIndex];
  175. if (subMat) {
  176. serializationObject.materials.push(subMat.id);
  177. } else {
  178. serializationObject.materials.push(null);
  179. }
  180. }
  181. return serializationObject;
  182. };
  183. var serializeTexture: (texture: BaseTexture) => any;
  184. var serializeMaterial = (material: StandardMaterial): any => {
  185. var serializationObject: any = {};
  186. serializationObject.name = material.name;
  187. serializationObject.ambient = material.ambientColor.asArray();
  188. serializationObject.diffuse = material.diffuseColor.asArray();
  189. serializationObject.specular = material.specularColor.asArray();
  190. serializationObject.specularPower = material.specularPower;
  191. serializationObject.emissive = material.emissiveColor.asArray();
  192. serializationObject.useReflectionFresnelFromSpecular = serializationObject.useReflectionFresnelFromSpecular;
  193. serializationObject.useEmissiveAsIllumination = serializationObject.useEmissiveAsIllumination;
  194. serializationObject.alpha = material.alpha;
  195. serializationObject.id = material.id;
  196. serializationObject.tags = Tags.GetTags(material);
  197. serializationObject.backFaceCulling = material.backFaceCulling;
  198. if (material.diffuseTexture) {
  199. serializationObject.diffuseTexture = serializeTexture(material.diffuseTexture);
  200. }
  201. if (material.diffuseFresnelParameters) {
  202. serializationObject.diffuseFresnelParameters = serializeFresnelParameter(material.diffuseFresnelParameters);
  203. }
  204. if (material.ambientTexture) {
  205. serializationObject.ambientTexture = serializeTexture(material.ambientTexture);
  206. }
  207. if (material.opacityTexture) {
  208. serializationObject.opacityTexture = serializeTexture(material.opacityTexture);
  209. }
  210. if (material.opacityFresnelParameters) {
  211. serializationObject.opacityFresnelParameters = serializeFresnelParameter(material.opacityFresnelParameters);
  212. }
  213. if (material.reflectionTexture) {
  214. serializationObject.reflectionTexture = serializeTexture(material.reflectionTexture);
  215. }
  216. if (material.reflectionFresnelParameters) {
  217. serializationObject.reflectionFresnelParameters = serializeFresnelParameter(material.reflectionFresnelParameters);
  218. }
  219. if (material.emissiveTexture) {
  220. serializationObject.emissiveTexture = serializeTexture(material.emissiveTexture);
  221. }
  222. if (material.lightmapTexture) {
  223. serializationObject.lightmapTexture = serializeTexture(material.lightmapTexture);
  224. serializationObject.useLightmapAsShadowmap = material.useLightmapAsShadowmap;
  225. }
  226. if (material.emissiveFresnelParameters) {
  227. serializationObject.emissiveFresnelParameters = serializeFresnelParameter(material.emissiveFresnelParameters);
  228. }
  229. if (material.specularTexture) {
  230. serializationObject.specularTexture = serializeTexture(material.specularTexture);
  231. }
  232. if (material.bumpTexture) {
  233. serializationObject.bumpTexture = serializeTexture(material.bumpTexture);
  234. }
  235. return serializationObject;
  236. };
  237. serializeTexture = (texture: BaseTexture): any => {
  238. var serializationObject: any = {};
  239. if (!texture.name) {
  240. return null;
  241. }
  242. if (texture instanceof CubeTexture) {
  243. serializationObject.name = texture.name;
  244. serializationObject.hasAlpha = texture.hasAlpha;
  245. serializationObject.isCube = true;
  246. serializationObject.level = texture.level;
  247. serializationObject.coordinatesMode = texture.coordinatesMode;
  248. return serializationObject;
  249. }
  250. var index: number;
  251. if (texture instanceof MirrorTexture) {
  252. var mirrorTexture = texture;
  253. serializationObject.renderTargetSize = mirrorTexture.getRenderSize();
  254. serializationObject.renderList = [];
  255. for (index = 0; index < mirrorTexture.renderList.length; index++) {
  256. serializationObject.renderList.push(mirrorTexture.renderList[index].id);
  257. }
  258. serializationObject.mirrorPlane = mirrorTexture.mirrorPlane.asArray();
  259. } else if (texture instanceof RenderTargetTexture) {
  260. var renderTargetTexture = texture;
  261. serializationObject.renderTargetSize = renderTargetTexture.getRenderSize();
  262. serializationObject.renderList = [];
  263. for (index = 0; index < renderTargetTexture.renderList.length; index++) {
  264. serializationObject.renderList.push(renderTargetTexture.renderList[index].id);
  265. }
  266. }
  267. var regularTexture = <Texture>texture;
  268. serializationObject.name = texture.name;
  269. serializationObject.hasAlpha = texture.hasAlpha;
  270. serializationObject.level = texture.level;
  271. serializationObject.coordinatesIndex = texture.coordinatesIndex;
  272. serializationObject.coordinatesMode = texture.coordinatesMode;
  273. serializationObject.uOffset = regularTexture.uOffset;
  274. serializationObject.vOffset = regularTexture.vOffset;
  275. serializationObject.uScale = regularTexture.uScale;
  276. serializationObject.vScale = regularTexture.vScale;
  277. serializationObject.uAng = regularTexture.uAng;
  278. serializationObject.vAng = regularTexture.vAng;
  279. serializationObject.wAng = regularTexture.wAng;
  280. serializationObject.wrapU = texture.wrapU;
  281. serializationObject.wrapV = texture.wrapV;
  282. // Animations
  283. appendAnimations(texture, serializationObject);
  284. return serializationObject;
  285. };
  286. var serializeSkeleton = (skeleton: Skeleton): any => {
  287. var serializationObject: any = {};
  288. serializationObject.name = skeleton.name;
  289. serializationObject.id = skeleton.id;
  290. serializationObject.bones = [];
  291. for (var index = 0; index < skeleton.bones.length; index++) {
  292. var bone = skeleton.bones[index];
  293. var serializedBone: any = {
  294. parentBoneIndex: bone.getParent() ? skeleton.bones.indexOf(bone.getParent()) : -1,
  295. name: bone.name,
  296. matrix: bone.getLocalMatrix().toArray()
  297. };
  298. serializationObject.bones.push(serializedBone);
  299. if (bone.animations && bone.animations.length > 0) {
  300. serializedBone.animation = serializeAnimation(bone.animations[0]);
  301. }
  302. }
  303. return serializationObject;
  304. };
  305. var serializeParticleSystem = (particleSystem: ParticleSystem): any => {
  306. var serializationObject: any = {};
  307. serializationObject.emitterId = particleSystem.emitter.id;
  308. serializationObject.capacity = particleSystem.getCapacity();
  309. if (particleSystem.particleTexture) {
  310. serializationObject.textureName = particleSystem.particleTexture.name;
  311. }
  312. serializationObject.minAngularSpeed = particleSystem.minAngularSpeed;
  313. serializationObject.maxAngularSpeed = particleSystem.maxAngularSpeed;
  314. serializationObject.minSize = particleSystem.minSize;
  315. serializationObject.maxSize = particleSystem.maxSize;
  316. serializationObject.minLifeTime = particleSystem.minLifeTime;
  317. serializationObject.maxLifeTime = particleSystem.maxLifeTime;
  318. serializationObject.emitRate = particleSystem.emitRate;
  319. serializationObject.minEmitBox = particleSystem.minEmitBox.asArray();
  320. serializationObject.maxEmitBox = particleSystem.maxEmitBox.asArray();
  321. serializationObject.gravity = particleSystem.gravity.asArray();
  322. serializationObject.direction1 = particleSystem.direction1.asArray();
  323. serializationObject.direction2 = particleSystem.direction2.asArray();
  324. serializationObject.color1 = particleSystem.color1.asArray();
  325. serializationObject.color2 = particleSystem.color2.asArray();
  326. serializationObject.colorDead = particleSystem.colorDead.asArray();
  327. serializationObject.updateSpeed = particleSystem.updateSpeed;
  328. serializationObject.targetStopDuration = particleSystem.targetStopDuration;
  329. serializationObject.textureMask = particleSystem.textureMask.asArray();
  330. serializationObject.blendMode = particleSystem.blendMode;
  331. return serializationObject;
  332. };
  333. var serializeLensFlareSystem = (lensFlareSystem: LensFlareSystem): any => {
  334. var serializationObject: any = {};
  335. serializationObject.emitterId = lensFlareSystem.getEmitter().id;
  336. serializationObject.borderLimit = lensFlareSystem.borderLimit;
  337. serializationObject.flares = [];
  338. for (var index = 0; index < lensFlareSystem.lensFlares.length; index++) {
  339. var flare = lensFlareSystem.lensFlares[index];
  340. serializationObject.flares.push({
  341. size: flare.size,
  342. position: flare.position,
  343. color: flare.color.asArray(),
  344. textureName: Tools.GetFilename(flare.texture.name)
  345. });
  346. }
  347. return serializationObject;
  348. };
  349. var serializeShadowGenerator = (light: Light): any => {
  350. var serializationObject: any = {};
  351. var shadowGenerator = light.getShadowGenerator();
  352. serializationObject.lightId = light.id;
  353. serializationObject.mapSize = shadowGenerator.getShadowMap().getRenderSize();
  354. serializationObject.useVarianceShadowMap = shadowGenerator.useVarianceShadowMap;
  355. serializationObject.usePoissonSampling = shadowGenerator.usePoissonSampling;
  356. serializationObject.renderList = [];
  357. for (var meshIndex = 0; meshIndex < shadowGenerator.getShadowMap().renderList.length; meshIndex++) {
  358. var mesh = shadowGenerator.getShadowMap().renderList[meshIndex];
  359. serializationObject.renderList.push(mesh.id);
  360. }
  361. return serializationObject;
  362. };
  363. var serializedGeometries: Geometry[] = [];
  364. var serializeVertexData: (vertexData: Geometry) => any;
  365. var serializeTorusKnot: (torusKnot: Geometry.Primitives.TorusKnot) => any;
  366. var serializePlane: (plane) => any;
  367. var serializeGround: (ground: Geometry.Primitives.Ground) => any;
  368. var serializeTorus: (torus: Geometry.Primitives.Torus) => any;
  369. var serializeCylinder: (cylinder: Geometry.Primitives.Cylinder) => any;
  370. var serializeSphere: (sphere: Geometry.Primitives.Sphere) => any;
  371. var serializeBox: (box: Geometry.Primitives.Box) => any;
  372. var serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {
  373. if (serializedGeometries[geometry.id]) {
  374. return;
  375. }
  376. if (geometry instanceof Geometry.Primitives.Box) {
  377. serializationGeometries.boxes.push(serializeBox(geometry));
  378. }
  379. else if (geometry instanceof Geometry.Primitives.Sphere) {
  380. serializationGeometries.spheres.push(serializeSphere(geometry));
  381. }
  382. else if (geometry instanceof Geometry.Primitives.Cylinder) {
  383. serializationGeometries.cylinders.push(serializeCylinder(geometry));
  384. }
  385. else if (geometry instanceof Geometry.Primitives.Torus) {
  386. serializationGeometries.toruses.push(serializeTorus(geometry));
  387. }
  388. else if (geometry instanceof Geometry.Primitives.Ground) {
  389. serializationGeometries.grounds.push(serializeGround(geometry));
  390. }
  391. else if (geometry instanceof Geometry.Primitives.Plane) {
  392. serializationGeometries.planes.push(serializePlane(geometry));
  393. }
  394. else if (geometry instanceof Geometry.Primitives.TorusKnot) {
  395. serializationGeometries.torusKnots.push(serializeTorusKnot(geometry));
  396. }
  397. else if (geometry instanceof Geometry.Primitives._Primitive) {
  398. throw new Error("Unknown primitive type");
  399. }
  400. else {
  401. serializationGeometries.vertexData.push(serializeVertexData(geometry));
  402. }
  403. serializedGeometries[geometry.id] = true;
  404. };
  405. var serializeGeometryBase = (geometry: Geometry): any => {
  406. var serializationObject: any = {};
  407. serializationObject.id = geometry.id;
  408. if (Tags.HasTags(geometry)) {
  409. serializationObject.tags = Tags.GetTags(geometry);
  410. }
  411. return serializationObject;
  412. };
  413. serializeVertexData = (vertexData: Geometry): any => {
  414. var serializationObject = serializeGeometryBase(vertexData);
  415. if (vertexData.isVerticesDataPresent(VertexBuffer.PositionKind)) {
  416. serializationObject.positions = vertexData.getVerticesData(VertexBuffer.PositionKind);
  417. }
  418. if (vertexData.isVerticesDataPresent(VertexBuffer.NormalKind)) {
  419. serializationObject.normals = vertexData.getVerticesData(VertexBuffer.NormalKind);
  420. }
  421. if (vertexData.isVerticesDataPresent(VertexBuffer.UVKind)) {
  422. serializationObject.uvs = vertexData.getVerticesData(VertexBuffer.UVKind);
  423. }
  424. if (vertexData.isVerticesDataPresent(VertexBuffer.UV2Kind)) {
  425. serializationObject.uvs2 = vertexData.getVerticesData(VertexBuffer.UV2Kind);
  426. }
  427. if (vertexData.isVerticesDataPresent(VertexBuffer.UV3Kind)) {
  428. serializationObject.uvs3 = vertexData.getVerticesData(VertexBuffer.UV3Kind);
  429. }
  430. if (vertexData.isVerticesDataPresent(VertexBuffer.UV4Kind)) {
  431. serializationObject.uvs4 = vertexData.getVerticesData(VertexBuffer.UV4Kind);
  432. }
  433. if (vertexData.isVerticesDataPresent(VertexBuffer.UV5Kind)) {
  434. serializationObject.uvs5 = vertexData.getVerticesData(VertexBuffer.UV5Kind);
  435. }
  436. if (vertexData.isVerticesDataPresent(VertexBuffer.UV6Kind)) {
  437. serializationObject.uvs6 = vertexData.getVerticesData(VertexBuffer.UV6Kind);
  438. }
  439. if (vertexData.isVerticesDataPresent(VertexBuffer.ColorKind)) {
  440. serializationObject.colors = vertexData.getVerticesData(VertexBuffer.ColorKind);
  441. }
  442. if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesIndicesKind)) {
  443. serializationObject.matricesIndices = vertexData.getVerticesData(VertexBuffer.MatricesIndicesKind);
  444. serializationObject.matricesIndices._isExpanded = true;
  445. }
  446. if (vertexData.isVerticesDataPresent(VertexBuffer.MatricesWeightsKind)) {
  447. serializationObject.matricesWeights = vertexData.getVerticesData(VertexBuffer.MatricesWeightsKind);
  448. }
  449. serializationObject.indices = vertexData.getIndices();
  450. return serializationObject;
  451. };
  452. var serializePrimitive = (primitive: Geometry.Primitives._Primitive): any => {
  453. var serializationObject = serializeGeometryBase(primitive);
  454. serializationObject.canBeRegenerated = primitive.canBeRegenerated();
  455. return serializationObject;
  456. };
  457. serializeBox = (box: Geometry.Primitives.Box): any => {
  458. var serializationObject = serializePrimitive(box);
  459. serializationObject.size = box.size;
  460. return serializationObject;
  461. };
  462. serializeSphere = (sphere: Geometry.Primitives.Sphere): any => {
  463. var serializationObject = serializePrimitive(sphere);
  464. serializationObject.segments = sphere.segments;
  465. serializationObject.diameter = sphere.diameter;
  466. return serializationObject;
  467. };
  468. serializeCylinder = (cylinder: Geometry.Primitives.Cylinder): any => {
  469. var serializationObject = serializePrimitive(cylinder);
  470. serializationObject.height = cylinder.height;
  471. serializationObject.diameterTop = cylinder.diameterTop;
  472. serializationObject.diameterBottom = cylinder.diameterBottom;
  473. serializationObject.tessellation = cylinder.tessellation;
  474. return serializationObject;
  475. };
  476. serializeTorus = (torus: Geometry.Primitives.Torus): any => {
  477. var serializationObject = serializePrimitive(torus);
  478. serializationObject.diameter = torus.diameter;
  479. serializationObject.thickness = torus.thickness;
  480. serializationObject.tessellation = torus.tessellation;
  481. return serializationObject;
  482. };
  483. serializeGround = (ground: Geometry.Primitives.Ground): any => {
  484. var serializationObject = serializePrimitive(ground);
  485. serializationObject.width = ground.width;
  486. serializationObject.height = ground.height;
  487. serializationObject.subdivisions = ground.subdivisions;
  488. return serializationObject;
  489. };
  490. serializePlane = (plane: Geometry.Primitives.Plane): any => {
  491. var serializationObject = serializePrimitive(plane);
  492. serializationObject.size = plane.size;
  493. return serializationObject;
  494. };
  495. serializeTorusKnot = (torusKnot: Geometry.Primitives.TorusKnot): any => {
  496. var serializationObject = serializePrimitive(torusKnot);
  497. serializationObject.radius = torusKnot.radius;
  498. serializationObject.tube = torusKnot.tube;
  499. serializationObject.radialSegments = torusKnot.radialSegments;
  500. serializationObject.tubularSegments = torusKnot.tubularSegments;
  501. serializationObject.p = torusKnot.p;
  502. serializationObject.q = torusKnot.q;
  503. return serializationObject;
  504. };
  505. var serializeMesh = (mesh: Mesh, serializationScene: any): any => {
  506. var serializationObject: any = {};
  507. serializationObject.name = mesh.name;
  508. serializationObject.id = mesh.id;
  509. if (Tags.HasTags(mesh)) {
  510. serializationObject.tags = Tags.GetTags(mesh);
  511. }
  512. serializationObject.position = mesh.position.asArray();
  513. if (mesh.rotationQuaternion) {
  514. serializationObject.rotationQuaternion = mesh.rotationQuaternion.asArray();
  515. } else if (mesh.rotation) {
  516. serializationObject.rotation = mesh.rotation.asArray();
  517. }
  518. serializationObject.scaling = mesh.scaling.asArray();
  519. serializationObject.localMatrix = mesh.getPivotMatrix().asArray();
  520. serializationObject.isEnabled = mesh.isEnabled();
  521. serializationObject.isVisible = mesh.isVisible;
  522. serializationObject.infiniteDistance = mesh.infiniteDistance;
  523. serializationObject.pickable = mesh.isPickable;
  524. serializationObject.receiveShadows = mesh.receiveShadows;
  525. serializationObject.billboardMode = mesh.billboardMode;
  526. serializationObject.visibility = mesh.visibility;
  527. serializationObject.checkCollisions = mesh.checkCollisions;
  528. // Parent
  529. if (mesh.parent) {
  530. serializationObject.parentId = mesh.parent.id;
  531. }
  532. // Geometry
  533. var geometry = mesh._geometry;
  534. if (geometry) {
  535. var geometryId = geometry.id;
  536. serializationObject.geometryId = geometryId;
  537. if (!mesh.getScene().getGeometryByID(geometryId)) {
  538. // geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry
  539. serializeGeometry(geometry, serializationScene.geometries);
  540. }
  541. // SubMeshes
  542. serializationObject.subMeshes = [];
  543. for (var subIndex = 0; subIndex < mesh.subMeshes.length; subIndex++) {
  544. var subMesh = mesh.subMeshes[subIndex];
  545. serializationObject.subMeshes.push({
  546. materialIndex: subMesh.materialIndex,
  547. verticesStart: subMesh.verticesStart,
  548. verticesCount: subMesh.verticesCount,
  549. indexStart: subMesh.indexStart,
  550. indexCount: subMesh.indexCount
  551. });
  552. }
  553. }
  554. // Material
  555. if (mesh.material) {
  556. serializationObject.materialId = mesh.material.id;
  557. } else {
  558. mesh.material = null;
  559. }
  560. // Skeleton
  561. if (mesh.skeleton) {
  562. serializationObject.skeletonId = mesh.skeleton.id;
  563. }
  564. // Physics
  565. if (mesh.getPhysicsImpostor() !== PhysicsEngine.NoImpostor) {
  566. serializationObject.physicsMass = mesh.getPhysicsMass();
  567. serializationObject.physicsFriction = mesh.getPhysicsFriction();
  568. serializationObject.physicsRestitution = mesh.getPhysicsRestitution();
  569. switch (mesh.getPhysicsImpostor()) {
  570. case PhysicsEngine.BoxImpostor:
  571. serializationObject.physicsImpostor = 1;
  572. break;
  573. case PhysicsEngine.SphereImpostor:
  574. serializationObject.physicsImpostor = 2;
  575. break;
  576. }
  577. }
  578. // Instances
  579. serializationObject.instances = [];
  580. for (var index = 0; index < mesh.instances.length; index++) {
  581. var instance = mesh.instances[index];
  582. var serializationInstance = {
  583. name: instance.name,
  584. position: instance.position.asArray(),
  585. rotation: instance.rotation.asArray(),
  586. rotationQuaternion: instance.rotationQuaternion.asArray(),
  587. scaling: instance.scaling.asArray()
  588. };
  589. serializationObject.instances.push(serializationInstance);
  590. // Animations
  591. appendAnimations(instance, serializationInstance);
  592. }
  593. // Animations
  594. appendAnimations(mesh, serializationObject);
  595. // Layer mask
  596. serializationObject.layerMask = mesh.layerMask;
  597. return serializationObject;
  598. };
  599. var finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {
  600. //only works if the mesh is already loaded
  601. if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
  602. //serialize material
  603. if (mesh.material) {
  604. if (mesh.material instanceof StandardMaterial) {
  605. serializationObject.materials = serializationObject.materials || [];
  606. if (!serializationObject.materials.some(mat => (mat.id === mesh.material.id))) {
  607. serializationObject.materials.push(serializeMaterial(<StandardMaterial>mesh.material));
  608. }
  609. } else if (mesh.material instanceof MultiMaterial) {
  610. serializationObject.multiMaterials = serializationObject.multiMaterials || [];
  611. if (!serializationObject.multiMaterials.some(mat => (mat.id === mesh.material.id))) {
  612. serializationObject.multiMaterials.push(serializeMultiMaterial(<MultiMaterial>mesh.material));
  613. }
  614. }
  615. }
  616. //serialize geometry
  617. var geometry = mesh._geometry;
  618. if (geometry) {
  619. if (!serializationObject.geometries) {
  620. serializationObject.geometries = {};
  621. serializationObject.geometries.boxes = [];
  622. serializationObject.geometries.spheres = [];
  623. serializationObject.geometries.cylinders = [];
  624. serializationObject.geometries.toruses = [];
  625. serializationObject.geometries.grounds = [];
  626. serializationObject.geometries.planes = [];
  627. serializationObject.geometries.torusKnots = [];
  628. serializationObject.geometries.vertexData = [];
  629. }
  630. serializeGeometry(geometry, serializationObject.geometries);
  631. }
  632. // Skeletons
  633. if (mesh.skeleton) {
  634. serializationObject.skeletons = serializationObject.skeletons || [];
  635. serializationObject.skeletons.push(serializeSkeleton(mesh.skeleton));
  636. }
  637. //serialize the actual mesh
  638. serializationObject.meshes = serializationObject.meshes || [];
  639. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  640. }
  641. }
  642. export class SceneSerializer {
  643. public static Serialize(scene: Scene): any {
  644. var serializationObject: any = {};
  645. // Scene
  646. serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;
  647. serializationObject.autoClear = scene.autoClear;
  648. serializationObject.clearColor = scene.clearColor.asArray();
  649. serializationObject.ambientColor = scene.ambientColor.asArray();
  650. serializationObject.gravity = scene.gravity.asArray();
  651. serializationObject.collisionsEnabled = scene.collisionsEnabled;
  652. serializationObject.workerCollisions = scene.workerCollisions;
  653. // Fog
  654. if (scene.fogMode && scene.fogMode !== 0) {
  655. serializationObject.fogMode = scene.fogMode;
  656. serializationObject.fogColor = scene.fogColor.asArray();
  657. serializationObject.fogStart = scene.fogStart;
  658. serializationObject.fogEnd = scene.fogEnd;
  659. serializationObject.fogDensity = scene.fogDensity;
  660. }
  661. //Physics
  662. if (scene.isPhysicsEnabled()) {
  663. serializationObject.physicsEnabled = true;
  664. serializationObject.physicsGravity = scene.getPhysicsEngine()._getGravity().asArray();
  665. serializationObject.physicsEngine = scene.getPhysicsEngine().getPhysicsPluginName();
  666. }
  667. // Lights
  668. serializationObject.lights = [];
  669. var index: number;
  670. var light: Light;
  671. for (index = 0; index < scene.lights.length; index++) {
  672. light = scene.lights[index];
  673. serializationObject.lights.push(serializeLight(light));
  674. }
  675. // Cameras
  676. serializationObject.cameras = [];
  677. for (index = 0; index < scene.cameras.length; index++) {
  678. var camera = scene.cameras[index];
  679. serializationObject.cameras.push(serializeCamera(camera));
  680. }
  681. if (scene.activeCamera) {
  682. serializationObject.activeCameraID = scene.activeCamera.id;
  683. }
  684. // Materials
  685. serializationObject.materials = [];
  686. serializationObject.multiMaterials = [];
  687. var material: Material;
  688. for (index = 0; index < scene.materials.length; index++) {
  689. material = scene.materials[index];
  690. serializationObject.materials.push(serializeMaterial(<StandardMaterial>material));
  691. }
  692. // MultiMaterials
  693. serializationObject.multiMaterials = [];
  694. for (index = 0; index < scene.multiMaterials.length; index++) {
  695. var multiMaterial = scene.multiMaterials[index];
  696. serializationObject.multiMaterials.push(serializeMultiMaterial(multiMaterial));
  697. }
  698. for (index = 0; index < scene.materials.length; index++) {
  699. material = scene.materials[index];
  700. if (material instanceof StandardMaterial) {
  701. serializationObject.materials.push(serializeMaterial(material));
  702. } else if (material instanceof MultiMaterial) {
  703. serializationObject.multiMaterials.push(serializeMultiMaterial(material));
  704. }
  705. }
  706. // Skeletons
  707. serializationObject.skeletons = [];
  708. for (index = 0; index < scene.skeletons.length; index++) {
  709. serializationObject.skeletons.push(serializeSkeleton(scene.skeletons[index]));
  710. }
  711. // Geometries
  712. serializationObject.geometries = {};
  713. serializationObject.geometries.boxes = [];
  714. serializationObject.geometries.spheres = [];
  715. serializationObject.geometries.cylinders = [];
  716. serializationObject.geometries.toruses = [];
  717. serializationObject.geometries.grounds = [];
  718. serializationObject.geometries.planes = [];
  719. serializationObject.geometries.torusKnots = [];
  720. serializationObject.geometries.vertexData = [];
  721. serializedGeometries = [];
  722. var geometries = scene.getGeometries();
  723. for (index = 0; index < geometries.length; index++) {
  724. var geometry = geometries[index];
  725. if (geometry.isReady()) {
  726. serializeGeometry(geometry, serializationObject.geometries);
  727. }
  728. }
  729. // Meshes
  730. serializationObject.meshes = [];
  731. for (index = 0; index < scene.meshes.length; index++) {
  732. var abstractMesh = scene.meshes[index];
  733. if (abstractMesh instanceof Mesh) {
  734. var mesh = abstractMesh;
  735. if (mesh.delayLoadState === Engine.DELAYLOADSTATE_LOADED || mesh.delayLoadState === Engine.DELAYLOADSTATE_NONE) {
  736. serializationObject.meshes.push(serializeMesh(mesh, serializationObject));
  737. }
  738. }
  739. }
  740. // Particles Systems
  741. serializationObject.particleSystems = [];
  742. for (index = 0; index < scene.particleSystems.length; index++) {
  743. serializationObject.particleSystems.push(serializeParticleSystem(scene.particleSystems[index]));
  744. }
  745. // Lens flares
  746. serializationObject.lensFlareSystems = [];
  747. for (index = 0; index < scene.lensFlareSystems.length; index++) {
  748. serializationObject.lensFlareSystems.push(serializeLensFlareSystem(scene.lensFlareSystems[index]));
  749. }
  750. // Shadows
  751. serializationObject.shadowGenerators = [];
  752. for (index = 0; index < scene.lights.length; index++) {
  753. light = scene.lights[index];
  754. if (light.getShadowGenerator()) {
  755. serializationObject.shadowGenerators.push(serializeShadowGenerator(light));
  756. }
  757. }
  758. return serializationObject;
  759. }
  760. public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {
  761. var serializationObject: any = {};
  762. toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];
  763. if (withParents || withChildren) {
  764. //deliberate for loop! not for each, appended should be processed as well.
  765. for (var i = 0; i < toSerialize.length; ++i) {
  766. if (withChildren) {
  767. toSerialize[i].getDescendants().forEach((node) => {
  768. if (node instanceof Mesh && (toSerialize.indexOf(node) < 0)) {
  769. toSerialize.push(node);
  770. }
  771. });
  772. }
  773. //make sure the array doesn't contain the object already
  774. if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0)) {
  775. toSerialize.push(toSerialize[i].parent);
  776. }
  777. }
  778. }
  779. toSerialize.forEach((mesh: Mesh) => {
  780. finalizeSingleMesh(mesh, serializationObject);
  781. });
  782. return serializationObject;
  783. }
  784. }
  785. }