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- window.prepareWater = function() {
- var water = new BABYLON.WaterMaterial("water", scene);
- water.backFaceCulling = false;
- water.enableRenderTargets(false);
- water.bumpTexture = new BABYLON.Texture("textures/waterbump.png", scene);
- water.windForce = 45;
- water.waveHeight = 1.3;
- water.windDirection = new BABYLON.Vector2(1, 1);
-
- registerRangeUI("water", "windForce", 0, 100, function(value) {
- water.windForce = value;
- }, function() {
- return water.windForce;
- });
-
- registerRangeUI("water", "waveHeight", 0, 20, function(value) {
- water.waveHeight = value;
- }, function() {
- return water.waveHeight;
- });
-
- registerRangeUI("water", "bumpHeight", 0, 10, function(value) {
- water.bumpHeight = value;
- }, function() {
- return water.bumpHeight;
- });
-
- registerRangeUI("water", "colorBlendFactor", 0, 1, function(value) {
- water.colorBlendFactor = value;
- }, function() {
- return water.colorBlendFactor;
- });
-
- registerRangeUI("water", "waveLength", 0, 1, function(value) {
- water.waveLength = value;
- }, function() {
- return water.waveLength;
- });
-
- registerRangeUI("water", "waveSpeed", 0, 100, function(value) {
- water.waveSpeed = value;
- }, function() {
- return water.waveSpeed;
- });
-
- // Specular color
- registerRangeUI("water", "specularColorR", 0, 1, function(value) {
- water.specularColor.r = value;
- }, function() {
- return water.specularColor.r;
- });
-
- registerRangeUI("water", "specularColorG", 0, 1, function(value) {
- water.specularColor.g = value;
- }, function() {
- return water.specularColor.g;
- });
-
- registerRangeUI("water", "specularColorB", 0, 1, function(value) {
- water.specularColor.b = value;
- }, function() {
- return water.specularColor.b;
- });
-
- registerRangeUI("water", "specularPower", 0, 512, function(value) {
- water.specularPower = value;
- }, function() {
- return water.specularPower;
- });
-
- return water;
- }
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