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- module BABYLON {
- export interface ISceneLoaderPluginExtensions {
- [extension: string]: {
- isBinary: boolean;
- };
- }
- export interface ISceneLoaderPlugin {
- name: string;
- extensions: string | ISceneLoaderPluginExtensions;
- importMesh: (meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[], onError?: (message: string, exception?: any) => void) => boolean;
- load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => boolean;
- canDirectLoad?: (data: string) => boolean;
- }
- export interface ISceneLoaderPluginAsync {
- name: string;
- extensions: string | ISceneLoaderPluginExtensions;
- importMeshAsync: (meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress: (event: ProgressEvent) => void, onError: (message: string) => void) => void;
- loadAsync: (scene: Scene, data: string, rootUrl: string, onSuccess: () => void, onProgress: (event: ProgressEvent) => void, onError: (message: string, exception?: any) => void) => void;
- canDirectLoad?: (data: string) => boolean;
- }
- interface IRegisteredPlugin {
- plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync;
- isBinary: boolean;
- }
- export class SceneLoader {
- // Flags
- private static _ForceFullSceneLoadingForIncremental = false;
- private static _ShowLoadingScreen = true;
- private static _CleanBoneMatrixWeights = false;
- public static get NO_LOGGING(): number {
- return 0;
- }
- public static get MINIMAL_LOGGING(): number {
- return 1;
- }
- public static get SUMMARY_LOGGING(): number {
- return 2;
- }
- public static get DETAILED_LOGGING(): number {
- return 3;
- }
- private static _loggingLevel = SceneLoader.NO_LOGGING;
- public static get ForceFullSceneLoadingForIncremental() {
- return SceneLoader._ForceFullSceneLoadingForIncremental;
- }
- public static set ForceFullSceneLoadingForIncremental(value: boolean) {
- SceneLoader._ForceFullSceneLoadingForIncremental = value;
- }
- public static get ShowLoadingScreen(): boolean {
- return SceneLoader._ShowLoadingScreen;
- }
- public static set ShowLoadingScreen(value: boolean) {
- SceneLoader._ShowLoadingScreen = value;
- }
- public static get loggingLevel(): number {
- return SceneLoader._loggingLevel;
- }
- public static set loggingLevel(value: number) {
- SceneLoader._loggingLevel = value;
- }
- public static get CleanBoneMatrixWeights(): boolean {
- return SceneLoader._CleanBoneMatrixWeights;
- }
- public static set CleanBoneMatrixWeights(value: boolean) {
- SceneLoader._CleanBoneMatrixWeights = value;
- }
- // Members
- public static OnPluginActivatedObservable = new Observable<ISceneLoaderPlugin | ISceneLoaderPluginAsync>();
- private static _registeredPlugins: { [extension: string]: IRegisteredPlugin } = {};
- private static _getDefaultPlugin(): IRegisteredPlugin {
- return SceneLoader._registeredPlugins[".babylon"];
- }
- private static _getPluginForExtension(extension: string): IRegisteredPlugin {
- var registeredPlugin = SceneLoader._registeredPlugins[extension];
- if (registeredPlugin) {
- return registeredPlugin;
- }
- return SceneLoader._getDefaultPlugin();
- }
- private static _getPluginForDirectLoad(data: string): IRegisteredPlugin {
- for (var extension in SceneLoader._registeredPlugins) {
- var plugin = SceneLoader._registeredPlugins[extension].plugin;
- if (plugin.canDirectLoad && plugin.canDirectLoad(data)) {
- return SceneLoader._registeredPlugins[extension];
- }
- }
- return SceneLoader._getDefaultPlugin();
- }
- private static _getPluginForFilename(sceneFilename: any): IRegisteredPlugin {
- if (sceneFilename.name) {
- sceneFilename = sceneFilename.name;
- }
- var dotPosition = sceneFilename.lastIndexOf(".");
- var queryStringPosition = sceneFilename.indexOf("?");
- if (queryStringPosition === -1) {
- queryStringPosition = sceneFilename.length;
- }
- var extension = sceneFilename.substring(dotPosition, queryStringPosition).toLowerCase();
- return SceneLoader._getPluginForExtension(extension);
- }
- // use babylon file loader directly if sceneFilename is prefixed with "data:"
- private static _getDirectLoad(sceneFilename: string): Nullable<string> {
- if (sceneFilename.substr && sceneFilename.substr(0, 5) === "data:") {
- return sceneFilename.substr(5);
- }
- return null;
- }
- private static _loadData(rootUrl: string, sceneFilename: string, scene: Scene, onSuccess: (plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync, data: any) => void, onProgress: (event: ProgressEvent) => void, onError: (message: Nullable<string>, exception?: any) => void, pluginExtension?: string): void {
- var directLoad = SceneLoader._getDirectLoad(sceneFilename);
- var registeredPlugin = pluginExtension ? SceneLoader._getPluginForExtension(pluginExtension) : (directLoad ? SceneLoader._getPluginForDirectLoad(sceneFilename) : SceneLoader._getPluginForFilename(sceneFilename));
- var plugin = registeredPlugin.plugin;
- var useArrayBuffer = registeredPlugin.isBinary;
- var database: Database;
- SceneLoader.OnPluginActivatedObservable.notifyObservers(registeredPlugin.plugin);
- var dataCallback = (data: any) => {
- if (scene.isDisposed) {
- onError("Scene has been disposed");
- return;
- }
- scene.database = database;
- try {
- onSuccess(plugin, data);
- }
- catch (e) {
- onError(null, e);
- }
- };
- var manifestChecked = (success: any) => {
- Tools.LoadFile(rootUrl + sceneFilename, dataCallback, onProgress, database, useArrayBuffer, request => {
- if (request) {
- onError(request.status + " " + request.statusText);
- }
- });
- };
- if (directLoad) {
- dataCallback(directLoad);
- return;
- }
- if (rootUrl.indexOf("file:") === -1) {
- if (scene.getEngine().enableOfflineSupport) {
- // Checking if a manifest file has been set for this scene and if offline mode has been requested
- database = new Database(rootUrl + sceneFilename, manifestChecked);
- }
- else {
- manifestChecked(true);
- }
- }
- // Loading file from disk via input file or drag'n'drop
- else {
- var fileOrString = <any>sceneFilename;
- if (fileOrString.name) { // File
- Tools.ReadFile(fileOrString, dataCallback, onProgress, useArrayBuffer);
- } else if (FilesInput.FilesToLoad[sceneFilename]) {
- Tools.ReadFile(FilesInput.FilesToLoad[sceneFilename], dataCallback, onProgress, useArrayBuffer);
- } else {
- onError("Unable to find file named " + sceneFilename);
- return;
- }
- }
- }
- // Public functions
- public static GetPluginForExtension(extension: string): ISceneLoaderPlugin | ISceneLoaderPluginAsync {
- return SceneLoader._getPluginForExtension(extension).plugin;
- }
- public static RegisterPlugin(plugin: ISceneLoaderPlugin | ISceneLoaderPluginAsync): void {
- if (typeof plugin.extensions === "string") {
- var extension = <string>plugin.extensions;
- SceneLoader._registeredPlugins[extension.toLowerCase()] = {
- plugin: plugin,
- isBinary: false
- };
- }
- else {
- var extensions = <ISceneLoaderPluginExtensions>plugin.extensions;
- Object.keys(extensions).forEach(extension => {
- SceneLoader._registeredPlugins[extension.toLowerCase()] = {
- plugin: plugin,
- isBinary: extensions[extension].isBinary
- };
- });
- }
- }
- /**
- * Import meshes into a scene
- * @param meshNames an array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param scene the instance of BABYLON.Scene to append to
- * @param onSuccess a callback with a list of imported meshes, particleSystems, and skeletons when import succeeds
- * @param onProgress a callback with a progress event for each file being loaded
- * @param onError a callback with the scene, a message, and possibly an exception when import fails
- */
- public static ImportMesh(meshNames: any, rootUrl: string, sceneFilename: string, scene: Scene, onSuccess: Nullable<(meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void> = null, onProgress: Nullable<(event: ProgressEvent) => void> = null, onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null, pluginExtension?: string): void {
- if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
- Tools.Error("Wrong sceneFilename parameter");
- return;
- }
- var loadingToken = {};
- scene._addPendingData(loadingToken);
- var errorHandler = (message: Nullable<string>, exception?: any) => {
- let errorMessage = "Unable to import meshes from " + rootUrl + sceneFilename + (message ? ": " + message : "");
- if (onError) {
- onError(scene, errorMessage, exception);
- } else {
- Tools.Error(errorMessage);
- // should the exception be thrown?
- }
- scene._removePendingData(loadingToken);
- };
- var progressHandler = (event: ProgressEvent) => {
- if (onProgress) {
- onProgress(event);
- }
- };
- SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data) => {
- if ((<any>plugin).importMesh) {
- var syncedPlugin = <ISceneLoaderPlugin>plugin;
- var meshes = new Array<AbstractMesh>();
- var particleSystems = new Array<ParticleSystem>();
- var skeletons = new Array<Skeleton>();
- if (!syncedPlugin.importMesh(meshNames, scene, data, rootUrl, meshes, particleSystems, skeletons, errorHandler)) {
- return;
- }
- if (onSuccess) {
- // wrap onSuccess with try-catch to know if something went wrong.
- try {
- scene.importedMeshesFiles.push(rootUrl + sceneFilename);
- onSuccess(meshes, particleSystems, skeletons);
- scene._removePendingData(loadingToken);
- } catch (e) {
- let message = 'Error in onSuccess callback.';
- errorHandler(message, e);
- }
- }
- }
- else {
- var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
- asyncedPlugin.importMeshAsync(meshNames, scene, data, rootUrl, (meshes, particleSystems, skeletons) => {
- if (onSuccess) {
- try {
- scene.importedMeshesFiles.push(rootUrl + sceneFilename);
- onSuccess(meshes, particleSystems, skeletons);
- scene._removePendingData(loadingToken);
- } catch (e) {
- let message = 'Error in onSuccess callback.';
- errorHandler(message, e);
- }
- }
- }, progressHandler, errorHandler);
- }
- }, progressHandler, errorHandler, pluginExtension);
- }
- /**
- * Load a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param engine is the instance of BABYLON.Engine to use to create the scene
- * @param onSuccess a callback with the scene when import succeeds
- * @param onProgress a callback with a progress event for each file being loaded
- * @param onError a callback with the scene, a message, and possibly an exception when import fails
- */
- public static Load(rootUrl: string, sceneFilename: any, engine: Engine, onSuccess?: (scene: Scene) => void, onProgress?: (event: ProgressEvent) => void, onError?: (scene: Scene, message: string, exception?: any) => void, pluginExtension?: string): void {
- SceneLoader.Append(rootUrl, sceneFilename, new Scene(engine), onSuccess, onProgress, onError, pluginExtension);
- }
- /**
- * Append a scene
- * @param rootUrl a string that defines the root url for scene and resources
- * @param sceneFilename a string that defines the name of the scene file. can start with "data:" following by the stringified version of the scene
- * @param scene is the instance of BABYLON.Scene to append to
- * @param onSuccess a callback with the scene when import succeeds
- * @param onProgress a callback with a progress event for each file being loaded
- * @param onError a callback with the scene, a message, and possibly an exception when import fails
- */
- public static Append(rootUrl: string, sceneFilename: any, scene: Scene, onSuccess?: (scene: Scene) => void, onProgress?: (event: ProgressEvent) => void, onError?: (scene: Scene, message: string, exception?: any) => void, pluginExtension?: string): void {
- if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
- Tools.Error("Wrong sceneFilename parameter");
- return;
- }
- if (SceneLoader.ShowLoadingScreen) {
- scene.getEngine().displayLoadingUI();
- }
- var loadingToken = {};
- scene._addPendingData(loadingToken);
- var errorHandler = (message: Nullable<string>, exception?: any) => {
- let errorMessage = "Unable to load from " + rootUrl + sceneFilename + (message ? ": " + message : "");
- if (onError) {
- onError(scene, errorMessage, exception);
- } else {
- Tools.Error(errorMessage);
- // should the exception be thrown?
- }
- scene._removePendingData(loadingToken);
- scene.getEngine().hideLoadingUI();
- };
- var progressHandler = (event: ProgressEvent) => {
- if (onProgress) {
- onProgress(event);
- }
- };
- SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data) => {
- if ((<any>plugin).load) {
- var syncedPlugin = <ISceneLoaderPlugin>plugin;
- if (!syncedPlugin.load(scene, data, rootUrl, errorHandler)) {
- return;
- }
- if (onSuccess) {
- try {
- onSuccess(scene);
- } catch (e) {
- errorHandler("Error in onSuccess callback", e);
- }
- }
- scene.loadingPluginName = plugin.name;
- scene._removePendingData(loadingToken);
- } else {
- var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
- asyncedPlugin.loadAsync(scene, data, rootUrl, () => {
- if (onSuccess) {
- onSuccess(scene);
- }
- scene.loadingPluginName = plugin.name;
- scene._removePendingData(loadingToken);
- }, progressHandler, errorHandler);
- }
- if (SceneLoader.ShowLoadingScreen) {
- scene.executeWhenReady(() => {
- scene.getEngine().hideLoadingUI();
- });
- }
- }, progressHandler, errorHandler, pluginExtension);
- }
- };
- }
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