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- /*BabylonJS Procedural Textures*/
- // Dependencies for this module:
- // ../../../../Tools/Gulp/babylonjs
- declare module 'babylonjs-procedural-textures' {
- export * from "babylonjs-procedural-textures/src/brick";
- export * from "babylonjs-procedural-textures/src/cloud";
- export * from "babylonjs-procedural-textures/src/fire";
- export * from "babylonjs-procedural-textures/src/grass";
- export * from "babylonjs-procedural-textures/src/marble";
- export * from "babylonjs-procedural-textures/src/normalMap";
- export * from "babylonjs-procedural-textures/src/perlinNoise";
- export * from "babylonjs-procedural-textures/src/road";
- export * from "babylonjs-procedural-textures/src/starfield";
- export * from "babylonjs-procedural-textures/src/wood";
- }
- declare module 'babylonjs-procedural-textures/src/brick' {
- export * from "babylonjs-procedural-textures/src/brick/brickProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/cloud' {
- export * from "babylonjs-procedural-textures/src/cloud/cloudProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/fire' {
- export * from "babylonjs-procedural-textures/src/fire/fireProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/grass' {
- export * from "babylonjs-procedural-textures/src/grass/grassProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/marble' {
- export * from "babylonjs-procedural-textures/src/marble/marbleProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/normalMap' {
- export * from "babylonjs-procedural-textures/src/normalMap/normalMapProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/perlinNoise' {
- export * from "babylonjs-procedural-textures/src/perlinNoise/perlinNoiseProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/road' {
- export * from "babylonjs-procedural-textures/src/road/roadProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/starfield' {
- export * from "babylonjs-procedural-textures/src/starfield/starfieldProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/wood' {
- export * from "babylonjs-procedural-textures/src/wood/woodProceduralTexture";
- }
- declare module 'babylonjs-procedural-textures/src/brick/brickProceduralTexture' {
- import { ProceduralTexture, Color3, Scene, Texture } from "babylonjs";
- import "./brickProceduralTexture.fragment";
- export class BrickProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- numberOfBricksHeight: number;
- numberOfBricksWidth: number;
- jointColor: Color3;
- brickColor: Color3;
- /**
- * Serializes this brick procedural texture
- * @returns a serialized brick procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Brick Procedural Texture from parsed brick procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing brick procedural texture information
- * @returns a parsed Brick Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): BrickProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/cloud/cloudProceduralTexture' {
- import { ProceduralTexture, Color4, Scene, Texture } from "babylonjs";
- import "./cloudProceduralTexture.fragment";
- export class CloudProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- skyColor: Color4;
- cloudColor: Color4;
- /**
- * Serializes this cloud procedural texture
- * @returns a serialized cloud procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Cloud Procedural Texture from parsed cloud procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing cloud procedural texture information
- * @returns a parsed Cloud Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): CloudProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/fire/fireProceduralTexture' {
- import { ProceduralTexture, Vector2, Color3, Scene, Texture } from "babylonjs";
- import "./fireProceduralTexture.fragment";
- export class FireProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- static readonly PurpleFireColors: Color3[];
- static readonly GreenFireColors: Color3[];
- static readonly RedFireColors: Color3[];
- static readonly BlueFireColors: Color3[];
- autoGenerateTime: boolean;
- fireColors: Color3[];
- time: number;
- speed: Vector2;
- alphaThreshold: number;
- /**
- * Serializes this fire procedural texture
- * @returns a serialized fire procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Fire Procedural Texture from parsed fire procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing fire procedural texture information
- * @returns a parsed Fire Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): FireProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/grass/grassProceduralTexture' {
- import { ProceduralTexture, Color3, Scene, Texture } from "babylonjs";
- import "./grassProceduralTexture.fragment";
- export class GrassProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- grassColors: Color3[];
- groundColor: Color3;
- /**
- * Serializes this grass procedural texture
- * @returns a serialized grass procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Grass Procedural Texture from parsed grass procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing grass procedural texture information
- * @returns a parsed Grass Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): GrassProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/marble/marbleProceduralTexture' {
- import { ProceduralTexture, Color3, Scene, Texture } from "babylonjs";
- import "./marbleProceduralTexture.fragment";
- export class MarbleProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- numberOfTilesHeight: number;
- amplitude: number;
- numberOfTilesWidth: number;
- jointColor: Color3;
- /**
- * Serializes this marble procedural texture
- * @returns a serialized marble procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Marble Procedural Texture from parsed marble procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing marble procedural texture information
- * @returns a parsed Marble Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): MarbleProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/normalMap/normalMapProceduralTexture' {
- import { ProceduralTexture, Texture, Scene } from "babylonjs";
- import "./normalMapProceduralTexture.fragment";
- export class NormalMapProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- baseTexture: Texture;
- /**
- * Serializes this normal map procedural texture
- * @returns a serialized normal map procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Normal Map Procedural Texture from parsed normal map procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing normal map procedural texture information
- * @returns a parsed Normal Map Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): NormalMapProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/perlinNoise/perlinNoiseProceduralTexture' {
- import { ProceduralTexture, Scene, Texture } from "babylonjs";
- import "./perlinNoiseProceduralTexture.fragment";
- export class PerlinNoiseProceduralTexture extends ProceduralTexture {
- time: number;
- timeScale: number;
- translationSpeed: number;
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- /**
- * Serializes this perlin noise procedural texture
- * @returns a serialized perlin noise procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Perlin Noise Procedural Texture from parsed perlin noise procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing perlin noise procedural texture information
- * @returns a parsed Perlin Noise Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): PerlinNoiseProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/road/roadProceduralTexture' {
- import { ProceduralTexture, Color3, Scene, Texture } from "babylonjs";
- import "./roadProceduralTexture.fragment";
- export class RoadProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- roadColor: Color3;
- /**
- * Serializes this road procedural texture
- * @returns a serialized road procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Road Procedural Texture from parsed road procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing road procedural texture information
- * @returns a parsed Road Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): RoadProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/starfield/starfieldProceduralTexture' {
- import { ProceduralTexture, Scene, Texture } from "babylonjs";
- import "./starfieldProceduralTexture.fragment";
- export class StarfieldProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- time: number;
- alpha: number;
- beta: number;
- formuparam: number;
- stepsize: number;
- zoom: number;
- tile: number;
- brightness: number;
- darkmatter: number;
- distfading: number;
- saturation: number;
- /**
- * Serializes this starfield procedural texture
- * @returns a serialized starfield procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Starfield Procedural Texture from parsed startfield procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing startfield procedural texture information
- * @returns a parsed Starfield Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): StarfieldProceduralTexture;
- }
- }
- declare module 'babylonjs-procedural-textures/src/wood/woodProceduralTexture' {
- import { ProceduralTexture, Color3, Scene, Texture } from "babylonjs";
- import "./woodProceduralTexture.fragment";
- export class WoodProceduralTexture extends ProceduralTexture {
- constructor(name: string, size: number, scene: Scene, fallbackTexture?: Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- ampScale: number;
- woodColor: Color3;
- /**
- * Serializes this wood procedural texture
- * @returns a serialized wood procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Wood Procedural Texture from parsed wood procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing wood procedural texture information
- * @returns a parsed Wood Procedural Texture
- */
- static Parse(parsedTexture: any, scene: Scene, rootUrl: string): WoodProceduralTexture;
- }
- }
- /*BabylonJS Procedural Textures*/
- // Dependencies for this module:
- // ../../../../Tools/Gulp/babylonjs
- declare module BABYLON {
- export class BrickProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- numberOfBricksHeight: number;
- numberOfBricksWidth: number;
- jointColor: BABYLON.Color3;
- brickColor: BABYLON.Color3;
- /**
- * Serializes this brick procedural texture
- * @returns a serialized brick procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Brick Procedural BABYLON.Texture from parsed brick procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing brick procedural texture information
- * @returns a parsed Brick Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): BrickProceduralTexture;
- }
- }
- declare module BABYLON {
- export class CloudProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- skyColor: BABYLON.Color4;
- cloudColor: BABYLON.Color4;
- /**
- * Serializes this cloud procedural texture
- * @returns a serialized cloud procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Cloud Procedural BABYLON.Texture from parsed cloud procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing cloud procedural texture information
- * @returns a parsed Cloud Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): CloudProceduralTexture;
- }
- }
- declare module BABYLON {
- export class FireProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- static readonly PurpleFireColors: BABYLON.Color3[];
- static readonly GreenFireColors: BABYLON.Color3[];
- static readonly RedFireColors: BABYLON.Color3[];
- static readonly BlueFireColors: BABYLON.Color3[];
- autoGenerateTime: boolean;
- fireColors: BABYLON.Color3[];
- time: number;
- speed: BABYLON.Vector2;
- alphaThreshold: number;
- /**
- * Serializes this fire procedural texture
- * @returns a serialized fire procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Fire Procedural BABYLON.Texture from parsed fire procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing fire procedural texture information
- * @returns a parsed Fire Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): FireProceduralTexture;
- }
- }
- declare module BABYLON {
- export class GrassProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- grassColors: BABYLON.Color3[];
- groundColor: BABYLON.Color3;
- /**
- * Serializes this grass procedural texture
- * @returns a serialized grass procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Grass Procedural BABYLON.Texture from parsed grass procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing grass procedural texture information
- * @returns a parsed Grass Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): GrassProceduralTexture;
- }
- }
- declare module BABYLON {
- export class MarbleProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- numberOfTilesHeight: number;
- amplitude: number;
- numberOfTilesWidth: number;
- jointColor: BABYLON.Color3;
- /**
- * Serializes this marble procedural texture
- * @returns a serialized marble procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Marble Procedural BABYLON.Texture from parsed marble procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing marble procedural texture information
- * @returns a parsed Marble Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): MarbleProceduralTexture;
- }
- }
- declare module BABYLON {
- export class NormalMapProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- baseTexture: BABYLON.Texture;
- /**
- * Serializes this normal map procedural texture
- * @returns a serialized normal map procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Normal Map Procedural BABYLON.Texture from parsed normal map procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing normal map procedural texture information
- * @returns a parsed Normal Map Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): NormalMapProceduralTexture;
- }
- }
- declare module BABYLON {
- export class PerlinNoiseProceduralTexture extends BABYLON.ProceduralTexture {
- time: number;
- timeScale: number;
- translationSpeed: number;
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- render(useCameraPostProcess?: boolean): void;
- resize(size: any, generateMipMaps: any): void;
- /**
- * Serializes this perlin noise procedural texture
- * @returns a serialized perlin noise procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Perlin Noise Procedural BABYLON.Texture from parsed perlin noise procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing perlin noise procedural texture information
- * @returns a parsed Perlin Noise Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): PerlinNoiseProceduralTexture;
- }
- }
- declare module BABYLON {
- export class RoadProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- roadColor: BABYLON.Color3;
- /**
- * Serializes this road procedural texture
- * @returns a serialized road procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Road Procedural BABYLON.Texture from parsed road procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing road procedural texture information
- * @returns a parsed Road Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): RoadProceduralTexture;
- }
- }
- declare module BABYLON {
- export class StarfieldProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- time: number;
- alpha: number;
- beta: number;
- formuparam: number;
- stepsize: number;
- zoom: number;
- tile: number;
- brightness: number;
- darkmatter: number;
- distfading: number;
- saturation: number;
- /**
- * Serializes this starfield procedural texture
- * @returns a serialized starfield procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Starfield Procedural BABYLON.Texture from parsed startfield procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing startfield procedural texture information
- * @returns a parsed Starfield Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): StarfieldProceduralTexture;
- }
- }
- declare module BABYLON {
- export class WoodProceduralTexture extends BABYLON.ProceduralTexture {
- constructor(name: string, size: number, scene: BABYLON.Scene, fallbackTexture?: BABYLON.Texture, generateMipMaps?: boolean);
- updateShaderUniforms(): void;
- ampScale: number;
- woodColor: BABYLON.Color3;
- /**
- * Serializes this wood procedural texture
- * @returns a serialized wood procedural texture object
- */
- serialize(): any;
- /**
- * Creates a Wood Procedural BABYLON.Texture from parsed wood procedural texture data
- * @param parsedTexture defines parsed texture data
- * @param scene defines the current scene
- * @param rootUrl defines the root URL containing wood procedural texture information
- * @returns a parsed Wood Procedural BABYLON.Texture
- */
- static Parse(parsedTexture: any, scene: BABYLON.Scene, rootUrl: string): WoodProceduralTexture;
- }
- }
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