babylon.stlFileLoader.js 16 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-loaders", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-loaders"] = factory(require("babylonjs"));
  8. else
  9. root["LOADERS"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
  21. /******/ }
  22. /******/ // Create a new module (and put it into the cache)
  23. /******/ var module = installedModules[moduleId] = {
  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
  27. /******/ };
  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-stlFileLoader.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../node_modules/webpack/buildin/global.js":
  99. /*!*************************************************!*\
  100. !*** ../node_modules/webpack/buildin/global.js ***!
  101. \*************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-stlFileLoader.ts":
  122. /*!****************************************!*\
  123. !*** ./legacy/legacy-stlFileLoader.ts ***!
  124. \****************************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var Loaders = __webpack_require__(/*! ../src/STL */ "./src/STL/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in Loaders) {
  141. globalObject.BABYLON[key] = Loaders[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/STL */ "./src/STL/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../node_modules/webpack/buildin/global.js */ "../node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/STL/index.ts":
  148. /*!**************************!*\
  149. !*** ./src/STL/index.ts ***!
  150. \**************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. function __export(m) {
  155. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  156. }
  157. Object.defineProperty(exports, "__esModule", { value: true });
  158. __export(__webpack_require__(/*! ./stlFileLoader */ "./src/STL/stlFileLoader.ts"));
  159. /***/ }),
  160. /***/ "./src/STL/stlFileLoader.ts":
  161. /*!**********************************!*\
  162. !*** ./src/STL/stlFileLoader.ts ***!
  163. \**********************************/
  164. /*! no static exports found */
  165. /***/ (function(module, exports, __webpack_require__) {
  166. "use strict";
  167. Object.defineProperty(exports, "__esModule", { value: true });
  168. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  169. /**
  170. * STL file type loader.
  171. * This is a babylon scene loader plugin.
  172. */
  173. var STLFileLoader = /** @class */ (function () {
  174. function STLFileLoader() {
  175. /** @hidden */
  176. this.solidPattern = /solid (\S*)([\S\s]*)endsolid[ ]*(\S*)/g;
  177. /** @hidden */
  178. this.facetsPattern = /facet([\s\S]*?)endfacet/g;
  179. /** @hidden */
  180. this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  181. /** @hidden */
  182. this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
  183. /**
  184. * Defines the name of the plugin.
  185. */
  186. this.name = "stl";
  187. /**
  188. * Defines the extensions the stl loader is able to load.
  189. * force data to come in as an ArrayBuffer
  190. * we'll convert to string if it looks like it's an ASCII .stl
  191. */
  192. this.extensions = {
  193. ".stl": { isBinary: true },
  194. };
  195. }
  196. /**
  197. * Import meshes into a scene.
  198. * @param meshesNames An array of mesh names, a single mesh name, or empty string for all meshes that filter what meshes are imported
  199. * @param scene The scene to import into
  200. * @param data The data to import
  201. * @param rootUrl The root url for scene and resources
  202. * @param meshes The meshes array to import into
  203. * @param particleSystems The particle systems array to import into
  204. * @param skeletons The skeletons array to import into
  205. * @param onError The callback when import fails
  206. * @returns True if successful or false otherwise
  207. */
  208. STLFileLoader.prototype.importMesh = function (meshesNames, scene, data, rootUrl, meshes, particleSystems, skeletons) {
  209. var matches;
  210. if (typeof data !== "string") {
  211. if (this._isBinary(data)) {
  212. // binary .stl
  213. var babylonMesh = new babylonjs_1.Mesh("stlmesh", scene);
  214. this._parseBinary(babylonMesh, data);
  215. if (meshes) {
  216. meshes.push(babylonMesh);
  217. }
  218. return true;
  219. }
  220. // ASCII .stl
  221. // convert to string
  222. var array_buffer = new Uint8Array(data);
  223. var str = '';
  224. for (var i = 0; i < data.byteLength; i++) {
  225. str += String.fromCharCode(array_buffer[i]); // implicitly assumes little-endian
  226. }
  227. data = str;
  228. }
  229. //if arrived here, data is a string, containing the STLA data.
  230. while (matches = this.solidPattern.exec(data)) {
  231. var meshName = matches[1];
  232. var meshNameFromEnd = matches[3];
  233. if (meshName != meshNameFromEnd) {
  234. babylonjs_1.Tools.Error("Error in STL, solid name != endsolid name");
  235. return false;
  236. }
  237. // check meshesNames
  238. if (meshesNames && meshName) {
  239. if (meshesNames instanceof Array) {
  240. if (!meshesNames.indexOf(meshName)) {
  241. continue;
  242. }
  243. }
  244. else {
  245. if (meshName !== meshesNames) {
  246. continue;
  247. }
  248. }
  249. }
  250. // stl mesh name can be empty as well
  251. meshName = meshName || "stlmesh";
  252. var babylonMesh = new babylonjs_1.Mesh(meshName, scene);
  253. this._parseASCII(babylonMesh, matches[2]);
  254. if (meshes) {
  255. meshes.push(babylonMesh);
  256. }
  257. }
  258. return true;
  259. };
  260. /**
  261. * Load into a scene.
  262. * @param scene The scene to load into
  263. * @param data The data to import
  264. * @param rootUrl The root url for scene and resources
  265. * @param onError The callback when import fails
  266. * @returns true if successful or false otherwise
  267. */
  268. STLFileLoader.prototype.load = function (scene, data, rootUrl) {
  269. var result = this.importMesh(null, scene, data, rootUrl, null, null, null);
  270. if (result) {
  271. scene.createDefaultCameraOrLight();
  272. }
  273. return result;
  274. };
  275. /**
  276. * Load into an asset container.
  277. * @param scene The scene to load into
  278. * @param data The data to import
  279. * @param rootUrl The root url for scene and resources
  280. * @param onError The callback when import fails
  281. * @returns The loaded asset container
  282. */
  283. STLFileLoader.prototype.loadAssetContainer = function (scene, data, rootUrl, onError) {
  284. var container = new babylonjs_1.AssetContainer(scene);
  285. this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
  286. container.removeAllFromScene();
  287. return container;
  288. };
  289. STLFileLoader.prototype._isBinary = function (data) {
  290. // check if file size is correct for binary stl
  291. var faceSize, nFaces, reader;
  292. reader = new DataView(data);
  293. faceSize = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8);
  294. nFaces = reader.getUint32(80, true);
  295. if (80 + (32 / 8) + (nFaces * faceSize) === reader.byteLength) {
  296. return true;
  297. }
  298. // check characters higher than ASCII to confirm binary
  299. var fileLength = reader.byteLength;
  300. for (var index = 0; index < fileLength; index++) {
  301. if (reader.getUint8(index) > 127) {
  302. return true;
  303. }
  304. }
  305. return false;
  306. };
  307. STLFileLoader.prototype._parseBinary = function (mesh, data) {
  308. var reader = new DataView(data);
  309. var faces = reader.getUint32(80, true);
  310. var dataOffset = 84;
  311. var faceLength = 12 * 4 + 2;
  312. var offset = 0;
  313. var positions = new Float32Array(faces * 3 * 3);
  314. var normals = new Float32Array(faces * 3 * 3);
  315. var indices = new Uint32Array(faces * 3);
  316. var indicesCount = 0;
  317. for (var face = 0; face < faces; face++) {
  318. var start = dataOffset + face * faceLength;
  319. var normalX = reader.getFloat32(start, true);
  320. var normalY = reader.getFloat32(start + 4, true);
  321. var normalZ = reader.getFloat32(start + 8, true);
  322. for (var i = 1; i <= 3; i++) {
  323. var vertexstart = start + i * 12;
  324. // ordering is intentional to match ascii import
  325. positions[offset] = reader.getFloat32(vertexstart, true);
  326. positions[offset + 2] = reader.getFloat32(vertexstart + 4, true);
  327. positions[offset + 1] = reader.getFloat32(vertexstart + 8, true);
  328. normals[offset] = normalX;
  329. normals[offset + 2] = normalY;
  330. normals[offset + 1] = normalZ;
  331. offset += 3;
  332. }
  333. indices[indicesCount] = indicesCount++;
  334. indices[indicesCount] = indicesCount++;
  335. indices[indicesCount] = indicesCount++;
  336. }
  337. mesh.setVerticesData(babylonjs_1.VertexBuffer.PositionKind, positions);
  338. mesh.setVerticesData(babylonjs_1.VertexBuffer.NormalKind, normals);
  339. mesh.setIndices(indices);
  340. mesh.computeWorldMatrix(true);
  341. };
  342. STLFileLoader.prototype._parseASCII = function (mesh, solidData) {
  343. var positions = [];
  344. var normals = [];
  345. var indices = [];
  346. var indicesCount = 0;
  347. //load facets, ignoring loop as the standard doesn't define it can contain more than vertices
  348. var matches;
  349. while (matches = this.facetsPattern.exec(solidData)) {
  350. var facet = matches[1];
  351. //one normal per face
  352. var normalMatches = this.normalPattern.exec(facet);
  353. this.normalPattern.lastIndex = 0;
  354. if (!normalMatches) {
  355. continue;
  356. }
  357. var normal = [Number(normalMatches[1]), Number(normalMatches[5]), Number(normalMatches[3])];
  358. var vertexMatch;
  359. while (vertexMatch = this.vertexPattern.exec(facet)) {
  360. positions.push(Number(vertexMatch[1]), Number(vertexMatch[5]), Number(vertexMatch[3]));
  361. normals.push(normal[0], normal[1], normal[2]);
  362. }
  363. indices.push(indicesCount++, indicesCount++, indicesCount++);
  364. this.vertexPattern.lastIndex = 0;
  365. }
  366. this.facetsPattern.lastIndex = 0;
  367. mesh.setVerticesData(babylonjs_1.VertexBuffer.PositionKind, positions);
  368. mesh.setVerticesData(babylonjs_1.VertexBuffer.NormalKind, normals);
  369. mesh.setIndices(indices);
  370. mesh.computeWorldMatrix(true);
  371. };
  372. return STLFileLoader;
  373. }());
  374. exports.STLFileLoader = STLFileLoader;
  375. if (babylonjs_1.SceneLoader) {
  376. babylonjs_1.SceneLoader.RegisterPlugin(new STLFileLoader());
  377. }
  378. /***/ }),
  379. /***/ "babylonjs":
  380. /*!****************************************************************************************************!*\
  381. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  382. \****************************************************************************************************/
  383. /*! no static exports found */
  384. /***/ (function(module, exports) {
  385. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  386. /***/ })
  387. /******/ });
  388. });
  389. //# sourceMappingURL=babylon.stlFileLoader.js.map