babylonjs.materials.js 415 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATERIALS"] = factory(root["BABYLON"]);
  10. })((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
  15. /******/ // The require function
  16. /******/ function __webpack_require__(moduleId) {
  17. /******/
  18. /******/ // Check if module is in cache
  19. /******/ if(installedModules[moduleId]) {
  20. /******/ return installedModules[moduleId].exports;
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  24. /******/ i: moduleId,
  25. /******/ l: false,
  26. /******/ exports: {}
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  28. /******/
  29. /******/ // Execute the module function
  30. /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
  31. /******/
  32. /******/ // Flag the module as loaded
  33. /******/ module.l = true;
  34. /******/
  35. /******/ // Return the exports of the module
  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
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  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
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  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
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  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../../node_modules/tslib/tslib.es6.js":
  99. /*!***********************************************************!*\
  100. !*** E:/Repos/Babylon.js/node_modules/tslib/tslib.es6.js ***!
  101. \***********************************************************/
  102. /*! exports provided: __extends, __assign, __rest, __decorate, __param, __metadata, __awaiter, __generator, __exportStar, __values, __read, __spread, __spreadArrays, __await, __asyncGenerator, __asyncDelegator, __asyncValues, __makeTemplateObject, __importStar, __importDefault */
  103. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  104. "use strict";
  105. __webpack_require__.r(__webpack_exports__);
  106. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__extends", function() { return __extends; });
  107. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__assign", function() { return __assign; });
  108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__rest", function() { return __rest; });
  109. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__decorate", function() { return __decorate; });
  110. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__param", function() { return __param; });
  111. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__metadata", function() { return __metadata; });
  112. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__awaiter", function() { return __awaiter; });
  113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__generator", function() { return __generator; });
  114. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__exportStar", function() { return __exportStar; });
  115. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__values", function() { return __values; });
  116. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__read", function() { return __read; });
  117. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spread", function() { return __spread; });
  118. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__spreadArrays", function() { return __spreadArrays; });
  119. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__await", function() { return __await; });
  120. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncGenerator", function() { return __asyncGenerator; });
  121. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncDelegator", function() { return __asyncDelegator; });
  122. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__asyncValues", function() { return __asyncValues; });
  123. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__makeTemplateObject", function() { return __makeTemplateObject; });
  124. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importStar", function() { return __importStar; });
  125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "__importDefault", function() { return __importDefault; });
  126. /*! *****************************************************************************
  127. Copyright (c) Microsoft Corporation. All rights reserved.
  128. Licensed under the Apache License, Version 2.0 (the "License"); you may not use
  129. this file except in compliance with the License. You may obtain a copy of the
  130. License at http://www.apache.org/licenses/LICENSE-2.0
  131. THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
  132. KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED
  133. WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE,
  134. MERCHANTABLITY OR NON-INFRINGEMENT.
  135. See the Apache Version 2.0 License for specific language governing permissions
  136. and limitations under the License.
  137. ***************************************************************************** */
  138. /* global Reflect, Promise */
  139. var extendStatics = function(d, b) {
  140. extendStatics = Object.setPrototypeOf ||
  141. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  142. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  143. return extendStatics(d, b);
  144. };
  145. function __extends(d, b) {
  146. extendStatics(d, b);
  147. function __() { this.constructor = d; }
  148. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  149. }
  150. var __assign = function() {
  151. __assign = Object.assign || function __assign(t) {
  152. for (var s, i = 1, n = arguments.length; i < n; i++) {
  153. s = arguments[i];
  154. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p];
  155. }
  156. return t;
  157. }
  158. return __assign.apply(this, arguments);
  159. }
  160. function __rest(s, e) {
  161. var t = {};
  162. for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p) && e.indexOf(p) < 0)
  163. t[p] = s[p];
  164. if (s != null && typeof Object.getOwnPropertySymbols === "function")
  165. for (var i = 0, p = Object.getOwnPropertySymbols(s); i < p.length; i++) {
  166. if (e.indexOf(p[i]) < 0 && Object.prototype.propertyIsEnumerable.call(s, p[i]))
  167. t[p[i]] = s[p[i]];
  168. }
  169. return t;
  170. }
  171. function __decorate(decorators, target, key, desc) {
  172. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  173. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  174. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  175. return c > 3 && r && Object.defineProperty(target, key, r), r;
  176. }
  177. function __param(paramIndex, decorator) {
  178. return function (target, key) { decorator(target, key, paramIndex); }
  179. }
  180. function __metadata(metadataKey, metadataValue) {
  181. if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(metadataKey, metadataValue);
  182. }
  183. function __awaiter(thisArg, _arguments, P, generator) {
  184. return new (P || (P = Promise))(function (resolve, reject) {
  185. function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
  186. function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
  187. function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
  188. step((generator = generator.apply(thisArg, _arguments || [])).next());
  189. });
  190. }
  191. function __generator(thisArg, body) {
  192. var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
  193. return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
  194. function verb(n) { return function (v) { return step([n, v]); }; }
  195. function step(op) {
  196. if (f) throw new TypeError("Generator is already executing.");
  197. while (_) try {
  198. if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
  199. if (y = 0, t) op = [op[0] & 2, t.value];
  200. switch (op[0]) {
  201. case 0: case 1: t = op; break;
  202. case 4: _.label++; return { value: op[1], done: false };
  203. case 5: _.label++; y = op[1]; op = [0]; continue;
  204. case 7: op = _.ops.pop(); _.trys.pop(); continue;
  205. default:
  206. if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
  207. if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
  208. if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
  209. if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
  210. if (t[2]) _.ops.pop();
  211. _.trys.pop(); continue;
  212. }
  213. op = body.call(thisArg, _);
  214. } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
  215. if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
  216. }
  217. }
  218. function __exportStar(m, exports) {
  219. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  220. }
  221. function __values(o) {
  222. var m = typeof Symbol === "function" && o[Symbol.iterator], i = 0;
  223. if (m) return m.call(o);
  224. return {
  225. next: function () {
  226. if (o && i >= o.length) o = void 0;
  227. return { value: o && o[i++], done: !o };
  228. }
  229. };
  230. }
  231. function __read(o, n) {
  232. var m = typeof Symbol === "function" && o[Symbol.iterator];
  233. if (!m) return o;
  234. var i = m.call(o), r, ar = [], e;
  235. try {
  236. while ((n === void 0 || n-- > 0) && !(r = i.next()).done) ar.push(r.value);
  237. }
  238. catch (error) { e = { error: error }; }
  239. finally {
  240. try {
  241. if (r && !r.done && (m = i["return"])) m.call(i);
  242. }
  243. finally { if (e) throw e.error; }
  244. }
  245. return ar;
  246. }
  247. function __spread() {
  248. for (var ar = [], i = 0; i < arguments.length; i++)
  249. ar = ar.concat(__read(arguments[i]));
  250. return ar;
  251. }
  252. function __spreadArrays() {
  253. for (var s = 0, i = 0, il = arguments.length; i < il; i++) s += arguments[i].length;
  254. for (var r = Array(s), k = 0, i = 0; i < il; i++)
  255. for (var a = arguments[i], j = 0, jl = a.length; j < jl; j++, k++)
  256. r[k] = a[j];
  257. return r;
  258. };
  259. function __await(v) {
  260. return this instanceof __await ? (this.v = v, this) : new __await(v);
  261. }
  262. function __asyncGenerator(thisArg, _arguments, generator) {
  263. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  264. var g = generator.apply(thisArg, _arguments || []), i, q = [];
  265. return i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i;
  266. function verb(n) { if (g[n]) i[n] = function (v) { return new Promise(function (a, b) { q.push([n, v, a, b]) > 1 || resume(n, v); }); }; }
  267. function resume(n, v) { try { step(g[n](v)); } catch (e) { settle(q[0][3], e); } }
  268. function step(r) { r.value instanceof __await ? Promise.resolve(r.value.v).then(fulfill, reject) : settle(q[0][2], r); }
  269. function fulfill(value) { resume("next", value); }
  270. function reject(value) { resume("throw", value); }
  271. function settle(f, v) { if (f(v), q.shift(), q.length) resume(q[0][0], q[0][1]); }
  272. }
  273. function __asyncDelegator(o) {
  274. var i, p;
  275. return i = {}, verb("next"), verb("throw", function (e) { throw e; }), verb("return"), i[Symbol.iterator] = function () { return this; }, i;
  276. function verb(n, f) { i[n] = o[n] ? function (v) { return (p = !p) ? { value: __await(o[n](v)), done: n === "return" } : f ? f(v) : v; } : f; }
  277. }
  278. function __asyncValues(o) {
  279. if (!Symbol.asyncIterator) throw new TypeError("Symbol.asyncIterator is not defined.");
  280. var m = o[Symbol.asyncIterator], i;
  281. return m ? m.call(o) : (o = typeof __values === "function" ? __values(o) : o[Symbol.iterator](), i = {}, verb("next"), verb("throw"), verb("return"), i[Symbol.asyncIterator] = function () { return this; }, i);
  282. function verb(n) { i[n] = o[n] && function (v) { return new Promise(function (resolve, reject) { v = o[n](v), settle(resolve, reject, v.done, v.value); }); }; }
  283. function settle(resolve, reject, d, v) { Promise.resolve(v).then(function(v) { resolve({ value: v, done: d }); }, reject); }
  284. }
  285. function __makeTemplateObject(cooked, raw) {
  286. if (Object.defineProperty) { Object.defineProperty(cooked, "raw", { value: raw }); } else { cooked.raw = raw; }
  287. return cooked;
  288. };
  289. function __importStar(mod) {
  290. if (mod && mod.__esModule) return mod;
  291. var result = {};
  292. if (mod != null) for (var k in mod) if (Object.hasOwnProperty.call(mod, k)) result[k] = mod[k];
  293. result.default = mod;
  294. return result;
  295. }
  296. function __importDefault(mod) {
  297. return (mod && mod.__esModule) ? mod : { default: mod };
  298. }
  299. /***/ }),
  300. /***/ "../../node_modules/webpack/buildin/global.js":
  301. /*!***********************************!*\
  302. !*** (webpack)/buildin/global.js ***!
  303. \***********************************/
  304. /*! no static exports found */
  305. /***/ (function(module, exports) {
  306. var g;
  307. // This works in non-strict mode
  308. g = (function() {
  309. return this;
  310. })();
  311. try {
  312. // This works if eval is allowed (see CSP)
  313. g = g || new Function("return this")();
  314. } catch (e) {
  315. // This works if the window reference is available
  316. if (typeof window === "object") g = window;
  317. }
  318. // g can still be undefined, but nothing to do about it...
  319. // We return undefined, instead of nothing here, so it's
  320. // easier to handle this case. if(!global) { ...}
  321. module.exports = g;
  322. /***/ }),
  323. /***/ "./cell/cell.fragment.ts":
  324. /*!*******************************!*\
  325. !*** ./cell/cell.fragment.ts ***!
  326. \*******************************/
  327. /*! exports provided: cellPixelShader */
  328. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  329. "use strict";
  330. __webpack_require__.r(__webpack_exports__);
  331. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
  332. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  333. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  334. var name = 'cellPixelShader';
  335. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\nvec3 computeCustomDiffuseLighting(lightingInfo info,vec3 diffuseBase,float shadow)\n{\ndiffuseBase=info.diffuse*shadow;\n#ifdef CELLBASIC\nfloat level=1.0;\nif (info.ndl<0.5)\nlevel=0.5;\ndiffuseBase.rgb*vec3(level,level,level);\n#else\nfloat ToonThresholds[4];\nToonThresholds[0]=0.95;\nToonThresholds[1]=0.5;\nToonThresholds[2]=0.2;\nToonThresholds[3]=0.03;\nfloat ToonBrightnessLevels[5];\nToonBrightnessLevels[0]=1.0;\nToonBrightnessLevels[1]=0.8;\nToonBrightnessLevels[2]=0.6;\nToonBrightnessLevels[3]=0.35;\nToonBrightnessLevels[4]=0.2;\nif (info.ndl>ToonThresholds[0])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[0];\n}\nelse if (info.ndl>ToonThresholds[1])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[1];\n}\nelse if (info.ndl>ToonThresholds[2])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[2];\n}\nelse if (info.ndl>ToonThresholds[3])\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[3];\n}\nelse\n{\ndiffuseBase.rgb*=ToonBrightnessLevels[4];\n}\n#endif\nreturn max(diffuseBase,vec3(0.2));\n}\nvoid main(void)\n{\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nlightingInfo info;\nvec3 diffuseBase=vec3(0.,0.,0.);\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  336. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  337. /** @hidden */
  338. var cellPixelShader = { name: name, shader: shader };
  339. /***/ }),
  340. /***/ "./cell/cell.vertex.ts":
  341. /*!*****************************!*\
  342. !*** ./cell/cell.vertex.ts ***!
  343. \*****************************/
  344. /*! exports provided: cellVertexShader */
  345. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  346. "use strict";
  347. __webpack_require__.r(__webpack_exports__);
  348. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
  349. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  350. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  351. var name = 'cellVertexShader';
  352. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  353. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  354. /** @hidden */
  355. var cellVertexShader = { name: name, shader: shader };
  356. /***/ }),
  357. /***/ "./cell/cellMaterial.ts":
  358. /*!******************************!*\
  359. !*** ./cell/cellMaterial.ts ***!
  360. \******************************/
  361. /*! exports provided: CellMaterial */
  362. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  363. "use strict";
  364. __webpack_require__.r(__webpack_exports__);
  365. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
  366. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  367. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  368. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  369. /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
  370. /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
  371. var CellMaterialDefines = /** @class */ (function (_super) {
  372. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterialDefines, _super);
  373. function CellMaterialDefines() {
  374. var _this = _super.call(this) || this;
  375. _this.DIFFUSE = false;
  376. _this.CLIPPLANE = false;
  377. _this.CLIPPLANE2 = false;
  378. _this.CLIPPLANE3 = false;
  379. _this.CLIPPLANE4 = false;
  380. _this.CLIPPLANE5 = false;
  381. _this.CLIPPLANE6 = false;
  382. _this.ALPHATEST = false;
  383. _this.POINTSIZE = false;
  384. _this.FOG = false;
  385. _this.NORMAL = false;
  386. _this.UV1 = false;
  387. _this.UV2 = false;
  388. _this.VERTEXCOLOR = false;
  389. _this.VERTEXALPHA = false;
  390. _this.NUM_BONE_INFLUENCERS = 0;
  391. _this.BonesPerMesh = 0;
  392. _this.INSTANCES = false;
  393. _this.NDOTL = true;
  394. _this.CUSTOMUSERLIGHTING = true;
  395. _this.CELLBASIC = true;
  396. _this.DEPTHPREPASS = false;
  397. _this.rebuild();
  398. return _this;
  399. }
  400. return CellMaterialDefines;
  401. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  402. var CellMaterial = /** @class */ (function (_super) {
  403. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CellMaterial, _super);
  404. function CellMaterial(name, scene) {
  405. var _this = _super.call(this, name, scene) || this;
  406. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  407. _this._computeHighLevel = false;
  408. _this._disableLighting = false;
  409. _this._maxSimultaneousLights = 4;
  410. return _this;
  411. }
  412. CellMaterial.prototype.needAlphaBlending = function () {
  413. return (this.alpha < 1.0);
  414. };
  415. CellMaterial.prototype.needAlphaTesting = function () {
  416. return false;
  417. };
  418. CellMaterial.prototype.getAlphaTestTexture = function () {
  419. return null;
  420. };
  421. // Methods
  422. CellMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  423. if (this.isFrozen) {
  424. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  425. return true;
  426. }
  427. }
  428. if (!subMesh._materialDefines) {
  429. subMesh._materialDefines = new CellMaterialDefines();
  430. }
  431. var defines = subMesh._materialDefines;
  432. var scene = this.getScene();
  433. if (this._isReadyForSubMesh(subMesh)) {
  434. return true;
  435. }
  436. var engine = scene.getEngine();
  437. // Textures
  438. if (defines._areTexturesDirty) {
  439. defines._needUVs = false;
  440. if (scene.texturesEnabled) {
  441. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  442. if (!this._diffuseTexture.isReady()) {
  443. return false;
  444. }
  445. else {
  446. defines._needUVs = true;
  447. defines.DIFFUSE = true;
  448. }
  449. }
  450. }
  451. }
  452. // High level
  453. defines.CELLBASIC = !this.computeHighLevel;
  454. // Misc.
  455. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  456. // Lights
  457. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  458. // Values that need to be evaluated on every frame
  459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  460. // Attribs
  461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  462. // Get correct effect
  463. if (defines.isDirty) {
  464. defines.markAsProcessed();
  465. scene.resetCachedMaterial();
  466. // Fallbacks
  467. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  468. if (defines.FOG) {
  469. fallbacks.addFallback(1, "FOG");
  470. }
  471. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  472. if (defines.NUM_BONE_INFLUENCERS > 0) {
  473. fallbacks.addCPUSkinningFallback(0, mesh);
  474. }
  475. //Attributes
  476. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  477. if (defines.NORMAL) {
  478. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  479. }
  480. if (defines.UV1) {
  481. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  482. }
  483. if (defines.UV2) {
  484. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  485. }
  486. if (defines.VERTEXCOLOR) {
  487. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  488. }
  489. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  490. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  491. var shaderName = "cell";
  492. var join = defines.toString();
  493. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  494. "vFogInfos", "vFogColor", "pointSize",
  495. "vDiffuseInfos",
  496. "mBones",
  497. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  498. ];
  499. var samplers = ["diffuseSampler"];
  500. var uniformBuffers = new Array();
  501. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  502. uniformsNames: uniforms,
  503. uniformBuffersNames: uniformBuffers,
  504. samplers: samplers,
  505. defines: defines,
  506. maxSimultaneousLights: this.maxSimultaneousLights
  507. });
  508. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  509. attributes: attribs,
  510. uniformsNames: uniforms,
  511. uniformBuffersNames: uniformBuffers,
  512. samplers: samplers,
  513. defines: join,
  514. fallbacks: fallbacks,
  515. onCompiled: this.onCompiled,
  516. onError: this.onError,
  517. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights - 1 }
  518. }, engine), defines);
  519. }
  520. if (!subMesh.effect || !subMesh.effect.isReady()) {
  521. return false;
  522. }
  523. defines._renderId = scene.getRenderId();
  524. subMesh.effect._wasPreviouslyReady = true;
  525. return true;
  526. };
  527. CellMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  528. var scene = this.getScene();
  529. var defines = subMesh._materialDefines;
  530. if (!defines) {
  531. return;
  532. }
  533. var effect = subMesh.effect;
  534. if (!effect) {
  535. return;
  536. }
  537. this._activeEffect = effect;
  538. // Matrices
  539. this.bindOnlyWorldMatrix(world);
  540. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  541. // Bones
  542. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  543. if (this._mustRebind(scene, effect)) {
  544. // Textures
  545. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  546. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  547. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  548. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  549. }
  550. // Clip plane
  551. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  552. // Point size
  553. if (this.pointsCloud) {
  554. this._activeEffect.setFloat("pointSize", this.pointSize);
  555. }
  556. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  557. }
  558. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  559. // Lights
  560. if (scene.lightsEnabled && !this.disableLighting) {
  561. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
  562. }
  563. // View
  564. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  565. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  566. }
  567. // Fog
  568. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  569. this._afterBind(mesh, this._activeEffect);
  570. };
  571. CellMaterial.prototype.getAnimatables = function () {
  572. var results = [];
  573. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  574. results.push(this._diffuseTexture);
  575. }
  576. return results;
  577. };
  578. CellMaterial.prototype.getActiveTextures = function () {
  579. var activeTextures = _super.prototype.getActiveTextures.call(this);
  580. if (this._diffuseTexture) {
  581. activeTextures.push(this._diffuseTexture);
  582. }
  583. return activeTextures;
  584. };
  585. CellMaterial.prototype.hasTexture = function (texture) {
  586. if (_super.prototype.hasTexture.call(this, texture)) {
  587. return true;
  588. }
  589. return this._diffuseTexture === texture;
  590. };
  591. CellMaterial.prototype.dispose = function (forceDisposeEffect) {
  592. if (this._diffuseTexture) {
  593. this._diffuseTexture.dispose();
  594. }
  595. _super.prototype.dispose.call(this, forceDisposeEffect);
  596. };
  597. CellMaterial.prototype.getClassName = function () {
  598. return "CellMaterial";
  599. };
  600. CellMaterial.prototype.clone = function (name) {
  601. var _this = this;
  602. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new CellMaterial(name, _this.getScene()); }, this);
  603. };
  604. CellMaterial.prototype.serialize = function () {
  605. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  606. serializationObject.customType = "BABYLON.CellMaterial";
  607. return serializationObject;
  608. };
  609. // Statics
  610. CellMaterial.Parse = function (source, scene, rootUrl) {
  611. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new CellMaterial(source.name, scene); }, source, scene, rootUrl);
  612. };
  613. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  614. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  615. ], CellMaterial.prototype, "_diffuseTexture", void 0);
  616. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  617. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  618. ], CellMaterial.prototype, "diffuseTexture", void 0);
  619. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  620. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  621. ], CellMaterial.prototype, "diffuseColor", void 0);
  622. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  623. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("computeHighLevel")
  624. ], CellMaterial.prototype, "_computeHighLevel", void 0);
  625. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  626. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  627. ], CellMaterial.prototype, "computeHighLevel", void 0);
  628. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  629. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  630. ], CellMaterial.prototype, "_disableLighting", void 0);
  631. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  632. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  633. ], CellMaterial.prototype, "disableLighting", void 0);
  634. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  635. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  636. ], CellMaterial.prototype, "_maxSimultaneousLights", void 0);
  637. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  638. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  639. ], CellMaterial.prototype, "maxSimultaneousLights", void 0);
  640. return CellMaterial;
  641. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  642. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CellMaterial"] = CellMaterial;
  643. /***/ }),
  644. /***/ "./cell/index.ts":
  645. /*!***********************!*\
  646. !*** ./cell/index.ts ***!
  647. \***********************/
  648. /*! exports provided: CellMaterial */
  649. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  650. "use strict";
  651. __webpack_require__.r(__webpack_exports__);
  652. /* harmony import */ var _cellMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cellMaterial */ "./cell/cellMaterial.ts");
  653. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cellMaterial__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  654. /***/ }),
  655. /***/ "./custom/customMaterial.ts":
  656. /*!**********************************!*\
  657. !*** ./custom/customMaterial.ts ***!
  658. \**********************************/
  659. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial */
  660. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  661. "use strict";
  662. __webpack_require__.r(__webpack_exports__);
  663. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return CustomShaderStructure; });
  664. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
  665. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
  666. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  667. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  668. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  669. var CustomShaderStructure = /** @class */ (function () {
  670. function CustomShaderStructure() {
  671. }
  672. return CustomShaderStructure;
  673. }());
  674. var ShaderSpecialParts = /** @class */ (function () {
  675. function ShaderSpecialParts() {
  676. }
  677. return ShaderSpecialParts;
  678. }());
  679. var CustomMaterial = /** @class */ (function (_super) {
  680. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(CustomMaterial, _super);
  681. function CustomMaterial(name, scene) {
  682. var _this = _super.call(this, name, scene) || this;
  683. _this.CustomParts = new ShaderSpecialParts();
  684. _this.customShaderNameResolve = _this.Builder;
  685. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultPixelShader"];
  686. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["defaultVertexShader"];
  687. return _this;
  688. }
  689. CustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  690. for (var el in this._newUniformInstances) {
  691. var ea = el.toString().split('-');
  692. if (ea[0] == 'vec2') {
  693. effect.setVector2(ea[1], this._newUniformInstances[el]);
  694. }
  695. else if (ea[0] == 'vec3') {
  696. effect.setVector3(ea[1], this._newUniformInstances[el]);
  697. }
  698. else if (ea[0] == 'vec4') {
  699. effect.setVector4(ea[1], this._newUniformInstances[el]);
  700. }
  701. else if (ea[0] == 'mat4') {
  702. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  703. }
  704. else if (ea[0] == 'float') {
  705. effect.setFloat(ea[1], this._newUniformInstances[el]);
  706. }
  707. }
  708. for (var el in this._newSamplerInstances) {
  709. var ea = el.toString().split('-');
  710. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  711. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  712. }
  713. }
  714. };
  715. CustomMaterial.prototype.ReviewUniform = function (name, arr) {
  716. if (name == "uniform") {
  717. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  718. if (this._customUniform[ind].indexOf('sampler') == -1) {
  719. arr.push(this._newUniforms[ind]);
  720. }
  721. }
  722. }
  723. if (name == "sampler") {
  724. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  725. if (this._customUniform[ind].indexOf('sampler') != -1) {
  726. arr.push(this._newUniforms[ind]);
  727. }
  728. }
  729. }
  730. return arr;
  731. };
  732. CustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  733. var _this = this;
  734. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  735. attributes.push.apply(attributes, this._customAttributes);
  736. }
  737. this.ReviewUniform("uniform", uniforms);
  738. this.ReviewUniform("sampler", samplers);
  739. if (this._isCreatedShader) {
  740. return this._createdShaderName;
  741. }
  742. this._isCreatedShader = false;
  743. CustomMaterial.ShaderIndexer++;
  744. var name = "custom_" + CustomMaterial.ShaderIndexer;
  745. var fn_afterBind = this._afterBind.bind(this);
  746. this._afterBind = function (m, e) {
  747. if (!e) {
  748. return;
  749. }
  750. _this.AttachAfterBind(m, e);
  751. try {
  752. fn_afterBind(m, e);
  753. }
  754. catch (e) { }
  755. };
  756. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  757. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  758. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  759. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  760. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  761. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  762. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  763. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  764. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  765. }
  766. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  767. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  768. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  769. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  770. .replace('#define CUSTOM_FRAGMENT_UPDATE_DIFFUSE', (this.CustomParts.Fragment_Custom_Diffuse ? this.CustomParts.Fragment_Custom_Diffuse : ""))
  771. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  772. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  773. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  774. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  775. this._isCreatedShader = true;
  776. this._createdShaderName = name;
  777. return name;
  778. };
  779. CustomMaterial.prototype.AddUniform = function (name, kind, param) {
  780. if (!this._customUniform) {
  781. this._customUniform = new Array();
  782. this._newUniforms = new Array();
  783. this._newSamplerInstances = new Array();
  784. this._newUniformInstances = new Array();
  785. }
  786. if (param) {
  787. if (kind.indexOf("sampler") == -1) {
  788. this._newUniformInstances[kind + "-" + name] = param;
  789. }
  790. else {
  791. this._newUniformInstances[kind + "-" + name] = param;
  792. }
  793. }
  794. this._customUniform.push("uniform " + kind + " " + name + ";");
  795. this._newUniforms.push(name);
  796. return this;
  797. };
  798. CustomMaterial.prototype.AddAttribute = function (name) {
  799. if (!this._customAttributes) {
  800. this._customAttributes = [];
  801. }
  802. this._customAttributes.push(name);
  803. return this;
  804. };
  805. CustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  806. this.CustomParts.Fragment_Begin = shaderPart;
  807. return this;
  808. };
  809. CustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  810. this.CustomParts.Fragment_Definitions = shaderPart;
  811. return this;
  812. };
  813. CustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  814. this.CustomParts.Fragment_MainBegin = shaderPart;
  815. return this;
  816. };
  817. CustomMaterial.prototype.Fragment_Custom_Diffuse = function (shaderPart) {
  818. this.CustomParts.Fragment_Custom_Diffuse = shaderPart.replace("result", "diffuseColor");
  819. return this;
  820. };
  821. CustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  822. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  823. return this;
  824. };
  825. CustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  826. this.CustomParts.Fragment_Before_Lights = shaderPart;
  827. return this;
  828. };
  829. CustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  830. this.CustomParts.Fragment_Before_Fog = shaderPart;
  831. return this;
  832. };
  833. CustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  834. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  835. return this;
  836. };
  837. CustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  838. this.CustomParts.Vertex_Begin = shaderPart;
  839. return this;
  840. };
  841. CustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  842. this.CustomParts.Vertex_Definitions = shaderPart;
  843. return this;
  844. };
  845. CustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  846. this.CustomParts.Vertex_MainBegin = shaderPart;
  847. return this;
  848. };
  849. CustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  850. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  851. return this;
  852. };
  853. CustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  854. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  855. return this;
  856. };
  857. CustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  858. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  859. return this;
  860. };
  861. CustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  862. this.CustomParts.Vertex_MainEnd = shaderPart;
  863. return this;
  864. };
  865. CustomMaterial.ShaderIndexer = 1;
  866. return CustomMaterial;
  867. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["StandardMaterial"]));
  868. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.CustomMaterial"] = CustomMaterial;
  869. /***/ }),
  870. /***/ "./custom/index.ts":
  871. /*!*************************!*\
  872. !*** ./custom/index.ts ***!
  873. \*************************/
  874. /*! exports provided: CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial */
  875. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  876. "use strict";
  877. __webpack_require__.r(__webpack_exports__);
  878. /* harmony import */ var _customMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./customMaterial */ "./custom/customMaterial.ts");
  879. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  880. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  881. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _customMaterial__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  882. /* harmony import */ var _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./pbrCustomMaterial */ "./custom/pbrCustomMaterial.ts");
  883. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  884. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _pbrCustomMaterial__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  885. /***/ }),
  886. /***/ "./custom/pbrCustomMaterial.ts":
  887. /*!*************************************!*\
  888. !*** ./custom/pbrCustomMaterial.ts ***!
  889. \*************************************/
  890. /*! exports provided: ShaderAlebdoParts, PBRCustomMaterial */
  891. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  892. "use strict";
  893. __webpack_require__.r(__webpack_exports__);
  894. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
  895. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
  896. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  897. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  898. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
  899. var ShaderAlebdoParts = /** @class */ (function () {
  900. function ShaderAlebdoParts() {
  901. }
  902. return ShaderAlebdoParts;
  903. }());
  904. var PBRCustomMaterial = /** @class */ (function (_super) {
  905. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(PBRCustomMaterial, _super);
  906. function PBRCustomMaterial(name, scene) {
  907. var _this = _super.call(this, name, scene) || this;
  908. _this.CustomParts = new ShaderAlebdoParts();
  909. _this.customShaderNameResolve = _this.Builder;
  910. _this.FragmentShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrPixelShader"];
  911. _this.VertexShader = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore["pbrVertexShader"];
  912. return _this;
  913. }
  914. PBRCustomMaterial.prototype.AttachAfterBind = function (mesh, effect) {
  915. for (var el in this._newUniformInstances) {
  916. var ea = el.toString().split('-');
  917. if (ea[0] == 'vec2') {
  918. effect.setVector2(ea[1], this._newUniformInstances[el]);
  919. }
  920. else if (ea[0] == 'vec3') {
  921. effect.setVector3(ea[1], this._newUniformInstances[el]);
  922. }
  923. else if (ea[0] == 'vec4') {
  924. effect.setVector4(ea[1], this._newUniformInstances[el]);
  925. }
  926. else if (ea[0] == 'mat4') {
  927. effect.setMatrix(ea[1], this._newUniformInstances[el]);
  928. }
  929. else if (ea[0] == 'float') {
  930. effect.setFloat(ea[1], this._newUniformInstances[el]);
  931. }
  932. }
  933. for (var el in this._newSamplerInstances) {
  934. var ea = el.toString().split('-');
  935. if (ea[0] == 'sampler2D' && this._newSamplerInstances[el].isReady && this._newSamplerInstances[el].isReady()) {
  936. effect.setTexture(ea[1], this._newSamplerInstances[el]);
  937. }
  938. }
  939. };
  940. PBRCustomMaterial.prototype.ReviewUniform = function (name, arr) {
  941. if (name == "uniform") {
  942. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  943. if (this._customUniform[ind].indexOf('sampler') == -1) {
  944. arr.push(this._newUniforms[ind]);
  945. }
  946. }
  947. }
  948. if (name == "sampler") {
  949. for (var ind = 0; ind < this._newUniforms.length; ind++) {
  950. if (this._customUniform[ind].indexOf('sampler') != -1) {
  951. arr.push(this._newUniforms[ind]);
  952. }
  953. }
  954. }
  955. return arr;
  956. };
  957. PBRCustomMaterial.prototype.Builder = function (shaderName, uniforms, uniformBuffers, samplers, defines, attributes) {
  958. var _this = this;
  959. if (attributes && this._customAttributes && this._customAttributes.length > 0) {
  960. attributes.push.apply(attributes, this._customAttributes);
  961. }
  962. this.ReviewUniform("uniform", uniforms);
  963. this.ReviewUniform("sampler", samplers);
  964. if (this._isCreatedShader) {
  965. return this._createdShaderName;
  966. }
  967. this._isCreatedShader = false;
  968. PBRCustomMaterial.ShaderIndexer++;
  969. var name = "custom_" + PBRCustomMaterial.ShaderIndexer;
  970. var fn_afterBind = this._afterBind.bind(this);
  971. this._afterBind = function (m, e) {
  972. if (!e) {
  973. return;
  974. }
  975. _this.AttachAfterBind(m, e);
  976. try {
  977. fn_afterBind(m, e);
  978. }
  979. catch (e) { }
  980. };
  981. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = this.VertexShader
  982. .replace('#define CUSTOM_VERTEX_BEGIN', (this.CustomParts.Vertex_Begin ? this.CustomParts.Vertex_Begin : ""))
  983. .replace('#define CUSTOM_VERTEX_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Vertex_Definitions ? this.CustomParts.Vertex_Definitions : ""))
  984. .replace('#define CUSTOM_VERTEX_MAIN_BEGIN', (this.CustomParts.Vertex_MainBegin ? this.CustomParts.Vertex_MainBegin : ""))
  985. .replace('#define CUSTOM_VERTEX_UPDATE_POSITION', (this.CustomParts.Vertex_Before_PositionUpdated ? this.CustomParts.Vertex_Before_PositionUpdated : ""))
  986. .replace('#define CUSTOM_VERTEX_UPDATE_NORMAL', (this.CustomParts.Vertex_Before_NormalUpdated ? this.CustomParts.Vertex_Before_NormalUpdated : ""))
  987. .replace('#define CUSTOM_VERTEX_MAIN_END', (this.CustomParts.Vertex_MainEnd ? this.CustomParts.Vertex_MainEnd : ""));
  988. if (this.CustomParts.Vertex_After_WorldPosComputed) {
  989. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"] = babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "VertexShader"].replace('#define CUSTOM_VERTEX_UPDATE_WORLDPOS', this.CustomParts.Vertex_After_WorldPosComputed);
  990. }
  991. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["Effect"].ShadersStore[name + "PixelShader"] = this.FragmentShader
  992. .replace('#define CUSTOM_FRAGMENT_BEGIN', (this.CustomParts.Fragment_Begin ? this.CustomParts.Fragment_Begin : ""))
  993. .replace('#define CUSTOM_FRAGMENT_MAIN_BEGIN', (this.CustomParts.Fragment_MainBegin ? this.CustomParts.Fragment_MainBegin : ""))
  994. .replace('#define CUSTOM_FRAGMENT_DEFINITIONS', (this._customUniform ? this._customUniform.join("\n") : "") + (this.CustomParts.Fragment_Definitions ? this.CustomParts.Fragment_Definitions : ""))
  995. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALBEDO', (this.CustomParts.Fragment_Custom_Albedo ? this.CustomParts.Fragment_Custom_Albedo : ""))
  996. .replace('#define CUSTOM_FRAGMENT_UPDATE_ALPHA', (this.CustomParts.Fragment_Custom_Alpha ? this.CustomParts.Fragment_Custom_Alpha : ""))
  997. .replace('#define CUSTOM_FRAGMENT_BEFORE_LIGHTS', (this.CustomParts.Fragment_Before_Lights ? this.CustomParts.Fragment_Before_Lights : ""))
  998. .replace('#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS', (this.CustomParts.Fragment_Custom_MetallicRoughness ? this.CustomParts.Fragment_Custom_MetallicRoughness : ""))
  999. .replace('#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE', (this.CustomParts.Fragment_Custom_MicroSurface ? this.CustomParts.Fragment_Custom_MicroSurface : ""))
  1000. .replace('#define CUSTOM_FRAGMENT_BEFORE_FOG', (this.CustomParts.Fragment_Before_Fog ? this.CustomParts.Fragment_Before_Fog : ""))
  1001. .replace('#define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR', (this.CustomParts.Fragment_Before_FragColor ? this.CustomParts.Fragment_Before_FragColor : ""));
  1002. this._isCreatedShader = true;
  1003. this._createdShaderName = name;
  1004. return name;
  1005. };
  1006. PBRCustomMaterial.prototype.AddUniform = function (name, kind, param) {
  1007. if (!this._customUniform) {
  1008. this._customUniform = new Array();
  1009. this._newUniforms = new Array();
  1010. this._newSamplerInstances = new Array();
  1011. this._newUniformInstances = new Array();
  1012. }
  1013. if (param) {
  1014. if (kind.indexOf("sampler") == -1) {
  1015. this._newUniformInstances[kind + "-" + name] = param;
  1016. }
  1017. else {
  1018. this._newUniformInstances[kind + "-" + name] = param;
  1019. }
  1020. }
  1021. this._customUniform.push("uniform " + kind + " " + name + ";");
  1022. this._newUniforms.push(name);
  1023. return this;
  1024. };
  1025. PBRCustomMaterial.prototype.AddAttribute = function (name) {
  1026. if (!this._customAttributes) {
  1027. this._customAttributes = [];
  1028. }
  1029. this._customAttributes.push(name);
  1030. return this;
  1031. };
  1032. PBRCustomMaterial.prototype.Fragment_Begin = function (shaderPart) {
  1033. this.CustomParts.Fragment_Begin = shaderPart;
  1034. return this;
  1035. };
  1036. PBRCustomMaterial.prototype.Fragment_Definitions = function (shaderPart) {
  1037. this.CustomParts.Fragment_Definitions = shaderPart;
  1038. return this;
  1039. };
  1040. PBRCustomMaterial.prototype.Fragment_MainBegin = function (shaderPart) {
  1041. this.CustomParts.Fragment_MainBegin = shaderPart;
  1042. return this;
  1043. };
  1044. PBRCustomMaterial.prototype.Fragment_Custom_Albedo = function (shaderPart) {
  1045. this.CustomParts.Fragment_Custom_Albedo = shaderPart.replace("result", "surfaceAlbedo");
  1046. return this;
  1047. };
  1048. PBRCustomMaterial.prototype.Fragment_Custom_Alpha = function (shaderPart) {
  1049. this.CustomParts.Fragment_Custom_Alpha = shaderPart.replace("result", "alpha");
  1050. return this;
  1051. };
  1052. PBRCustomMaterial.prototype.Fragment_Before_Lights = function (shaderPart) {
  1053. this.CustomParts.Fragment_Before_Lights = shaderPart;
  1054. return this;
  1055. };
  1056. PBRCustomMaterial.prototype.Fragment_Custom_MetallicRoughness = function (shaderPart) {
  1057. this.CustomParts.Fragment_Custom_MetallicRoughness = shaderPart;
  1058. return this;
  1059. };
  1060. PBRCustomMaterial.prototype.Fragment_Custom_MicroSurface = function (shaderPart) {
  1061. this.CustomParts.Fragment_Custom_MicroSurface = shaderPart;
  1062. return this;
  1063. };
  1064. PBRCustomMaterial.prototype.Fragment_Before_Fog = function (shaderPart) {
  1065. this.CustomParts.Fragment_Before_Fog = shaderPart;
  1066. return this;
  1067. };
  1068. PBRCustomMaterial.prototype.Fragment_Before_FragColor = function (shaderPart) {
  1069. this.CustomParts.Fragment_Before_FragColor = shaderPart.replace("result", "color");
  1070. return this;
  1071. };
  1072. PBRCustomMaterial.prototype.Vertex_Begin = function (shaderPart) {
  1073. this.CustomParts.Vertex_Begin = shaderPart;
  1074. return this;
  1075. };
  1076. PBRCustomMaterial.prototype.Vertex_Definitions = function (shaderPart) {
  1077. this.CustomParts.Vertex_Definitions = shaderPart;
  1078. return this;
  1079. };
  1080. PBRCustomMaterial.prototype.Vertex_MainBegin = function (shaderPart) {
  1081. this.CustomParts.Vertex_MainBegin = shaderPart;
  1082. return this;
  1083. };
  1084. PBRCustomMaterial.prototype.Vertex_Before_PositionUpdated = function (shaderPart) {
  1085. this.CustomParts.Vertex_Before_PositionUpdated = shaderPart.replace("result", "positionUpdated");
  1086. return this;
  1087. };
  1088. PBRCustomMaterial.prototype.Vertex_Before_NormalUpdated = function (shaderPart) {
  1089. this.CustomParts.Vertex_Before_NormalUpdated = shaderPart.replace("result", "normalUpdated");
  1090. return this;
  1091. };
  1092. PBRCustomMaterial.prototype.Vertex_After_WorldPosComputed = function (shaderPart) {
  1093. this.CustomParts.Vertex_After_WorldPosComputed = shaderPart;
  1094. return this;
  1095. };
  1096. PBRCustomMaterial.prototype.Vertex_MainEnd = function (shaderPart) {
  1097. this.CustomParts.Vertex_MainEnd = shaderPart;
  1098. return this;
  1099. };
  1100. PBRCustomMaterial.ShaderIndexer = 1;
  1101. return PBRCustomMaterial;
  1102. }(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["PBRMaterial"]));
  1103. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.PBRCustomMaterial"] = PBRCustomMaterial;
  1104. /***/ }),
  1105. /***/ "./fire/fire.fragment.ts":
  1106. /*!*******************************!*\
  1107. !*** ./fire/fire.fragment.ts ***!
  1108. \*******************************/
  1109. /*! exports provided: firePixelShader */
  1110. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1111. "use strict";
  1112. __webpack_require__.r(__webpack_exports__);
  1113. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
  1114. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1115. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1116. var name = 'firePixelShader';
  1117. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\nuniform sampler2D distortionSampler;\nuniform sampler2D opacitySampler;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvec4 bx2(vec4 x)\n{\nreturn vec4(2.0)*x-vec4(1.0);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\n\nfloat alpha=1.0;\n#ifdef DIFFUSE\n\nconst float distortionAmount0=0.092;\nconst float distortionAmount1=0.092;\nconst float distortionAmount2=0.092;\nvec2 heightAttenuation=vec2(0.3,0.39);\nvec4 noise0=texture2D(distortionSampler,vDistortionCoords1);\nvec4 noise1=texture2D(distortionSampler,vDistortionCoords2);\nvec4 noise2=texture2D(distortionSampler,vDistortionCoords3);\nvec4 noiseSum=bx2(noise0)*distortionAmount0+bx2(noise1)*distortionAmount1+bx2(noise2)*distortionAmount2;\nvec4 perturbedBaseCoords=vec4(vDiffuseUV,0.0,1.0)+noiseSum*(vDiffuseUV.y*heightAttenuation.x+heightAttenuation.y);\nvec4 opacityColor=texture2D(opacitySampler,perturbedBaseCoords.xy);\n#ifdef ALPHATEST\nif (opacityColor.r<0.1)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor=texture2D(diffuseSampler,perturbedBaseCoords.xy)*2.0;\nbaseColor*=opacityColor;\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(1.0,1.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=vec4(baseColor.rgb,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1118. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1119. /** @hidden */
  1120. var firePixelShader = { name: name, shader: shader };
  1121. /***/ }),
  1122. /***/ "./fire/fire.vertex.ts":
  1123. /*!*****************************!*\
  1124. !*** ./fire/fire.vertex.ts ***!
  1125. \*****************************/
  1126. /*! exports provided: fireVertexShader */
  1127. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1128. "use strict";
  1129. __webpack_require__.r(__webpack_exports__);
  1130. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
  1131. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1132. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1133. var name = 'fireVertexShader';
  1134. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n\nuniform float time;\nuniform float speed;\n#ifdef DIFFUSE\nvarying vec2 vDistortionCoords1;\nvarying vec2 vDistortionCoords2;\nvarying vec2 vDistortionCoords3;\n#endif\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n\n#ifdef DIFFUSE\nvDiffuseUV=uv;\nvDiffuseUV.y-=0.2;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n#ifdef DIFFUSE\n\nvec3 layerSpeed=vec3(-0.2,-0.52,-0.1)*speed;\nvDistortionCoords1.x=uv.x;\nvDistortionCoords1.y=uv.y+layerSpeed.x*time/1000.0;\nvDistortionCoords2.x=uv.x;\nvDistortionCoords2.y=uv.y+layerSpeed.y*time/1000.0;\nvDistortionCoords3.x=uv.x;\nvDistortionCoords3.y=uv.y+layerSpeed.z*time/1000.0;\n#endif\n}\n";
  1135. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1136. /** @hidden */
  1137. var fireVertexShader = { name: name, shader: shader };
  1138. /***/ }),
  1139. /***/ "./fire/fireMaterial.ts":
  1140. /*!******************************!*\
  1141. !*** ./fire/fireMaterial.ts ***!
  1142. \******************************/
  1143. /*! exports provided: FireMaterial */
  1144. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1145. "use strict";
  1146. __webpack_require__.r(__webpack_exports__);
  1147. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
  1148. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1149. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1150. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1151. /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
  1152. /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
  1153. var FireMaterialDefines = /** @class */ (function (_super) {
  1154. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterialDefines, _super);
  1155. function FireMaterialDefines() {
  1156. var _this = _super.call(this) || this;
  1157. _this.DIFFUSE = false;
  1158. _this.CLIPPLANE = false;
  1159. _this.CLIPPLANE2 = false;
  1160. _this.CLIPPLANE3 = false;
  1161. _this.CLIPPLANE4 = false;
  1162. _this.CLIPPLANE5 = false;
  1163. _this.CLIPPLANE6 = false;
  1164. _this.ALPHATEST = false;
  1165. _this.DEPTHPREPASS = false;
  1166. _this.POINTSIZE = false;
  1167. _this.FOG = false;
  1168. _this.UV1 = false;
  1169. _this.VERTEXCOLOR = false;
  1170. _this.VERTEXALPHA = false;
  1171. _this.BonesPerMesh = 0;
  1172. _this.NUM_BONE_INFLUENCERS = 0;
  1173. _this.INSTANCES = false;
  1174. _this.rebuild();
  1175. return _this;
  1176. }
  1177. return FireMaterialDefines;
  1178. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1179. var FireMaterial = /** @class */ (function (_super) {
  1180. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FireMaterial, _super);
  1181. function FireMaterial(name, scene) {
  1182. var _this = _super.call(this, name, scene) || this;
  1183. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1184. _this.speed = 1.0;
  1185. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  1186. _this._lastTime = 0;
  1187. return _this;
  1188. }
  1189. FireMaterial.prototype.needAlphaBlending = function () {
  1190. return false;
  1191. };
  1192. FireMaterial.prototype.needAlphaTesting = function () {
  1193. return true;
  1194. };
  1195. FireMaterial.prototype.getAlphaTestTexture = function () {
  1196. return null;
  1197. };
  1198. // Methods
  1199. FireMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1200. if (this.isFrozen) {
  1201. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1202. return true;
  1203. }
  1204. }
  1205. if (!subMesh._materialDefines) {
  1206. subMesh._materialDefines = new FireMaterialDefines();
  1207. }
  1208. var defines = subMesh._materialDefines;
  1209. var scene = this.getScene();
  1210. if (this._isReadyForSubMesh(subMesh)) {
  1211. return true;
  1212. }
  1213. var engine = scene.getEngine();
  1214. // Textures
  1215. if (defines._areTexturesDirty) {
  1216. defines._needUVs = false;
  1217. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1218. if (!this._diffuseTexture.isReady()) {
  1219. return false;
  1220. }
  1221. else {
  1222. defines._needUVs = true;
  1223. defines.DIFFUSE = true;
  1224. }
  1225. }
  1226. }
  1227. defines.ALPHATEST = this._opacityTexture ? true : false;
  1228. // Misc.
  1229. if (defines._areMiscDirty) {
  1230. defines.POINTSIZE = (this.pointsCloud || scene.forcePointsCloud);
  1231. defines.FOG = (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE && this.fogEnabled);
  1232. }
  1233. // Values that need to be evaluated on every frame
  1234. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1235. // Attribs
  1236. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  1237. // Get correct effect
  1238. if (defines.isDirty) {
  1239. defines.markAsProcessed();
  1240. scene.resetCachedMaterial();
  1241. // Fallbacks
  1242. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1243. if (defines.FOG) {
  1244. fallbacks.addFallback(1, "FOG");
  1245. }
  1246. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1247. fallbacks.addCPUSkinningFallback(0, mesh);
  1248. }
  1249. //Attributes
  1250. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1251. if (defines.UV1) {
  1252. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1253. }
  1254. if (defines.VERTEXCOLOR) {
  1255. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1256. }
  1257. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1258. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1259. // Legacy browser patch
  1260. var shaderName = "fire";
  1261. var join = defines.toString();
  1262. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1263. attributes: attribs,
  1264. uniformsNames: ["world", "view", "viewProjection", "vEyePosition",
  1265. "vFogInfos", "vFogColor", "pointSize",
  1266. "vDiffuseInfos",
  1267. "mBones",
  1268. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1269. // Fire
  1270. "time", "speed"
  1271. ],
  1272. uniformBuffersNames: [],
  1273. samplers: ["diffuseSampler",
  1274. // Fire
  1275. "distortionSampler", "opacitySampler"
  1276. ],
  1277. defines: join,
  1278. fallbacks: fallbacks,
  1279. onCompiled: this.onCompiled,
  1280. onError: this.onError,
  1281. indexParameters: null,
  1282. maxSimultaneousLights: 4,
  1283. transformFeedbackVaryings: null
  1284. }, engine), defines);
  1285. }
  1286. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1287. return false;
  1288. }
  1289. defines._renderId = scene.getRenderId();
  1290. subMesh.effect._wasPreviouslyReady = true;
  1291. return true;
  1292. };
  1293. FireMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1294. var scene = this.getScene();
  1295. var defines = subMesh._materialDefines;
  1296. if (!defines) {
  1297. return;
  1298. }
  1299. var effect = subMesh.effect;
  1300. if (!effect) {
  1301. return;
  1302. }
  1303. this._activeEffect = effect;
  1304. // Matrices
  1305. this.bindOnlyWorldMatrix(world);
  1306. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1307. // Bones
  1308. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1309. if (this._mustRebind(scene, effect)) {
  1310. // Textures
  1311. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1312. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1313. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1314. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1315. this._activeEffect.setTexture("distortionSampler", this._distortionTexture);
  1316. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  1317. }
  1318. // Clip plane
  1319. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1320. // Point size
  1321. if (this.pointsCloud) {
  1322. this._activeEffect.setFloat("pointSize", this.pointSize);
  1323. }
  1324. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1325. }
  1326. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  1327. // View
  1328. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1329. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1330. }
  1331. // Fog
  1332. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1333. // Time
  1334. this._lastTime += scene.getEngine().getDeltaTime();
  1335. this._activeEffect.setFloat("time", this._lastTime);
  1336. // Speed
  1337. this._activeEffect.setFloat("speed", this.speed);
  1338. this._afterBind(mesh, this._activeEffect);
  1339. };
  1340. FireMaterial.prototype.getAnimatables = function () {
  1341. var results = [];
  1342. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  1343. results.push(this._diffuseTexture);
  1344. }
  1345. if (this._distortionTexture && this._distortionTexture.animations && this._distortionTexture.animations.length > 0) {
  1346. results.push(this._distortionTexture);
  1347. }
  1348. if (this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0) {
  1349. results.push(this._opacityTexture);
  1350. }
  1351. return results;
  1352. };
  1353. FireMaterial.prototype.getActiveTextures = function () {
  1354. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1355. if (this._diffuseTexture) {
  1356. activeTextures.push(this._diffuseTexture);
  1357. }
  1358. if (this._distortionTexture) {
  1359. activeTextures.push(this._distortionTexture);
  1360. }
  1361. if (this._opacityTexture) {
  1362. activeTextures.push(this._opacityTexture);
  1363. }
  1364. return activeTextures;
  1365. };
  1366. FireMaterial.prototype.hasTexture = function (texture) {
  1367. if (_super.prototype.hasTexture.call(this, texture)) {
  1368. return true;
  1369. }
  1370. if (this._diffuseTexture === texture) {
  1371. return true;
  1372. }
  1373. if (this._distortionTexture === texture) {
  1374. return true;
  1375. }
  1376. if (this._opacityTexture === texture) {
  1377. return true;
  1378. }
  1379. return false;
  1380. };
  1381. FireMaterial.prototype.getClassName = function () {
  1382. return "FireMaterial";
  1383. };
  1384. FireMaterial.prototype.dispose = function (forceDisposeEffect) {
  1385. if (this._diffuseTexture) {
  1386. this._diffuseTexture.dispose();
  1387. }
  1388. if (this._distortionTexture) {
  1389. this._distortionTexture.dispose();
  1390. }
  1391. _super.prototype.dispose.call(this, forceDisposeEffect);
  1392. };
  1393. FireMaterial.prototype.clone = function (name) {
  1394. var _this = this;
  1395. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FireMaterial(name, _this.getScene()); }, this);
  1396. };
  1397. FireMaterial.prototype.serialize = function () {
  1398. var serializationObject = _super.prototype.serialize.call(this);
  1399. serializationObject.customType = "BABYLON.FireMaterial";
  1400. serializationObject.diffuseColor = this.diffuseColor.asArray();
  1401. serializationObject.speed = this.speed;
  1402. if (this._diffuseTexture) {
  1403. serializationObject._diffuseTexture = this._diffuseTexture.serialize();
  1404. }
  1405. if (this._distortionTexture) {
  1406. serializationObject._distortionTexture = this._distortionTexture.serialize();
  1407. }
  1408. if (this._opacityTexture) {
  1409. serializationObject._opacityTexture = this._opacityTexture.serialize();
  1410. }
  1411. return serializationObject;
  1412. };
  1413. FireMaterial.Parse = function (source, scene, rootUrl) {
  1414. var material = new FireMaterial(source.name, scene);
  1415. material.diffuseColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].FromArray(source.diffuseColor);
  1416. material.speed = source.speed;
  1417. material.alpha = source.alpha;
  1418. material.id = source.id;
  1419. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(material, source.tags);
  1420. material.backFaceCulling = source.backFaceCulling;
  1421. material.wireframe = source.wireframe;
  1422. if (source._diffuseTexture) {
  1423. material._diffuseTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._diffuseTexture, scene, rootUrl);
  1424. }
  1425. if (source._distortionTexture) {
  1426. material._distortionTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._distortionTexture, scene, rootUrl);
  1427. }
  1428. if (source._opacityTexture) {
  1429. material._opacityTexture = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].Parse(source._opacityTexture, scene, rootUrl);
  1430. }
  1431. return material;
  1432. };
  1433. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1434. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1435. ], FireMaterial.prototype, "_diffuseTexture", void 0);
  1436. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1437. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1438. ], FireMaterial.prototype, "diffuseTexture", void 0);
  1439. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1440. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("distortionTexture")
  1441. ], FireMaterial.prototype, "_distortionTexture", void 0);
  1442. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1443. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1444. ], FireMaterial.prototype, "distortionTexture", void 0);
  1445. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1446. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  1447. ], FireMaterial.prototype, "_opacityTexture", void 0);
  1448. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1449. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1450. ], FireMaterial.prototype, "opacityTexture", void 0);
  1451. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1452. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  1453. ], FireMaterial.prototype, "diffuseColor", void 0);
  1454. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1455. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1456. ], FireMaterial.prototype, "speed", void 0);
  1457. return FireMaterial;
  1458. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1459. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FireMaterial"] = FireMaterial;
  1460. /***/ }),
  1461. /***/ "./fire/index.ts":
  1462. /*!***********************!*\
  1463. !*** ./fire/index.ts ***!
  1464. \***********************/
  1465. /*! exports provided: FireMaterial */
  1466. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1467. "use strict";
  1468. __webpack_require__.r(__webpack_exports__);
  1469. /* harmony import */ var _fireMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./fireMaterial */ "./fire/fireMaterial.ts");
  1470. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fireMaterial__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  1471. /***/ }),
  1472. /***/ "./fur/fur.fragment.ts":
  1473. /*!*****************************!*\
  1474. !*** ./fur/fur.fragment.ts ***!
  1475. \*****************************/
  1476. /*! exports provided: furPixelShader */
  1477. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1478. "use strict";
  1479. __webpack_require__.r(__webpack_exports__);
  1480. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
  1481. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1482. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1483. var name = 'furPixelShader';
  1484. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nuniform vec4 furColor;\nuniform float furLength;\nvarying vec3 vPositionW;\nvarying float vfur_length;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform float furOcclusion;\nuniform sampler2D furTexture;\nvarying vec2 vFurUV;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<fogFragmentDeclaration>\n#include<clipPlaneFragmentDeclaration>\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=furColor;\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor*=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef HIGHLEVEL\n\nvec4 furTextureColor=texture2D(furTexture,vec2(vFurUV.x,vFurUV.y));\nif (furTextureColor.a<=0.0 || furTextureColor.g<furOffset) {\ndiscard;\n}\nfloat occlusion=mix(0.0,furTextureColor.b*1.2,furOffset);\nbaseColor=vec4(baseColor.xyz*max(occlusion,furOcclusion),1.1-furOffset);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase.rgb*baseColor.rgb,0.0,1.0);\n\n#ifdef HIGHLEVEL\nvec4 color=vec4(finalDiffuse,alpha);\n#else\nfloat r=vfur_length/furLength*0.5;\nvec4 color=vec4(finalDiffuse*(0.5+r),alpha);\n#endif\n#include<fogFragment>\ngl_FragColor=color;\n}";
  1485. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1486. /** @hidden */
  1487. var furPixelShader = { name: name, shader: shader };
  1488. /***/ }),
  1489. /***/ "./fur/fur.vertex.ts":
  1490. /*!***************************!*\
  1491. !*** ./fur/fur.vertex.ts ***!
  1492. \***************************/
  1493. /*! exports provided: furVertexShader */
  1494. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1495. "use strict";
  1496. __webpack_require__.r(__webpack_exports__);
  1497. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
  1498. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  1499. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  1500. var name = 'furVertexShader';
  1501. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\nuniform float furLength;\nuniform float furAngle;\n#ifdef HIGHLEVEL\nuniform float furOffset;\nuniform vec3 furGravity;\nuniform float furTime;\nuniform float furSpacing;\nuniform float furDensity;\n#endif\n#ifdef HEIGHTMAP\nuniform sampler2D heightTexture;\n#endif\n#ifdef HIGHLEVEL\nvarying vec2 vFurUV;\n#endif\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\nvarying float vfur_length;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nfloat Rand(vec3 rv) {\nfloat x=dot(rv,vec3(12.9898,78.233,24.65487));\nreturn fract(sin(x)*43758.5453);\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n\nfloat r=Rand(position);\n#ifdef HEIGHTMAP\n#if __VERSION__>100\nvfur_length=furLength*texture(heightTexture,uv).x;\n#else\nvfur_length=furLength*texture2D(heightTexture,uv).r;\n#endif\n#else\nvfur_length=(furLength*r);\n#endif\nvec3 tangent1=vec3(normal.y,-normal.x,0);\nvec3 tangent2=vec3(-normal.z,0,normal.x);\nr=Rand(tangent1*r);\nfloat J=(2.0+4.0*r);\nr=Rand(tangent2*r);\nfloat K=(2.0+2.0*r);\ntangent1=tangent1*J+tangent2*K;\ntangent1=normalize(tangent1);\nvec3 newPosition=position+normal*vfur_length*cos(furAngle)+tangent1*vfur_length*sin(furAngle);\n#ifdef HIGHLEVEL\n\nvec3 forceDirection=vec3(0.0,0.0,0.0);\nforceDirection.x=sin(furTime+position.x*0.05)*0.2;\nforceDirection.y=cos(furTime*0.7+position.y*0.04)*0.2;\nforceDirection.z=sin(furTime*0.7+position.z*0.04)*0.2;\nvec3 displacement=vec3(0.0,0.0,0.0);\ndisplacement=furGravity+forceDirection;\nfloat displacementFactor=pow(furOffset,3.0);\nvec3 aNormal=normal;\naNormal.xyz+=displacement*displacementFactor;\nnewPosition=vec3(newPosition.x,newPosition.y,newPosition.z)+(normalize(aNormal)*furOffset*furSpacing);\n#endif\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\ngl_Position=viewProjection*finalWorld*vec4(newPosition,1.0);\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#ifdef HIGHLEVEL\nvFurUV=vDiffuseUV*furDensity;\n#endif\n#else\n#ifdef HIGHLEVEL\nvFurUV=uv*furDensity;\n#endif\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  1502. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  1503. /** @hidden */
  1504. var furVertexShader = { name: name, shader: shader };
  1505. /***/ }),
  1506. /***/ "./fur/furMaterial.ts":
  1507. /*!****************************!*\
  1508. !*** ./fur/furMaterial.ts ***!
  1509. \****************************/
  1510. /*! exports provided: FurMaterial */
  1511. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1512. "use strict";
  1513. __webpack_require__.r(__webpack_exports__);
  1514. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
  1515. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  1516. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  1517. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  1518. /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
  1519. /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
  1520. var FurMaterialDefines = /** @class */ (function (_super) {
  1521. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterialDefines, _super);
  1522. function FurMaterialDefines() {
  1523. var _this = _super.call(this) || this;
  1524. _this.DIFFUSE = false;
  1525. _this.HEIGHTMAP = false;
  1526. _this.CLIPPLANE = false;
  1527. _this.CLIPPLANE2 = false;
  1528. _this.CLIPPLANE3 = false;
  1529. _this.CLIPPLANE4 = false;
  1530. _this.CLIPPLANE5 = false;
  1531. _this.CLIPPLANE6 = false;
  1532. _this.ALPHATEST = false;
  1533. _this.DEPTHPREPASS = false;
  1534. _this.POINTSIZE = false;
  1535. _this.FOG = false;
  1536. _this.NORMAL = false;
  1537. _this.UV1 = false;
  1538. _this.UV2 = false;
  1539. _this.VERTEXCOLOR = false;
  1540. _this.VERTEXALPHA = false;
  1541. _this.NUM_BONE_INFLUENCERS = 0;
  1542. _this.BonesPerMesh = 0;
  1543. _this.INSTANCES = false;
  1544. _this.HIGHLEVEL = false;
  1545. _this.rebuild();
  1546. return _this;
  1547. }
  1548. return FurMaterialDefines;
  1549. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  1550. var FurMaterial = /** @class */ (function (_super) {
  1551. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(FurMaterial, _super);
  1552. function FurMaterial(name, scene) {
  1553. var _this = _super.call(this, name, scene) || this;
  1554. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  1555. _this.furLength = 1;
  1556. _this.furAngle = 0;
  1557. _this.furColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.44, 0.21, 0.02);
  1558. _this.furOffset = 0.0;
  1559. _this.furSpacing = 12;
  1560. _this.furGravity = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 0, 0);
  1561. _this.furSpeed = 100;
  1562. _this.furDensity = 20;
  1563. _this.furOcclusion = 0.0;
  1564. _this._disableLighting = false;
  1565. _this._maxSimultaneousLights = 4;
  1566. _this.highLevelFur = true;
  1567. _this._furTime = 0;
  1568. return _this;
  1569. }
  1570. Object.defineProperty(FurMaterial.prototype, "furTime", {
  1571. get: function () {
  1572. return this._furTime;
  1573. },
  1574. set: function (furTime) {
  1575. this._furTime = furTime;
  1576. },
  1577. enumerable: true,
  1578. configurable: true
  1579. });
  1580. FurMaterial.prototype.needAlphaBlending = function () {
  1581. return (this.alpha < 1.0);
  1582. };
  1583. FurMaterial.prototype.needAlphaTesting = function () {
  1584. return false;
  1585. };
  1586. FurMaterial.prototype.getAlphaTestTexture = function () {
  1587. return null;
  1588. };
  1589. FurMaterial.prototype.updateFur = function () {
  1590. for (var i = 1; i < this._meshes.length; i++) {
  1591. var offsetFur = this._meshes[i].material;
  1592. offsetFur.furLength = this.furLength;
  1593. offsetFur.furAngle = this.furAngle;
  1594. offsetFur.furGravity = this.furGravity;
  1595. offsetFur.furSpacing = this.furSpacing;
  1596. offsetFur.furSpeed = this.furSpeed;
  1597. offsetFur.furColor = this.furColor;
  1598. offsetFur.diffuseTexture = this.diffuseTexture;
  1599. offsetFur.furTexture = this.furTexture;
  1600. offsetFur.highLevelFur = this.highLevelFur;
  1601. offsetFur.furTime = this.furTime;
  1602. offsetFur.furDensity = this.furDensity;
  1603. }
  1604. };
  1605. // Methods
  1606. FurMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  1607. if (this.isFrozen) {
  1608. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  1609. return true;
  1610. }
  1611. }
  1612. if (!subMesh._materialDefines) {
  1613. subMesh._materialDefines = new FurMaterialDefines();
  1614. }
  1615. var defines = subMesh._materialDefines;
  1616. var scene = this.getScene();
  1617. if (this._isReadyForSubMesh(subMesh)) {
  1618. return true;
  1619. }
  1620. var engine = scene.getEngine();
  1621. // Textures
  1622. if (defines._areTexturesDirty) {
  1623. if (scene.texturesEnabled) {
  1624. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1625. if (!this.diffuseTexture.isReady()) {
  1626. return false;
  1627. }
  1628. else {
  1629. defines._needUVs = true;
  1630. defines.DIFFUSE = true;
  1631. }
  1632. }
  1633. if (this.heightTexture && engine.getCaps().maxVertexTextureImageUnits) {
  1634. if (!this.heightTexture.isReady()) {
  1635. return false;
  1636. }
  1637. else {
  1638. defines._needUVs = true;
  1639. defines.HEIGHTMAP = true;
  1640. }
  1641. }
  1642. }
  1643. }
  1644. // High level
  1645. if (this.highLevelFur !== defines.HIGHLEVEL) {
  1646. defines.HIGHLEVEL = true;
  1647. defines.markAsUnprocessed();
  1648. }
  1649. // Misc.
  1650. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  1651. // Lights
  1652. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  1653. // Values that need to be evaluated on every frame
  1654. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  1655. // Attribs
  1656. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  1657. // Get correct effect
  1658. if (defines.isDirty) {
  1659. defines.markAsProcessed();
  1660. scene.resetCachedMaterial();
  1661. // Fallbacks
  1662. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  1663. if (defines.FOG) {
  1664. fallbacks.addFallback(1, "FOG");
  1665. }
  1666. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  1667. if (defines.NUM_BONE_INFLUENCERS > 0) {
  1668. fallbacks.addCPUSkinningFallback(0, mesh);
  1669. }
  1670. //Attributes
  1671. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  1672. if (defines.NORMAL) {
  1673. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  1674. }
  1675. if (defines.UV1) {
  1676. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  1677. }
  1678. if (defines.UV2) {
  1679. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  1680. }
  1681. if (defines.VERTEXCOLOR) {
  1682. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  1683. }
  1684. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  1685. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  1686. // Legacy browser patch
  1687. var shaderName = "fur";
  1688. var join = defines.toString();
  1689. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  1690. "vFogInfos", "vFogColor", "pointSize",
  1691. "vDiffuseInfos",
  1692. "mBones",
  1693. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  1694. "furLength", "furAngle", "furColor", "furOffset", "furGravity", "furTime", "furSpacing", "furDensity", "furOcclusion"
  1695. ];
  1696. var samplers = ["diffuseSampler",
  1697. "heightTexture", "furTexture"
  1698. ];
  1699. var uniformBuffers = new Array();
  1700. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  1701. uniformsNames: uniforms,
  1702. uniformBuffersNames: uniformBuffers,
  1703. samplers: samplers,
  1704. defines: defines,
  1705. maxSimultaneousLights: this.maxSimultaneousLights
  1706. });
  1707. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  1708. attributes: attribs,
  1709. uniformsNames: uniforms,
  1710. uniformBuffersNames: uniformBuffers,
  1711. samplers: samplers,
  1712. defines: join,
  1713. fallbacks: fallbacks,
  1714. onCompiled: this.onCompiled,
  1715. onError: this.onError,
  1716. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  1717. }, engine), defines);
  1718. }
  1719. if (!subMesh.effect || !subMesh.effect.isReady()) {
  1720. return false;
  1721. }
  1722. defines._renderId = scene.getRenderId();
  1723. subMesh.effect._wasPreviouslyReady = true;
  1724. return true;
  1725. };
  1726. FurMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  1727. var scene = this.getScene();
  1728. var defines = subMesh._materialDefines;
  1729. if (!defines) {
  1730. return;
  1731. }
  1732. var effect = subMesh.effect;
  1733. if (!effect) {
  1734. return;
  1735. }
  1736. this._activeEffect = effect;
  1737. // Matrices
  1738. this.bindOnlyWorldMatrix(world);
  1739. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  1740. // Bones
  1741. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  1742. if (scene.getCachedMaterial() !== this) {
  1743. // Textures
  1744. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  1745. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  1746. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  1747. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  1748. }
  1749. if (this._heightTexture) {
  1750. this._activeEffect.setTexture("heightTexture", this._heightTexture);
  1751. }
  1752. // Clip plane
  1753. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  1754. // Point size
  1755. if (this.pointsCloud) {
  1756. this._activeEffect.setFloat("pointSize", this.pointSize);
  1757. }
  1758. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  1759. }
  1760. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  1761. if (scene.lightsEnabled && !this.disableLighting) {
  1762. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  1763. }
  1764. // View
  1765. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  1766. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  1767. }
  1768. // Fog
  1769. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  1770. this._activeEffect.setFloat("furLength", this.furLength);
  1771. this._activeEffect.setFloat("furAngle", this.furAngle);
  1772. this._activeEffect.setColor4("furColor", this.furColor, 1.0);
  1773. if (this.highLevelFur) {
  1774. this._activeEffect.setVector3("furGravity", this.furGravity);
  1775. this._activeEffect.setFloat("furOffset", this.furOffset);
  1776. this._activeEffect.setFloat("furSpacing", this.furSpacing);
  1777. this._activeEffect.setFloat("furDensity", this.furDensity);
  1778. this._activeEffect.setFloat("furOcclusion", this.furOcclusion);
  1779. this._furTime += this.getScene().getEngine().getDeltaTime() / this.furSpeed;
  1780. this._activeEffect.setFloat("furTime", this._furTime);
  1781. this._activeEffect.setTexture("furTexture", this.furTexture);
  1782. }
  1783. this._afterBind(mesh, this._activeEffect);
  1784. };
  1785. FurMaterial.prototype.getAnimatables = function () {
  1786. var results = [];
  1787. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  1788. results.push(this.diffuseTexture);
  1789. }
  1790. if (this.heightTexture && this.heightTexture.animations && this.heightTexture.animations.length > 0) {
  1791. results.push(this.heightTexture);
  1792. }
  1793. return results;
  1794. };
  1795. FurMaterial.prototype.getActiveTextures = function () {
  1796. var activeTextures = _super.prototype.getActiveTextures.call(this);
  1797. if (this._diffuseTexture) {
  1798. activeTextures.push(this._diffuseTexture);
  1799. }
  1800. if (this._heightTexture) {
  1801. activeTextures.push(this._heightTexture);
  1802. }
  1803. return activeTextures;
  1804. };
  1805. FurMaterial.prototype.hasTexture = function (texture) {
  1806. if (_super.prototype.hasTexture.call(this, texture)) {
  1807. return true;
  1808. }
  1809. if (this.diffuseTexture === texture) {
  1810. return true;
  1811. }
  1812. if (this._heightTexture === texture) {
  1813. return true;
  1814. }
  1815. return false;
  1816. };
  1817. FurMaterial.prototype.dispose = function (forceDisposeEffect) {
  1818. if (this.diffuseTexture) {
  1819. this.diffuseTexture.dispose();
  1820. }
  1821. if (this._meshes) {
  1822. for (var i = 1; i < this._meshes.length; i++) {
  1823. var mat = this._meshes[i].material;
  1824. if (mat) {
  1825. mat.dispose(forceDisposeEffect);
  1826. }
  1827. this._meshes[i].dispose();
  1828. }
  1829. }
  1830. _super.prototype.dispose.call(this, forceDisposeEffect);
  1831. };
  1832. FurMaterial.prototype.clone = function (name) {
  1833. var _this = this;
  1834. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new FurMaterial(name, _this.getScene()); }, this);
  1835. };
  1836. FurMaterial.prototype.serialize = function () {
  1837. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  1838. serializationObject.customType = "BABYLON.FurMaterial";
  1839. if (this._meshes) {
  1840. serializationObject.sourceMeshName = this._meshes[0].name;
  1841. serializationObject.quality = this._meshes.length;
  1842. }
  1843. return serializationObject;
  1844. };
  1845. FurMaterial.prototype.getClassName = function () {
  1846. return "FurMaterial";
  1847. };
  1848. // Statics
  1849. FurMaterial.Parse = function (source, scene, rootUrl) {
  1850. var material = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new FurMaterial(source.name, scene); }, source, scene, rootUrl);
  1851. if (source.sourceMeshName && material.highLevelFur) {
  1852. scene.executeWhenReady(function () {
  1853. var sourceMesh = scene.getMeshByName(source.sourceMeshName);
  1854. if (sourceMesh) {
  1855. var furTexture = FurMaterial.GenerateTexture("Fur Texture", scene);
  1856. material.furTexture = furTexture;
  1857. FurMaterial.FurifyMesh(sourceMesh, source.quality);
  1858. }
  1859. });
  1860. }
  1861. return material;
  1862. };
  1863. FurMaterial.GenerateTexture = function (name, scene) {
  1864. // Generate fur textures
  1865. var texture = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["DynamicTexture"]("FurTexture " + name, 256, scene, true);
  1866. var context = texture.getContext();
  1867. for (var i = 0; i < 20000; ++i) {
  1868. context.fillStyle = "rgba(255, " + Math.floor(Math.random() * 255) + ", " + Math.floor(Math.random() * 255) + ", 1)";
  1869. context.fillRect((Math.random() * texture.getSize().width), (Math.random() * texture.getSize().height), 2, 2);
  1870. }
  1871. texture.update(false);
  1872. texture.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1873. texture.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Texture"].WRAP_ADDRESSMODE;
  1874. return texture;
  1875. };
  1876. // Creates and returns an array of meshes used as shells for the Fur Material
  1877. // that can be disposed later in your code
  1878. // The quality is in interval [0, 100]
  1879. FurMaterial.FurifyMesh = function (sourceMesh, quality) {
  1880. var meshes = [sourceMesh];
  1881. var mat = sourceMesh.material;
  1882. var i;
  1883. if (!(mat instanceof FurMaterial)) {
  1884. throw "The material of the source mesh must be a Fur Material";
  1885. }
  1886. for (i = 1; i < quality; i++) {
  1887. var offsetFur = new FurMaterial(mat.name + i, sourceMesh.getScene());
  1888. sourceMesh.getScene().materials.pop();
  1889. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].EnableFor(offsetFur);
  1890. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Tags"].AddTagsTo(offsetFur, "furShellMaterial");
  1891. offsetFur.furLength = mat.furLength;
  1892. offsetFur.furAngle = mat.furAngle;
  1893. offsetFur.furGravity = mat.furGravity;
  1894. offsetFur.furSpacing = mat.furSpacing;
  1895. offsetFur.furSpeed = mat.furSpeed;
  1896. offsetFur.furColor = mat.furColor;
  1897. offsetFur.diffuseTexture = mat.diffuseTexture;
  1898. offsetFur.furOffset = i / quality;
  1899. offsetFur.furTexture = mat.furTexture;
  1900. offsetFur.highLevelFur = mat.highLevelFur;
  1901. offsetFur.furTime = mat.furTime;
  1902. offsetFur.furDensity = mat.furDensity;
  1903. var offsetMesh = sourceMesh.clone(sourceMesh.name + i);
  1904. offsetMesh.material = offsetFur;
  1905. offsetMesh.skeleton = sourceMesh.skeleton;
  1906. offsetMesh.position = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  1907. meshes.push(offsetMesh);
  1908. }
  1909. for (i = 1; i < meshes.length; i++) {
  1910. meshes[i].parent = sourceMesh;
  1911. }
  1912. sourceMesh.material._meshes = meshes;
  1913. return meshes;
  1914. };
  1915. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1916. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  1917. ], FurMaterial.prototype, "_diffuseTexture", void 0);
  1918. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1919. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1920. ], FurMaterial.prototype, "diffuseTexture", void 0);
  1921. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1922. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("heightTexture")
  1923. ], FurMaterial.prototype, "_heightTexture", void 0);
  1924. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1925. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  1926. ], FurMaterial.prototype, "heightTexture", void 0);
  1927. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1928. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1929. ], FurMaterial.prototype, "diffuseColor", void 0);
  1930. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1931. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1932. ], FurMaterial.prototype, "furLength", void 0);
  1933. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1934. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1935. ], FurMaterial.prototype, "furAngle", void 0);
  1936. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1937. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  1938. ], FurMaterial.prototype, "furColor", void 0);
  1939. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1940. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1941. ], FurMaterial.prototype, "furOffset", void 0);
  1942. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1943. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1944. ], FurMaterial.prototype, "furSpacing", void 0);
  1945. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1946. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  1947. ], FurMaterial.prototype, "furGravity", void 0);
  1948. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1949. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1950. ], FurMaterial.prototype, "furSpeed", void 0);
  1951. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1952. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1953. ], FurMaterial.prototype, "furDensity", void 0);
  1954. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1955. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1956. ], FurMaterial.prototype, "furOcclusion", void 0);
  1957. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1958. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  1959. ], FurMaterial.prototype, "_disableLighting", void 0);
  1960. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1961. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1962. ], FurMaterial.prototype, "disableLighting", void 0);
  1963. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1964. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  1965. ], FurMaterial.prototype, "_maxSimultaneousLights", void 0);
  1966. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1967. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  1968. ], FurMaterial.prototype, "maxSimultaneousLights", void 0);
  1969. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1971. ], FurMaterial.prototype, "highLevelFur", void 0);
  1972. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  1973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  1974. ], FurMaterial.prototype, "furTime", null);
  1975. return FurMaterial;
  1976. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  1977. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.FurMaterial"] = FurMaterial;
  1978. /***/ }),
  1979. /***/ "./fur/index.ts":
  1980. /*!**********************!*\
  1981. !*** ./fur/index.ts ***!
  1982. \**********************/
  1983. /*! exports provided: FurMaterial */
  1984. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1985. "use strict";
  1986. __webpack_require__.r(__webpack_exports__);
  1987. /* harmony import */ var _furMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./furMaterial */ "./fur/furMaterial.ts");
  1988. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _furMaterial__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  1989. /***/ }),
  1990. /***/ "./gradient/gradient.fragment.ts":
  1991. /*!***************************************!*\
  1992. !*** ./gradient/gradient.fragment.ts ***!
  1993. \***************************************/
  1994. /*! exports provided: gradientPixelShader */
  1995. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  1996. "use strict";
  1997. __webpack_require__.r(__webpack_exports__);
  1998. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
  1999. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2000. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2001. var name = 'gradientPixelShader';
  2002. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\n\nuniform vec4 topColor;\nuniform vec4 bottomColor;\nuniform float offset;\nuniform float scale;\nuniform float smoothness;\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\nfloat h=vPosition.y*scale+offset;\nfloat mysmoothness=clamp(smoothness,0.01,max(smoothness,10.));\nvec4 baseColor=mix(bottomColor,topColor,max(pow(max(h,0.0),mysmoothness),0.0));\n\nvec3 diffuseColor=baseColor.rgb;\n\nfloat alpha=baseColor.a;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef EMISSIVE\nvec3 diffuseBase=baseColor.rgb;\n#else\nvec3 diffuseBase=vec3(0.,0.,0.);\n#endif\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  2003. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2004. /** @hidden */
  2005. var gradientPixelShader = { name: name, shader: shader };
  2006. /***/ }),
  2007. /***/ "./gradient/gradient.vertex.ts":
  2008. /*!*************************************!*\
  2009. !*** ./gradient/gradient.vertex.ts ***!
  2010. \*************************************/
  2011. /*! exports provided: gradientVertexShader */
  2012. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2013. "use strict";
  2014. __webpack_require__.r(__webpack_exports__);
  2015. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
  2016. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2017. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2018. var name = 'gradientVertexShader';
  2019. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\nvarying vec3 vPosition;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\nvPosition=position;\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  2020. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2021. /** @hidden */
  2022. var gradientVertexShader = { name: name, shader: shader };
  2023. /***/ }),
  2024. /***/ "./gradient/gradientMaterial.ts":
  2025. /*!**************************************!*\
  2026. !*** ./gradient/gradientMaterial.ts ***!
  2027. \**************************************/
  2028. /*! exports provided: GradientMaterial */
  2029. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2030. "use strict";
  2031. __webpack_require__.r(__webpack_exports__);
  2032. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
  2033. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2034. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2035. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2036. /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
  2037. /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
  2038. var GradientMaterialDefines = /** @class */ (function (_super) {
  2039. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterialDefines, _super);
  2040. function GradientMaterialDefines() {
  2041. var _this = _super.call(this) || this;
  2042. _this.EMISSIVE = false;
  2043. _this.CLIPPLANE = false;
  2044. _this.CLIPPLANE2 = false;
  2045. _this.CLIPPLANE3 = false;
  2046. _this.CLIPPLANE4 = false;
  2047. _this.CLIPPLANE5 = false;
  2048. _this.CLIPPLANE6 = false;
  2049. _this.ALPHATEST = false;
  2050. _this.DEPTHPREPASS = false;
  2051. _this.POINTSIZE = false;
  2052. _this.FOG = false;
  2053. _this.NORMAL = false;
  2054. _this.UV1 = false;
  2055. _this.UV2 = false;
  2056. _this.VERTEXCOLOR = false;
  2057. _this.VERTEXALPHA = false;
  2058. _this.NUM_BONE_INFLUENCERS = 0;
  2059. _this.BonesPerMesh = 0;
  2060. _this.INSTANCES = false;
  2061. _this.rebuild();
  2062. return _this;
  2063. }
  2064. return GradientMaterialDefines;
  2065. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2066. var GradientMaterial = /** @class */ (function (_super) {
  2067. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GradientMaterial, _super);
  2068. function GradientMaterial(name, scene) {
  2069. var _this = _super.call(this, name, scene) || this;
  2070. _this._maxSimultaneousLights = 4;
  2071. // The gradient top color, red by default
  2072. _this.topColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 0, 0);
  2073. _this.topColorAlpha = 1.0;
  2074. // The gradient top color, blue by default
  2075. _this.bottomColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 1);
  2076. _this.bottomColorAlpha = 1.0;
  2077. // Gradient offset
  2078. _this.offset = 0;
  2079. _this.scale = 1.0;
  2080. _this.smoothness = 1.0;
  2081. _this._disableLighting = false;
  2082. return _this;
  2083. }
  2084. GradientMaterial.prototype.needAlphaBlending = function () {
  2085. return (this.alpha < 1.0 || this.topColorAlpha < 1.0 || this.bottomColorAlpha < 1.0);
  2086. };
  2087. GradientMaterial.prototype.needAlphaTesting = function () {
  2088. return true;
  2089. };
  2090. GradientMaterial.prototype.getAlphaTestTexture = function () {
  2091. return null;
  2092. };
  2093. // Methods
  2094. GradientMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2095. if (this.isFrozen) {
  2096. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2097. return true;
  2098. }
  2099. }
  2100. if (!subMesh._materialDefines) {
  2101. subMesh._materialDefines = new GradientMaterialDefines();
  2102. }
  2103. var defines = subMesh._materialDefines;
  2104. var scene = this.getScene();
  2105. if (this._isReadyForSubMesh(subMesh)) {
  2106. return true;
  2107. }
  2108. var engine = scene.getEngine();
  2109. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2110. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2111. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2112. defines.EMISSIVE = this._disableLighting;
  2113. // Attribs
  2114. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  2115. // Get correct effect
  2116. if (defines.isDirty) {
  2117. defines.markAsProcessed();
  2118. scene.resetCachedMaterial();
  2119. // Fallbacks
  2120. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2121. if (defines.FOG) {
  2122. fallbacks.addFallback(1, "FOG");
  2123. }
  2124. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2125. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2126. fallbacks.addCPUSkinningFallback(0, mesh);
  2127. }
  2128. //Attributes
  2129. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2130. if (defines.NORMAL) {
  2131. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2132. }
  2133. if (defines.UV1) {
  2134. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2135. }
  2136. if (defines.UV2) {
  2137. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2138. }
  2139. if (defines.VERTEXCOLOR) {
  2140. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2141. }
  2142. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2143. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2144. // Legacy browser patch
  2145. var shaderName = "gradient";
  2146. var join = defines.toString();
  2147. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  2148. "vFogInfos", "vFogColor", "pointSize",
  2149. "mBones",
  2150. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  2151. "topColor", "bottomColor", "offset", "smoothness", "scale"
  2152. ];
  2153. var samplers = [];
  2154. var uniformBuffers = new Array();
  2155. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2156. uniformsNames: uniforms,
  2157. uniformBuffersNames: uniformBuffers,
  2158. samplers: samplers,
  2159. defines: defines,
  2160. maxSimultaneousLights: 4
  2161. });
  2162. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2163. attributes: attribs,
  2164. uniformsNames: uniforms,
  2165. uniformBuffersNames: uniformBuffers,
  2166. samplers: samplers,
  2167. defines: join,
  2168. fallbacks: fallbacks,
  2169. onCompiled: this.onCompiled,
  2170. onError: this.onError,
  2171. indexParameters: { maxSimultaneousLights: 4 }
  2172. }, engine), defines);
  2173. }
  2174. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2175. return false;
  2176. }
  2177. defines._renderId = scene.getRenderId();
  2178. subMesh.effect._wasPreviouslyReady = true;
  2179. return true;
  2180. };
  2181. GradientMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2182. var scene = this.getScene();
  2183. var defines = subMesh._materialDefines;
  2184. if (!defines) {
  2185. return;
  2186. }
  2187. var effect = subMesh.effect;
  2188. if (!effect) {
  2189. return;
  2190. }
  2191. this._activeEffect = effect;
  2192. // Matrices
  2193. this.bindOnlyWorldMatrix(world);
  2194. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2195. // Bones
  2196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, effect);
  2197. if (this._mustRebind(scene, effect)) {
  2198. // Clip plane
  2199. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(effect, scene);
  2200. // Point size
  2201. if (this.pointsCloud) {
  2202. this._activeEffect.setFloat("pointSize", this.pointSize);
  2203. }
  2204. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2205. }
  2206. if (scene.lightsEnabled && !this.disableLighting) {
  2207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  2208. }
  2209. // View
  2210. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2211. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2212. }
  2213. // Fog
  2214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2215. this._activeEffect.setColor4("topColor", this.topColor, this.topColorAlpha);
  2216. this._activeEffect.setColor4("bottomColor", this.bottomColor, this.bottomColorAlpha);
  2217. this._activeEffect.setFloat("offset", this.offset);
  2218. this._activeEffect.setFloat("scale", this.scale);
  2219. this._activeEffect.setFloat("smoothness", this.smoothness);
  2220. this._afterBind(mesh, this._activeEffect);
  2221. };
  2222. GradientMaterial.prototype.getAnimatables = function () {
  2223. return [];
  2224. };
  2225. GradientMaterial.prototype.dispose = function (forceDisposeEffect) {
  2226. _super.prototype.dispose.call(this, forceDisposeEffect);
  2227. };
  2228. GradientMaterial.prototype.clone = function (name) {
  2229. var _this = this;
  2230. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GradientMaterial(name, _this.getScene()); }, this);
  2231. };
  2232. GradientMaterial.prototype.serialize = function () {
  2233. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2234. serializationObject.customType = "BABYLON.GradientMaterial";
  2235. return serializationObject;
  2236. };
  2237. GradientMaterial.prototype.getClassName = function () {
  2238. return "GradientMaterial";
  2239. };
  2240. // Statics
  2241. GradientMaterial.Parse = function (source, scene, rootUrl) {
  2242. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GradientMaterial(source.name, scene); }, source, scene, rootUrl);
  2243. };
  2244. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2245. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  2246. ], GradientMaterial.prototype, "_maxSimultaneousLights", void 0);
  2247. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2248. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2249. ], GradientMaterial.prototype, "maxSimultaneousLights", void 0);
  2250. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2251. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2252. ], GradientMaterial.prototype, "topColor", void 0);
  2253. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2254. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2255. ], GradientMaterial.prototype, "topColorAlpha", void 0);
  2256. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2257. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2258. ], GradientMaterial.prototype, "bottomColor", void 0);
  2259. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2260. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2261. ], GradientMaterial.prototype, "bottomColorAlpha", void 0);
  2262. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2263. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2264. ], GradientMaterial.prototype, "offset", void 0);
  2265. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2266. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2267. ], GradientMaterial.prototype, "scale", void 0);
  2268. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2269. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2270. ], GradientMaterial.prototype, "smoothness", void 0);
  2271. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2272. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  2273. ], GradientMaterial.prototype, "_disableLighting", void 0);
  2274. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2275. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  2276. ], GradientMaterial.prototype, "disableLighting", void 0);
  2277. return GradientMaterial;
  2278. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2279. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GradientMaterial"] = GradientMaterial;
  2280. /***/ }),
  2281. /***/ "./gradient/index.ts":
  2282. /*!***************************!*\
  2283. !*** ./gradient/index.ts ***!
  2284. \***************************/
  2285. /*! exports provided: GradientMaterial */
  2286. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2287. "use strict";
  2288. __webpack_require__.r(__webpack_exports__);
  2289. /* harmony import */ var _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gradientMaterial */ "./gradient/gradientMaterial.ts");
  2290. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradientMaterial__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  2291. /***/ }),
  2292. /***/ "./grid/grid.fragment.ts":
  2293. /*!*******************************!*\
  2294. !*** ./grid/grid.fragment.ts ***!
  2295. \*******************************/
  2296. /*! exports provided: gridPixelShader */
  2297. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2298. "use strict";
  2299. __webpack_require__.r(__webpack_exports__);
  2300. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
  2301. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2302. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2303. var name = 'gridPixelShader';
  2304. var shader = "#extension GL_OES_standard_derivatives : enable\n#define SQRT2 1.41421356\n#define PI 3.14159\nprecision highp float;\nuniform vec3 mainColor;\nuniform vec3 lineColor;\nuniform vec4 gridControl;\nuniform vec3 gridOffset;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogFragmentDeclaration>\n\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform sampler2D opacitySampler;\nuniform vec2 vOpacityInfos;\n#endif\nfloat getVisibility(float position) {\n\nfloat majorGridFrequency=gridControl.y;\nif (floor(position+0.5) == floor(position/majorGridFrequency+0.5)*majorGridFrequency)\n{\nreturn 1.0;\n}\nreturn gridControl.z;\n}\nfloat getAnisotropicAttenuation(float differentialLength) {\nconst float maxNumberOfLines=10.0;\nreturn clamp(1.0/(differentialLength+1.0)-1.0/maxNumberOfLines,0.0,1.0);\n}\nfloat isPointOnLine(float position,float differentialLength) {\nfloat fractionPartOfPosition=position-floor(position+0.5);\nfractionPartOfPosition/=differentialLength;\nfractionPartOfPosition=clamp(fractionPartOfPosition,-1.,1.);\nfloat result=0.5+0.5*cos(fractionPartOfPosition*PI);\nreturn result;\n}\nfloat contributionOnAxis(float position) {\nfloat differentialLength=length(vec2(dFdx(position),dFdy(position)));\ndifferentialLength*=SQRT2;\n\nfloat result=isPointOnLine(position,differentialLength);\n\nfloat visibility=getVisibility(position);\nresult*=visibility;\n\nfloat anisotropicAttenuation=getAnisotropicAttenuation(differentialLength);\nresult*=anisotropicAttenuation;\nreturn result;\n}\nfloat normalImpactOnAxis(float x) {\nfloat normalImpact=clamp(1.0-3.0*abs(x*x*x),0.0,1.0);\nreturn normalImpact;\n}\nvoid main(void) {\n\nfloat gridRatio=gridControl.x;\nvec3 gridPos=(vPosition+gridOffset.xyz)/gridRatio;\n\nfloat x=contributionOnAxis(gridPos.x);\nfloat y=contributionOnAxis(gridPos.y);\nfloat z=contributionOnAxis(gridPos.z);\n\nvec3 normal=normalize(vNormal);\nx*=normalImpactOnAxis(normal.x);\ny*=normalImpactOnAxis(normal.y);\nz*=normalImpactOnAxis(normal.z);\n\nfloat grid=clamp(x+y+z,0.,1.);\n\nvec3 color=mix(mainColor,lineColor,grid);\n#ifdef FOG\n#include<fogFragment>\n#endif\nfloat opacity=1.0;\n#ifdef TRANSPARENT\nopacity=clamp(grid,0.08,gridControl.w*grid);\n#endif\n#ifdef OPACITY\nopacity*=texture2D(opacitySampler,vOpacityUV).a;\n#endif\n\ngl_FragColor=vec4(color.rgb,opacity);\n#ifdef TRANSPARENT\n#ifdef PREMULTIPLYALPHA\ngl_FragColor.rgb*=opacity;\n#endif\n#else\n#endif\n}";
  2305. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2306. /** @hidden */
  2307. var gridPixelShader = { name: name, shader: shader };
  2308. /***/ }),
  2309. /***/ "./grid/grid.vertex.ts":
  2310. /*!*****************************!*\
  2311. !*** ./grid/grid.vertex.ts ***!
  2312. \*****************************/
  2313. /*! exports provided: gridVertexShader */
  2314. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2315. "use strict";
  2316. __webpack_require__.r(__webpack_exports__);
  2317. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
  2318. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2319. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2320. var name = 'gridVertexShader';
  2321. var shader = "precision highp float;\n\nattribute vec3 position;\nattribute vec3 normal;\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#include<instancesDeclaration>\n\nuniform mat4 projection;\nuniform mat4 view;\n\nvarying vec3 vPosition;\nvarying vec3 vNormal;\n#include<fogVertexDeclaration>\n#ifdef OPACITY\nvarying vec2 vOpacityUV;\nuniform mat4 opacityMatrix;\nuniform vec2 vOpacityInfos;\n#endif\nvoid main(void) {\n#include<instancesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\n#include<fogVertex>\nvec4 cameraSpacePosition=view*worldPos;\ngl_Position=projection*cameraSpacePosition;\n#ifdef OPACITY\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\nif (vOpacityInfos.x == 0.)\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\nvPosition=position;\nvNormal=normal;\n}";
  2322. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2323. /** @hidden */
  2324. var gridVertexShader = { name: name, shader: shader };
  2325. /***/ }),
  2326. /***/ "./grid/gridMaterial.ts":
  2327. /*!******************************!*\
  2328. !*** ./grid/gridMaterial.ts ***!
  2329. \******************************/
  2330. /*! exports provided: GridMaterial */
  2331. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2332. "use strict";
  2333. __webpack_require__.r(__webpack_exports__);
  2334. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
  2335. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2336. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2337. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2338. /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
  2339. /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
  2340. var GridMaterialDefines = /** @class */ (function (_super) {
  2341. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterialDefines, _super);
  2342. function GridMaterialDefines() {
  2343. var _this = _super.call(this) || this;
  2344. _this.OPACITY = false;
  2345. _this.TRANSPARENT = false;
  2346. _this.FOG = false;
  2347. _this.PREMULTIPLYALPHA = false;
  2348. _this.UV1 = false;
  2349. _this.UV2 = false;
  2350. _this.INSTANCES = false;
  2351. _this.rebuild();
  2352. return _this;
  2353. }
  2354. return GridMaterialDefines;
  2355. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2356. /**
  2357. * The grid materials allows you to wrap any shape with a grid.
  2358. * Colors are customizable.
  2359. */
  2360. var GridMaterial = /** @class */ (function (_super) {
  2361. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(GridMaterial, _super);
  2362. /**
  2363. * constructor
  2364. * @param name The name given to the material in order to identify it afterwards.
  2365. * @param scene The scene the material is used in.
  2366. */
  2367. function GridMaterial(name, scene) {
  2368. var _this = _super.call(this, name, scene) || this;
  2369. /**
  2370. * Main color of the grid (e.g. between lines)
  2371. */
  2372. _this.mainColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2373. /**
  2374. * Color of the grid lines.
  2375. */
  2376. _this.lineColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Teal();
  2377. /**
  2378. * The scale of the grid compared to unit.
  2379. */
  2380. _this.gridRatio = 1.0;
  2381. /**
  2382. * Allows setting an offset for the grid lines.
  2383. */
  2384. _this.gridOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  2385. /**
  2386. * The frequency of thicker lines.
  2387. */
  2388. _this.majorUnitFrequency = 10;
  2389. /**
  2390. * The visibility of minor units in the grid.
  2391. */
  2392. _this.minorUnitVisibility = 0.33;
  2393. /**
  2394. * The grid opacity outside of the lines.
  2395. */
  2396. _this.opacity = 1.0;
  2397. /**
  2398. * Determine RBG output is premultiplied by alpha value.
  2399. */
  2400. _this.preMultiplyAlpha = false;
  2401. _this._gridControl = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector4"](_this.gridRatio, _this.majorUnitFrequency, _this.minorUnitVisibility, _this.opacity);
  2402. return _this;
  2403. }
  2404. /**
  2405. * Returns wehter or not the grid requires alpha blending.
  2406. */
  2407. GridMaterial.prototype.needAlphaBlending = function () {
  2408. return this.opacity < 1.0 || this._opacityTexture && this._opacityTexture.isReady();
  2409. };
  2410. GridMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  2411. return this.needAlphaBlending();
  2412. };
  2413. GridMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2414. if (this.isFrozen) {
  2415. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2416. return true;
  2417. }
  2418. }
  2419. if (!subMesh._materialDefines) {
  2420. subMesh._materialDefines = new GridMaterialDefines();
  2421. }
  2422. var defines = subMesh._materialDefines;
  2423. var scene = this.getScene();
  2424. if (this._isReadyForSubMesh(subMesh)) {
  2425. return true;
  2426. }
  2427. if (defines.TRANSPARENT !== (this.opacity < 1.0)) {
  2428. defines.TRANSPARENT = !defines.TRANSPARENT;
  2429. defines.markAsUnprocessed();
  2430. }
  2431. if (defines.PREMULTIPLYALPHA != this.preMultiplyAlpha) {
  2432. defines.PREMULTIPLYALPHA = !defines.PREMULTIPLYALPHA;
  2433. defines.markAsUnprocessed();
  2434. }
  2435. // Textures
  2436. if (defines._areTexturesDirty) {
  2437. defines._needUVs = false;
  2438. if (scene.texturesEnabled) {
  2439. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2440. if (!this._opacityTexture.isReady()) {
  2441. return false;
  2442. }
  2443. else {
  2444. defines._needUVs = true;
  2445. defines.OPACITY = true;
  2446. }
  2447. }
  2448. }
  2449. }
  2450. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, false, this.fogEnabled, false, defines);
  2451. // Values that need to be evaluated on every frame
  2452. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, scene.getEngine(), defines, !!useInstances);
  2453. // Get correct effect
  2454. if (defines.isDirty) {
  2455. defines.markAsProcessed();
  2456. scene.resetCachedMaterial();
  2457. // Attributes
  2458. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, false);
  2459. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind, babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind];
  2460. if (defines.UV1) {
  2461. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2462. }
  2463. if (defines.UV2) {
  2464. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2465. }
  2466. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2467. // Defines
  2468. var join = defines.toString();
  2469. subMesh.setEffect(scene.getEngine().createEffect("grid", attribs, ["projection", "mainColor", "lineColor", "gridControl", "gridOffset", "vFogInfos", "vFogColor", "world", "view",
  2470. "opacityMatrix", "vOpacityInfos"], ["opacitySampler"], join, undefined, this.onCompiled, this.onError), defines);
  2471. }
  2472. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2473. return false;
  2474. }
  2475. defines._renderId = scene.getRenderId();
  2476. subMesh.effect._wasPreviouslyReady = true;
  2477. return true;
  2478. };
  2479. GridMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2480. var scene = this.getScene();
  2481. var defines = subMesh._materialDefines;
  2482. if (!defines) {
  2483. return;
  2484. }
  2485. var effect = subMesh.effect;
  2486. if (!effect) {
  2487. return;
  2488. }
  2489. this._activeEffect = effect;
  2490. // Matrices
  2491. if (!defines.INSTANCES) {
  2492. this.bindOnlyWorldMatrix(world);
  2493. }
  2494. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2495. this._activeEffect.setMatrix("projection", scene.getProjectionMatrix());
  2496. // Uniforms
  2497. if (this._mustRebind(scene, effect)) {
  2498. this._activeEffect.setColor3("mainColor", this.mainColor);
  2499. this._activeEffect.setColor3("lineColor", this.lineColor);
  2500. this._activeEffect.setVector3("gridOffset", this.gridOffset);
  2501. this._gridControl.x = this.gridRatio;
  2502. this._gridControl.y = Math.round(this.majorUnitFrequency);
  2503. this._gridControl.z = this.minorUnitVisibility;
  2504. this._gridControl.w = this.opacity;
  2505. this._activeEffect.setVector4("gridControl", this._gridControl);
  2506. if (this._opacityTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].OpacityTextureEnabled) {
  2507. this._activeEffect.setTexture("opacitySampler", this._opacityTexture);
  2508. this._activeEffect.setFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level);
  2509. this._activeEffect.setMatrix("opacityMatrix", this._opacityTexture.getTextureMatrix());
  2510. }
  2511. }
  2512. // Fog
  2513. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2514. this._afterBind(mesh, this._activeEffect);
  2515. };
  2516. /**
  2517. * Dispose the material and its associated resources.
  2518. * @param forceDisposeEffect will also dispose the used effect when true
  2519. */
  2520. GridMaterial.prototype.dispose = function (forceDisposeEffect) {
  2521. _super.prototype.dispose.call(this, forceDisposeEffect);
  2522. };
  2523. GridMaterial.prototype.clone = function (name) {
  2524. var _this = this;
  2525. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new GridMaterial(name, _this.getScene()); }, this);
  2526. };
  2527. GridMaterial.prototype.serialize = function () {
  2528. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2529. serializationObject.customType = "BABYLON.GridMaterial";
  2530. return serializationObject;
  2531. };
  2532. GridMaterial.prototype.getClassName = function () {
  2533. return "GridMaterial";
  2534. };
  2535. GridMaterial.Parse = function (source, scene, rootUrl) {
  2536. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new GridMaterial(source.name, scene); }, source, scene, rootUrl);
  2537. };
  2538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2540. ], GridMaterial.prototype, "mainColor", void 0);
  2541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2543. ], GridMaterial.prototype, "lineColor", void 0);
  2544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2546. ], GridMaterial.prototype, "gridRatio", void 0);
  2547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  2549. ], GridMaterial.prototype, "gridOffset", void 0);
  2550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2552. ], GridMaterial.prototype, "majorUnitFrequency", void 0);
  2553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2555. ], GridMaterial.prototype, "minorUnitVisibility", void 0);
  2556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2558. ], GridMaterial.prototype, "opacity", void 0);
  2559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  2561. ], GridMaterial.prototype, "preMultiplyAlpha", void 0);
  2562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("opacityTexture")
  2564. ], GridMaterial.prototype, "_opacityTexture", void 0);
  2565. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  2567. ], GridMaterial.prototype, "opacityTexture", void 0);
  2568. return GridMaterial;
  2569. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  2570. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.GridMaterial"] = GridMaterial;
  2571. /***/ }),
  2572. /***/ "./grid/index.ts":
  2573. /*!***********************!*\
  2574. !*** ./grid/index.ts ***!
  2575. \***********************/
  2576. /*! exports provided: GridMaterial */
  2577. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2578. "use strict";
  2579. __webpack_require__.r(__webpack_exports__);
  2580. /* harmony import */ var _gridMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./gridMaterial */ "./grid/gridMaterial.ts");
  2581. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _gridMaterial__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  2582. /***/ }),
  2583. /***/ "./index.ts":
  2584. /*!******************!*\
  2585. !*** ./index.ts ***!
  2586. \******************/
  2587. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  2588. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2589. "use strict";
  2590. __webpack_require__.r(__webpack_exports__);
  2591. /* harmony import */ var _cell__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./cell */ "./cell/index.ts");
  2592. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _cell__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  2593. /* harmony import */ var _custom__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! ./custom */ "./custom/index.ts");
  2594. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomShaderStructure"]; });
  2595. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderSpecialParts"]; });
  2596. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["CustomMaterial"]; });
  2597. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["ShaderAlebdoParts"]; });
  2598. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _custom__WEBPACK_IMPORTED_MODULE_1__["PBRCustomMaterial"]; });
  2599. /* harmony import */ var _fire__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire */ "./fire/index.ts");
  2600. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _fire__WEBPACK_IMPORTED_MODULE_2__["FireMaterial"]; });
  2601. /* harmony import */ var _fur__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur */ "./fur/index.ts");
  2602. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _fur__WEBPACK_IMPORTED_MODULE_3__["FurMaterial"]; });
  2603. /* harmony import */ var _gradient__WEBPACK_IMPORTED_MODULE_4__ = __webpack_require__(/*! ./gradient */ "./gradient/index.ts");
  2604. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _gradient__WEBPACK_IMPORTED_MODULE_4__["GradientMaterial"]; });
  2605. /* harmony import */ var _grid__WEBPACK_IMPORTED_MODULE_5__ = __webpack_require__(/*! ./grid */ "./grid/index.ts");
  2606. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _grid__WEBPACK_IMPORTED_MODULE_5__["GridMaterial"]; });
  2607. /* harmony import */ var _lava__WEBPACK_IMPORTED_MODULE_6__ = __webpack_require__(/*! ./lava */ "./lava/index.ts");
  2608. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lava__WEBPACK_IMPORTED_MODULE_6__["LavaMaterial"]; });
  2609. /* harmony import */ var _mix__WEBPACK_IMPORTED_MODULE_7__ = __webpack_require__(/*! ./mix */ "./mix/index.ts");
  2610. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mix__WEBPACK_IMPORTED_MODULE_7__["MixMaterial"]; });
  2611. /* harmony import */ var _normal__WEBPACK_IMPORTED_MODULE_8__ = __webpack_require__(/*! ./normal */ "./normal/index.ts");
  2612. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normal__WEBPACK_IMPORTED_MODULE_8__["NormalMaterial"]; });
  2613. /* harmony import */ var _shadowOnly__WEBPACK_IMPORTED_MODULE_9__ = __webpack_require__(/*! ./shadowOnly */ "./shadowOnly/index.ts");
  2614. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnly__WEBPACK_IMPORTED_MODULE_9__["ShadowOnlyMaterial"]; });
  2615. /* harmony import */ var _simple__WEBPACK_IMPORTED_MODULE_10__ = __webpack_require__(/*! ./simple */ "./simple/index.ts");
  2616. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simple__WEBPACK_IMPORTED_MODULE_10__["SimpleMaterial"]; });
  2617. /* harmony import */ var _sky__WEBPACK_IMPORTED_MODULE_11__ = __webpack_require__(/*! ./sky */ "./sky/index.ts");
  2618. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _sky__WEBPACK_IMPORTED_MODULE_11__["SkyMaterial"]; });
  2619. /* harmony import */ var _terrain__WEBPACK_IMPORTED_MODULE_12__ = __webpack_require__(/*! ./terrain */ "./terrain/index.ts");
  2620. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrain__WEBPACK_IMPORTED_MODULE_12__["TerrainMaterial"]; });
  2621. /* harmony import */ var _triPlanar__WEBPACK_IMPORTED_MODULE_13__ = __webpack_require__(/*! ./triPlanar */ "./triPlanar/index.ts");
  2622. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanar__WEBPACK_IMPORTED_MODULE_13__["TriPlanarMaterial"]; });
  2623. /* harmony import */ var _water__WEBPACK_IMPORTED_MODULE_14__ = __webpack_require__(/*! ./water */ "./water/index.ts");
  2624. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _water__WEBPACK_IMPORTED_MODULE_14__["WaterMaterial"]; });
  2625. /***/ }),
  2626. /***/ "./lava/index.ts":
  2627. /*!***********************!*\
  2628. !*** ./lava/index.ts ***!
  2629. \***********************/
  2630. /*! exports provided: LavaMaterial */
  2631. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2632. "use strict";
  2633. __webpack_require__.r(__webpack_exports__);
  2634. /* harmony import */ var _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./lavaMaterial */ "./lava/lavaMaterial.ts");
  2635. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _lavaMaterial__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  2636. /***/ }),
  2637. /***/ "./lava/lava.fragment.ts":
  2638. /*!*******************************!*\
  2639. !*** ./lava/lava.fragment.ts ***!
  2640. \*******************************/
  2641. /*! exports provided: lavaPixelShader */
  2642. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2643. "use strict";
  2644. __webpack_require__.r(__webpack_exports__);
  2645. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
  2646. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2647. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2648. var name = 'lavaPixelShader';
  2649. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n\nuniform float time;\nuniform float speed;\nuniform float movingSpeed;\nuniform vec3 fogColor;\nuniform sampler2D noiseTexture;\nuniform float fogDensity;\n\nvarying float noise;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nfloat random( vec3 scale,float seed ){\nreturn fract( sin( dot( gl_FragCoord.xyz+seed,scale ) )*43758.5453+seed ) ;\n}\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\n\nvec4 noiseTex=texture2D( noiseTexture,vDiffuseUV );\nvec2 T1=vDiffuseUV+vec2( 1.5,-1.5 )*time*0.02;\nvec2 T2=vDiffuseUV+vec2( -0.5,2.0 )*time*0.01*speed;\nT1.x+=noiseTex.x*2.0;\nT1.y+=noiseTex.y*2.0;\nT2.x-=noiseTex.y*0.2+time*0.001*movingSpeed;\nT2.y+=noiseTex.z*0.2+time*0.002*movingSpeed;\nfloat p=texture2D( noiseTexture,T1*3.0 ).a;\nvec4 lavaColor=texture2D( diffuseSampler,T2*4.0);\nvec4 temp=lavaColor*( vec4( p,p,p,p )*2. )+( lavaColor*lavaColor-0.1 );\nbaseColor=temp;\nfloat depth=gl_FragCoord.z*4.0;\nconst float LOG2=1.442695;\nfloat fogFactor=exp2(-fogDensity*fogDensity*depth*depth*LOG2 );\nfogFactor=1.0-clamp( fogFactor,0.0,1.0 );\nbaseColor=mix( baseColor,vec4( fogColor,baseColor.w ),fogFactor );\ndiffuseColor=baseColor.rgb;\n\n\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef UNLIT\nvec3 diffuseBase=vec3(1.,1.,1.);\n#else\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  2650. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2651. /** @hidden */
  2652. var lavaPixelShader = { name: name, shader: shader };
  2653. /***/ }),
  2654. /***/ "./lava/lava.vertex.ts":
  2655. /*!*****************************!*\
  2656. !*** ./lava/lava.vertex.ts ***!
  2657. \*****************************/
  2658. /*! exports provided: lavaVertexShader */
  2659. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2660. "use strict";
  2661. __webpack_require__.r(__webpack_exports__);
  2662. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
  2663. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  2664. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  2665. var name = 'lavaVertexShader';
  2666. var shader = "precision highp float;\n\nuniform float time;\nuniform float lowFrequencySpeed;\n\nvarying float noise;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n\n\nvec3 mod289(vec3 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 mod289(vec4 x)\n{\nreturn x-floor(x*(1.0/289.0))*289.0;\n}\nvec4 permute(vec4 x)\n{\nreturn mod289(((x*34.0)+1.0)*x);\n}\nvec4 taylorInvSqrt(vec4 r)\n{\nreturn 1.79284291400159-0.85373472095314*r;\n}\nvec3 fade(vec3 t) {\nreturn t*t*t*(t*(t*6.0-15.0)+10.0);\n}\n\nfloat pnoise(vec3 P,vec3 rep)\n{\nvec3 Pi0=mod(floor(P),rep);\nvec3 Pi1=mod(Pi0+vec3(1.0),rep);\nPi0=mod289(Pi0);\nPi1=mod289(Pi1);\nvec3 Pf0=fract(P);\nvec3 Pf1=Pf0-vec3(1.0);\nvec4 ix=vec4(Pi0.x,Pi1.x,Pi0.x,Pi1.x);\nvec4 iy=vec4(Pi0.yy,Pi1.yy);\nvec4 iz0=Pi0.zzzz;\nvec4 iz1=Pi1.zzzz;\nvec4 ixy=permute(permute(ix)+iy);\nvec4 ixy0=permute(ixy+iz0);\nvec4 ixy1=permute(ixy+iz1);\nvec4 gx0=ixy0*(1.0/7.0);\nvec4 gy0=fract(floor(gx0)*(1.0/7.0))-0.5;\ngx0=fract(gx0);\nvec4 gz0=vec4(0.5)-abs(gx0)-abs(gy0);\nvec4 sz0=step(gz0,vec4(0.0));\ngx0-=sz0*(step(0.0,gx0)-0.5);\ngy0-=sz0*(step(0.0,gy0)-0.5);\nvec4 gx1=ixy1*(1.0/7.0);\nvec4 gy1=fract(floor(gx1)*(1.0/7.0))-0.5;\ngx1=fract(gx1);\nvec4 gz1=vec4(0.5)-abs(gx1)-abs(gy1);\nvec4 sz1=step(gz1,vec4(0.0));\ngx1-=sz1*(step(0.0,gx1)-0.5);\ngy1-=sz1*(step(0.0,gy1)-0.5);\nvec3 g000=vec3(gx0.x,gy0.x,gz0.x);\nvec3 g100=vec3(gx0.y,gy0.y,gz0.y);\nvec3 g010=vec3(gx0.z,gy0.z,gz0.z);\nvec3 g110=vec3(gx0.w,gy0.w,gz0.w);\nvec3 g001=vec3(gx1.x,gy1.x,gz1.x);\nvec3 g101=vec3(gx1.y,gy1.y,gz1.y);\nvec3 g011=vec3(gx1.z,gy1.z,gz1.z);\nvec3 g111=vec3(gx1.w,gy1.w,gz1.w);\nvec4 norm0=taylorInvSqrt(vec4(dot(g000,g000),dot(g010,g010),dot(g100,g100),dot(g110,g110)));\ng000*=norm0.x;\ng010*=norm0.y;\ng100*=norm0.z;\ng110*=norm0.w;\nvec4 norm1=taylorInvSqrt(vec4(dot(g001,g001),dot(g011,g011),dot(g101,g101),dot(g111,g111)));\ng001*=norm1.x;\ng011*=norm1.y;\ng101*=norm1.z;\ng111*=norm1.w;\nfloat n000=dot(g000,Pf0);\nfloat n100=dot(g100,vec3(Pf1.x,Pf0.yz));\nfloat n010=dot(g010,vec3(Pf0.x,Pf1.y,Pf0.z));\nfloat n110=dot(g110,vec3(Pf1.xy,Pf0.z));\nfloat n001=dot(g001,vec3(Pf0.xy,Pf1.z));\nfloat n101=dot(g101,vec3(Pf1.x,Pf0.y,Pf1.z));\nfloat n011=dot(g011,vec3(Pf0.x,Pf1.yz));\nfloat n111=dot(g111,Pf1);\nvec3 fade_xyz=fade(Pf0);\nvec4 n_z=mix(vec4(n000,n100,n010,n110),vec4(n001,n101,n011,n111),fade_xyz.z);\nvec2 n_yz=mix(n_z.xy,n_z.zw,fade_xyz.y);\nfloat n_xyz=mix(n_yz.x,n_yz.y,fade_xyz.x);\nreturn 2.2*n_xyz;\n}\n\nfloat turbulence( vec3 p ) {\nfloat w=100.0;\nfloat t=-.5;\nfor (float f=1.0 ; f<=10.0 ; f++ ){\nfloat power=pow( 2.0,f );\nt+=abs( pnoise( vec3( power*p ),vec3( 10.0,10.0,10.0 ) )/power );\n}\nreturn t;\n}\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\n#ifdef NORMAL\n\nnoise=10.0*-.10*turbulence( .5*normal+time*1.15 );\n\nfloat b=lowFrequencySpeed*5.0*pnoise( 0.05*position +vec3(time*1.025),vec3( 100.0 ) );\n\nfloat displacement =-1.5*noise+b;\n\nvec3 newPosition=position+normal*displacement;\ngl_Position=viewProjection*finalWorld*vec4( newPosition,1.0 );\nvec4 worldPos=finalWorld*vec4(newPosition,1.0);\nvPositionW=vec3(worldPos);\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}";
  2667. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  2668. /** @hidden */
  2669. var lavaVertexShader = { name: name, shader: shader };
  2670. /***/ }),
  2671. /***/ "./lava/lavaMaterial.ts":
  2672. /*!******************************!*\
  2673. !*** ./lava/lavaMaterial.ts ***!
  2674. \******************************/
  2675. /*! exports provided: LavaMaterial */
  2676. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  2677. "use strict";
  2678. __webpack_require__.r(__webpack_exports__);
  2679. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
  2680. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  2681. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  2682. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  2683. /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
  2684. /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
  2685. var LavaMaterialDefines = /** @class */ (function (_super) {
  2686. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterialDefines, _super);
  2687. function LavaMaterialDefines() {
  2688. var _this = _super.call(this) || this;
  2689. _this.DIFFUSE = false;
  2690. _this.CLIPPLANE = false;
  2691. _this.CLIPPLANE2 = false;
  2692. _this.CLIPPLANE3 = false;
  2693. _this.CLIPPLANE4 = false;
  2694. _this.CLIPPLANE5 = false;
  2695. _this.CLIPPLANE6 = false;
  2696. _this.ALPHATEST = false;
  2697. _this.DEPTHPREPASS = false;
  2698. _this.POINTSIZE = false;
  2699. _this.FOG = false;
  2700. _this.LIGHT0 = false;
  2701. _this.LIGHT1 = false;
  2702. _this.LIGHT2 = false;
  2703. _this.LIGHT3 = false;
  2704. _this.SPOTLIGHT0 = false;
  2705. _this.SPOTLIGHT1 = false;
  2706. _this.SPOTLIGHT2 = false;
  2707. _this.SPOTLIGHT3 = false;
  2708. _this.HEMILIGHT0 = false;
  2709. _this.HEMILIGHT1 = false;
  2710. _this.HEMILIGHT2 = false;
  2711. _this.HEMILIGHT3 = false;
  2712. _this.DIRLIGHT0 = false;
  2713. _this.DIRLIGHT1 = false;
  2714. _this.DIRLIGHT2 = false;
  2715. _this.DIRLIGHT3 = false;
  2716. _this.POINTLIGHT0 = false;
  2717. _this.POINTLIGHT1 = false;
  2718. _this.POINTLIGHT2 = false;
  2719. _this.POINTLIGHT3 = false;
  2720. _this.SHADOW0 = false;
  2721. _this.SHADOW1 = false;
  2722. _this.SHADOW2 = false;
  2723. _this.SHADOW3 = false;
  2724. _this.SHADOWS = false;
  2725. _this.SHADOWESM0 = false;
  2726. _this.SHADOWESM1 = false;
  2727. _this.SHADOWESM2 = false;
  2728. _this.SHADOWESM3 = false;
  2729. _this.SHADOWPOISSON0 = false;
  2730. _this.SHADOWPOISSON1 = false;
  2731. _this.SHADOWPOISSON2 = false;
  2732. _this.SHADOWPOISSON3 = false;
  2733. _this.SHADOWPCF0 = false;
  2734. _this.SHADOWPCF1 = false;
  2735. _this.SHADOWPCF2 = false;
  2736. _this.SHADOWPCF3 = false;
  2737. _this.SHADOWPCSS0 = false;
  2738. _this.SHADOWPCSS1 = false;
  2739. _this.SHADOWPCSS2 = false;
  2740. _this.SHADOWPCSS3 = false;
  2741. _this.NORMAL = false;
  2742. _this.UV1 = false;
  2743. _this.UV2 = false;
  2744. _this.VERTEXCOLOR = false;
  2745. _this.VERTEXALPHA = false;
  2746. _this.NUM_BONE_INFLUENCERS = 0;
  2747. _this.BonesPerMesh = 0;
  2748. _this.INSTANCES = false;
  2749. _this.UNLIT = false;
  2750. _this.rebuild();
  2751. return _this;
  2752. }
  2753. return LavaMaterialDefines;
  2754. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  2755. var LavaMaterial = /** @class */ (function (_super) {
  2756. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(LavaMaterial, _super);
  2757. function LavaMaterial(name, scene) {
  2758. var _this = _super.call(this, name, scene) || this;
  2759. _this.speed = 1;
  2760. _this.movingSpeed = 1;
  2761. _this.lowFrequencySpeed = 1;
  2762. _this.fogDensity = 0.15;
  2763. _this._lastTime = 0;
  2764. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  2765. _this._disableLighting = false;
  2766. _this._unlit = false;
  2767. _this._maxSimultaneousLights = 4;
  2768. _this._scaledDiffuse = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"]();
  2769. return _this;
  2770. }
  2771. LavaMaterial.prototype.needAlphaBlending = function () {
  2772. return (this.alpha < 1.0);
  2773. };
  2774. LavaMaterial.prototype.needAlphaTesting = function () {
  2775. return false;
  2776. };
  2777. LavaMaterial.prototype.getAlphaTestTexture = function () {
  2778. return null;
  2779. };
  2780. // Methods
  2781. LavaMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  2782. if (this.isFrozen) {
  2783. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  2784. return true;
  2785. }
  2786. }
  2787. if (!subMesh._materialDefines) {
  2788. subMesh._materialDefines = new LavaMaterialDefines();
  2789. }
  2790. var defines = subMesh._materialDefines;
  2791. var scene = this.getScene();
  2792. if (this._isReadyForSubMesh(subMesh)) {
  2793. return true;
  2794. }
  2795. var engine = scene.getEngine();
  2796. // Textures
  2797. if (defines._areTexturesDirty) {
  2798. defines._needUVs = false;
  2799. if (scene.texturesEnabled) {
  2800. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2801. if (!this._diffuseTexture.isReady()) {
  2802. return false;
  2803. }
  2804. else {
  2805. defines._needUVs = true;
  2806. defines.DIFFUSE = true;
  2807. }
  2808. }
  2809. }
  2810. }
  2811. // Misc.
  2812. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  2813. // Lights
  2814. defines._needNormals = true;
  2815. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  2816. // Values that need to be evaluated on every frame
  2817. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  2818. // Attribs
  2819. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  2820. // Get correct effect
  2821. if (defines.isDirty) {
  2822. defines.markAsProcessed();
  2823. scene.resetCachedMaterial();
  2824. // Fallbacks
  2825. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  2826. if (defines.FOG) {
  2827. fallbacks.addFallback(1, "FOG");
  2828. }
  2829. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  2830. if (defines.NUM_BONE_INFLUENCERS > 0) {
  2831. fallbacks.addCPUSkinningFallback(0, mesh);
  2832. }
  2833. //Attributes
  2834. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  2835. if (defines.NORMAL) {
  2836. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  2837. }
  2838. if (defines.UV1) {
  2839. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  2840. }
  2841. if (defines.UV2) {
  2842. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  2843. }
  2844. if (defines.VERTEXCOLOR) {
  2845. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  2846. }
  2847. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  2848. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  2849. // Legacy browser patch
  2850. var shaderName = "lava";
  2851. var join = defines.toString();
  2852. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  2853. "vFogInfos", "vFogColor", "pointSize",
  2854. "vDiffuseInfos",
  2855. "mBones",
  2856. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix",
  2857. "time", "speed", "movingSpeed",
  2858. "fogColor", "fogDensity", "lowFrequencySpeed"
  2859. ];
  2860. var samplers = ["diffuseSampler",
  2861. "noiseTexture"
  2862. ];
  2863. var uniformBuffers = new Array();
  2864. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  2865. uniformsNames: uniforms,
  2866. uniformBuffersNames: uniformBuffers,
  2867. samplers: samplers,
  2868. defines: defines,
  2869. maxSimultaneousLights: this.maxSimultaneousLights
  2870. });
  2871. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  2872. attributes: attribs,
  2873. uniformsNames: uniforms,
  2874. uniformBuffersNames: uniformBuffers,
  2875. samplers: samplers,
  2876. defines: join,
  2877. fallbacks: fallbacks,
  2878. onCompiled: this.onCompiled,
  2879. onError: this.onError,
  2880. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  2881. }, engine), defines);
  2882. }
  2883. if (!subMesh.effect || !subMesh.effect.isReady()) {
  2884. return false;
  2885. }
  2886. defines._renderId = scene.getRenderId();
  2887. subMesh.effect._wasPreviouslyReady = true;
  2888. return true;
  2889. };
  2890. LavaMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  2891. var scene = this.getScene();
  2892. var defines = subMesh._materialDefines;
  2893. if (!defines) {
  2894. return;
  2895. }
  2896. var effect = subMesh.effect;
  2897. if (!effect) {
  2898. return;
  2899. }
  2900. this._activeEffect = effect;
  2901. defines.UNLIT = this._unlit;
  2902. // Matrices
  2903. this.bindOnlyWorldMatrix(world);
  2904. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  2905. // Bones
  2906. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  2907. if (this._mustRebind(scene, effect)) {
  2908. // Textures
  2909. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  2910. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  2911. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  2912. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  2913. }
  2914. if (this.noiseTexture) {
  2915. this._activeEffect.setTexture("noiseTexture", this.noiseTexture);
  2916. }
  2917. // Clip plane
  2918. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  2919. // Point size
  2920. if (this.pointsCloud) {
  2921. this._activeEffect.setFloat("pointSize", this.pointSize);
  2922. }
  2923. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  2924. }
  2925. this._activeEffect.setColor4("vDiffuseColor", this._scaledDiffuse, this.alpha * mesh.visibility);
  2926. if (scene.lightsEnabled && !this.disableLighting) {
  2927. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  2928. }
  2929. // View
  2930. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  2931. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  2932. }
  2933. // Fog
  2934. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  2935. this._lastTime += scene.getEngine().getDeltaTime();
  2936. this._activeEffect.setFloat("time", this._lastTime * this.speed / 1000);
  2937. if (!this.fogColor) {
  2938. this.fogColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  2939. }
  2940. this._activeEffect.setColor3("fogColor", this.fogColor);
  2941. this._activeEffect.setFloat("fogDensity", this.fogDensity);
  2942. this._activeEffect.setFloat("lowFrequencySpeed", this.lowFrequencySpeed);
  2943. this._activeEffect.setFloat("movingSpeed", this.movingSpeed);
  2944. this._afterBind(mesh, this._activeEffect);
  2945. };
  2946. LavaMaterial.prototype.getAnimatables = function () {
  2947. var results = [];
  2948. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  2949. results.push(this.diffuseTexture);
  2950. }
  2951. if (this.noiseTexture && this.noiseTexture.animations && this.noiseTexture.animations.length > 0) {
  2952. results.push(this.noiseTexture);
  2953. }
  2954. return results;
  2955. };
  2956. LavaMaterial.prototype.getActiveTextures = function () {
  2957. var activeTextures = _super.prototype.getActiveTextures.call(this);
  2958. if (this._diffuseTexture) {
  2959. activeTextures.push(this._diffuseTexture);
  2960. }
  2961. return activeTextures;
  2962. };
  2963. LavaMaterial.prototype.hasTexture = function (texture) {
  2964. if (_super.prototype.hasTexture.call(this, texture)) {
  2965. return true;
  2966. }
  2967. if (this.diffuseTexture === texture) {
  2968. return true;
  2969. }
  2970. return false;
  2971. };
  2972. LavaMaterial.prototype.dispose = function (forceDisposeEffect) {
  2973. if (this.diffuseTexture) {
  2974. this.diffuseTexture.dispose();
  2975. }
  2976. if (this.noiseTexture) {
  2977. this.noiseTexture.dispose();
  2978. }
  2979. _super.prototype.dispose.call(this, forceDisposeEffect);
  2980. };
  2981. LavaMaterial.prototype.clone = function (name) {
  2982. var _this = this;
  2983. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new LavaMaterial(name, _this.getScene()); }, this);
  2984. };
  2985. LavaMaterial.prototype.serialize = function () {
  2986. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  2987. serializationObject.customType = "BABYLON.LavaMaterial";
  2988. return serializationObject;
  2989. };
  2990. LavaMaterial.prototype.getClassName = function () {
  2991. return "LavaMaterial";
  2992. };
  2993. // Statics
  2994. LavaMaterial.Parse = function (source, scene, rootUrl) {
  2995. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new LavaMaterial(source.name, scene); }, source, scene, rootUrl);
  2996. };
  2997. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  2998. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  2999. ], LavaMaterial.prototype, "_diffuseTexture", void 0);
  3000. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3001. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3002. ], LavaMaterial.prototype, "diffuseTexture", void 0);
  3003. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3004. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  3005. ], LavaMaterial.prototype, "noiseTexture", void 0);
  3006. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3007. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3008. ], LavaMaterial.prototype, "fogColor", void 0);
  3009. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3010. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3011. ], LavaMaterial.prototype, "speed", void 0);
  3012. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3013. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3014. ], LavaMaterial.prototype, "movingSpeed", void 0);
  3015. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3016. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3017. ], LavaMaterial.prototype, "lowFrequencySpeed", void 0);
  3018. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3019. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3020. ], LavaMaterial.prototype, "fogDensity", void 0);
  3021. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3022. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3023. ], LavaMaterial.prototype, "diffuseColor", void 0);
  3024. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3025. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3026. ], LavaMaterial.prototype, "_disableLighting", void 0);
  3027. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3028. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3029. ], LavaMaterial.prototype, "disableLighting", void 0);
  3030. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3031. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("unlit")
  3032. ], LavaMaterial.prototype, "_unlit", void 0);
  3033. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3034. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3035. ], LavaMaterial.prototype, "unlit", void 0);
  3036. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3037. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3038. ], LavaMaterial.prototype, "_maxSimultaneousLights", void 0);
  3039. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3040. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3041. ], LavaMaterial.prototype, "maxSimultaneousLights", void 0);
  3042. return LavaMaterial;
  3043. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3044. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.LavaMaterial"] = LavaMaterial;
  3045. /***/ }),
  3046. /***/ "./legacy/legacy.ts":
  3047. /*!**************************!*\
  3048. !*** ./legacy/legacy.ts ***!
  3049. \**************************/
  3050. /*! exports provided: CellMaterial, CustomShaderStructure, ShaderSpecialParts, CustomMaterial, ShaderAlebdoParts, PBRCustomMaterial, FireMaterial, FurMaterial, GradientMaterial, GridMaterial, LavaMaterial, MixMaterial, NormalMaterial, ShadowOnlyMaterial, SimpleMaterial, SkyMaterial, TerrainMaterial, TriPlanarMaterial, WaterMaterial */
  3051. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3052. "use strict";
  3053. __webpack_require__.r(__webpack_exports__);
  3054. /* WEBPACK VAR INJECTION */(function(global) {/* harmony import */ var _index__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ../index */ "./index.ts");
  3055. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CellMaterial"]; });
  3056. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomShaderStructure", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomShaderStructure"]; });
  3057. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderSpecialParts"]; });
  3058. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["CustomMaterial"]; });
  3059. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShaderAlebdoParts"]; });
  3060. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["PBRCustomMaterial"]; });
  3061. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FireMaterial"]; });
  3062. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["FurMaterial"]; });
  3063. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GradientMaterial"]; });
  3064. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["GridMaterial"]; });
  3065. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["LavaMaterial"]; });
  3066. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3067. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3068. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3069. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  3070. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  3071. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  3072. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  3073. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _index__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  3074. /**
  3075. * Legacy support, defining window.BABYLON.GridMaterial... (global variable).
  3076. *
  3077. * This is the entry point for the UMD module.
  3078. * The entry point for a future ESM package should be index.ts
  3079. */
  3080. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  3081. if (typeof globalObject !== "undefined") {
  3082. globalObject.BABYLON = globalObject.BABYLON || {};
  3083. for (var mat in _index__WEBPACK_IMPORTED_MODULE_0__) {
  3084. globalObject.BABYLON[mat] = _index__WEBPACK_IMPORTED_MODULE_0__[mat];
  3085. }
  3086. }
  3087. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../../node_modules/webpack/buildin/global.js */ "../../node_modules/webpack/buildin/global.js")))
  3088. /***/ }),
  3089. /***/ "./mix/index.ts":
  3090. /*!**********************!*\
  3091. !*** ./mix/index.ts ***!
  3092. \**********************/
  3093. /*! exports provided: MixMaterial */
  3094. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3095. "use strict";
  3096. __webpack_require__.r(__webpack_exports__);
  3097. /* harmony import */ var _mixMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./mixMaterial */ "./mix/mixMaterial.ts");
  3098. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return _mixMaterial__WEBPACK_IMPORTED_MODULE_0__["MixMaterial"]; });
  3099. /***/ }),
  3100. /***/ "./mix/mix.fragment.ts":
  3101. /*!*****************************!*\
  3102. !*** ./mix/mix.fragment.ts ***!
  3103. \*****************************/
  3104. /*! exports provided: mixPixelShader */
  3105. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3106. "use strict";
  3107. __webpack_require__.r(__webpack_exports__);
  3108. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
  3109. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3110. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3111. var name = 'mixPixelShader';
  3112. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D mixMap1Sampler;\nuniform vec2 vTextureInfos;\n#ifdef MIXMAP2\nuniform sampler2D mixMap2Sampler;\n#endif\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform sampler2D diffuse4Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\nuniform vec2 diffuse4Infos;\n#ifdef MIXMAP2\nuniform sampler2D diffuse5Sampler;\nuniform sampler2D diffuse6Sampler;\nuniform sampler2D diffuse7Sampler;\nuniform sampler2D diffuse8Sampler;\nuniform vec2 diffuse5Infos;\nuniform vec2 diffuse6Infos;\nuniform vec2 diffuse7Infos;\nuniform vec2 diffuse8Infos;\n#endif\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 finalMixColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef MIXMAP2\nvec4 mixColor2=vec4(1.,1.,1.,1.);\n#endif\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nvec4 mixColor=texture2D(mixMap1Sampler,vTextureUV);\n#include<depthPrePass>\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\nvec4 diffuse4Color=texture2D(diffuse4Sampler,vTextureUV*diffuse4Infos);\ndiffuse1Color.rgb*=mixColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,mixColor.g);\ndiffuse3Color.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse3Color.rgb,diffuse4Color.rgb,1.0-mixColor.a);\n#ifdef MIXMAP2\nmixColor=texture2D(mixMap2Sampler,vTextureUV);\nmixColor.rgb*=vTextureInfos.y;\nvec4 diffuse5Color=texture2D(diffuse5Sampler,vTextureUV*diffuse5Infos);\nvec4 diffuse6Color=texture2D(diffuse6Sampler,vTextureUV*diffuse6Infos);\nvec4 diffuse7Color=texture2D(diffuse7Sampler,vTextureUV*diffuse7Infos);\nvec4 diffuse8Color=texture2D(diffuse8Sampler,vTextureUV*diffuse8Infos);\ndiffuse5Color.rgb=mix(finalMixColor.rgb,diffuse5Color.rgb,mixColor.r);\ndiffuse6Color.rgb=mix(diffuse5Color.rgb,diffuse6Color.rgb,mixColor.g);\ndiffuse7Color.rgb=mix(diffuse6Color.rgb,diffuse7Color.rgb,mixColor.b);\nfinalMixColor.rgb=mix(diffuse7Color.rgb,diffuse8Color.rgb,1.0-mixColor.a);\n#endif\n#endif\n#ifdef VERTEXCOLOR\nfinalMixColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*finalMixColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  3113. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3114. /** @hidden */
  3115. var mixPixelShader = { name: name, shader: shader };
  3116. /***/ }),
  3117. /***/ "./mix/mix.vertex.ts":
  3118. /*!***************************!*\
  3119. !*** ./mix/mix.vertex.ts ***!
  3120. \***************************/
  3121. /*! exports provided: mixVertexShader */
  3122. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3123. "use strict";
  3124. __webpack_require__.r(__webpack_exports__);
  3125. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
  3126. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3127. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3128. var name = 'mixVertexShader';
  3129. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3130. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3131. /** @hidden */
  3132. var mixVertexShader = { name: name, shader: shader };
  3133. /***/ }),
  3134. /***/ "./mix/mixMaterial.ts":
  3135. /*!****************************!*\
  3136. !*** ./mix/mixMaterial.ts ***!
  3137. \****************************/
  3138. /*! exports provided: MixMaterial */
  3139. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3140. "use strict";
  3141. __webpack_require__.r(__webpack_exports__);
  3142. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
  3143. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3144. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3145. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3146. /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
  3147. /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
  3148. var MixMaterialDefines = /** @class */ (function (_super) {
  3149. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterialDefines, _super);
  3150. function MixMaterialDefines() {
  3151. var _this = _super.call(this) || this;
  3152. _this.DIFFUSE = false;
  3153. _this.CLIPPLANE = false;
  3154. _this.CLIPPLANE2 = false;
  3155. _this.CLIPPLANE3 = false;
  3156. _this.CLIPPLANE4 = false;
  3157. _this.CLIPPLANE5 = false;
  3158. _this.CLIPPLANE6 = false;
  3159. _this.ALPHATEST = false;
  3160. _this.DEPTHPREPASS = false;
  3161. _this.POINTSIZE = false;
  3162. _this.FOG = false;
  3163. _this.SPECULARTERM = false;
  3164. _this.NORMAL = false;
  3165. _this.UV1 = false;
  3166. _this.UV2 = false;
  3167. _this.VERTEXCOLOR = false;
  3168. _this.VERTEXALPHA = false;
  3169. _this.NUM_BONE_INFLUENCERS = 0;
  3170. _this.BonesPerMesh = 0;
  3171. _this.INSTANCES = false;
  3172. _this.MIXMAP2 = false;
  3173. _this.rebuild();
  3174. return _this;
  3175. }
  3176. return MixMaterialDefines;
  3177. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3178. var MixMaterial = /** @class */ (function (_super) {
  3179. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(MixMaterial, _super);
  3180. function MixMaterial(name, scene) {
  3181. var _this = _super.call(this, name, scene) || this;
  3182. /**
  3183. * Uniforms
  3184. */
  3185. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3186. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  3187. _this.specularPower = 64;
  3188. _this._disableLighting = false;
  3189. _this._maxSimultaneousLights = 4;
  3190. return _this;
  3191. }
  3192. MixMaterial.prototype.needAlphaBlending = function () {
  3193. return (this.alpha < 1.0);
  3194. };
  3195. MixMaterial.prototype.needAlphaTesting = function () {
  3196. return false;
  3197. };
  3198. MixMaterial.prototype.getAlphaTestTexture = function () {
  3199. return null;
  3200. };
  3201. // Methods
  3202. MixMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3203. if (this.isFrozen) {
  3204. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3205. return true;
  3206. }
  3207. }
  3208. if (!subMesh._materialDefines) {
  3209. subMesh._materialDefines = new MixMaterialDefines();
  3210. }
  3211. var defines = subMesh._materialDefines;
  3212. var scene = this.getScene();
  3213. if (this._isReadyForSubMesh(subMesh)) {
  3214. return true;
  3215. }
  3216. var engine = scene.getEngine();
  3217. // Textures
  3218. if (scene.texturesEnabled) {
  3219. if (!this._mixTexture1 || !this._mixTexture1.isReady()) {
  3220. return false;
  3221. }
  3222. defines._needUVs = true;
  3223. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3224. if (!this._diffuseTexture1 || !this._diffuseTexture1.isReady()) {
  3225. return false;
  3226. }
  3227. defines.DIFFUSE = true;
  3228. if (!this._diffuseTexture2 || !this._diffuseTexture2.isReady()) {
  3229. return false;
  3230. }
  3231. if (!this._diffuseTexture3 || !this._diffuseTexture3.isReady()) {
  3232. return false;
  3233. }
  3234. if (!this._diffuseTexture4 || !this._diffuseTexture4.isReady()) {
  3235. return false;
  3236. }
  3237. if (this._mixTexture2) {
  3238. if (!this._mixTexture2.isReady()) {
  3239. return false;
  3240. }
  3241. defines.MIXMAP2 = true;
  3242. if (!this._diffuseTexture5 || !this._diffuseTexture5.isReady()) {
  3243. return false;
  3244. }
  3245. if (!this._diffuseTexture6 || !this._diffuseTexture6.isReady()) {
  3246. return false;
  3247. }
  3248. if (!this._diffuseTexture7 || !this._diffuseTexture7.isReady()) {
  3249. return false;
  3250. }
  3251. if (!this._diffuseTexture8 || !this._diffuseTexture8.isReady()) {
  3252. return false;
  3253. }
  3254. }
  3255. }
  3256. }
  3257. // Misc.
  3258. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3259. // Lights
  3260. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3261. // Values that need to be evaluated on every frame
  3262. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3263. // Attribs
  3264. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3265. // Get correct effect
  3266. if (defines.isDirty) {
  3267. defines.markAsProcessed();
  3268. scene.resetCachedMaterial();
  3269. // Fallbacks
  3270. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3271. if (defines.FOG) {
  3272. fallbacks.addFallback(1, "FOG");
  3273. }
  3274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  3275. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3276. fallbacks.addCPUSkinningFallback(0, mesh);
  3277. }
  3278. //Attributes
  3279. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3280. if (defines.NORMAL) {
  3281. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3282. }
  3283. if (defines.UV1) {
  3284. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3285. }
  3286. if (defines.UV2) {
  3287. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3288. }
  3289. if (defines.VERTEXCOLOR) {
  3290. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  3291. }
  3292. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3293. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3294. // Legacy browser patch
  3295. var shaderName = "mix";
  3296. var join = defines.toString();
  3297. var uniforms = [
  3298. "world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  3299. "vFogInfos", "vFogColor", "pointSize",
  3300. "vTextureInfos",
  3301. "mBones",
  3302. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  3303. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos", "diffuse4Infos",
  3304. "diffuse5Infos", "diffuse6Infos", "diffuse7Infos", "diffuse8Infos"
  3305. ];
  3306. var samplers = [
  3307. "mixMap1Sampler", "mixMap2Sampler",
  3308. "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler", "diffuse4Sampler",
  3309. "diffuse5Sampler", "diffuse6Sampler", "diffuse7Sampler", "diffuse8Sampler"
  3310. ];
  3311. var uniformBuffers = new Array();
  3312. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3313. uniformsNames: uniforms,
  3314. uniformBuffersNames: uniformBuffers,
  3315. samplers: samplers,
  3316. defines: defines,
  3317. maxSimultaneousLights: this.maxSimultaneousLights
  3318. });
  3319. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3320. attributes: attribs,
  3321. uniformsNames: uniforms,
  3322. uniformBuffersNames: uniformBuffers,
  3323. samplers: samplers,
  3324. defines: join,
  3325. fallbacks: fallbacks,
  3326. onCompiled: this.onCompiled,
  3327. onError: this.onError,
  3328. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  3329. }, engine), defines);
  3330. }
  3331. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3332. return false;
  3333. }
  3334. defines._renderId = scene.getRenderId();
  3335. subMesh.effect._wasPreviouslyReady = true;
  3336. return true;
  3337. };
  3338. MixMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3339. var scene = this.getScene();
  3340. var defines = subMesh._materialDefines;
  3341. if (!defines) {
  3342. return;
  3343. }
  3344. var effect = subMesh.effect;
  3345. if (!effect) {
  3346. return;
  3347. }
  3348. this._activeEffect = effect;
  3349. // Matrices
  3350. this.bindOnlyWorldMatrix(world);
  3351. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3352. // Bones
  3353. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3354. if (this._mustRebind(scene, effect)) {
  3355. // Textures
  3356. if (this._mixTexture1) {
  3357. this._activeEffect.setTexture("mixMap1Sampler", this._mixTexture1);
  3358. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture1.coordinatesIndex, this._mixTexture1.level);
  3359. this._activeEffect.setMatrix("textureMatrix", this._mixTexture1.getTextureMatrix());
  3360. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3361. if (this._diffuseTexture1) {
  3362. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  3363. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  3364. }
  3365. if (this._diffuseTexture2) {
  3366. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  3367. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  3368. }
  3369. if (this._diffuseTexture3) {
  3370. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  3371. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  3372. }
  3373. if (this._diffuseTexture4) {
  3374. this._activeEffect.setTexture("diffuse4Sampler", this._diffuseTexture4);
  3375. this._activeEffect.setFloat2("diffuse4Infos", this._diffuseTexture4.uScale, this._diffuseTexture4.vScale);
  3376. }
  3377. }
  3378. }
  3379. if (this._mixTexture2) {
  3380. this._activeEffect.setTexture("mixMap2Sampler", this._mixTexture2);
  3381. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3382. if (this._diffuseTexture5) {
  3383. this._activeEffect.setTexture("diffuse5Sampler", this._diffuseTexture5);
  3384. this._activeEffect.setFloat2("diffuse5Infos", this._diffuseTexture5.uScale, this._diffuseTexture5.vScale);
  3385. }
  3386. if (this._diffuseTexture6) {
  3387. this._activeEffect.setTexture("diffuse6Sampler", this._diffuseTexture6);
  3388. this._activeEffect.setFloat2("diffuse6Infos", this._diffuseTexture6.uScale, this._diffuseTexture6.vScale);
  3389. }
  3390. if (this._diffuseTexture7) {
  3391. this._activeEffect.setTexture("diffuse7Sampler", this._diffuseTexture7);
  3392. this._activeEffect.setFloat2("diffuse7Infos", this._diffuseTexture7.uScale, this._diffuseTexture7.vScale);
  3393. }
  3394. if (this._diffuseTexture8) {
  3395. this._activeEffect.setTexture("diffuse8Sampler", this._diffuseTexture8);
  3396. this._activeEffect.setFloat2("diffuse8Infos", this._diffuseTexture8.uScale, this._diffuseTexture8.vScale);
  3397. }
  3398. }
  3399. }
  3400. // Clip plane
  3401. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3402. // Point size
  3403. if (this.pointsCloud) {
  3404. this._activeEffect.setFloat("pointSize", this.pointSize);
  3405. }
  3406. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3407. }
  3408. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3409. if (defines.SPECULARTERM) {
  3410. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  3411. }
  3412. if (scene.lightsEnabled && !this.disableLighting) {
  3413. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  3414. }
  3415. // View
  3416. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3417. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3418. }
  3419. // Fog
  3420. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3421. this._afterBind(mesh, this._activeEffect);
  3422. };
  3423. MixMaterial.prototype.getAnimatables = function () {
  3424. var results = [];
  3425. if (this._mixTexture1 && this._mixTexture1.animations && this._mixTexture1.animations.length > 0) {
  3426. results.push(this._mixTexture1);
  3427. }
  3428. if (this._mixTexture2 && this._mixTexture2.animations && this._mixTexture2.animations.length > 0) {
  3429. results.push(this._mixTexture2);
  3430. }
  3431. return results;
  3432. };
  3433. MixMaterial.prototype.getActiveTextures = function () {
  3434. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3435. // Mix map 1
  3436. if (this._mixTexture1) {
  3437. activeTextures.push(this._mixTexture1);
  3438. }
  3439. if (this._diffuseTexture1) {
  3440. activeTextures.push(this._diffuseTexture1);
  3441. }
  3442. if (this._diffuseTexture2) {
  3443. activeTextures.push(this._diffuseTexture2);
  3444. }
  3445. if (this._diffuseTexture3) {
  3446. activeTextures.push(this._diffuseTexture3);
  3447. }
  3448. if (this._diffuseTexture4) {
  3449. activeTextures.push(this._diffuseTexture4);
  3450. }
  3451. // Mix map 2
  3452. if (this._mixTexture2) {
  3453. activeTextures.push(this._mixTexture2);
  3454. }
  3455. if (this._diffuseTexture5) {
  3456. activeTextures.push(this._diffuseTexture5);
  3457. }
  3458. if (this._diffuseTexture6) {
  3459. activeTextures.push(this._diffuseTexture6);
  3460. }
  3461. if (this._diffuseTexture7) {
  3462. activeTextures.push(this._diffuseTexture7);
  3463. }
  3464. if (this._diffuseTexture8) {
  3465. activeTextures.push(this._diffuseTexture8);
  3466. }
  3467. return activeTextures;
  3468. };
  3469. MixMaterial.prototype.hasTexture = function (texture) {
  3470. if (_super.prototype.hasTexture.call(this, texture)) {
  3471. return true;
  3472. }
  3473. // Mix map 1
  3474. if (this._mixTexture1 === texture) {
  3475. return true;
  3476. }
  3477. if (this._diffuseTexture1 === texture) {
  3478. return true;
  3479. }
  3480. if (this._diffuseTexture2 === texture) {
  3481. return true;
  3482. }
  3483. if (this._diffuseTexture3 === texture) {
  3484. return true;
  3485. }
  3486. if (this._diffuseTexture4 === texture) {
  3487. return true;
  3488. }
  3489. // Mix map 2
  3490. if (this._mixTexture2 === texture) {
  3491. return true;
  3492. }
  3493. if (this._diffuseTexture5 === texture) {
  3494. return true;
  3495. }
  3496. if (this._diffuseTexture6 === texture) {
  3497. return true;
  3498. }
  3499. if (this._diffuseTexture7 === texture) {
  3500. return true;
  3501. }
  3502. if (this._diffuseTexture8 === texture) {
  3503. return true;
  3504. }
  3505. return false;
  3506. };
  3507. MixMaterial.prototype.dispose = function (forceDisposeEffect) {
  3508. if (this._mixTexture1) {
  3509. this._mixTexture1.dispose();
  3510. }
  3511. _super.prototype.dispose.call(this, forceDisposeEffect);
  3512. };
  3513. MixMaterial.prototype.clone = function (name) {
  3514. var _this = this;
  3515. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new MixMaterial(name, _this.getScene()); }, this);
  3516. };
  3517. MixMaterial.prototype.serialize = function () {
  3518. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3519. serializationObject.customType = "BABYLON.MixMaterial";
  3520. return serializationObject;
  3521. };
  3522. MixMaterial.prototype.getClassName = function () {
  3523. return "MixMaterial";
  3524. };
  3525. // Statics
  3526. MixMaterial.Parse = function (source, scene, rootUrl) {
  3527. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new MixMaterial(source.name, scene); }, source, scene, rootUrl);
  3528. };
  3529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture1")
  3531. ], MixMaterial.prototype, "_mixTexture1", void 0);
  3532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3534. ], MixMaterial.prototype, "mixTexture1", void 0);
  3535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture2")
  3537. ], MixMaterial.prototype, "_mixTexture2", void 0);
  3538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3540. ], MixMaterial.prototype, "mixTexture2", void 0);
  3541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3543. ], MixMaterial.prototype, "_diffuseTexture1", void 0);
  3544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3546. ], MixMaterial.prototype, "diffuseTexture1", void 0);
  3547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3549. ], MixMaterial.prototype, "_diffuseTexture2", void 0);
  3550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3552. ], MixMaterial.prototype, "diffuseTexture2", void 0);
  3553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3555. ], MixMaterial.prototype, "_diffuseTexture3", void 0);
  3556. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3557. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3558. ], MixMaterial.prototype, "diffuseTexture3", void 0);
  3559. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3560. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3561. ], MixMaterial.prototype, "_diffuseTexture4", void 0);
  3562. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3563. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3564. ], MixMaterial.prototype, "diffuseTexture4", void 0);
  3565. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3566. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  3567. ], MixMaterial.prototype, "_diffuseTexture5", void 0);
  3568. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3569. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3570. ], MixMaterial.prototype, "diffuseTexture5", void 0);
  3571. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3572. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  3573. ], MixMaterial.prototype, "_diffuseTexture6", void 0);
  3574. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3575. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3576. ], MixMaterial.prototype, "diffuseTexture6", void 0);
  3577. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3578. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  3579. ], MixMaterial.prototype, "_diffuseTexture7", void 0);
  3580. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3581. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3582. ], MixMaterial.prototype, "diffuseTexture7", void 0);
  3583. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3584. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture4")
  3585. ], MixMaterial.prototype, "_diffuseTexture8", void 0);
  3586. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3587. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3588. ], MixMaterial.prototype, "diffuseTexture8", void 0);
  3589. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3590. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3591. ], MixMaterial.prototype, "diffuseColor", void 0);
  3592. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3593. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3594. ], MixMaterial.prototype, "specularColor", void 0);
  3595. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3596. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  3597. ], MixMaterial.prototype, "specularPower", void 0);
  3598. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3599. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3600. ], MixMaterial.prototype, "_disableLighting", void 0);
  3601. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3602. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3603. ], MixMaterial.prototype, "disableLighting", void 0);
  3604. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3605. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3606. ], MixMaterial.prototype, "_maxSimultaneousLights", void 0);
  3607. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3608. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3609. ], MixMaterial.prototype, "maxSimultaneousLights", void 0);
  3610. return MixMaterial;
  3611. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3612. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.MixMaterial"] = MixMaterial;
  3613. /***/ }),
  3614. /***/ "./normal/index.ts":
  3615. /*!*************************!*\
  3616. !*** ./normal/index.ts ***!
  3617. \*************************/
  3618. /*! exports provided: NormalMaterial */
  3619. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3620. "use strict";
  3621. __webpack_require__.r(__webpack_exports__);
  3622. /* harmony import */ var _normalMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./normalMaterial */ "./normal/normalMaterial.ts");
  3623. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return _normalMaterial__WEBPACK_IMPORTED_MODULE_0__["NormalMaterial"]; });
  3624. /***/ }),
  3625. /***/ "./normal/normal.fragment.ts":
  3626. /*!***********************************!*\
  3627. !*** ./normal/normal.fragment.ts ***!
  3628. \***********************************/
  3629. /*! exports provided: normalPixelShader */
  3630. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3631. "use strict";
  3632. __webpack_require__.r(__webpack_exports__);
  3633. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
  3634. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3635. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3636. var name = 'normalPixelShader';
  3637. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef LIGHTING\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#endif\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\n#ifdef LIGHTING\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n#else\nvec3 finalDiffuse=baseColor.rgb;\n#endif\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  3638. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3639. /** @hidden */
  3640. var normalPixelShader = { name: name, shader: shader };
  3641. /***/ }),
  3642. /***/ "./normal/normal.vertex.ts":
  3643. /*!*********************************!*\
  3644. !*** ./normal/normal.vertex.ts ***!
  3645. \*********************************/
  3646. /*! exports provided: normalVertexShader */
  3647. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3648. "use strict";
  3649. __webpack_require__.r(__webpack_exports__);
  3650. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
  3651. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  3652. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  3653. var name = 'normalVertexShader';
  3654. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  3655. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  3656. /** @hidden */
  3657. var normalVertexShader = { name: name, shader: shader };
  3658. /***/ }),
  3659. /***/ "./normal/normalMaterial.ts":
  3660. /*!**********************************!*\
  3661. !*** ./normal/normalMaterial.ts ***!
  3662. \**********************************/
  3663. /*! exports provided: NormalMaterial */
  3664. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3665. "use strict";
  3666. __webpack_require__.r(__webpack_exports__);
  3667. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
  3668. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  3669. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  3670. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  3671. /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
  3672. /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
  3673. var NormalMaterialDefines = /** @class */ (function (_super) {
  3674. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterialDefines, _super);
  3675. function NormalMaterialDefines() {
  3676. var _this = _super.call(this) || this;
  3677. _this.DIFFUSE = false;
  3678. _this.CLIPPLANE = false;
  3679. _this.CLIPPLANE2 = false;
  3680. _this.CLIPPLANE3 = false;
  3681. _this.CLIPPLANE4 = false;
  3682. _this.CLIPPLANE5 = false;
  3683. _this.CLIPPLANE6 = false;
  3684. _this.ALPHATEST = false;
  3685. _this.DEPTHPREPASS = false;
  3686. _this.POINTSIZE = false;
  3687. _this.FOG = false;
  3688. _this.LIGHT0 = false;
  3689. _this.LIGHT1 = false;
  3690. _this.LIGHT2 = false;
  3691. _this.LIGHT3 = false;
  3692. _this.SPOTLIGHT0 = false;
  3693. _this.SPOTLIGHT1 = false;
  3694. _this.SPOTLIGHT2 = false;
  3695. _this.SPOTLIGHT3 = false;
  3696. _this.HEMILIGHT0 = false;
  3697. _this.HEMILIGHT1 = false;
  3698. _this.HEMILIGHT2 = false;
  3699. _this.HEMILIGHT3 = false;
  3700. _this.DIRLIGHT0 = false;
  3701. _this.DIRLIGHT1 = false;
  3702. _this.DIRLIGHT2 = false;
  3703. _this.DIRLIGHT3 = false;
  3704. _this.POINTLIGHT0 = false;
  3705. _this.POINTLIGHT1 = false;
  3706. _this.POINTLIGHT2 = false;
  3707. _this.POINTLIGHT3 = false;
  3708. _this.SHADOW0 = false;
  3709. _this.SHADOW1 = false;
  3710. _this.SHADOW2 = false;
  3711. _this.SHADOW3 = false;
  3712. _this.SHADOWS = false;
  3713. _this.SHADOWESM0 = false;
  3714. _this.SHADOWESM1 = false;
  3715. _this.SHADOWESM2 = false;
  3716. _this.SHADOWESM3 = false;
  3717. _this.SHADOWPOISSON0 = false;
  3718. _this.SHADOWPOISSON1 = false;
  3719. _this.SHADOWPOISSON2 = false;
  3720. _this.SHADOWPOISSON3 = false;
  3721. _this.SHADOWPCF0 = false;
  3722. _this.SHADOWPCF1 = false;
  3723. _this.SHADOWPCF2 = false;
  3724. _this.SHADOWPCF3 = false;
  3725. _this.SHADOWPCSS0 = false;
  3726. _this.SHADOWPCSS1 = false;
  3727. _this.SHADOWPCSS2 = false;
  3728. _this.SHADOWPCSS3 = false;
  3729. _this.NORMAL = false;
  3730. _this.UV1 = false;
  3731. _this.UV2 = false;
  3732. _this.NUM_BONE_INFLUENCERS = 0;
  3733. _this.BonesPerMesh = 0;
  3734. _this.INSTANCES = false;
  3735. _this.LIGHTING = false;
  3736. _this.rebuild();
  3737. return _this;
  3738. }
  3739. return NormalMaterialDefines;
  3740. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  3741. var NormalMaterial = /** @class */ (function (_super) {
  3742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(NormalMaterial, _super);
  3743. function NormalMaterial(name, scene) {
  3744. var _this = _super.call(this, name, scene) || this;
  3745. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  3746. _this._disableLighting = false;
  3747. _this._maxSimultaneousLights = 4;
  3748. return _this;
  3749. }
  3750. NormalMaterial.prototype.needAlphaBlending = function () {
  3751. return (this.alpha < 1.0);
  3752. };
  3753. NormalMaterial.prototype.needAlphaBlendingForMesh = function (mesh) {
  3754. return this.needAlphaBlending() || (mesh.visibility < 1.0);
  3755. };
  3756. NormalMaterial.prototype.needAlphaTesting = function () {
  3757. return false;
  3758. };
  3759. NormalMaterial.prototype.getAlphaTestTexture = function () {
  3760. return null;
  3761. };
  3762. // Methods
  3763. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  3764. if (this.isFrozen) {
  3765. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  3766. return true;
  3767. }
  3768. }
  3769. if (!subMesh._materialDefines) {
  3770. subMesh._materialDefines = new NormalMaterialDefines();
  3771. }
  3772. var defines = subMesh._materialDefines;
  3773. var scene = this.getScene();
  3774. if (this._isReadyForSubMesh(subMesh)) {
  3775. return true;
  3776. }
  3777. var engine = scene.getEngine();
  3778. // Textures
  3779. if (defines._areTexturesDirty) {
  3780. defines._needUVs = false;
  3781. if (scene.texturesEnabled) {
  3782. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3783. if (!this._diffuseTexture.isReady()) {
  3784. return false;
  3785. }
  3786. else {
  3787. defines._needUVs = true;
  3788. defines.DIFFUSE = true;
  3789. }
  3790. }
  3791. }
  3792. }
  3793. // Misc.
  3794. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  3795. // Lights
  3796. defines._needNormals = true;
  3797. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  3798. // Values that need to be evaluated on every frame
  3799. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  3800. defines.LIGHTING = !this._disableLighting;
  3801. // Attribs
  3802. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  3803. // Get correct effect
  3804. if (defines.isDirty) {
  3805. defines.markAsProcessed();
  3806. scene.resetCachedMaterial();
  3807. // Fallbacks
  3808. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  3809. if (defines.FOG) {
  3810. fallbacks.addFallback(1, "FOG");
  3811. }
  3812. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks);
  3813. if (defines.NUM_BONE_INFLUENCERS > 0) {
  3814. fallbacks.addCPUSkinningFallback(0, mesh);
  3815. }
  3816. //Attributes
  3817. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  3818. if (defines.NORMAL) {
  3819. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  3820. }
  3821. if (defines.UV1) {
  3822. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  3823. }
  3824. if (defines.UV2) {
  3825. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  3826. }
  3827. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  3828. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  3829. var shaderName = "normal";
  3830. var join = defines.toString();
  3831. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  3832. "vFogInfos", "vFogColor", "pointSize",
  3833. "vDiffuseInfos",
  3834. "mBones",
  3835. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  3836. ];
  3837. var samplers = ["diffuseSampler"];
  3838. var uniformBuffers = new Array();
  3839. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  3840. uniformsNames: uniforms,
  3841. uniformBuffersNames: uniformBuffers,
  3842. samplers: samplers,
  3843. defines: defines,
  3844. maxSimultaneousLights: 4
  3845. });
  3846. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  3847. attributes: attribs,
  3848. uniformsNames: uniforms,
  3849. uniformBuffersNames: uniformBuffers,
  3850. samplers: samplers,
  3851. defines: join,
  3852. fallbacks: fallbacks,
  3853. onCompiled: this.onCompiled,
  3854. onError: this.onError,
  3855. indexParameters: { maxSimultaneousLights: 4 }
  3856. }, engine), defines);
  3857. }
  3858. if (!subMesh.effect || !subMesh.effect.isReady()) {
  3859. return false;
  3860. }
  3861. defines._renderId = scene.getRenderId();
  3862. subMesh.effect._wasPreviouslyReady = true;
  3863. return true;
  3864. };
  3865. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  3866. var scene = this.getScene();
  3867. var defines = subMesh._materialDefines;
  3868. if (!defines) {
  3869. return;
  3870. }
  3871. var effect = subMesh.effect;
  3872. if (!effect) {
  3873. return;
  3874. }
  3875. this._activeEffect = effect;
  3876. // Matrices
  3877. this.bindOnlyWorldMatrix(world);
  3878. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  3879. // Bones
  3880. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  3881. if (this._mustRebind(scene, effect)) {
  3882. // Textures
  3883. if (this.diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  3884. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  3885. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  3886. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  3887. }
  3888. // Clip plane
  3889. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  3890. // Point size
  3891. if (this.pointsCloud) {
  3892. this._activeEffect.setFloat("pointSize", this.pointSize);
  3893. }
  3894. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  3895. }
  3896. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  3897. // Lights
  3898. if (scene.lightsEnabled && !this.disableLighting) {
  3899. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines);
  3900. }
  3901. // View
  3902. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  3903. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  3904. }
  3905. // Fog
  3906. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  3907. this._afterBind(mesh, this._activeEffect);
  3908. };
  3909. NormalMaterial.prototype.getAnimatables = function () {
  3910. var results = [];
  3911. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  3912. results.push(this.diffuseTexture);
  3913. }
  3914. return results;
  3915. };
  3916. NormalMaterial.prototype.getActiveTextures = function () {
  3917. var activeTextures = _super.prototype.getActiveTextures.call(this);
  3918. if (this._diffuseTexture) {
  3919. activeTextures.push(this._diffuseTexture);
  3920. }
  3921. return activeTextures;
  3922. };
  3923. NormalMaterial.prototype.hasTexture = function (texture) {
  3924. if (_super.prototype.hasTexture.call(this, texture)) {
  3925. return true;
  3926. }
  3927. if (this.diffuseTexture === texture) {
  3928. return true;
  3929. }
  3930. return false;
  3931. };
  3932. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  3933. if (this.diffuseTexture) {
  3934. this.diffuseTexture.dispose();
  3935. }
  3936. _super.prototype.dispose.call(this, forceDisposeEffect);
  3937. };
  3938. NormalMaterial.prototype.clone = function (name) {
  3939. var _this = this;
  3940. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  3941. };
  3942. NormalMaterial.prototype.serialize = function () {
  3943. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  3944. serializationObject.customType = "BABYLON.NormalMaterial";
  3945. return serializationObject;
  3946. };
  3947. NormalMaterial.prototype.getClassName = function () {
  3948. return "NormalMaterial";
  3949. };
  3950. // Statics
  3951. NormalMaterial.Parse = function (source, scene, rootUrl) {
  3952. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  3953. };
  3954. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3955. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  3956. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  3957. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3958. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  3959. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  3960. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3961. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  3962. ], NormalMaterial.prototype, "diffuseColor", void 0);
  3963. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3964. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  3965. ], NormalMaterial.prototype, "_disableLighting", void 0);
  3966. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3967. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3968. ], NormalMaterial.prototype, "disableLighting", void 0);
  3969. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3970. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  3971. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  3972. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  3973. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  3974. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  3975. return NormalMaterial;
  3976. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  3977. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.NormalMaterial"] = NormalMaterial;
  3978. /***/ }),
  3979. /***/ "./shadowOnly/index.ts":
  3980. /*!*****************************!*\
  3981. !*** ./shadowOnly/index.ts ***!
  3982. \*****************************/
  3983. /*! exports provided: ShadowOnlyMaterial */
  3984. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3985. "use strict";
  3986. __webpack_require__.r(__webpack_exports__);
  3987. /* harmony import */ var _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./shadowOnlyMaterial */ "./shadowOnly/shadowOnlyMaterial.ts");
  3988. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return _shadowOnlyMaterial__WEBPACK_IMPORTED_MODULE_0__["ShadowOnlyMaterial"]; });
  3989. /***/ }),
  3990. /***/ "./shadowOnly/shadowOnly.fragment.ts":
  3991. /*!*******************************************!*\
  3992. !*** ./shadowOnly/shadowOnly.fragment.ts ***!
  3993. \*******************************************/
  3994. /*! exports provided: shadowOnlyPixelShader */
  3995. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  3996. "use strict";
  3997. __webpack_require__.r(__webpack_exports__);
  3998. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
  3999. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4000. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4001. var name = 'shadowOnlyPixelShader';
  4002. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform float alpha;\nuniform vec3 shadowColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0..1]\n\nvec4 color=vec4(shadowColor,(1.0-clamp(shadow,0.,1.))*alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4003. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4004. /** @hidden */
  4005. var shadowOnlyPixelShader = { name: name, shader: shader };
  4006. /***/ }),
  4007. /***/ "./shadowOnly/shadowOnly.vertex.ts":
  4008. /*!*****************************************!*\
  4009. !*** ./shadowOnly/shadowOnly.vertex.ts ***!
  4010. \*****************************************/
  4011. /*! exports provided: shadowOnlyVertexShader */
  4012. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4013. "use strict";
  4014. __webpack_require__.r(__webpack_exports__);
  4015. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
  4016. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4017. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4018. var name = 'shadowOnlyVertexShader';
  4019. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4020. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4021. /** @hidden */
  4022. var shadowOnlyVertexShader = { name: name, shader: shader };
  4023. /***/ }),
  4024. /***/ "./shadowOnly/shadowOnlyMaterial.ts":
  4025. /*!******************************************!*\
  4026. !*** ./shadowOnly/shadowOnlyMaterial.ts ***!
  4027. \******************************************/
  4028. /*! exports provided: ShadowOnlyMaterial */
  4029. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4030. "use strict";
  4031. __webpack_require__.r(__webpack_exports__);
  4032. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
  4033. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4034. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4035. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4036. /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
  4037. /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
  4038. var ShadowOnlyMaterialDefines = /** @class */ (function (_super) {
  4039. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterialDefines, _super);
  4040. function ShadowOnlyMaterialDefines() {
  4041. var _this = _super.call(this) || this;
  4042. _this.CLIPPLANE = false;
  4043. _this.CLIPPLANE2 = false;
  4044. _this.CLIPPLANE3 = false;
  4045. _this.CLIPPLANE4 = false;
  4046. _this.CLIPPLANE5 = false;
  4047. _this.CLIPPLANE6 = false;
  4048. _this.POINTSIZE = false;
  4049. _this.FOG = false;
  4050. _this.NORMAL = false;
  4051. _this.NUM_BONE_INFLUENCERS = 0;
  4052. _this.BonesPerMesh = 0;
  4053. _this.INSTANCES = false;
  4054. _this.rebuild();
  4055. return _this;
  4056. }
  4057. return ShadowOnlyMaterialDefines;
  4058. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4059. var ShadowOnlyMaterial = /** @class */ (function (_super) {
  4060. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(ShadowOnlyMaterial, _super);
  4061. function ShadowOnlyMaterial(name, scene) {
  4062. var _this = _super.call(this, name, scene) || this;
  4063. _this.shadowColor = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"].Black();
  4064. return _this;
  4065. }
  4066. ShadowOnlyMaterial.prototype.needAlphaBlending = function () {
  4067. return true;
  4068. };
  4069. ShadowOnlyMaterial.prototype.needAlphaTesting = function () {
  4070. return false;
  4071. };
  4072. ShadowOnlyMaterial.prototype.getAlphaTestTexture = function () {
  4073. return null;
  4074. };
  4075. Object.defineProperty(ShadowOnlyMaterial.prototype, "activeLight", {
  4076. get: function () {
  4077. return this._activeLight;
  4078. },
  4079. set: function (light) {
  4080. this._activeLight = light;
  4081. },
  4082. enumerable: true,
  4083. configurable: true
  4084. });
  4085. // Methods
  4086. ShadowOnlyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4087. if (this.isFrozen) {
  4088. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4089. return true;
  4090. }
  4091. }
  4092. if (!subMesh._materialDefines) {
  4093. subMesh._materialDefines = new ShadowOnlyMaterialDefines();
  4094. }
  4095. var defines = subMesh._materialDefines;
  4096. var scene = this.getScene();
  4097. if (this._isReadyForSubMesh(subMesh)) {
  4098. return true;
  4099. }
  4100. var engine = scene.getEngine();
  4101. // Ensure that active light is the first shadow light
  4102. if (this._activeLight) {
  4103. for (var _i = 0, _a = mesh.lightSources; _i < _a.length; _i++) {
  4104. var light = _a[_i];
  4105. if (light.shadowEnabled) {
  4106. if (this._activeLight === light) {
  4107. break; // We are good
  4108. }
  4109. var lightPosition = mesh.lightSources.indexOf(this._activeLight);
  4110. if (lightPosition !== -1) {
  4111. mesh.lightSources.splice(lightPosition, 1);
  4112. mesh.lightSources.splice(0, 0, this._activeLight);
  4113. }
  4114. break;
  4115. }
  4116. }
  4117. }
  4118. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4119. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4120. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, 1);
  4121. // Attribs
  4122. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, false, true);
  4123. // Get correct effect
  4124. if (defines.isDirty) {
  4125. defines.markAsProcessed();
  4126. scene.resetCachedMaterial();
  4127. // Fallbacks
  4128. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4129. if (defines.FOG) {
  4130. fallbacks.addFallback(1, "FOG");
  4131. }
  4132. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, 1);
  4133. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4134. fallbacks.addCPUSkinningFallback(0, mesh);
  4135. }
  4136. //Attributes
  4137. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4138. if (defines.NORMAL) {
  4139. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4140. }
  4141. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4142. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4143. var shaderName = "shadowOnly";
  4144. var join = defines.toString();
  4145. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType",
  4146. "vFogInfos", "vFogColor", "pointSize", "alpha", "shadowColor",
  4147. "mBones",
  4148. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6"
  4149. ];
  4150. var samplers = new Array();
  4151. var uniformBuffers = new Array();
  4152. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4153. uniformsNames: uniforms,
  4154. uniformBuffersNames: uniformBuffers,
  4155. samplers: samplers,
  4156. defines: defines,
  4157. maxSimultaneousLights: 1
  4158. });
  4159. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4160. attributes: attribs,
  4161. uniformsNames: uniforms,
  4162. uniformBuffersNames: uniformBuffers,
  4163. samplers: samplers,
  4164. defines: join,
  4165. fallbacks: fallbacks,
  4166. onCompiled: this.onCompiled,
  4167. onError: this.onError,
  4168. indexParameters: { maxSimultaneousLights: 1 }
  4169. }, engine), defines);
  4170. }
  4171. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4172. return false;
  4173. }
  4174. defines._renderId = scene.getRenderId();
  4175. subMesh.effect._wasPreviouslyReady = true;
  4176. return true;
  4177. };
  4178. ShadowOnlyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4179. var scene = this.getScene();
  4180. var defines = subMesh._materialDefines;
  4181. if (!defines) {
  4182. return;
  4183. }
  4184. var effect = subMesh.effect;
  4185. if (!effect) {
  4186. return;
  4187. }
  4188. this._activeEffect = effect;
  4189. // Matrices
  4190. this.bindOnlyWorldMatrix(world);
  4191. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4192. // Bones
  4193. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4194. if (this._mustRebind(scene, effect)) {
  4195. // Clip plane
  4196. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4197. // Point size
  4198. if (this.pointsCloud) {
  4199. this._activeEffect.setFloat("pointSize", this.pointSize);
  4200. }
  4201. this._activeEffect.setFloat("alpha", this.alpha);
  4202. this._activeEffect.setColor3("shadowColor", this.shadowColor);
  4203. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4204. }
  4205. // Lights
  4206. if (scene.lightsEnabled) {
  4207. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, 1);
  4208. }
  4209. // View
  4210. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4211. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4212. }
  4213. // Fog
  4214. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4215. this._afterBind(mesh, this._activeEffect);
  4216. };
  4217. ShadowOnlyMaterial.prototype.clone = function (name) {
  4218. var _this = this;
  4219. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new ShadowOnlyMaterial(name, _this.getScene()); }, this);
  4220. };
  4221. ShadowOnlyMaterial.prototype.serialize = function () {
  4222. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4223. serializationObject.customType = "BABYLON.ShadowOnlyMaterial";
  4224. return serializationObject;
  4225. };
  4226. ShadowOnlyMaterial.prototype.getClassName = function () {
  4227. return "ShadowOnlyMaterial";
  4228. };
  4229. // Statics
  4230. ShadowOnlyMaterial.Parse = function (source, scene, rootUrl) {
  4231. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new ShadowOnlyMaterial(source.name, scene); }, source, scene, rootUrl);
  4232. };
  4233. return ShadowOnlyMaterial;
  4234. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4235. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.ShadowOnlyMaterial"] = ShadowOnlyMaterial;
  4236. /***/ }),
  4237. /***/ "./simple/index.ts":
  4238. /*!*************************!*\
  4239. !*** ./simple/index.ts ***!
  4240. \*************************/
  4241. /*! exports provided: SimpleMaterial */
  4242. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4243. "use strict";
  4244. __webpack_require__.r(__webpack_exports__);
  4245. /* harmony import */ var _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./simpleMaterial */ "./simple/simpleMaterial.ts");
  4246. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return _simpleMaterial__WEBPACK_IMPORTED_MODULE_0__["SimpleMaterial"]; });
  4247. /***/ }),
  4248. /***/ "./simple/simple.fragment.ts":
  4249. /*!***********************************!*\
  4250. !*** ./simple/simple.fragment.ts ***!
  4251. \***********************************/
  4252. /*! exports provided: simplePixelShader */
  4253. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4254. "use strict";
  4255. __webpack_require__.r(__webpack_exports__);
  4256. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
  4257. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4258. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4259. var name = 'simplePixelShader';
  4260. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}";
  4261. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4262. /** @hidden */
  4263. var simplePixelShader = { name: name, shader: shader };
  4264. /***/ }),
  4265. /***/ "./simple/simple.vertex.ts":
  4266. /*!*********************************!*\
  4267. !*** ./simple/simple.vertex.ts ***!
  4268. \*********************************/
  4269. /*! exports provided: simpleVertexShader */
  4270. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4271. "use strict";
  4272. __webpack_require__.r(__webpack_exports__);
  4273. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
  4274. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4275. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4276. var name = 'simpleVertexShader';
  4277. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4278. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4279. /** @hidden */
  4280. var simpleVertexShader = { name: name, shader: shader };
  4281. /***/ }),
  4282. /***/ "./simple/simpleMaterial.ts":
  4283. /*!**********************************!*\
  4284. !*** ./simple/simpleMaterial.ts ***!
  4285. \**********************************/
  4286. /*! exports provided: SimpleMaterial */
  4287. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4288. "use strict";
  4289. __webpack_require__.r(__webpack_exports__);
  4290. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
  4291. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4292. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4293. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4294. /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
  4295. /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
  4296. var SimpleMaterialDefines = /** @class */ (function (_super) {
  4297. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterialDefines, _super);
  4298. function SimpleMaterialDefines() {
  4299. var _this = _super.call(this) || this;
  4300. _this.DIFFUSE = false;
  4301. _this.CLIPPLANE = false;
  4302. _this.CLIPPLANE2 = false;
  4303. _this.CLIPPLANE3 = false;
  4304. _this.CLIPPLANE4 = false;
  4305. _this.CLIPPLANE5 = false;
  4306. _this.CLIPPLANE6 = false;
  4307. _this.ALPHATEST = false;
  4308. _this.DEPTHPREPASS = false;
  4309. _this.POINTSIZE = false;
  4310. _this.FOG = false;
  4311. _this.NORMAL = false;
  4312. _this.UV1 = false;
  4313. _this.UV2 = false;
  4314. _this.VERTEXCOLOR = false;
  4315. _this.VERTEXALPHA = false;
  4316. _this.NUM_BONE_INFLUENCERS = 0;
  4317. _this.BonesPerMesh = 0;
  4318. _this.INSTANCES = false;
  4319. _this.rebuild();
  4320. return _this;
  4321. }
  4322. return SimpleMaterialDefines;
  4323. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4324. var SimpleMaterial = /** @class */ (function (_super) {
  4325. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SimpleMaterial, _super);
  4326. function SimpleMaterial(name, scene) {
  4327. var _this = _super.call(this, name, scene) || this;
  4328. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  4329. _this._disableLighting = false;
  4330. _this._maxSimultaneousLights = 4;
  4331. return _this;
  4332. }
  4333. SimpleMaterial.prototype.needAlphaBlending = function () {
  4334. return (this.alpha < 1.0);
  4335. };
  4336. SimpleMaterial.prototype.needAlphaTesting = function () {
  4337. return false;
  4338. };
  4339. SimpleMaterial.prototype.getAlphaTestTexture = function () {
  4340. return null;
  4341. };
  4342. // Methods
  4343. SimpleMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4344. if (this.isFrozen) {
  4345. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4346. return true;
  4347. }
  4348. }
  4349. if (!subMesh._materialDefines) {
  4350. subMesh._materialDefines = new SimpleMaterialDefines();
  4351. }
  4352. var defines = subMesh._materialDefines;
  4353. var scene = this.getScene();
  4354. if (this._isReadyForSubMesh(subMesh)) {
  4355. return true;
  4356. }
  4357. var engine = scene.getEngine();
  4358. // Textures
  4359. if (defines._areTexturesDirty) {
  4360. defines._needUVs = false;
  4361. if (scene.texturesEnabled) {
  4362. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4363. if (!this._diffuseTexture.isReady()) {
  4364. return false;
  4365. }
  4366. else {
  4367. defines._needUVs = true;
  4368. defines.DIFFUSE = true;
  4369. }
  4370. }
  4371. }
  4372. }
  4373. // Misc.
  4374. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  4375. // Lights
  4376. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  4377. // Values that need to be evaluated on every frame
  4378. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  4379. // Attribs
  4380. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  4381. // Get correct effect
  4382. if (defines.isDirty) {
  4383. defines.markAsProcessed();
  4384. scene.resetCachedMaterial();
  4385. // Fallbacks
  4386. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4387. if (defines.FOG) {
  4388. fallbacks.addFallback(1, "FOG");
  4389. }
  4390. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  4391. if (defines.NUM_BONE_INFLUENCERS > 0) {
  4392. fallbacks.addCPUSkinningFallback(0, mesh);
  4393. }
  4394. //Attributes
  4395. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4396. if (defines.NORMAL) {
  4397. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  4398. }
  4399. if (defines.UV1) {
  4400. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  4401. }
  4402. if (defines.UV2) {
  4403. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  4404. }
  4405. if (defines.VERTEXCOLOR) {
  4406. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4407. }
  4408. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  4409. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  4410. var shaderName = "simple";
  4411. var join = defines.toString();
  4412. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  4413. "vFogInfos", "vFogColor", "pointSize",
  4414. "vDiffuseInfos",
  4415. "mBones",
  4416. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix"
  4417. ];
  4418. var samplers = ["diffuseSampler"];
  4419. var uniformBuffers = new Array();
  4420. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  4421. uniformsNames: uniforms,
  4422. uniformBuffersNames: uniformBuffers,
  4423. samplers: samplers,
  4424. defines: defines,
  4425. maxSimultaneousLights: this.maxSimultaneousLights
  4426. });
  4427. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  4428. attributes: attribs,
  4429. uniformsNames: uniforms,
  4430. uniformBuffersNames: uniformBuffers,
  4431. samplers: samplers,
  4432. defines: join,
  4433. fallbacks: fallbacks,
  4434. onCompiled: this.onCompiled,
  4435. onError: this.onError,
  4436. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights - 1 }
  4437. }, engine), defines);
  4438. }
  4439. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4440. return false;
  4441. }
  4442. defines._renderId = scene.getRenderId();
  4443. subMesh.effect._wasPreviouslyReady = true;
  4444. return true;
  4445. };
  4446. SimpleMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4447. var scene = this.getScene();
  4448. var defines = subMesh._materialDefines;
  4449. if (!defines) {
  4450. return;
  4451. }
  4452. var effect = subMesh.effect;
  4453. if (!effect) {
  4454. return;
  4455. }
  4456. this._activeEffect = effect;
  4457. // Matrices
  4458. this.bindOnlyWorldMatrix(world);
  4459. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4460. // Bones
  4461. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  4462. if (this._mustRebind(scene, effect)) {
  4463. // Textures
  4464. if (this._diffuseTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  4465. this._activeEffect.setTexture("diffuseSampler", this._diffuseTexture);
  4466. this._activeEffect.setFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level);
  4467. this._activeEffect.setMatrix("diffuseMatrix", this._diffuseTexture.getTextureMatrix());
  4468. }
  4469. // Clip plane
  4470. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4471. // Point size
  4472. if (this.pointsCloud) {
  4473. this._activeEffect.setFloat("pointSize", this.pointSize);
  4474. }
  4475. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  4476. }
  4477. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  4478. // Lights
  4479. if (scene.lightsEnabled && !this.disableLighting) {
  4480. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  4481. }
  4482. // View
  4483. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4484. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4485. }
  4486. // Fog
  4487. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4488. this._afterBind(mesh, this._activeEffect);
  4489. };
  4490. SimpleMaterial.prototype.getAnimatables = function () {
  4491. var results = [];
  4492. if (this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0) {
  4493. results.push(this._diffuseTexture);
  4494. }
  4495. return results;
  4496. };
  4497. SimpleMaterial.prototype.getActiveTextures = function () {
  4498. var activeTextures = _super.prototype.getActiveTextures.call(this);
  4499. if (this._diffuseTexture) {
  4500. activeTextures.push(this._diffuseTexture);
  4501. }
  4502. return activeTextures;
  4503. };
  4504. SimpleMaterial.prototype.hasTexture = function (texture) {
  4505. if (_super.prototype.hasTexture.call(this, texture)) {
  4506. return true;
  4507. }
  4508. if (this.diffuseTexture === texture) {
  4509. return true;
  4510. }
  4511. return false;
  4512. };
  4513. SimpleMaterial.prototype.dispose = function (forceDisposeEffect) {
  4514. if (this._diffuseTexture) {
  4515. this._diffuseTexture.dispose();
  4516. }
  4517. _super.prototype.dispose.call(this, forceDisposeEffect);
  4518. };
  4519. SimpleMaterial.prototype.clone = function (name) {
  4520. var _this = this;
  4521. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SimpleMaterial(name, _this.getScene()); }, this);
  4522. };
  4523. SimpleMaterial.prototype.serialize = function () {
  4524. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4525. serializationObject.customType = "BABYLON.SimpleMaterial";
  4526. return serializationObject;
  4527. };
  4528. SimpleMaterial.prototype.getClassName = function () {
  4529. return "SimpleMaterial";
  4530. };
  4531. // Statics
  4532. SimpleMaterial.Parse = function (source, scene, rootUrl) {
  4533. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SimpleMaterial(source.name, scene); }, source, scene, rootUrl);
  4534. };
  4535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture")
  4537. ], SimpleMaterial.prototype, "_diffuseTexture", void 0);
  4538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  4540. ], SimpleMaterial.prototype, "diffuseTexture", void 0);
  4541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])("diffuse")
  4543. ], SimpleMaterial.prototype, "diffuseColor", void 0);
  4544. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4545. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  4546. ], SimpleMaterial.prototype, "_disableLighting", void 0);
  4547. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4548. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4549. ], SimpleMaterial.prototype, "disableLighting", void 0);
  4550. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4551. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  4552. ], SimpleMaterial.prototype, "_maxSimultaneousLights", void 0);
  4553. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4554. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  4555. ], SimpleMaterial.prototype, "maxSimultaneousLights", void 0);
  4556. return SimpleMaterial;
  4557. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4558. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SimpleMaterial"] = SimpleMaterial;
  4559. /***/ }),
  4560. /***/ "./sky/index.ts":
  4561. /*!**********************!*\
  4562. !*** ./sky/index.ts ***!
  4563. \**********************/
  4564. /*! exports provided: SkyMaterial */
  4565. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4566. "use strict";
  4567. __webpack_require__.r(__webpack_exports__);
  4568. /* harmony import */ var _skyMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./skyMaterial */ "./sky/skyMaterial.ts");
  4569. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return _skyMaterial__WEBPACK_IMPORTED_MODULE_0__["SkyMaterial"]; });
  4570. /***/ }),
  4571. /***/ "./sky/sky.fragment.ts":
  4572. /*!*****************************!*\
  4573. !*** ./sky/sky.fragment.ts ***!
  4574. \*****************************/
  4575. /*! exports provided: skyPixelShader */
  4576. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4577. "use strict";
  4578. __webpack_require__.r(__webpack_exports__);
  4579. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
  4580. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4581. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4582. var name = 'skyPixelShader';
  4583. var shader = "precision highp float;\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\nuniform vec3 cameraPosition;\nuniform vec3 cameraOffset;\nuniform float luminance;\nuniform float turbidity;\nuniform float rayleigh;\nuniform float mieCoefficient;\nuniform float mieDirectionalG;\nuniform vec3 sunPosition;\n\n#include<fogFragmentDeclaration>\n\nconst float e=2.71828182845904523536028747135266249775724709369995957;\nconst float pi=3.141592653589793238462643383279502884197169;\nconst float n=1.0003;\nconst float N=2.545E25;\nconst float pn=0.035;\nconst vec3 lambda=vec3(680E-9,550E-9,450E-9);\nconst vec3 K=vec3(0.686,0.678,0.666);\nconst float v=4.0;\nconst float rayleighZenithLength=8.4E3;\nconst float mieZenithLength=1.25E3;\nconst vec3 up=vec3(0.0,1.0,0.0);\nconst float EE=1000.0;\nconst float sunAngularDiameterCos=0.999956676946448443553574619906976478926848692873900859324;\nconst float cutoffAngle=pi/1.95;\nconst float steepness=1.5;\nvec3 totalRayleigh(vec3 lambda)\n{\nreturn (8.0*pow(pi,3.0)*pow(pow(n,2.0)-1.0,2.0)*(6.0+3.0*pn))/(3.0*N*pow(lambda,vec3(4.0))*(6.0-7.0*pn));\n}\nvec3 simplifiedRayleigh()\n{\nreturn 0.0005/vec3(94,40,18);\n}\nfloat rayleighPhase(float cosTheta)\n{\nreturn (3.0/(16.0*pi))*(1.0+pow(cosTheta,2.0));\n}\nvec3 totalMie(vec3 lambda,vec3 K,float T)\n{\nfloat c=(0.2*T )*10E-18;\nreturn 0.434*c*pi*pow((2.0*pi)/lambda,vec3(v-2.0))*K;\n}\nfloat hgPhase(float cosTheta,float g)\n{\nreturn (1.0/(4.0*pi))*((1.0-pow(g,2.0))/pow(1.0-2.0*g*cosTheta+pow(g,2.0),1.5));\n}\nfloat sunIntensity(float zenithAngleCos)\n{\nreturn EE*max(0.0,1.0-exp((-(cutoffAngle-acos(zenithAngleCos))/steepness)));\n}\nfloat A=0.15;\nfloat B=0.50;\nfloat C=0.10;\nfloat D=0.20;\nfloat EEE=0.02;\nfloat F=0.30;\nfloat W=1000.0;\nvec3 Uncharted2Tonemap(vec3 x)\n{\nreturn ((x*(A*x+C*B)+D*EEE)/(x*(A*x+B)+D*F))-EEE/F;\n}\nvoid main(void) {\n\n#include<clipPlaneFragment>\n\nfloat sunfade=1.0-clamp(1.0-exp((sunPosition.y/450000.0)),0.0,1.0);\nfloat rayleighCoefficient=rayleigh-(1.0*(1.0-sunfade));\nvec3 sunDirection=normalize(sunPosition);\nfloat sunE=sunIntensity(dot(sunDirection,up));\nvec3 betaR=simplifiedRayleigh()*rayleighCoefficient;\nvec3 betaM=totalMie(lambda,K,turbidity)*mieCoefficient;\nfloat zenithAngle=acos(max(0.0,dot(up,normalize(vPositionW-cameraPosition+cameraOffset))));\nfloat sR=rayleighZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nfloat sM=mieZenithLength/(cos(zenithAngle)+0.15*pow(93.885-((zenithAngle*180.0)/pi),-1.253));\nvec3 Fex=exp(-(betaR*sR+betaM*sM));\nfloat cosTheta=dot(normalize(vPositionW-cameraPosition),sunDirection);\nfloat rPhase=rayleighPhase(cosTheta*0.5+0.5);\nvec3 betaRTheta=betaR*rPhase;\nfloat mPhase=hgPhase(cosTheta,mieDirectionalG);\nvec3 betaMTheta=betaM*mPhase;\nvec3 Lin=pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*(1.0-Fex),vec3(1.5));\nLin*=mix(vec3(1.0),pow(sunE*((betaRTheta+betaMTheta)/(betaR+betaM))*Fex,vec3(1.0/2.0)),clamp(pow(1.0-dot(up,sunDirection),5.0),0.0,1.0));\nvec3 direction=normalize(vPositionW-cameraPosition);\nfloat theta=acos(direction.y);\nfloat phi=atan(direction.z,direction.x);\nvec2 uv=vec2(phi,theta)/vec2(2.0*pi,pi)+vec2(0.5,0.0);\nvec3 L0=vec3(0.1)*Fex;\nfloat sundisk=smoothstep(sunAngularDiameterCos,sunAngularDiameterCos+0.00002,cosTheta);\nL0+=(sunE*19000.0*Fex)*sundisk;\nvec3 whiteScale=1.0/Uncharted2Tonemap(vec3(W));\nvec3 texColor=(Lin+L0);\ntexColor*=0.04 ;\ntexColor+=vec3(0.0,0.001,0.0025)*0.3;\nfloat g_fMaxLuminance=1.0;\nfloat fLumScaled=0.1/luminance;\nfloat fLumCompressed=(fLumScaled*(1.0+(fLumScaled/(g_fMaxLuminance*g_fMaxLuminance))))/(1.0+fLumScaled);\nfloat ExposureBias=fLumCompressed;\nvec3 curr=Uncharted2Tonemap((log2(2.0/pow(luminance,4.0)))*texColor);\n\n\n\nvec3 retColor=curr*whiteScale;\n\n\nfloat alpha=1.0;\n#ifdef VERTEXCOLOR\nretColor.rgb*=vColor.rgb;\n#endif\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n\nvec4 color=clamp(vec4(retColor.rgb,alpha),0.0,1.0);\n\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4584. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4585. /** @hidden */
  4586. var skyPixelShader = { name: name, shader: shader };
  4587. /***/ }),
  4588. /***/ "./sky/sky.vertex.ts":
  4589. /*!***************************!*\
  4590. !*** ./sky/sky.vertex.ts ***!
  4591. \***************************/
  4592. /*! exports provided: skyVertexShader */
  4593. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4594. "use strict";
  4595. __webpack_require__.r(__webpack_exports__);
  4596. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
  4597. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4598. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4599. var name = 'skyVertexShader';
  4600. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n\nuniform mat4 world;\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\nvoid main(void) {\ngl_Position=viewProjection*world*vec4(position,1.0);\nvec4 worldPos=world*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4601. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4602. /** @hidden */
  4603. var skyVertexShader = { name: name, shader: shader };
  4604. /***/ }),
  4605. /***/ "./sky/skyMaterial.ts":
  4606. /*!****************************!*\
  4607. !*** ./sky/skyMaterial.ts ***!
  4608. \****************************/
  4609. /*! exports provided: SkyMaterial */
  4610. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4611. "use strict";
  4612. __webpack_require__.r(__webpack_exports__);
  4613. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
  4614. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4615. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4616. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4617. /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
  4618. /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
  4619. /** @hidden */
  4620. var SkyMaterialDefines = /** @class */ (function (_super) {
  4621. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterialDefines, _super);
  4622. function SkyMaterialDefines() {
  4623. var _this = _super.call(this) || this;
  4624. _this.CLIPPLANE = false;
  4625. _this.CLIPPLANE2 = false;
  4626. _this.CLIPPLANE3 = false;
  4627. _this.CLIPPLANE4 = false;
  4628. _this.CLIPPLANE5 = false;
  4629. _this.CLIPPLANE6 = false;
  4630. _this.POINTSIZE = false;
  4631. _this.FOG = false;
  4632. _this.VERTEXCOLOR = false;
  4633. _this.VERTEXALPHA = false;
  4634. _this.rebuild();
  4635. return _this;
  4636. }
  4637. return SkyMaterialDefines;
  4638. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  4639. /**
  4640. * This is the sky material which allows to create dynamic and texture free effects for skyboxes.
  4641. * @see https://doc.babylonjs.com/extensions/sky
  4642. */
  4643. var SkyMaterial = /** @class */ (function (_super) {
  4644. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(SkyMaterial, _super);
  4645. /**
  4646. * Instantiates a new sky material.
  4647. * This material allows to create dynamic and texture free
  4648. * effects for skyboxes by taking care of the atmosphere state.
  4649. * @see https://doc.babylonjs.com/extensions/sky
  4650. * @param name Define the name of the material in the scene
  4651. * @param scene Define the scene the material belong to
  4652. */
  4653. function SkyMaterial(name, scene) {
  4654. var _this = _super.call(this, name, scene) || this;
  4655. /**
  4656. * Defines the overall luminance of sky in interval ]0, 1[.
  4657. */
  4658. _this.luminance = 1.0;
  4659. /**
  4660. * Defines the amount (scattering) of haze as opposed to molecules in atmosphere.
  4661. */
  4662. _this.turbidity = 10.0;
  4663. /**
  4664. * Defines the sky appearance (light intensity).
  4665. */
  4666. _this.rayleigh = 2.0;
  4667. /**
  4668. * Defines the mieCoefficient in interval [0, 0.1] which affects the property .mieDirectionalG.
  4669. */
  4670. _this.mieCoefficient = 0.005;
  4671. /**
  4672. * Defines the amount of haze particles following the Mie scattering theory.
  4673. */
  4674. _this.mieDirectionalG = 0.8;
  4675. /**
  4676. * Defines the distance of the sun according to the active scene camera.
  4677. */
  4678. _this.distance = 500;
  4679. /**
  4680. * Defines the sun inclination, in interval [-0.5, 0.5]. When the inclination is not 0, the sun is said
  4681. * "inclined".
  4682. */
  4683. _this.inclination = 0.49;
  4684. /**
  4685. * Defines the solar azimuth in interval [0, 1]. The azimuth is the angle in the horizontal plan between
  4686. * an object direction and a reference direction.
  4687. */
  4688. _this.azimuth = 0.25;
  4689. /**
  4690. * Defines the sun position in the sky on (x,y,z). If the property .useSunPosition is set to false, then
  4691. * the property is overriden by the inclination and the azimuth and can be read at any moment.
  4692. */
  4693. _this.sunPosition = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 100, 0);
  4694. /**
  4695. * Defines if the sun position should be computed (inclination and azimuth) according to the given
  4696. * .sunPosition property.
  4697. */
  4698. _this.useSunPosition = false;
  4699. /**
  4700. * Defines an offset vector used to get a horizon offset.
  4701. * @example skyMaterial.cameraOffset.y = camera.globalPosition.y // Set horizon relative to 0 on the Y axis
  4702. */
  4703. _this.cameraOffset = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4704. // Private members
  4705. _this._cameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].Zero();
  4706. return _this;
  4707. }
  4708. /**
  4709. * Specifies if the material will require alpha blending
  4710. * @returns a boolean specifying if alpha blending is needed
  4711. */
  4712. SkyMaterial.prototype.needAlphaBlending = function () {
  4713. return (this.alpha < 1.0);
  4714. };
  4715. /**
  4716. * Specifies if this material should be rendered in alpha test mode
  4717. * @returns false as the sky material doesn't need alpha testing.
  4718. */
  4719. SkyMaterial.prototype.needAlphaTesting = function () {
  4720. return false;
  4721. };
  4722. /**
  4723. * Get the texture used for alpha test purpose.
  4724. * @returns null as the sky material has no texture.
  4725. */
  4726. SkyMaterial.prototype.getAlphaTestTexture = function () {
  4727. return null;
  4728. };
  4729. /**
  4730. * Get if the submesh is ready to be used and all its information available.
  4731. * Child classes can use it to update shaders
  4732. * @param mesh defines the mesh to check
  4733. * @param subMesh defines which submesh to check
  4734. * @param useInstances specifies that instances should be used
  4735. * @returns a boolean indicating that the submesh is ready or not
  4736. */
  4737. SkyMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  4738. if (this.isFrozen) {
  4739. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  4740. return true;
  4741. }
  4742. }
  4743. if (!subMesh._materialDefines) {
  4744. subMesh._materialDefines = new SkyMaterialDefines();
  4745. }
  4746. var defines = subMesh._materialDefines;
  4747. var scene = this.getScene();
  4748. if (this._isReadyForSubMesh(subMesh)) {
  4749. return true;
  4750. }
  4751. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, false, defines);
  4752. // Attribs
  4753. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, false);
  4754. // Get correct effect
  4755. if (defines.isDirty) {
  4756. defines.markAsProcessed();
  4757. scene.resetCachedMaterial();
  4758. // Fallbacks
  4759. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  4760. if (defines.FOG) {
  4761. fallbacks.addFallback(1, "FOG");
  4762. }
  4763. //Attributes
  4764. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  4765. if (defines.VERTEXCOLOR) {
  4766. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  4767. }
  4768. var shaderName = "sky";
  4769. var join = defines.toString();
  4770. subMesh.setEffect(scene.getEngine().createEffect(shaderName, attribs, ["world", "viewProjection", "view",
  4771. "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  4772. "luminance", "turbidity", "rayleigh", "mieCoefficient", "mieDirectionalG", "sunPosition",
  4773. "cameraPosition", "cameraOffset"
  4774. ], [], join, fallbacks, this.onCompiled, this.onError), defines);
  4775. }
  4776. if (!subMesh.effect || !subMesh.effect.isReady()) {
  4777. return false;
  4778. }
  4779. defines._renderId = scene.getRenderId();
  4780. subMesh.effect._wasPreviouslyReady = true;
  4781. return true;
  4782. };
  4783. /**
  4784. * Binds the submesh to this material by preparing the effect and shader to draw
  4785. * @param world defines the world transformation matrix
  4786. * @param mesh defines the mesh containing the submesh
  4787. * @param subMesh defines the submesh to bind the material to
  4788. */
  4789. SkyMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  4790. var scene = this.getScene();
  4791. var defines = subMesh._materialDefines;
  4792. if (!defines) {
  4793. return;
  4794. }
  4795. var effect = subMesh.effect;
  4796. if (!effect) {
  4797. return;
  4798. }
  4799. this._activeEffect = effect;
  4800. // Matrices
  4801. this.bindOnlyWorldMatrix(world);
  4802. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  4803. if (this._mustRebind(scene, effect)) {
  4804. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  4805. // Point size
  4806. if (this.pointsCloud) {
  4807. this._activeEffect.setFloat("pointSize", this.pointSize);
  4808. }
  4809. }
  4810. // View
  4811. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  4812. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  4813. }
  4814. // Fog
  4815. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  4816. // Sky
  4817. var camera = scene.activeCamera;
  4818. if (camera) {
  4819. var cameraWorldMatrix = camera.getWorldMatrix();
  4820. this._cameraPosition.x = cameraWorldMatrix.m[12];
  4821. this._cameraPosition.y = cameraWorldMatrix.m[13];
  4822. this._cameraPosition.z = cameraWorldMatrix.m[14];
  4823. this._activeEffect.setVector3("cameraPosition", this._cameraPosition);
  4824. }
  4825. this._activeEffect.setVector3("cameraOffset", this.cameraOffset);
  4826. if (this.luminance > 0) {
  4827. this._activeEffect.setFloat("luminance", this.luminance);
  4828. }
  4829. this._activeEffect.setFloat("turbidity", this.turbidity);
  4830. this._activeEffect.setFloat("rayleigh", this.rayleigh);
  4831. this._activeEffect.setFloat("mieCoefficient", this.mieCoefficient);
  4832. this._activeEffect.setFloat("mieDirectionalG", this.mieDirectionalG);
  4833. if (!this.useSunPosition) {
  4834. var theta = Math.PI * (this.inclination - 0.5);
  4835. var phi = 2 * Math.PI * (this.azimuth - 0.5);
  4836. this.sunPosition.x = this.distance * Math.cos(phi);
  4837. this.sunPosition.y = this.distance * Math.sin(phi) * Math.sin(theta);
  4838. this.sunPosition.z = this.distance * Math.sin(phi) * Math.cos(theta);
  4839. }
  4840. this._activeEffect.setVector3("sunPosition", this.sunPosition);
  4841. this._afterBind(mesh, this._activeEffect);
  4842. };
  4843. /**
  4844. * Get the list of animatables in the material.
  4845. * @returns the list of animatables object used in the material
  4846. */
  4847. SkyMaterial.prototype.getAnimatables = function () {
  4848. return [];
  4849. };
  4850. /**
  4851. * Disposes the material
  4852. * @param forceDisposeEffect specifies if effects should be forcefully disposed
  4853. */
  4854. SkyMaterial.prototype.dispose = function (forceDisposeEffect) {
  4855. _super.prototype.dispose.call(this, forceDisposeEffect);
  4856. };
  4857. /**
  4858. * Makes a duplicate of the material, and gives it a new name
  4859. * @param name defines the new name for the duplicated material
  4860. * @returns the cloned material
  4861. */
  4862. SkyMaterial.prototype.clone = function (name) {
  4863. var _this = this;
  4864. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new SkyMaterial(name, _this.getScene()); }, this);
  4865. };
  4866. /**
  4867. * Serializes this material in a JSON representation
  4868. * @returns the serialized material object
  4869. */
  4870. SkyMaterial.prototype.serialize = function () {
  4871. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  4872. serializationObject.customType = "BABYLON.SkyMaterial";
  4873. return serializationObject;
  4874. };
  4875. /**
  4876. * Gets the current class name of the material e.g. "SkyMaterial"
  4877. * Mainly use in serialization.
  4878. * @returns the class name
  4879. */
  4880. SkyMaterial.prototype.getClassName = function () {
  4881. return "SkyMaterial";
  4882. };
  4883. /**
  4884. * Creates a sky material from parsed material data
  4885. * @param source defines the JSON representation of the material
  4886. * @param scene defines the hosting scene
  4887. * @param rootUrl defines the root URL to use to load textures and relative dependencies
  4888. * @returns a new sky material
  4889. */
  4890. SkyMaterial.Parse = function (source, scene, rootUrl) {
  4891. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new SkyMaterial(source.name, scene); }, source, scene, rootUrl);
  4892. };
  4893. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4894. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4895. ], SkyMaterial.prototype, "luminance", void 0);
  4896. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4897. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4898. ], SkyMaterial.prototype, "turbidity", void 0);
  4899. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4900. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4901. ], SkyMaterial.prototype, "rayleigh", void 0);
  4902. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4903. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4904. ], SkyMaterial.prototype, "mieCoefficient", void 0);
  4905. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4906. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4907. ], SkyMaterial.prototype, "mieDirectionalG", void 0);
  4908. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4909. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4910. ], SkyMaterial.prototype, "distance", void 0);
  4911. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4912. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4913. ], SkyMaterial.prototype, "inclination", void 0);
  4914. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4915. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4916. ], SkyMaterial.prototype, "azimuth", void 0);
  4917. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4918. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector3"])()
  4919. ], SkyMaterial.prototype, "sunPosition", void 0);
  4920. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4921. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4922. ], SkyMaterial.prototype, "useSunPosition", void 0);
  4923. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  4924. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  4925. ], SkyMaterial.prototype, "cameraOffset", void 0);
  4926. return SkyMaterial;
  4927. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  4928. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.SkyMaterial"] = SkyMaterial;
  4929. /***/ }),
  4930. /***/ "./terrain/index.ts":
  4931. /*!**************************!*\
  4932. !*** ./terrain/index.ts ***!
  4933. \**************************/
  4934. /*! exports provided: TerrainMaterial */
  4935. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4936. "use strict";
  4937. __webpack_require__.r(__webpack_exports__);
  4938. /* harmony import */ var _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./terrainMaterial */ "./terrain/terrainMaterial.ts");
  4939. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return _terrainMaterial__WEBPACK_IMPORTED_MODULE_0__["TerrainMaterial"]; });
  4940. /***/ }),
  4941. /***/ "./terrain/terrain.fragment.ts":
  4942. /*!*************************************!*\
  4943. !*** ./terrain/terrain.fragment.ts ***!
  4944. \*************************************/
  4945. /*! exports provided: terrainPixelShader */
  4946. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4947. "use strict";
  4948. __webpack_require__.r(__webpack_exports__);
  4949. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
  4950. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4951. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4952. var name = 'terrainPixelShader';
  4953. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform sampler2D textureSampler;\nuniform vec2 vTextureInfos;\nuniform sampler2D diffuse1Sampler;\nuniform sampler2D diffuse2Sampler;\nuniform sampler2D diffuse3Sampler;\nuniform vec2 diffuse1Infos;\nuniform vec2 diffuse2Infos;\nuniform vec2 diffuse3Infos;\n#endif\n#ifdef BUMP\nuniform sampler2D bump1Sampler;\nuniform sampler2D bump2Sampler;\nuniform sampler2D bump3Sampler;\n#endif\n\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\n\n#ifdef BUMP\n#extension GL_OES_standard_derivatives : enable\n\nmat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv)\n{\n\nvec3 dp1=dFdx(p);\nvec3 dp2=dFdy(p);\nvec2 duv1=dFdx(uv);\nvec2 duv2=dFdy(uv);\n\nvec3 dp2perp=cross(dp2,normal);\nvec3 dp1perp=cross(normal,dp1);\nvec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;\nvec3 binormal=dp2perp*duv1.y+dp1perp*duv2.y;\n\nfloat invmax=inversesqrt(max(dot(tangent,tangent),dot(binormal,binormal)));\nreturn mat3(tangent*invmax,binormal*invmax,normal);\n}\nvec3 perturbNormal(vec3 viewDir,vec3 mixColor)\n{\nvec3 bump1Color=texture2D(bump1Sampler,vTextureUV*diffuse1Infos).xyz;\nvec3 bump2Color=texture2D(bump2Sampler,vTextureUV*diffuse2Infos).xyz;\nvec3 bump3Color=texture2D(bump3Sampler,vTextureUV*diffuse3Infos).xyz;\nbump1Color.rgb*=mixColor.r;\nbump2Color.rgb=mix(bump1Color.rgb,bump2Color.rgb,mixColor.g);\nvec3 map=mix(bump2Color.rgb,bump3Color.rgb,mixColor.b);\nmap=map*255./127.-128./127.;\nmat3 TBN=cotangent_frame(vNormalW*vTextureInfos.y,-viewDir,vTextureUV);\nreturn normalize(TBN*map);\n}\n#endif\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n#ifdef DIFFUSE\nbaseColor=texture2D(textureSampler,vTextureUV);\n#if defined(BUMP) && defined(DIFFUSE)\nnormalW=perturbNormal(viewDirectionW,baseColor.rgb);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vTextureInfos.y;\nvec4 diffuse1Color=texture2D(diffuse1Sampler,vTextureUV*diffuse1Infos);\nvec4 diffuse2Color=texture2D(diffuse2Sampler,vTextureUV*diffuse2Infos);\nvec4 diffuse3Color=texture2D(diffuse3Sampler,vTextureUV*diffuse3Infos);\ndiffuse1Color.rgb*=baseColor.r;\ndiffuse2Color.rgb=mix(diffuse1Color.rgb,diffuse2Color.rgb,baseColor.g);\nbaseColor.rgb=mix(diffuse2Color.rgb,diffuse3Color.rgb,baseColor.b);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor*baseColor.rgb,0.0,1.0);\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  4954. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4955. /** @hidden */
  4956. var terrainPixelShader = { name: name, shader: shader };
  4957. /***/ }),
  4958. /***/ "./terrain/terrain.vertex.ts":
  4959. /*!***********************************!*\
  4960. !*** ./terrain/terrain.vertex.ts ***!
  4961. \***********************************/
  4962. /*! exports provided: terrainVertexShader */
  4963. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4964. "use strict";
  4965. __webpack_require__.r(__webpack_exports__);
  4966. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
  4967. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  4968. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  4969. var name = 'terrainVertexShader';
  4970. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vTextureUV;\nuniform mat4 textureMatrix;\nuniform vec2 vTextureInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vTextureInfos.x == 0.)\n{\nvTextureUV=vec2(textureMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvTextureUV=vec2(textureMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  4971. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  4972. /** @hidden */
  4973. var terrainVertexShader = { name: name, shader: shader };
  4974. /***/ }),
  4975. /***/ "./terrain/terrainMaterial.ts":
  4976. /*!************************************!*\
  4977. !*** ./terrain/terrainMaterial.ts ***!
  4978. \************************************/
  4979. /*! exports provided: TerrainMaterial */
  4980. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  4981. "use strict";
  4982. __webpack_require__.r(__webpack_exports__);
  4983. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
  4984. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  4985. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  4986. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  4987. /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
  4988. /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
  4989. var TerrainMaterialDefines = /** @class */ (function (_super) {
  4990. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterialDefines, _super);
  4991. function TerrainMaterialDefines() {
  4992. var _this = _super.call(this) || this;
  4993. _this.DIFFUSE = false;
  4994. _this.BUMP = false;
  4995. _this.CLIPPLANE = false;
  4996. _this.CLIPPLANE2 = false;
  4997. _this.CLIPPLANE3 = false;
  4998. _this.CLIPPLANE4 = false;
  4999. _this.CLIPPLANE5 = false;
  5000. _this.CLIPPLANE6 = false;
  5001. _this.ALPHATEST = false;
  5002. _this.DEPTHPREPASS = false;
  5003. _this.POINTSIZE = false;
  5004. _this.FOG = false;
  5005. _this.SPECULARTERM = false;
  5006. _this.NORMAL = false;
  5007. _this.UV1 = false;
  5008. _this.UV2 = false;
  5009. _this.VERTEXCOLOR = false;
  5010. _this.VERTEXALPHA = false;
  5011. _this.NUM_BONE_INFLUENCERS = 0;
  5012. _this.BonesPerMesh = 0;
  5013. _this.INSTANCES = false;
  5014. _this.rebuild();
  5015. return _this;
  5016. }
  5017. return TerrainMaterialDefines;
  5018. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5019. var TerrainMaterial = /** @class */ (function (_super) {
  5020. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TerrainMaterial, _super);
  5021. function TerrainMaterial(name, scene) {
  5022. var _this = _super.call(this, name, scene) || this;
  5023. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5024. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5025. _this.specularPower = 64;
  5026. _this._disableLighting = false;
  5027. _this._maxSimultaneousLights = 4;
  5028. return _this;
  5029. }
  5030. TerrainMaterial.prototype.needAlphaBlending = function () {
  5031. return (this.alpha < 1.0);
  5032. };
  5033. TerrainMaterial.prototype.needAlphaTesting = function () {
  5034. return false;
  5035. };
  5036. TerrainMaterial.prototype.getAlphaTestTexture = function () {
  5037. return null;
  5038. };
  5039. // Methods
  5040. TerrainMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5041. if (this.isFrozen) {
  5042. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5043. return true;
  5044. }
  5045. }
  5046. if (!subMesh._materialDefines) {
  5047. subMesh._materialDefines = new TerrainMaterialDefines();
  5048. }
  5049. var defines = subMesh._materialDefines;
  5050. var scene = this.getScene();
  5051. if (this._isReadyForSubMesh(subMesh)) {
  5052. return true;
  5053. }
  5054. var engine = scene.getEngine();
  5055. // Textures
  5056. if (scene.texturesEnabled) {
  5057. if (!this.mixTexture || !this.mixTexture.isReady()) {
  5058. return false;
  5059. }
  5060. defines._needUVs = true;
  5061. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5062. if (!this.diffuseTexture1 || !this.diffuseTexture1.isReady()) {
  5063. return false;
  5064. }
  5065. if (!this.diffuseTexture2 || !this.diffuseTexture2.isReady()) {
  5066. return false;
  5067. }
  5068. if (!this.diffuseTexture3 || !this.diffuseTexture3.isReady()) {
  5069. return false;
  5070. }
  5071. defines.DIFFUSE = true;
  5072. }
  5073. if (this.bumpTexture1 && this.bumpTexture2 && this.bumpTexture3 && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5074. if (!this.bumpTexture1.isReady()) {
  5075. return false;
  5076. }
  5077. if (!this.bumpTexture2.isReady()) {
  5078. return false;
  5079. }
  5080. if (!this.bumpTexture3.isReady()) {
  5081. return false;
  5082. }
  5083. defines._needNormals = true;
  5084. defines.BUMP = true;
  5085. }
  5086. }
  5087. // Misc.
  5088. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5089. // Lights
  5090. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5091. // Values that need to be evaluated on every frame
  5092. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5093. // Attribs
  5094. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5095. // Get correct effect
  5096. if (defines.isDirty) {
  5097. defines.markAsProcessed();
  5098. scene.resetCachedMaterial();
  5099. // Fallbacks
  5100. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5101. if (defines.FOG) {
  5102. fallbacks.addFallback(1, "FOG");
  5103. }
  5104. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5105. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5106. fallbacks.addCPUSkinningFallback(0, mesh);
  5107. }
  5108. //Attributes
  5109. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5110. if (defines.NORMAL) {
  5111. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5112. }
  5113. if (defines.UV1) {
  5114. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  5115. }
  5116. if (defines.UV2) {
  5117. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  5118. }
  5119. if (defines.VERTEXCOLOR) {
  5120. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5121. }
  5122. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5123. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5124. // Legacy browser patch
  5125. var shaderName = "terrain";
  5126. var join = defines.toString();
  5127. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5128. "vFogInfos", "vFogColor", "pointSize",
  5129. "vTextureInfos",
  5130. "mBones",
  5131. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMatrix",
  5132. "diffuse1Infos", "diffuse2Infos", "diffuse3Infos"
  5133. ];
  5134. var samplers = ["textureSampler", "diffuse1Sampler", "diffuse2Sampler", "diffuse3Sampler",
  5135. "bump1Sampler", "bump2Sampler", "bump3Sampler"
  5136. ];
  5137. var uniformBuffers = new Array();
  5138. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5139. uniformsNames: uniforms,
  5140. uniformBuffersNames: uniformBuffers,
  5141. samplers: samplers,
  5142. defines: defines,
  5143. maxSimultaneousLights: this.maxSimultaneousLights
  5144. });
  5145. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5146. attributes: attribs,
  5147. uniformsNames: uniforms,
  5148. uniformBuffersNames: uniformBuffers,
  5149. samplers: samplers,
  5150. defines: join,
  5151. fallbacks: fallbacks,
  5152. onCompiled: this.onCompiled,
  5153. onError: this.onError,
  5154. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5155. }, engine), defines);
  5156. }
  5157. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5158. return false;
  5159. }
  5160. defines._renderId = scene.getRenderId();
  5161. subMesh.effect._wasPreviouslyReady = true;
  5162. return true;
  5163. };
  5164. TerrainMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5165. var scene = this.getScene();
  5166. var defines = subMesh._materialDefines;
  5167. if (!defines) {
  5168. return;
  5169. }
  5170. var effect = subMesh.effect;
  5171. if (!effect) {
  5172. return;
  5173. }
  5174. this._activeEffect = effect;
  5175. // Matrices
  5176. this.bindOnlyWorldMatrix(world);
  5177. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5178. // Bones
  5179. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5180. if (this._mustRebind(scene, effect)) {
  5181. // Textures
  5182. if (this.mixTexture) {
  5183. this._activeEffect.setTexture("textureSampler", this._mixTexture);
  5184. this._activeEffect.setFloat2("vTextureInfos", this._mixTexture.coordinatesIndex, this._mixTexture.level);
  5185. this._activeEffect.setMatrix("textureMatrix", this._mixTexture.getTextureMatrix());
  5186. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5187. if (this._diffuseTexture1) {
  5188. this._activeEffect.setTexture("diffuse1Sampler", this._diffuseTexture1);
  5189. this._activeEffect.setFloat2("diffuse1Infos", this._diffuseTexture1.uScale, this._diffuseTexture1.vScale);
  5190. }
  5191. if (this._diffuseTexture2) {
  5192. this._activeEffect.setTexture("diffuse2Sampler", this._diffuseTexture2);
  5193. this._activeEffect.setFloat2("diffuse2Infos", this._diffuseTexture2.uScale, this._diffuseTexture2.vScale);
  5194. }
  5195. if (this._diffuseTexture3) {
  5196. this._activeEffect.setTexture("diffuse3Sampler", this._diffuseTexture3);
  5197. this._activeEffect.setFloat2("diffuse3Infos", this._diffuseTexture3.uScale, this._diffuseTexture3.vScale);
  5198. }
  5199. }
  5200. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled && scene.getEngine().getCaps().standardDerivatives) {
  5201. if (this._bumpTexture1) {
  5202. this._activeEffect.setTexture("bump1Sampler", this._bumpTexture1);
  5203. }
  5204. if (this._bumpTexture2) {
  5205. this._activeEffect.setTexture("bump2Sampler", this._bumpTexture2);
  5206. }
  5207. if (this._bumpTexture3) {
  5208. this._activeEffect.setTexture("bump3Sampler", this._bumpTexture3);
  5209. }
  5210. }
  5211. }
  5212. // Clip plane
  5213. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5214. // Point size
  5215. if (this.pointsCloud) {
  5216. this._activeEffect.setFloat("pointSize", this.pointSize);
  5217. }
  5218. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5219. }
  5220. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5221. if (defines.SPECULARTERM) {
  5222. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5223. }
  5224. if (scene.lightsEnabled && !this.disableLighting) {
  5225. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5226. }
  5227. // View
  5228. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5229. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5230. }
  5231. // Fog
  5232. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5233. this._afterBind(mesh, this._activeEffect);
  5234. };
  5235. TerrainMaterial.prototype.getAnimatables = function () {
  5236. var results = [];
  5237. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5238. results.push(this.mixTexture);
  5239. }
  5240. return results;
  5241. };
  5242. TerrainMaterial.prototype.getActiveTextures = function () {
  5243. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5244. if (this._mixTexture) {
  5245. activeTextures.push(this._mixTexture);
  5246. }
  5247. if (this._diffuseTexture1) {
  5248. activeTextures.push(this._diffuseTexture1);
  5249. }
  5250. if (this._diffuseTexture2) {
  5251. activeTextures.push(this._diffuseTexture2);
  5252. }
  5253. if (this._diffuseTexture3) {
  5254. activeTextures.push(this._diffuseTexture3);
  5255. }
  5256. if (this._bumpTexture1) {
  5257. activeTextures.push(this._bumpTexture1);
  5258. }
  5259. if (this._bumpTexture2) {
  5260. activeTextures.push(this._bumpTexture2);
  5261. }
  5262. if (this._bumpTexture3) {
  5263. activeTextures.push(this._bumpTexture3);
  5264. }
  5265. return activeTextures;
  5266. };
  5267. TerrainMaterial.prototype.hasTexture = function (texture) {
  5268. if (_super.prototype.hasTexture.call(this, texture)) {
  5269. return true;
  5270. }
  5271. if (this._mixTexture === texture) {
  5272. return true;
  5273. }
  5274. if (this._diffuseTexture1 === texture) {
  5275. return true;
  5276. }
  5277. if (this._diffuseTexture2 === texture) {
  5278. return true;
  5279. }
  5280. if (this._diffuseTexture3 === texture) {
  5281. return true;
  5282. }
  5283. if (this._bumpTexture1 === texture) {
  5284. return true;
  5285. }
  5286. if (this._bumpTexture2 === texture) {
  5287. return true;
  5288. }
  5289. if (this._bumpTexture3 === texture) {
  5290. return true;
  5291. }
  5292. return false;
  5293. };
  5294. TerrainMaterial.prototype.dispose = function (forceDisposeEffect) {
  5295. if (this.mixTexture) {
  5296. this.mixTexture.dispose();
  5297. }
  5298. _super.prototype.dispose.call(this, forceDisposeEffect);
  5299. };
  5300. TerrainMaterial.prototype.clone = function (name) {
  5301. var _this = this;
  5302. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TerrainMaterial(name, _this.getScene()); }, this);
  5303. };
  5304. TerrainMaterial.prototype.serialize = function () {
  5305. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5306. serializationObject.customType = "BABYLON.TerrainMaterial";
  5307. return serializationObject;
  5308. };
  5309. TerrainMaterial.prototype.getClassName = function () {
  5310. return "TerrainMaterial";
  5311. };
  5312. // Statics
  5313. TerrainMaterial.Parse = function (source, scene, rootUrl) {
  5314. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TerrainMaterial(source.name, scene); }, source, scene, rootUrl);
  5315. };
  5316. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5317. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("mixTexture")
  5318. ], TerrainMaterial.prototype, "_mixTexture", void 0);
  5319. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5320. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5321. ], TerrainMaterial.prototype, "mixTexture", void 0);
  5322. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5323. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture1")
  5324. ], TerrainMaterial.prototype, "_diffuseTexture1", void 0);
  5325. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5326. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5327. ], TerrainMaterial.prototype, "diffuseTexture1", void 0);
  5328. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5329. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture2")
  5330. ], TerrainMaterial.prototype, "_diffuseTexture2", void 0);
  5331. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5332. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5333. ], TerrainMaterial.prototype, "diffuseTexture2", void 0);
  5334. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5335. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexture3")
  5336. ], TerrainMaterial.prototype, "_diffuseTexture3", void 0);
  5337. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5338. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5339. ], TerrainMaterial.prototype, "diffuseTexture3", void 0);
  5340. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5341. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture1")
  5342. ], TerrainMaterial.prototype, "_bumpTexture1", void 0);
  5343. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5344. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5345. ], TerrainMaterial.prototype, "bumpTexture1", void 0);
  5346. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5347. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture2")
  5348. ], TerrainMaterial.prototype, "_bumpTexture2", void 0);
  5349. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5350. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5351. ], TerrainMaterial.prototype, "bumpTexture2", void 0);
  5352. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5353. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture3")
  5354. ], TerrainMaterial.prototype, "_bumpTexture3", void 0);
  5355. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5356. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5357. ], TerrainMaterial.prototype, "bumpTexture3", void 0);
  5358. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5359. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5360. ], TerrainMaterial.prototype, "diffuseColor", void 0);
  5361. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5362. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5363. ], TerrainMaterial.prototype, "specularColor", void 0);
  5364. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5365. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5366. ], TerrainMaterial.prototype, "specularPower", void 0);
  5367. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5368. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5369. ], TerrainMaterial.prototype, "_disableLighting", void 0);
  5370. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5371. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5372. ], TerrainMaterial.prototype, "disableLighting", void 0);
  5373. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5374. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5375. ], TerrainMaterial.prototype, "_maxSimultaneousLights", void 0);
  5376. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5377. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5378. ], TerrainMaterial.prototype, "maxSimultaneousLights", void 0);
  5379. return TerrainMaterial;
  5380. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5381. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TerrainMaterial"] = TerrainMaterial;
  5382. /***/ }),
  5383. /***/ "./triPlanar/index.ts":
  5384. /*!****************************!*\
  5385. !*** ./triPlanar/index.ts ***!
  5386. \****************************/
  5387. /*! exports provided: TriPlanarMaterial */
  5388. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5389. "use strict";
  5390. __webpack_require__.r(__webpack_exports__);
  5391. /* harmony import */ var _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./triPlanarMaterial */ "./triPlanar/triPlanarMaterial.ts");
  5392. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return _triPlanarMaterial__WEBPACK_IMPORTED_MODULE_0__["TriPlanarMaterial"]; });
  5393. /***/ }),
  5394. /***/ "./triPlanar/triPlanarMaterial.ts":
  5395. /*!****************************************!*\
  5396. !*** ./triPlanar/triPlanarMaterial.ts ***!
  5397. \****************************************/
  5398. /*! exports provided: TriPlanarMaterial */
  5399. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5400. "use strict";
  5401. __webpack_require__.r(__webpack_exports__);
  5402. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
  5403. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5404. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5405. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5406. /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
  5407. /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
  5408. var TriPlanarMaterialDefines = /** @class */ (function (_super) {
  5409. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterialDefines, _super);
  5410. function TriPlanarMaterialDefines() {
  5411. var _this = _super.call(this) || this;
  5412. _this.DIFFUSEX = false;
  5413. _this.DIFFUSEY = false;
  5414. _this.DIFFUSEZ = false;
  5415. _this.BUMPX = false;
  5416. _this.BUMPY = false;
  5417. _this.BUMPZ = false;
  5418. _this.CLIPPLANE = false;
  5419. _this.CLIPPLANE2 = false;
  5420. _this.CLIPPLANE3 = false;
  5421. _this.CLIPPLANE4 = false;
  5422. _this.CLIPPLANE5 = false;
  5423. _this.CLIPPLANE6 = false;
  5424. _this.ALPHATEST = false;
  5425. _this.DEPTHPREPASS = false;
  5426. _this.POINTSIZE = false;
  5427. _this.FOG = false;
  5428. _this.SPECULARTERM = false;
  5429. _this.NORMAL = false;
  5430. _this.VERTEXCOLOR = false;
  5431. _this.VERTEXALPHA = false;
  5432. _this.NUM_BONE_INFLUENCERS = 0;
  5433. _this.BonesPerMesh = 0;
  5434. _this.INSTANCES = false;
  5435. _this.rebuild();
  5436. return _this;
  5437. }
  5438. return TriPlanarMaterialDefines;
  5439. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5440. var TriPlanarMaterial = /** @class */ (function (_super) {
  5441. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(TriPlanarMaterial, _super);
  5442. function TriPlanarMaterial(name, scene) {
  5443. var _this = _super.call(this, name, scene) || this;
  5444. _this.tileSize = 1;
  5445. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5446. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.2, 0.2, 0.2);
  5447. _this.specularPower = 64;
  5448. _this._disableLighting = false;
  5449. _this._maxSimultaneousLights = 4;
  5450. return _this;
  5451. }
  5452. TriPlanarMaterial.prototype.needAlphaBlending = function () {
  5453. return (this.alpha < 1.0);
  5454. };
  5455. TriPlanarMaterial.prototype.needAlphaTesting = function () {
  5456. return false;
  5457. };
  5458. TriPlanarMaterial.prototype.getAlphaTestTexture = function () {
  5459. return null;
  5460. };
  5461. // Methods
  5462. TriPlanarMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  5463. if (this.isFrozen) {
  5464. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  5465. return true;
  5466. }
  5467. }
  5468. if (!subMesh._materialDefines) {
  5469. subMesh._materialDefines = new TriPlanarMaterialDefines();
  5470. }
  5471. var defines = subMesh._materialDefines;
  5472. var scene = this.getScene();
  5473. if (this._isReadyForSubMesh(subMesh)) {
  5474. return true;
  5475. }
  5476. var engine = scene.getEngine();
  5477. // Textures
  5478. if (defines._areTexturesDirty) {
  5479. if (scene.texturesEnabled) {
  5480. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].DiffuseTextureEnabled) {
  5481. var textures = [this.diffuseTextureX, this.diffuseTextureY, this.diffuseTextureZ];
  5482. var textureDefines = ["DIFFUSEX", "DIFFUSEY", "DIFFUSEZ"];
  5483. for (var i = 0; i < textures.length; i++) {
  5484. if (textures[i]) {
  5485. if (!textures[i].isReady()) {
  5486. return false;
  5487. }
  5488. else {
  5489. defines[textureDefines[i]] = true;
  5490. }
  5491. }
  5492. }
  5493. }
  5494. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  5495. var textures = [this.normalTextureX, this.normalTextureY, this.normalTextureZ];
  5496. var textureDefines = ["BUMPX", "BUMPY", "BUMPZ"];
  5497. for (var i = 0; i < textures.length; i++) {
  5498. if (textures[i]) {
  5499. if (!textures[i].isReady()) {
  5500. return false;
  5501. }
  5502. else {
  5503. defines[textureDefines[i]] = true;
  5504. }
  5505. }
  5506. }
  5507. }
  5508. }
  5509. }
  5510. // Misc.
  5511. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  5512. // Lights
  5513. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  5514. // Values that need to be evaluated on every frame
  5515. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  5516. // Attribs
  5517. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  5518. // Get correct effect
  5519. if (defines.isDirty) {
  5520. defines.markAsProcessed();
  5521. scene.resetCachedMaterial();
  5522. // Fallbacks
  5523. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  5524. if (defines.FOG) {
  5525. fallbacks.addFallback(1, "FOG");
  5526. }
  5527. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  5528. if (defines.NUM_BONE_INFLUENCERS > 0) {
  5529. fallbacks.addCPUSkinningFallback(0, mesh);
  5530. }
  5531. //Attributes
  5532. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  5533. if (defines.NORMAL) {
  5534. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  5535. }
  5536. if (defines.VERTEXCOLOR) {
  5537. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  5538. }
  5539. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  5540. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  5541. // Legacy browser patch
  5542. var shaderName = "triplanar";
  5543. var join = defines.toString();
  5544. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  5545. "vFogInfos", "vFogColor", "pointSize",
  5546. "mBones",
  5547. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6",
  5548. "tileSize"
  5549. ];
  5550. var samplers = ["diffuseSamplerX", "diffuseSamplerY", "diffuseSamplerZ",
  5551. "normalSamplerX", "normalSamplerY", "normalSamplerZ"
  5552. ];
  5553. var uniformBuffers = new Array();
  5554. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  5555. uniformsNames: uniforms,
  5556. uniformBuffersNames: uniformBuffers,
  5557. samplers: samplers,
  5558. defines: defines,
  5559. maxSimultaneousLights: this.maxSimultaneousLights
  5560. });
  5561. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  5562. attributes: attribs,
  5563. uniformsNames: uniforms,
  5564. uniformBuffersNames: uniformBuffers,
  5565. samplers: samplers,
  5566. defines: join,
  5567. fallbacks: fallbacks,
  5568. onCompiled: this.onCompiled,
  5569. onError: this.onError,
  5570. indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights }
  5571. }, engine), defines);
  5572. }
  5573. if (!subMesh.effect || !subMesh.effect.isReady()) {
  5574. return false;
  5575. }
  5576. defines._renderId = scene.getRenderId();
  5577. subMesh.effect._wasPreviouslyReady = true;
  5578. return true;
  5579. };
  5580. TriPlanarMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  5581. var scene = this.getScene();
  5582. var defines = subMesh._materialDefines;
  5583. if (!defines) {
  5584. return;
  5585. }
  5586. var effect = subMesh.effect;
  5587. if (!effect) {
  5588. return;
  5589. }
  5590. this._activeEffect = effect;
  5591. // Matrices
  5592. this.bindOnlyWorldMatrix(world);
  5593. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  5594. // Bones
  5595. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  5596. this._activeEffect.setFloat("tileSize", this.tileSize);
  5597. if (scene.getCachedMaterial() !== this) {
  5598. // Textures
  5599. if (this.diffuseTextureX) {
  5600. this._activeEffect.setTexture("diffuseSamplerX", this.diffuseTextureX);
  5601. }
  5602. if (this.diffuseTextureY) {
  5603. this._activeEffect.setTexture("diffuseSamplerY", this.diffuseTextureY);
  5604. }
  5605. if (this.diffuseTextureZ) {
  5606. this._activeEffect.setTexture("diffuseSamplerZ", this.diffuseTextureZ);
  5607. }
  5608. if (this.normalTextureX) {
  5609. this._activeEffect.setTexture("normalSamplerX", this.normalTextureX);
  5610. }
  5611. if (this.normalTextureY) {
  5612. this._activeEffect.setTexture("normalSamplerY", this.normalTextureY);
  5613. }
  5614. if (this.normalTextureZ) {
  5615. this._activeEffect.setTexture("normalSamplerZ", this.normalTextureZ);
  5616. }
  5617. // Clip plane
  5618. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  5619. // Point size
  5620. if (this.pointsCloud) {
  5621. this._activeEffect.setFloat("pointSize", this.pointSize);
  5622. }
  5623. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  5624. }
  5625. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  5626. if (defines.SPECULARTERM) {
  5627. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  5628. }
  5629. if (scene.lightsEnabled && !this.disableLighting) {
  5630. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  5631. }
  5632. // View
  5633. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  5634. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  5635. }
  5636. // Fog
  5637. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  5638. this._afterBind(mesh, this._activeEffect);
  5639. };
  5640. TriPlanarMaterial.prototype.getAnimatables = function () {
  5641. var results = [];
  5642. if (this.mixTexture && this.mixTexture.animations && this.mixTexture.animations.length > 0) {
  5643. results.push(this.mixTexture);
  5644. }
  5645. return results;
  5646. };
  5647. TriPlanarMaterial.prototype.getActiveTextures = function () {
  5648. var activeTextures = _super.prototype.getActiveTextures.call(this);
  5649. if (this._diffuseTextureX) {
  5650. activeTextures.push(this._diffuseTextureX);
  5651. }
  5652. if (this._diffuseTextureY) {
  5653. activeTextures.push(this._diffuseTextureY);
  5654. }
  5655. if (this._diffuseTextureZ) {
  5656. activeTextures.push(this._diffuseTextureZ);
  5657. }
  5658. if (this._normalTextureX) {
  5659. activeTextures.push(this._normalTextureX);
  5660. }
  5661. if (this._normalTextureY) {
  5662. activeTextures.push(this._normalTextureY);
  5663. }
  5664. if (this._normalTextureZ) {
  5665. activeTextures.push(this._normalTextureZ);
  5666. }
  5667. return activeTextures;
  5668. };
  5669. TriPlanarMaterial.prototype.hasTexture = function (texture) {
  5670. if (_super.prototype.hasTexture.call(this, texture)) {
  5671. return true;
  5672. }
  5673. if (this._diffuseTextureX === texture) {
  5674. return true;
  5675. }
  5676. if (this._diffuseTextureY === texture) {
  5677. return true;
  5678. }
  5679. if (this._diffuseTextureZ === texture) {
  5680. return true;
  5681. }
  5682. if (this._normalTextureX === texture) {
  5683. return true;
  5684. }
  5685. if (this._normalTextureY === texture) {
  5686. return true;
  5687. }
  5688. if (this._normalTextureZ === texture) {
  5689. return true;
  5690. }
  5691. return false;
  5692. };
  5693. TriPlanarMaterial.prototype.dispose = function (forceDisposeEffect) {
  5694. if (this.mixTexture) {
  5695. this.mixTexture.dispose();
  5696. }
  5697. _super.prototype.dispose.call(this, forceDisposeEffect);
  5698. };
  5699. TriPlanarMaterial.prototype.clone = function (name) {
  5700. var _this = this;
  5701. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new TriPlanarMaterial(name, _this.getScene()); }, this);
  5702. };
  5703. TriPlanarMaterial.prototype.serialize = function () {
  5704. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  5705. serializationObject.customType = "BABYLON.TriPlanarMaterial";
  5706. return serializationObject;
  5707. };
  5708. TriPlanarMaterial.prototype.getClassName = function () {
  5709. return "TriPlanarMaterial";
  5710. };
  5711. // Statics
  5712. TriPlanarMaterial.Parse = function (source, scene, rootUrl) {
  5713. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new TriPlanarMaterial(source.name, scene); }, source, scene, rootUrl);
  5714. };
  5715. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5716. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])()
  5717. ], TriPlanarMaterial.prototype, "mixTexture", void 0);
  5718. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5719. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureX")
  5720. ], TriPlanarMaterial.prototype, "_diffuseTextureX", void 0);
  5721. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5722. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5723. ], TriPlanarMaterial.prototype, "diffuseTextureX", void 0);
  5724. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5725. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTexturY")
  5726. ], TriPlanarMaterial.prototype, "_diffuseTextureY", void 0);
  5727. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5728. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5729. ], TriPlanarMaterial.prototype, "diffuseTextureY", void 0);
  5730. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5731. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("diffuseTextureZ")
  5732. ], TriPlanarMaterial.prototype, "_diffuseTextureZ", void 0);
  5733. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5734. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5735. ], TriPlanarMaterial.prototype, "diffuseTextureZ", void 0);
  5736. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5737. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureX")
  5738. ], TriPlanarMaterial.prototype, "_normalTextureX", void 0);
  5739. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5740. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5741. ], TriPlanarMaterial.prototype, "normalTextureX", void 0);
  5742. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5743. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureY")
  5744. ], TriPlanarMaterial.prototype, "_normalTextureY", void 0);
  5745. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5746. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5747. ], TriPlanarMaterial.prototype, "normalTextureY", void 0);
  5748. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5749. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("normalTextureZ")
  5750. ], TriPlanarMaterial.prototype, "_normalTextureZ", void 0);
  5751. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5752. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  5753. ], TriPlanarMaterial.prototype, "normalTextureZ", void 0);
  5754. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5755. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5756. ], TriPlanarMaterial.prototype, "tileSize", void 0);
  5757. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5758. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5759. ], TriPlanarMaterial.prototype, "diffuseColor", void 0);
  5760. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5761. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  5762. ], TriPlanarMaterial.prototype, "specularColor", void 0);
  5763. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5764. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  5765. ], TriPlanarMaterial.prototype, "specularPower", void 0);
  5766. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5767. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  5768. ], TriPlanarMaterial.prototype, "_disableLighting", void 0);
  5769. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5770. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5771. ], TriPlanarMaterial.prototype, "disableLighting", void 0);
  5772. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5773. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  5774. ], TriPlanarMaterial.prototype, "_maxSimultaneousLights", void 0);
  5775. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  5776. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  5777. ], TriPlanarMaterial.prototype, "maxSimultaneousLights", void 0);
  5778. return TriPlanarMaterial;
  5779. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  5780. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.TriPlanarMaterial"] = TriPlanarMaterial;
  5781. /***/ }),
  5782. /***/ "./triPlanar/triplanar.fragment.ts":
  5783. /*!*****************************************!*\
  5784. !*** ./triPlanar/triplanar.fragment.ts ***!
  5785. \*****************************************/
  5786. /*! exports provided: triplanarPixelShader */
  5787. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5788. "use strict";
  5789. __webpack_require__.r(__webpack_exports__);
  5790. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
  5791. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5792. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5793. var name = 'triplanarPixelShader';
  5794. var shader = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\nuniform sampler2D diffuseSamplerX;\n#ifdef BUMPX\nuniform sampler2D normalSamplerX;\n#endif\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\nuniform sampler2D diffuseSamplerY;\n#ifdef BUMPY\nuniform sampler2D normalSamplerY;\n#endif\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\nuniform sampler2D diffuseSamplerZ;\n#ifdef BUMPZ\nuniform sampler2D normalSamplerZ;\n#endif\n#endif\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n#include<clipPlaneFragmentDeclaration>\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(0.,0.,0.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n\n#ifdef NORMAL\nvec3 normalW=tangentSpace[2];\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\nvec4 baseNormal=vec4(0.0,0.0,0.0,1.0);\nnormalW*=normalW;\n#ifdef DIFFUSEX\nbaseColor+=texture2D(diffuseSamplerX,vTextureUVX)*normalW.x;\n#ifdef BUMPX\nbaseNormal+=texture2D(normalSamplerX,vTextureUVX)*normalW.x;\n#endif\n#endif\n#ifdef DIFFUSEY\nbaseColor+=texture2D(diffuseSamplerY,vTextureUVY)*normalW.y;\n#ifdef BUMPY\nbaseNormal+=texture2D(normalSamplerY,vTextureUVY)*normalW.y;\n#endif\n#endif\n#ifdef DIFFUSEZ\nbaseColor+=texture2D(diffuseSamplerZ,vTextureUVZ)*normalW.z;\n#ifdef BUMPZ\nbaseNormal+=texture2D(normalSamplerZ,vTextureUVZ)*normalW.z;\n#endif\n#endif\n#ifdef NORMAL\nnormalW=normalize((2.0*baseNormal.xyz-1.0)*tangentSpace);\n#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}\n";
  5795. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5796. /** @hidden */
  5797. var triplanarPixelShader = { name: name, shader: shader };
  5798. /***/ }),
  5799. /***/ "./triPlanar/triplanar.vertex.ts":
  5800. /*!***************************************!*\
  5801. !*** ./triPlanar/triplanar.vertex.ts ***!
  5802. \***************************************/
  5803. /*! exports provided: triplanarVertexShader */
  5804. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5805. "use strict";
  5806. __webpack_require__.r(__webpack_exports__);
  5807. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
  5808. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5809. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5810. var name = 'triplanarVertexShader';
  5811. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSEX\nvarying vec2 vTextureUVX;\n#endif\n#ifdef DIFFUSEY\nvarying vec2 vTextureUVY;\n#endif\n#ifdef DIFFUSEZ\nvarying vec2 vTextureUVZ;\n#endif\nuniform float tileSize;\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying mat3 tangentSpace;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void)\n{\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\ngl_Position=viewProjection*worldPos;\nvPositionW=vec3(worldPos);\n#ifdef DIFFUSEX\nvTextureUVX=worldPos.zy/tileSize;\n#endif\n#ifdef DIFFUSEY\nvTextureUVY=worldPos.xz/tileSize;\n#endif\n#ifdef DIFFUSEZ\nvTextureUVZ=worldPos.xy/tileSize;\n#endif\n#ifdef NORMAL\n\nvec3 xtan=vec3(0,0,1);\nvec3 xbin=vec3(0,1,0);\nvec3 ytan=vec3(1,0,0);\nvec3 ybin=vec3(0,0,1);\nvec3 ztan=vec3(1,0,0);\nvec3 zbin=vec3(0,1,0);\nvec3 normalizedNormal=normalize(normal);\nnormalizedNormal*=normalizedNormal;\nvec3 worldBinormal=normalize(xbin*normalizedNormal.x+ybin*normalizedNormal.y+zbin*normalizedNormal.z);\nvec3 worldTangent=normalize(xtan*normalizedNormal.x+ytan*normalizedNormal.y+ztan*normalizedNormal.z);\nworldTangent=(world*vec4(worldTangent,1.0)).xyz;\nworldBinormal=(world*vec4(worldBinormal,1.0)).xyz;\nvec3 worldNormal=normalize(cross(worldTangent,worldBinormal));\ntangentSpace[0]=worldTangent;\ntangentSpace[1]=worldBinormal;\ntangentSpace[2]=worldNormal;\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n";
  5812. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5813. /** @hidden */
  5814. var triplanarVertexShader = { name: name, shader: shader };
  5815. /***/ }),
  5816. /***/ "./water/index.ts":
  5817. /*!************************!*\
  5818. !*** ./water/index.ts ***!
  5819. \************************/
  5820. /*! exports provided: WaterMaterial */
  5821. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5822. "use strict";
  5823. __webpack_require__.r(__webpack_exports__);
  5824. /* harmony import */ var _waterMaterial__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! ./waterMaterial */ "./water/waterMaterial.ts");
  5825. /* harmony reexport (safe) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return _waterMaterial__WEBPACK_IMPORTED_MODULE_0__["WaterMaterial"]; });
  5826. /***/ }),
  5827. /***/ "./water/water.fragment.ts":
  5828. /*!*********************************!*\
  5829. !*** ./water/water.fragment.ts ***!
  5830. \*********************************/
  5831. /*! exports provided: waterPixelShader */
  5832. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5833. "use strict";
  5834. __webpack_require__.r(__webpack_exports__);
  5835. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
  5836. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5837. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5838. var name = 'waterPixelShader';
  5839. var shader = "#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nprecision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n#ifdef SPECULARTERM\nuniform vec4 vSpecularColor;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n#include<imageProcessingDeclaration>\n#include<imageProcessingFunctions>\n\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef BUMP\nvarying vec2 vNormalUV;\nvarying vec2 vNormalUV2;\nuniform sampler2D normalSampler;\nuniform vec2 vNormalInfos;\n#endif\nuniform sampler2D refractionSampler;\nuniform sampler2D reflectionSampler;\n\nconst float LOG2=1.442695;\nuniform vec3 cameraPosition;\nuniform vec4 waterColor;\nuniform float colorBlendFactor;\nuniform vec4 waterColor2;\nuniform float colorBlendFactor2;\nuniform float bumpHeight;\nuniform float time;\n\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvarying vec3 vPosition;\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef BUMP\n#ifdef BUMPSUPERIMPOSE\nbaseColor=0.6*texture2D(normalSampler,vNormalUV)+0.4*texture2D(normalSampler,vec2(vNormalUV2.x,vNormalUV2.y));\n#else\nbaseColor=texture2D(normalSampler,vNormalUV);\n#endif\nvec3 bumpColor=baseColor.rgb;\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\nbaseColor.rgb*=vNormalInfos.y;\n#else\nvec3 bumpColor=vec3(1.0);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec2 perturbation=bumpHeight*(baseColor.rg-0.5);\n#ifdef BUMPAFFECTSREFLECTION\nvec3 normalW=normalize(vNormalW+vec3(perturbation.x*8.0,0.0,perturbation.y*8.0));\nif (normalW.y<0.0) {\nnormalW.y=-normalW.y;\n}\n#else\nvec3 normalW=normalize(vNormalW);\n#endif\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\nvec2 perturbation=bumpHeight*(vec2(1.0,1.0)-0.5);\n#endif\n#ifdef FRESNELSEPARATE\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation*0.5,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vec2(\nvReflectionMapTexCoord.x/vReflectionMapTexCoord.z+perturbation.x*0.3,\nvReflectionMapTexCoord.y/vReflectionMapTexCoord.z+perturbation.y\n),0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=clamp(abs(pow(dot(viewDirectionW,upVector),3.0)),0.05,0.65);\nfloat IfresnelTerm=1.0-fresnelTerm;\nrefractiveColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*refractiveColor;\nreflectiveColor=IfresnelTerm*colorBlendFactor2*waterColor+(1.0-colorBlendFactor2*IfresnelTerm)*reflectiveColor;\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*IfresnelTerm;\nbaseColor=combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#else\n#ifdef REFLECTION\n\nvec2 projectedRefractionTexCoords=clamp(vRefractionMapTexCoord.xy/vRefractionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 refractiveColor=texture2D(refractionSampler,projectedRefractionTexCoords);\n#ifdef IS_REFRACTION_LINEAR\nrefractiveColor.rgb=toGammaSpace(refractiveColor.rgb);\n#endif\nvec2 projectedReflectionTexCoords=clamp(vReflectionMapTexCoord.xy/vReflectionMapTexCoord.z+perturbation,0.0,1.0);\nvec4 reflectiveColor=texture2D(reflectionSampler,projectedReflectionTexCoords);\n#ifdef IS_REFLECTION_LINEAR\nreflectiveColor.rgb=toGammaSpace(reflectiveColor.rgb);\n#endif\nvec3 upVector=vec3(0.0,1.0,0.0);\nfloat fresnelTerm=max(dot(viewDirectionW,upVector),0.0);\nvec4 combinedColor=refractiveColor*fresnelTerm+reflectiveColor*(1.0-fresnelTerm);\nbaseColor=colorBlendFactor*waterColor+(1.0-colorBlendFactor)*combinedColor;\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\n#ifdef SPECULARTERM\nfloat glossiness=vSpecularColor.a;\nvec3 specularBase=vec3(0.,0.,0.);\nvec3 specularColor=vSpecularColor.rgb;\n#else\nfloat glossiness=0.;\n#endif\n#include<lightFragment>[0..maxSimultaneousLights]\nvec3 finalDiffuse=clamp(baseColor.rgb,0.0,1.0);\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase*specularColor;\n#else\nvec3 finalSpecular=vec3(0.0);\n#endif\n#endif\n\nvec4 color=vec4(finalDiffuse+finalSpecular,alpha);\n#include<logDepthFragment>\n#include<fogFragment>\n\n\n#ifdef IMAGEPROCESSINGPOSTPROCESS\ncolor.rgb=toLinearSpace(color.rgb);\n#elif defined(IMAGEPROCESSING)\ncolor.rgb=toLinearSpace(color.rgb);\ncolor=applyImageProcessing(color);\n#endif\ngl_FragColor=color;\n}\n";
  5840. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5841. /** @hidden */
  5842. var waterPixelShader = { name: name, shader: shader };
  5843. /***/ }),
  5844. /***/ "./water/water.vertex.ts":
  5845. /*!*******************************!*\
  5846. !*** ./water/water.vertex.ts ***!
  5847. \*******************************/
  5848. /*! exports provided: waterVertexShader */
  5849. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5850. "use strict";
  5851. __webpack_require__.r(__webpack_exports__);
  5852. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
  5853. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
  5854. /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
  5855. var name = 'waterVertexShader';
  5856. var shader = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef BUMP\nvarying vec2 vNormalUV;\n#ifdef BUMPSUPERIMPOSE\nvarying vec2 vNormalUV2;\n#endif\nuniform mat4 normalMatrix;\nuniform vec2 vNormalInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\n#include<logDepthDeclaration>\n\nuniform mat4 worldReflectionViewProjection;\nuniform vec2 windDirection;\nuniform float waveLength;\nuniform float time;\nuniform float windForce;\nuniform float waveHeight;\nuniform float waveSpeed;\n\nvarying vec3 vPosition;\nvarying vec3 vRefractionMapTexCoord;\nvarying vec3 vReflectionMapTexCoord;\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef BUMP\nif (vNormalInfos.x == 0.)\n{\nvNormalUV=vec2(normalMatrix*vec4((uv*1.0)/waveLength+time*windForce*windDirection,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv*0.721)/waveLength+time*1.2*windForce*windDirection,1.0,0.0));\n#endif\n}\nelse\n{\nvNormalUV=vec2(normalMatrix*vec4((uv2*1.0)/waveLength+time*windForce*windDirection ,1.0,0.0));\n#ifdef BUMPSUPERIMPOSE\nvNormalUV2=vec2(normalMatrix*vec4((uv2*0.721)/waveLength+time*1.2*windForce*windDirection ,1.0,0.0));\n#endif\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\nvec3 p=position;\nfloat newY=(sin(((p.x/0.05)+time*waveSpeed))*waveHeight*windDirection.x*5.0)\n+(cos(((p.z/0.05)+time*waveSpeed))*waveHeight*windDirection.y*5.0);\np.y+=abs(newY);\ngl_Position=viewProjection*finalWorld*vec4(p,1.0);\n#ifdef REFLECTION\nworldPos=viewProjection*finalWorld*vec4(p,1.0);\n\nvPosition=position;\nvRefractionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvRefractionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvRefractionMapTexCoord.z=worldPos.w;\nworldPos=worldReflectionViewProjection*vec4(position,1.0);\nvReflectionMapTexCoord.x=0.5*(worldPos.w+worldPos.x);\nvReflectionMapTexCoord.y=0.5*(worldPos.w+worldPos.y);\nvReflectionMapTexCoord.z=worldPos.w;\n#endif\n#include<logDepthVertex>\n}\n";
  5857. babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__["Effect"].ShadersStore[name] = shader;
  5858. /** @hidden */
  5859. var waterVertexShader = { name: name, shader: shader };
  5860. /***/ }),
  5861. /***/ "./water/waterMaterial.ts":
  5862. /*!********************************!*\
  5863. !*** ./water/waterMaterial.ts ***!
  5864. \********************************/
  5865. /*! exports provided: WaterMaterial */
  5866. /***/ (function(module, __webpack_exports__, __webpack_require__) {
  5867. "use strict";
  5868. __webpack_require__.r(__webpack_exports__);
  5869. /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
  5870. /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
  5871. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
  5872. /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
  5873. /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
  5874. /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
  5875. var WaterMaterialDefines = /** @class */ (function (_super) {
  5876. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterialDefines, _super);
  5877. function WaterMaterialDefines() {
  5878. var _this = _super.call(this) || this;
  5879. _this.BUMP = false;
  5880. _this.REFLECTION = false;
  5881. _this.CLIPPLANE = false;
  5882. _this.CLIPPLANE2 = false;
  5883. _this.CLIPPLANE3 = false;
  5884. _this.CLIPPLANE4 = false;
  5885. _this.CLIPPLANE5 = false;
  5886. _this.CLIPPLANE6 = false;
  5887. _this.ALPHATEST = false;
  5888. _this.DEPTHPREPASS = false;
  5889. _this.POINTSIZE = false;
  5890. _this.FOG = false;
  5891. _this.NORMAL = false;
  5892. _this.UV1 = false;
  5893. _this.UV2 = false;
  5894. _this.VERTEXCOLOR = false;
  5895. _this.VERTEXALPHA = false;
  5896. _this.NUM_BONE_INFLUENCERS = 0;
  5897. _this.BonesPerMesh = 0;
  5898. _this.INSTANCES = false;
  5899. _this.SPECULARTERM = false;
  5900. _this.LOGARITHMICDEPTH = false;
  5901. _this.FRESNELSEPARATE = false;
  5902. _this.BUMPSUPERIMPOSE = false;
  5903. _this.BUMPAFFECTSREFLECTION = false;
  5904. _this.IMAGEPROCESSING = false;
  5905. _this.VIGNETTE = false;
  5906. _this.VIGNETTEBLENDMODEMULTIPLY = false;
  5907. _this.VIGNETTEBLENDMODEOPAQUE = false;
  5908. _this.TONEMAPPING = false;
  5909. _this.TONEMAPPING_ACES = false;
  5910. _this.CONTRAST = false;
  5911. _this.EXPOSURE = false;
  5912. _this.COLORCURVES = false;
  5913. _this.COLORGRADING = false;
  5914. _this.COLORGRADING3D = false;
  5915. _this.SAMPLER3DGREENDEPTH = false;
  5916. _this.SAMPLER3DBGRMAP = false;
  5917. _this.IMAGEPROCESSINGPOSTPROCESS = false;
  5918. _this.rebuild();
  5919. return _this;
  5920. }
  5921. return WaterMaterialDefines;
  5922. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialDefines"]));
  5923. var WaterMaterial = /** @class */ (function (_super) {
  5924. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__extends"])(WaterMaterial, _super);
  5925. /**
  5926. * Constructor
  5927. */
  5928. function WaterMaterial(name, scene, renderTargetSize) {
  5929. if (renderTargetSize === void 0) { renderTargetSize = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](512, 512); }
  5930. var _this = _super.call(this, name, scene) || this;
  5931. _this.renderTargetSize = renderTargetSize;
  5932. _this.diffuseColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](1, 1, 1);
  5933. _this.specularColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0, 0, 0);
  5934. _this.specularPower = 64;
  5935. _this._disableLighting = false;
  5936. _this._maxSimultaneousLights = 4;
  5937. /**
  5938. * @param {number}: Represents the wind force
  5939. */
  5940. _this.windForce = 6;
  5941. /**
  5942. * @param {Vector2}: The direction of the wind in the plane (X, Z)
  5943. */
  5944. _this.windDirection = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector2"](0, 1);
  5945. /**
  5946. * @param {number}: Wave height, represents the height of the waves
  5947. */
  5948. _this.waveHeight = 0.4;
  5949. /**
  5950. * @param {number}: Bump height, represents the bump height related to the bump map
  5951. */
  5952. _this.bumpHeight = 0.4;
  5953. /**
  5954. * @param {boolean}: Add a smaller moving bump to less steady waves.
  5955. */
  5956. _this._bumpSuperimpose = false;
  5957. /**
  5958. * @param {boolean}: Color refraction and reflection differently with .waterColor2 and .colorBlendFactor2. Non-linear (physically correct) fresnel.
  5959. */
  5960. _this._fresnelSeparate = false;
  5961. /**
  5962. * @param {boolean}: bump Waves modify the reflection.
  5963. */
  5964. _this._bumpAffectsReflection = false;
  5965. /**
  5966. * @param {number}: The water color blended with the refraction (near)
  5967. */
  5968. _this.waterColor = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5969. /**
  5970. * @param {number}: The blend factor related to the water color
  5971. */
  5972. _this.colorBlendFactor = 0.2;
  5973. /**
  5974. * @param {number}: The water color blended with the reflection (far)
  5975. */
  5976. _this.waterColor2 = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Color3"](0.1, 0.1, 0.6);
  5977. /**
  5978. * @param {number}: The blend factor related to the water color (reflection, far)
  5979. */
  5980. _this.colorBlendFactor2 = 0.2;
  5981. /**
  5982. * @param {number}: Represents the maximum length of a wave
  5983. */
  5984. _this.waveLength = 0.1;
  5985. /**
  5986. * @param {number}: Defines the waves speed
  5987. */
  5988. _this.waveSpeed = 1.0;
  5989. /**
  5990. * Sets or gets whether or not automatic clipping should be enabled or not. Setting to true will save performances and
  5991. * will avoid calculating useless pixels in the pixel shader of the water material.
  5992. */
  5993. _this.disableClipPlane = false;
  5994. _this._renderTargets = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SmartArray"](16);
  5995. /*
  5996. * Private members
  5997. */
  5998. _this._mesh = null;
  5999. _this._reflectionTransform = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6000. _this._lastTime = 0;
  6001. _this._lastDeltaTime = 0;
  6002. _this._createRenderTargets(scene, renderTargetSize);
  6003. // Create render targets
  6004. _this.getRenderTargetTextures = function () {
  6005. _this._renderTargets.reset();
  6006. _this._renderTargets.push(_this._reflectionRTT);
  6007. _this._renderTargets.push(_this._refractionRTT);
  6008. return _this._renderTargets;
  6009. };
  6010. _this._imageProcessingConfiguration = _this.getScene().imageProcessingConfiguration;
  6011. if (_this._imageProcessingConfiguration) {
  6012. _this._imageProcessingObserver = _this._imageProcessingConfiguration.onUpdateParameters.add(function () {
  6013. _this._markAllSubMeshesAsImageProcessingDirty();
  6014. });
  6015. }
  6016. return _this;
  6017. }
  6018. Object.defineProperty(WaterMaterial.prototype, "hasRenderTargetTextures", {
  6019. /**
  6020. * Gets a boolean indicating that current material needs to register RTT
  6021. */
  6022. get: function () {
  6023. return true;
  6024. },
  6025. enumerable: true,
  6026. configurable: true
  6027. });
  6028. Object.defineProperty(WaterMaterial.prototype, "useLogarithmicDepth", {
  6029. get: function () {
  6030. return this._useLogarithmicDepth;
  6031. },
  6032. set: function (value) {
  6033. this._useLogarithmicDepth = value && this.getScene().getEngine().getCaps().fragmentDepthSupported;
  6034. this._markAllSubMeshesAsMiscDirty();
  6035. },
  6036. enumerable: true,
  6037. configurable: true
  6038. });
  6039. Object.defineProperty(WaterMaterial.prototype, "refractionTexture", {
  6040. // Get / Set
  6041. get: function () {
  6042. return this._refractionRTT;
  6043. },
  6044. enumerable: true,
  6045. configurable: true
  6046. });
  6047. Object.defineProperty(WaterMaterial.prototype, "reflectionTexture", {
  6048. get: function () {
  6049. return this._reflectionRTT;
  6050. },
  6051. enumerable: true,
  6052. configurable: true
  6053. });
  6054. // Methods
  6055. WaterMaterial.prototype.addToRenderList = function (node) {
  6056. if (this._refractionRTT && this._refractionRTT.renderList) {
  6057. this._refractionRTT.renderList.push(node);
  6058. }
  6059. if (this._reflectionRTT && this._reflectionRTT.renderList) {
  6060. this._reflectionRTT.renderList.push(node);
  6061. }
  6062. };
  6063. WaterMaterial.prototype.enableRenderTargets = function (enable) {
  6064. var refreshRate = enable ? 1 : 0;
  6065. if (this._refractionRTT) {
  6066. this._refractionRTT.refreshRate = refreshRate;
  6067. }
  6068. if (this._reflectionRTT) {
  6069. this._reflectionRTT.refreshRate = refreshRate;
  6070. }
  6071. };
  6072. WaterMaterial.prototype.getRenderList = function () {
  6073. return this._refractionRTT ? this._refractionRTT.renderList : [];
  6074. };
  6075. Object.defineProperty(WaterMaterial.prototype, "renderTargetsEnabled", {
  6076. get: function () {
  6077. return !(this._refractionRTT && this._refractionRTT.refreshRate === 0);
  6078. },
  6079. enumerable: true,
  6080. configurable: true
  6081. });
  6082. WaterMaterial.prototype.needAlphaBlending = function () {
  6083. return (this.alpha < 1.0);
  6084. };
  6085. WaterMaterial.prototype.needAlphaTesting = function () {
  6086. return false;
  6087. };
  6088. WaterMaterial.prototype.getAlphaTestTexture = function () {
  6089. return null;
  6090. };
  6091. WaterMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  6092. if (this.isFrozen) {
  6093. if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
  6094. return true;
  6095. }
  6096. }
  6097. if (!subMesh._materialDefines) {
  6098. subMesh._materialDefines = new WaterMaterialDefines();
  6099. }
  6100. var defines = subMesh._materialDefines;
  6101. var scene = this.getScene();
  6102. if (this._isReadyForSubMesh(subMesh)) {
  6103. return true;
  6104. }
  6105. var engine = scene.getEngine();
  6106. // Textures
  6107. if (defines._areTexturesDirty) {
  6108. defines._needUVs = false;
  6109. if (scene.texturesEnabled) {
  6110. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6111. if (!this.bumpTexture.isReady()) {
  6112. return false;
  6113. }
  6114. else {
  6115. defines._needUVs = true;
  6116. defines.BUMP = true;
  6117. }
  6118. }
  6119. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6120. defines.REFLECTION = true;
  6121. }
  6122. }
  6123. }
  6124. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  6125. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  6126. if (defines._areMiscDirty) {
  6127. if (this._fresnelSeparate) {
  6128. defines.FRESNELSEPARATE = true;
  6129. }
  6130. if (this._bumpSuperimpose) {
  6131. defines.BUMPSUPERIMPOSE = true;
  6132. }
  6133. if (this._bumpAffectsReflection) {
  6134. defines.BUMPAFFECTSREFLECTION = true;
  6135. }
  6136. }
  6137. // Lights
  6138. defines._needNormals = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForLights(scene, mesh, defines, true, this._maxSimultaneousLights, this._disableLighting);
  6139. // Image processing
  6140. if (defines._areImageProcessingDirty && this._imageProcessingConfiguration) {
  6141. if (!this._imageProcessingConfiguration.isReady()) {
  6142. return false;
  6143. }
  6144. this._imageProcessingConfiguration.prepareDefines(defines);
  6145. defines.IS_REFLECTION_LINEAR = (this.reflectionTexture != null && !this.reflectionTexture.gammaSpace);
  6146. defines.IS_REFRACTION_LINEAR = (this.refractionTexture != null && !this.refractionTexture.gammaSpace);
  6147. }
  6148. // Attribs
  6149. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareDefinesForAttributes(mesh, defines, true, true);
  6150. // Configure this
  6151. this._mesh = mesh;
  6152. if (this._waitingRenderList) {
  6153. for (var i = 0; i < this._waitingRenderList.length; i++) {
  6154. this.addToRenderList(scene.getNodeByID(this._waitingRenderList[i]));
  6155. }
  6156. this._waitingRenderList = null;
  6157. }
  6158. // Get correct effect
  6159. if (defines.isDirty) {
  6160. defines.markAsProcessed();
  6161. scene.resetCachedMaterial();
  6162. // Fallbacks
  6163. var fallbacks = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["EffectFallbacks"]();
  6164. if (defines.FOG) {
  6165. fallbacks.addFallback(1, "FOG");
  6166. }
  6167. if (defines.LOGARITHMICDEPTH) {
  6168. fallbacks.addFallback(0, "LOGARITHMICDEPTH");
  6169. }
  6170. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].HandleFallbacksForShadows(defines, fallbacks, this.maxSimultaneousLights);
  6171. if (defines.NUM_BONE_INFLUENCERS > 0) {
  6172. fallbacks.addCPUSkinningFallback(0, mesh);
  6173. }
  6174. //Attributes
  6175. var attribs = [babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].PositionKind];
  6176. if (defines.NORMAL) {
  6177. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].NormalKind);
  6178. }
  6179. if (defines.UV1) {
  6180. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UVKind);
  6181. }
  6182. if (defines.UV2) {
  6183. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].UV2Kind);
  6184. }
  6185. if (defines.VERTEXCOLOR) {
  6186. attribs.push(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["VertexBuffer"].ColorKind);
  6187. }
  6188. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  6189. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareAttributesForInstances(attribs, defines);
  6190. // Legacy browser patch
  6191. var shaderName = "water";
  6192. var join = defines.toString();
  6193. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor", "vSpecularColor",
  6194. "vFogInfos", "vFogColor", "pointSize",
  6195. "vNormalInfos",
  6196. "mBones",
  6197. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "normalMatrix",
  6198. "logarithmicDepthConstant",
  6199. // Water
  6200. "worldReflectionViewProjection", "windDirection", "waveLength", "time", "windForce",
  6201. "cameraPosition", "bumpHeight", "waveHeight", "waterColor", "waterColor2", "colorBlendFactor", "colorBlendFactor2", "waveSpeed"
  6202. ];
  6203. var samplers = ["normalSampler",
  6204. // Water
  6205. "refractionSampler", "reflectionSampler"
  6206. ];
  6207. var uniformBuffers = new Array();
  6208. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"]) {
  6209. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareUniforms(uniforms, defines);
  6210. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["ImageProcessingConfiguration"].PrepareSamplers(samplers, defines);
  6211. }
  6212. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].PrepareUniformsAndSamplersList({
  6213. uniformsNames: uniforms,
  6214. uniformBuffersNames: uniformBuffers,
  6215. samplers: samplers,
  6216. defines: defines,
  6217. maxSimultaneousLights: this.maxSimultaneousLights
  6218. });
  6219. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  6220. attributes: attribs,
  6221. uniformsNames: uniforms,
  6222. uniformBuffersNames: uniformBuffers,
  6223. samplers: samplers,
  6224. defines: join,
  6225. fallbacks: fallbacks,
  6226. onCompiled: this.onCompiled,
  6227. onError: this.onError,
  6228. indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights }
  6229. }, engine), defines);
  6230. }
  6231. if (!subMesh.effect || !subMesh.effect.isReady()) {
  6232. return false;
  6233. }
  6234. defines._renderId = scene.getRenderId();
  6235. subMesh.effect._wasPreviouslyReady = true;
  6236. return true;
  6237. };
  6238. WaterMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  6239. var scene = this.getScene();
  6240. var defines = subMesh._materialDefines;
  6241. if (!defines) {
  6242. return;
  6243. }
  6244. var effect = subMesh.effect;
  6245. if (!effect || !this._mesh) {
  6246. return;
  6247. }
  6248. this._activeEffect = effect;
  6249. // Matrices
  6250. this.bindOnlyWorldMatrix(world);
  6251. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  6252. // Bones
  6253. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindBonesParameters(mesh, this._activeEffect);
  6254. if (this._mustRebind(scene, effect)) {
  6255. // Textures
  6256. if (this.bumpTexture && babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].BumpTextureEnabled) {
  6257. this._activeEffect.setTexture("normalSampler", this.bumpTexture);
  6258. this._activeEffect.setFloat2("vNormalInfos", this.bumpTexture.coordinatesIndex, this.bumpTexture.level);
  6259. this._activeEffect.setMatrix("normalMatrix", this.bumpTexture.getTextureMatrix());
  6260. }
  6261. // Clip plane
  6262. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindClipPlane(this._activeEffect, scene);
  6263. // Point size
  6264. if (this.pointsCloud) {
  6265. this._activeEffect.setFloat("pointSize", this.pointSize);
  6266. }
  6267. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindEyePosition(effect, scene);
  6268. }
  6269. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  6270. if (defines.SPECULARTERM) {
  6271. this._activeEffect.setColor4("vSpecularColor", this.specularColor, this.specularPower);
  6272. }
  6273. if (scene.lightsEnabled && !this.disableLighting) {
  6274. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLights(scene, mesh, this._activeEffect, defines, this.maxSimultaneousLights);
  6275. }
  6276. // View
  6277. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Scene"].FOGMODE_NONE) {
  6278. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  6279. }
  6280. // Fog
  6281. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindFogParameters(scene, mesh, this._activeEffect);
  6282. // Log. depth
  6283. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialHelper"].BindLogDepth(defines, this._activeEffect, scene);
  6284. // Water
  6285. if (babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["MaterialFlags"].ReflectionTextureEnabled) {
  6286. this._activeEffect.setTexture("refractionSampler", this._refractionRTT);
  6287. this._activeEffect.setTexture("reflectionSampler", this._reflectionRTT);
  6288. }
  6289. var wrvp = this._mesh.getWorldMatrix().multiply(this._reflectionTransform).multiply(scene.getProjectionMatrix());
  6290. // Add delta time. Prevent adding delta time if it hasn't changed.
  6291. var deltaTime = scene.getEngine().getDeltaTime();
  6292. if (deltaTime !== this._lastDeltaTime) {
  6293. this._lastDeltaTime = deltaTime;
  6294. this._lastTime += this._lastDeltaTime;
  6295. }
  6296. this._activeEffect.setMatrix("worldReflectionViewProjection", wrvp);
  6297. this._activeEffect.setVector2("windDirection", this.windDirection);
  6298. this._activeEffect.setFloat("waveLength", this.waveLength);
  6299. this._activeEffect.setFloat("time", this._lastTime / 100000);
  6300. this._activeEffect.setFloat("windForce", this.windForce);
  6301. this._activeEffect.setFloat("waveHeight", this.waveHeight);
  6302. this._activeEffect.setFloat("bumpHeight", this.bumpHeight);
  6303. this._activeEffect.setColor4("waterColor", this.waterColor, 1.0);
  6304. this._activeEffect.setFloat("colorBlendFactor", this.colorBlendFactor);
  6305. this._activeEffect.setColor4("waterColor2", this.waterColor2, 1.0);
  6306. this._activeEffect.setFloat("colorBlendFactor2", this.colorBlendFactor2);
  6307. this._activeEffect.setFloat("waveSpeed", this.waveSpeed);
  6308. // image processing
  6309. if (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess) {
  6310. this._imageProcessingConfiguration.bind(this._activeEffect);
  6311. }
  6312. this._afterBind(mesh, this._activeEffect);
  6313. };
  6314. WaterMaterial.prototype._createRenderTargets = function (scene, renderTargetSize) {
  6315. var _this = this;
  6316. // Render targets
  6317. this._refractionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_refraction", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6318. this._refractionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6319. this._refractionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6320. this._refractionRTT.ignoreCameraViewport = true;
  6321. this._reflectionRTT = new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["RenderTargetTexture"](name + "_reflection", { width: renderTargetSize.x, height: renderTargetSize.y }, scene, false, true);
  6322. this._reflectionRTT.wrapU = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6323. this._reflectionRTT.wrapV = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Constants"].TEXTURE_MIRROR_ADDRESSMODE;
  6324. this._reflectionRTT.ignoreCameraViewport = true;
  6325. var isVisible;
  6326. var clipPlane = null;
  6327. var savedViewMatrix;
  6328. var mirrorMatrix = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].Zero();
  6329. this._refractionRTT.onBeforeRender = function () {
  6330. if (_this._mesh) {
  6331. isVisible = _this._mesh.isVisible;
  6332. _this._mesh.isVisible = false;
  6333. }
  6334. // Clip plane
  6335. if (!_this.disableClipPlane) {
  6336. clipPlane = scene.clipPlane;
  6337. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6338. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony + 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, 1, 0));
  6339. }
  6340. };
  6341. this._refractionRTT.onAfterRender = function () {
  6342. if (_this._mesh) {
  6343. _this._mesh.isVisible = isVisible;
  6344. }
  6345. // Clip plane
  6346. if (!_this.disableClipPlane) {
  6347. scene.clipPlane = clipPlane;
  6348. }
  6349. };
  6350. this._reflectionRTT.onBeforeRender = function () {
  6351. if (_this._mesh) {
  6352. isVisible = _this._mesh.isVisible;
  6353. _this._mesh.isVisible = false;
  6354. }
  6355. // Clip plane
  6356. if (!_this.disableClipPlane) {
  6357. clipPlane = scene.clipPlane;
  6358. var positiony = _this._mesh ? _this._mesh.position.y : 0.0;
  6359. scene.clipPlane = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Plane"].FromPositionAndNormal(new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, positiony - 0.05, 0), new babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"](0, -1, 0));
  6360. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Matrix"].ReflectionToRef(scene.clipPlane, mirrorMatrix);
  6361. }
  6362. // Transform
  6363. savedViewMatrix = scene.getViewMatrix();
  6364. mirrorMatrix.multiplyToRef(savedViewMatrix, _this._reflectionTransform);
  6365. scene.setTransformMatrix(_this._reflectionTransform, scene.getProjectionMatrix());
  6366. scene.getEngine().cullBackFaces = false;
  6367. scene._mirroredCameraPosition = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Vector3"].TransformCoordinates(scene.activeCamera.position, mirrorMatrix);
  6368. };
  6369. this._reflectionRTT.onAfterRender = function () {
  6370. if (_this._mesh) {
  6371. _this._mesh.isVisible = isVisible;
  6372. }
  6373. // Clip plane
  6374. scene.clipPlane = clipPlane;
  6375. // Transform
  6376. scene.setTransformMatrix(savedViewMatrix, scene.getProjectionMatrix());
  6377. scene.getEngine().cullBackFaces = true;
  6378. scene._mirroredCameraPosition = null;
  6379. };
  6380. };
  6381. WaterMaterial.prototype.getAnimatables = function () {
  6382. var results = [];
  6383. if (this.bumpTexture && this.bumpTexture.animations && this.bumpTexture.animations.length > 0) {
  6384. results.push(this.bumpTexture);
  6385. }
  6386. if (this._reflectionRTT && this._reflectionRTT.animations && this._reflectionRTT.animations.length > 0) {
  6387. results.push(this._reflectionRTT);
  6388. }
  6389. if (this._refractionRTT && this._refractionRTT.animations && this._refractionRTT.animations.length > 0) {
  6390. results.push(this._refractionRTT);
  6391. }
  6392. return results;
  6393. };
  6394. WaterMaterial.prototype.getActiveTextures = function () {
  6395. var activeTextures = _super.prototype.getActiveTextures.call(this);
  6396. if (this._bumpTexture) {
  6397. activeTextures.push(this._bumpTexture);
  6398. }
  6399. return activeTextures;
  6400. };
  6401. WaterMaterial.prototype.hasTexture = function (texture) {
  6402. if (_super.prototype.hasTexture.call(this, texture)) {
  6403. return true;
  6404. }
  6405. if (this._bumpTexture === texture) {
  6406. return true;
  6407. }
  6408. return false;
  6409. };
  6410. WaterMaterial.prototype.dispose = function (forceDisposeEffect) {
  6411. if (this.bumpTexture) {
  6412. this.bumpTexture.dispose();
  6413. }
  6414. var index = this.getScene().customRenderTargets.indexOf(this._refractionRTT);
  6415. if (index != -1) {
  6416. this.getScene().customRenderTargets.splice(index, 1);
  6417. }
  6418. index = -1;
  6419. index = this.getScene().customRenderTargets.indexOf(this._reflectionRTT);
  6420. if (index != -1) {
  6421. this.getScene().customRenderTargets.splice(index, 1);
  6422. }
  6423. if (this._reflectionRTT) {
  6424. this._reflectionRTT.dispose();
  6425. }
  6426. if (this._refractionRTT) {
  6427. this._refractionRTT.dispose();
  6428. }
  6429. // Remove image-processing observer
  6430. if (this._imageProcessingConfiguration && this._imageProcessingObserver) {
  6431. this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);
  6432. }
  6433. _super.prototype.dispose.call(this, forceDisposeEffect);
  6434. };
  6435. WaterMaterial.prototype.clone = function (name) {
  6436. var _this = this;
  6437. return babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Clone(function () { return new WaterMaterial(name, _this.getScene()); }, this);
  6438. };
  6439. WaterMaterial.prototype.serialize = function () {
  6440. var serializationObject = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Serialize(this);
  6441. serializationObject.customType = "BABYLON.WaterMaterial";
  6442. serializationObject.renderList = [];
  6443. if (this._refractionRTT && this._refractionRTT.renderList) {
  6444. for (var i = 0; i < this._refractionRTT.renderList.length; i++) {
  6445. serializationObject.renderList.push(this._refractionRTT.renderList[i].id);
  6446. }
  6447. }
  6448. return serializationObject;
  6449. };
  6450. WaterMaterial.prototype.getClassName = function () {
  6451. return "WaterMaterial";
  6452. };
  6453. // Statics
  6454. WaterMaterial.Parse = function (source, scene, rootUrl) {
  6455. var mat = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["SerializationHelper"].Parse(function () { return new WaterMaterial(source.name, scene); }, source, scene, rootUrl);
  6456. mat._waitingRenderList = source.renderList;
  6457. return mat;
  6458. };
  6459. WaterMaterial.CreateDefaultMesh = function (name, scene) {
  6460. var mesh = babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["Mesh"].CreateGround(name, 512, 512, 32, scene, false);
  6461. return mesh;
  6462. };
  6463. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6464. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsTexture"])("bumpTexture")
  6465. ], WaterMaterial.prototype, "_bumpTexture", void 0);
  6466. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6467. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsTexturesDirty")
  6468. ], WaterMaterial.prototype, "bumpTexture", void 0);
  6469. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6470. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6471. ], WaterMaterial.prototype, "diffuseColor", void 0);
  6472. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6473. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6474. ], WaterMaterial.prototype, "specularColor", void 0);
  6475. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6476. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6477. ], WaterMaterial.prototype, "specularPower", void 0);
  6478. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6479. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("disableLighting")
  6480. ], WaterMaterial.prototype, "_disableLighting", void 0);
  6481. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6482. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6483. ], WaterMaterial.prototype, "disableLighting", void 0);
  6484. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6485. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("maxSimultaneousLights")
  6486. ], WaterMaterial.prototype, "_maxSimultaneousLights", void 0);
  6487. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6488. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsLightsDirty")
  6489. ], WaterMaterial.prototype, "maxSimultaneousLights", void 0);
  6490. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6491. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6492. ], WaterMaterial.prototype, "windForce", void 0);
  6493. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6494. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsVector2"])()
  6495. ], WaterMaterial.prototype, "windDirection", void 0);
  6496. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6497. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6498. ], WaterMaterial.prototype, "waveHeight", void 0);
  6499. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6500. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6501. ], WaterMaterial.prototype, "bumpHeight", void 0);
  6502. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6503. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpSuperimpose")
  6504. ], WaterMaterial.prototype, "_bumpSuperimpose", void 0);
  6505. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6506. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6507. ], WaterMaterial.prototype, "bumpSuperimpose", void 0);
  6508. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6509. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("fresnelSeparate")
  6510. ], WaterMaterial.prototype, "_fresnelSeparate", void 0);
  6511. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6512. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6513. ], WaterMaterial.prototype, "fresnelSeparate", void 0);
  6514. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6515. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])("bumpAffectsReflection")
  6516. ], WaterMaterial.prototype, "_bumpAffectsReflection", void 0);
  6517. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6518. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["expandToProperty"])("_markAllSubMeshesAsMiscDirty")
  6519. ], WaterMaterial.prototype, "bumpAffectsReflection", void 0);
  6520. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6521. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6522. ], WaterMaterial.prototype, "waterColor", void 0);
  6523. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6524. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6525. ], WaterMaterial.prototype, "colorBlendFactor", void 0);
  6526. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6527. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serializeAsColor3"])()
  6528. ], WaterMaterial.prototype, "waterColor2", void 0);
  6529. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6530. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6531. ], WaterMaterial.prototype, "colorBlendFactor2", void 0);
  6532. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6533. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6534. ], WaterMaterial.prototype, "waveLength", void 0);
  6535. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6536. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6537. ], WaterMaterial.prototype, "waveSpeed", void 0);
  6538. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6539. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6540. ], WaterMaterial.prototype, "disableClipPlane", void 0);
  6541. Object(tslib__WEBPACK_IMPORTED_MODULE_0__["__decorate"])([
  6542. Object(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["serialize"])()
  6543. ], WaterMaterial.prototype, "useLogarithmicDepth", null);
  6544. return WaterMaterial;
  6545. }(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["PushMaterial"]));
  6546. babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredTypes["BABYLON.WaterMaterial"] = WaterMaterial;
  6547. /***/ }),
  6548. /***/ "babylonjs/Misc/decorators":
  6549. /*!****************************************************************************************************!*\
  6550. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  6551. \****************************************************************************************************/
  6552. /*! no static exports found */
  6553. /***/ (function(module, exports) {
  6554. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
  6555. /***/ })
  6556. /******/ });
  6557. });
  6558. //# sourceMappingURL=babylonjs.materials.js.map