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- import { ViewerModel } from "../../model/viewerModel";
- import { IGLTFLoaderExtension, IGLTFLoaderData } from "babylonjs-loaders/glTF/glTFFileLoader";
- import { ISceneLoaderPlugin, ISceneLoaderPluginAsync } from "babylonjs/Loading/sceneLoader";
- import { SceneLoaderProgressEvent } from "babylonjs/Loading/sceneLoader";
- import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
- import { BaseTexture } from "babylonjs/Materials/Textures/baseTexture";
- import { Material } from "babylonjs/Materials/material";
- /**
- * This interface defines the structure of a loader plugin.
- * Any of those functions will be called if (!) the loader supports those callbacks.
- * Any loader supports onInit, onLoaded, onError and onProgress.
- */
- export interface ILoaderPlugin {
- onInit?: (loader: ISceneLoaderPlugin | ISceneLoaderPluginAsync, model: ViewerModel) => void;
- onLoaded?: (model: ViewerModel) => void;
- onError?: (message: string, exception?: any) => void;
- onProgress?: (progressEvent: SceneLoaderProgressEvent) => void;
- onExtensionLoaded?: (extension: IGLTFLoaderExtension) => void;
- onParsed?: (parsedData: IGLTFLoaderData) => void;
- onMeshLoaded?: (mesh: AbstractMesh) => void;
- onTextureLoaded?: (texture: BaseTexture) => void;
- onMaterialLoaded?: (material: Material) => void;
- onComplete?: () => void;
- }
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