babylon.normalMaterial.js 25 KB

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  1. (function webpackUniversalModuleDefinition(root, factory) {
  2. if(typeof exports === 'object' && typeof module === 'object')
  3. module.exports = factory(require("babylonjs"));
  4. else if(typeof define === 'function' && define.amd)
  5. define("babylonjs-materials", ["babylonjs"], factory);
  6. else if(typeof exports === 'object')
  7. exports["babylonjs-materials"] = factory(require("babylonjs"));
  8. else
  9. root["MATLIB"] = factory(root["BABYLON"]);
  10. })(window, function(__WEBPACK_EXTERNAL_MODULE_babylonjs__) {
  11. return /******/ (function(modules) { // webpackBootstrap
  12. /******/ // The module cache
  13. /******/ var installedModules = {};
  14. /******/
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  18. /******/ // Check if module is in cache
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  20. /******/ return installedModules[moduleId].exports;
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  25. /******/ l: false,
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  33. /******/ module.l = true;
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  36. /******/ return module.exports;
  37. /******/ }
  38. /******/
  39. /******/
  40. /******/ // expose the modules object (__webpack_modules__)
  41. /******/ __webpack_require__.m = modules;
  42. /******/
  43. /******/ // expose the module cache
  44. /******/ __webpack_require__.c = installedModules;
  45. /******/
  46. /******/ // define getter function for harmony exports
  47. /******/ __webpack_require__.d = function(exports, name, getter) {
  48. /******/ if(!__webpack_require__.o(exports, name)) {
  49. /******/ Object.defineProperty(exports, name, { enumerable: true, get: getter });
  50. /******/ }
  51. /******/ };
  52. /******/
  53. /******/ // define __esModule on exports
  54. /******/ __webpack_require__.r = function(exports) {
  55. /******/ if(typeof Symbol !== 'undefined' && Symbol.toStringTag) {
  56. /******/ Object.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });
  57. /******/ }
  58. /******/ Object.defineProperty(exports, '__esModule', { value: true });
  59. /******/ };
  60. /******/
  61. /******/ // create a fake namespace object
  62. /******/ // mode & 1: value is a module id, require it
  63. /******/ // mode & 2: merge all properties of value into the ns
  64. /******/ // mode & 4: return value when already ns object
  65. /******/ // mode & 8|1: behave like require
  66. /******/ __webpack_require__.t = function(value, mode) {
  67. /******/ if(mode & 1) value = __webpack_require__(value);
  68. /******/ if(mode & 8) return value;
  69. /******/ if((mode & 4) && typeof value === 'object' && value && value.__esModule) return value;
  70. /******/ var ns = Object.create(null);
  71. /******/ __webpack_require__.r(ns);
  72. /******/ Object.defineProperty(ns, 'default', { enumerable: true, value: value });
  73. /******/ if(mode & 2 && typeof value != 'string') for(var key in value) __webpack_require__.d(ns, key, function(key) { return value[key]; }.bind(null, key));
  74. /******/ return ns;
  75. /******/ };
  76. /******/
  77. /******/ // getDefaultExport function for compatibility with non-harmony modules
  78. /******/ __webpack_require__.n = function(module) {
  79. /******/ var getter = module && module.__esModule ?
  80. /******/ function getDefault() { return module['default']; } :
  81. /******/ function getModuleExports() { return module; };
  82. /******/ __webpack_require__.d(getter, 'a', getter);
  83. /******/ return getter;
  84. /******/ };
  85. /******/
  86. /******/ // Object.prototype.hasOwnProperty.call
  87. /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
  88. /******/
  89. /******/ // __webpack_public_path__
  90. /******/ __webpack_require__.p = "";
  91. /******/
  92. /******/
  93. /******/ // Load entry module and return exports
  94. /******/ return __webpack_require__(__webpack_require__.s = "./legacy/legacy-normal.ts");
  95. /******/ })
  96. /************************************************************************/
  97. /******/ ({
  98. /***/ "../Tools/Gulp/node_modules/webpack/buildin/global.js":
  99. /*!************************************************************!*\
  100. !*** ../Tools/Gulp/node_modules/webpack/buildin/global.js ***!
  101. \************************************************************/
  102. /*! no static exports found */
  103. /***/ (function(module, exports) {
  104. var g;
  105. // This works in non-strict mode
  106. g = (function() {
  107. return this;
  108. })();
  109. try {
  110. // This works if eval is allowed (see CSP)
  111. g = g || Function("return this")() || (1, eval)("this");
  112. } catch (e) {
  113. // This works if the window reference is available
  114. if (typeof window === "object") g = window;
  115. }
  116. // g can still be undefined, but nothing to do about it...
  117. // We return undefined, instead of nothing here, so it's
  118. // easier to handle this case. if(!global) { ...}
  119. module.exports = g;
  120. /***/ }),
  121. /***/ "./legacy/legacy-normal.ts":
  122. /*!*********************************!*\
  123. !*** ./legacy/legacy-normal.ts ***!
  124. \*********************************/
  125. /*! no static exports found */
  126. /***/ (function(module, exports, __webpack_require__) {
  127. "use strict";
  128. /* WEBPACK VAR INJECTION */(function(global) {
  129. function __export(m) {
  130. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  131. }
  132. Object.defineProperty(exports, "__esModule", { value: true });
  133. var MatLib = __webpack_require__(/*! ../src/normal/index */ "./src/normal/index.ts");
  134. /**
  135. * This is the entry point for the UMD module.
  136. * The entry point for a future ESM package should be index.ts
  137. */
  138. var globalObject = (typeof global !== 'undefined') ? global : ((typeof window !== 'undefined') ? window : undefined);
  139. if (typeof globalObject !== "undefined") {
  140. for (var key in MatLib) {
  141. globalObject.BABYLON[key] = MatLib[key];
  142. }
  143. }
  144. __export(__webpack_require__(/*! ../src/normal/index */ "./src/normal/index.ts"));
  145. /* WEBPACK VAR INJECTION */}.call(this, __webpack_require__(/*! ./../../Tools/Gulp/node_modules/webpack/buildin/global.js */ "../Tools/Gulp/node_modules/webpack/buildin/global.js")))
  146. /***/ }),
  147. /***/ "./src/normal/index.ts":
  148. /*!*****************************!*\
  149. !*** ./src/normal/index.ts ***!
  150. \*****************************/
  151. /*! no static exports found */
  152. /***/ (function(module, exports, __webpack_require__) {
  153. "use strict";
  154. function __export(m) {
  155. for (var p in m) if (!exports.hasOwnProperty(p)) exports[p] = m[p];
  156. }
  157. Object.defineProperty(exports, "__esModule", { value: true });
  158. __export(__webpack_require__(/*! ./normalMaterial */ "./src/normal/normalMaterial.ts"));
  159. /***/ }),
  160. /***/ "./src/normal/normal.fragment.fx":
  161. /*!***************************************!*\
  162. !*** ./src/normal/normal.fragment.fx ***!
  163. \***************************************/
  164. /*! no static exports found */
  165. /***/ (function(module, exports) {
  166. module.exports = "precision highp float;\n\nuniform vec3 vEyePosition;\nuniform vec4 vDiffuseColor;\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n\n#include<helperFunctions>\n\n#include<__decl__lightFragment>[0]\n#include<__decl__lightFragment>[1]\n#include<__decl__lightFragment>[2]\n#include<__decl__lightFragment>[3]\n#include<lightsFragmentFunctions>\n#include<shadowsFragmentFunctions>\n\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform sampler2D diffuseSampler;\nuniform vec2 vDiffuseInfos;\n#endif\n#include<clipPlaneFragmentDeclaration>\n\n#include<fogFragmentDeclaration>\nvoid main(void) {\n#include<clipPlaneFragment>\nvec3 viewDirectionW=normalize(vEyePosition-vPositionW);\n\nvec4 baseColor=vec4(1.,1.,1.,1.);\nvec3 diffuseColor=vDiffuseColor.rgb;\n\nfloat alpha=vDiffuseColor.a;\n#ifdef DIFFUSE\nbaseColor=texture2D(diffuseSampler,vDiffuseUV);\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\ndiscard;\n#endif\n#include<depthPrePass>\nbaseColor.rgb*=vDiffuseInfos.y;\n#endif\n#ifdef NORMAL\nbaseColor=mix(baseColor,vec4(vNormalW,1.0),0.5);\n#endif\n#ifdef VERTEXCOLOR\nbaseColor.rgb*=vColor.rgb;\n#endif\n\n#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\n#else\nvec3 normalW=vec3(1.0,1.0,1.0);\n#endif\n\nvec3 diffuseBase=vec3(0.,0.,0.);\nlightingInfo info;\nfloat shadow=1.;\nfloat glossiness=0.;\n#include<lightFragment>[0]\n#include<lightFragment>[1]\n#include<lightFragment>[2]\n#include<lightFragment>[3]\n#ifdef VERTEXALPHA\nalpha*=vColor.a;\n#endif\nvec3 finalDiffuse=clamp(diffuseBase*diffuseColor,0.0,1.0)*baseColor.rgb;\n\nvec4 color=vec4(finalDiffuse,alpha);\n#include<fogFragment>\ngl_FragColor=color;\n}"
  167. /***/ }),
  168. /***/ "./src/normal/normal.vertex.fx":
  169. /*!*************************************!*\
  170. !*** ./src/normal/normal.vertex.fx ***!
  171. \*************************************/
  172. /*! no static exports found */
  173. /***/ (function(module, exports) {
  174. module.exports = "precision highp float;\n\nattribute vec3 position;\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\n#ifdef UV1\nattribute vec2 uv;\n#endif\n#ifdef UV2\nattribute vec2 uv2;\n#endif\n#ifdef VERTEXCOLOR\nattribute vec4 color;\n#endif\n#include<bonesDeclaration>\n\n#include<instancesDeclaration>\nuniform mat4 view;\nuniform mat4 viewProjection;\n#ifdef DIFFUSE\nvarying vec2 vDiffuseUV;\nuniform mat4 diffuseMatrix;\nuniform vec2 vDiffuseInfos;\n#endif\n#ifdef POINTSIZE\nuniform float pointSize;\n#endif\n\nvarying vec3 vPositionW;\n#ifdef NORMAL\nvarying vec3 vNormalW;\n#endif\n#ifdef VERTEXCOLOR\nvarying vec4 vColor;\n#endif\n#include<clipPlaneVertexDeclaration>\n#include<fogVertexDeclaration>\n#include<__decl__lightFragment>[0..maxSimultaneousLights]\nvoid main(void) {\n#include<instancesVertex>\n#include<bonesVertex>\ngl_Position=viewProjection*finalWorld*vec4(position,1.0);\nvec4 worldPos=finalWorld*vec4(position,1.0);\nvPositionW=vec3(worldPos);\n#ifdef NORMAL\nvNormalW=normalize(vec3(finalWorld*vec4(normal,0.0)));\n#endif\n\n#ifndef UV1\nvec2 uv=vec2(0.,0.);\n#endif\n#ifndef UV2\nvec2 uv2=vec2(0.,0.);\n#endif\n#ifdef DIFFUSE\nif (vDiffuseInfos.x == 0.)\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0));\n}\nelse\n{\nvDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\n}\n#endif\n\n#include<clipPlaneVertex>\n\n#include<fogVertex>\n#include<shadowsVertex>[0..maxSimultaneousLights]\n\n#ifdef VERTEXCOLOR\nvColor=color;\n#endif\n\n#ifdef POINTSIZE\ngl_PointSize=pointSize;\n#endif\n}\n"
  175. /***/ }),
  176. /***/ "./src/normal/normalMaterial.ts":
  177. /*!**************************************!*\
  178. !*** ./src/normal/normalMaterial.ts ***!
  179. \**************************************/
  180. /*! no static exports found */
  181. /***/ (function(module, exports, __webpack_require__) {
  182. "use strict";
  183. var __extends = (this && this.__extends) || (function () {
  184. var extendStatics = function (d, b) {
  185. extendStatics = Object.setPrototypeOf ||
  186. ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
  187. function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
  188. return extendStatics(d, b);
  189. }
  190. return function (d, b) {
  191. extendStatics(d, b);
  192. function __() { this.constructor = d; }
  193. d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
  194. };
  195. })();
  196. var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
  197. var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
  198. if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
  199. else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
  200. return c > 3 && r && Object.defineProperty(target, key, r), r;
  201. };
  202. Object.defineProperty(exports, "__esModule", { value: true });
  203. var babylonjs_1 = __webpack_require__(/*! babylonjs */ "babylonjs");
  204. babylonjs_1.Effect.ShadersStore["normalPixelShader"] = __webpack_require__(/*! ./normal.fragment.fx */ "./src/normal/normal.fragment.fx");
  205. babylonjs_1.Effect.ShadersStore["normalVertexShader"] = __webpack_require__(/*! ./normal.vertex.fx */ "./src/normal/normal.vertex.fx");
  206. var NormalMaterialDefines = /** @class */ (function (_super) {
  207. __extends(NormalMaterialDefines, _super);
  208. function NormalMaterialDefines() {
  209. var _this = _super.call(this) || this;
  210. _this.DIFFUSE = false;
  211. _this.CLIPPLANE = false;
  212. _this.CLIPPLANE2 = false;
  213. _this.CLIPPLANE3 = false;
  214. _this.CLIPPLANE4 = false;
  215. _this.ALPHATEST = false;
  216. _this.DEPTHPREPASS = false;
  217. _this.POINTSIZE = false;
  218. _this.FOG = false;
  219. _this.LIGHT0 = false;
  220. _this.LIGHT1 = false;
  221. _this.LIGHT2 = false;
  222. _this.LIGHT3 = false;
  223. _this.SPOTLIGHT0 = false;
  224. _this.SPOTLIGHT1 = false;
  225. _this.SPOTLIGHT2 = false;
  226. _this.SPOTLIGHT3 = false;
  227. _this.HEMILIGHT0 = false;
  228. _this.HEMILIGHT1 = false;
  229. _this.HEMILIGHT2 = false;
  230. _this.HEMILIGHT3 = false;
  231. _this.DIRLIGHT0 = false;
  232. _this.DIRLIGHT1 = false;
  233. _this.DIRLIGHT2 = false;
  234. _this.DIRLIGHT3 = false;
  235. _this.POINTLIGHT0 = false;
  236. _this.POINTLIGHT1 = false;
  237. _this.POINTLIGHT2 = false;
  238. _this.POINTLIGHT3 = false;
  239. _this.SHADOW0 = false;
  240. _this.SHADOW1 = false;
  241. _this.SHADOW2 = false;
  242. _this.SHADOW3 = false;
  243. _this.SHADOWS = false;
  244. _this.SHADOWESM0 = false;
  245. _this.SHADOWESM1 = false;
  246. _this.SHADOWESM2 = false;
  247. _this.SHADOWESM3 = false;
  248. _this.SHADOWPOISSON0 = false;
  249. _this.SHADOWPOISSON1 = false;
  250. _this.SHADOWPOISSON2 = false;
  251. _this.SHADOWPOISSON3 = false;
  252. _this.SHADOWPCF0 = false;
  253. _this.SHADOWPCF1 = false;
  254. _this.SHADOWPCF2 = false;
  255. _this.SHADOWPCF3 = false;
  256. _this.SHADOWPCSS0 = false;
  257. _this.SHADOWPCSS1 = false;
  258. _this.SHADOWPCSS2 = false;
  259. _this.SHADOWPCSS3 = false;
  260. _this.NORMAL = false;
  261. _this.UV1 = false;
  262. _this.UV2 = false;
  263. _this.VERTEXCOLOR = false;
  264. _this.VERTEXALPHA = false;
  265. _this.NUM_BONE_INFLUENCERS = 0;
  266. _this.BonesPerMesh = 0;
  267. _this.INSTANCES = false;
  268. _this.rebuild();
  269. return _this;
  270. }
  271. return NormalMaterialDefines;
  272. }(babylonjs_1.MaterialDefines));
  273. var NormalMaterial = /** @class */ (function (_super) {
  274. __extends(NormalMaterial, _super);
  275. function NormalMaterial(name, scene) {
  276. var _this = _super.call(this, name, scene) || this;
  277. _this.diffuseColor = new babylonjs_1.Color3(1, 1, 1);
  278. _this._disableLighting = false;
  279. _this._maxSimultaneousLights = 4;
  280. return _this;
  281. }
  282. NormalMaterial.prototype.needAlphaBlending = function () {
  283. return (this.alpha < 1.0);
  284. };
  285. NormalMaterial.prototype.needAlphaTesting = function () {
  286. return false;
  287. };
  288. NormalMaterial.prototype.getAlphaTestTexture = function () {
  289. return null;
  290. };
  291. // Methods
  292. NormalMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh, useInstances) {
  293. if (this.isFrozen) {
  294. if (this._wasPreviouslyReady && subMesh.effect) {
  295. return true;
  296. }
  297. }
  298. if (!subMesh._materialDefines) {
  299. subMesh._materialDefines = new NormalMaterialDefines();
  300. }
  301. var defines = subMesh._materialDefines;
  302. var scene = this.getScene();
  303. if (!this.checkReadyOnEveryCall && subMesh.effect) {
  304. if (this._renderId === scene.getRenderId()) {
  305. return true;
  306. }
  307. }
  308. var engine = scene.getEngine();
  309. // Textures
  310. if (defines._areTexturesDirty) {
  311. defines._needUVs = false;
  312. if (scene.texturesEnabled) {
  313. if (this._diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) {
  314. if (!this._diffuseTexture.isReady()) {
  315. return false;
  316. }
  317. else {
  318. defines._needUVs = true;
  319. defines.DIFFUSE = true;
  320. }
  321. }
  322. }
  323. }
  324. // Misc.
  325. babylonjs_1.MaterialHelper.PrepareDefinesForMisc(mesh, scene, false, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(mesh), defines);
  326. // Lights
  327. defines._needNormals = babylonjs_1.MaterialHelper.PrepareDefinesForLights(scene, mesh, defines, false, this._maxSimultaneousLights, this._disableLighting);
  328. // Values that need to be evaluated on every frame
  329. babylonjs_1.MaterialHelper.PrepareDefinesForFrameBoundValues(scene, engine, defines, useInstances ? true : false);
  330. // Attribs
  331. babylonjs_1.MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, true);
  332. // Get correct effect
  333. if (defines.isDirty) {
  334. defines.markAsProcessed();
  335. scene.resetCachedMaterial();
  336. // Fallbacks
  337. var fallbacks = new babylonjs_1.EffectFallbacks();
  338. if (defines.FOG) {
  339. fallbacks.addFallback(1, "FOG");
  340. }
  341. babylonjs_1.MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
  342. if (defines.NUM_BONE_INFLUENCERS > 0) {
  343. fallbacks.addCPUSkinningFallback(0, mesh);
  344. }
  345. //Attributes
  346. var attribs = [babylonjs_1.VertexBuffer.PositionKind];
  347. if (defines.NORMAL) {
  348. attribs.push(babylonjs_1.VertexBuffer.NormalKind);
  349. }
  350. if (defines.UV1) {
  351. attribs.push(babylonjs_1.VertexBuffer.UVKind);
  352. }
  353. if (defines.UV2) {
  354. attribs.push(babylonjs_1.VertexBuffer.UV2Kind);
  355. }
  356. if (defines.VERTEXCOLOR) {
  357. attribs.push(babylonjs_1.VertexBuffer.ColorKind);
  358. }
  359. babylonjs_1.MaterialHelper.PrepareAttributesForBones(attribs, mesh, defines, fallbacks);
  360. babylonjs_1.MaterialHelper.PrepareAttributesForInstances(attribs, defines);
  361. var shaderName = "normal";
  362. var join = defines.toString();
  363. var uniforms = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vDiffuseColor",
  364. "vFogInfos", "vFogColor", "pointSize",
  365. "vDiffuseInfos",
  366. "mBones",
  367. "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "diffuseMatrix"
  368. ];
  369. var samplers = ["diffuseSampler"];
  370. var uniformBuffers = new Array();
  371. babylonjs_1.MaterialHelper.PrepareUniformsAndSamplersList({
  372. uniformsNames: uniforms,
  373. uniformBuffersNames: uniformBuffers,
  374. samplers: samplers,
  375. defines: defines,
  376. maxSimultaneousLights: 4
  377. });
  378. subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
  379. attributes: attribs,
  380. uniformsNames: uniforms,
  381. uniformBuffersNames: uniformBuffers,
  382. samplers: samplers,
  383. defines: join,
  384. fallbacks: fallbacks,
  385. onCompiled: this.onCompiled,
  386. onError: this.onError,
  387. indexParameters: { maxSimultaneousLights: 4 }
  388. }, engine), defines);
  389. }
  390. if (!subMesh.effect || !subMesh.effect.isReady()) {
  391. return false;
  392. }
  393. this._renderId = scene.getRenderId();
  394. this._wasPreviouslyReady = true;
  395. return true;
  396. };
  397. NormalMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
  398. var scene = this.getScene();
  399. var defines = subMesh._materialDefines;
  400. if (!defines) {
  401. return;
  402. }
  403. var effect = subMesh.effect;
  404. if (!effect) {
  405. return;
  406. }
  407. this._activeEffect = effect;
  408. // Matrices
  409. this.bindOnlyWorldMatrix(world);
  410. this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
  411. // Bones
  412. babylonjs_1.MaterialHelper.BindBonesParameters(mesh, this._activeEffect);
  413. if (this._mustRebind(scene, effect)) {
  414. // Textures
  415. if (this.diffuseTexture && babylonjs_1.StandardMaterial.DiffuseTextureEnabled) {
  416. this._activeEffect.setTexture("diffuseSampler", this.diffuseTexture);
  417. this._activeEffect.setFloat2("vDiffuseInfos", this.diffuseTexture.coordinatesIndex, this.diffuseTexture.level);
  418. this._activeEffect.setMatrix("diffuseMatrix", this.diffuseTexture.getTextureMatrix());
  419. }
  420. // Clip plane
  421. babylonjs_1.MaterialHelper.BindClipPlane(this._activeEffect, scene);
  422. // Point size
  423. if (this.pointsCloud) {
  424. this._activeEffect.setFloat("pointSize", this.pointSize);
  425. }
  426. babylonjs_1.MaterialHelper.BindEyePosition(effect, scene);
  427. }
  428. this._activeEffect.setColor4("vDiffuseColor", this.diffuseColor, this.alpha * mesh.visibility);
  429. // Lights
  430. if (scene.lightsEnabled && !this.disableLighting) {
  431. babylonjs_1.MaterialHelper.BindLights(scene, mesh, this._activeEffect, defines);
  432. }
  433. // View
  434. if (scene.fogEnabled && mesh.applyFog && scene.fogMode !== babylonjs_1.Scene.FOGMODE_NONE) {
  435. this._activeEffect.setMatrix("view", scene.getViewMatrix());
  436. }
  437. // Fog
  438. babylonjs_1.MaterialHelper.BindFogParameters(scene, mesh, this._activeEffect);
  439. this._afterBind(mesh, this._activeEffect);
  440. };
  441. NormalMaterial.prototype.getAnimatables = function () {
  442. var results = [];
  443. if (this.diffuseTexture && this.diffuseTexture.animations && this.diffuseTexture.animations.length > 0) {
  444. results.push(this.diffuseTexture);
  445. }
  446. return results;
  447. };
  448. NormalMaterial.prototype.getActiveTextures = function () {
  449. var activeTextures = _super.prototype.getActiveTextures.call(this);
  450. if (this._diffuseTexture) {
  451. activeTextures.push(this._diffuseTexture);
  452. }
  453. return activeTextures;
  454. };
  455. NormalMaterial.prototype.hasTexture = function (texture) {
  456. if (_super.prototype.hasTexture.call(this, texture)) {
  457. return true;
  458. }
  459. if (this.diffuseTexture === texture) {
  460. return true;
  461. }
  462. return false;
  463. };
  464. NormalMaterial.prototype.dispose = function (forceDisposeEffect) {
  465. if (this.diffuseTexture) {
  466. this.diffuseTexture.dispose();
  467. }
  468. _super.prototype.dispose.call(this, forceDisposeEffect);
  469. };
  470. NormalMaterial.prototype.clone = function (name) {
  471. var _this = this;
  472. return babylonjs_1.SerializationHelper.Clone(function () { return new NormalMaterial(name, _this.getScene()); }, this);
  473. };
  474. NormalMaterial.prototype.serialize = function () {
  475. var serializationObject = babylonjs_1.SerializationHelper.Serialize(this);
  476. serializationObject.customType = "BABYLON.NormalMaterial";
  477. return serializationObject;
  478. };
  479. NormalMaterial.prototype.getClassName = function () {
  480. return "NormalMaterial";
  481. };
  482. // Statics
  483. NormalMaterial.Parse = function (source, scene, rootUrl) {
  484. return babylonjs_1.SerializationHelper.Parse(function () { return new NormalMaterial(source.name, scene); }, source, scene, rootUrl);
  485. };
  486. __decorate([
  487. babylonjs_1.serializeAsTexture("diffuseTexture")
  488. ], NormalMaterial.prototype, "_diffuseTexture", void 0);
  489. __decorate([
  490. babylonjs_1.expandToProperty("_markAllSubMeshesAsTexturesDirty")
  491. ], NormalMaterial.prototype, "diffuseTexture", void 0);
  492. __decorate([
  493. babylonjs_1.serializeAsColor3()
  494. ], NormalMaterial.prototype, "diffuseColor", void 0);
  495. __decorate([
  496. babylonjs_1.serialize("disableLighting")
  497. ], NormalMaterial.prototype, "_disableLighting", void 0);
  498. __decorate([
  499. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  500. ], NormalMaterial.prototype, "disableLighting", void 0);
  501. __decorate([
  502. babylonjs_1.serialize("maxSimultaneousLights")
  503. ], NormalMaterial.prototype, "_maxSimultaneousLights", void 0);
  504. __decorate([
  505. babylonjs_1.expandToProperty("_markAllSubMeshesAsLightsDirty")
  506. ], NormalMaterial.prototype, "maxSimultaneousLights", void 0);
  507. return NormalMaterial;
  508. }(babylonjs_1.PushMaterial));
  509. exports.NormalMaterial = NormalMaterial;
  510. /***/ }),
  511. /***/ "babylonjs":
  512. /*!****************************************************************************************************!*\
  513. !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
  514. \****************************************************************************************************/
  515. /*! no static exports found */
  516. /***/ (function(module, exports) {
  517. module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs__;
  518. /***/ })
  519. /******/ });
  520. });
  521. //# sourceMappingURL=babylon.normalMaterial.js.map