babylon.triPlanarMaterial.d.ts 1.5 KB

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  1. declare module BABYLON {
  2. class TriPlanarMaterial extends PushMaterial {
  3. mixTexture: BaseTexture;
  4. private _diffuseTextureX;
  5. diffuseTextureX: BaseTexture;
  6. private _diffuseTextureY;
  7. diffuseTextureY: BaseTexture;
  8. private _diffuseTextureZ;
  9. diffuseTextureZ: BaseTexture;
  10. private _normalTextureX;
  11. normalTextureX: BaseTexture;
  12. private _normalTextureY;
  13. normalTextureY: BaseTexture;
  14. private _normalTextureZ;
  15. normalTextureZ: BaseTexture;
  16. tileSize: number;
  17. diffuseColor: Color3;
  18. specularColor: Color3;
  19. specularPower: number;
  20. private _disableLighting;
  21. disableLighting: boolean;
  22. private _maxSimultaneousLights;
  23. maxSimultaneousLights: number;
  24. private _worldViewProjectionMatrix;
  25. private _renderId;
  26. constructor(name: string, scene: Scene);
  27. needAlphaBlending(): boolean;
  28. needAlphaTesting(): boolean;
  29. getAlphaTestTexture(): BaseTexture;
  30. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  31. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  32. getAnimatables(): IAnimatable[];
  33. getActiveTextures(): BaseTexture[];
  34. dispose(forceDisposeEffect?: boolean): void;
  35. clone(name: string): TriPlanarMaterial;
  36. serialize(): any;
  37. static Parse(source: any, scene: Scene, rootUrl: string): TriPlanarMaterial;
  38. }
  39. }