babylon.shadowOnlyMaterial.d.ts 691 B

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  1. declare module BABYLON {
  2. class ShadowOnlyMaterial extends PushMaterial {
  3. private _worldViewProjectionMatrix;
  4. private _scaledDiffuse;
  5. private _renderId;
  6. constructor(name: string, scene: Scene);
  7. needAlphaBlending(): boolean;
  8. needAlphaTesting(): boolean;
  9. getAlphaTestTexture(): BaseTexture;
  10. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  11. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  12. clone(name: string): ShadowOnlyMaterial;
  13. serialize(): any;
  14. static Parse(source: any, scene: Scene, rootUrl: string): ShadowOnlyMaterial;
  15. }
  16. }