babylon.furMaterial.d.ts 1.6 KB

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  1. declare module BABYLON {
  2. class FurMaterial extends PushMaterial {
  3. private _diffuseTexture;
  4. diffuseTexture: BaseTexture;
  5. private _heightTexture;
  6. heightTexture: BaseTexture;
  7. diffuseColor: Color3;
  8. furLength: number;
  9. furAngle: number;
  10. furColor: Color3;
  11. furOffset: number;
  12. furSpacing: number;
  13. furGravity: Vector3;
  14. furSpeed: number;
  15. furDensity: number;
  16. furTexture: DynamicTexture;
  17. private _disableLighting;
  18. disableLighting: boolean;
  19. private _maxSimultaneousLights;
  20. maxSimultaneousLights: number;
  21. highLevelFur: boolean;
  22. _meshes: AbstractMesh[];
  23. private _worldViewProjectionMatrix;
  24. private _renderId;
  25. private _furTime;
  26. constructor(name: string, scene: Scene);
  27. furTime: number;
  28. needAlphaBlending(): boolean;
  29. needAlphaTesting(): boolean;
  30. getAlphaTestTexture(): BaseTexture;
  31. updateFur(): void;
  32. isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
  33. bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
  34. getAnimatables(): IAnimatable[];
  35. getActiveTextures(): BaseTexture[];
  36. dispose(forceDisposeEffect?: boolean): void;
  37. clone(name: string): FurMaterial;
  38. serialize(): any;
  39. static Parse(source: any, scene: Scene, rootUrl: string): FurMaterial;
  40. static GenerateTexture(name: string, scene: Scene): DynamicTexture;
  41. static FurifyMesh(sourceMesh: Mesh, quality: number): Mesh[];
  42. }
  43. }