Simon Ferquel 54bb8ead5f [FBX Exporter] fixed a bug with scenes with no materials 9 years ago
..
BabylonAbstractMesh.cpp dc6fd6b3a1 Animation fixes 10 years ago
BabylonAbstractMesh.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonAnimation.cpp 89f06535e9 Initial commit for native fbx exporter 10 years ago
BabylonAnimation.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonCamera.cpp d301bc2b5a FBX Exporter update 10 years ago
BabylonCamera.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonFbxNative.vcxproj 54bb8ead5f [FBX Exporter] fixed a bug with scenes with no materials 9 years ago
BabylonFbxNative.vcxproj.filters d301bc2b5a FBX Exporter update 10 years ago
BabylonLight.cpp d301bc2b5a FBX Exporter update 10 years ago
BabylonLight.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonMaterial.cpp d301bc2b5a FBX Exporter update 10 years ago
BabylonMaterial.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonMesh.cpp 54bb8ead5f [FBX Exporter] fixed a bug with scenes with no materials 9 years ago
BabylonMesh.h 182b9bd74a FBX Exporter Added support for mesh instancing 10 years ago
BabylonNode.cpp c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonNode.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonScene.cpp 182b9bd74a FBX Exporter Added support for mesh instancing 10 years ago
BabylonScene.h 182b9bd74a FBX Exporter Added support for mesh instancing 10 years ago
BabylonSkeleton.cpp d301bc2b5a FBX Exporter update 10 years ago
BabylonSkeleton.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
BabylonVertex.h 5be4df7aad Texture offsets. Seems to be a bit buggy, maybe due to a regression in FBX2016 10 years ago
FbxDeleter.h 89f06535e9 Initial commit for native fbx exporter 10 years ago
FbxLoadException.cpp 89f06535e9 Initial commit for native fbx exporter 10 years ago
FbxLoadException.h 89f06535e9 Initial commit for native fbx exporter 10 years ago
FbxMeshHandler.cpp 89f06535e9 Initial commit for native fbx exporter 10 years ago
FbxMeshHandler.h 89f06535e9 Initial commit for native fbx exporter 10 years ago
FbxSceneLoader.cpp c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
FbxSceneLoader.h 89f06535e9 Initial commit for native fbx exporter 10 years ago
GlobalSettings.cpp 50a941acb9 Added : Default Camera / light creation (if none) 10 years ago
GlobalSettings.h d301bc2b5a FBX Exporter update 10 years ago
MatrixDecomposition.h dc6fd6b3a1 Animation fixes 10 years ago
NodeHelpers.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
ReadMe.txt 89f06535e9 Initial commit for native fbx exporter 10 years ago
SkinInfo.cpp d301bc2b5a FBX Exporter update 10 years ago
SkinInfo.h c7edc58f37 Refactoring, dead code elimination, removal of DirectXTex (no texture conversion) 10 years ago
StringUtils.h d301bc2b5a FBX Exporter update 10 years ago
babylon_boundingbox.cpp cffc55f315 Fixed implicit conversion warnings 10 years ago
packages.config 89f06535e9 Initial commit for native fbx exporter 10 years ago
stdafx.cpp 89f06535e9 Initial commit for native fbx exporter 10 years ago
stdafx.h 89f06535e9 Initial commit for native fbx exporter 10 years ago
targetver.h 89f06535e9 Initial commit for native fbx exporter 10 years ago

ReadMe.txt

========================================================================
STATIC LIBRARY : BabylonFbxNative Project Overview
========================================================================

AppWizard has created this BabylonFbxNative library project for you.

This file contains a summary of what you will find in each of the files that
make up your BabylonFbxNative application.


BabylonFbxNative.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.

BabylonFbxNative.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).


/////////////////////////////////////////////////////////////////////////////

StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named BabylonFbxNative.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////