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- #pragma once
- #include <fbxsdk.h>
- #include "BabylonVertex.h"
- class MatrixDecomposition
- {
- babylon_vector3 _trans;
- babylon_vector4 _quat;
- babylon_vector3 _scaling;
- FbxVector4 _fbxtrans;
- FbxQuaternion _fbxrot;
- FbxVector4 _fbxshearing;
- FbxVector4 _fbxscaling;
- public:
- const babylon_vector3& translation() { return _trans; }
- const babylon_vector4& rotationQuaternion() { return _quat; }
- const babylon_vector3& scaling() { return _scaling; }
- const FbxVector4& fbxtrans() { return _fbxtrans; };
- const FbxQuaternion& fbxrot() { return _fbxrot; };
- const FbxVector4& fbxshearing() { return _fbxshearing; };
- const FbxVector4& fbxscaling() { return _fbxscaling; };
- MatrixDecomposition(const FbxMatrix& mat){
-
- double sign;
- mat.GetElements(_fbxtrans, _fbxrot, _fbxshearing, _fbxscaling, sign);
- _trans = _fbxtrans;
- _quat = _fbxrot;
- _scaling = _fbxscaling;
- }
- };
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