BabylonMaterial.h 2.2 KB

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  1. #pragma once
  2. #include <string>
  3. #include <sstream>
  4. #include <memory>
  5. #include "BabylonVertex.h"
  6. #include <vector>
  7. #include <fbxsdk.h>
  8. #include "BabylonAnimation.h"
  9. class BabylonTexture{
  10. public:
  11. std::wstring name;
  12. std::wstring fullPath;
  13. std::string uvset;
  14. float level = 1.0f;
  15. bool hasAlpha = false;
  16. bool getAlphaFromRGB = false;
  17. int coordinatesMode =0;
  18. bool isCube = false;
  19. float uOffset = 0;
  20. float vOffset = 0;
  21. float uScale = 1;
  22. float vScale = 1;
  23. float uAng = 0;
  24. float vAng = 0;
  25. float wAng = 0;
  26. bool wrapU = true;
  27. bool wrapV = true;
  28. int coordinatesIndex = 0;
  29. bool isRenderTarget = false;
  30. std::vector<std::shared_ptr<BabylonAnimationBase>> animations;
  31. BabylonTexture(FbxFileTexture* texture);
  32. BabylonTexture(const BabylonTexture&) = default;
  33. BabylonTexture(BabylonTexture&&);
  34. web::json::value toJson();
  35. };
  36. inline std::wstring getMaterialId(FbxSurfaceMaterial* mat){
  37. std::wstringstream strstream;
  38. strstream <<mat->GetUniqueID();
  39. return strstream.str();
  40. }
  41. class BabylonMaterial
  42. {
  43. public:
  44. std::wstring name;
  45. std::wstring id;
  46. bool backFaceCulling = true;
  47. bool wireframe = false;
  48. babylon_vector3 ambient;
  49. babylon_vector3 diffuse;
  50. babylon_vector3 specular;
  51. babylon_vector3 emissive;
  52. float specularPower;
  53. float alpha;
  54. std::shared_ptr<BabylonTexture> diffuseTexture;
  55. std::shared_ptr<BabylonTexture> ambientTexture;
  56. std::shared_ptr<BabylonTexture> opacityTexture;
  57. std::shared_ptr<BabylonTexture> reflectionTexture;
  58. std::shared_ptr<BabylonTexture> emissiveTexture;
  59. std::shared_ptr<BabylonTexture> specularTexture;
  60. std::shared_ptr<BabylonTexture> bumpTexture;
  61. web::json::value toJson() const;
  62. BabylonMaterial();
  63. BabylonMaterial(FbxSurfaceMaterial* mat);
  64. BabylonMaterial(const BabylonMaterial&) = default;
  65. BabylonMaterial(BabylonMaterial&& moved);
  66. ~BabylonMaterial();
  67. };
  68. class BabylonMultiMaterial{
  69. public:
  70. std::wstring name;
  71. std::wstring id;
  72. std::vector<std::wstring> materials;
  73. BabylonMultiMaterial() = default;
  74. BabylonMultiMaterial(const BabylonMultiMaterial&) = default;
  75. BabylonMultiMaterial(BabylonMultiMaterial&& moved) ;
  76. web::json::value toJson() const;
  77. };