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- #pragma once
- #include <cpprest\json.h>
- #include <string>
- #include "BabylonVertex.h"
- #include <fbxsdk.h>
- #include "BabylonNode.h"
- #include "BabylonAnimation.h"
- #include <memory>
- class BabylonCamera
- {
- public:
-
- std::wstring name;
-
- std::wstring id;
-
- std::wstring parentId;
-
- std::wstring lockedTargetId;
-
- std::wstring type;
-
- babylon_vector3 position;
-
- babylon_vector4 rotationQuaternion = babylon_vector4(0,0,0,1);
-
- babylon_vector3 target;
-
- float fov =.8f;
-
- float minZ = .1f;
-
- float maxZ = 5000;
-
- float speed = 1;
-
- float inertia = .9f;
-
- bool checkCollisions = false;
-
- bool applyGravity = false;
-
- babylon_vector3 ellipsoid;
-
- bool autoAnimate = false;
-
- int autoAnimateFrom = 0;
-
- int autoAnimateTo = 0;
-
- bool autoAnimateLoop = false;
- std::vector<std::shared_ptr < BabylonAnimation<babylon_vector3>>> animations;
- std::vector<std::shared_ptr < BabylonAnimation<babylon_vector4>>> quatAnimations;
- web::json::value toJson() const;
- BabylonCamera();
- BabylonCamera(BabylonNode& babnode);
- BabylonCamera(const BabylonCamera& ) = default;
- BabylonCamera(BabylonCamera&& moved);
- ~BabylonCamera();
- };
- BabylonCamera buildCameraFromBoundingBox(const babylon_boundingbox& box);
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