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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxrenamingstrategyfbx5.h
- #ifndef _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX5_H_
- #define _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX5_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/utils/fbxrenamingstrategybase.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** \brief This class contains the description of the FBX renaming strategy for fbx file format 5.
- * \nosubgrouping
- */
- class FBXSDK_DLL FbxRenamingStrategyFbx5: public FbxRenamingStrategyBase
- {
- public:
- //! Default constructor
- FbxRenamingStrategyFbx5();
- //! Destructor
- virtual ~FbxRenamingStrategyFbx5();
- /** This method put all the names in the scene back to the original values
- * \param pScene
- * \return Returns true if some names have been modified.
- */
- virtual bool DecodeScene(FbxScene* pScene);
- /** This method renames all the names in the scene
- * \param pScene
- * \return Returns true if some names have been modified.
- */
- virtual bool EncodeScene(FbxScene* pScene);
- /** This method find the original name of a given string
- * \param pName
- * \return Returns true if the name has been modified.
- */
- virtual bool DecodeString(FbxNameHandler& pName);
- /** This method find the renaming name of a given string
- * \param pName
- * \param pIsPropertyName
- * \return Returns true if the name has been modified.
- */
- virtual bool EncodeString(FbxNameHandler& pName, bool pIsPropertyName=false);
- //! clean up the name cells.
- virtual void CleanUp();
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_UTILS_RENAMINGSTRATEGY_FBX5_H_ */
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