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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxprocessor.h
- #ifndef _FBXSDK_UTILS_PROCESSOR_H_
- #define _FBXSDK_UTILS_PROCESSOR_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/core/fbxobject.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- class FbxCollection;
- /** The class and its derived classes(e.g. FbxProcessorXRefCopy, FbxProcessorXRefCopyUserLibrary, etc.) are used to process shader, library, asset, etc.
- * For example, you could update object property and its value via FbxProcessor::ProcessObject(), FbxProcessor::internal_ProcessObject(), etc.
- */
- class FBXSDK_DLL FbxProcessor : public FbxObject
- {
- FBXSDK_OBJECT_DECLARE(FbxProcessor, FbxObject);
- public:
- /**
- * \name Processor management
- */
- //@{
- /** Process the specified collection.
- * \param pCollection
- */
- bool ProcessCollection(FbxCollection *pCollection=0);
- /** Process the specified object.
- * \param pCollection FbxObject to process
- */
- bool ProcessObject (FbxObject *pCollection=0);
- //@}
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- protected:
- virtual bool internal_ProcessCollectionBegin (FbxCollection *pCollection);
- virtual bool internal_ProcessCollectionEnd (FbxCollection *pCollection);
- virtual bool internal_ProcessObject (FbxObject* pObject);
- virtual bool internal_ProcessCollection (FbxCollection* pCollection);
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_UTILS_PROCESSOR_H_ */
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