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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxsurfacephong.h
- #ifndef _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
- #define _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/scene/shading/fbxsurfacelambert.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** This class contains settings for Phong Materials.
- * \nosubgrouping
- */
- class FBXSDK_DLL FbxSurfacePhong : public FbxSurfaceLambert
- {
- FBXSDK_OBJECT_DECLARE(FbxSurfacePhong, FbxSurfaceLambert);
- public:
- /**
- * \name Material properties
- */
- //@{
- //! Specular property.
- FbxPropertyT<FbxDouble3> Specular;
-
- /** Specular factor property. This factor is used to
- * attenuate the specular color.
- */
- FbxPropertyT<FbxDouble> SpecularFactor;
- /** Shininess property. This property controls the aspect
- * of the shiny spot. It is the specular exponent in the Phong
- * illumination model.
- */
- FbxPropertyT<FbxDouble> Shininess;
- /** Reflection color property. This property is used to
- * implement reflection mapping.
- */
- FbxPropertyT<FbxDouble3> Reflection;
- /** Reflection factor property. This property is used to
- * attenuate the reflection color.
- */
- FbxPropertyT<FbxDouble> ReflectionFactor;
- //@}
- //////////////////////////////////////////////////////////////////////////
- // Static values
- //////////////////////////////////////////////////////////////////////////
- /**
- * \name Default property values
- */
- //@{
-
- static const FbxDouble3 sSpecularDefault;
- static const FbxDouble sSpecularFactorDefault;
- static const FbxDouble sShininessDefault;
-
- static const FbxDouble3 sReflectionDefault;
- static const FbxDouble sReflectionFactorDefault;
- //@}
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- protected:
- virtual void ConstructProperties(bool pForceSet);
- // Local
- void Init();
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_SHADING_SURFACE_PHONG_H_ */
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