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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxsurfacematerial.h
- #ifndef _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
- #define _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/core/fbxobject.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** This class contains material settings.
- * \nosubgrouping
- */
- class FBXSDK_DLL FbxSurfaceMaterial : public FbxObject
- {
- FBXSDK_OBJECT_DECLARE(FbxSurfaceMaterial, FbxObject);
- public:
- /**
- * \name Standard Material Property Names
- */
- //@{
- static const char* sShadingModel;
- static const char* sMultiLayer;
-
- static const char* sEmissive;
- static const char* sEmissiveFactor;
-
- static const char* sAmbient;
- static const char* sAmbientFactor;
-
- static const char* sDiffuse;
- static const char* sDiffuseFactor;
-
- static const char* sSpecular;
- static const char* sSpecularFactor;
- static const char* sShininess;
-
- static const char* sBump;
- static const char* sNormalMap;
- static const char* sBumpFactor;
- static const char* sTransparentColor;
- static const char* sTransparencyFactor;
-
- static const char* sReflection;
- static const char* sReflectionFactor;
- static const char* sDisplacementColor;
- static const char* sDisplacementFactor;
- static const char* sVectorDisplacementColor;
- static const char* sVectorDisplacementFactor;
- //@}
- /**
- * \name Material Properties
- */
- //@{
- FbxPropertyT<FbxString> ShadingModel;
- FbxPropertyT<FbxBool> MultiLayer;
- //@}
- //////////////////////////////////////////////////////////////////////////
- // Static values
- //////////////////////////////////////////////////////////////////////////
- /**
- * \name Default property values
- */
- //@{
- static const FbxBool sMultiLayerDefault;
- static const char* sShadingModelDefault;
- //@}
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- protected:
- bool SetColorParameter(FbxProperty pProperty, FbxColor const& pColor);
- bool GetColorParameter(FbxProperty pProperty, FbxColor& pColor) const;
- bool SetDoubleParameter(FbxProperty pProperty, double pDouble);
- bool GetDoubleParameter(FbxProperty pProperty, double pDouble) const;
-
- virtual void ConstructProperties(bool pForceSet);
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_SHADING_SURFACE_MATERIAL_H_ */
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