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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxpropertyentryview.h
- #ifndef _FBXSDK_SCENE_SHADING_PROPERTY_ENTRY_VIEW_H_
- #define _FBXSDK_SCENE_SHADING_PROPERTY_ENTRY_VIEW_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/scene/shading/fbxentryview.h>
- #include <fbxsdk/scene/shading/fbxbindingtableentry.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** FbxPropertyEntryView represents property entry in entry tables.
- * The property can be used as source or destination for the binding entry.
- * Use this class to manipulate binding table's attributes.
- *
- * \code Here is a code snippet to show how it used.
- * FbxProperty lProp;
- * FbxBindingTable lTable;
- * FbxBindingTableEntry& lEntry = lBindingTable.AddNewEntry();
- * FbxPropertyEntryView lView( lEntry, true, true);
- * lView.SetProperty( lProp.GetName());
- * \endcode
- *
- * \see FbxBindingTableEntry and FbxBindingTable.
- *
- * \nosubgrouping
- */
- class FBXSDK_DLL FbxPropertyEntryView : public FbxEntryView
- {
- public:
-
- /** Name of the entry type used in the binding entry.
- * It should be "FbxPropertyEntry" in this case.
- */
- static const char* sEntryType;
- /**
- * \name Constructor and Destructor.
- */
- //@{
- /** Constructor.
- * \param pEntry The binding table entry to create the entry view for.
- * \param pAsSource \c true to create the entry view as source, \c false as destination.
- * \param pCreate \c true to create the entry view, \c false otherwise.
- */
- FbxPropertyEntryView( FbxBindingTableEntry* pEntry, bool pAsSource, bool pCreate = false );
- //! Destructor.
- ~FbxPropertyEntryView();
- //@}
- /** Get the property name from the binding entry.
- * \return The property name.
- */
- const char* GetProperty() const;
- /** Set the property name to the binding entry.
- * \param pPropertyName The property name to set.
- */
- void SetProperty(const char* pPropertyName);
- /** Get the entry type.
- * \return Entry type as string "FbxPropertyEntry".
- * \remarks Always use EntryType() to get the right entry type.
- */
- virtual const char* EntryType() const;
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_SHADING_PROPERTY_ENTRY_VIEW_H_ */
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