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- /****************************************************************************************
-
- Copyright (C) 2015 Autodesk, Inc.
- All rights reserved.
-
- Use of this software is subject to the terms of the Autodesk license agreement
- provided at the time of installation or download, or which otherwise accompanies
- this software in either electronic or hard copy form.
-
- ****************************************************************************************/
- //! \file fbxproceduraltexture.h
- #ifndef _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
- #define _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_
- #include <fbxsdk/fbxsdk_def.h>
- #include <fbxsdk/scene/shading/fbxtexture.h>
- #include <fbxsdk/fbxsdk_nsbegin.h>
- /** Contains the information to generate a texture procedurally. Data information for the texture
- * generation is contained in a blob property.
- * \see FbxTexture
- * \nosubgrouping
- */
- class FBXSDK_DLL FbxProceduralTexture : public FbxTexture
- {
- FBXSDK_OBJECT_DECLARE(FbxProceduralTexture, FbxTexture);
- public:
- /**
- * \name Procedural Texture Properties
- */
- //@{
- /** This property handles the raw data for generating procedural texture.
- */
- FbxPropertyT<FbxBlob> BlobProp;
- /** Resets the default procedural texture values.
- */
- void Reset();
- //@}
- /**
- * \name Property Access Methods
- */
- //@{
- /** Sets the blob.
- * \param pBlob Blob containing information for the procedural texture
- */
- void SetBlob(FbxBlob& pBlob);
- /** Get the blob.
- * \return Blob containing information for the procedural texture
- */
- FbxBlob GetBlob() const;
- //@}
- /*****************************************************************************************************************************
- ** WARNING! Anything beyond these lines is for internal use, may not be documented and is subject to change without notice! **
- *****************************************************************************************************************************/
- #ifndef DOXYGEN_SHOULD_SKIP_THIS
- virtual FbxObject& Copy(const FbxObject& pObject);
- bool operator==(FbxProceduralTexture const& pTexture) const;
- protected:
- virtual void Construct(const FbxObject* pFrom);
- virtual void ConstructProperties(bool pForceSet);
- void Init();
- #endif /* !DOXYGEN_SHOULD_SKIP_THIS *****************************************************************************************/
- };
- #include <fbxsdk/fbxsdk_nsend.h>
- #endif /* _FBXSDK_SCENE_SHADING_TEXTURE_PROCEDURAL_H_ */
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